BEGINNERS LESSONS. Welcome. Teacher: Douglas Russell Telephone: or

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BEGINNERS LESSONS Welcome Teacher: Douglas Russell Telephone: 480 2294 or 021 235 2220 Email: DouglasKeithRussell@gmail.com Prepared by Douglas Russell for Auckland Bridge Club 1

Lesson Six Scoring at Contract Bridge 2

Scoring at bridge Value per trick (above 6): or = 20 points per trick or = 30 points per trick NT = 40 points for the first trick then 30 points per subsequent trick 3

PLUS a Bonus as follows: Part score = 50 points Non vulnerable GAME = 300 points Vulnerable GAME = 500 points Non vulnerable SMALL SLAM = 500 points Vulnerable SMALL SLAM = 750 points Non vulnerable GRAND SLAM = 1,000 points Vulnerable GRAND SLAM = 1,500 points Small slam = bidding and making 6 Grand slam = bidding and making 7 4

Scoring at bridge The terms vulnerable and non-vulnerable come from the early days of bridge, and reflect scores that were obtained in earlier hands. In modern bridge, the vulnerability is predetermined, and is indicated on the board by red (or underlined )for vulnerable and green or black (or not underlined) for non-vulnerable. The vulnerability affects the scores obtainable. 5

QUIZ Contract = 2 you make 9 tricks Don t count the 1 st 6 tricks 9 6 = 3 Hearts = 30 points per trick 3 x 30 = 90 Add 50 points for part score 90 + 50 = 140 DO NOT COUNT THE FIRST 6 TRICKS 6

QUIZ Contract = 3 you make 10 tricks Don t count the 1 st 6 tricks 10 6 = 4 Hearts = 30 points per trick 4 x 30 = 120 Add 50 points for part score 120 + 50 = 170 DO NOT COUNT THE FIRST 6 TRICKS 7

QUIZ Contract = 4 (vul) making 10 tricks Don t count the 1 st 6 tricks 10 6 = 4 Hearts = 30 points per trick 4 x 30 = 120 + 500 points for GAME (vul) score 120+500=620 DO NOT COUNT THE FIRST 6 TRICKS 8

QUIZ Contract = 4 (Not Vul) making 10 tricks Don t count the 1 st 6 tricks 10 6 = 4 Hearts = 30 points per trick 4 x 30 = 120 + 300 points for GAME (NV) score 120+300=420 DO NOT COUNT THE FIRST 6 TRICKS 9

WHAT HAPPENS IF IT GOES WRONG? The opposition get points per trick that you are short: Vulnerable = 100 points per trick Not Vulnerable = 50 points per trick These penalties are substantially increased if the contract is doubled (or redoubled) 10

INTRODUCING DOUBLE AND REDOUBLE In the early days of bridge, the bid Double was used by the opposition to mean I think that you will not make this contract. This bid increases the penalty available, but also increases the score if the contract does make. A double of an opponent s bid can be made by either partner. 11

INTRODUCING DOUBLE AND REDOUBLE Similarly, a bid of Redouble was used to mean I think I can make my contract it can only be made after an opponent doubles. This bid also increases the penalty available, or increases the score if the contract does make. While these bids are still used with the above meanings, they are also used to convey other messages in modern bridge more on this in later lessons. 12

TWO EXAMPLES OF VERY LARGE SCORES The largest positive score that Declarer can make is for the contract of 1 No Trump, Vulnerable, doubled and redoubled, making 6 overtricks this yields a score of +3,160. Even this is overshadowed by the largest penalty if you bid 7NT vulnerable, and are doubled and redoubled and fail to make any tricks, you concede a score of -7,600!! 13

Lesson Six Responder s First Response 14

The purpose of the bidding The purpose of the bidding is to determine what contract to play in order to obtain the best possible score Each bid is an exchange of information about the partners hands Partners must judge 1. Whether to play in a suit or no trumps play in a suit if you have a more than 8 card fit 2. How high to bid part score, game (or even slam)? Bid game if the partnership has 25 or more points (slam generally requires 33 or more) 15

Opening bids - reminder Open the bidding with 12+ points Bid 1 NT if 12-14 balanced Bid longest suit first Bid LOWER RANKING of 4 card suits Bid HIGHER RANKING of 5 card suits 16

Basic Rules for Responder s bids 1. Pass with fewer than 6 points 2. Support partner s suit (covered earlier) 3. Bid a new suit 4. Bid 1 No Trump the bid of last resort 17

New Suit Bids by Responder 1-level bid = 6+ HCP 2-level bid = 10+ HCP (Don t go to the 2-level if you can bid at the 1-level) 18

Which Suit do you bid? 1. Longest suit 2. Lowest available 4-card suit 3. Higher ranking 5-card suit 19

Partner Opens 1 what do you bid? No fit in hearts, with 6+ points Bid 1 bid own suit at 1-level 20

Partner Opens 1 what do you bid? No fit in hearts, with 10+ points Bid 2 bid own suit at 2-level 21

Partner Opens 1 what do you bid? No fit in hearts, with 6+ points But not enough points to bid 5-card suit Bid 1 bid own suit at 1-level 22

Partner Opens 1 what do you bid? No fit in hearts Cannot bid own suit at 1-level Not enough points to bid at the 2-level MUST bid 1NT the bid of last resort 23

Lesson Six Opener s First Rebid 24

Basic Rules for Opener s Rebid Agree partner s suit if you have a fit Bid No Trumps Bid another suit (if you can) Bid your suit again (with extra length) AND AT THE SAME TIME Describe the quality of your hand MINIMUM, NEARLY GAME or GAME 25

What type of hand have you got? 18 19 GAME 16-17 Nearly Game 12-15 Minimum 26

Support Responder s Suit MINIMUM (12-15) raise a level INVITATIONAL (16-17) jump a level GAME (18-19) bid game 27

Opener s Rebid SUPPORT PARTNER You open 1 Partner bids 1 28

Opener s Rebid SUPPORT PARTNER You open 1 Partner bids 1 29

Opener s Rebid SUPPORT PARTNER You open 1 Partner bids 1 30

Bid No Trumps LOWEST LEVEL NT = 15 17 HCP JUMP IN NT = 18 19 HCP (forcing to game) 31

Opener s Rebid BID NO TRUMPS You open 1 Partner bids 1 32

Opener s Rebid BID NO TRUMPS You open 1 Partner bids 2 33

Opener s Rebid BID NOTRUMPS You open 1 Partner bids 1 34

Opener s Rebid BID NOTRUMPS You open 1 Partner bids 2 35

Rebid Your Own Suit 2-level = 12-15 HCP Jump = 16-17HCP (6+) GAME = 18-19 HCP (6+) 36

Opener s Rebid REBID OWN SUIT You open 1 Partner bids 1 37

Opener s Rebid REBID OWN SUIT You open 1 Partner bids 1 38

Opener s Rebid REBID OWN SUIT You open 1 Partner bids 2 39

BEGINNERS LESSONS Welcome Teacher: Douglas Russell Telephone: 480 2294 or 021 235 2220 Email: DouglasKeithRussell@gmail.com Prepared by Douglas Russell for Auckland Bridge Club 40