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LESSON 9 EQ s & Frequency Processing Assignment: Read in your MRT textbook pages 403-441 This reading will cover the next few lessons Complete the Quiz at the end of this chapter

Equalization We will now begin a new area of learning. This will prove to be a very interesting time for you as an audio engineer; you will be learning how to modify portions of the audio signal. The signal processing types may be divided into three categories: frequency based, dynamics based, and time based. You will have plenty of time to learn and experience how to operate each. Also, you will have some practice sessions to take home and use for practice with your Pro Tools system. Remember, the more you work with this type of processing, the better you will be with it. What is an Equalizer? Equalizers boost or cut specific frequencies in a signal. The most common equalizers are tone controls. They tailor your sound to suit your music. Bass and treble knobs control a low-pass shelving filter and a high-pass shelving filter. Low-pass and high-pass filters remove a portion of peaking or band-pass filter. Graphic equalizers provide more flexibility and control than tone controls, and they're easy to use. A graphic equalizer is a set of filters that allow you to control the amount of boost or cut in each frequency band. Controlled with sliders, the frequency response of the equalizer resembles the positions of the sliders; that's why it's called a 'graphic' equalizer. A graphic equalizer uses a set of band-pass filters that are designed to completely isolate certain frequency bands. Each filter in the graphic equalizer has the same input. Their job is to allow only a small band of frequencies through. Graphic EQs are great for sound reinforcement and 'tuning' rooms. With a graphic equalizer that covers most of the audio spectrum, you can adjust your EQ so that you have a consistent sound at every venue. For instruments, stomp-box equalizers are great for delivering both a volume boost and changing tone for solo excursions.

Parametric equalizers give you the most flexibility, but are a bit more difficult to use. Unlike graphic EQ, which only lets you set the amount of boost and cut, parametric EQ allows you to also set the center frequency and the bandwidth. With practice, you can apply some boost to make a guitar cut through the mix or to get a big, full sound. Parametric EQs can eliminate feedback by using a lot of cut (also called a notch filter) positioned right at the frequency that is feeding back. You might be able to control the feedback with a graphic EQ, but if its bands are wide, you'll be cutting more of the sounds than you wish. Parametric lets you fine-tune the cut, so you don't lose the good stuff. Many amplifiers have a 'presence' knob that boosts the mid to high frequencies. This control is supposed to make your instrument sound like it is actually in the room on recordings. It also helps an instrument slice through an unclear mix. Equalizers Equalizers allow you to change the tonal balance of whatever you are controlling. You can increase (boost) or decrease (cut) on a band-by-band basis, just the desired frequencies. Equalizers come in all different sizes and shapes, varying greatly in design and complexity. Select from a simple single-channel unit with 10 controls on 1-octave frequency spacing (a mono 10-band octave equalizer), all the way up to a full-featured, two-channel box with 31 controls on 1/3-octave frequency spacing (a stereo 1/3-oct equalizer). There are graphic models with slide controls (sliders) that roughly "graph" the equalizer's frequency response by the shape they form, and there are parametric models where you choose the frequency, amplitude, and bandwidth desired (the filter parameters) for each band provided. Far and away, the simplest and most popular are the 1/3 and 2/3 octave graphics. They offer the best combination of control, complexity and cost. In selecting graphic equalizers, the primary features to consider are the number of input/output channels, the number of boost/cut bands, the center-frequency spacing of each, and the accuracy of the output vs. the front panel settings. Up until the recent development of true response graphics, the front panel settings only approximated the equalizer's actual response. Prior to true response graphics, adjacent band interaction

caused the actual output response to deviate from the front panel settings. Described as either constant-q or variable-q (see diagrams), the individual filter bandwidth behavior determined the interaction. In the early '80s, Rane developed the first constant-q designs to preserve the same shape (bandwidth) over the entire boost/cut range. In contrast, variable-q designs have varying bandwidths (the shape changes) as a function of boost/cut amount. Rane's constant-q design offered a big improvement in output response vs. front panel settings and became the most popular design until Rane and others developed the first true response graphic equalizers. Now true response graphics offer the best response. Using Equalizers Equalizers can do wonders for a sound system. Let's start with loudspeaker performance. An unfortunate truth regarding budget loudspeakers is they don't sound very good. Usually this is due to an uneven frequency response, or more correctly, a non-flat power response. An ideal cabinet has a flat power response. This means that if you pick 1 khz as a reference signal, use it to drive the speaker with exactly one watt, measure the loudness, and sweep the generator over the speaker's entire frequency range, if you have a flat power response, all frequencies will measure equally loud. Sadly, with all but the most expensive speaker systems, they will not. Equalizers can decrease these frequency deficiencies. By adding a little here and taking away a little there, pretty soon you create an acceptable power response - and a far better sounding system. The best way to deal with budget speakers, although it costs more, is to commit one equalizer channel for each cabinet. This becomes a marriage. The equalizer is set, a security cover is bolted on, and they are inseparable. Use additional equalizers to assist with the room problems. And now, for the hard part, but the most important part: If you do your measurements outside (no reflections off walls or ceiling) and up in the air (no reflections off the ground) you can get a very accurate picture of just the loudspeaker's response, free from room effects. This gives you the room-independent response. This is really important because no matter where this box is used, it has these problems. Of course, you must make sure the cost of the budget speaker plus the equalizer adds up to substantially less than buying a really flat speaker system to begin with.

The next thing you can do with equalizers is to improve the way each venue sounds. Every room sounds different. Even if you use exactly the same equipment to play exactly the same music in exactly the same way, different rooms sound different. Each enclosed space treats your sound differently. Reflected sound causes the problems. What the audience hears is made up of the direct sound.(what comes straight out of the loudspeaker directly to the listener) and reflected sound (it bounces off everything before getting to the listener). And if the room is big enough, then reverberation comes into play, which is all the reflected sound that has traveled so far, and for such a (relatively) long time, that it arrives and re-arrives at the listener, delayed enough to sound like a second and third source, or even an echo if the room is really big. It's basically a geometry problem. Each room differs in its dimensions, not only in its basic length- by-width size, but in its ceiling height, the distance from you and your equipment to the audience, what's hung (or not hung), on the walls, how many windows and doors there are, and where. Every detail about the space affects your sound. Most of the factors affecting your sound you cannot change. You certainly can't change the dimensions or alter the window and door locations. Before you equalize, you want to optimize how and where you place your speakers. This is probably the number one item to attend to. Keep your loudspeakers out of corners whenever possible. Remove all restrictions between your speakers and your audience, including banners, stage equipment, and performers. What you want is for most of the sound your audience hears to come directly from the speakers. You want to minimize all reflected sound. If you have done a good job in selecting and equalizing your loudspeakers, then you already know your direct sound is good. So what's left is to minimize the reflected sound. Next, use equalization to help with some of the room's more troublesome features. If the room tends to favor and emphasize treble sounds, you can beef up the low end to help offset it, or roll-off some of the highs. Or if the room tends to be boomy, you can tone-down the low end to reduce the resonance. Another way EQ is quite effective is in controlling troublesome feedback tones. Feedback is that terrible squeal or scream sound systems

get when the audio from the loudspeaker gets picked up by one of the stage microphones, re-amplified, and pumped out the speaker, only to be picked up again by the microphone, and re-amplified, and so on. Most often, this happens when the system is playing loudly. The problem is one of an out-of-control, closed-loop, positive-feedback system building up until something breaks, or the audience leaves. Use your equalizer to cut those frequencies that want to howl; you not only stop the squeal, but you allow the system to play more loudly. The technical phrase for this is maximizing system gain before feedback. It's important to understand at the beginning that you cannot fix room related sound problems with equalization, but you can move the trouble spots around. You can rearrange things sonically, which helps tame excesses.you win by making it sound better. Equalization helps. Equalizers are useful in augmenting your instrument or voice. With practice you will learn to use your equalizer to enhance your sound for your best personal expression: deepen the lows, fill the middle, or exaggerate the highs... whatever you want. Just as an equalizer can improve the sound of a poor loudspeaker, it can improve the sound of a marginal microphone or enhance any musical instrument. Equalizers give you that something extra, that edge. For this reason, we all know where "radio voices" really come from. Analog Equalization Analog equalization may be accomplished through the use of passive or active fitter circuits. Active ones require power for their components. There are five types of equalizers (filters) commonly used in the analog studio: a.) Shelving: This filter changes the signal's response by a constant amount of boost or cut and stops boosting or cutting at the frequency at which the filter is set, levels off, and continues on to the end of the audio spectrum. A common example of shelving filters is the bass and treble on a simple stereo system. The equalizer is identified at the point at which the slope flattens out and becomes a shelf. b.) Pass filter: This filter cuts only (reduces volume) and has a varying slope, usually of 18 to 24 db per octave. A variation of this filter is known as

a band pass filter, in which a high and a low pass fitter are combined. A pass filter differs from a shelving filter because the reduction continues at a steep slope and does not level off. This frequency, which is generally 3 db below the cut, is called the turnover frequency. These are also known as High or Low Cut EQs. c.) Parametric (Peaking): The parametric filter is more descriptively named in our text as the selectable frequency equalizer. As the name implies, the engineer can move different control knobs selecting the center of a fixed width of frequencies and boost or cut them. This type is frequently referred to as a semi-parametric equalizer. The "semi" is so named because it has a fixed bandwidth or "Q." A fully adjustable bandwidth parametric equalization is called a parametric equalizer. d.) The notch filter is a specialized version of the parametric equalizer having a very small bandwidth fixed to one cut only. It is used to remove unwanted frequencies that are narrow in bandwidth. e.) Graphic: Graphic equalizers are so named because the physical point of the control gives a visual display of the frequency boost or cut across the audio frequency spectrum. Each slider adjusts the frequency boost or cut at the manufacturer's fixed setting of bandwidth and is fairly narrow. These equalizers are more frequently found in live sound applications. f.) Composite: The console uses this equalizer group by including them in its I/0 peaking, shelving, and pass filters.

Lesson 9 EQ and Frequency Processing Quiz 1. There are two general types of analog equalizers, passive and active. 2.The most common type of equalizer is the peaking curve. 3.The width of the tone boosted or cut in a parametric EQ, the starting point, is commonly referred to as its Q or Quality factor 4. An EQ filter that carries a signal to a rise or dip and then levels off is called a shelving filter. 5. A pass filter sharply reduces signals at extreme frequencies. 6. When a parametric equalizer is adjusted so that only a narrow bandwidth is chosen and the cut is set to full, it is called a notch filter.