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DT Policy Signed: Chair of Governors Signed: Head Teacher Date of next review September 2020 September 2017 1 DT Policy

Design & Technology Policy The importance of design and technology. Design and technology prepares children to take part in the development of tomorrow s rapidly changing world. Creative thinking encourages children to make positive changes to their quality of life. The subject encourages children to become autonomous and creative problem-solvers, both as individuals and as part of a team. It enables them to identify needs and opportunities and to respond by developing ideas and eventually making products and systems. Through the study of design and technology they combine practical skills with an understanding of aesthetic, social and environmental issues, as well as functions and industrial practices. This allows them to evaluate and reflect on present and past design and technology, its uses and its impacts. Design and technology helps all children to become discriminating and informed consumers and potential innovators. Objectives Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation. Regardless of gender, ethnic origin or ability, we specifically aim to ensure that all pupils: Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world Build and apply a repertoire of knowledge, understanding and skills in order to design and make high quality prototypes and products for a wide range of users Critique, evaluate and test their ideas and products and the work of others Understand and apply the principles of nutrition and learn how to cook. Expectations EYFS Important design technology skills are addressed through physical development, understanding the world and expressive arts and design. Pupils learn through practical activities and should be given the chance to: Explore activities based on first hand experiences that encourage exploration, observation, problem solving, prediction, critical thinking, decision making and discussion e.g. using pulleys to raise heavy objects or observing the effects of increasing the incline of a slope on how fast a vehicle travels Work in an environment with a wide range of activities indoors and outdoors that stimulate children s interest and curiosity, e.g. encountering objects, creatures, people and plants in their natural environments Use a range of tools, e.g. computers, magnifiers, gardening tools, scissors, hole punchers and screwdrivers Work with a range of materials in their activities, e.g. wet and dry sand, coloured and clear liquids, compost, gravel and clay Use a variety of joining methods and materials to help understanding of design work September 2017 2 DT Policy

Key Stage 1 Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment]. At the end of Key Stage 1 most pupils will be able to: Design Design purposeful, functional, appealing products for themselves and other users based on design criteria Generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology Make Select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing] Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics. Evaluate Explore and evaluate a range of existing products Evaluate their ideas and products against design criteria Technical knowledge Build structures, exploring how they can be made stronger, stiffer and more stable Explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products. Key Stage 2 Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment]. By the end of key stage 2, most children will be able to: Design Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups. Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross sectional and exploded diagrams, prototypes, pattern pieces and computer aided designs. Make Select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately. September 2017 3 DT Policy

Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities. Evaluate investigate and analyse a range of existing products evaluate their ideas and products against their own design criteria and consider the views of others to improve their work understand how key events and individuals in design and technology have helped shape the world Technical knowledge apply their understanding of how to strengthen, stiffen and reinforce more complex structures understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages] Understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors] apply their understanding of computing to program, monitor and control their products. Planning for Design and Technology Long Term Planning Using the National Curriculum Programme of study, Design and Technology Scheme of work for Key Stage 1 and 2 and the curriculum guidance for the Foundation Stage as the basis of their long term planning document teachers refer to their year group planning which relates to the national curriculum level descriptors. Medium Term Planning Using the objectives from the National Curriculum, teachers identify the learning objectives for each unit of work, matching possible teaching activities with learning outcomes and ensuring essential key objectives are covered at least once throughout the year. Cross-curricular links to be made in planning where applicable. When planning, the following should be kept in mind: IDEAs, investigating, disassembly and evaluation activities (how familiar products work and what they are supposed to do). FPTs, Focused Practical Tasks (developing a range of techniques, skills, process and knowledge). DMAs, Design and Make Assignments using a range of materials. KS1 - Including food textiles and items that can be put together. KS2 - Including electrical and mechanical components, food, mouldable materials, textiles and stiff and flexible sheet material. Assessment The learning outcomes in each unit show how children might demonstrate what they have learnt. Pupils should be involving in actively evaluating their work and thinking about possible improvements. The actual work children produce will serve as a record of the achievement; therefore it is not necessary to make detailed records of each child in relation to the outcomes. However, teachers may wish to make notes about individual children s development. September 2017 4 DT Policy

Monitoring and Reviewing The Design and Technology co-ordinator is responsible for monitoring the standards of children's work and the quality and breadth of teaching. The coordinator supports colleagues in the teaching of Design and Technology by informing them of current developments in the subject and by providing a strategic lead and direction for the subject in school. The co-ordinator is also responsible for evaluating strengths and weaknesses in the subject and identifying areas for improvement and development. Subject Leader needs to review medium term plans, monitor children s work and observe teaching in the subject. Health and Safety Teachers will carry out a risk assessment before each activity, considering their tools, materials and equipment being used. Before undertaking practical tasks, children should be taught to use tools correctly in order to ensure safety. Agreed at the Governing Body meeting dated July 2018 To be reviewed September 2021 Signed Dated September 2017 5 DT Policy