The vocabulary/event cards on the following pages can be used for a number of activities. The remaining information will describe some of these activities. Who or What Am I? Task Rotation: Students are put in groups of 2-3. Each student is required to write his/her own answers on their own paper to turn in. The teacher provides each group with a Who or What Am I? card. In a designated amount of time (a minute or less is typical), students should write down the answer to the Who or What Am I? card on their own paper. The group does not have to agree. Groups can be given a word bank or come up with answers on their own. After a minute or less, the teacher or a buzzer indicates for the students to rotate the cards. Prior to the start of the activity, the teacher should go over the procedures with students about the direction of the rotation and the student responsible for the task rotation in each group. At the end of the activity, go over the answers with the students. Password or Pyramid: Pair students. Provide each pair a set of vocabulary/event cards. Player #1 looks at the first word and begins saying words associated with this vocabulary word. The goal is for the other player(s) to guess the word. For example, the vocabulary word is transpiration. Player #1 may say, plants, breathing, carbon dioxide, oxygen until someone yells out transpiration. A new person takes over the role of Player #1. Play continues until all cards have been used. Vocabulary/Event cards can be used with just the title on one side or use vocabulary/event cards with clues on the opposite side. It s In the Bag: The teacher divides the classroom into groups of three or four. Each group gets a bag (that is not transparent) with a set of vocabulary cards. Students take turns pulling two cards at a time out of the bag. The student must either use both words in the same sentence or tell how the two words are connected. The remaining members of the group decide whether the sentence or connection identified is correct/appropriate. If the group agrees the answer is correct, the student keeps his/her two cards and another student takes a turn. If the group agrees the answer is incorrect, the student puts both cards back in the bag and another student takes a turn. The winner of the game is the student that has the most cards when all cards have been removed from the bag. Go Fish: Students are put in groups of 3 or 4 to play the game. Deal four cards to each player, then place the remaining cards face-down in the center of the playing area. Students must take turns asking other group members for cards that will complete a set (word, definition). Once a set is complete, the student puts that set to the side. The student that uses all of his/her cards first wins. The teacher should decide ahead of time how he/she wants the students to request cards (either by asking for specific cards or by using higher level thinking by having to ask for cards in more descriptive ways). Terminoes: Each card will be placed in a shuffled deck. Students are put in groups of 2-3. One card is placed face-up on the table. The remaining cards are distributed equally among the group members. Each player takes turns laying down one of his/her cards so that it touches one side of any other card on the table (without overlapping). In order to do this though, the student has to explain how the two words are connected. Player can not connect two cards that contain the same vocabulary term. The group must decide if the player has made a correct connection. If there is disagreement, the teacher should be called as the referee. When a group member has used all of his/her cards, they have won the game. 1
Five-Word Story: Students select five words at random and use the five words in a short story Kaboom: Place the cards in a container or a bag that students cannot see through. In small groups of 2 to 3, each student will take a turn pulling out a card. If the student can answer the question correctly, he/she keeps the card. Students continue to take turns collecting cards for right answers. If a student pulls a Kaboom card, the student must put all of their cards back into the bag. The game ends when all cards have been removed from the bag. The winner of the game is the student with the most cards. Board Games: Use generic board games with the cards to review content with students. Generic board games can be printed then laminated for use in multiple units. Generic board games can be found online through searches and also samples are linked online at: http://troup612resources.troup.k12.ga.us/instructional%20strategies%20&%20resources/strategies. htm#top 2
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Copy directly on the back of Page 3. Remember numbers and answers are reversed when copied. Support and protection for the body, makes blood cells, stores minerals Releases hormones to regulate body functions Removes waste from the body Takes in oxygen and removes carbon dioxide from the body Transports blood and nutrients around the body Allows adults to produce offspring Breaks down food to release nutrients for the body Recognizes, attacks, and destroys foreign cells prevents sickness 4
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Copy directly on the back of Page 5. Remember numbers and answers are reversed when copied. Guards against infection, helps maintain the body s internal balance, and senses the environment Works with the skeletal system to produce movement Heart, blood vessels, arteries Produces, stores, and eliminates waste excreted by the kidneys Skin, Lungs, kidneys Transports pathogenfighting white blood cells throughout the body Glands and hormones Sends, receives, and interprets information from the body 6
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Copy directly on the back of page 7. Remember numbers and answers are reversed when copied. White blood cells, t-cells, B-cells Skin, hair, nails Smooth, Striated, Cardiac Brain, spinal cord, Nerves Ovaries, testes Nose, lungs, diaphragm alveoli Bladder, ureter, urethra, Kidneys Marrow, compact, spongy 8
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Copy directly on the back of Page 9. Remember numbers and answers are reversed when copied. KABOOM Esophagus, stomach intestines KABOOM Lymph, lymph nodes, lymph vessels KABOOM KABOOM KABOOM 10
KEY Remember cards and numbers are reversed when sent through the copy machine. The answer key reflects this reversal. 1. Endocrine System 2. Respiratory System 3. Reproductive System 4. Immune System 5. Skeletal System 6. Excretory System 7. Circulatory System 8. Digestive System 9. Muscular System 10. Urinary System 11. Lymphatic System 12. Nervous System 13. Integumentary System 14. Circulatory System 15. Excretory System 16. Endocrine System 17. Integumentary System 18. Nervous System 19. Respiratory System 20. Skeletal System 21. Immune System 22. Muscular System 23. Reproductive System 24. Urinary System 25. Digestive System 26. Lymphatic System 11