Oubliette A Fantasy Adventure Additional Player s Guide v2.0a By Snafaru

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Oubliette Additional Player s Guide by Snafaru v2.0a e-mail: snafaru@zimlab.com Web Site: http://www.zimlab.com/oubliette Oubliette - - - - - A Fantasy Adventure - - - - - Additional Player s Guide v2.0a - - - - - By Snafaru Table of contents Introduction Page 1 Credits and References Page 1 Features Page 1 Installation Page 2 Bug Report Page 2 Adventuring Tips Page 2 Items special power when invoked Page 3 Keyboard Shortcuts Page 4 Magical Spells - Quick Reference Chart (Mage, Ranger, Sage) Page 5 Clerical Spells - Quick Reference Chart (Paladin, Priest, Ranger, Sage, Samurai) Page 6 Player Races Characteristics (Ref: HES) Page 7 Class Minimum Statistics Required Page 7 Maximum Starting Stats (Ref: Liska) Page 7 Permanent stat-increasing items (Ref: Liska) Page 7 Class Numbers Page 8 Class Information Summary (Ref: HES) Page 8 Guilds (Ref: Liska) Page 9 References Page 9 Introduction Based on the PC version of Oubliette v2.5 with Patch 1. Credits and References Snafaru, GabySoft, Graham, HES, Liska, Ozone. Features Up to 6 characters at a time in your party out of 16 possible on each disk. A 3D wireframe or bird s eye view of the dungeon with stairs, pits, teleports. 150 monsters, 127 items, 27 magic spells, 18 clerical spells (spells are in a specially created language by David Emigh called Varget), characters can be of any 8 races and 10 classes. Page 1

Installation This game runs in DOS mode, either from a diskette or the C: drive. You can download Oubliette 2.5 with Patch1 game files from this site: http://www.zimlab.com/oubliette/dos/ To run it you have 2 choices: Choice #1: Run the game with an emulator DOSBox is a x86 DOS emulator. You can download it from http://www.dosbox.com/. On Windows 7 64-bit it is necessary to use it to play the game. For example, it lets you mount the folder where Oubliette is installed such as C:\oubliette as drive A: (or B:, your choice) and then run it from drive A: by executing either the oub.exe or the goub.exe files. Oub.exe is the bird s view of the dungeon, Goub.exe is the 3D wireframe view of the dungeon. This is the easiest choice and it lets you control the speed of the game. Choice #2: Run the game natively Unless you have an extremely old computer, your computer is too fast and you won t see any messages on the screen (they blink in and out too fast). But as an example to get the correct speed I use a Pentium III Celeron at 617Mhz with the Level 1 Cache disabled in the CMOS (Setup) of the computer as well as running Oubliette with Moslo with the speed switch set at /45, i-e, the DOS command to start Oubliette is moslo.com /45 oub.exe. Oub.exe is the bird s view of the dungeon, Goub.exe is the 3D wireframe view of the dungeon. Your config.sys and autoexec.bat startup files can be empty. This choice is hard to do on modern computers, you should really try choice #1 first. Bug Report If using the 3-D wireframe interface (GOUB.EXE) and you use the arrow keys to move instead of the A-W-D keys, then you won t see screen messages such as the stairs to go up, and you won't encounter any more monsters, if this happens Q)uit the game and restart it. Even if his condition is *PARALYSED*, a thief can disarm a chest (is the same true for a ninja or samurai?). After casting Narpic to get the monsters off your back, you will still get a chance to disarm a treasure chest if they deem so to leave one behind. The option K (Dungeon Options, non-combat), does not seem to work. The Altatok and Bonashef spells don t have any noticeable effects, although there are bytes in the character's data files that show that they are on, we can only assume that they work but as far as we can tell the benefit they provide seem to be only be marginal or inconsequential. If you run the game from the C: drive, then you get a Not ready reading drive A error message with the options Abort, Retry, Fail?, simply type f to select Fail and the game will start, or insert a blank floppy disk in drive A: The spell Torgafier doesn't work, now this is very... unfortunate, but look at the bright side, it makes the game even more challenging. Adventuring tips Although only the first 2 characters get to fight hand-to-hand, it is good to have a 3 rd character that can fight so that one of the 2 first characters that gets into trouble can evade to the back of the party, this is especially true with your first ever party. The spell Kotier removes the poisoned and other conditions off of a character. The spell Geitorga is an excellent way to prevent your low hit points Mage from dying while falling into a pit. The bird s eye view of oub.exe makes it easier to map levels albeit it is not as nice as the 3-D frame wire view of goub.exe. Page 2

Some items special power when invoked Staff of Cloudkill Staff of Glory Casts Itogeit. Was supposed to have a teleport capability (Ref: Liska) but instead when you use its special power you get the following message: <character_name> s Earth Elemental casting and nothing happens. Page 3

Keyboard Shortcuts Anytime Option CTRL-L display at work screen, press CTRL-L to go back to the game, any other key exits the game. Castle Options D Enter the Dungeon E Exit the Game G Enter a Guild H House of Healing M Get information on a particular player N Create New Players O Order the Party P Party information replot R Rest up at an Inn S Grundig s General Store T LIGNE Tavern X Transfer Gold or Equipment Rest at the Inn (castle) 1 Roadway Inn, cost: 6 per month, cures 2 hit points per month 2 Pleasure Palace, cost: 250 per month, cures 9 hit points per month 3 Comfy Cove, cost: 50 per month, cures 4 hit points per month 4 The Streets, cost: 0 per month, cures 1 hit points per month Note: any of the above also restores all spell points. Note: any of the above also removes all protective spells, buffs, and summoned entities. Dungeon Options (passive, non-combat) A, D, W, X Party movement B Bury K Kill companions (that is your summoned/controlled companions) M Get information on a particular player O Order the party P Party information replot Q Quit S Cast spell T Paladin touch (Heal) U Use item Dungeon Options (combat) C Dispel (Priests and Paladins, dispels undead, may be used only once per encounter) D Double Blow (Hirebrands and Paladins, see instruction manual for further details) E Evade (player using this option moves to the back of the party) F Fight K Swing to Kill (Samurais, Ninjas and Thieves higher than 15th level, see instruction manual for further details) M Get information on a particular player P Party information replot Q Seduce (Female thieves only) S Spell U Use item Page 4

Magical Spells - Quick Reference Chart (Mage, Ranger, Sage) Spell Lvl Use When Affects Description Geibor 1 Combat 1 Opponent Air rod. Damaging magic missile Morfiegor 1 Combat 1 Humanoid Direct fire thought. Humanoid joins and assists party during dungeon trip Nargor 1 Combat 1 Group Not thought. Low level monsters may fall asleep (undead are immune) Tokshef 1 Any Time Caster Earth Shield. AC = AC -5 (less armor you wear except for 1 AC in some cases) Altatok 2 Any Time 1 Person Strength earth. Increase strength Geigor 2 Combat All opponents Air thought. Confuse, opponents < level 10 run (undead are immune) Geitorga 2 Any Time Caster Air ground. Float (to avoid pit damage) Narpic 2 Combat Party Not light. Darkness, escape monsters < level 9 (but with exceptions). No treasure. Fieminat 3 Combat All opponents Fire wound. Fireball damage (with backfire) Fietokshef 3 Any Time Caster Fire earth shield. Fire (50%), light, and breath shield (disappears after absorbed damage) Iptofeh 3 Travel Party Self point. Determine dungeon position Iptonarvay 3 Any Time Caster Self not see. Invisible to low monsters until attack. Undead and mythical are immune Mortokgor 3 Combat 1 Non-humanoid Direct earth thought. Non-humanoid assists party during dungeon trip Pictageit 3 Combat All opponents Light air storm. 50% chance of lightning damage (with backfire) Karpafier 4 Any Time Party Summon fire. Summon 1-4 low-level monsters to help Karpageir 4 Any Time Party Summon air. Summon 1-4 higher level monsters to help Minagor 4 Combat All opponents Wound thought. Fear, low to mid-level opponents run (undead are immune) Narfiet 4 Combat All opponents Not fire. Ice storm damage (with backfire) Narvaybona 4 Any Time Party Party not see. Invisibility against low/mid-level monsters (except undead/mythical) until attack Fieshef 5 Combat All opponents Fire shield. Low/medium monsters die of fright except demons, dragons, enchanted, mythical Itogeit 5 Combat All opponents Ill air. Cloud of foul gases that kills all monsters and players lower than level 8 Karpasom 5 Any Time Party Summon water. Summon even higher level monsters to help Skorpic 5 Combat All opponents End light. Blinding flash of consuming light. 50% chance to hit each monster Alito 6 Combat All opponents Death. Kills most monsters. Fieminamor 6 Combat All opponents Fire wound directed. Fire damage (no backfire) Karpatok 6 Any Time Party Summon earth. Summons the highest level of monsters to help Torgafier 6 Any Time Party Ground fire. Teleport. Limited range depending on the party size (A bug in the DOS version prevents this spell from functioning) Other Spells (undocumented) Farital 6 Any Time 1 Person Stone life. Stone to Flesh // Cures a character that's been turned into stone. Nothing happens when you cast it since it was meant for the PLATO version of Oubliette. Page 5

Clerical Spells - Quick Reference Chart (Paladin, Priest, Ranger, Sage, Samurai) Spell Lvl Use When Affects Description Kominah 1 Any Time 1 Person Close wound. Cure hit points Konarbona 1 Combat 1 Group Dispel party. Dispel undead and demons Minat 1 Combat 1 Opponent Wound. Inflict damage Bonashef 2 Combat Party Party shield. Shield party from physical attacks Dumafiegor 2 Combat 1-4 Humanoids Control fire thought. Control 1-4 humanoids to assist party Fehtier 2 After Combat 1 Chest Point trap. Disarm Trap Kominasom 3 Not combat 1 Person Close wound water. Cure more hit points Minatok 3 Combat 1 Opponent Wound earth. Inflict more damage Dumatokgor 4 Combat 1-4 Opponents Control earth thought. Control 1-4 humanoids or monsters to assist party Kominatok 4 Not Combat 1 Person Close wound earth. Cure all hit points Kotier 4 Not Combat 1 Person Close distress. Cure poison or paralysis Minabor 4 Combat 1 Group Wound rods. Shoot magical quarrels at opponents Etishef 5 Combat All Opponents Blade shield. Damaging blades (generally hits 4, 5 or 6 opponents in each group) Fehalito 5 Combat 1 Opponent Point death. Death, spell may fail Koalito 5 Any Time 1 Person Close death. Restore life but with only 1 hit point left (lowers constitution stat by 1 permanently) Kominalito 6 Any Time 1 Person Close wound death. Resurrection (all conditions and hit points cured, no loss of constitution) Mohipto 6 Any Time Caster Home self. Teleports the caster safe to the castle Sheinoget 6 Combat All Opponents Holy word. Damn opponents to hell Other Spells (undocumented) Koalget 5 Not Combat 1 Person Close life word. Remove Curse // Single attempt to remove a cursed item. Nothing happens when you cast it since it was meant for the PLATO version of Oubliette Page 6

Player Races Characteristics (Ref: HES) (with corrections and additions) Race Str Int Wis Cha Con Dex Hits Age Exp Dwarf (5) ++ (2) - (4) + (2) - (4) + (2) - (10) ++ (120 years) ++ (20) +++ Elf (3) * (4) + (3) * (4) + (2) - (4) + (6) * (Immortal ) &+ (25) ++++ Gnoll (5) ++ (1) -- (3) * (3) * (4) + (4) + (9) ++ (50 years) - (15) ++ Hobbit (2) - (2) - (3) * (4) + (4) + (4) + (4) -- (100 years) + (8) - Human (3) * (3) * (3) * (3) * (3) * (3) * (6) * (60 years) * (15) * Kobold (2) - (1) -- (1) -- (2) - (3) * (3) * (4) -- (70 years) * (6) --- Ogre (6) +++ (1) -- (1) -- (1) -- (5) ++ (2) - (12) +++ (60 years) * (16) ++ Orc (4) + (2) - (2) - (2) - (3) * (3) * (8) + (40 years) --- (8) -- Above is a list of the races within the game, and their typical characteristics. + means higher than average, * indicates average, and - denotes below average. The &+ for the age of elves indicates that elves are not affected by aging, and can, provided they stay out of trouble in the dungeon, be immortal. The +, or bigger numbers, for experience indicates the race requires more experience to make a level. Class Minimum Statistics Required Race Str Int Wis Cha Con Dex Hirebrand 12 0 0 0 0 6 Mage 0 12 0 0 0 0 Ninja 12 9 12 0 6 15 Paladin 12 12 12 17 7 9 Peasant 0 0 0 0 0 0 Priest 0 0 12 7 0 0 Ranger 12 14 14 14 15 12 Sage 0 14 14 7 0 0 Samurai 15 9 15 0 9 15 Thief 5 0 4 0 0 12 Maximum Starting Stats (Ref: Liska) A new character s maximum starting stats is determined entirely by his race. Each race has a rating from -- to ++ for each stat, and this rating governs the possible range of starting values a stat may assume. The to ++ designation has no impact on stats once the character is generated, so a good guild and leveling can create a very intelligent Orc Mage. The maximum possible stat for each rating is as follows: -- 14-20 * 26 + 32 ++ 36 Permanent stat-increasing items (Ref: Liska) Item Stat % Destruction Ring of Strength STR 90 Tome of the Magi INT 25 Holy Ring WIS 90 Tome of Light WIS 90 Book of Leadership CHA 90 Book of Health CON 90 *Note by Snafaru: the stat increases between 1 to 3 points. Page 7

Class Numbers (In regards to equipment, Class is the number of the class to which the equipment is restricted) Class Number Class Description 0 No restrictions 1 Hirebrand 2 Mage 3 Ninja 4 Paladin 5 Peasant 6 Priest 7 Ranger 8 Sage 9 Samurai 10 Thief Class Information Summary (Ref: HES) (with additions) Class Hits Exp. Magic Cleric Weapon Armor Hirebrand ( 3) +++ ( 9) - 0 0 3 4 Mage (-2) -- (18) ++ 1 0 1 1 Ninja ( 1) + (16) * 0 0 3 2 Paladin ( 4) ++++ (24) +++ 0 8 3 4 Peasant ( 0) * ( 6) --- 0 0 2 2 Priest ( 0) * (14) ++ 0 1 2 3 Ranger ( 6) ++++++ (32) ++++ 7 6 3 2 Sage (-2) -- (48) ++++ 1 3 2 1 Samurai ( 4) ++++ (18) ++ 0 6 3 1 Thief ( 0) * ( 7) -- 0 0 3 2 Hits: Extra personal hit points awarded to the player, each time the player advances, allowing the player to withstand more personal damage. Exp.: Experience needed to make a level. A +, or bigger numbers, indicates more experience is required to make a level. Magic & Cleric Levels: Level at which player of that class can throw spells of that type, 0 indicates NONE. Weapon Levels: 1 Restricted to daggers 2 No edged weapons 3 Use any normal weapon Armor Levels: 1 Cloaks only 2 Leather Armor 3 Chain Mail & Shield 4 Plate Mail & Shield Page 8

Guilds (Ref: Liska) The Guild your character attends will have a significant effect on their stats. Guilds can add from 0 to 10 points to class-relevant statistics, which equates to 30% or more for most characters. For example, an Elvin Sage could enter a guild with INT 30, and leave with INT 40. Not all of the 29 Guilds are created equal, though, so it is important to know which guild offers the best training for your character. The table below lists all guilds in the game, and the maximum possible increase for each stat: STR INT PIE LDR CON DEX 1. Kirgar Brigands Hirebrand 2. Praetorian Guard Hirebrand 3. Tokal Legions Hirebrand 4. Orc Bandits Hirebrand 5. Ogre Raiders Hirebrand 6. Magician s Alliance Mage 7. Eldar Academy Mage 8. The Tower Mage 0 5 0 0 0 0 9. Illuvitars Mage 10. Order of the Robe Priest 11. Dwarf Abbey Priest 12. Church of Life Priest 13. The Faithful Priest 14. Alvic s Retreat Sage 0 10 10 5 0 0 15. Ancient Ruins Sage 16. Order of Faelich Sage 17. Hobbit Brotherhood Thief 18. Gang of Kobold Thief 19. Rogue s Gallery Thief 20. Thieves Guild Thief 21. The Service Ranger 22. Forest Order Ranger 5 5 5 5 6 5 23. Knights of the Cross Paladin 24. Order of the Light Paladin 25. Holy Crusaders Paladin 26. Shaolin Temple Samurai 10 5 10 0 5 10 27. The Disciples Samurai 28. Mr. Ninja Ninja 29. Order of the Knife Ninja References 1. Snafaru 2. HES - Oubliette Instruction Manual by Human Engineered Software 3. Liska - Oubliette Strategy Guide v.0.1 - written by Peter Liska <peter@liska.ca> 4. Graham 5. Ozone 6. Gabysoft Page 9