Blackguard/Necromancer Spell List:
|
|
- Cuthbert Haynes
- 6 years ago
- Views:
Transcription
1 Blackguard/Necromancer Spell List: Minor Life Tap: Damages a Living creature for 5 points of damage and heals you for 2 Hit Points. Open Lock: Able to instantly unlock any lock that has a level of 3 or lower Curse Arms: The target takes 2 points of damage per swing of their melee weapon. Bypasses Armor Points. Removed by a Purify or Mend Armor: Instantly restores one target's Armor Points back to full. Shadow Jolt: Causes 10 points of Shadow damage, double damage to Light creatures. Curse Sight: The target takes 2 points of damage per shot of their Ranged weapon. Bypasses Armor Points. Removed by a Purify or Mage Armor: Block one incoming Massive attack. Minor Weakness: Basic attack damage is lowered by 2 points to a minimum of 0. Removed by a Purify or Curse Legs: The target takes 2 points of damage per walking step. Bypasses Armor Points. Removed by a Purify or. Lesser Life Tap: Damages a Living creature for 10 points of damage and heals you for 4 Hit Points. Shadow Aura: Coats the weapon in a Shadow Aura that last for one module. Shadow Bolt: Causes 20 points of Shadow damage, double damage to Light creatures Lesser Weakness: Basic attack damage is lowered by 4 points to a minimum of 0. Removed by a Purify or Shadow Blast: Causes 30 points of Shadow damage, double damage to Light creatures Curse Mind: The target takes 5 points of damage per Spell casting. Bypasses Armor Points. Removed by a Purify or. Curse Armor: Target cannot receive any temporary HP and AP buffs until removed by a Purify or. Greater Weakness: The target's basic attack damage is lowered by 8 points to a minimum of 0. Removed by a Purify or Greater Life Tap: Damages one living creature for 20 points of damage and heals you for 5 Hit Points Bane: Per Rulebook. Create Thrall: Once created, the target PC will become an Undead minion and will gain a total of 50 Hit Points, Immune to Fear, Charm and Poison. Cannot be healed, cannot refit or use any Armor Points and can be controlled by Greater Undead. At zero Hit Points or when the module ends, the Undead PC immediately heads to the Resurrection Circle. The PC can refuse the spell, does not work on NPC s. Fear: Per Rulebook. Wither Limb: Per Rulebook
2 Druid Spell List: Aspect of the Trout: As per the old spell Aspect of the Bluegill Detect Poison: Allows the caster to know if the target is poisoned. Purify Water/Food: Purifies one plate of food or one 24 ounce or less drink from poison effects. Stabilize: Per Rulebook Cure Light Wounds: Heals a living target for 10 points of health. Nature Jolt: Causes 10 points of Nature damage. Double damage to Chaos Creatures. Purify: Per Rulebook and now removes Curses. Aspect of the Armadillo: Adds a temporary +2 HP and +2 AP on one target. Aspect of the Bear: Per Rulebook. Aspect of the Eagle: Per Rulebook. Poison Shield: Per Rulebook. Awaken: Per Rulebook. Cure Minor Wounds: Heals a living target for 20 points of health. Nature Aura: Coats the weapon in a Nature Aura for one module. Nature Bolt: Causes 20 points of Nature damage. Double damage to Chaos Creatures. Repel Chaos/Fiend: Prevents one Chaos or Fiend creature from attacking you. If the caster is unconscious or killed, the effect drops. Plant Wall: Per Rulebook. Sliver Aura: Coats a weapon in a Sliver Aura for one module. Aspect of the Turtle: Per Rulebook. Cure Critical Wounds: Heals a living target for 30 points of health. Nature Blast: Causes 30 points of nature damage. Double damage to Chaos Creatures. Stone into Flesh: Removes the Petrify spell off of one target. This spell does not work on Golems. Aspect of the Bull: Per Rulebook. Aspect of the Falcon: Per Rulebook. Aspect of the Rhino: Adds a temporary +4 HP and +4 AP on one target. Paralyze: Per Rulebook. Repel Transformed: Prevents one Were-Creature from attacking you. If the caster is unconscious or killed, the effect drops. Aspect of the Owl: Per Rulebook. Bane Transformation: Per Rulebook. Life: Per Rulebook. Restore Limbs: Per Rulebook.
3 Healer/Crusader Spell List: Cure Wounds: Heals a living target for 5 points of health Detect Poison: Allows the caster to know if the target is poisoned. Purify Water/Food: Purifies one plate of food or one 24 ounce or less drink from poison effects. Stabilize: Per Rulebook. Cure Light Wounds: Heals a living target for 10 points of health. Light Jolt: Causes 10 points of Light damage, double damage to Undead and Shadow creatures. Purify: Per Rulebook and now removes Curses. Charm Shield: Resist one Charm spell or effects. Cannot resist Vampire Charm. Poison Shield: Per Rulebook. Virtue: Gives one target a temporary +2 HP and +2 AP Awaken: Per Rulebook. Cure Minor Wounds: Heals a living target for 20 points of health. Light Aura: Coats a weapon in a Light Aura for one module. Light Bolt: Causes 20 points of Light damage, double damage to Undead and Shadow creatures. Repel Shadow/Undead: Prevents one Shadow or Undead creature from attacking you. If the caster is unconscious or killed, the effect drops. Light Wall: As per same rules as Plant Wall, but made out of Light to prevent Undead and Shadow creatures from crossing. Sliver Aura: Coats a weapon in a Sliver Aura for one module. Cure Critical Wounds: Heals a living target for 30 points of health. Disruption Aura: Coats a weapon in a Disruption Aura that deals double damages to Non-Corporeal beings for one module. Light Blast: Causes 30 points of Light damage, double damage to Undead and Shadow creatures. Stone into Flesh: Removes the Petrify spell off of one target. This spell does not work on Golems. Break Gaze: Breaks Vampire Charm effects. Greater Virtue: Gives one target a temporary +4 HP and +4 AP. Stacks with Virtue Paralyze: Per Rulebook. Regenerate: Per Rulebook. Repel Greater Undead: Prevents one Greater Undead creature from attacking you. If the caster is unconscious or killed, the effect drops. False Life: Per Rulebook. Life: Per Rulebook. Restore Limbs: Per Rulebook. Solidify: Turns gaseous or non-corporeal beings into solid forms.
4 Mage Spell List: Comprehend Written Language: The caster can read and understand any language for 60 seconds. Detect Hidden Door: The Caster must stand still and concentrate for 60 seconds to see if the room that the caster is in has a hidden door. The plot member will inform the caster if a door was found. Any disruption while the caster is concentrating will result as a fail and the spell will be considered used. Elemental Shot: Causes 5 points of Fire, Ice, Lightning or Stone damage, double damage to Elementals of opposite element. Arcane Jolt: Causes 10 points of Arcane damage. Elemental Jolt: Causes 10 points of Fire, Ice, Lightning or Stone damage, double damage to Elementals of opposite element. Mend Armor: Instantly restores one target's Armor Points back to full. Elemental Shield: Per Rulebook. Mend Golem: Heals at Golem for 15 points of health. Shatter: Per Rulebook. Arcane Bolt: Causes 20 points of Arcane Damage Elemental Aura: Coats a weapon in a Fire, Ice, Stone or Lightning Aura for one module. Elemental Bolt: Causes 20 points of Fire, Ice, Lightning or Stone damage, double damage to Elementals Repel Elemental: Prevents one Elemental creature from attacking you. If the caster is unconscious or killed, the effect drops. Magic Aura: Coats a weapon in a Magic Aura for one module. Repair Golem: Heals at Golem for 25 points of health. Arcane Blast: Causes 30 points of Fire, Ice, Lightning or Stone damage, double damage to Elementals Elemental Blast: Causes 30 points of Fire, Ice, Lightning or Stone damage, double damage to Elementals Piercing Aura: Coats a weapon in a Piercing Aura effective against creatures with Damage cap armor for one module. Destroy: Per Rulebook. Elemental Wall: Per Rulebook. Repel Greater Elemental: Prevents one Greater Elemental creature from attacking you. If the caster is unconscious or killed, the effect drops. Restore Golem: Heals at Golem for 35 points of health. Arcane Beam: Causes 40 points of Arcane damage. Bane Magic: Per Rulebook. Damage Portal: Damages a Portal for 40 points of damage. This effect damages portals only. Restore Mechanical Limb: Able to restore one or more mechanical Limbs as per Restore Limb ability.
5 Warlock Spell List: Detect Hidden Door: The Caster must stand still and concentrate for 60 seconds to see if the room that the caster is in has a hidden door. The plot member will inform the caster if a door was found. Any disruption while the caster is concentrating will result as a fail and the spell will be considered used. Inflamed Soul: Removes a creature's Regenerate Ability. Creature must be unconscious before the spell takes effect. Open Lock: Able to unlock any Lock instantly that has a level of 3 or lower. Burning Hands: Disarms a target weapon and causes 10 points of Fire damage. Chaos Jolt: Causes 10 points of Chaos damage, double damage to Nature creatures. Curse Arms: The target takes 2 points of damage per swing of their Melee weapon. This Damage bypasses Armor Points. Removed by a Purify or Charm Shield: Per Rulebook. Curse Sight: The target takes 2 points of damage per shot of their Ranged weapon. This Damage bypasses Armor Points. Removed by a Purify or Minor Weakness: Basic attack damage is lowered by 2 points to a minimum of 0. Removed by a Purify or Repel Nature: Prevents one Nature creature from attacking you. If the caster is unconscious or killed, the effect drops. Chaos Bolt: Causes 20 points of Chaos damage, double damage to Nature creatures. Curse Legs: The target takes 2 points of damage per step they take. This Damage bypasses Armor Points. Removed by a Purify or. Searing Hands: Disarms a target weapon and causes 20 points of Fire damage. Lesser Weakness: Basic attack damage is lowered by 4 points to a minimum of 0. Removed by a Purify or Blistering Hands: Disarms a target weapon and causes 30 points of Fire damage. Chaos Blast: Causes 30 points of Chaos damage, double damage to Nature creatures. Curse Mind: The target takes 5 points of damage per Spell they cast. This Damage bypasses Armor Points. Removed by a Purify or. Destroy: Per Rulebook. Curse Armor: Target cannot receive any temporary HP and AP buffs until removed by a Purify or. Greater Weakness: Basic attack damage is lowered by 8 points to a minimum of 0. Removed by a Purify or Curse Shield: The Target is unable to use the Shield ability until the curse is removed by a Purify or Doomed Soul: Target takes double damage from all damaging attacks until removed by a Purify or Curse Body: Target's maximum Hit Points are lowered by 8 points to a minimum of 2. Removed by a Purify or Fear: Per Rulebook. Wither Limb: Per Rulebook
Rulebook Errata. Tables vs. Text Any discrepancy between the text and tables in the rulebooks should refer to the text as the correct ruling.
NERO LARP 9th Edition Errata Ver. 2 Updated April 9, 2018 Authored By Ian Petley, Jerry Boyd and Nick Denny Approved By Joseph Valenti Ver. 1 Authored by Noah Mason Rulebook Errata Tables vs. Text Any
More information1 1 NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA 3
At 6 th level, each Magic User chooses to specialize in one of the following fields: Archmagis, Battle Mage, or Meta Mage; once chosen, this specialization may never be changed. Damage Level Melee Damage
More information1 1 NA NA NA NA NA NA NA NA NA NA NA NA 4. Hunter NA 5 NA NA 5 NA NA 6 NA 8 7
At 6 th level, each chooses to specialize in one of the following fields: Battle, Healer, or Monster Hunter; once chosen, this specialization may never be changed. Damage Level Melee Damage Marginal Archery
More informationStarting Wealth: 5d6 10 gil (average 175 gil.) In addition, each character begins play with an outfit worth 10 gil or less.
Holy Knight The compassion to pursue good, the will to uphold law, and the power to defeat evil these are the three weapons of the holy knight. Few have the purity and devotion that it takes to walk the
More informationHS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com
HS Dungeons A dungeon crawl game by Matt InfinityMax Drake With special thanks to the guys at Heroscapers.com This game is playable by 1-4 people. There are a total of four characters, divided evenly between
More informationPALADIN. quick reference D &D 5 E
PALADIN quick reference D &D 5 E Prof. Bonus st nd rd th st + Divine Sense, Lay on Hands nd + Fighting Style, Spellcasting, Divine Smite rd + Divine Health, Sacred Oath th + Ability Score Increase + Extra
More informationHits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release.
Hits & Misses This document is a compilation of all clarifications to the v7.0 rule set that the FRC has received since its release. Change Log: Date: Action: Rep. Party 8/28/16 Reformatted and added changelog
More informationClass Information The following information pertains to the Technomancer advanced class.
The Technomancer The Technomancer is a Mage who specializes in magic that interacts with technology. He casts arcane spells and builds powerful magic items. This interaction between magic and technology
More informationDRACONIANS IN PATHFINDER
DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,
More informationContents. Scrolls...9. Standard attacks Combos...14
User Manual Epilepsy Warning Certain individuals have a condition which may cause them to experience epileptic fits and which could also include loss of consciousness, particularly when exposed to certain
More informationnot stopped, they will soon overwhelm us all! You must lead the fight or the world is surely doomed! - Walter P Matherson What is in the Expansion?
Our fight against the elder gods continues to rage. Even now, they are gathering their forces and extending their powers. Their cults hide in the shadows, rarely emerging into the light, yet their grip
More informationOverlord. Phoenix. Poisoned Blade. Poison Bolt. Poison Cloud. Poison Spit. Poison Spit All Red Hot Reflect All Rupture. Search Party.
It is recommended you use the Quick Reference Booklet to lookup Map tiles, Creature abilities, Quests and Tokens as you encounter them on your adventure You will only encounter a small selection of the
More informationTable of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3
Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn
More informationWARRIOR HEROES -LEGENDS TABLE OF CONTENTS GAME BASICS 4 MALE OR FEMALE 8 REPUTATION 8 INTRODUCTION 1 CLASS 8 NEEDED TO PLAY 2 SKILLS 9 ATTRIBUTES 11
TABLE OF CONTENTS INTRODUCTION 1 Traditional Turn Sequence 1 IGO UGO 1 THW Reaction System 1 NEEDED TO PLAY 2 Dice 2 Passing Dice 2 Counting Successes 2 Possibilities 2 Reading &Adding the Dice 3 1/2D6
More informationD&D MINIATURES SET 2: DRAGONEYE UNOFFICIAL SPOILERS
D&D MINIATURES SET 2: DRAGONEYE UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Cleric of Moradin #1/60; Dragoneye; Uncommon; LG; 14 pts LVL 2; SPD 4; AC 17; HP 15
More informationGoblin Warrior. Core: Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Attacks: Goblin Sword: Melee, 1d6+1 OR Goblin Bow: 30, 1d6+1
Goblin Warrior Health: 10 Armor: 2 (Scrap Armor) Movement: 5 square (25 ) Goblin Sword: Melee, 1d6+1 Goblin Bow: 30, 1d6+1 Strength: +1 Agility: +1 Intelligence: -1 Charisma: -1 Swarm If two or more goblins
More informationD&D MINIATURES SET 3: ARCHFIENDS UNOFFICIAL SPOILERS
D&D MINIATURES SET 3: ARCHFIENDS UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Cleric of Lathander #1/60; Archfiends; Uncommon; LG; 27 points Commander 4 LVL 5; SPD
More informationLogo and Ampersand TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
ATK DAMAGE TYPE / WEIGHT + 0 ++ 7 9 0 DRAGON ANCESTOR DRACONIC RESILIENCE ELEMENTAL AFFINITY DRAGON WINGS DRACONIC PRESENCE AC WEIGHT RESOURCE CURRENT / Logo and Ampersand TM & 0 Wizards of the Coast LLC.
More informationDWA R F! CLERIC! Cool! Here are some of the things you can do: You gain 1d10 HP at every level!
DWA R F! Cool! Here are some of the things you can do: You gain 1d10 HP at every level! You can wield a battleaxe, club, dagger, handaxe, longsword, mace, short sword, spear, two-handed sword, warhammer,
More informationARBALESTER +6 (10) TYPE: Construct SPECIALABILITIES: Construct Traits; Fearless; Arcane Aim (has blindsight while a spellcaster ally is adjacent)
ABOTH SLIME MAGE 67 LG ARBASTER ASPECT OF VECNA 62 SPD: F4 HP: 75 +/+ (15 magic) TYPE: Large Aberration COMMANDER EFFECT: Enemies take 5 acid damage when they activate SPECIALABILITIES: Blindsight; Flight;
More informationIllustration by Mark Zug
ementia invokers are trained by the Cabal to reach into the deepest depths of their psyche and unleash horrific monsters based on their own innermost fears and darkest imagination. These magicians travel
More informationProduction Companion Rulebook: Runesmith, Infuser, & Alchemist Version 4.1
Production Companion Rulebook: Runesmith, Infuser, & Alchemist Version 4.1 Alchemist 5 The Alchemist is a character who has honed their ability to mix ingredients to create powerful Oils (defensive), Elixirs
More informationRainbo, the Annihilator Uniherd Cavalry Warlock
Rainbo, the Annihilator Uniherd Cavalry Warlock Rainbo SPD STR MAT RAT DEF ARM CMD FUR 8 8 7 5 14 17 9 6 Rainbo!s Damage:!!"!!!!"!!!!"!!!! FA: C Warbeast Points: +6 Base Size: Large Base Damage: 17 Feat:
More informationFantasy and Magic Casting spells Casters level Blocking Spells Continuing spells Summoned Creatures
Fantasy and Magic For those that wish to add powerful magic casters and fantastic units, characters and armies to their Ancients D6 game, the following rules should allow them to do just that. Casting
More informationSupplemental Lore (White Box)
Illusionist Additional Class for S&W :White Box Illusionists are a magic-user sub-class who specialize in magical illusions. An intelligence and dexterity of 15 are required to qualify for this class.
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company
More informationAthletics - climb, jump, and swim.
mini_screen5ev2.fm Page 1 Monday, March 16, 2015 8:45 AM Strength skills Athletics - climb, jump, and swim. Dexterity skills Acrobatics - balance and tumble Sleight of Hand - pick pockets and manual trickery.
More informationBuying Magic Items In general any of the items here will be sold for 2 times its cost.
Magic Item Creation Overview There are several types of magic items, potions, scrolls, charms/runes, wands, rods, staves, weapons, armor, and miscellaneous objects. The principle for creating magic items
More informationSpellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices.
Errata, Clarifications, and FAQ Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Chapter 1: Wizards and Warbands Shooting Stat The
More informationHORDES OF CHAOS: PATH TO GLORY
HORDES OF CHAOS: PATH TO GLORY Champion M WS BS S T W I A LD 4 5 3 4 4 2 6 2 8 Equipment: Hand weapon, Chaos armour and shield and either a great weapon or a flail or an additional hand weapon or a halberd
More informationDwarf Quest Pack. Dragon s Lair By: ChaosOrc
Dwarf Quest Pack Dragon s Lair By: ChaosOrc A note from the author: The ideas and overall design of this Quest Pack was done by myself. All pictures used, maps and card layouts were designed by MB and
More informationLord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are
Lord of the Rings - AoA style (2 / 17 / 04 and likely to be revised a few times) LOTR is essentially a low fantasy universe in that there are mystical and mythical races and monsters, but not a lot of
More information0-LEVEL RED MAGE SPELLS
Red Mage Spell List 0-LEVEL RED MAGE SPELLS Alleviate: Ends a sickened condition for a target. Burst of Light: Dazzles one creature (-1 on attack rolls). Daze: A single humanoid creature with 4 HD or less
More informationTHE DRAGYRI SPECIAL RULES ELEMENTAL CASTES
THE DRAGYRI Based on the various elements of nature, the Dragyri splinter themselves off into unique sub-factions called Castes, each caste emulating a way of life in tune with their chosen element. Of
More informationThe Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012
The Arena v1.0 An Unofficial expansion for Talisman by Games Workshop Copyright Alchimera Games 2012 Created May 1st, 2012 Final Version - May 1st, 2012 The Arena is an Alternative Ending where the Emperor
More informationThe magicite knight is an archetype of the knight class.
Magicite Knight Magicite knights are knights who have learned to utilize materia to their greatest potential. They have formed some sort of link to the magicite within the materia, upgrading the materia
More informationTHE DARK BISHOPS Medium Undead (minion), Lawful Evil
THE DARK BISHOPS Medium Undead (minion), Lawful Evil Armor Class 13 (clerical robes) Hit Points 99 (18d8 + 18) Speed 0 ft, flying 40 ft. (hover) 10 (+0) 16 (+3) 12 (+1) 13 (+1) 17 (+4) 8 (-1) Senses darkvision
More informationCritical Archery Damage
At 6 th level, each Thief chooses to specialize in one of the following fields: Assassin, Infiltrator, or Scout; once chosen, this specialization may never be changed. Damage Level Melee Damage Marginal
More informationClash of Powers Elysian Towers Campaign
Clash of Powers Elysian Towers Campaign A Live Action Role Playing Game This is Official Version 1. Welcome. First off, I want to thank you for your interest in this LARP. LARP is short for Live Action
More informationThe Triquetra. By: MACE
The Triquetra By: MACE An important artifact has been stolen from a secret monastery. It is Redrick's Chalice. As legend has it, this is the cup that King Redrick mixed medicine in for his dying son. His
More information2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A.
2003 Hasbro. All rights reserved. Distributed in the United Kingdom by Hasbro UK Ltd., Caswell Way, Newport, Gwent NP9 0YH. Distributed in the U.S.A. by Hasbro, Inc., Pawtucket, RI 02862. Distributed in
More informationThe Paths to Valhalla. aths to. alhalla. Zephyr Table Games RPG. By Scott Nelson
P V alhalla Sa m ple file aths to Zephyr Table Games RPG By Scott Nelson 1 2 Sa m ple file Picture 1 An Advanced Superhero 2044 system By Scott Nelson Copyright 2013 Contributors Contributors: Jeff Barnes,
More informationRules. Game Overview. Introduction. Rules Objective. Audience & Number of Players. Play Time. Object of the Game. Page 1.
Rules Version 2 Game Overview Introduction Heroes of Karth: Deathmatch is a fantasy deck-building card game with lore based on the Heroes of Karth book series. When you play a match it feels like you become
More informationEFFECTS The following list describes the common effects you may encounter in the Prophecy World.
By Area Effect An opponent may say Area Effect . This affects EVERYONE within the sound of the caster s voice, regardless of whether they can see the caster. Covering your ears so
More informationThe dragons also have breath weapons and their bite is poisonous. (See Player's Handbook)
A. - Heal Potion B. - Heal Potion C. - When the Heroes search for treasure, ask them if they want to open the tomb. If not, all they find is 300 gold in the chest. If they do open the tomb, they find another
More informationBecoming a Barbarian warrior rogue Berserk Rage MUST
Dark magic sprang from the hands of the cultist leader. His eyes widened in shock as the power seemed to be ripped apart by the talons of a spectral eagle above the barbarian. Time s up she laughed as
More informationWARLORDS BATTLECRY III HERO CREATION
WARLORDS BATTLECRY III HERO CREATION BASIC HERO STATS STAT BASIC BONUSES Strength 5 +1 Combat per 2 points of Strength (at 1,3,5,etc ) +1 Damage per point of Strength +3 Hit Points per point of Strength
More informationSection Nine: Spellcasting
Section Nine: Spellcasting Ultima Online isn t all swordplay there are many forms of magic and spellcasting to be utilized. Spell Casters serve multiple roles and they can easily switch between these during
More informationKobold Slayer Manual & Guide Book v0.2
Kobold Slayer Manual & Guide Book v0.2 Thank you for purchasing Kobold Slayer. This document serves as the manual and guide to the game. Introduction To those that are used to playing RPG s aimed towards
More informationCompetitive Five Room Dungeon (Summer Event 2018)
Competitive Five Room Dungeon (Summer Event 2018) 1 Basic Info for the GM Room sizes are LWH, and the numbers listed in parenthesis correspond to this. Read this to the players before you begin to explain
More informationKarazhan Strategy Guide. Ashes from the Phoenix Guild
Karazhan Strategy Guide For the Ashes from the Phoenix Guild Scarlet Crusade US Server Alliance Compiled from Boss Killers and Guild Runs by Adarkara Table of Contents 1 Attumen the Huntsman and Midnight
More informationIncendio Spell, Starts a fire.
Casting Spells p1 To hit and DC Modifier Casting Spells p2 To hit and DC Modifier In General: Spells cast by a Harry Potter-esque Wizard/Witch are all treated like cantrips (i.e. no spell slots). However,
More informationBase Attack Fort Ref Will Invocations Level Bonus Save Save Save Special Known CLASS FEATURES Weapon and Armor Proficiency: Eldritch Blast (Sp):
WARLOCK Base Attack Fort Ref Will Invocations Level Bonus Save Save Save Special Known 1st +0 +0 +0 +2 Eldritch blast 1d6, invocations, pact 1 2nd +1 +0 +0 +3 Damage Reduction, detect magic 2 3rd +2 +1
More informationUndead Remasian Legion v.0.7
Undead Remasian Legion v.0.7 Warband Special Rules Undead Cause Fear; Immune to Poison; Immune to Concussion; Cannot take Drugs. Crumble When a warrior with this rule would flee, he takes 1 automatic S3
More informationIoun stones have AC 24, 10 hit points, and are treated as a hard metal. They are not subject to saves, and are always considered to have succeeded.
Ioun Stones These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon
More informationConcealment. Ambush. (total) Ambush (darkness) Cover. Bog. Cover (soft) Concealment. Cover (total)
Ambush The monsters gain a +4 circumstance bonus to all Hide and Move Silently checks prior to initiative. Concealment (total) gain the benefits of total concealment (hiding in shadows, etc.), unless they
More informationAlignment: Any non-good alignment. Hit Die: d6.
Necromancer A practitioner of vile and forbidden arts, the necromancer roots about in graveyards, searching out moldering components for her obscene spells. She calls upon restless, tormented spirits of
More informationNoƒeratu Conversion Version November 11, In The Year of Our Lord 2000 James Landry Conversion Notes.
Noƒeratu Conversion Version 1.0 - November 11, In The Year of Our Lord 2000 James Landry (jwlandry@midway.uchicago.edu) Conversion Notes This is a conversion of the nosferatu to third edition D&D. The
More informationCHOSEN OF CHAOS. R aised in battle, these great warriors fight for glory
CHOSEN OF CHAOS From the far north come the conquering legions of Chaos, led by the Champions of the Dark Gods and the immortal Daemon Princes. Alessio Cavatore brings you a complete army list to get you
More information+2 Impervious Spell Casting Rapier
+2 Impervious Spell Casting Rapier -A +2 weapon (sized for a medium character/resizes to fit wearer if held in close contact for 24 hours or more) of exceptional quality, enchanted with a +2 to hit and
More informationDUNGEON CRAWLER LABYRINTH
Gifted Vision inc 2015 Welcome to Dungeon Crawler Labyrinth! Deep in the crust of Ara lies twisting tunnels that only the denizens of the deep know, and there lie the untold treasures of all of the would-be
More informationBlackmoor SAGA: The King s Ravens
Blackmoor SAGA: The King s Ravens By Håvard Players booklet Index: Chapter 1: Campaign Overview... 3 The King s Ravens... 3 Blackmoor... 3 Chapter 2: Character Generation... 3 Step 1: Character concept
More informationFAQ v.2.2. Q: Does a model that is currently fighting with a Great Weapon get free hacks if he's also carrying a hand weapon?
FAQ v.2.2 Q: Several skills and abilities give a 4+ ward save vs. the effects of harmful spells. Does this include hex / nerf spells, like spells that lower characteristics values, give minuses to hit
More information1 AR. of Rebellion. encounter maps Orgoth villains. web extras 1
QUICK SHT SCENARI 1 AR The Synthesis of Rebellion encounter maps rgoth villains web extras 1 ENCUNTER MAP the corpse pit area S S S S G G: Galiz : rgoth Soldier S: Slave 2 ENCUNTER MAP the warwitch lair
More informationKings of War. League
40 K Doubles Kings of War White Eagles Wargames Club League Starting 1 st April 2017 36 th Ipswich Scout Hall, 220 Hawthorn Drive Ipswich, Suffolk, IP2 0RG Page 1 of 7 WEGC Presents... From 1 st April,
More informationFantasy Warplay Adult League Class Section. 3/10/16 This edition changes in blue 2016 changes in green (pending JL approval) red
Fantasy Warplay Adult League 2016 Class Section 3/10/16 This edition changes in blue 2016 changes in green (pending JL approval) red Fantasy Warplay - Adult League 1 Basic Conversions from Old Adult League
More informationFAQ & Errata (10/4/17)
FAQ & Errata (0/4/7) TTB FAQ The purpose of this Frequently Asked Questions document is to address questions or individual situations which players may find confusing. These are not changes to the rules,
More informationHow to play Underworld. It isn t as simplistic as you may think!
How to play Underworld It isn t as simplistic as you may think! Underworld is a full-fledged 80s style 3D perspective adventure game If you just got here, the video introduction will help you master the
More informationCLASSES. quick reference D &D 5 E
CLASSES quick reference D &D E Contents Barbarian Primal Paths Bard Bard College Bard Spell List Cleric 8 Divine Domains 9 Cleric Spell List Druid Druid Circle Druidic Spells 7 Fighter 8 Martial Archetypes
More informationSpellbow. Class Features As a Spellbow, you gain the following class features. Calm Warriors. Creating a Spellbow. Deadly Assassins.
Spellbow Watching as the opposing army invades her castle, the noble elf knocks a bow glimmering with magic and shoots it into the generals back as he crosses the threshold into her keep. As the arrow
More informationWARLOCK CONCLAVE KILL TEAMS
WARLOCK CONCLAVE KILL TEAMS Warlock Conclave Special Rules: Brotherhood of psykers: Fighters in a Warlock Conclave kill team may always use the highest leadership of any member of the kill team when testing
More informationNew Hybrid and Multiclass Options
Updated 8/10/11 New Hybrid and Multiclass Options By Mike Mearls Illustrations by William O Connor, Howard Lyon, Goran Josic, Ben Wootten, and Andrew Silver With the release of Player s Option: Heroes
More informationDruid. Druid Level Progression. Experience Level Hit Dice (1d6) 200,
The following is the Druid class taken from the Cyclopaedic Musings document. Cyclopaedic Musings focuses on bringing later additions to the Classic gaming in line with the rules presented in Labyrinth
More informationWIZARD. The Power Gamer s 3.5. Strategy Guide. Credits. The 100% Official Guide to Kicking Monster Butt and Winning the Game _ Mage Style!
The Power Gamer s 3.5 WIZARD Strategy Guide The 100% Official Guide to Kicking Monster Butt and Winning the Game _ Mage Style! Concept Joseph Goodman Credits Cover & Interior Diagrams Andy Hopp Project
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
Gray Ooze XP 1,200 N Medium ooze Init 5; Senses blindsight 60 ft.; Perception 5 AC 5, touch 5, flat-footed 5 ( 5 Dex) hp 50 (4d8+32) Fort +9, Ref 4, Will 4 Defensive Abilities ooze traits; Immune cold,
More informationWhen it comes to generic 25mm Science Fiction skirmish games, there are really only two choices.
1 of 6 When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. Stargrunt II, which is a gritty, realistic simulation of near-future combat. And ShockForce, which
More informationIncarnate Gaming. Introduction
Incarnate Gaming This material is 5e Content boiled down to a cheat sheet layout for players. 278 pages is not a cheat sheet you say. This material is laid out in a section printable outline that, although
More informationDungeoneer! Introduction. The Setting. Dungeon-bashing Rules.
Introduction. These are a set of very simple dungeon-bashing rules for youngsters and the young at heart. This is classic kick-in-the-door, kill the monsters and steal their treasure stuff. One player
More informationOubliette A Fantasy Adventure Additional Player s Guide v2.0a By Snafaru
Oubliette Additional Player s Guide by Snafaru v2.0a e-mail: snafaru@zimlab.com Web Site: http://www.zimlab.com/oubliette Oubliette - - - - - A Fantasy Adventure - - - - - Additional Player s Guide v2.0a
More informationHow to Use This Book. How to Use This Book
How to Use This Book How to Use This Book So you have purchased the Psionics Handbooks, and one of your players has decided to use a psionic class. You want psionics to be part of your world. The problem
More informationThe Witcher. A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works. by Yollo the Dwarf
The Witcher A Homebrew Class for D&D 5th Edition based on Sapkowski and CDProjekt's works by Yollo the Dwarf The Witcher In a world where beasts, monsters and terrible creatures are an ever-present threath,
More informationBE LAKOR, THE DARK MASTER
BE LAKOR, THE DARK MASTER Be lakor uses up a Lord slot and a Hero slot, and may only be fielded in a Daemonic Legions army list. He will always be the Army General. Dark Master 6 9 0 5 5 5 9 5 10 Points:
More informationThe Rescue of Lord Nallus
The Rescue of Lord Nallus A Group Quest by: Dewayne Agin Monster Map Symbol Movement Squares Monster Chart Attack Dice Defend Dice Body Points Mind Points The Haunter 1 0 Manticore 6 // 5 Ogre 4 6 4 10
More informationD&D MINIATURES SET 8: UNDERDARK UNOFFICIAL SPOILERS
D&D MINIATURES SET 8: UNDERDARK UNOFFICIAL SPOILERS List compiled by ROBYSDC - http://myminiaturesite.altervista.org Battle Plate Marshal #01/60; LG; Underdark; Rare; 43 pts Commander 7 Lvl 12; Spd 4;
More informationRevenge of the Little ones Round One
Revenge of the Little ones Round One DM Only!! Give the players time to study or memorize their character s spells ( The Kobold receives at least one Cure Light Wounds spell, (if the player did not pray
More informationSorCerer Card deck SPeLLS CLaSS features * talents
SorCerer Card deck SPeLLS CLaSS features talents Customizable Character Class Deck compatible with 13th Age, and The Archmage Engine Sorcerer Card deck Design by Kazekami kazekami303@gmail.com Version
More informationMONSTERS OF THE SCARRED LANDS VOLUME 1. CONSTRUCTS. Alain Giorla
MONSTERS OF THE SCARRED LANDS VOLUME 1. CONSTRUCTS Alain Giorla Disclaimer This document provides game statistics for monsters for the Dungeons & Dragons 5th Edition roleplaying game and the Scarred Lands
More informationShaun Austin Jim Hartman
RULEBOOK Shaun Austin Jim Hartman V 1.3.1 Copyright 2005 Shaun Austin & Jim Hartman Lost Treasures Introduction Lost Treasures is a simple two player game where each player must hire a party of adventurers
More informationVAMPIRE COUNTS WARSCROLLS COMPENDIUM
VAMPIRE COUNTS WARSCROLLS COMPENDIUM INTRODUCTION In the war-torn Mortal Realms, the unquiet dead are plentiful indeed. Some have the power to bind the slain to their will, from the most bestial corpse
More informationSpell Casting Motion Pack 8/23/2017
The Spell Casting Motion pack requires the following: Motion Controller v2.50 or higher Mixamo s free Pro Magic Pack (using Y Bot) Importing and running without these assets will generate errors! Why can
More informationSATURDAY APRIL :30AM 5:00PM
SATURDAY APRIL 20 ------------------ 8:30AM 5:00PM 7:00PM 2:00AM ------------------ 9:00AM 5:00PM MALIFAUX STORY ENCOUNTER TOURNAMENT Do not lose this packet! It contains all necessary missions and results
More informationAfter many years of peace, the nightmares recapture
1 After many years of peace, the nightmares recapture your mind. Vivid visions of death and chaos across the realm soon haunt your waking thoughts. You start to wonder if the crafting of evil is at work.
More informationPrimo Victoria. A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points
Primo Victoria A fantasy tabletop miniatures game Expanding upon Age of Sigmar Rules Compatible with Azyr Composition Points The Rules Creating Armies The first step that all players involved in the battle
More informationWhen you start a new game, after a brief introduction, you are brought to the character generation screen. See "Character Generation" below.
GETTING STARTED... 2.The Quest Background Story...2 Main Menu...2 Character Generation...4 Your Basic Attributes & Skills... 6 WHAT S ON THE SCREEN...9 Main game screen The Dungeon View...9 Inventory and
More informationSwords Against Owlbears Print Book Errata - 17 June 2017
Swords Against Owlbears Print Book Errata - 17 June 2017 Revised Monster Mutant Boar Piggy shouldn t be! Piggy shouldn t be! Large 7th level wrecker [BEAST] Initiative: +10 Smash and Gore +12 vs. AC (two
More informationThe Ward Card System (WCS) Suits Table
Suit Heart Diamond Club Spade Spade The Ward Card System (WCS) Suits Table Determine Results of an action Drawing the correct suite is a success An attack scores a solid hit An attack scores a glancing
More informationPROCESS FOR ACQUIRING ALCHEMICAL COMPONENTS [IdentifyComponent(1/6)]->[AcquireComponent]->[DMdeterminesComponentProperties(d4d12s)]
ALCHEMY ENGINE by Mike Fernandez Use this subsystem in addition to whatever rules you normally use to add alchemy into your campaign. Discovering alchemical components is the super simple part of this
More informationThe Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne.
The Card-Mage A Homebrew D&D 3.5e Base Class, by Tristan Payne. NOTE: Class requires player to use a standard 52 deck-of-cards, (+2 Optional Jokers). Recommended Abilities: CHA (Spell-casting modifier),
More information#"#$# % #$# #$# ! "#$#
The Dungeon Squad! Dragonlance Sourcebook is intended as a supplement to the Dungeon Squad! rules which can be found at: http://www.1km1kt.net/rpg/dungeon_squad.php The rules presented in this document
More informationTroll Found in the densest jungles in the most forgotten corners of the world, blood apes can be differentiated from
Blood Ape Troll Found in the densest jungles in the most forgotten corners of the world, blood apes can be differentiated from their gentler cousins by their savage disposition, extraordinary leaping ability,
More information