Subject Coverage for Design and Technology

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Subject Coverage for 2015-2016 Design and Technology EYFS This is an overview of coverage for each year group. Uses simple tools to effect changes to materials Constructs with a purpose in mind using the resources available Selects tools and techniques needed to shape assemble and join materials. Explore a range of media KS 1 Designing Understanding contexts, users and purposes. work confidently within a range of contexts, such as imaginary,story-based, home, school, gardens, playgrounds, local community, industry and the wider environment state what products they are designing and making say whether their products are for themselves or other users describe what their product are for say how their products will work say how they will make their products suitable for their intended users use simple design criteria to help develop their ideas Generating, developing, modelling and communicating ideas generate ideas by drawing on their own experiences use knowledge of existing products to help come up with ideas develop and communicate ideas by talking and drawing model ideas by exploring materials, components and construction kits and by making templates and mockups use information and communication technology, where appropriate, to develop and communicate their ideas Making Planning plan by suggesting what to do next

select from a range of tools and equipment, explaining their choices select from a range of materials and components according to their characteristics Practical skills and techniques follow procedures for safety and hygiene use a range of materials and components, including construction materials and kits, textiles, food ingredients and mechanical components measure, mark out, cut and shape materials and components assemble, join and combine materials and components use finishing techniques, including those from art and Design Evaluating Own ideas and products Across KS1 pupils should: talk about their design ideas and what they are making make simple judgements about their products and ideas against design criteria suggest how their products could be improved Existing products Across KS1 pupils should explore: what products are who products are for what products are for how products work how products are used where products might be used what materials products are made from what they like and dislike about Products

Technical Products Making products work about the simple working characteristics of materials and components about the movement of simple mechanisms such as levers, sliders, wheels and axles how freestanding structures can be made stronger, stiffer and more stable that a 3-D textiles product can be assembled from two identical fabric shapes that food ingredients should be combined according to their sensory characteristics the correct technical vocabulary for the projects they undertaking. Cooking and Nutrition Where food comes from that all food comes from plants or animals that food has to be farmed, grown elsewhere (e.g. home) or caught Food preparation, cooking and nutrition how to name and sort foods into the five groups in The eatwell plate that everyone should eat at least five portions of fruit and vegetables every day how to prepare simple dishes safely and hygienically, without using a heat source how to use techniques such as cutting, peeling and grating

KS2 Through a range of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in the process of designing and making. They should work in a range of relevant contexts (the home, school, leisure, culture, enterprise, industry and the wider environment.) When designing and making, pupils should be taught to: Design Use research and develop criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups. Generate, develop, model and communicate their ideas through discussions, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer aided design. Make Select fro and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping and joining and finishing), accurately. Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities. Evaluate Investigate and analyse a range of existing products. Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work. Understand how key events and individuals in design and technology have helped shape the world. Technical knowledge Apply their understanding of how to strengthen, stiffen and reinforce more complex structures. Understand and use mechanical systems in their products (for example, gears, pulleys, cams, levers and linkages) Understand and sue electrical systems in their products (for example, series circuits incorporating switches, bulbs, buzzers and motors)

Apply their understanding of computing to program, monitor and control their products.