Year 2 Curriculum overview

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On-going Computing - use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies. In Science teachers should ensure that during the year they cover working scientifically by completing investigations with chn through - asking simple questions and recognising that they can be answered in different ways; observing closely, using simple equipment; performing simple tests; identifying and classifying; using their observations and ideas to suggest answers to questions; gathering and recording data to help in answering questions Term and topic title and main curriculum focus Entry and exit points Trips Visitors Literacy links Subject content from National Curriculum Autumn 1 Time detectives Geography and History Entry Sailor day Exit Museum invite parents Trip Victory at Portsmouth Dockyard Recount trip Instructions porridge Chronological report Nelson Booklet Things to do in Portsmouth Report, diary - GFoL Geography Locational knowledge - name, locate and identify characteristics of the four countries and capital cities of the United Kingdom and its surrounding seas. Human and physical geography - identify seasonal and daily weather patterns in the United Kingdom and the location of hot and cold areas of the world in relation to the Equator and the North and South Poles. - use basic geographical vocabulary to refer to: Key physical features, including: beach, cliff, coast, forest, hill, mountain, sea, ocean, river, soil, valley, vegetation, season and weather. Key human features, including: city, town, village, factory, farm, house, office, port, harbour and shop. Geographical skills and fieldwork - use world maps, atlases and globes to identify the United Kingdom and its countries, as well as the countries, continents and oceans studied at this key stage. - use simple compass directions (North, South, East and West) and locational and directional language [for example, near and far; left and right], to describe the location of features and routes on a map. - use aerial photographs and plan perspectives to recognise landmarks and basic human and physical features; devise a simple map; and use and construct basic symbols in a key. - use simple fieldwork and observational skills to study the geography of their school and its grounds and the key human and physical features of its surrounding environment. History - events beyond living memory that are significant nationally or globally. Significant historical events, people

and places in their own locality. Computing - understand what algorithms are; how they are implemented as programs on digital devices and that programs execute by following precise and unambiguous instructions. Use logical reasoning to predict the behaviour of simple programs (Beebots/Scratch/Purple Mash 2go). - create and debug simple programs. - use technology purposefully to create, organise, store, manipulate and retrieve digital content (cameras, add photos to website). Art and design - to use a range of materials creatively to design and make products. Science everyday materials - identify and compare the suitability of a variety of everyday materials, including wood, metal, plastic, glass, brick, rock, paper and cardboard for particular uses. (Floating/sinking, making boast activity). DT Design - generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology. Make - select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]. - select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics. Technical knowledge - build structures, exploring how they can be made stronger, stiffer and more stable - explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products. Aut 2 Stories people tell Communication, language and literacy, ICT, Art and design Entry Dream catcher Exit Type up story and make into a book Storyteller? Drama Dream catcher - instructions Narrative - Oral story telling Fables Legends King Arthur, Robin Hood Folktale Why the sea is salty Computing - use technology purposefully to create, organise, store, manipulate and retrieve digital content (Word). Recognise common uses of information technology beyond school. Art and design - to use a range of materials creatively to design and make products. About the work of a range of artists, craft makers and designers, describing the differences and similarities between different practices and disciplines, and making links to their own work. DT Design - generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology. Make - select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]. - select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.

Spr 1 Healthy Humans History (FN), Science, health and well-being, ICT Entry Famous people jigsaws Exit PowerPoint to parents Visitor - nurse Instructions pasta salad Chronological report, diary, letter FN Non-chronological/ explanations healthy food/food groups History - the lives of significant individuals in the past who have contributed to national and international achievements, some should be used to compare aspects of life in different periods. Computing - use technology purposefully to create, organise, store, manipulate and retrieve digital content (PowerPoint). Science Plants - observe and describe how seeds and bulbs grow into mature plants find out and describe how plants need water, light and a suitable temperature to grow and stay healthy. Animals, including humans - notice that animals, including humans, have offspring which grow into adults find out about and describe the basic needs of animals, including humans, for survival (water, food and air) describe the importance for humans of exercise, eating the right amounts of different types of food, and hygiene. DT Make - select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics (pasta salad, fruit kebab). Spr 2 Our World Geography, Literacy, Art and design Entry Famous landmarks treasure hunt Exit Class mural for corridor of Australia Narrative Wombat goes walkabout Skim/scan info Non-chronological report Australian animals Poetry Geography Locational knowledge - name and locate the world s seven continents and five oceans - name, locate and identify characteristics of the four countries and capital cities of the United Kingdom and its surrounding seas. Place knowledge - understand geographical similarities and differences through studying the human and physical geography of a small area of the United Kingdom, and of a small area in a contrasting non-european country. (Australia) Geographical skills and fieldwork - use world maps, atlases and globes to identify the United Kingdom and its countries, as well as the countries, continents and oceans studied at this key stage. - use simple compass directions (North, South, East and West) and locational and directional language [for example, near and far; left and right], to describe the location of features and routes on a map. Art and design - to use drawing, painting and sculpture to develop and share their ideas, experiences and imagination.

Sum 1 Nocturnal animals SATs Science, Literacy Entry Jigsawing activity about nocturnal animals Exit Poster about nocturnal animals Marwell Zoo Narrative The Owl Who Was Afraid of the Dark, summarising main points, character descriptions, new chapter Recount - trip Non-chronological report nocturnal animals, night time Poetry - owls Art and design - to use drawing, painting and sculpture to develop and share their ideas, experiences and imagination. Science scientific enquiry - identifying and classifying. Living things and their habitats - explore and compare the differences between things that are living, dead, and things that have never been alive; identify that most living things live in habitats to which they are suited and describe how different habitats provide for the basic needs of different kinds of animals and plants, and how they depend on each other; identify and name a variety of plants and animals in their habitats, including microhabitats; describe how animals obtain their food from plants and other animals, using the idea of a simple food chain and identify and name different sources of food. DT Make - select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing] Technical knowledge - explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products (make pop up cards with sliders). - Evaluate - explore and evaluate a range of existing products. - evaluate their ideas and products against design criteria. Sum 2 Turrets and Tiaras History, Literacy, ICT, Art and design Entry How to train your dragon DVD Exit Design biscuits for the Queen s garden party Southsea Castle Narrative knights/dragons Shape poetry Comparison report QV/ QE II Recount - trip History - the lives of significant individuals in the past who have contributed to national and international achievements, some should be used to compare aspects of life in different periods. Computing - Recognise common uses of information technology beyond school. Art and design - to develop a wide range of art and design techniques in using colour, pattern, texture, line, shape, form and space. About the work of a range of artists, craft makers and designers, describing the differences and similarities between different practices and disciplines, and making links to their own work. Science everyday materials - identify and compare the suitability of a variety of everyday materials, including wood, metal, plastic, glass, brick, rock, paper and cardboard for particular uses; find out how the shapes of solid objects made from some materials can be changed by squashing, bending, twisting and stretching. DT - DT Make - select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]. Technical knowledge - build structures, exploring how they can be made stronger, stiffer and more stable (make a chair). - Evaluate - explore and evaluate a range of existing products. - evaluate their ideas and products against design criteria.