Game Overview. mouse and keyboard or joystick. It will be a mixture of dialogue based action, problem
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2 n overview of what you're proposing Game Overview I intend to produce a 3 rd person action adventure game to play on PC or Mac using the mouse and keyboard or joystick. It will be a mixture of dialogue based action, problem solving, and fighting scenarios. The game will have a ranking system that will add to either the good or bad alignment of your character. With different choices in the dialogue your characters responses will dictate which category will receive the points. Your magic abilities will change depending on your alignment. In the later stages of the game the items you receive will change depending on your alignment. The way certain nonessential characters react to you will change. And your characters general appearance will change depending on your alignment. The player will have 6 options of character styles. There will be 3 male and 3 female characters to choose from. The characters will be a mixture of races and body types. The player will be able to change the hair color/style, name, and beginning clothes. There will be character introduction movies, cut scenes, and level ending/beginning movies included in the game. When your character is engaged in battle mode you will have the option of using your weapons or magic spells to attack your enemy. When in conversation mode your character will only be allowed to pick one of the dialogue options. In free roam mode your character will be able to explore its surroundings or engage other characters in conversation. 2
3 Justification as to why your idea should be funded and produced. Product Justification With the home gaming industry stronger than ever and predictions for growth breaking record profits, now is the best time to invest in a home video game. Temple Quest combines multiple game playing styles with fully immersive visual and audio content delivering a quality product to rival any on the current market. By investing in the production of Temple Quest you will see a vision delivered with huge market and repeat Temple Quest game possibilities. 3
4 A description of your target audience Target Audience The target audience will be mostly males aged 13-45, but with the inclusion of female character choices and the mixture of game styles, the audience will be expanded to include the increasing female gamer market. The mixture of game styles will appeal to a broader audience range than a typically single mode type game. There will be scenes of violence and some simulated blood and will not be suitable for children under the age of 13. It will be produced in English and will be limited to English speaking gamers. 4
5 The premise of your program if it's based on a story The Story After choosing your character the game opens with a movie of you riding a horse in the woods. As you ride at a steady pace a voice over tells your story; as a child of two you were orphaned when your village was attacked by unknown assassins. You were hidden by your Mother in the woods moments before her demise. You were rescued later by a traveling group of wanders who were savaging the remains of your village. You were taken across the seas to Aero s were you spent eight years in an orphanage. At the age of ten you were taken in by a farmer and moved to a far away village were you have spent the last six years working and living peacefully. You stop for some water for you and your horse when you see smoke in the distance coming from your village. You sense something is wrong and quickly gallop home to investigate. When you reach your village you have a flash back to your early childhood and the scene of destruction is the same as when you were two. Your rush home and find your family slain. As you search the wreckage you notice the slain invaders were the same that attacked your original village. When the next mourning arrives you wake to find the village holy man standing over you. He tells you of the King and his bloodthirsty quest to learn the secrets of the ancient temples. He has been attacking villages for fifteen years searching for the descendants of Ratuk and the Shaman who hold the secrets of the ancient magic. The holy man goes on to tell you the Shaman have been hiding in the ancient temples scattered around the map. You tell the holy man you will seek out the King and seek your revenge. The holy man says you will need to gain strength and knowledge before you will be ready to face the King. He suggests you seek out the ancient temples and gain the secrets of the ancient 5
6 magic and to speak with the Shaman in order to learn how to focus your mind so you can use the magic. The holy man then gives you a bag of supplies, a sword, and a bow and sends you on your quest. The last advice the Shaman gives before you leave is to keep an eye out for ancient weapons with magic abilities. You ride off on your adventure heading for the lost jungle and the first of the Lost Temples. Characters The Player (Descendant of Ratuk) Equias your horse Hidden Temple Shaman Temple Ruins Shaman City Temple Shaman Ice Temple Shaman Miku a twelve year old boy scoundrel (Lost Jungle) Shalo a young woman who leads the dessert warriors (Dessert Ruins) (Your Sister) Maitog the male scholar at the Aero academy (Aero) Tamon an old recluse man (Ice Caves) (Friend of your birth Father) Various non-essential characters with storyline knowledge (roads between areas) Enemies The King Warloms ancient beasts that guard the temples Rathgoths bird like animals that roam the dessert ruins Bandits that camp on the roads between areas Taramon frozen creatures that live near the ice caves Billoths wolf like animals that roam the White Mountains Scaramon dragon like creatures that guard the King s Temple The King s personal guards 6
7 The objectives of your program if it's designed to be educational, or used for training. Objective The objective of the game is to give the user a rich, detailed immersive game that will stimulate their reflexes and problem solving abilities while engaging in decision making which molds the character. The game will have greater replay ability because of the different path the character can take. 7
8 A content or navigation map Game Flow 8
9 A basic content outline Game Content Game Start Opening movie will play with Production logos and general laws, the start menu will appear with game options, after starting new game the player will be prompted to enter their name and choose a character. The back story movie will play and the user will gain control at the edge of the lost jungle Game Tutorial The game tutorial will be pop up screens with instructions based on the choice of joystick or keyboard and mouse. It will instruct on combat, free roam modes, basic movement controls, horse controls, Good/Evil ranking, and menu/equipment controls. When complete a group of hungry spiders will appear for your character to fight Level 1 Movie Tells the back story of the lost jungle Lost Jungle Free roam Cut Scene Hidden Temple back story Hidden Temple Free roam Character Movie (Miku) Miku was born in a village on the other side of the hills. When Miku was very young his parents were killed by the evil King when he attacked their village. He was sent to be raised at a local Church that mistreated him and he ran away 3 years ago to live in the jungle. Since then Miku has been surviving any way he can. Level 2 Movie Tell the back story of the dessert ruins Dessert Ruins Free roam Cut Scene Temple ruins back story Temple Ruins Free roam Character Movie (Shalo) Shalo was separated from her family at birth and has lived with the dessert raiders since before she can remember. She notices the mark that appeared on you after your encounter with the first Shaman and shows you she has the same mark. After discussing it further you realize she is your sister. She agrees to help you any way she can on your quest of revenge. Level 3 Movie Tells the back story of Aero Aero - Free roam Cut Scene City Temple back story 9
10 City Temple Free roam Character Movie (Maitog) Maitog teaches at the academy and you find him at the city temple searching for secret clues to the hidden entrance. After telling your story Maitog decides to help you in your quest by sharing all he knows of the ancient Shaman and the descendants of Ratuk. Level 4 Movie Tells the story of the frozen wastelands Frozen Wastelands Free roam Ice Caves Free roam Character Movie (Tamon) After you have destroyed the Taramon, you meet Tamon in the ice caves. He explains his story and remembers your Father from the wars. He tells you how he and your Father used to fight in the King s army before he went on his rampage for power. Tarmon has been living alone in the ice caves for many years and he is glad for your company and helps any way he can. Cut Scene Ice Temple back story Ice Temple - Free roam Aero Docks Free roam Final Level Movie Tells the story of Fire Island Cut Scene KingsTemple back story Kings Temple - Free roam Cut Scene Kings Chambers story Character Movie (The King) You finally meet the King and prepare for battle. Ending Movie On successful completion you will see either a Good path movie, an Evil path movie, or a Neutral path movie. Then the credits will play and end with the beginning menu 10
11 A timeline diagram Timeline 32 Weeks Week 1 Week 3 Week 4 Week 6 Week 8 Week 14 Week 16 Week 17 Week 18 Week 20 Week 25 Week 27 Week 28 Week 29 Week 32 Accomplished During The Week Management hired, office space secured, furniture/equipment rental secured, office staff hired/trained, conceptualization, writer hired, storyboard artist hired Office staff begins, writer rough draft, department staff hired, insurance/utility secure Tech dir./art dir. hired, storyboard artist rough draft, writer 2 nd draft Audio dir. hired, writer final draft, storyboard artist 2 nd draft Audio staff hired, 2D artist hired, storyboard final draft 3D artist hired, 2D animation 2 nd draft Interface artist hired, system operator hired, 3D artist 2 nd draft Composer hired, programmers hired, software specialist hired, art consultant hired, 3D artist final draft Voice talent hired, interface artist 2 nd draft, composer rough draft Animation staff hired, music produced, All voice recording complete, interface artist final draft, composer final draft All audio produced, all art produced, computer work/programming final stages Main technical aspects complete, game in beta test, marketing/distribution planning Final game produced, finished game production for distribution Equipment returned, office closing begins, final distribution complete All remaining staff released, office closed, pre-planning for temple quest 2 begins 11
12 A production schedule Production Schedule / Staff Timeline Weeks ept. Managers Office Staff Writer oryboard Artist Audio Dir. Audio Staff Voice Talent Musicians Composer Tech Dir. Art Dir. 2D artist 3D artist Interface Artist Animation Staff Programmers Software Specialist Art Consultant System Operator Staff Hierarchy 12
13 A budget Temple Quest Budget Department Concept/Talent/Mngmnt Quantity/Unit Cost Total Writer 160 hrs / $50 per hour $8000 Storyboard Artist Flat Fee $5000 Voice Talent (6 full, 4 half time) $400 per hour / 80 hours $32000 Musicians $200 per hour / 40 hours $8000 Composer Flat Fee $20000 Audio Engineer 16 weeks / $4000 per week $64000 Audio Mixer 16 weeks / $4000 per week $4000 Audio Director 20 weeks / $5000 per week $ Technical Director 24 weeks / $3000 $72000 Art Director 20 weeks / $2000 $40000 Director 28 weeks / $3500 $98000 Producer 32 weeks / $4000 $ Project Manager 32 weeks / $5000 $ Sub Total $ Department Programming Quantity/Unit Cost Total Game Programmer 12 weeks / $3000 per week $36000 Character Programmer 12 weeks / $3000 per week $36000 Software Specialist 12 weeks / $3500 per week $42000 Art Department Consultant 12 weeks / $3000 per week $36000 System Operator 14 weeks / $4000 per week $56000 Comp. Department Manager 32 weeks / $5000 per week $ Sub Total $ Department Art Quantity/Unit Cost Total 2D Artist 16 weeks / $2000 per week $ D Artist 4 weeks / $2400 per week $9600 Animator (2) 3 weeks / $600 per week $14400 Lead Animator 3 weeks / $1000 per week $12000 Interface Designer 4 weeks / $800 per week $3200 Art Department Manager 32 weeks / $5000 $ Sub Total $
14 Other Costs Quantity/Unit Cost Total Office Space Rent 8 months / $4000 per month $32000 Utilities 8 months / $2200 per month $17600 Insurance 8 months / $1500 per month $12000 Office Staff (8) 30 weeks / $480 per week $ Equipment Rental 30 weeks / $1200 per week $36000 Supplies Flat Fee $25000 Sub Total $ Sub Total $3,468,200 Production Mark-Up (25%) $867,050 Final Cost Estimate $4,335,250 14
15 A description of needed personnel and staff Staff Description Game Programmer Will write the code and test the game Character Programmer Will write the code and test the Characters Software Specialist Teach and use specific software Art Department Consultant Liaison between animation and programming departments System Operator Maintain Computers and Networks Comp. Department Manager Manager of the Computer Department. Budget, supplies, and staff Writer Script, story, and game flow Storyboard Artist Game concept in visual form Voice Talent Actors for character voices Musicians Play music composed for game and mood music Composer writes original game music Audio Engineer maintains recording sessions Audio Mixer mixes all audio and sound effects Audio Director Manager of the Audio Department. Budget, supplies, and staff Technical Director Assistant to the Project Manager Art Director Maintains Voice Talent and Composer Director Manager of Voice Talent, Music and maintaining flow of game in area Producer Manager of the Director. Budget, supplies, and staff Project Manager Manager of all departments, budgets, supplies, staff, and office production 2D Artist Animator of all 2D graphics 3D Artist Animator of Character model and beginning, ending movie Animator (2) Assists lead animator Lead Animator Animator Interface Designer Designs Menu s, Character Choice screen Art Department Manager Manager of Art Department. Budgets, supplies, and staff Office Staff Run the day to day operations in the office 15
16 A simple marketing plan Marketing Plan As soon as a demo version can be released I plan to have it attached to similar selling games. I would like too see the demo version included in the popular gaming magazines. I would also advertise in those magazines. I would make sure G4TV is aware of the game. I would include it in any expo s that would serve my purpose. 16
17 A simple distribution plan Distribution Plan Roll out and production will be complete at the end of the 32 weeks. The game will be distributed to all major retailers and independent shops. I would have the game available via the internet on the official Temple Quest website. 17
18 n example of some part of the program as you envision it will appear when completed Hidden Temple Map Level 1 Game Examples Action: Great Hall Free Roam: Wicker basket #1: Storage Room Key Level 1 weapon Level 1 health Wicker basket #2 (hidden): Level 1 armor Level 1 weapon Level 1 health Level 1 potion Battle: Enemy (1) Warlum (enemy must be engaged by player to respond, area of Wicker basket #2 will cause enemy to be engaged) Success Go to free roam Failure Offer Restart 18
19 Action: Storage Room Free Roam: Wicker Basket: Sacrifice Room Key Level 1 health Level 1 potion Cut scene: Sacrifice Room You unlock then walk through the door and another beast is looming. You see a cage in the northwest corner and inside is a distressed thin young male shackled and locked inside. Action: Sacrifice room Battle: Enemy (1) Warlum Success Go to Miku cut scene Failure Offer Restart Cut scene: Miku You walk towards cage and the prisoner introduces himself as Miku and tells back story. (Go to game play as Miku says. ) Conversation: Frame #1 Sacrifice Room Miku Hey, Do you think you can get me out of here? Player Option A - Sure, I ll have you out in a second. (Go to frame 1A) (+1 Good) Option B - Wait a minute. Why are you in that cage? (Go to frame 1B) Option C - You re locked up for a reason, you should stay there. (Go to frame 1C) Option D What s in it for me (Go to frame 1D) (+1 Evil) Frame # 1A Sacrifice Room Miku Thanks, I thought I was going to end up as a Warlum s dinner. Player Option A Is that what that was? (Go to frame A1) Option B Warlum? (Go to frame A1) Option C Now you re free do you think you can help me (Go to frame A2) 19
20 Option D Time to talk or I ll put you back in. (Go to frame A2) (+1 Evil) Frame # 1B Sacrifice Room Miku I was searching for relics when a Warlum snuck up on me. Player Option A Is that what that was? (Go to frame A1) Option B Warlum? (Go to frame A1) Option C What kind of relics? (Go to frame B1) Option D Time to talk or I ll leave you here. (Go to frame A2) (+1 Evil) Frame # 1C Sacrifice Room Miku Wait, if you leave me here you ll never get up to the North Tower. Player Option A How can you help? (Go to frame A2) (+1 Good) Option B Time to talk or I ll leave you here. (Go to frame A2) (+1 Evil) Frame # 1D Sacrifice Room Miku I know why you re here. I can help you. Player Option A - How can you help? (Go to frame A2) (+1 Good) Option B - Time to talk or I ll leave you here. (Go to frame A2) (+1 Evil) Frame # A1 Miku Warlum s. It s strange to find them anymore. They were used as guardians in the ancient times, but I didn t think there were any left. Player Option A - What Happened to them? (Go to frame E1) Option B - Is there anything else you can tell me? (Go to frame A2) Frame # A2 20
21 Miku You want to get into the North Tower, right? Player Option A - What do you know about the North Tower? (Go to frame F1) Frame # B1 Miku Relics from the Ancient times, and keys to locked doors. Player Option A - What keys? (Go to frame A2) Frame # E1 Miku Nobody knows. They disappeared when the Ancient Shaman disappeared maybe you can find out more in the North Tower Player Option A - How can you help? (Go to frame A2) (+1 Good) Option B - Time to talk or I ll leave you here. (Go to frame A2) (+1 Evil) Frame # F1 Miku The only reason anyone would be here is to look for relics, and every kid in the land has heard the tales of the North Tower treasures. Some even say there are magical weapons locked up in there. I ve been searching this area since I could walk and the same day I find this strange key I get captured by those Warloms. I ll make a deal with you. If you can get me safely to the entrance then I ll give you this key. I think you ll have a better chance against the Warloms than I will. Player Option A - Thanks, I ll make sure you get out safely. (Go to Miku Exit Cut scene) (+1 Good) Option B - Alright, but you need to be more careful in the future. (Go to Miku Exit Cut scene) (+1 Good) Option C - Give me the key and get out of here before I feed you to the Warloms. (Go to Miku Exit Cut scene) (+1 Evil) Cut scene: Miku Exit Miku runs to the door with you following slowly behind. You watch as Miku runs to the entrance and disappears through the door. You look into you re hand at the key and notice the worn symbol has a faint glow. You look into the Great Hall and see a faint glow on the door to the North Tower. 21
22 North Tower Free Roam: You unlock the door and walk to the stairs. As you climb the stairs and enter the room you see an Old man sitting on the floor in the south east corner facing a mural on the wall, He is chanting quietly with his head down and hood of his robe up. The old man will get up and engage you if you walk towards him. Wicker Basket: South Tower Key Level 1 health Level 1 potion Ancient Weapon First part of a Temple Scroll Cut scene: Shaman Level 1 You walk towards the old man and he rises, turns and lowers his hood. He introduces himself as one of the last of the Shaman and was wondering what took you so long. He tells his back story and informs you to search the room for a scroll that will tell the story of the King, as a young Prince, and his rise to Power. South Tower You unlock the door and walk to the stairs. As you climb the stairs and enter the room you see Two Warlum s in the north east corner, a door to the exit in the north west corner, and two wicker baskets in the south west corner. As soon as you take a few steps inside the room, the battle mode will engage from the Warlum s. Free Roam: Wicker Basket #1: Level 1 health Level 1 potion Wicker Basket #2: Level 1 health Level 1 weapon Battle: Enemy (2) Warlum Success Return to Free Roam Failure Offer Restart 22
23 Menu Screen Example Game CD Case Example 23
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