9am 12pm 3pm 6pm 9pm 12am 1am 9am 12pm 3pm 6pm 9pm 12am 3am 6am 9am. Balance Mechanics. Refactor SLEEP. Effects
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1 48-Hour Video Game Contest Programmer/Designer, Artist Day 1 Day 2 9am 12pm 3pm 6pm 9pm 12am 1am 9am 12pm 3pm 6pm 9pm 12am 3am 6am 9am Controls Programmer- Designer 2D / 3D Artist Loading Character Art Primary Mech.Design Primary Tune Gameplay Revise Debug/ Slack SLEEP Refactor Balance HUD & UI BREAK Control Tuning Audio UI Elements Signature Effect Main Menu Title Screen Special Debug/ Slack Art Tweaks Milestones M1: Tech. Demo Navigate empty world using imported art. M2: Playable Major mechanic is playable; scores, win/lose M3: Engaging Major mechanic is engaging for player. M5: Gameplay Game is playable, understandable, and enjoyable by regular players. M6: Features Game is complete; remaining work is only extra polish. M7: Gold Game complete and ready for distribution.
2 3-Week Board Game Student Project Producer, Designer, Artist, Writer Week 1: Preproduction Week 2: Production Week 3: Polish Milestones Artist Writer Designer Producer Schedule & Tech Worksheet (3h) Research and Writeup (4h) Budget (1h) Sketch State, (3h) Proposal worksheet and supporting documents. Test Printing Assemble Prototype (2 h) Major Internal Playtest (4 h) Board Art Analysis (4h) Card Art M3: Prototype Playable prototype complete. Primary mechanics in place. Major Internal Playtest (4h) Rule book Flavor Text Final Artwork Print Game is balanced. Assembly Minor Balance Adjust (2h) Outline Revise Art Edit Rule Book Edit Design Doc Print Board & Cards Illustrate Rules Box and Box Art Present M4: Analysis M6: Feature Complete Game is complete; remaining work is only extra polish.
3 4-Week Video Game Student Project Producer/Programmer, Programmer, Designer/Writer, 1 Artists (for 2D) or 3 Artists (for 3D) Team is already trained on a game engine and art tools Preproduction Production Milestones Artists Designer / Programmer Producer / Writer Programmer Schedule Proposal worksheet and supporting documents. Technology Plan (Algorithms) Technology Plan (Tools) Research and Writeup (4h) Test Art Import Workflow Test Art Import Workflow Sketch State and Implement Implement Primary Prototype Implement Implement Primary Main Character Prototype UI Prototype Sound Tools for Tuning Revise from Programmer Feedback Design UI Art Sound (Code and Assets) Networking or AI M3: Technology Demo Demonstrate artist content and major mechanics implemented in-engine. Art
4 Production Polish Milestones Artists Designer / Programmer Producer / Writer Programmer Internal Playtest Debugging Art Insert UI Art Refactoring Reviset M4: Engaging Gameplay is engaging Internal Playtest Analysis Additional Characters M5: Analysis Equipment Art Crash Testing Dialogue, Tags, and In-Game Instructions General Meeting Menus Tune Main Menu Background Game is balanced. Tune Controls Art Installer Tune Title Screen Website M6: Feature Complete Game is complete; remaining work is only extra polish.
5 2-Year Commercial Video Game 5 Programmers, 20 Artists Week 1: Preproduction Week 1: Production Week 3: Polish Milestones Artist Writer Designer Producer Sa Schedule & Tech Worksheet (3h) Research and Writeup (4h) Proposal worksheet and supporting documents. Budget (1h) Sketch State, (3h) M3: Prototype Playable prototype complete. Primary mechanics in place. Test Printing Assemble Prototype (2 h) Major Internal Playtest (4 h) TEMPORARY Board Art Sa Analysis (4h) Card Art Major Internal Playtest (4h) Rule book Flavor Text Final Artwork Print Game is balanced. M4: Analysis Assembly Minor Balance Adjust (2h) Outline Su Mo Tu We Th Fr Revise Art Edit Rule Book Edit Design Doc Print Board & Cards Illustrate Rules M6: Feature Complete Game is complete; remaining work is only extra polish. Box and Box Art Present
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