COSTUME DESIGN & RENDERING INTEGRATED DRAMA & DESIGN PROJECT

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COSTUME DESIGN & RENDERING INTEGRATED DRAMA & DESIGN PROJECT Essential Question: How can costume design enhance a role? OVERALL EXPECTATIONS: A. TECHNOLOGY FUNDAMENTALS A1. demonstrate an understanding of the fundamental concepts and skills required in the planning and development of a product or service, including the use of a design process and/or other problem-solving processes and techniques; A2. demonstrate the ability to use a variety of appropriate methods to communicate ideas and solutions; B. TECHNOLOGICAL SKILLS B1. use problem-solving processes and project-management strategies in the planning and fabrication of a product or delivery of a service B2. fabricate products or deliver services, using a variety of resources C. TECHNOLOGY,THE ENVIRONMENT, AND SOCIETY C2. demonstrate an awareness of how various technologies affect society, as well as how society influences technological developments D. PROFESSIONAL PRACTICE AND CAREER OPPORTUNITIES D1. follow safe practices and procedures when using materials, tools, and equipment D2. identify careers in various technological fields, and describe the educational requirements for them Critical Challenge: You will take on the role of a costume designer to design & create a costume rendering for your monologue performance role. Task Guidelines Complete various Investigation steps in class (costume history, character background, qualities of fabric, sketching techniques) Complete character analysis for your monologue character (the Six Steps). Create a rendering of your character s costumes which includes something on their head (using pencil, pen & watercolour) Attach magazine samples, internet clippings and fabric samples. Mount your sketch on a poster board (provided to you). Due date for the submission of this assignment is Criteria for success: All sections in RED FONT are required for this project. You must perform all aspects of investigation to be completely informed of the design process and techniques of costume design. Document the entire process in your Design Folder in OneNote. You will put all of your original research into this Design Folder in the appropriate sections. Set up a Design Folder in your Drama notebook in OneNote to look like this Page 1

Aims: To develop further understanding of the Design & Make phases of the Design Cycle Develop an appreciation of the significance of technology for life, society and environment. Use knowledge, skills and techniques to create products/solutions of appropriate quality. Develop problem- solving, critical and creative thinking skills through the application of the Design Cycle. CRITERIA A INQUIRING AND ANALYSING (provided for this project) 1. In your OneNote Design Folder under the Section Design & Plan, copy & paste the following design brief and design specification which clearly states the success criteria for the design of a solution. WHAT IS THE DESIGN BRIEF? The Design Brief is a short statement of what you are going to make, why you are going to make it, and for whom you are making it for. It should be an open ended statement. Here s our design brief: Well-renowned director, Baz Luhrmann says that costume design is fundamentally the expression of character through clothes. There are many intricate steps involved with creating a character for performance, and costume is one important aspect of bringing a character to life for an actor. We will plan and design a costume for our monologue characters. This will involve learning about different fabrics, silhouettes and designs from different eras. We will then draw and paint costume renderings in a similar fashion to professional costume designers. This process will allow us to analyze and understand our characters more deeply which will help us when we portray our characters in our drama performances. WHAT IS THE DESIGN SPECIFICATION? The Design Specification is the most crucial element of the Investigate phase of the Design Cycle. A good Design Specification should include information that you learned about the task/problem from your research. It is a list of requirements that your design ideas must meet plus a list of constraints that you have. It is the check list that you need to use when you start to make your design ideas. Here is our design specification: Must be made a school Must be created within my timeline. Appropriate analysis of the character must be completed (the Six Steps). Appropriate investigation into the character s background and history must be completed. Must follow the techniques of costume renderings: o Trace outline of figure. o Transfer to watercolour sheet. o Sketch costume. Page 2

o Outline in pen. o Colour with watercolour paint. o Attach fabric swatches, magazine clippings & internet clippings. Must be original in its design. The design must reflect the personality of my character. The design must be appropriate to the background of my character. The design must be appropriate to the setting (era, location, country) of my character s monologue. The design must be appropriate to the action of the monologue. CRITERIA B: DEVELOPING IDEAS 2. Present a range of feasible design ideas (thumbnails) using a range of appropriate mediums and annotation so that they can be interpreted by others on the thumbnail form. The thumbnail sketches will be done on your tablets in the Design & Plan section of OneNote. THUMBNAlL SKETCHES The first visual forms of an idea are thumbnail (small) sketches (simple drawings). It is important that they be drawn quickly since you want to record your ideas while they are fresh in your mind. Each image suggests different versions of the same or a new idea. You need to put them all down on paper as quick as you can in a stream of consciousness style. Ideas are no good to anyone in your head -- they have to be acted upon. Having an image to see lets you evaluate the idea more effectively. The sketches are not meant to be finished miniatures. Separate the creative part of drawing from editing. Draw first and ask questions later. Examples of Thumbnail Sketches: Page 3

Generate a minimum of three different ideas for your poster each a distinct concept. Sketch these as thumbnails. THUMBNAIL SKETCH # 1 THUMBNAIL SKETCH # 2 THUMBNAIL SKETCH #3 3. Present and justify the final chosen design with detailed reference to the design specification. Then, tell me which design you chose and why and how you came to this final decision. Always refer back to your design spec to give evidence for your response. Tell me which design you chose and why and how you came to this final decision. You MUST refer to our design specification on page 2 to give evidence and support your response. Page 4

4. Take your final design choice and create a final detailed working plan of a drawing and the requirements for the creation of the chosen solution which includes the feasibility of production. Rough Layout. Select a thumbnail and redraw to a larger size. Sketch in illustrations and graphics (should have more detail than the thumbnail). Colour and style of clothing need to be sketched or annotated. Page 5

What do you need in order to create this costume rendering? 5. Construct a logical work plan. Construct a logical work plan, which describes the efficient use of time and resources, resulting in peers being able to follow the plan to create the product. Tell me what you plan to work on each class and outside of class and particular deadlines you need to make for yourself in order to produce the rendering in a time efficient manner. CLASS DATE WORK PLANS (check what you were able to accomplish) WHAT DO YOU NEED TO ADJUST FOR NEXT WORK PERIOD? CRITERIA C: CREATING THE SOLUTION Demonstrate proficient technical skills when making the product/ solution. You must use the appropriate rendering techniques that are taught in class. Follow the plan to make the product/ solution which functions as intended. If you have to make an adjustment to your work plan, then you must indicate it in your chart above. Fully justify changes made to the design and plan when making the product/ solution. After completing your costume rendering. Answer the following questions: Did you have to make any changes to your original design? What changes were made? Why did you make them? Give specific examples to support your answer. Present the product as a whole displayed on poster board. Page 6