9am 12pm 3pm 6pm 9pm 12am 1am 9am 12pm 3pm 6pm 9pm 12am 3am 6am 9am. Balance Mechanics. Refactor SLEEP. Effects

Size: px
Start display at page:

Download "9am 12pm 3pm 6pm 9pm 12am 1am 9am 12pm 3pm 6pm 9pm 12am 3am 6am 9am. Balance Mechanics. Refactor SLEEP. Effects"

Transcription

1 48-Hour Video Game Contest Programmer/Designer, Artist Day 1 Day 2 9am 12pm 3pm 6pm 9pm 12am 1am 9am 12pm 3pm 6pm 9pm 12am 3am 6am 9am Controls Programmer- Designer 2D / 3D Artist Loading Character Art Primary Mech.Design Primary Tune Gameplay Revise Debug/ Slack SLEEP Refactor Balance HUD & UI BREAK Control Tuning Audio UI Elements Signature Effect Main Menu Title Screen Special Debug/ Slack Art Tweaks Milestones M1: Tech. Demo Navigate empty world using imported art. M2: Playable Major mechanic is playable; scores, win/lose M3: Engaging Major mechanic is engaging for player. M5: Gameplay Game is playable, understandable, and enjoyable by regular players. M6: Features Game is complete; remaining work is only extra polish. M7: Gold Game complete and ready for distribution.

2 3-Week Board Game Student Project Producer, Designer, Artist, Writer Week 1: Preproduction Week 2: Production Week 3: Polish Milestones Artist Writer Designer Producer Schedule & Tech Worksheet (3h) Research and Writeup (4h) Budget (1h) Sketch State, (3h) Proposal worksheet and supporting documents. Test Printing Assemble Prototype (2 h) Major Internal Playtest (4 h) Board Art Analysis (4h) Card Art M3: Prototype Playable prototype complete. Primary mechanics in place. Major Internal Playtest (4h) Rule book Flavor Text Final Artwork Print Game is balanced. Assembly Minor Balance Adjust (2h) Outline Revise Art Edit Rule Book Edit Design Doc Print Board & Cards Illustrate Rules Box and Box Art Present M4: Analysis M6: Feature Complete Game is complete; remaining work is only extra polish.

3 4-Week Video Game Student Project Producer/Programmer, Programmer, Designer/Writer, 1 Artists (for 2D) or 3 Artists (for 3D) Team is already trained on a game engine and art tools Preproduction Production Milestones Artists Designer / Programmer Producer / Writer Programmer Schedule Proposal worksheet and supporting documents. Technology Plan (Algorithms) Technology Plan (Tools) Research and Writeup (4h) Test Art Import Workflow Test Art Import Workflow Sketch State and Implement Implement Primary Prototype Implement Implement Primary Main Character Prototype UI Prototype Sound Tools for Tuning Revise from Programmer Feedback Design UI Art Sound (Code and Assets) Networking or AI M3: Technology Demo Demonstrate artist content and major mechanics implemented in-engine. Art

4 Production Polish Milestones Artists Designer / Programmer Producer / Writer Programmer Internal Playtest Debugging Art Insert UI Art Refactoring Reviset M4: Engaging Gameplay is engaging Internal Playtest Analysis Additional Characters M5: Analysis Equipment Art Crash Testing Dialogue, Tags, and In-Game Instructions General Meeting Menus Tune Main Menu Background Game is balanced. Tune Controls Art Installer Tune Title Screen Website M6: Feature Complete Game is complete; remaining work is only extra polish.

5 2-Year Commercial Video Game 5 Programmers, 20 Artists Week 1: Preproduction Week 1: Production Week 3: Polish Milestones Artist Writer Designer Producer Sa Schedule & Tech Worksheet (3h) Research and Writeup (4h) Proposal worksheet and supporting documents. Budget (1h) Sketch State, (3h) M3: Prototype Playable prototype complete. Primary mechanics in place. Test Printing Assemble Prototype (2 h) Major Internal Playtest (4 h) TEMPORARY Board Art Sa Analysis (4h) Card Art Major Internal Playtest (4h) Rule book Flavor Text Final Artwork Print Game is balanced. M4: Analysis Assembly Minor Balance Adjust (2h) Outline Su Mo Tu We Th Fr Revise Art Edit Rule Book Edit Design Doc Print Board & Cards Illustrate Rules M6: Feature Complete Game is complete; remaining work is only extra polish. Box and Box Art Present

IMGD The Game Development Process: Game Development Timeline

IMGD The Game Development Process: Game Development Timeline IMGD 1001 - The Game Development Process: Game Development Timeline by Robert W. Lindeman (gogo@wpi.edu) Kent Quirk (kent_quirk@cognitoy.com) (with lots of input from Mark Claypool!) Outline Game Timeline

More information

Foundations of Interactive Game Design

Foundations of Interactive Game Design Foundations of Interactive Game Design 09: Development Cycles Brenda Romero blromero@ucsc.edu @br Today s Plan Game Design Methods Dev Cycles (dependent upon design method) Quiz Game Design Methods (Also

More information

Game Production Practice DR. ROBERT ZUBEK, SOMASIM LLC EECS-397/497: GAME DEVELOPMENT STUDIO WINTER QUARTER 2018 NORTHWESTERN UNIVERSITY

Game Production Practice DR. ROBERT ZUBEK, SOMASIM LLC EECS-397/497: GAME DEVELOPMENT STUDIO WINTER QUARTER 2018 NORTHWESTERN UNIVERSITY Game Production Practice DR. ROBERT ZUBEK, SOMASIM LLC EECS-397/497: GAME DEVELOPMENT STUDIO WINTER QUARTER 2018 NORTHWESTERN UNIVERSITY AAA games are expensive to make Let s pick on reasonable AAA titles

More information

Course Overview; Development Process

Course Overview; Development Process Lecture 1: Course Overview; Development Process CS/INFO 3152: Game Design Single semester long game project Interdisciplinary teams of 5-6 people Design is entirely up to you First 3-4 weeks are spent

More information

Appendix H - What Goes Into a Milestone Definition

Appendix H - What Goes Into a Milestone Definition Appendix H - What Goes Into a Milestone Definition Here's an example of what a milestone description might look like for an actionadventure game based upon a hypothetical license called AdventureX. Sample

More information

Game Design Document (GDD)

Game Design Document (GDD) Game Design Document (GDD) (Title) Tower Defense Version: 1.0 Created: 5/9/13 Last Updated: 5/9/13 Contents Intro... 3 Gameplay Description... 3 Platform Information... 3 Artistic Style Outline... 3 Systematic

More information

Formal Game Proposal

Formal Game Proposal Thomas Siegrist (ts) David Gerhard (dg) Philipp Keller (ph) Jonas Hauenstein (jh) 1 Contents 1 Contents 2 2 Game Description 3 2.1 The Historical Background 3 2.2 Basic Game Idea 3 2.3 Game Mockup 5 3

More information

Design Document for: Name of Game. One Liner, i.e. The Ultimate Racing Game. Something funny here! All work Copyright 1999 by Your Company Name

Design Document for: Name of Game. One Liner, i.e. The Ultimate Racing Game. Something funny here! All work Copyright 1999 by Your Company Name Design Document for: Name of Game One Liner, i.e. The Ultimate Racing Game Something funny here! All work Copyright 1999 by Your Company Name Written by Chris Taylor Version # 1.00 Thursday, September

More information

Computer Games Laboratory. Prototyping

Computer Games Laboratory. Prototyping Recommended Reading: Chapter on 2 Why a prototype? Creating a game without a prototype is like shooting a movie without a script. A prototype adds more to a game than a script or doc can do: Interactivity

More information

Advanced Mobile Devices

Advanced Mobile Devices Advanced Mobile Devices CSCI 526 (4 Units) Objective This course will present an approach to the aesthetic development and technical implementation necessary to achieving unique, compelling, and intuitive

More information

Editing the standing Lazarus object to detect for being freed

Editing the standing Lazarus object to detect for being freed Lazarus: Stages 5, 6, & 7 Of the game builds you have done so far, Lazarus has had the most programming properties. In the big picture, the programming, animation, gameplay of Lazarus is relatively simple.

More information

Game Jam Survival Guide

Game Jam Survival Guide Game Jam Survival Guide Who s that guy? @badlogicgames Preparation? What Preparation? Choose your tools! Engine, framework, library Programming language, IDE Audio editors & generators Graphics editors

More information

Game Development Life Cycle. Jaanus Jaggo

Game Development Life Cycle. Jaanus Jaggo Game Development Life Cycle Jaanus Jaggo 1 Game development life cycle (GDLC) Different from standard software development? 2 Game development life cycle (GDLC) Different from standard software development.

More information

CS 354R: Computer Game Technology

CS 354R: Computer Game Technology CS 354R: Computer Game Technology http://www.cs.utexas.edu/~theshark/courses/cs354r/ Fall 2017 Instructor and TAs Instructor: Sarah Abraham theshark@cs.utexas.edu GDC 5.420 Office Hours: MW4:00-6:00pm

More information

Federico Forti, Erdi Izgi, Varalika Rathore, Francesco Forti

Federico Forti, Erdi Izgi, Varalika Rathore, Francesco Forti Basic Information Project Name Supervisor Kung-fu Plants Jakub Gemrot Annotation Kung-fu plants is a game where you can create your characters, train them and fight against the other chemical plants which

More information

Scoring Sheet th Annual Oregon Game Project Challenge.

Scoring Sheet th Annual Oregon Game Project Challenge. Scoring Sheet 2016-2017 10 th Annual Oregon Game Project Challenge www.ogpc.info 2017 Achievements - Programming Git Gud 3 Use source control - or back up multiple versions of your source code. Sqash 'em

More information

Course Overview; Development Process

Course Overview; Development Process Lecture 1: Course Overview; Development Process CS/INFO 3152: Game Design Single semester long game project Interdisciplinary teams of 5-6 people Design is entirely up to you First 3-4 weeks are spent

More information

Transitioning From Linear to Open World Design with Sunset Overdrive. Liz England Designer at Insomniac Games

Transitioning From Linear to Open World Design with Sunset Overdrive. Liz England Designer at Insomniac Games Transitioning From Linear to Open World Design with Sunset Overdrive Liz England Designer at Insomniac Games 20 th year anniversary LINEAR GAMEPLAY Overview Overview What do we mean by linear and open

More information

Design Document: Kitty Blossom

Design Document: Kitty Blossom Design Document: Kitty Blossom Game Synopsis Guide the kitten to collect as many blossoms as possible, avoiding the falling snowflakes. Game Overview Using the wiimote, the player (represented as a ball

More information

the gamedesigninitiative at cornell university Lecture 8 Prototyping

the gamedesigninitiative at cornell university Lecture 8 Prototyping Lecture 8 What is a Prototype? An incomplete model of your product Implements small subset of final features Features chosen are most important now Prototype helps you visualize gameplay Way for you to

More information

CSS 385 Introduction to Game Design & Development. Week-6, Lecture 1. Yusuf Pisan

CSS 385 Introduction to Game Design & Development. Week-6, Lecture 1. Yusuf Pisan CSS 385 Introduction to Game Design & Development Week-6, Lecture 1 Yusuf Pisan 1 Weeks Fly By Week 6 10/30 - Discuss single button games 11/1 - Discuss game postmortems 11/4 - Single Button Game (Individual)

More information

Technische Universität München. TUM Computer Games Laboratory SS Prototyping. R. Westermann, N. Thuerey. Fakultät für Informatik

Technische Universität München. TUM Computer Games Laboratory SS Prototyping. R. Westermann, N. Thuerey. Fakultät für Informatik Technische Universität München TUM SS 2017 R. Westermann, N. Thuerey Fakultät für Informatik Recommended Reading: Chapter on 2 Why a prototype? Creating a game without a prototype is like shooting a movie

More information

CSCI 526 Mobile Games Development (4 units) Spring 2018

CSCI 526 Mobile Games Development (4 units) Spring 2018 CSCI 526 Mobile Games Development (4 units) Spring 2018 Course Information Course: Place and Time: Class web page: Instructor: Office location: Email: Office hours: Course TA: Email: Mobile Game Development,

More information

Orbital Delivery Service

Orbital Delivery Service Orbital Delivery Service Michael Krcmarik Andrew Rodman Project Description 1 Orbital Delivery Service is a 2D moon lander style game where the player must land a cargo ship on various worlds at the intended

More information

Gaming Development Fundamentals

Gaming Development Fundamentals Gaming Development Fundamentals EXAM INFORMATION Items 27 Points 43 Prerequisites RECOMMENDED COMPUTER PROGRAMMING I DIGITAL MEDIA I Grade Level 9-12 Course Length DESCRIPTION This course is designed to

More information

COVENANT UNIVERSITY NIGERIA TUTORIAL KIT OMEGA SEMESTER PROGRAMME: MASS COMMUNICATION

COVENANT UNIVERSITY NIGERIA TUTORIAL KIT OMEGA SEMESTER PROGRAMME: MASS COMMUNICATION COVENANT UNIVERSITY NIGERIA TUTORIAL KIT OMEGA SEMESTER PROGRAMME: MASS COMMUNICATION COURSE: MAC 344 DISCLAIMER The contents of this document are intended for practice and leaning purposes at the undergraduate

More information

System Science. Game Blog. Game Jams

System Science. Game Blog. Game Jams System Science Game Blog Game Jams Christoffer Lundberg 2017 Game Jam Theme 48h Work in new teams Try other games Ludum Dare 34 December 2015 Online Had met few First Unity game Två möten innan eventet

More information

CompuScholar, Inc. Alignment to Utah Game Development Fundamentals Standards

CompuScholar, Inc. Alignment to Utah Game Development Fundamentals Standards CompuScholar, Inc. Alignment to Utah Game Development Fundamentals Standards Utah Course Details: Course Title: Primary Career Cluster: Course Code(s): Standards Link: Game Development Fundamentals CTE

More information

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers

Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers Intro to Interactive Entertainment Spring 2017 Syllabus CS 1010 Instructor: Tim Fowers Email: tim@fowers.net 1) Introduction Basics of Game Design: definition of a game, terminology and basic design categories.

More information

Developing Games for Xbox Live Arcade. Katie Stone-Perez Game Program Manager Xbox Live Arcade Microsoft

Developing Games for Xbox Live Arcade. Katie Stone-Perez Game Program Manager Xbox Live Arcade Microsoft Developing Games for Xbox Live Arcade Katie Stone-Perez Game Program Manager Xbox Live Arcade Microsoft Endless Fun is Just a Download Away! Agenda 1 st Generation Results Xbox Live Arcade on the Xbox

More information

Game Production: the production process

Game Production: the production process Game Production: the production process Fabiano Dalpiaz f.dalpiaz@uu.nl 1 Outline Lecture contents 1. Game production overview 2. Pre-production 3. Production 4. Testing 5. Post-production 6. Teams 7.

More information

FINAL TECHNICAL REPORT

FINAL TECHNICAL REPORT FINAL TECHNICAL REPORT MAIN DATA Beneficiary: ------------------------------------------------------------------------------------------------------------------- Project Title: -------------------------------------------------------------------------------------------------------------------

More information

Foundations of Interactive Game Design (80K) week five, lecture two

Foundations of Interactive Game Design (80K) week five, lecture two Foundations of Interactive Game Design (80K) week five, lecture two Today Announcements The concept of flow and why we do things Jenova Chen s games The concepts of agency and intention Computational prototypes

More information

Skins Kanaeokana. He Au Hou : Telling Mo olelo Through Video Games. Initiative for Indigenous Futures & Kanaeokana Network

Skins Kanaeokana. He Au Hou : Telling Mo olelo Through Video Games. Initiative for Indigenous Futures & Kanaeokana Network Skins Kanaeokana He Au Hou : Telling Mo olelo Through Video Games Initiative for Indigenous Futures & Kanaeokana Network Halau Inana Kamehameha Schools Honolulu HI Agenda 2017 Monday 17 July - Friday 4

More information

SGD Simulation & Game Development Course Information

SGD Simulation & Game Development Course Information SGD Simulation & Game Development Course Information SGD-111_2006SP Introduction to SGD SGD-111 CIS Course ID S21240 This course provides students with an introduction to simulation and game development.

More information

Official Documentation

Official Documentation Official Documentation Doc Version: 1.0.0 Toolkit Version: 1.0.0 Contents Technical Breakdown... 3 Assets... 4 Setup... 5 Tutorial... 6 Creating a Card Sets... 7 Adding Cards to your Set... 10 Adding your

More information

the gamedesigninitiative at cornell university Lecture 4 Game Components

the gamedesigninitiative at cornell university Lecture 4 Game Components Lecture 4 Game Components Lecture 4 Game Components So You Want to Make a Game? Will assume you have a design document Focus of next week and a half Building off ideas of previous lecture But now you want

More information

Chapter 1:Object Interaction with Blueprints. Creating a project and the first level

Chapter 1:Object Interaction with Blueprints. Creating a project and the first level Chapter 1:Object Interaction with Blueprints Creating a project and the first level Setting a template for a new project Making sense of the project settings Creating the project 2 Adding objects to our

More information

PRODUCT DEVELOPMENT Family LINE OF. Product Live Ops

PRODUCT DEVELOPMENT Family LINE OF. Product Live Ops PRODUCT DEVELOPMENT LINE OF Product BUSINESS Production Development - Live Ops Product SENIOR MANAGEMENT STUDIO MANAGEMENT MANAGEMENT Management Creative Producing Producing Monetization Management Game

More information

CSE 125 Boot Camp. Or: How I Learned to Stop Worrying and Love The Lab

CSE 125 Boot Camp. Or: How I Learned to Stop Worrying and Love The Lab CSE 125 Boot Camp Or: How I Learned to Stop Worrying and Love The Lab About Me Game Developer since 2010 forever Founder and President of VGDC gamedev.ucsd.edu (shameless self-promotion ftw) I look like

More information

CAPSTONE PROJECT 1.A: OVERVIEW. Purpose

CAPSTONE PROJECT 1.A: OVERVIEW. Purpose CAPSTONE PROJECT CAPSTONE PROJECT 1.A: Overview 1.B: Submission Requirements 1.C: Milestones 1.D: Final Deliverables 1.E: Dependencies 1.F: Task Breakdowns 1.G: Timeline 1.H: Standards Alignment 1.I: Assessment

More information

Seaman Risk List. Seaman Risk Mitigation. Miles Von Schriltz. Risk # 2: We may not be able to get the game to recognize voice commands accurately.

Seaman Risk List. Seaman Risk Mitigation. Miles Von Schriltz. Risk # 2: We may not be able to get the game to recognize voice commands accurately. Seaman Risk List Risk # 1: Taking care of Seaman may not be as fun as we think. Risk # 2: We may not be able to get the game to recognize voice commands accurately. Risk # 3: We might not have enough time

More information

Project 4: Small Game Project (Team Size: 8)

Project 4: Small Game Project (Team Size: 8) Fall 2014: CMS.611J/6.073 Instructors: P.Tan, S. Verrilli, R. Eberhardt, A. Grant Project 4: Small Game Project (Team Size: 8) 30 pts Goals: Create a small but fully functional and well polished web browser

More information

GAME PRODUCTION HANDBOOK Second Edition

GAME PRODUCTION HANDBOOK Second Edition THE GAME PRODUCTION HANDBOOK Second Edition BY HEATHER MAXWELL CHANDLER INFINITY SCIENCE PlliSS INFINITY SCIENCE PRESS LLC Hingham, Massachusetts New Delhi, India TABLE OF CONTENTS Foreword Preface Acknowledgments

More information

Applying classic game production principles to game productions with short development times

Applying classic game production principles to game productions with short development times Maximilian Maximilian Eibl, Martin Eibl, Gaedke Martin (Hrsg.): Gaedke. Informatik (Hrsg.): INFORMATIK 2017: CAAI4Games, 2017, Lecture Lecture Notes Notes in Informatics in (LNI), (LNI), Gesellschaft für

More information

Video Games Funding. January 18th Orla Clancy Creative Europe Desk Ireland

Video Games Funding. January 18th Orla Clancy Creative Europe Desk Ireland Video Games Funding January 18th 2017 Orla Clancy Creative Europe Desk Ireland What is Creative Europe? 7 year Programme (2014-2020) combines CULTURE and MEDIA under one umbrella 38 participating EU countries

More information

We are game developers

We are game developers Unit 5.1 We are game developers Developing an interactive game 1 About this unit Software: Scratch (or Kodu) Apps: Snap! in the web browser (Scratch requires Flash, which is not available on ipad) Hardware:

More information

A Cross-platform Game for Learning Physics

A Cross-platform Game for Learning Physics A Cross-platform Game for Learning Physics Name: Lam Matthew Ho Yan UID: 3035123198 Table of Contents Project Introduction... 2 Project Objective... 3 Project Methodology... 4 Phase 1: Preparation... 4

More information

Interactive Media and Game Development

Interactive Media and Game Development Interactive Media and Game Development Frontiers 2008 Mark Claypool What Do You Think Goes Into Developing Games? Choose a game you re familiar with Assume you are inspired (or forced or paid) to re-engineer

More information

1.1 Investigate the capabilities and limitations of a range of digital gaming platforms

1.1 Investigate the capabilities and limitations of a range of digital gaming platforms Unit Title: Game design concepts Level: 2 OCR unit number: 215 Credit value: 4 Guided learning hours: 30 Unit reference number: T/600/7735 Unit purpose and aim This unit helps learners to understand the

More information

School of Interactive Arts. Prospectus

School of Interactive Arts. Prospectus School of Interactive Arts Prospectus Intro Urban Arts Partnership Urban Arts Partnership s mission is to advance the intellectual, social and artistic development of underserved public school students

More information

How to survive Global Game Jam. By Taro Omiya (Omiya Games)

How to survive Global Game Jam. By Taro Omiya (Omiya Games) How to survive Global Game Jam By Taro Omiya (Omiya Games) What is Global Game Jam? A game jam held around the world, where participants challenges themselves to create a game in 48 hours. Registration

More information

Unity Certified Programmer

Unity Certified Programmer Unity Certified Programmer 1 unity3d.com The role Unity programming professionals focus on developing interactive applications using Unity. The Unity Programmer brings to life the vision for the application

More information

Course Overview; Development Process

Course Overview; Development Process Lecture 1: Course Overview; Development Process CS/INFO 3152: Game Design Single semester long game project Interdisciplinary teams of 4-6 people Design is entirely up to you First 3-4 weeks are spent

More information

WEEK ONE MODULE/ LESSON

WEEK ONE MODULE/ LESSON WEEK ONE Choose Your Course Completion Date M1, L1 Mark it in your calendar. For extra points, post your completion date in our private Facebook group to keep yourself accountable! Conduct Seven Course

More information

Interactive Media and Game Development

Interactive Media and Game Development Interactive Media and Game Development Frontiers 2006 Mark Claypool What Do You Think Goes Into Developing Games? Choose a game you re familiar with Assume you are inspired (or forced or paid) to re-engineer

More information

2/22/2006 Team #7: Pez Project: Empty Clip Members: Alan Witkowski, Steve Huff, Thos Swallow, Travis Cooper Document: VVP

2/22/2006 Team #7: Pez Project: Empty Clip Members: Alan Witkowski, Steve Huff, Thos Swallow, Travis Cooper Document: VVP 2/22/2006 Team #7: Pez Project: Empty Clip Members: Alan Witkowski, Steve Huff, Thos Swallow, Travis Cooper Document: VVP 1. Introduction and overview 1.1 Purpose of this Document The purpose of this document

More information

Course Overview; Development Process

Course Overview; Development Process Lecture 1: Course Overview; Development Process CS/INFO 3152: Game Design Single semester long game project Interdisciplinary teams of 5-6 people Design is entirely up to you First 3-4 weeks are spent

More information

Maze Puzzler Beta. 7. Somewhere else in the room place locks to impede the player s movement.

Maze Puzzler Beta. 7. Somewhere else in the room place locks to impede the player s movement. Maze Puzzler Beta 1. Open the Alpha build of Maze Puzzler. 2. Create the following Sprites and Objects: Sprite Name Image File Object Name SPR_Detonator_Down Detonator_On.png OBJ_Detonator_Down SPR_Detonator_Up

More information

SE320: Introduction to Computer Games

SE320: Introduction to Computer Games SE320: Introduction to Computer Games Week 2 Gazihan Alankus 10/4/2011 1 Outline Introduction Project Today s class: video game concepts 10/4/2011 2 1 Outline Introduction Project Today s class: video

More information

Summer Research Goal Setting Worksheet

Summer Research Goal Setting Worksheet Summer Research Goal Setting Worksheet Objective: Your summer research project is an incredible opportunity! This worksheet is designed to help you make the most of it 1. We will first review a goal that

More information

While there are lots of different kinds of pitches, there are two that are especially useful for young designers:

While there are lots of different kinds of pitches, there are two that are especially useful for young designers: Pitching Your Game Ideas Think you ve got a great idea for the next console blockbuster? Or the next mobile hit that will take the app store by storm? Maybe you ve got an innovative idea for a game that

More information

Do Slugs Dream of Snails?

Do Slugs Dream of Snails? Shiori Kanaoka Do Slugs Dream of Snails? Game Project Proposal 1 ABSTRACT "Why am I me?" This is an eternal question most human beings might have asked at least once - Or twice, or even more. In the history

More information

Watercolor Visualization. Ellen Duong

Watercolor Visualization. Ellen Duong Watercolor Visualization About Me Recent Graduate BSE in Digital Media Design MSE in Computer Graphics and Game Technologies at the University of Pennsylvania Interested in Theater, Public Art, Music LinkedIn:

More information

PASSENGER. Story of a convergent pipeline. Thomas Felix TG - Passenger Ubisoft Montréal. Pierre Blaizeau TWINE Ubisoft Montréal

PASSENGER. Story of a convergent pipeline. Thomas Felix TG - Passenger Ubisoft Montréal. Pierre Blaizeau TWINE Ubisoft Montréal PASSENGER Story of a convergent pipeline Thomas Felix TG - Passenger Ubisoft Montréal Pierre Blaizeau TWINE Ubisoft Montréal Technology Group PASSENGER How to expand your game universe? How to bridge game

More information

GAME DEVELOPMENT ESSENTIALS An Introduction (3 rd Edition) Jeannie Novak

GAME DEVELOPMENT ESSENTIALS An Introduction (3 rd Edition) Jeannie Novak GAME DEVELOPMENT ESSENTIALS An Introduction (3 rd Edition) Jeannie Novak FINAL EXAM (KEY) MULTIPLE CHOICE Circle the letter corresponding to the best answer. [Suggestion: 1 point per question] You ve already

More information

Zpvui!Iboepvut!boe!Xpsltiffut! gps;!

Zpvui!Iboepvut!boe!Xpsltiffut! gps;! Zpvui!Iboepvut!boe!Xpsltiffut! gps;! Pwfswjfx!'!Fyqmbobujpo! For your convenience, we have gathered together here all handouts and worksheets useful for suppor ng the ac vi es found in Gaming the System.

More information

Chord: A Music Game CIS 499 SENIOR PROJECT DESIGN DOCUMENT

Chord: A Music Game CIS 499 SENIOR PROJECT DESIGN DOCUMENT Chord: A Music Game CIS 499 SENIOR PROJECT DESIGN DOCUMENT Ted Aronson Advisor: Steve Lane University of Pennsylvania PROJECT ABSTRACT The term music game applies to a set of video games that incorporate

More information

Game Design Document

Game Design Document Game Design Document SUMMARY Beer Run is a 3D first-person endless runner game for mobile devices which uses the accelerometer to control the character. The player s aim is to run as far as they possibly

More information

Competition Manual. 11 th Annual Oregon Game Project Challenge

Competition Manual. 11 th Annual Oregon Game Project Challenge 2017-2018 Competition Manual 11 th Annual Oregon Game Project Challenge www.ogpc.info 2 We live in a very connected world. We can collaborate and communicate with people all across the planet in seconds

More information

Team: Couch Potato Gaming. Ohio State Computer Science/Engineering 5912 Capstone. Game Design Document

Team: Couch Potato Gaming. Ohio State Computer Science/Engineering 5912 Capstone. Game Design Document Team: Couch Potato Gaming Ohio State Computer Science/Engineering 5912 Capstone Game Design Document Matt Bartholomew, Jack Butts, John Cramer, Kyle Powers, Connor Swick Table of Contents Introduction.....

More information

Instructions for using Object Collection and Trigger mechanics in Unity

Instructions for using Object Collection and Trigger mechanics in Unity Instructions for using Object Collection and Trigger mechanics in Unity Note for Unity 5 Jason Fritts jfritts@slu.edu In Unity 5, the developers dramatically changed the Character Controller scripts. Among

More information

Hey! Barkeep! Maggie McNamara Basic Information

Hey! Barkeep! Maggie McNamara Basic Information Hey! Barkeep! Maggie McNamara Basic Information I ve filled this out as an example of a design doc. You can see towards the end how the questions in the doc have prompted me to further flesh out my mechanics.

More information

Introduction. Video Game Programming Spring Video Game Programming - A. Sharf 1. Nintendo

Introduction. Video Game Programming Spring Video Game Programming - A. Sharf 1. Nintendo Indie Game The Movie - Official Trailer - YouTube.flv 235 Free Indie Games in 10 Minutes - YouTube.flv Introduction Video Game Programming Spring 2012 Nintendo Video Game Programming - A. Sharf 1 What

More information

Shipping State of Decay 2

Shipping State of Decay 2 Shipping State of Decay 2 Anecdotes and ramblings from Jørgen Tjernø, a programmer at Undead Labs Thank you all for showing up today! Slides will be available online, last slide has the link. About me

More information

Food Truck Frenzy Kelly Pavao. All Rights Reserved.

Food Truck Frenzy Kelly Pavao. All Rights Reserved. A quirky entrepreneurial simulation video game about building and growing a successful food truck business from the ground up on the streets of Washington D.C. Game Synopsis Food Truck Frenzy will place

More information

Drawbridge Operation Regulation; Oakland Inner Harbor, ACTION: Notice of deviation from drawbridge regulation.

Drawbridge Operation Regulation; Oakland Inner Harbor, ACTION: Notice of deviation from drawbridge regulation. This document is scheduled to be published in the Federal Register on 03/06/2015 and available online at http://federalregister.gov/a/2015-05231, and on FDsys.gov 9110-04-P DEPARTMENT OF HOMELAND SECURITY

More information

MANUAL. PT Series 365 Day Annual Timer. Tel:

MANUAL. PT Series 365 Day Annual Timer.   Tel: MANUAL PT Series 365 Day Annual Timer www.belltimers.com Tel: 1-888-327-8463 info@belltimers.com Table of Contents: Introduction Features Specifications Overview Installation Function Keys Relay Operation

More information

Kevin Chan, Blue Tongue Entertainment

Kevin Chan, Blue Tongue Entertainment Kevin Chan, Blue Tongue Entertainment Games are made in Australia? Who is this guy? Who are THQ and Blue Tongue Entertainment? How is a game made? Careers in the games company Long history of game development

More information

Unity 3.x. Game Development Essentials. Game development with C# and Javascript PUBLISHING

Unity 3.x. Game Development Essentials. Game development with C# and Javascript PUBLISHING Unity 3.x Game Development Essentials Game development with C# and Javascript Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Will Goldstone

More information

Individual Test Item Specifications

Individual Test Item Specifications Individual Test Item Specifications 8208110 Game and Simulation Foundations 2015 The contents of this document were developed under a grant from the United States Department of Education. However, the

More information

Introduction. Video Game Design and Development Spring part of slides courtesy of Andy Nealen. Game Development - Spring

Introduction. Video Game Design and Development Spring part of slides courtesy of Andy Nealen. Game Development - Spring Introduction Video Game Design and Development Spring 2011 part of slides courtesy of Andy Nealen Game Development - Spring 2011 1 What is this course about? Game design Real world abstractions Visuals

More information

Game Design Document. RELEASE December 18, Austin Krauss

Game Design Document. RELEASE December 18, Austin Krauss Game Design Document RELEASE December 18, 2003 Table of Contents Disclaimer...- 1 - Game Overview...- 1 - How should the game be unique?...- 1 - How is it different from other games?...- 1 - What sort

More information

AQA Level 3 Technical Level Entertainment Technology: Video Game Art and Mechanics

AQA Level 3 Technical Level Entertainment Technology: Video Game Art and Mechanics Technology: Video Game Art and Mechanics Qualification number: TVQ01022 Total guided learning hours: 360 This is an indicative model for how the qualification could be delivered over a two-term full time

More information

Abandon. 1. Everything comes to life! 1.1. Introduction Character Biography

Abandon. 1. Everything comes to life! 1.1. Introduction Character Biography Abandon 1. Everything comes to life! 1.1. Introduction You find yourself alone in an empty world, no idea who you are and why you are here. As you reach out to feel the environment, you realise that the

More information

How to develop and localize Xbox 360 Titles. 강상진 XBOX Program Manager 한국마이크로소프트소프트웨어연구소

How to develop and localize Xbox 360 Titles. 강상진 XBOX Program Manager 한국마이크로소프트소프트웨어연구소 How to develop and localize Xbox 360 Titles 강상진 (sjkang@microsoft.com) XBOX Program Manager 한국마이크로소프트소프트웨어연구소 Agenda Xbox Title DEV Team Xbox Software Architecture Overview XTL(Xbox Title Library) XDK(Xbox

More information

Mage Arena will be aimed at casual gamers within the demographic.

Mage Arena will be aimed at casual gamers within the demographic. Contents Introduction... 2 Game Overview... 2 Genre... 2 Audience... 2 USP s... 2 Platform... 2 Core Gameplay... 2 Visual Style... 2 The Game... 3 Game mechanics... 3 Core Gameplay... 3 Characters/NPC

More information

Sneak Out. A Game Proposal by Dave Moppert. Writing & Interactive Design

Sneak Out. A Game Proposal by Dave Moppert. Writing & Interactive Design Sneak Out A Game Proposal by Dave Moppert Writing & Interactive Design Overview: The game is called Sneak Out. In this game the user plays the part of Joey, a young boy who s sole purpose is to get out

More information

CS248 Video Game Help Session A primer on game development

CS248 Video Game Help Session A primer on game development CS248 Video Game Help Session A primer on game development CS248 Introduction to Computer Graphics Georg Petschnigg, Stanford University November 7, 2002 Logistic and Scope Today s session focuses on assignment

More information

Agile Game Development

Agile Game Development Agile Game Development Introducing agile to an industry Clinton Keith Clinton Keith Agile c oach and tra iner 24 yea rs of dev elopm ence ent experi Avioni c underw s, autonomo u games ater robotics s,

More information

Title (Name of App) Preview

Title (Name of App) Preview Name of App. Company Name. 1 Title (Name of App) Preview 1 liner description 2016 Sanctuary Game Studios, LLC. All rights reserved. Version 1. Name. Date. Name of App. Company Name. 2 Table of Contents

More information

INTRODUCTION TO SCREENWRITING II Works-in-Progress April 1 June

INTRODUCTION TO SCREENWRITING II Works-in-Progress April 1 June UCLA Extension Writers Program Public Syllabus Note to students: this public syllabus is designed to give you a glimpse into this course and instructor. If you have further questions about our courses

More information

Tasker A serious game for procrastination

Tasker A serious game for procrastination Tasker A serious game for procrastination Zihui Wu Jonathan Yang Thompson Lee Sam Wallach Introduction Tasker is a serious game designed to help the player overcome procrastination. Summary of the game:

More information

Designing, developing and playing KEEP ME SAFE IN EUROPE 2

Designing, developing and playing KEEP ME SAFE IN EUROPE 2 Designing, developing and playing KEEP ME SAFE IN EUROPE 2 Concept What is this game about? In this game player is dropped inside her / his current situation, in a town where she can move about, go to

More information

Emergent s Gamebryo. Casey Brandt. Technical Account Manager Emergent Game Technologies. Game Tech 2009

Emergent s Gamebryo. Casey Brandt. Technical Account Manager Emergent Game Technologies. Game Tech 2009 Emergent s Gamebryo Game Tech 2009 Casey Brandt Technical Account Manager Emergent Game Technologies Questions To Answer What is Gamebryo? How does it look today? How is it designed? What titles are in

More information

Neomancer: An Exercise in Interdisciplinary Academic Game Development

Neomancer: An Exercise in Interdisciplinary Academic Game Development Neomancer: An Exercise in Interdisciplinary Academic Game Development Michael Katchabaw Department of Computer Science The University of Western Ontario London, Ontario, Canada Tel: +1 519-661-4059 katchab@csd.uwo.ca

More information

Tac 3 Feedback. Movement too sensitive/not sensitive enough Play around with it until you find something smooth

Tac 3 Feedback. Movement too sensitive/not sensitive enough Play around with it until you find something smooth Tac 3 Feedback Movement too sensitive/not sensitive enough Play around with it until you find something smooth Course Administration Things sometimes go wrong Our email script is particularly temperamental

More information

Game Design 2. Table of Contents

Game Design 2. Table of Contents Course Syllabus Course Code: EDL082 Required Materials 1. Computer with: OS: Windows 7 SP1+, 8, 10; Mac OS X 10.8+. Windows XP & Vista are not supported; and server versions of Windows & OS X are not tested.

More information

Kismet Interface Overview

Kismet Interface Overview The following tutorial will cover an in depth overview of the benefits, features, and functionality within Unreal s node based scripting editor, Kismet. This document will cover an interface overview;

More information

In-House vs. Outsourced Content Creation

In-House vs. Outsourced Content Creation In-House vs. Outsourced Content Creation Which Strategy is Right For You? The Big Question People are always asking us which is the better option writing content in house, or outsourcing it? This is an

More information