Pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.

Similar documents
The Henry Prince CE (C) First School & Nursery Design and Technology Curriculum

The Tilery Curriculum

D & T curriculum Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to

Corporation Road Community Primary School. Design & Technology Policy

The Orchard Primary School Design and Technology and Food Technology

Design and Technology Policy Statement

Design & Technology. Programmes of Study. *Created by Inspire Curriculum Working Party, based on National Curriculum 2014.

Proposed revision of the Design and Technology programmes of study KS1-3 draft

Design Technology Long Term Plan. November 2015

Advice submitted to the DfE on the revision of the draft Design and Technology programmes of study KS1-3

Subject Coverage for Design and Technology

ST BERNARD S PREPARATORY SCHOOL

Whole School Overview for Science, DT & Cooking & Nutrition Autumn Term 2017/2018 EYFS. Understanding the World

Wainscott Primary School

Weobley Primary School

Autumn Spring Summer Mechanisms Sliders and levers. Structures. Food. Food

Bathampton Primary School Together on a learning adventure Design and Technology in the National Curriculum

When designing and making, pupils should be taught to:

KS1 Subject. Design & Technology Progression of Knowledge, Understanding and Skills WIJPS

Design and Technology Skills Progression. Eden Park Primary School Academy

RIVERSDALE PRIMARY SCHOOL. Design & Technology Policy

Design & Technology Policy. Summer 2017

DESIGN AND TECHNOLOGY POLICY

Essential Learning Opportunities Design and Technology

D&T Objective Overview ( ): KS1

Greenfield Primary School DESIGN TECHNOLOGY POLICY

MARTONGATE PRIMARY SCHOOL TECHNOLOGY POLICY

Grand Avenue Primary and Nursery School. A Policy for Design and Technology. Contents

Curriculum Map for Design & Technology

Key Stage 1 Strand skills Topic Designing: Understanding contexts, users and purposes

Autumn 2 Spring 2 Summer

KEY STAGE 2 DT OVERVIEW

Progression in Design Technology Skills

Aims and Purpose of Study Design & Technology is a foundation subject within the National Curriculum. The aims of Design & Technology are to:

I It s awesome at Ayresome

Design and Technology Key stage aims

T h e C o l l e t t S c h o o l SPECIAL EDUCATIONAL NEEDS

DESIGN TECHNOLOGY POLICY

Briar Hill Primary: Humanities Art and Design Year A Progression Overview

St Joseph s RC Primary School Art and Design Policy

Art Curriculum Map. Materials - Using a range of materials and tools to create an effect

Year 3 Themed Curriculum matrix

KS3 Technology Year 9. Y9 Unit Time Allocation. Rotation 1 Rotation 2 Rotation 3 Rotation 4

Brockholes Wood Community Primary School & Nursery Learning together Growing together!

Manor Primary School Art and Design: Year 6 Digital Media: Investigating light

BLACK PEAR TRUST SUBJECT PLAN - ART

Art Progression of Skills Key Stage 1

The Star- Spangled Banner Year A Autumn

Design and make a Balance Scale (Letter Balance)

Long Term Overview - Year

Year 6 Curriculum Content Map Holbrook Primary

Term Objective Topic Ideas Links. History a study of Greek life and achievements and their influence on the western world.

TANKERSLEY C of E (A) PRIMARY SCHOOL Design & Technology Policy

Design and make a Helicopter

Curriculum Content Map 2014 St Elizabeth s Catholic Primary School

KS2 OBJECTIVES ART COMPUTING MUSIC

Year 6 Enquiry Curriculum Overview

ART AND DESIGN POLICY

DT Objectives Coverage. Rain, Rain Go Away

Healey Primary School

Art and Design. Use experiences, other subjects across the curriculum and ideas Share ideas using drawing, painting and sculpture.

Knowledge, understanding and Progression of Skills in Foundation Subjects

Cadishead Primary School Year 1 Long term planner

YEAR 2 CURRICULUM OVERVIEW WORLD, HEALTH, PEOPLE WHO HELP US

Art and Design in the National curriculum

Lynn Harrison and Fiona Sweetman June 2014 Year B Autumn Term Great Britain

New National Curriculum Long Term Plan. Year 1 and 2 Topic History Geography Art and Design Design technology My life Changes in Living memory.

ART AND DESIGN POLICY

Year 4 Units with Literacy genres and Enrichment opportunities. Electrical Engineers(4 weeks)

Design and make a Jet Propelled Car (Balloon Car)

Copthorne Curriculum Long Term Plan: Year 2

Year 5 We are not amused!

Art and Design Curriculum Overview

Purpose of study Aims

Cadishead Primary School Year 2 Long term planner

Art at Cox Green Curriculum Plan. Key Stage 4 Year 9 Term I Term 2 Term 3 Term 4 Term 5 Term 6

Year 4 Enquiry Curriculum Overview

Term Objective Topic Ideas Links Autumn 1 and Autumn 2

Designing and making a moving vehicle. Understanding the idea of axles.

Spring 1 Volcanoes and Earthquakes Spring 2 Volcanoes and Earthquakes

Normanton All Saints CE (A) Infant School Medium Term Planning Spring 2 Year 2. Topic WOWS Visit to the mosque and cathedral

NEW LONG TERM PLANNING OBJECTIVES 2014 KEY STAGE 1

Term 1 Term 2 Term 3 Term 4 Term 5 Term 6. Connected Learning. Labels & Captions Descriptions Non-fiction. Number Place Value Calculation Measure

Chandag Infant School - Art Scheme of Work

St. John the Evangelist Catholic Academy Curriculum Overview Year 5

Autumn 1 Spring 1 Summer

Subject Autumn Term Spring Term Summer Term Science Year 4

Design Technology overview

Year 2 Curriculum overview

Whole School Subject Overview : ART - MTP

KEY STAGE 1 ~ YEAR 2

digiplayspace Teachers Guide

Sir Thomas Boughey 2017:18 KS3 ART GCSE - FINE ART

Design and Technology Policy

Archdeacon Cambridge Art and Design content and skills

Merry Hill Infant School and Nursery

KNES Art & Design Course Outline. Year 7

Year Group: 1/2 Term: Autumn Topic: Where are wellies take us/ A Picture Paints a Thousand Words.

Overdale Community Primary School. Progression of Art Skills EYFS

Chase Side Primary School. Theme: Water

Transcription:

Art and design allow children to express creativity. Art and design education should engage, inspire and challenge pupils, equipping them with the knowledge and skills to experiment, invent and create their own works of art. As pupils progress, they should be able to think critically and develop an understanding of art and design. They should also be able to compare work of artists and know how art and design reflect and shape our history, culture and creativity. Pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study. The national curriculum for art and design aims to ensure that all pupils: produce creative work, exploring their ideas and recording their experiences become proficient in drawing, painting, sculpture and other art, craft and design techniques evaluate and analyse creative works using the language of art, craft and design know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms. EYFS (3-5 year olds) In EYFS children will be exploring colour and texture using a range of materials and tools. They will be able to mix colours, experiment with a range of materials. Also children will be introduced to new textures and even be able to describe them. At the end of EYFS children will be able to manipulate materials and select techniques to shape and assemble them. This will link in DT skills, ready for KS1. Key Stage 1 (5-7) Children will be learning how to become creative by experimenting with various materials and techniques. They will use drawing, painting, collage and sculpture to develop and share their ideas, experiences and imagination. Children will be learning about artists work and making comparisons. Key Stage 2 (7-11) Pupils will be developing their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.

Subject content EYFS Pupils should be taught: to safely use and explore a variety of materials, tools and techniques to experiment with colour, design, texture, form and function. Topics covered in EYFS are: Junk modelling (DT link) Painting (colour mixing) Collage Key stage 1 Pupils should be taught: to use a range of materials creatively to design and make products to use drawing, painting and sculpture to develop and share their ideas, experiences and imagination to develop a wide range of art and design techniques in using colour, pattern, texture, line, shape, form and space about the work of a range of artists, craft makers and designers, describing the differences and similarities between different practices and disciplines, and making links to their own work. Topics covered in KS1 are: Collage Painting Sculpture (links to artists) Drawing

Key stage 2 Pupils should be taught: to create sketch books to record their observations and use them to review and revisit ideas to improve their mastery of art and design techniques, including drawing, painting and sculpture with a range of materials [for example, pencil, charcoal, paint, clay] about great artists, architects and designers in history. Topics covered in lower KS2 are: Roman and Celtic art Fruity prints William Morris patterns Aboriginal Art Sweets, cakes and treats Environment sculpture Topics covered in upper KS2 are: Waterscape and landscape painting Collage (Tudor portraits) Textiles and Printing Abstract drawing Clay (Architecture) Sculpture (Wire fish)

Design and technology is an inspiring and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others needs, wants and values. Pupils learn how to take risks, becoming resourceful and innovative. They develop a critical understanding of its impact on daily life and the wider world. The national curriculum for design and technology aims to ensure that all pupils: develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users critique, evaluate and test their ideas and products and the work of others understand and apply the principles of nutrition and learn how to cook. By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study. Key stage 1 (5-7) Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment. Key stage 2 (7-11) Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment.

Subject content Key Stage 1: pupils should be taught to: Design design purposeful, functional, appealing products for themselves and other users based on design criteria generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology Make select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing] select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics Evaluate explore and evaluate a range of existing products evaluate their ideas and products against design criteria Technical knowledge build structures, exploring how they can be made stronger, stiffer and more stable explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products. Cooking and nutrition As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life. use the basic principles of a healthy and varied diet to prepare dishes understand where food comes from. Topics covered in KS1: Christmas cards and calendars (Design) Textiles (puppets) Construction

Cooking (Using local produce) Christmas cards and calendars (Levers) Wrapping paper (templates) Junk modelling Key stage 2: pupils should be taught to: Design Make use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities Evaluate investigate and analyse a range of existing products evaluate their ideas and products against their own design criteria and consider the views of others to improve their work understand how key events and individuals in design and technology have helped shape the world Technical knowledge apply their understanding of how to strengthen, stiffen and reinforce more complex structures understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages] understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors] apply their understanding of computing to program, monitor and control their products.

Cooking and nutrition As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life. understand and apply the principles of a healthy and varied diet prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed. Topics covered in lower key stage 2: Linkages (Story books) Textiles (Money containers) Cooking Structures (Photo frames) Cooking Mechanisms (Moving monsters) Topics covered in upper key stage 2: Structures (Bridges) Cooking (Biscuits) Packaging Control (alarm) Cooking (healthy pizza) Mechanisms