rgc:audio software z3ta+ Waveshaping Synthesizer

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rgc:audio software z3ta+ Waveshaping Synthesizer Version 1.3 Copyright 2002, 2003 rgc:audio software All rights reserved. Hermode Tuning Technology is a registered trademark of Hermode Tuning.

Table of Contents Z3TA+ WAVESHAPING SYNTHESIZER... 4 INTERACTING WITH Z3TA+: GRAPHICAL USER INTERFACE (GUI)... 5 SCREEN... 5 MAIN PAGES AND SUB-PAGES... 5 TOP PANEL... 5 PREVIEW RIBBON... 6 SHAPER, X-Y, AND ANALYZER WINDOWS... 6 THE CONTROLS... 7 THE SLIDERS... 7 THE SELECTORS... 7 THE RANGE... 8 MASTER SECTION... 8 MASTER SECTION BUTTONS... 9 THE SYNTHESIZER... 11 WAVESHAPING OSCILLATORS... 11 OSCILLATOR PARAMETERS... 12 OSCILLATOR MODES... 12 OSCILLATOR MODULATION MODES... 13 OSCILLATOR GLOBAL... 13 PWM... 14 SHAPER... 14 SHAPER TRANSFORMATIONS... 14 FILTERS... 15 FILTER PARAMETERS... 15 LFOS (LOW FREQUENCY OSCILLATORS)... 16 LFO PARAMETERS... 16 LFO MODES... 17 ARPEGGIATOR... 17 ARPEGGIATOR PARAMETERS... 17 EGS (ENVELOPE GENERATORS)... 18 AMPLIFIER (A) AND GENERAL-PURPOSE EG (1-6) PARAMETERS... 18 PITCH EG PARAMETERS... 19 THE MATRIX: TAKING THE RED PILL... 19 SOME HISTORY FOR YOUNG PEOPLE... 20 MATRIX OVERVIEW... 21 TERM DEFINITIONS... 21 MATRIX SOURCES... 21 MATRIX CURVES...22 MATRIX CONTROLS... 22 MATRIX DESTINATIONS... 22 VELOCITY CURVES... 23 THE EFFECTS... 25 DRIVE... 25 DRIVE PARAMETERS... 25 DRIVE MODES... 25 MODULATION... 26 MODULATION PARAMETERS... 26 MODULATION MODES... 26 MODULATION EQUALIZER MODES... 27 z3ta+ Waveshaping Synthesizer Page 2

COMPRESSOR... 27 COMPRESSOR PARAMETERS... 27 DELAY... 27 DELAY PARAMETERS... 27 DELAY MODES... 27 DELAY EQUALIZER MODES... 28 REVERB... 28 REVERB PARAMETERS... 28 REVERB MODES... 28 EQUALIZER... 29 EQUALIZER PARAMETERS... 29 SIMULATOR... 29 LIMITER... 29 PROGRAMS AND BANKS... 30 COPY/PASTE/PASTE SPECIAL/SWAP/INITIALIZE PROGRAMS... 30 GET EFFECTS FROM PROGRAM FILE... 30 DEFAULT PROGRAMS FILE... 30 SAVING AND LOADING PROGRAM AND BANK FILES... 31 SAVING MIDI BANK FILES (.128)... 31 AUDIO INPUT... 31 MIDI LEARN... 32 COPY AND PASTE FUNCTIONS... 33 MICROTUNING, ALTERNATIVE TUNINGS... 34 HERMODE TUNING... 35 z3ta+ Waveshaping Synthesizer Page 3

z3ta+ WAVESHAPING SYNTHESIZER Thank you very much for choosing z3ta+! We've worked hard to make z3ta+ sound great and look great. We packed in a lot of features but tried to keep the interface clean, simple, and intuitive. As a result, you should be able to find your way around without the documentation. However, there are some very complex and detailed features in z3ta+, so we strongly recommend reading this manual to get an in-depth understanding of what z3ta+ is capable of. z3ta+ Waveshaping Synthesizer Page 4

INTERACTING WITH Z3TA+: GRAPHICAL USER INTERFACE (GUI) SCREEN z3ta+ was designed to fit on the screen even at low resolutions like 800x600, which makes it very appropriate for live use on low-resolution notebooks and laptops. However, you'll be more comfortable running it at 1024x768 or higher resolutions. True color (24 or 32-bit color) is the best setting to clearly see all z3ta+ interface details. By opening the deployable Shaper, X-Y and Analyzer windows, you can keep on the screen only required functions, which are different during programming, sound design, and live performance. The z3ta+ skin can be changed by replacing a few standard bitmap files, which are installed in the \Skin folder. This method lets you renew the look of z3ta+ without complex installation procedures. MAIN PAGES AND SUB-PAGES Here's a description of the z3ta+ interface: Two main pages: Synth and Effects Numerous sub-pages for specific components Deployable windows for Shaper, X-Y Pad, and Analyzer When z3ta+ starts, it displays the Synth page. Use the Effects button in the Master section (lower right corner) to toggle between the Synth and Effects pages. The Synth and Effects main pages contain several sub-pages for every component. For example, to switch between the six oscillators (and the oscillators Global page), use the Oscillator page buttons (1-6). When you change pages, the controls show the settings for the corresponding oscillator. The same applies to filters, LFOs, EGs, Modulation Matrix, and delays. TOP PANEL The top panel has the controls for program and bank selection. z3ta+ includes 768 program slots, grouped in six banks (A-F) of 128 programs each. You can select a bank of programs by clicking (and/or dragging) in the Bank Selector (A-F). (The bank also changes when z3ta+ receives a MIDI Bank Change message.) Right-clicking the letter for the selected bank displays a list of all programs in the current bank. The current program appears in bold in this list. You can navigate within the list by using the arrows or by clicking the first letter of the desired program. For instance, pressing A in factory bank C will show Angel Pad then Antique Space Pad. The currently selected program name is displayed in the Program Selector. To browse through the programs, just left-click (next) or right-click (previous) on the name of the current program. To change the program name or enter a new one, Shift-left-click on the name. See the Programs and Banks chapter for more information on using programs and banks. z3ta+ Waveshaping Synthesizer Page 5

PREVIEW RIBBON z3ta+ features the unique rgc:audio Preview Ribbon, which allows you to preview programs by clicking and dragging on it. The Preview Ribbon, at the bottom of the screen, plays different note velocities as you click higher or lower within the ribbon. The ribbon sends MIDI Note-On/Note-Off messages with velocity to the host when z3ta+ is used as VSTi/DXi, so those events can be recorded in real time if the host supports that feature. The number of notes being played (polyphony) is shown in the Voices indicator in the Master section. The ribbon is very useful to set release times, performing a glissando by dragging the mouse over it. SHAPER, X-Y, AND ANALYZER WINDOWS There are three components of z3ta+ that run in separate windows: the Shaper, the X-Y Pad, and the Analyzer. Each has its own dedicated activation button: Shaper (Oscillators section), X- Y (Matrix section), and Analyzer (Master section). The X-Y Pad allows you to modulate any pair of parameters on z3ta+ by using the mouse. Right-clicking on it causes random movement, useful for sample-and-hold-like effects. The position of the X-Y Pad is saved in the program, and all movements can be recorded as automation in all Steinberg hosts or any host supporting direct parameters automation. X-Y Pad X and Y movements can be MIDI-learned by Shift-clicking on the X-Y Pad. For more information about MIDI Learn, see the MIDI Learn chapter. Additionally, the X-Y Pad will respond to joystick movements if a joystick is connected and configured in Windows Control Panel. The Analyzer shows the frequency spectra of the sound being played. This is especially handy when you're using the Waveshaper. As those components are not used all the time, they can be hidden, saving screen space. Also, they can easily be moved to secondary screens if you re using multiple monitors. z3ta+ Waveshaping Synthesizer Page 6

THE CONTROLS All the controls in z3ta+ were specially designed to provide maximum flexibility and convenience while consuming a minimum of screen space. They fully support mouse, mouse wheel, and keyboard commands to perform the functions described below. THE SLIDERS Sliders control most parameters with continuous values (for example, Level, Tune, and Cutoff). The sliders on z3ta+ are inertia-driven to allow smooth parameter transitions no matter how far apart the values are. There are two kind of sliders: unipolar (min to max), and bipolar (centered). The bipolar sliders are marked with a bold horizontal line in the middle. To move a slider, simply click and drag on it, or click directly on the new position. After you click on a slider (with the left mouse button or the mouse wheel button), it will retain focus, so you can move it by using the PC keyboard and/or the mouse wheel. The focus is indicated by a vertical blue light in the selected slider. The PC keyboard allows for several speeds of variation while adjusting sliders: Left/Right arrows Up/Down arrows Page Up-Page Down CONTROL key plus any of the above OR Double-click Very small steps used for precise adjustments. 200 steps from min to max. Small steps used for standard adjustments. 40 steps from min to max. Big steps, quick change. 8 steps from min to max. Set the default parameter value (centered for all bipolar sliders, the natural value for all unipolar sliders). When using the mouse, use the standard left button to move the slider, and use the right button to MIDI-learn the slider. Holding down the CONTROL key while clicking on a slider resets to its default position, which will be the natural point for that parameter. You can do the same thing by double-clicking on it. The mouse wheel can be used to move the slider that has the focus in small steps (normal) or in big steps (by holding the SHIFT key) while moving the wheel. These actions will move the slider that has focus, regardless of where the mouse is, so it's important to select the slider first. You can assign any MIDI controller to any slider by right-clicking on it. If the parameter range is scaled (using min or max), the range of the scale will be shown with an indicator on the slider. After you've made the assignment, the sliders will move according to incoming MIDI messages. For more information about assigning MIDI to a slider, see the MIDI-Learn chapter. THE SELECTORS The selectors allow you to choose settings for parameters (for example, Waveform and Transpose) that have discrete values. Use the standard left/right click to select the next/previous discrete value. When the value reaches the maximum, it will wrap to the minimum, resulting in fewer clicks to reach the desired value. Once you click on a selector (with the left mouse button or the mouse wheel button), it z3ta+ Waveshaping Synthesizer Page 7

retains focus, so you can use the PC keyboard and the mouse wheel to change values as with the sliders. Text in the selected control is in bold. The PC keyboard allows for several speeds while adjusting text selectors: Up/Down arrows Page Up/Page Down Next/Previous discrete value 10 steps increment or decrement in the current discrete value As with the sliders, holding down the CONTROL key while clicking on the text selector resets the selector to its default position, which will be the natural point for that parameter (for example, transpose = 0). You can get the same effect by using the left and right mouse buttons together. You can use the mouse wheel to move the selector in small steps (±1 discrete value increment). These actions will move the selector in focus, regardless of where the mouse is, so it's important to select the slider first. Parameters with many values (for example, Oscillator, LFO waveforms and Tempo Sync) feature a different indicator (right arrow) on the right. Clicking on it displays a menu that allows direct selection of the value. Using a combination of the above techniques (browse and direct selection) will provide the quickest workflow. You can assign any MIDI controller to any selector by right-clicking on it. The selectors will move according to incoming MIDI messages and scaling when learned. For more information about this, see the MIDI Learn chapter. THE RANGE The Range parameter in the matrix also uses a specially designed control that allows you to set two parameters in the same control: Min and Max, by using left and right click and drag operations. Range controls also keep the focus, and allow for keyboard and mouse wheel adjustments in different sized steps: Left/Right arrows Up/Down arrows Page Up/Down Wheel Up/Down Shift + Wheel Up/Down ±1% of the control ±5% of the control ±20% of the control ±5% of the control ±1% of the control When you operate the Range controls in the Shaper, the mouse pointer disappears and the selectivity of the operation is expanded to ensure smooth waveshaping transitions. On the Effects page, the Drive and Compressor sections use a similar Range control, but their Min parameter is disabled. You can assign any MIDI controller to any Range control by Shift-right-clicking on it. The controls will move according to incoming MIDI messages and scaling when learned. For more information about this, see the MIDI Learn chapter. MASTER SECTION z3ta+ Waveshaping Synthesizer Page 8

The Master section provides a convenient view of the most common parameters (Polyphony, Render mode, and Master Output Level) for the currently selected program and the overall status of the synthesizer (played voices, level indicator). This section is visible on both Synth and Effects pages. Control Value Render Mode When you move a slider/range control (or when the mouse pointer is over it), this label shows the name of the selected parameter. When you move a slider/range control (or when the mouse pointer is over it), this label shows the value of the selected parameter. Sets the output quality to Draft, Normal, or High. Draft: Bandwidth is limited to one-fourth of the selected sample rate (for example, 11KHz @44100). Little high-frequency content is generated. Heavily filtered programs (for example, the Boom Bass factory preset) don t need the full oscillator bandwidth, as it would be removed in the next synthesis stage (the filter). In these cases, using Draft mode allows for significant CPU savings. Normal: Standard mode for most programs. Standard-order interpolation and control rate settings are used, so full bandwidth is expected. High: Higher-order interpolation is activated, and control rate is increased (perceivable when modulating individual oscillator levels or individual EQ bands with high-transition sources, such as an LFO with square wave). Preferred mode for final renderings. Polyphony Sets the program s maximum polyphony to 1, 2, 3, 4, 5, 6, 8, 12, 16, 24, 32, or 64 voices. The intelligent voice allocation scheme will decide which notes to turn off based on several parameters (envelope generator release stages, sustain switch, psycho-acoustic priorities, etc.) to keep the voice number within the selected limit. Even with a fairly low voice number setting (6-8), it s possible to play complex harmonies real-time without artifacts. Master Volume Output VU meter When Polyphony is set to 1, z3ta+ activates the full-legato monophonic operation. When in this mode, the envelope generators don t restart on overlapping note transitions. Output level for the selected program. Left and Right output volume is shown in the main VU meter as Volume Units. MASTER SECTION BUTTONS In the MASTER section, there are dedicated buttons to handle program and bank files and to select other miscellaneous functions such as main MIDI velocity curve settings. EFFECTS ANALYZER Switches the main view to the Effects page or back to the Synth page. When you right-click this button, all effects (with the exception of the polyphonic Drive and the master Limiter) are bypassed, allowing you to hear the current program in dry status. A blinking red LED indicates this status. Opens and closes the deployable Analyzer window. z3ta+ Waveshaping Synthesizer Page 9

PROGRAM BANK LIMITER OPTIONS When turned off, it uses no CPU cycles. Contains options to copy/swap/paste/initialize and load/save individual program files. See more details in the Programs and Banks chapter. Contains options to save bank files, and use the default file. See more details in the Programs and Banks chapter. Turns the main output Limiter on and off. Allows you to choose several options, including Main Velocity Curves, Audio Inputs, Alternative tunings, and Hermode Tuning. z3ta+ Waveshaping Synthesizer Page 10

THE SYNTHESIZER WAVESHAPING OSCILLATORS A Waveshaping Oscillator is the z3ta+ component responsible for sound generation. There are six waveshaping oscillators, each with 60 waveforms from, including six user-created waveforms. USER1, USER2, and USER3 waveforms are shipped with z3ta+ as examples. You can use the Shaper to shape any oscillator's waveform independently to create very complex waveform stacks, combining different shaper settings for different oscillators. All shaping content for the six oscillators is stored as part of the program. There are two output busses for mixing oscillators, which are routed to Filter1 and Filter2 respectively. Later, at the filter stage, the filters' output is panned in the stereo field. This design lets you create mono or stereo programs and position individual oscillators precisely in the stereo field. So you have two ways to control the pan position of an oscillator: (1) determine how much of its signal goes to each bus, and (2) determine the pan position of the output of each filter. You can adjust the pitch, phase, and startup behavior of every oscillator individually by using the appropriate controls. Additionally, each oscillator features a Multi mode in which it becomes eight individual oscillators (four stereo oscillators) with adjustable detune, allowing for huge, animated pads and hoover-like sounds. In Multi mode the eight oscillators require about as much CPU power as two normal oscillators. However, a word of caution about CPU usage is needed here: z3ta+ will allow you to set the six oscillators in Multi mode, resulting in 48 oscillators per note! Keep an eye in the CPU indicator on your favorite host. All oscillators can inter-modulate each other using a unique circular inter-modulation scheme, as follows: z3ta+ Waveshaping Synthesizer Page 11

OSC1 OSC2 OSC6 OSC3 OSC5 OSC4 Any modulation option can be chosen in any oscillator. This way, the output of combined modulations can become extremely complex. For instance, OSC1 could ring-modulate OSC2, this output could FM-modulate OSC3, to PM-modulate OSC4, SYNC to OSC5, etc. OSCILLATOR PARAMETERS Waveform Transpose Octave Mode Group Fine Phase Bus Level Oscillator waveform -12 to +12 semitones in one-semitone steps -5 to +5 in one-octave steps Oscillator mode. See the Oscillator Modes table below. Modulation mode. See the Modulation Modes table below. -100 to +100 cents fine-tune adjustment 0 to 360 degrees start phase adjustment. This slider becomes Multi Detune when Multi mode is used. Mixing bus assignment, from full Bus1 to full Bus2 Output level of the oscillator OSCILLATOR MODES NSYNC ISYNC NFREE IFREE SMULTI FMULTI Normal polarity, key sync. This is the standard mode. The phase of the oscillator will start on the point set by the Phase control on every Note-On event. Inverted polarity, key sync. Same as NSYNC, but with the output polarity of the oscillator inverted. Normal polarity, free running. The oscillator phase doesn t restart on Note-On events. Preferred mode for monophonic sounds. Inverted polarity, free running. Same as NFREE, but with the output polarity of the oscillator inverted. Synchronized Multi mode. This mode turns the oscillator into eight simultaneous oscillators. The oscillators' detune amount is controlled with the Phase slider. Four oscillators output are sent to Bus1, and four to Bus2, spreading the output in the stereo field (if the filters are hard-panned to L and R). In this mode, the phase is restarted on every Note-On event. Free running, Multi mode. z3ta+ Waveshaping Synthesizer Page 12

SFIX FFIX Same as SMULTI, but oscillators' phase isn t restarted on Note-On events. Fixed frequency. In this mode the oscillator pitch won t follow the keyboard, generating a fixed tone instead. Phase is restarted on Note-On events. Fixed Frequency. Same as before, but oscillator phase won t restart on Note-On events. OSCILLATOR MODULATION MODES ADD RING SYNC PM FM Normal oscillator mode. The output of the oscillator is sent directly to mixing busses according to the Bus setting, and no modulation is performed. Ring modulation. The output of this oscillator is used to ring-modulate the next one in the circular chain. Hard sync modulation. The next oscillator in the chain will be slave of this oscillator, so it will restart its phase every time this oscillator restarts. Phase modulation. Next oscillator phase will be modulated with the output of this oscillator. Analog frequency modulation. The frequency of the next oscillator in the chain will be modulated with the output of this oscillator. OSCILLATOR GLOBAL This sub-page in the Oscillators section includes settings that will affect the output of all oscillators together, as follows: Main Transpose Bend Mode Bend Up Bend Down Porta Mode -12 to +12 semitones, in 1-semitone steps. Transpose of the whole program. All oscillators will be affected by this setting. Pitch Bend mode: Low: When playing a chord, only the lowest-pitched note is bent. High: When playing a chord, only the highest-pitched note is bent. Hold: Only pressed keys (not including the ones in release stage or those held with sustain switch) are bent. Normal: Standard pitch bend mode. -12 to +12 semitones, in 1-semitone steps. Interval to bend when the Bend wheel is turned fully up. -12 to +12 semitones, in 1-semitone steps. Interval to bend when the bend wheel is turned fully down. Portamento Mode. Norm, Fix: Normal mode, with a fixed time (set by the P. Time parameter) for the new note to reach its pitch. In legato mode (See Polyphony in Master Section above) portamento is in effect even when the first note has been released. Norm, Var: Normal mode, with portamento time depending also on the interval between the notes. Fing, Fix: Fingered mode with fixed time. In legato mode the first note must be held in order for the portamento glide to take place. z3ta+ Waveshaping Synthesizer Page 13

Fing, Var: Fingered mode, with portamento time depending also on the interval between the notes. Off: No portamento P. Time Portamento time, from 0 to 10 seconds. Burst Random Main Tune Filtered DC-Burst level. This will create a pop on Note-On, mostly used to recreate old analog drum machine sounds, or to add some punch to a program. Random detuning level. This feature is commonly used to emulate the tuning instabilities in early analog synthesizers. The random detune affects every oscillator individually. Main tuning of the whole program. All oscillators are affected by this setting. PWM All oscillators on z3ta+ support pulse width modulation in any waveform, and by using any modulation source, including fixed control of modulation amount, LFOs, EGs, keyboard scaling, and voice number. For more information about modulation sources, see the The Matrix chapter. SHAPER As described in the introduction, z3ta+ features a unique Waveform Shaper, which creates fully band-limited waveforms on the fly using several complex transformations. With the aid of its waveform display, all the changes are seen and heard in real time. To use the Shaper, select the desired waveform in any oscillator and invoke it by clicking on the Shaper button in the Oscillators section. SHAPER TRANSFORMATIONS DC Adjust Symmetry Warp Twist Multipoint Window Drive Wave Offset Adjusts the waveform DC offset, to compensate for deviations produced by other transformations. Click and drag vertically on the waveform display to adjust. Adjusts the waveform symmetry by stretching the two halves of the wave. In a square wave, for instance, it adjusts the pulse width (similar to adjusting the pulse width using the Matrix). Click and drag horizontally on the waveform display to adjust. Wraps around the waveform when the amplitude goes over the selected threshold point. Wraps around and inverts the polarity of the waveform when its amplitude goes over the selected threshold point. Makes the waveform zero at three points. The control adjusts the width of the zeroed section. Processes the waveform with a triangular window envelope. This transformation results in the extremes of the waveform being more attenuated than the middle. Boosts and clips the output as a hard clipping stage. Partially morphs the waveform into a sine. Mostly used to reinforce the fundamental in a weak waveform. Wraps around and inverts the polarity of the wrapping. Similar to Twist, but z3ta+ Waveshaping Synthesizer Page 14

Shrink SelfSync Bit Reduction HPF LPF with opposite polarity. Shrinks the whole cycle, filling the rest with zeros. Stretches the whole cycle, filling the rest with the same waveform after stretching. Produces a sound similar to hard-sync inter-modulation mode. Bit reduction. Adjusts the bit depth in a 1-32 bit range. Highpass Filtering Lowpass Filtering All transformations are stored in the program, and the transformed waveform is recreated on program reload. All oscillators have their own shaping parameter set, which allows for the same waveform being shaped differently in different oscillators. You can reset all transformations in the Shaper at once. To perform this operation, right-click on the waveform display in the Shaper window and select the Reset all shapers option. All Range controls in the Shaper can be assigned to MIDI controls with adjustable range. For more information about this, see the MIDI Learn chapter. The transformations in any oscillator can be copied and pasted to other oscillators. For more information on this, see the Copy and Paste Functions chapter. FILTERS z3ta+ has two stereo filters (four filters total), which process the oscillatorss mixing busses. The filters can be organized in Single mode or in Dual mode. When in Single mode, both filters are mono and they are completely separate units working in parallel. When in Dual mode, the filters are stereo and the output of Filter1 is routed to Filter2. In this way, many filter combinations can be achieved. Both filters are identical, and have different working modes, including the standard 12dB and 24dB per octave lowpass, bandpass, highpass, and band-rejection, plus a 36dB lowpass and a formant filter, used to emulate vowel sounds. The 24dB/Oct and 36dB/Oct LPF filters in z3ta+ are composed of two sections (three for the 36 db/oct), to support a Separation parameter that allows for a cutoff separation between the component filters. This parameter can be modulated using any modulation source using the Matrix. For more information, see the The Matrix chapter. The Link button lets you adjust controls in both filters at same time. In this way, when Link is active, adjusting the level of Filter1 also adjusts the level of Filter2. NOTE: When Link is active, adjusting the Pan control in Filter1 to left will result in Filter2 pan being adjusted to right. This allows spreading the filters in stereo by using only one control. FILTER PARAMETERS Filter Type Filter Limiter Reso boost Selects the filter type. See the Filter Types chart below for more details. Changes the filter limiter response time between Off, Slow, and Fast. Resonance booster. z3ta+ Waveshaping Synthesizer Page 15

Changes the resonance scaling factor to accommodate higher resonance modes. Cutoff The filter cutoff point. Resonance The filter resonance. Pan Defines the stereo position of the filter output, from full L to full R. Level Filter output level. LFOS (LOW FREQUENCY OSCILLATORS) The LFO section in z3ta+ is one of the most powerful ever designed. There are six dual LFOs-- four global (affecting all voices at once) and two local (affecting individual voices). For each LFO you can select among 60 waveforms, including ten user-designed waveforms, and three different random and sample and hold options. USER1 waveform is shipped with z3ta+ as an example. A single LFO actually consists of two independent LFOs, which can be combined in several ways, including time morphing and many mathematical functions. All LFOs can be synchronized to host tempo, and they will track the host bar position to keep tracking even on the event of dynamic tempo changes in the host. Global LFO (1-4) Local LFO (5-6) All voices in a program are affected by the same LFO value. Each voice in a program has its own LFO. LFO PARAMETERS Wave 1 The main waveform for the LFO. Waveforms 1 and 2 are combined according to the LFO Mode setting. Tempo Sync The beat division when synchronizing to host tempo. A indication of 1 means one beat, so if the host tempo is set to 120 bpm the LFO will produce 120 cycles in this setting. Phase The starting phase for the LFO on Note-On, in 45-degree steps. When you select Free, the LFO won t restart its phase on Note-On events. Mode LFO Mode. See the LFO Modes table below. Wave 2 The secondary waveform for the LFO. Waveforms 1 and 2 are combined according to the LFO Mode setting. Offset -1 to +1. Value offset for the LFO output. Delay 0 to 10s. The delay before the LFO starts its operation after a Note-On event is received. Fade 0 to 10s. The fade-in time for the LFO. The LFO output will gradually rise from zero to reach its maximum after Fade time. Time 0 to 10s. The time for the Morph operation. This slider has some other uses, according to the LFO mode. Check the LFO Modes table for more information. Speed 0.01Hz to 20Hz. The LFO speed. z3ta+ Waveshaping Synthesizer Page 16

LFO MODES MORPH ADD IADD SUB ISUB MUL The output of the LFO will morph between Waveform1 and Waveform2 in the time set by Time slider. The output of the LFO will be the mix of Waveform1 and Waveform2. The mix balance is controlled with the Time slider. (The output won t change over time.) Same as ADD, but Waveform1 is inverted. Same as ADD, but Waveform2 is inverted. Same as ADD, but both Waveforms 1 and 2 are inverted. Output of LFO is the sample-per-sample product of Waveform1 and Waveform2 MIN Output of the LFO is the minimum value between Waveform1 and 2: LFO = min (wave1, wave2). MAX Output of the LFO is the maximum value between Waveform1 and 2: LFO = max (wave1, wave2) HALF1 HALF2 ONE-SHOT The output of the LFO is the first half-cycle of Waveform1 and second halfcycle of Waveform2. The output of the LFO is the first half-cycle of Waveform2, and second halfcycle of Waveform1. The LFO will output only one cycle, then it will stop. Combining Waveforms 1 and 2 with all the LFO modes, you can get some extremely complex effects. Additionally, the LFO speed can be modulated with any modulation source. For more information, see the The Matrix chapter. ARPEGGIATOR z3ta+ has a built-in arpeggiator, located on the last sub-page of the LFO section. The arpeggiator features two operation modes: a standard algorithmic mode, used to recreate standard up/down/random patterns, and a MIDI mode, in which it uses one of the 100 pre-programmed patterns to process played notes. The arpeggiator features sync to host tempo, and to bar position so it will keep track if the host tempo changes dynamically. Arpeggiator settings are stored in the program. ARPEGGIATOR PARAMETERS Pattern Sync Octaves Mode Arpeggiator pattern. Algorithmic mode: Up, Down, Up/Down 1 (last note not repeated), Up/Down 2 (last note repeated), and Random. MIDI mode: ARP000 to ARP099. The Arpeggiator plays the selected pattern, created from a standard MIDI file. The beat division when synchronizing to host tempo. 1 to 6. The arpeggiator extension. This control has no effect in MIDI mode. Sets phase restart mode. z3ta+ Waveshaping Synthesizer Page 17

Sort Velo Duration Speed When Mode is set to Free, phase won t restart on Note-On events. Determines whether the notes are sorted before producing the arpeggio or not. This setting has no effect in MIDI mode. The Note-On velocity of the Arpeggiator. The effect of velocity will depend on the program velocity assignments. Length of the notes in the arpeggio. This control has no effect in MIDI mode. Arpeggiator speed. EGS (ENVELOPE GENERATORS) There are eight envelope generators in z3ta+: One bipolar envelope generator (P, usually assigned to pitch) One main amplifier envelope generator (A) Six general-purpose unipolar envelope generators All EGs excepting the Pitch EG are 5-stage generators, with selectable curve for each stage. There is a Delay control in every EG, which allows you to set the delay between Note-On event and the start of the EG. Also, the output level of any EG can be adjusted with the Amount control. The effect can be reversed, as Amount can be set to both positive and negative values. AMPLIFIER (A) AND GENERAL-PURPOSE EG (1-6) PARAMETERS Delay 0 to 10s. The time from Note-On event till start of the EG. Attack Time 0 to 10s. After the delay stage, the EG starts rising from EG = 0 to EG = 1. It reaches 1 in the time set by this control, and following the curve set by Attack Shape. Attack Shape Attack stage output will follow the curve selected by this control (linear, exponential or power). Slope Level 0 to 1. After the attack stage, the EG reached EG = 1. Then it enters the slope stage, which leads to EG = Slope Level, set by this control. Slope Time 0 to 10s. This control adjusts the time it takes the EG to perform the slope stage (moving from EG = 1 to EG = Slope Level, following the curve set by Slope Shape). Slope Shape The output variation during slope stage will follow the curve selected by this control (linear, exponential, or power). Decay Time 0 to 20s. After the slope stage, the output will move from Slope Level to Sustain Level, Decay Shape performing the decay stage, in the time set by this control. The output variation during decay stage will follow the curve selected by this control (linear, exponential, or power). Sustain Level 0 to 1 (0 to 100%). After the decay stage, the output of the EG will remain at this value till a z3ta+ Waveshaping Synthesizer Page 18

Note-Off event is received for this note. Release Time 0 to 10s. When the Note-Off event is received for this note, the EG output will return to zero. This control sets the time it takes to reach zero value. Release Shape The output variation during release stage will follow the curve selected by this control (linear, exponential or power). Amount -1 to +1 (-100% to +100%, with zero at center). The output level of the EG, in normal or reverse operation. When this control is set to zero (default value, obtained by double-clicking the control) all CPU usage for the EG is recovered. PITCH EG PARAMETERS Delay 0 to 10s. The time from Note-On event till the start of the EG. Start Level -1 to 1. The initial value for the EG after the delay stage. Attack Time 0 to 10s. After delay stage, the EG will start the attack stage, where it will go from EG = Start Level to EG = Attack Level. This control adjusts the time to perform the attack stage. Attack Level -1 to +1. The level the EG reaches after the attack stage. Decay Time 0 to 10s. After the attack stage, the EG will enter the decay stage, after which it will reach EG = zero, and will remain in this status while the note is on. This control adjusts the time to perform the decay stage. Release Time 0 to 10s. After note is released, the EG will enter the release stage, after which it will reach EG = Release Level. This control sets the time for the release stage. Release Level -1 to 1. The final level for the EG after a Note-Off event is received for this note. Amount -1 to 1. The output level of the EG, in normal or reverse operation. When this control is set to zero (default value, obtained by double-clicking the control) all CPU usage for the EG is recovered. As mentioned above, you can assign any slider or curve selector to any MIDI controller by rightclicking on them (Shift-right-click for curve selectors). If the parameter range is scaled (using min or max), the range of the scale will be shown with a indicator in the slider background. For more information about assigning MIDI to a slider, see the MIDI Learn chapter. THE MATRIX: TAKING THE RED PILL Most synthesizers have some modulation sources hardwired in some way to a synthesizer component. For instance, rgc:audio Pentagon I has keyboard tracking hardwired to filter cutoff and amplifier level, and it has a knob to regulate the amount of the effect. While this is a very simple and effective approach, most advanced sound programmers might find it limiting, as it doesn t allow more complex control connections as, in the above example, controlling the amount of keyboard scaling being applied to the filter with an envelope generator triggered on Note-On. z3ta+ Waveshaping Synthesizer Page 19

z3ta+ features a very powerful Modulation Matrix that lets you link any modulation source to almost any synthesizer and effects parameter, and it allows you to assign a modulation range, curve, and control. SOME HISTORY FOR YOUNG PEOPLE Users of any synthesizer with a modulation matrix (for example, the outstanding Oberheim Matrix 12), would remember the common modulation routing procedure: SOURCE -> RANGE -> DESTINATION This is very powerful indeed, and was totally adequate for most synthesizers at that time, where few MIDI controllers with ribbons, knobs, and sliders were manufactured. It allowed things like: LFO1 -> 5% -> OSC1 PITCH Nice and simple vibrato effect. Again, that was a very powerful method, but not really enough to allow for expressive playing: what if we wanted to control the vibrato amount using the modulation wheel? That s the point when the control concept appears. Many synthesizers had different ways to assign a control in the mod matrix, but the overall scheme would be represented as: SOURCE -> RANGE -> CONTROL -> DESTINATION Applied to our previous example: LFO1 -> 5% -> MODWHEEL -> OSC1 PITCH Now we can control the vibrato effect on Osc1 with the modulation wheel, from 0 to 5%. That s exactly what doctor said. Now we are in 2003. So, what about having a small fixed vibrato in our lovely oboe patch, which would turn stronger with the modulation wheel? That would be really powerful, but it requires splitting the Range in two parts, Min and Max, to select the values of the modulation when modulation wheel is at minimum, and maximum. Something like: SOURCE -> MIN -> MAX -> CONTROL -> DESTINATION Translated to our example: LFO1 -> 1% -> 5% -> MODWHEEL -> OSC1 PITCH Now we have a fixed vibrato (1% of LFO1 applied to OSC1 Pitch), which turns into 5% when moving the modulation wheel to maximum. Can t be better than this, can it? Well, what if I d like a slower variation in the modulation wheel? Something like a softer effect at the beginning, while getting strong at the end? It would need a variation curve, something slower than standard: SOURCE -> MIN -> MAX -> CURVE -> CONTROL -> DESTINATION z3ta+ Waveshaping Synthesizer Page 20

Or LFO1 -> 1% -> 5% -> SLOW -> MODWHEEL -> DESTINATION That s really complete now. Just one row in the modulation matrix and I have all vibrato on OSC1 complete. That s exactly how the z3ta+ Modulation Matrix works. Let s see another example: I d like Filter1 cutoff controlled up to 30% by an LFO output passed through an EG. Eh? What for? Err OK. LFO1 -> 0% -> 30% -> ULINEAR+ -> EG1 -> FILTER1 CUTOFF That s it. The Matrix in z3ta+ allows for very complex modulation effects, as you can check by reverse-engineering the factory presets. It's possible to create animated, moving patches by combining several sources and destinations. MATRIX OVERVIEW The Modulation Matrix has 16 rows, with Source, Range, Curve, Control, and Destination controls. Despite this complexity, it can still be used as a simple source/range/destination matrix for more elemental purposes. Every external control and internal generator can used as source and control, and most synthesizer and effects parameters are represented as Modulation Matrix destinations. Following is a comprehensive list. TERM DEFINITIONS Unipolar: A source is unipolar when the range of its output values is 0 to 1. Bipolar: A source is bipolar when its range is in 1 to 1. MATRIX SOURCES Off 0 LFO1-6 Bipolar Output of LFOs 1-6. Note that LFOs 1-4 are global, while LFOs 5 and 6 are local (per-voice). Pitch EG Bipolar Bipolar. Pitch Envelope Generator output. EG1-6 Unipolar Unipolar, positive or negative. General-purpose EG 1-6 output. Amp EG Unipolar Amplifier EG output. Can have positive and negative values. OSC1-6 Bipolar Output of Oscillators 1-6. The Oscillator Level control doesn t affect the amplitude of this source. U-Random Unipolar Random value generated on Note-On B-Random Bipolar Random value generated on Note-On Fun1-4 Bipolar Value of Function1 to Function4. Can have positive and negative values. X-Y Pad X, Y Unipolar X-Y Pad X and Y values Unote# Unipolar Key note number (generally used for keyboard tracking) z3ta+ Waveshaping Synthesizer Page 21

Bnote# Bipolar Key note number (generally used for keyboard tracking) Velocity Unipolar Note-On velocity Rvelocity Unipolar Note-Off release velocity Polyphony Unipolar Number of voices being played On 1 MATRIX CURVES Off BLINEAR+ BLINEAR- ULINEAR+ ULINEAR- SLOW+ SLOW- FAST+ FAST- PITCH 4 Oct PITCH 1 Oct PITCH 1 Tone PITCH 1 Semitone No curve processing Bipolar processing (converts a bipolar source to unipolar) Bipolar processing, reversed Unipolar processing Unipolar processing, reversed Slow variation. The source will be applied slower when control values are small. Slow variation, reversed Fast variation. The source will be applied faster when control values are small. Fast variation reversed Curve to be applied to any Pitch destination, ±4 octaves range Similar to previous, ±1 octave range Similar to previous, ±1 whole tone range Similar to previous, ±1 semitone range MATRIX CONTROLS Off No control Velocity Note-On velocity Rel Velocity Note-Off velocity Ubend Unipolar pitch bend Bbend Bipolar pitch bend Polyaft Polyphonic aftertouch Chanaft Channel (monophonic) aftertouch Modwheel Modulation wheel Breath Breath controller Pitch Eg Pitch envelope generator EG1-6 General-purpose envelope generators 1-6 Amp Eg Amplifier envelope generator X-Y Pad X, Y X-Y Pad X and Y Audio Input Audio input envelope followers for L (follow L), R (follow R), both (follow LR) Unote# Unipolar note number Bnote# Bipolar note number MIDI CC #3-#119 MIDI Continuous Controllers 3 to 119 MATRIX DESTINATIONS Off No destination Pitch Osc1-Osc6 Pitch of Oscillators 1 to 6 z3ta+ Waveshaping Synthesizer Page 22

Pitch All Osc Main program pitch (all oscillators) PWM Osc1-Osc6 Pulse width of Oscillators 1 to 6 PWM All Osc Pulse width of all oscillators Cutoff Fil1, Fil2 Cutoff frequency of Filter 1, Filter 2 Cutoff All Filters Cutoff frequency of both filters Reso Fil1, Fil2 Resonance of Filter 1, Filter 2 Reso All Filters Resonance of both filters. Separation Fil1, Fil2 Separation of Filter 1, Filter 2 Separation All Filters Separation of both filters. Level Osc1-Osc6 Level of individual oscillators 1 to 6. When modulating this parameter with fast-transient sources (for example, square wave LFO), High Render mode is required for optimal parameter smoothing. Level All Osc Amplitude level of all oscillators Level Filter 1, Filter 2 Output level of Filter1, Filter2 Level all filters Output level of both filters Main volume Main output volume. Note that this is a global parameter, and could have unpredictable results when using a local source (for example, EG) to modulate it on polyphonic operation. F1f2 Osc1-6 Bus routing for oscillators 1-6 F1f2 All Osc Bus routing for all oscillators Pan Filter 1, Filter 2 Stereo panoramic position of Filter 1, Filter 2 output Main Pan Pre-effect stereo panoramic position Speed LFO1-LFO6 Speed of LFO1 to LFO6 Fun1-Fun4 Functions 1 to 4. These work as virtual destinations to allow for intermediate calculations, and they can be used as source in a lower row in the matrix. Chorus Level Level of Modulation Unit Chorus Depth Depth of Modulation Unit Delay1-Delay3 Level Output level of Delay1 to Delay3 units Delay1-Delay3 Lo Low equalization of Delay 1 to Delay 3 units Delay1-Delay3 Mid Mid equalization of Delay 1 to Delay 3 units Delay1-Delay3 Hi High equalization of Delay 1 to Delay 3 units Reverb Wet Reverb wet/dry mix Eq1-Eq7 Bands 1 to 7 of the stereo graphic equalizer Decimator Decimator amount VELOCITY CURVES z3ta+ features the ability to adjust the sensitivity curve for velocity to adapt it to your style of playing, keyboard controller or sequencing style. To change the velocity curve, select Velocity Curve under the Options menu and choose the appropriate setting. Linear Fast 1 Fast 2 Slow 1 Slow 2 Standard velocity curve, no change. Velocities will be processed as higher than normal, saturating at maximum value when reached. Velocities will be processed as higher as normal, saturating at maximum value when reached. A fixed velocity offset will be added in this mode. Very suitable for heavily compressed mixes. Velocities will be processed as lower than normal. Velocities will be processed as lower than normal with two different curves for z3ta+ Waveshaping Synthesizer Page 23

low and high velocities. Expand 1 Low velocities will be even lower; high velocities will be even higher, slight variation. Expand 2 Low velocities will be even lower; high velocities will be even higher, very noticeable variation. Compress 1 Velocity range will be compressed to 30-127. Compress 2 Velocity range will be compressed to 50-127, resulting in very small dynamic range. Hi Dynamic Exponential curve, very big dynamic range Lo Dynamic Exponential curve, small dynamic range z3ta+ Waveshaping Synthesizer Page 24

THE EFFECTS z3ta+ has a complete effects processing section featuring several effects, including drive (distortion, saturation, overdrive), chorus, flanger, phaser, compressor, three fully independent delay lines, reverb, 7-band graphic EQ, simulator, decimator, and limiter. All effects are grouped on the Effects page, so all effects settings can be easily changed with minimum navigation. All effects feature full stereo processing (which means every stage is actually two stages, one for left and another for right channel), and can be turned off if external processing is preferred, saving CPU usage. Also, most effects parameters can be MIDI-learned (see the "MIDI Learn" chapter for more information), and some of them can be real-time modulated as destinations in the Modulation Matrix. DRIVE The polyphonic drive stage in z3ta+ acts on the filters, creating non-linearities ranging from subtle to aggressive. The special Heavy Metal mode adds a monophonic distortion stage to the filters output, mostly used to create the classic power fifths guitar effect. DRIVE PARAMETERS Mode Destination Tone Deci Gain Level The drive mode. See the Drive Modes table below Drive effect can be applied to Filter1, Filter 2, or both. This control sets where the drive effect will be applied. Post-filtering stage. This control adjusts the brightness of the distortion effect. Sets the decimator amount. The Decimator is a sample-rate reduction stage. It creates the buzzy and noisy sound characteristic of early samplers and old computers. Sets the drive stage gain. Sets the output level of the drive stage. DRIVE MODES Off Soft Drive Hard Drive Valve Amp Smart Shaper Heavy Metal No drive effect. A very common drive sound, very suitable for leads and monophonic sounds. The resulting distortion is very controllable for real-time playing. A more aggressive, acid-oriented distortion. A very subtle distortion (except in extreme settings) modeled after a valve (vacuum-tube-based) amplifier. A level-controlled shaper. This changes the drive characteristics depending on the incoming signal amplitude. Very suitable for sounds with piano-like attack. When this mode is engaged, a monophonic distortion unit will be introduced after the output mix. This allows for more broken sounds in polyphonic operations (ideal for power-fifth intervals). z3ta+ Waveshaping Synthesizer Page 25

MODULATION The Modulation stage in z3ta+ is capable of many different effects, including several variants of chorus, flanger, and phaser. It also features a built-in stereo equalizer, which controls the effect color. MODULATION PARAMETERS Mode Tempo Sync Eq Mode Waveform Depth Speed Delay Feedback Lo Hi Level Modulation effect mode. See the Modulation Modes table below. The beat division when synchronizing to host tempo. The equalizer mode. See the Modulation Equalizer Modes table below. The waveform for the modulation effect: SINE, SINE^3, TRIANGLE. Adjusts the modulation depth. The speed for the effect, from 0.01Hz to 10Hz. The delay time for chorus and flanger effect. This control also regulates the frequency range of phaser effects. Sets the amount of feedback. Low equalization of the wet signal. See the Modulation Equalizer Modes for more details on the center frequency. High equalization of the wet signal. See the Modulation Equalizer Modes for more details on the center frequency. The mix level for chorus and flanger, the output level for phaser effects. MODULATION MODES Off Mono Chorus Stereo Chorus 6-voice Chorus Mono Flanger Stereo Flanger Mono Phaser Stereo Phaser Quad Phaser No effect. A standard mono chorus effect. The input signal is processed by adding both input channels. This effect works best when processing sounds with heavy low-frequency contents (for example, basses). This chorus effect processes both input channels with separate lines, allowing for full stereo separation. Similar to Stereo Chorus effect, but three chorus lines process each channel, resulting in a very wide and fat chorusing effect. A standard mono flanger effect. The input signal is processed by adding both input channels. This effect works best when you want to add some flanging to sounds (for example, basses) with heavy low-frequency content. This flanger effect will process both input channels with separate lines, allowing for full stereo separation. A standard mono phaser effect. The input signal is processed by adding both input channels. Stereo phaser effect, which processes both input channels with separate lines, allowing for full stereo separation. Quadrature Phaser effect. Similar to Stereo Phaser, but the modulation of both channels has reversed polarity. z3ta+ Waveshaping Synthesizer Page 26