WARRIOR HEROES -LEGENDS TABLE OF CONTENTS GAME BASICS 4 MALE OR FEMALE 8 REPUTATION 8 INTRODUCTION 1 CLASS 8 NEEDED TO PLAY 2 SKILLS 9 ATTRIBUTES 11

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1 TABLE OF CONTENTS INTRODUCTION 1 Traditional Turn Sequence 1 IGO UGO 1 THW Reaction System 1 NEEDED TO PLAY 2 Dice 2 Passing Dice 2 Counting Successes 2 Possibilities 2 Reading &Adding the Dice 3 1/2D6 3 How Many D6 3 Figures and Terrain 3 Basing Figures 3 Defining Facings 3 Shielded Side 4 Tables 4 Why So Many? 4 GAME BASICS 4 DEFINING FIGURES 4 STARS AND GRUNTS 4 Why Use Stars? 5 Star Advantages 5 Star Power 5 Larger Than Life 5 Cheating Death 5 Free Will 6 RACE 6 NATIONALITY 6 SIZE 6 Character Sizes 6 Size Difference Damage 6 ALIGNMENT 7 Alignment Table 7 Not Black or White, But Gray 7 Star Alignment 7 AGE 7 How Old? 8 MALE OR FEMALE 8 REPUTATION 8 CLASS 8 Citizens 9 What Class Are You? 9 Working Together 9 SKILLS 9 How Proficient in the Skill 9 Racial Modifiers 10 Skill Modifiers Table 10 ATTRIBUTES 11 Class Assigned Attributes 11 Caster Attributes 11 Healer Attributes 11 Missile Attributes 11 Nobles Attributes 11 Soldier Attributes 11 Warrior Attributes 11 Race Assigned Attributes 11 Demons 11 Dwarves 12 Elves 12 Feral Vampires 13 Feral Vampire Poison Table 13 Ghouls 14 Ghoul Poison Table 14 Giants 15 Goblins 16 Lycaon 16 Lycaon Poison Table 16 Men 17 Bonus Attributes 17 Caster 17 Healer 17 Missile 17 Noble 18 Soldier 18 Warrior 18 Nationality 19 Altengard 19 Brethren 19 Capalan League 19 Mirholme 19 Tereken 19 Orcs 19 Skeletal Undead 20 Vampire Count 20 Vampire Count Poison Table 21

2 Wererats 21 Wererat Poison Table 22 Fear 22 No Fear 22 WEAPONS 22 ARMOR 22 Armor Class 2 (AC 2) 22 Armor Class 4 (AC 4) 22 Armor Class 6 (AC 6) 23 Armor Class 8 (AC 8) 23 Inherent Armor 23 Shields 23 FORMING YOUR BAND 23 Starting Your Band 23 Unlimited Grunts 24 LEADERS 24 Star Leaders 24 Temporary Leaders 24 Leader Die 24 RULES OF WAR 25 TURN SEQUENCE 25 GROUPS 26 Group Rep 26 Group Cohesion 26 Splitting Up Groups 26 ACTIONS 27 MOVEMENT 27 Normal Movement 27 Movement Table 27 Fast Movement 27 Going Prone 27 Involuntary Movement 28 Carry On 28 Charge 28 Duck Back 28 Run Away 28 IN SIGHT 28 In Sight or Not 28 Triggering an In Sight Test 29 Taking the In Sight Test 29 Optional In Sight Procedure 30 In Sight Table 30 Order of In Sight Actions 30 Resolving In Sight Actions 30 In Sight Resolution Table 30 In Sight Action 31 Loss of Action 31 In Sight and Reaction Tests 31 Completed In Sight 31 Moving and In Sight 32 Adding to In Sights 32 REACTION 33 Exceptions 33 Reaction Test Results 33 How to Take a Reaction Test 33 Optional Reaction Procedure 33 Received Fire 33 Man Down 33 Recover From Duck Back 34 Recover from Knock Down 34 Multiple Tests 34 STATUS AND ACTIONS 34 Carry On 34 Charge 34 Duck Back 34 Obviously Dead 34 Out of the Fight 34 Run Away 34 Stunned 34 RANGED COMBAT 35 List of Weapons 35 Ranged Weapons Table 35 Reloading 35 Reload Table 36 SHOOTING 36 Line of Sight - LOS 36 Cover or Concealment 36 Cover or Concealment Table 37 Shooting a Weapon 37 Ranged Combat Table 37 Pitiful Shot 38 Determining Damage 38 Ranged Combat Damage Table 38 Types of Damage 38 Stunned 38 Out of the Fight 38 Obviously Dead 38

3 Treating the Wounded 38 Firing into Melee 38 Auto-Kill or Capture 38 MELEE 39 Melee Weapons 39 Unarmed 39 Improvised Weapon 39 One Hand Melee Weapon 39 Two Hand Melee Weapon 39 Charge into Melee Test 39 How to Charge into Melee 39 Charge into Melee Table 40 Run Away 40 Melee Combat 41 Melee Combat Table 41 Evenly Matched 41 Damage From Melee 41 Melee Damage Table 41 Following Up 42 Multi-Figure Melees 42 Non-Lethal Melee 42 Free Charge into Melee 43 RETRIEVING WOUNDED 43 LEAVING THE TABLE 43 AFTER THE BATTLE 44 After the Battle Recovery Table 44 Why Wait? 44 HEALING AND MAGIC 45 MAGIC 45 Casters 45 Casters and Spells 45 Damage 45 Defend 45 Dazzle 45 Spell Target Number 45 Magic Power 46 Recovering Magic Power 46 Casting Spells 46 Casting a Spell Table 46 Spell Resolution 47 Damage Resolution Table 47 Dazzle Resolution Table 48 Spell Resolution Defend 48 Defend Resolution Table 49 NPC Casting 49 MAGIC ITEMS 50 Type of Magic Items 50 Single Use 50 Multiple Use 50 Constant Use 50 Magic Items 50 Easy Magic 50 Cursed Items 50 Poison 50 Worthless 51 Finding Magic Items 51 Disabled Characters 51 Finding Treasure 51 Bartering 51 Wages or Gift 51 Magic Item Availability 51 Disabled Character Magic Items Table 52 Barter Magic Items Table 52 Armor What is it Table 52 Books What is it Table 53 Clothing What is it Table 53 Jewelry What is it Table 54 Potions What is it Table 54 Scrolls What is it Table 55 Staffs What is it Table 55 Wands What is it Table 56 Weapons What is it Table 56 Magic Item Values 57 HEALERS AND HEALING 57 Healers 57 Healing Power 57 Recovering Healing Power 57 Healing Characters 57 Healing Table 58 Making Healing Potions 58 Making Potions Table 58 MOUNTS 59 Rep 59 Mount Rep Table 59 Mounting and Dismounting 59 Combat with Flyers 59 Movement 59 Moving Over Rough Terrain 59 Loose or Tied 59 Holding Mounts 59 Skittish 59 Rider Test 60 Damage to Mounts 60 Two Riders 60 Shooting When Mounted 60 Mounted Figures as Targets 60

4 Feeding the Mount 60 BUILDINGS 60 Types of Buildings/Structures 60 Temporary Structures 60 Light Duty Structure 60 Heavy Duty Structures 60 Occupying Buildings 60 Entering and Exiting Buildings 60 Barricading Windows and Doors 60 Destroying a Barricade 61 Cover or Concealment 61 Moving Between Levels 61 Attacking Buildings 61 TERRAIN 61 Generating Terrain 61 Terrain Generator Table 62 Defining Terrain 62 Size 62 Clear 62 Hill 62 Road 62 Woods 62 CHALLENGES 63 Ratings 63 Success or Failure 63 Applicable Modifiers 63 Using Tools 63 Alignment and Hated Enemies 63 Hated Enemies Table 64 Resolution 64 Challenge Test 64 PLAYING THE GAME 65 Solo 65 Same Side 65 Head to Head 65 CAMPAIGN S 66 YOUR ROLE 66 Character Journal 66 TIME IN THE CAMPAIGN 66 Campaign Turn 66 PROVINCES 66 Campaign Map 67 Provincial Map 67 Moving in the Provinces 68 Moving from Province to Province 68 Provincial Movement Costs 68 Province & Settlements 68 Settlements Table 69 Multiple Settlements 69 Types of Settlements 69 ENCOUNTER RATING 69 Provincial ER Table 69 Altengard Table 69 Capalan Table 69 Mirholme 69 Tereken 69 Dungeon ER 70 ITEMS 70 List of Items 70 How Do You Get Items? 70 How Do You Lose Items? 70 What Can I Carry? 70 Consequences of Greed 71 RESOURCES 71 Food 71 Weapons 71 Armor 71 Magic Items 71 Gold Talos 71 FINDING RESOURCES 72 Stockpiling Resources 72 Resources From Others 72 BARTERING 72 What s Available 72 Maximum Number of Items 72 HOME 73 Burglarized 73 Home Alone Table 73 ROUND OF DRINKS 74 Buying a Round of Drinks 74 Consequences of Drinks 74 PEFS 75 Generating PEFs 75 Generating PEFs During the Encounter 75

5 Loading Up PEFs 75 PEFs and Buildings 75 PEF Rep 75 PEF Movement 75 PEF Movement Table 76 Special PEF Movement 76 Resolving PEFs 76 PEF Resolution Table 76 What Are They Table 76 Altengard Table 76 Capalan Table 77 Mirholme 77 Tereken 78 Nationals 78 Character Lists 78 Demons 78 Dwarves 78 Elves 78 Feral Vampires 78 Ghouls 79 Giants 79 Goblins 79 Lycaon 79 Men - Altengard 79 Men Brethren 79 Men Capalan 79 Men Mirholme 79 Men Tereken 80 Orcs 80 Skeletal Undead 80 Vampire Count 80 Wererats 80 Now What? 80 Enemies or Not? Dwarves, Elves, and Men 80 Enemies or Not Table 81 How Many of Them? 81 E Confronting Enemies 81 F - Meeting Friends 81 Friend Interaction Table 81 N Interacting with Neutrals 82 Neutral Interaction Table 82 NPC Movement 82 NPC Movement Table 82 At the Mercy of the Enemy 82 Mercy Table 83 Surrendering 83 SETTLEMENTS 83 Finding Lost Cities, etc. 83 Descriptions 83 Villages 83 Towns 83 Cities 84 Purpose of Settlements 84 Home 84 Recruiting 84 Items 84 Centerpiece 84 Areas of the Settlements 84 Bazaar Area 84 Docks Area 84 Government Area 84 Merchants Area 84 Poor Area 84 Public Area 84 Wealthy Area 84 Neighborhoods Table 85 Hours of Operation 85 Hours of Operation Table 85 Buildings on the Table 85 RESIDENTS 86 Residents Table 86 Town Folk 86 DAY PARTS 86 Day Parts and Visibility 86 What Day Part and When? 87 Variable Day Parts 87 ENCOUNTERS 87 Voluntary Encounters 87 Involuntary Encounters 87 Involuntary Encounter Table 87 Offer of Employment 88 Employer and Job 88 Employer Table 88 GL Guard Location 88 GC Guard Character 88 GT Guard a Traveler 88 AP Adventuring Party 88 Q Quest 88 Paying the Band 88 PRESENTATION 89 CAROUSING 89 Objective 89 Forces 89 Terrain 89 Deployment 89 Special Instructions 89 Defining Moment 90 Multiple Moments 90

6 Recruiting Grunts 90 RAID: ATTACK 90 Objective 90 Forces 90 Terrain 90 Deployment 90 Special Instructions 91 Looting Buildings 91 WANDERING 92 Objective 92 Forces 92 Terrain 92 Deployment 92 Special Instructions 92 RAID: DEFEND 92 Objective 92 Forces 92 Terrain 92 Deployment 92 Special Instructions 92 ROBBERY 93 Objective 93 Forces 93 Terrain 93 Deployment 93 Special Instructions 93 DUNGEONS 94 Big Bad Table 94 Maximum Big Bad 94 DUNGEON DECK 94 Dungeon Encounter Rating 94 Dungeon Encounter Rating Table 94 Building the Dungeon 94 TURN SEQUENCE 95 Moving Through the Dungeon 95 Concealment and Cover 95 CARDS 95 Joker 95 Aces 95 Face Cards 95 2 through Card Equal to the ER 96 RANDOM EVENTS 96 Random Event Table 96 RESOLVING PEFS 96 Dungeon PEF Resolution Table 97 Dungeons Double Trouble 97 Dungeon Denizens Table 97 Enemies or Not? Dwarves, Elves and Men 97 Enemies or Not Table 98 Dungeon How Many? 98 SETTING UP THE FIGHT 98 TREASURE 98 END OF THE DUNGEON 98 Treasure Table 99 Magic Items 99 Dungeon Magic Items Table 99 Captives 99 Where s the Big Bad? 99 REACTION RESULTS 100 Duck Back 100 Run Away 100 Run Away and Return Table 100 GETTING OUT 100 AFTERWARDS 101 Increasing Rep 101 Increasing a Skill 101 Decreasing Rep 101 Decreasing Skills 101 KEEPING IT TOGETHER 101 Keeping It Together Table 102 FINAL WORD 102 PRE-GENERATED GRUNTS 103 CHARACTER CARDS 105 QUICK REFERENCE SHEETS 113 TO 124

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