CHAOS. Create the type of disorientation and weirdness that even cameras and sensors can see. TYPE RANGE DAMAGE DURATION DRAIN P LOS S I F - 2

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SPELLS CHAOS Create the type of disorientation and weirdness that even cameras and sensors can see. TYPE RANGE DAMAGE DURATION DRAIN P LOS S I F - 2 CHAOTIC WORLD Like Chaos, but affects a whole group of people. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S I F 1/110

SPELLS LIGHTNING BOLT A jolt of massive electrical power, targeted precisely. Simple, effective, bright. TYPE RANGE DAMAGE DURATION DRAIN P LOS P I F - 3 BALL LIGHTNING Instead of precise targeting, go big. Spark up a whole group of people! TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S I F - 1 2/110

SPELLS KNOCKOUT TYPE RANGE DAMAGE DURATION DRAIN M TOUCH S I F - 6 STUNBOLT TYPE RANGE DAMAGE DURATION DRAIN M LOS S I F - 3 STUNBALL TYPE RANGE DAMAGE DURATION DRAIN M LOS(A) S I F 3/110

SPELLS DEATH TOUCH TYPE RANGE DAMAGE DURATION DRAIN P TOUCH P S F - 6 MANABOLT TYPE RANGE DAMAGE DURATION DRAIN P LOS P S F - 3 MANABALL TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) P S F 4/110

SPELLS MAGIC FINGERS Create an invisible hand that can manipulate objects with fine control. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F - 2 5/110

SPELLS ARMOR Get an armor boost equal to hits thanks to magical protection. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F - 2 6/110

SPELLS CONFUSION Disorient the target, making it difficult for them to do anything. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 3 MASS CONFUSION Like Confusion, but affects a whole group of people. TYPE RANGE DAMAGE DURATION DRAIN M LOS(A) S F - 1 7/110

SPELLS INFLUENCE Implant a simple suggestion in your target s mind. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 1 8/110

SPELLS FLING Summon psychokinetic force that can hurl an object through the air. TYPE RANGE DAMAGE DURATION DRAIN P LOS I F - 2 9/110

SPELLS HEAL Bring back a box on the target s Condition Monitor for each hit. TYPE RANGE DAMAGE DURATION DRAIN M TOUCH P F - 4 10/110

SPELLS ICE SHEET Create a slippery sheet of ice, then watch people try to keep their balance. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) I F 11/110

SPELLS INVISIBILITY Hide yourself from whoever you don t want to see you. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 2 IMPROVED INVISIBILITY Hide yourself from eyes, cameras, and sensors. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 1 12/110

SPELLS LIGHT The world s oldest spell. Fiat lux, and chase away the darkness. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S F - 4 13/110

SPELLS MASK Change your appearance to whatever it needs to be. TYPE RANGE DAMAGE DURATION DRAIN M TOUCH S F - 2 14/110

SPELLS LEVITATE Make items, or even people, hover in mid-air. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F - 2 15/110

SPELLS PHYSICAL MASK Change your appearance so you re fooling cameras and electronic devices, not just other people. TYPE RANGE DAMAGE DURATION DRAIN P TOUCH S F - 1 16/110

SPELLS CHAOS Create the type of disorientation and weirdness that even cameras and sensors can see. TYPE RANGE DAMAGE DURATION DRAIN P LOS S I F - 2 CHAOTIC WORLD Like Chaos, but affects a whole group of people. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S I F 17/110

SPELLS LIGHTNING BOLT A jolt of massive electrical power, targeted precisely. Simple, effective, bright. TYPE RANGE DAMAGE DURATION DRAIN P LOS P I F - 3 BALL LIGHTNING Instead of precise targeting, go big. Spark up a whole group of people! TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S I F - 1 18/110

SPELLS KNOCKOUT TYPE RANGE DAMAGE DURATION DRAIN M TOUCH S I F - 6 STUNBOLT TYPE RANGE DAMAGE DURATION DRAIN M LOS S I F - 3 STUNBALL TYPE RANGE DAMAGE DURATION DRAIN M LOS(A) S I F 19/110

SPELLS DEATH TOUCH TYPE RANGE DAMAGE DURATION DRAIN P TOUCH P S F - 6 MANABOLT TYPE RANGE DAMAGE DURATION DRAIN P LOS P S F - 3 MANABALL TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) P S F 20/110

SPELLS MAGIC FINGERS Create an invisible hand that can manipulate objects with fine control. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F - 2 21/110

SPELLS ARMOR Get an armor boost equal to hits thanks to magical protection. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F - 2 22/110

SPELLS CONFUSION Disorient the target, making it difficult for them to do anything. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 3 MASS CONFUSION Like Confusion, but affects a whole group of people. TYPE RANGE DAMAGE DURATION DRAIN M LOS(A) S F - 1 23/110

SPELLS INFLUENCE Implant a simple suggestion in your target s mind. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 1 24/110

SPELLS FLING Summon psychokinetic force that can hurl an object through the air. TYPE RANGE DAMAGE DURATION DRAIN P LOS I F - 2 25/110

SPELLS HEAL Bring back a box on the target s Condition Monitor for each hit. TYPE RANGE DAMAGE DURATION DRAIN M TOUCH P F - 4 26/110

SPELLS ICE SHEET Create a slippery sheet of ice, then watch people try to keep their balance. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) I F 27/110

SPELLS INVISIBILITY Hide yourself from whoever you don t want to see you. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 2 IMPROVED INVISIBILITY Hide yourself from eyes, cameras, and sensors. TYPE RANGE DAMAGE DURATION DRAIN M LOS S F - 1 28/110

SPELLS LIGHT The world s oldest spell. Fiat lux, and chase away the darkness. TYPE RANGE DAMAGE DURATION DRAIN P LOS(A) S F - 4 29/110

SPELLS MASK Change your appearance to whatever it needs to be. TYPE RANGE DAMAGE DURATION DRAIN M TOUCH S F - 2 30/110

SPELLS LEVITATE Make items, or even people, hover in mid-air. TYPE RANGE DAMAGE DURATION DRAIN P LOS S F - 2 31/110

SPELLS PHYSICAL MASK Change your appearance so you re fooling cameras and electronic devices, not just other people. TYPE RANGE DAMAGE DURATION DRAIN P TOUCH S F - 1 32/110

WEAPONS COMBAT AXE ACCURACY REACH DAMAGE AP COST 4 2 (STR + 5)P -4 4,000 MELEE 33/110

WEAPONS EXTENDABLE BATON ACCURACY REACH DAMAGE AP COST 5 1 (STR + 2)P 100 MELEE 34/110

WEAPONS katana ACCURACY REACH DAMAGE AP COST 7 1 (STR + 3)P -3 1,000 MELEE 35/110

WEAPONS SWORD ACCURACY REACH DAMAGE AP COST 6 1 (STR + 3)P -2 500 MELEE 36/110

WEAPONS STUN BATON ACCURACY REACH DAMAGE AP COST 4 1 9S(e) -5 750 MELEE 37/110

WEAPONS COLT AMERICA L36 ACC DAM AP MODE RC AMMO COST 7 7P SA 11(c) 320 FIREARM 38/110

WEAPONS ARES ALPHA ACC DAM AP MODE RC AMMO COST 5 (7) 11P -2 SA/BF/FA 2 42(c) 2,650 FIREARM 39/110

WEAPONS INGRAM VALIANT ACC DAM AP MODE RC AMMO COST 5 (6) 9P -2 BF/FA 2 (3) 50(c) or 100(belt) 5,000 FIREARM 40/110

WEAPONS ARES PREDATOR V ACC DAM AP MODE RC AMMO COST 5 (7) 8P -1 SA 15(c) 725 FIREARM 41/110

WEAPONS ARES PREDATOR V ACC DAM AP MODE RC AMMO COST 5 (7) 8P -1 SA 15(c) 725 FIREARM 42/110

WEAPONS ARES PREDATOR V ACC DAM AP MODE RC AMMO COST 5 (7) 8P -1 SA 15(c) 725 FIREARM 43/110

WEAPONS RANGER ARMS SM-5 ACC DAM AP MODE RC AMMO COST 8 14P -5 SA -1 15(c) 28,000 FIREARM 44/110

WEAPONS PARASHIELD DART RIFLE ACC DAM AP MODE RC AMMO COST 6 as drug/ toxin SA 6(m) 1,200 FIREARM 45/110

WEAPONS DEFIANCE EX SHOCKER ACC DAM AP MODE RC AMMO COST 4 9S(e) -5 SS 4(m) 250 FIREARM 46/110

WEAPONS ARES CRUSADER II ACC DAM AP MODE RC AMMO COST 5 (7) 7P SA/BF 2 40(c) 830 FIREARM 47/110

WEAPONS BROWNING ULTRA-POWER ACC DAM AP MODE RC AMMO COST 5 (6) 8P -1 SA 10(c) 640 FIREARM 48/110

WEAPONS STREETLINE SPECIAL ACC DAM AP MODE RC AMMO COST 4 6P SA 6(c) 120 FIREARM 49/110

WEAPONS ENFIELD AS-7 ACC DAM AP MODE RC AMMO COST 4 (5) 13P SA/BF 10(c) or 24(d) 1,100 FIREARM 50/110

WEAPONS FICHETTI SECURITY 600 ACC DAM AP MODE RC AMMO COST 6 (7) 7P SA -1 30(c) 350 FIREARM 51/110

WEAPONS LASER SIGHT ACC MOD DAM MOD AP MOD RECOIL COMP. COST 1 125 ADD-ON 52/110

WEAPONS SHOCK PAD ACC MOD DAM MOD AP MOD RECOIL COMP. COST 1 50 ADD-ON 53/110

WEAPONS SILENCER ACC MOD DAM MOD AP MOD RECOIL COMP. COST 500 ADD-ON 54/110

WEAPONS SMARTGUN SYSTEM, EXTERNAL ACC MOD DAM MOD AP MOD RECOIL COMP. COST 2 200 ADD-ON 55/110

ARMOR ARMOR CLOTHING ARMOR RATING COST 6 450 56/110

ARMOR URBAN EXPLORER JUMPSUIT ARMOR RATING COST 9 650 57/110

ARMOR ARMOR JACKET ARMOR RATING COST 12 1,000 58/110

ARMOR ARMOR JACKET ARMOR RATING COST 12 1,000 59/110

ARMOR ARMOR JACKET ARMOR RATING COST 12 1,000 60/110

ARMOR LINED COAT ARMOR RATING COST 9 900 61/110

ARMOR LINED COAT ARMOR RATING COST 9 900 62/110

ARMOR LINED COAT ARMOR RATING COST 9 900 63/110

ARMOR ARMOR VEST ARMOR RATING COST 9 500 64/110

ARMOR NONCONDUCTIVITY CAPACITY COST [RATING] RATING X 250 ARMOR MOD 65/110

COMMLINKS SONY EMPEROR DEVICE RATING COST 2 700 66/110

COMMLINKS HERMES IKON DEVICE RATING COST 5 3,000 67/110

COMMLINKS RENRAKU SENSEI DEVICE RATING COST 3 1,000 68/110

COMMLINKS RENRAKU SENSEI DEVICE RATING COST 3 1,000 69/110

COMMLINKS TRANSYS AVALON DEVICE RATING COST 6 5,000 70/110

COMMLINKS ERIKA ELITE DEVICE RATING COST 4 2,500 71/110

CYBERDECKS ERIKA MCD-1 DEVICE RATING ATTRIBUTE ARRAY PROGRAMS COST 1 4 3 2 1 1 49,500 72/110

CYBERDECKS MICRODECK SUMMIT DEVICE RATING ATTRIBUTE ARRAY PROGRAMS COST 1 4 3 3 1 1 58,000 73/110

CYBERDECKS MICROTRÓNICA AZTECA 200 DEVICE RATING ATTRIBUTE ARRAY PROGRAMS COST 2 5 4 3 2 2 110,250 74/110

CYBERDECKS RENRAKU TSURUGI DEVICE RATING ATTRIBUTE ARRAY PROGRAMS COST 3 6 5 5 3 3 214,125 75/110

GEAR GOGGLES [RATING 1, W/ LOW LIGHT] LIMIT CAPACITY COST 550 76/110

GEAR SURVIVAL KIT LIMIT CAPACITY COST 200 77/110

GEAR EAR BUDS [W/ AUDIO ENHANCEMENT 2] LIMIT CAPACITY COST 2 1,100 78/110

GEAR TRAUMA PATCH LIMIT CAPACITY COST 500 79/110

GEAR STIM PATCH [RATING 1-6] LIMIT CAPACITY COST RATING x 25 80/110

GEAR DISGUISE KIT LIMIT CAPACITY COST 500 81/110

GEAR MEDKIT [RATING 1-6] LIMIT CAPACITY COST 4 RATING x 250 82/110

VEHICLES & DRONES MCT-NISSAN ROTO-DRONE HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST 4 4 2 4 4 3 3 5,000 83/110

VEHICLES & DRONES SUZUKI MIRAGE HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST 5 / 3 6 3 5 6 1 2 1 8,500 84/110

VEHICLES & DRONES TOYOTA GOPHER HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST 5 / 5 4 2 14 10 1 2 3 25,000 85/110

VEHICLES & DRONES GMC BULLDOG HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST 3 / 3 3 1 16 12 1 2 6 35,000 86/110

VEHICLES & DRONES SAMUVANI CRISCRAFT OTTER HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST 4 3 2 12 6 2 2 8 21,000 87/110

VEHICLES & DRONES MCT FLY-SPY HANDL SPEED ACCEL BODY ARM PILOT SENS SEATS COST 4 3 2 1 0 3 3 2,000 88/110

PROGRAMS BROWSE Cuts the time for a Matrix Search action in half COST 80 89/110

PROGRAMS BIOFEEDBACK FILTER +2 dice pool modifier to resist biofeedback damage COST 250 90/110

PROGRAMS DECRYPTION +1 bonus to your Attack attribute COST 250 91/110

PROGRAMS ENCRYPTION +1 bonus to Firewall attribute COST 80 92/110

PROGRAMS HAMMER Whenever you cause Matrix Damage with an action, this offensive program lets you inflict +2 DV worth of Matrix Damage. COST 250 93/110

PROGRAMS DEFUSE +4 dice pool modifier to resist damage from a Data Bomb COST 250 94/110

PROGRAMS DATA BOMB When a Data Bomb goes off, it causes (Rating)D6 Matrix Damage (resisted normally) to the icon that tripped it, deletes the file, and then is itself deleted COST 95/110

PROGRAMS BABY MONITOR Tells you your Overwatch Score whenever it is running COST 250 96/110

PROGRAMS EXPLOIT +2 bonus to your Sleaze attribute when attempting a Hack on the Fly action COST 250 97/110

PROGRAMS TRACK +2 to your Data Processing attribute when making Trace User tests COST 250 98/110

PROGRAMS SNEAK +2 dice pool modifier to defend against Trace User actions COST 250 99/110

PROGRAMS STEALTH +1 bonus to your Sleaze attribute COST 250 100/110

CYBERWARE CYBEREYES [Rating 1, w/ flare compensation, image link, low-light vision, thermographic vision] ESSENCE CAPACITY COST 0.2 4 8,000 101/110

CYBERWARE CYBEREYES [Rating 1, w/ flare compensation, image link, low-light vision, thermographic vision] ESSENCE CAPACITY COST 0.2 4 8,000 102/110

CYBERWARE CYBEREARS [Rating 1, w/ audio enhancement 1, damper, sound link, spatial recognizer] ESSENCE CAPACITY COST 0.2 4 13,250 103/110

CYBERWARE CYBEREARS [Rating 3, w/ audio enhancement 3, balance augmenter, select sound filter 4, sound link] ESSENCE CAPACITY COST 0.2 4 13,250 104/110

CYBERWARE DERMAL PLATING [Rating 2] ESSENCE CAPACITY COST 1 6,000 105/110

CYBERWARE WIRED REFLEXES [Rating 1] ESSENCE CAPACITY COST 2 39,000 106/110

CYBERWARE CYBERARM 1 (obvious, full, Agility 6, Strength 5, w/ shock hand) ESSENCE CAPACITY COST 1 52,500 107/110

CYBERWARE CYBERARM 2 (synthetic, full, Agility 4, Armor 4, Strength 4, w/ cyber holster) ESSENCE CAPACITY COST 1 38,000 108/110

CYBERWARE CYBERLEG (obvious, full, Agility 6, Armor 4, Strength 6) ESSENCE CAPACITY COST 1 20 57,000 109/110

CYBERWARE ADRENALINE PUMP (Rating 1) ESSENCE CAPACITY COST 0.75 55,000 110/110