Lesson 1 - Practice Games - Opening 1 of a Suit. Board #1 None vulnerable, Dealer North
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1 Lesson 1 - Practice Games - Opening 1 of a Suit Note: These games are set up specifically to apply the bidding rules from Lesson 1 on the website:. Rather than trying to memorize all the bids, beginners will learn and retain more if they learn how to reason out each bid, one step at a time, taking into account what his/her partner does or does not know and what his/her message means. Together, they are trying to find the best contract. The expected results are given, but these may vary depending on the skill of all the players, both declarer and defenders. These lessons are meant to help beginners learn to bid simply and build confidence. Suggestions are given for the first lead card based on the bidding and the strength of the suits. Once the dummy hand is exposed, Declarer should count losers when in a trump contract and count winners when in a NT contract in order to determine the best strategy for making the contract. Board #1 None vulnerable, Dealer North Bidding: (North and South pass throughout.) N Pass 7 HCP, plus 1 for length, not enough to open E Pass 9 HCP, not enough to open S Pass 8 HCP W 1 16 HCP plus 1 for length, bid 5-card major E 2 3-card support for spades, showing 6-9 points W 3 With a medium-strength opening hand, West will show points in range and invite to game E 4 With 9 pts (top of range for a minimum responding hand), East will go to game Final Contract 4 by West Lead Card: K by North (promising either the Q or the Ace) Expected Results: Losers: 2 diamonds, 1 heart, possibly 1 club. Should try the finesse in clubs, if possible play the A first, get over to dummy hand, then play the Jack towards the K/ 10/ 8 and play a higher club only if necessary. West should be able to take 10 tricks. Lesson 1 Practice Games Page 1 of 16
2 Board #2 N/S vulnerable, Dealer East Bidding: (South and North pass throughout.) E Pass 9 HCP, not enough pts to open S Pass 9 HCP W 1 13 HCP, bid 5-card major N Pass 9 HCP E 1NT Enough points to respond, no fit in spades; only 9 pts (need 10 pts to bid a new suit at the 2 level); with 6-9 pts and nothing else to bid, bid 1NT W Pass No extra pts, so will leave it at 1NT Final Contract: 1NT by East Lead Card: 2 by South (longest, strongest unbid suit, 4 th from the top, against a NT contract, leading away from an unsupported King is acceptable) Expected Results: Count winners: Only 4 immediate winners, should get 2 tricks in clubs once A/ K are out, and possibly an extra trick in spades or diamonds. East should be able to make the contract, and maybe an overtrick, too. Lesson 1 Practice Games Page 2 of 16
3 Board #3 E/W vulnerable, Dealer South Bidding: (East and West pass throughout.) S 1 19 HCP, bid 5-card major suit W Pass 7 HCP N 2 5 HCP plus 1 for length (or 1 dummy pt for doubleton), 3+ spade support for Partner s opening bid E Pass 9 HCP S 4 With 19 HCP and at least 6 pts from partner showing support for spades, bring it to game! The one who knows, goes! Final Contract: 4 by South Lead Card: A by West. With a long diamond suit, West should consider that N/S could be void in diamonds soon, allowing them to trump in, so it s sometimes best to lead the unsupported Ace. By leading the Ace, which often takes the first trick, West also gets a chance to look at the dummy hand (North) before leading the next card. Once West takes the first trick and seeing the dummy hand, not knowing that South is now void in diamonds, West is likely to lead another diamond. Expected Results: Count losers: 1 spade, 1 diamond, 1 club if club finesse does not work, 1 heart if heart finesse does not work always hope that one of the finesses will work it s a 50/50 chance each time. In this game, the heart finesse will work and the club finesse will not. South should be able to take 10 tricks. Lesson 1 Practice Games Page 3 of 16
4 Board #4 All vulnerable, Dealer West Bidding: (North and South pass throughout.) W Pass 5 HCP, not enough pts to open N Pass 9 HCP, not enough pts to open E 1 14 HCP plus 3 for length, 7-card spade suit S Pass 12 HCP, could have opened 1 if East had passed; but too difficult to overcall now without a good 5-card suit No support for spades, can t bid 2 (would show 10+ pts), only option is to bid W 1NT 1NT showing 6-9 pts (add 2 pts for length in diamonds); there is a chance that West will pass and leave East in 1 E How high East jumps depends on East s style of play. In a competitive game 3 or with experienced players, East may open 3 in 3 4 seat after two passes instead of 1, in which case, West would probably pass, and East would be left in 3. Final Contract: 1, 3 or 4 by East (difficult to predict, but definitely spades!) Lead Card: K or Q by South (top of touching honors). It s best not to lead away from a tenace*, K/ J) *tenace (pronounced tennis ) two honor cards with a gap (e.g. A/Q, K/J); it s best to have the lead come around towards a tenace, rather than leading away from a tenace. Expected Results: Losers: with luck, only 3 1 heart, 1 club and 1 diamond. East could take 10 tricks, depending how it s played. The finesse in spades will work if it is tried as soon as East gets the lead on the first trick. East should play over to the A (or if the club is led, take it with the A), then play the 4 towards the A/ Q, take the trick with the Q if the K is not played from North s hand. If South had the K, then the finesse would not work. A finesse gives only a 50/50 chance, like flipping a coin, but East will be lucky this time it will work. However, it is also possible that East will take only 9 tricks. The finesse is a gamble and East might not think to try it. Lesson 1 Practice Games Page 4 of 16
5 Board #5 N/S vulnerable, Dealer North Bidding: (North and South pass throughout.) N Pass 9 HCP, not enough pts to open E 1 13 HCP, no 5-card major, open in longest minor S Pass 9 HCP W 1 9 HCP, respond with 4-card major, showing 4 hearts but not denying spades E 1 No fit in hearts, bid 4-card major next -- West could have 4 spades W 1NT No fit in either major, no long minor; therefore, bid 1NT, a limiting bid, showing a minimum responding hand (6-9 pts) Final Contract: 1NT by West Lead: 9 by North (lead unbid suit, top of nothing ) Expected Results: In a NT contract, Declarer (West) should count winners once the Dummy hand comes down: 4 clubs and 2 hearts. West needs 1 more trick to make the contract. Identify the best suit to get some extra winners diamonds. West should recognize that, once the A and K are out, diamonds should take 2 tricks, total 7 or 8 tricks possible. West may go down 1 trick. If so, not to worry, 1NT contracts are sometimes difficult to make. Lesson 1 Practice Games Page 5 of 16
6 Board #6 E/W vulnerable, Dealer East Bidding: (East and West pass throughout.) E Pass 9 HCP S 1 17 HCP, not balanced, no 5-card major, bid longest minor W Pass 7 HCP N 1 7 HCP, bid 4-card major, with a longer spade suit, bid spades first (with 4-4 split, bid hearts first) S 3 or 4 singleton A adds extra ruffing value N Pass or 4 Final Contract: 4 by North If South doesn t take it to game by bidding 4, then North should. North knows that they have 9 trump together which gives added strength. (South can count on only 4 spades from North s 1 bid and must have 4 to support). Lead Card: Q by East (lead from longest, strongest unbid suit, top of touching honors) Expected Results: Count losers when Dummy hand comes down: 1 spade and 1 diamond. North should be able to take 11 tricks. Lesson 1 Practice Games Page 6 of 16
7 Board #7 All vulnerable, Dealer South Bidding: (East and West pass throughout.) S 1 12 HCP plus 1 for length, no 5-card major, bid longest minor W Pass 11 HCP N 1 10 HCP plus 3 for length, change of suit in first round is forcing, will consider jumping in hearts next round E Pass 7 HCP S 2 Re-bid diamonds to show 5 of them; 4 hearts were promised by North, but South needs 4 to show support N 3 Jump to show extra points and extra length in hearts, inviting to game S 4 With 3-card support for hearts, take it to game. Final Contract: 4 by North Lead Card: 10 by East (Avoid leading from an unsupported King [no Ace or Queen], even though clubs is an unbid suit and clubs is East s best suit.) South should play his Ace and not count on the Q taking the trick. It s most likely that East is not leading away from an unsupported King. Also, North can see that he can trump the other diamonds, so why gamble on losing one? Expected Results: North should be able to take 10 tricks. North must lose to the A and then East, seeing the dummy, should try to get two tricks in clubs, leading either the K or the 8, before North pulls trump. North can take 3 spade tricks by trying a finesse. Play the Ace first, and then lead a low spade toward the King/ Jack, playing the King only if the Queen is played from West s hand. Lesson 1 Practice Games Page 7 of 16
8 Board #8 None vulnerable, Dealer West Bidding: (West and East pass throughout.) W Pass 9 HCP, not enough pts to open N Pass 5 HCP, not enough pts to open E Pass 10 HCP, not enough pts to open S 1 16 HCP, 5-card major N 2 3-card heart support for Partner s bid, add an extra point for length in diamonds or shortness in spades, showing 6-9 pts S 3 With extra strength into the medium range, should raise the bid to invite game in case partner has 8-9 pts N Pass Can t bid any higher with just minimum pts Final Contract: 3 by South Lead Card: 10 by West. With 3 cards, lead MUD (Middle-Up-Down; so play the middle first). Unfortunately, not a great lead this time. West should avoid leading from spades, since it is a suit headed with an unsupported King (no Ace or Queen to support it). West will hope that the spade lead will come around toward him. Expected Results: Count losers: 1 diamond, 1 or 2 clubs, 1 spade. South will likely not make the contract. Because of the distribution in E/W hands, the clubs may not take a trick. If West does lead a spade, South can ruff a spade before pulling trump. The results of this game could vary considerably depending on the play of the hand. Lesson 1 Practice Games Page 8 of 16
9 Board #9 E/W vulnerable, Dealer North Bidding: (East and West pass throughout.) N 1 12 HCP, no 5-card major to bid, with 4 cards exactly in both minors, bid diamonds E Pass 11 HCP S 1 11 HCP, will show 4+ hearts, trying to find a major suit fit if possible W N S N Pass 6 HCP, not enough pts to bid South has shown minimum 4 hearts but North needs 4 hearts to support, so will 1NT now show his minimum-strength opening hand, relatively balanced, denying 4 spades With 10+ pts, South should show the extra heart (5 instead of 4) and a mediumstrength responding hand (10-12 pts). 3 Partner s bid is non-forcing; with just minimum pts, North will pass, even though Pass North now has support for hearts Final Contract: 3 by South Lead card: 4 or 2 by West (lead one of the unbid suits, 4 th from top of longest/strongest suit, usually promising an honor in that suit) Expected Results: Count losers when seeing Dummy: 1 possible heart if finesse does not work favorably, 2 possible clubs unless club is led (then just 1 loser in clubs), 2 possible diamonds. South could make 10 tricks. Lesson 1 Practice Games Page 9 of 16
10 Board #10 All vulnerable, Dealer East Bidding: (North and South pass throughout.) 19 HCP, no 5-card major, balanced hand but too high to open 1NT and too low to E 1 open 2NT; with exactly 4 of both minors, the rule is to bid diamonds S Pass 5 HCP, too weak to bid anything W 1 11 HCP, respond to minor opening bid with 4-card major when you have one N E W Pass 5 HCP Showing pts, no 4-card heart suit to support partner s bid, no 4-card spade 2NT suit, balanced hand Rebid hearts to show 5 cards in hearts instead of just 4; inviting to game, leaving it 3 up to Partner now to decide level and strain E 4 Have found the 8-card major suit fit and with enough pts for game, will bid to game Final Contract: 4 by West Lead card: 7 (singleton) by North, South takes it with A. South should suspect his partner s lead is a singleton since South has so many clubs. South should lead back a low club to his partner, which North will ruff with a trump, for 2 immediate tricks. North should then lead K (top of touching honors), which will be taken by East s A Expected Results: Count losers when seeing Dummy: 2 clubs because of the lead and ruff, 1 spade, no hearts if the trump suit splits evenly between opponents. West should be able to take 11 tricks. N/S should get the first two tricks and that s it. After winning the 3 rd trick, West should pull trump and then discard losing spade when running clubs and diamonds. Lesson 1 Practice Games Page 10 of 16
11 Board #11 None vulnerable, Dealer South Bidding: (East and West pass throughout.) S 1 18 HCP, no 5-card major, bid longer minor, balanced hand but too many points to open 1NT W Pass 7 HCP N 1 5 HCP, plus 2 for length; two 5-card majors, with 5-5, bid higher-ranking major first, even though the hearts are stronger E Pass 10 HCP S 4 South knows there is an 8-card fit in spades and will be the dummy. He can reevaluate and add 1 extra dummy point* for the doubleton. With minimum 6 points promised from North ( = 25 pts), there are enough for points for game level. In any case, South should bid 3 to invite and then North should bid 4. *Dummy points will be covered in a future lesson. Final Contract: 4 by North Lead Card: 10 by East (longest, strongest suit is diamonds but South bid diamonds, so maybe leading a club is a better strategy, leading top of nothing ) Expected Results: Count losers: 1 diamond, 1 heart. North should be able to take 11 tricks. Lesson 1 Practice Games Page 11 of 16
12 Board #12 N/S vulnerable, Dealer West Bidding: (East and West pass throughout.) W Pass 7 HCP N 1 16 HCP, bid 5-card major E Pass 7 HCP S 2 10 HCP. No fit for spades; with 10+ pts, can bid another suit at the 2 level, bid 5-card diamond suit (forcing for one round) N 4 Can support diamonds, has a medium-strength opening hand so will show extra points by jumping a level and inviting to game. S Pass No extra strength above 10 points (which has already been shown). Final Contract: 4 by South Lead Card: J by West (top of interior sequence) Expected Results: Count losers: 1 club and 1 diamond. When taking trump, the rule is 8 ever, 9 never. * Play the Ace and King and hope the Queen falls. In this hand, it won t work but it s still worth the try. As soon as South discovers that East has no trump, he should still continue pulling trump, taking the A and K and then leading a low diamond towards the Jack. South should lose only 1 trump. South should be able to take tricks. It is difficult for N/S to assess their hands accurately enough to bid to game in diamonds, even though they might take 11 tricks. Also, the Q, being a singleton, doesn t hold much power if opponents have the Ace, though it still has some ruffing value as a singleton. * 8 ever, 9 never means this: With 8 trump, having the Ace, King and Jack with the Queen missing, try the finesse ( ever ). With 9 trump, same situation, do not try the finesse ( never ). Play the Ace and King and hope the Queen falls (it will fall only if the trump split 2-2 between the opponents hands, which is what you are gambling on). Lesson 1 Practice Games Page 12 of 16
13 Board #13 All vulnerable, Dealer North Bidding: (East and West pass throughout.) 14 HCP (plus 2 for length), bid 5-card major even though the heart suit lacks honors. Bid on length, not strength. Count total points to decide whether to open the bidding. Then use length to pick the suit to bid. Your goal is to find an 8-card fit N 1 in a major suit. If you have low-point cards in that suit, your partner could have the high-point cards. This is the unknown. If it turns out that both partners are missing the high trump cards, in spite of having an 8-card fit, then you must consider the strategy for playing the hand to assess how to make your contract. E Pass 6 HCP S 1 14 HCP (has support for hearts and knows there are game pts, but will bid another suit first, forcing) W Pass 6 HCP N 2 Is forced to bid again, so will show the 4+-card club suit; without a jump, this shows a minimum hand (12-15 pts) S 4 Must now agree on suit and ensure reaching game level. Final Contract: 4 by North Lead card: Jack by East; it s the only unbid suit, lead the top of touching honors Expected Results: Count losers: 1 heart and 1 diamond. North should be able to take 11 tricks. Lesson 1 Practice Games Page 13 of 16
14 Board #14 None vulnerable, Dealer East Bidding: (North and South pass throughout.) E 1 17 HCP plus 3 for length S Pass 8 HCP W 2 11 HCP, no support for spades; can bid another suit at the 2 level with 10+ pts N Pass 4 HCP E 3 Show extra length and medium-strength hand (16-18 pts), might also jump to 4 since he has the top 4 spades. W 4 Might not have a fit in spades (needs 8 spades), but knows East has minimum 6 spades, so they have at least 7 spades together for trump; without a stopper in diamonds, this is West s best bid Final Contract: 4 by East Lead card: 8 by South, from longest, strongest unbid suit. Leading middle of MUD Middle/Up/Down. Not always the best thing to lead from an unsupported King, but options are limited. Expected Results: Count losers: 1 club. The loser diamond can be discarded on the hearts. East should be able to take 12 tricks. Lesson 1 Practice Games Page 14 of 16
15 Board #15 N/S vulnerable, Dealer South Bidding: (North/South pass throughout.) S Pass 1 HCP W 1 15 HCP N Pass 11 HCP E 1 13 HCP, show 4+-card heart suit, change of suit is forcing; trying to find an 8-card fit in a major suit W 2 Show 2 nd suit of 4 or more cards E 3 Showing at least 5 hearts and jumping to show medium-strength hand (cannot bid 3NT without stoppers in unbid spade suit) W 3NT Has stoppers in all suits and no 8-card fit, even when East shows 5 hearts Final Contract: 3NT by West Lead Card: 8 by North. Lead middle from three cards in a suit using MUD middle/up/down. North may find it very difficult to decide on lead: spades was the unbid suit, not always the best idea to lead away from an unsupported King, but also does not want to lead away from the A/Q, and other suits are so weak. Expected Results: Count winners: 2 spades, 5 clubs, 2 diamonds. West should take the spade trick in dummy s hand, then should play 4 of the 5 clubs, making sure he ends up in the dummy hand. Then play the Ace, take the trick, play the 9 to try the finesse towards the King/ Jack. The Queen will win the finesse, but would have fallen if West played the Ace, but West has no way of knowing that. This also protects West s King as a heart lead must come from North. North should consider playing the Ace or he might not take a trick with it at all, though it almost guarantees his Queen will lose to the King, unless South has the King. West should be able to take 10 tricks. Lesson 1 Practice Games Page 15 of 16
16 Board #16 E/W vulnerable, Dealer West Bidding: (N/S pass throughout, except North might overcall 1 ) W 1 11 HCP plus 2 for length (Also meets the Rule of 20 for opening) N Pass 9 HCP (experienced players might overcall 1 ) E 2 13 HCP (denying a 4-card major, enough pts to bid a different suit at the 2 level, forcing for one round) S Pass 7 HCP W 2 Showing at least 5 diamonds, no fit in a major is possible, showing minimum hand (12-15 pts) E 3NT With stoppers in all suits and 13 pts to support partner s opening bid, will take it to game level Final Contract: 3NT by East Lead Card: 4 by South, 4 th highest from longest, strongest unbid suit Expected Results: Count winners: 4 clubs once Ace is out, 2 diamonds, 2 hearts, but spades will be a problem if N/S continue to run them. South can get the lead again with either the Ace or the 10. With good defence by N/S, East will not make the contract, but the bidding is sound. Sometimes, that s the way the cookie crumbles. Lesson 1 Practice Games Page 16 of 16
ATeacherFirst.com. S has shown minimum 4 hearts but N needs 4 to support, so will now show his minimum-strength hand, relatively balanced S 2
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