Create a shared community of blockchains for the gaming industry

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1 ECV3.0 white paper Create a shared community of blockchains for the gaming industry A shared community in the block chain of the game industry 第 1 页共 43 页

2 Foreword...3 Game industry prospects and status... 9 Game Industry Overview Traditional game industry dilemma...10 The existing game industry chain Exchange virual value network...12 Exchange virual application Exchange virual shared chain Exchange Exchange community closed-loop eco-industrial virual community and user relationship...22 virual features...31 Sub-chain design, the real application floor Blockchain Services for Game Developers, ECV Real-Time Clearing Play a new experience Exchange virual accelerator game industry shared ecology Technical details of Exchange virual - Technical details of tokens designed for Exchange virual - Technical details of architecture designed for Exchange virual - Technical details of ECV designed for Exchange virual - Infrastructure team introduction...35 ECV introduction and distribution...37 Operations Management System A shared community in the block chain of the game industry 第 2 页共 43 页

3 Foreword Blockchain Background Introduction The blockchain is essentially a decentralized distributed ledger database whose value lies in that it can not be tampered with in time and order by constructing a selforganizing network using cryptographic correlation algorithm. Each block Contains a number of transactions valid confirmation of the information, thus establishing a distributed consensus mechanism in order to achieve decentralized trust system. The recent ups and downs of Bitcoin have attracted global attention. The blockchain, the underlying architecture of bitcoin, has been demonstrated to the world by decentralization, unforgeability, openness and transparency, distributed accounting, non-tampering, and smart contracts A possibility that does not require mediation but can deliver value. A shared community in the block chain of the game industry 第 3 页共 43 页

4 第 4 页共 43 页 Token background introduction Tokens, also known as digital currency, virtual currency, is issued by non-central bank credit agencies and electronic money agencies. The problem of decentering and de-trust is solved by the blockchain and is transmitted through an encryption algorithm, which is a payment method based on circulation or application of virtual or specific environment. We think the core value of tokens' future lies in: 1. The value of payment means in the application environment: the value of the payment comes from the market price of the commodity in the application environment; 2. Virtual currency simulates the characteristics of metal currency: the amount of virtual currency is strictly controlled. "Good currency expulsion" bad money ":" good A shared community in the block chain of the game industry

5 money "should have the characteristics of clear value, safe use and suitable quantity in the application market, competition The result will eventually be "good money" deport "bad money." Exchange Virual application will be off the hook, so that more games to use Exchange Virual to enhance collaboration efficiency and reduce costs, as a value creation of entertainment industry Internet ecological chain, to create a blockchain game sharing community. A shared community in the block chain of the game industry 第 5 页共 43 页

6 Traditional game industry dilemma The current game industry chain The quality of the game depends primarily on the content developed by the developers and on the operational services provided by the publisher. However, the channel operators and clearing houses make up the bulk of the profit, and the publishers and developers at the source are rewarded very little, But also take the highest risk, which is also the root of the unhealthy and incomplete game industry chain, buried a large number of excellent games, but also a waste of resources for developers and distributors. Game industry pain points 第 5 页共 43 页

7 The quality of the game depends primarily on the content developed by the developers and on the operational services provided by the publisher. However, the channel operators and clearing houses make up the bulk of the profit, and the publishers and developers at the source are rewarded very little, But also take the highest risk, which is also the root of the unhealthy and incomplete game industry chain, buried a large number of excellent games, but also a waste of resources for developers and distributors. Game industry pain points After the game is issued, the payback period is too long, from the user recharge to the publisher receives money, one As a minimum of 4 months, usually 5-6 months, or even a year. Publisher, CP FundsOccupation cycle is too long. Good game development time up to 1-2 years, and after the game on the line Recoveries have reached 5-6 months. 第 6 页共 43 页

8 Each game tokens do not exchange IP lack of protection Due to the intercommunication among the game tokens and the large number of game companies, on the one hand, users' top-up in the game can not be universal and often results in waste; on the other hand, it is more difficult for the game user to make a second conversion, and the user of one game Go to another game user there is a big barrier. IP lacks protection of the game homogeneity, plagiarism, a good game after the introduction of countless skinning version appears to pull down the entire game industry's level of development. The quality of similar games is also too mixed, in the absence of IP protection, a large number of plagiarism IP, crude The system of abuse. 第 7 页共 43 页

9 Rumble of third-party trading platform With the development of the game industry, the demand for games and equipment, accounts, tokens and other trading is booming, and the market for third-party virtual game content is gradually forming a scale. However, due to the lack of mature third-party trading platforms, these types of transactions are often completely independent of the game system, with the problems of high transaction costs, difficult implementation and easy disputes. The number of game users in China reached 566 million and we believe the economic value of the above problems in the game industry is high The entire industrial output value of 45%. The issues of concern to these industries are in a sense Restricting the further improvement of the industry and evolution, and in recent years the rapid development of blockchain technology Exhibition, the gaming industry has brought the opportunity for change. 第 8 页共 43 页

10 Game industry prospects and status Game Industry Overview According to statistics, in 2016 the global game industry output value exceeded 100 billion US dollars for the first time, surpassing the sum of movie and music industry. It is estimated that by 2020, the global game industry output will reach 129 billion U.S. dollars. Mobile games will account for 51% of the industry's share, surpassing the output of traditional gaming platforms such as PC games and video game consoles. In 2016, the gamers in China reached 600 million and the market size reached 24.6 billion U.S. dollars, surpassing the second U.S. $ 24.1 billion. Asia Pacific accounted for 46% of the global game market, with 24% each in North America and Europe. Of these, 93% of Chinese gamers went to games developed by game companies in China, while 56% of gamers in the United States went to US games and 36% % Of European gamers spending to European games. In addition, 70% of the global game industry's acquisitions have been completed by Chinese buyers since As a major mobile game industry, Chinese enterprises will inevitably have to assume the leading role in the future development of the industry. Combined with the blockchain Exchange virual Also came into being. 第 9 页共 43 页

11 Exchange virual Value Network Some game-related blockchain programs, most of which claim to use Ethereum to execute smart contracts and store data, however, based on an in-depth understanding of the game industry and the blockchain, we found that such a design is not reasonable on the grounds that The gasfee involved can be very high and the execution time can not meet the needs of the average game. The stability of the Ethereum network is also worrying. In view of this, really can serve the gaming industry Exchange virual came into being. To balance the rights of partners and the viability of the project, Exchange virual incorporates two of the most established mainstream technologies, Ethereum and HyperledgerFabric. Exchange virual is a decentralized, community-centric community based on the gaming industry and is targeted at small and midsize publishers, small and midsized CPs, all gamers, IP producers, pipelines and collaborators. At its core is a decentralized account and settlement system based on blockchain technology that uses ECV as a settlement token to create a common digital token settlement system and platform for all games. In this way, the user relationships between all levels are connected to form a new type of ecological community with blockchain. We will represent the interests of the token ECV as the project's equity certificate, issued on Ethereum, tokens follow the ERC20 standard with a total circulation of 320,000,000, will not be issued, EVC investors in addition to 第 10 页共 43 页

12 access to community participation In addition, it will also be used as a crowdfunding token in game sharing community. At the same time in the private consortium chain (consortiumchain) circulation, ECV use In-game transactions and settlement. The technical core of EVC is HyperlegerFrabic, adopted PBFT (PracticalByzantineFaultTolerance) consensus mechanism, private alliance to avoid Such as Ethereum network congestion-free and other issues, to protect the speed and stability of the system, but also make the use of lower costs. 第 11 页共 43 页

13 第 12 页共 43 页

14 Exchange virual Applications Exchange virual shared community closed-loop eco-industrial chain Exchange virual shared community consists of five parts, namely, the game crowdfunding platform, game distribution platform, IP co-creation program, video and interactive, and the game digital token settlement platform as the core throughout Exchange virual. First, the game digital token settlement platform ECV is the settlement token, can be directly recharged in various games to settle, a unified token used by the game. The purpose of using ECV is to serve the mobile game industry Publishers, pipelines and developers at the same time radiation to the game users, providing a new digital token settlement transactions, open up the barriers A shared community in the block chain of the game industry 第 14 页共 43 页

15 between the various roles. Universal Account - The use of ECV tokens players, can be automatically obtained when using the flat Taiwan as a single identity, as a platform users, enjoy a variety of services, and no need to repeat the registration between the various games, the use of platform account, you can log in directly into the games, convenient and quick. A shared community in the block chain of the game industry 第 15 页共 43 页

16 2, real-time revenue - increase in the game ECV settlement interface, using ECV digital generation Currency recommended settlement method, the game proceeds all parties in the settlement platform to direct access to the game in the form of token revenue sharing, to avoid the original N + months payment cycle, flat Taiwan can do N +1 or even faster, get fast cash flow support. Optional when clearing ECV expects exchange rate appreciation, and realtime accounting into data. 3, the new distribution platform - a collection of small and medium pipelines, settled by ECV payment, Convenient promotion, account control, will become an important distribution platform for the game. A shared community in the block chain of the game industry 第 16 页共 43 页

17 4, promotion, user aggregation - For publishers, users can take full advantage of community sharing community promotion, marketing, player promotion, distribution platform, anchor alliance, user sharing and many other models to promote the game. 5, create a new game sharing model - game sharing mode, players can use the "one-click sharing" mode to share the game directly to other players, and share rewards. each The game has ECV currency SDK interface, players once used, automatically become a platform member, the game to lay a good foundation for sharing. At the same time, the platform will also set the ladder return mechanism according to the number of ECVs used by the user. This user will be the preferred ECV within the game as Settlement, will also form the benefits of mutual communication between users. A shared community in the block chain of the game industry 第 17 页共 43 页

18 As more and more publishers, distributors, and users join the digital token settlement system, digital tokens can be applied to games, breaking the barriers between games, distribution and pipelines. Through operations, users continue to surge will also bring more revenue, and finally form a game to share and exchange of large communities. Second, the game crowdfunding In the community, set up a special platform for crowdfunding. A large number of small and medium game A shared community in the block chain of the game industry 第 18 页共 43 页

19 developers, Publishers can crowd fund ECVs with the help of the platform. Players can participate in crowdfunding, participate early in game development, experience games earlier and receive game tokens. Crowdfunding games will have to access ECV tokens settlement method. Small and medium developers can not only get a more relaxed R & D environment through this method, but also interact with users in real time to make game products that truly meet the needs of users. For the platform, in this way can be extremely rapid expansion of products containing digital token settlement technology, in order to follow the progress of faster settlement changes. Third, the game distribution platform A shared community in the block chain of the game industry 第 19 页共 43 页

20 Gather a number of small and medium channels to form a new game distribution platform. Settlement by ECV settlement, pre-grant and subsidies to get a lot of channels Channel platform support, rapid pipeline to promote digital token settlement, so that more products, users use digital tokens, to expand the scope of application. ECV as a platform A shared community in the block chain of the game industry 第 20 页共 43 页

21 The common token between, and ECV's account system as a common account for all games No. Throughout the platform. As players rely heavily on the use of ECV and the account system, more and more pipelines will join the league and become an important part of the community game distribution Fat platform. Fourth, IP co-create a plan Through IP to create a platform to establish a bridge between IP creators and users. Platform will be with the public More IP-owned businesses and teams, including IPs for films, fiction, manga, etc., provide IP collaboration to game distribution companies and R & D companies to reach the end of the game IP value-added. IP co-create platform will provide negotiation mechanisms for both parties to set the game of the IP increase Value value, and the use of blockchain technology agreement on the value of the agreement, the agreement can be used directly in batches virtual currency A shared community in the block chain of the game industry 第 21 页共 43 页

22 conditional settlement, or according to the proceeds of the game into. Exchange virual shared community has reached a strategic cooperation with some well-known copyright owners at home and abroad, will come up with hundreds of IP, to many game manufacturers and distributors to provide IP cooperation. IP co-create the model, not only in the game's development, but also in the game derived Building on the goods. If you need support when developing IP, the community can provide crowdfunding support. Fifth, interactive video Movies and games have become the hottest forms of entertainment for the moment, and their cross-border cooperation shows great market potential. The highly developed cultural industries in Europe and the United States there are many cases of successful linkage of the A shared community in the block chain of the game industry 第 22 页共 43 页

23 film. IP covering many business models such as movies, games and anime has gradually become the core factor of the cultural industry in the internet era. China Network The game's 100 billion market capitalization and 30 billion film industry will lead the combination of the surrounding industries In the future the outbreak of growth to trillion scale. Exchange virual community will be used at the same time online video tour on the line, so that the dramas of the drama and game pass through complement each other, and this new combination has also changed the layout of the film and television industry. Film and video games to create simultaneously, although the display content has its own focus, But for fans, the entertainment experience can be superimposed, or even upgraded. A shared community in the block chain of the game industry 第 23 页共 43 页

24 Exchange virual community and user relationship The Exchange virual community consists of developers, carriers, pipelines, players and collaborators And with the composition. Build a community through crowdfunding platforms and billing systems Closed-loop Exchange virual shared community. The ECV as a community token of rights, Used as a game crowdfunding and Exchange virual equity sharing. Developers can crowd-raise their ECVs through the Exchange virual community to acquire digital assets for game development and establish fully-trusted mechanisms for sharing with carriers and pipelines. The players in the community after users, you can enjoy a wide range of services: a unified account, a key to enter any game, transaction, without the need for multiple accounts; unified virtual tokens, and common in a variety of 第 24 页共 43 页

25 related services, can be directly in the game Live, Derivatives make Use and so on. At the same time, players can enjoy the benefits of "sharing games." Users use digital tokens for settlement in games. In addition to obtaining equivalent tokens, they can also receive additional digital token rewards that also have the same liquidity and appreciation space. The first access Exchange virual two games introduced Hearthstone: World of Warcraft Heroes is a collection of card games developed by Blizzard Entertainment. The exclusive operation in mainland China by Netease agents. Game background set Blizzard magic 第 25 页共 43 页

26 Beast series, a total of nine characters in Warcraft as nine different occupations. What players need to do is set up a suitable card deck based on their existing cards, command a hero, drive followers, display spells, and compete with their friends or acquaintances. March 13, 2014 The global synchronization of formal operations won the TGA2014 game award Best mobile handheld game, nd Annual SXSW Games Awards Mobile Games. Guided project "Wulin rumored," "Pocket West Journey," "Zhu Xian" monthly flow of over 200 million; Hunting the world to return to the most pure MMO to 14 million ambitious map to create immersive experience. Combined with Android, ios, PC three-terminal full coverage. With a high degree of ecological attitudes and strong playability, it is estimated that the operation time will exceed two years and the total water flow will exceed one billion yuan. Revenue of more than 650 million yuan. 第 26 页共 43 页

27 Exchange virual Features Sub-chain design, the real application floor The fairness and transparency of the private chain are often questioned and their tokens are not accepted by mainstream exchanges. However, the speed and stability of the public chain tend to be affected by the network situation. From time to time, such as the blockage of the Ethereum network, Not suitable for products such as mobile games that have high demand for system stability, can not control the block time and transaction fee Gasfee / trasactionfee also increases the difficulty of applying the public chain. to this end, Exchange virual using sub-master system, running on behalf of Ethereum Exchange virual parental rights and issue tokens compliant with the ERC20 standard -ECV 第 27 页共 43 页

28 The sub-chain as the application is the private consortium chain (consortiumchain), the token is the ECV received by the wallet, the ECV is the settlement medium in the Exchange virual, which is used for game virtual asset transactions, share rewards, third-party prop trading platform. Blockchain Services for Game Developers, ECV Through the blockchain technology, combined with the new dynamic group developed software tools development kit (ECV), a complete tool for game developers offering revenue solutions, marketing solutions, billing interfaces, one-touch publishing, account management, and virtual asset management. And ECV as the interface, so that game developers can use the most familiar language and development environment Exchange virual, reducing the technical barriers to access the blockchain. Real-time liquidation ECV is the perfect solution to the problem of bad debts and long payback periods: First, ECV can be done through 第 28 页共 43 页

29 access to ECV, in-game props transactions, and service purchases. Second, ECV is based on blockchain virtual goods, transaction security, no There are fake and bad debts. The revenue generated through smart contracts, pipelines, distribution and research and development can be clearly confirmed by all parties and can not be changed after confirmation. Finally, every consumer spending, through smart contracts, immediately transferred to all parties ECV wallet, so that real-time arrival Play a new experience Exchange virual ensures that ECV is liquidity, while gamers can get virtual assets through the game, and then by transferring these virtual assets to other players Get ECV; the same time, players can also share the game for ECV, so that players can be Have fun, you can enjoy the new experience of play. 第 29 页共 43 页

30 Exchange virual accelerator The Micro Travel Incubator, affiliated with DNF Group, is located in Culver City, CA: Courier Area code: 90230, construction area of 10,700 square meters, has long been one of the few large incubators abroad. Exchange virual accelerators are built on blockchain accelerators on existing incubators. ECV clearing Exchange virual ecosystem as the main axis, to create a gaming entertainment sharing platform. Game entertainment to share ecology From 2001, the concept of pan-entertainment put forward to the full outbreak in 2016; within five years Pan The scale of the entertainment industry as a whole exceeded 500 billion yuan, with more frequent and diverse interactions among various business modes. Exchange virual makes more and more investment in the 第 30 页共 43 页

31 industry by building up a gaming and entertainment industry chain in the blockchain with a view to achieving a good return in the growth of the panentert ainment industry in the era of consumer upgrading. The injection of capital will also inject vitality into the development of the game entertainment industry and promote economic growth. A shared community in the block chain of the game industry 第 31 页共 43 页

32 Exchange virual technical details - token design Exchange virual uses a child-parent chain system: consisting of the ECV on the public chain Ethereum and the ECV on the private affiliate chain. ECV's total circulation of 320 million, is Exchange virual equity certificate; and ECV is the clearing house within the chain. ECV addition to the initial issue, the price determined by the market. At the same time, backers of ECVs will automatically become part of the Exchange virual community and have access to community resources, as determined by the ECV-CHAIN Overseas Foundation. One example is the crowdfunding. Crowdfunding Accelerator Platforms Built on Blockchain - Exchange virual accelerators crowdfull potential projects, accelerate project growth and generate substantial returns for backers while crowdfunding must be done through ECV. The ECV is guaranteed by the Exchange virual Community, A shared community in the block chain of the game industry 第 26 页共 43 页

33 and we have also reached an agreement with an international third party trading platform to provide them with exchange windows to guarantee the conversion price, while the ECV / USD price will be constant to facilitate the parties Settlement. A shared community in the block chain of the game industry 第 27 页共 43 页

34 Exchange virual technical details - architecture design Exchange virual using sub-master system: Exchange virual master is built on Above Ethereum, responsible for dealing with Exchange virual related issues of interest, all The issue of tokens and relative smart contracts are all conducted in the public chain Ethereum to ensure openness At the same time ECV is a tokens compliant with the Ethereum ERC20 standard and is compatible with both domestic and foreign counterparts Big exchange Exchange virual sub-chain-ecv is a private affiliate chain (consortiumchain), ECV for intra-game transactions, billing and account management, the public can access all the information in the chain and the transaction, but can not participate in verification transactions. 第 29 页共 43 页

35 ECV uses the PBFT (PracticalByzantineFaultTolerance) consensus mechanism, private A coalition chain to avoid problems such as Ethereum network congestion, to protect the speed of the system stability. Exchange virual's parent-child communication is supported by a cross-link communication protocol CCCP (Cross-ChainCommunicationProtocol) responsible. Exchange virual technical details --- ECV design In order to allow game developers to quickly access the blockchain, Exchange virual specifically for developers to provide Android and ios ECV (Software Development Kit), ECV provides decentralized account management, sharing rewards, billing interface and wallet Features. The body of ECV is a lightweight lightweight client that game developers use ECV to develop compatible Exchanges in their own familiar programming language virual's game. By centralizing the account management service and billing interface, one-touch login across 第 30 页共 43 页

36 games and acceptance of cryptocurrencies (ECV) are the means of settlement. Technical details of Exchange virual - Infrastructure (INFRASTRUCTURE) 第 31 页共 43 页

37 To ensure the stability and scalability of the system, our alliance links Using the image above as the underlying structure to deploy HyperledgerFabric to Kubernetes work clusters, we will need to have no fewer than 6 Kubernetes workgroups, 4 of which serve as validating peers, 2 in order to get HyperledgerFabric up and running As other nodes. Kubernetes is Google's open source container cluster management system that provides application deployment, maintenance, extension mechanisms, and more. With Kubernetes, it is easy to manage container-wide applications across machines. It is the most sophisticated container cluster management solution available today. HyperledgerFabric is built on a modular architecture that divides the transaction processing into three phases: chaincode (smart contract), transaction scheduling, and transaction verification. This disparate architecture mandates a lower level of trust and validation between different node types, scalability and performance optimization of the system Exchange virual adopted in consensus mechanisms 第 30 页共 43 页

38 PBFT (PracticalByzantineFaultTolerance), so ECV tokens can be separated from the consensus mechanism. Exchange virual team introduction The biggest difference between Exchange virual and the general blockchain startup is that the team already has the ability to develop and operate S-class mobile games. The scale is also more sophisticated and robust than the general blockchain. In addition to experts in the blockchain and mobile games industries, it also includes experienced operators and supporters. At the same time, Exchange virual's core service Exchange virual ECV is already available for game developers. Mike Morhaime (Mike Mohan, founder) He graduated from Granada Hills High School, Granada Hills, Calif., In 1985 and was motivated and directed by a think-tank and a successful business owner. Mike Mohan is a true business professional. He inspires people to follow him always with a clear idea of the ultimate goal and knows how success is achieved. He manages to group Having built the best team of experts, he is now also familiar with the endless possibilities of the blockchain, and Mike Mohan's confidence, experience and unique perspective in the crypto era allow him to break new ground in technology. 第 31 页共 43 页

39 Johnny Yeung (Co-Founder / CFO) Early blockchain participants were invited by Mastercard to participate in the development of payment systems in Silicon Valley, USA. Currently, he is a senior architect working on blockchain applications, expert on blockchain technology, re-encryption algorithm and distributed trust algorithm Has a deep study, but also the Trusted Champions of the Asia Pacific region, and on behalf of the Asia Pacific region played the world's hackathon finals. Evans Turner (Head of InveECVent) The early participants of Ethereum, who had been involved in the development of hundreds of billions of railway systems, were mainly engaged in the research of Ethereum applications this year, developed commercial applications of Ethereum, and accepted the access of the largest blockchain media block in the UK Xu Jiahui Tyrone Xu (Senior Software Engineer) He graduated from the Moscow State Technical University and has more than 8 years of experience in the field of information technology Experience, of which five are heads in the banking area Alfa Bank is Russia's largest commercial bank.xujiahui understand the banking industry is to digital technology, especially the blockchain This has been used for credit issues, and I believe in the future Encrypted currency will be distributed as widely as electronic. A shared community in the block chain of the game industry 第 32 页共 43 页

40 Richeas (back-end developer) Richeas, the earliest participant and preacher of bitcoin in China, holds a master's degree in process automation. In recent years he has been responsible for system architecture projects, scalability performance studies, and the successful use of thousands of clients for the development of applications. Has a wealth of Internet companies operating and digital asset market expansion experience, blockchain commercial applications authority. Bartley Hui (Blockchain developers) ECV blockchain developer, who worked as CTO of famous domestic eco-chain company and has developed experience to provide intelligent co-operation for several successful ICO startup companies About 4 years of experience in blockchain and cryptocurrency markets, he is also a back-end developer specialist for web applications. DanielMa (Investment Director) DanielMa graduated from Stanford University, for many years cryptography And digital currency research experience, perennial active in Silicon Valley and participated in a number of unicorn investment. 第 35 页共 43 页

41 Alger Ming (Business Development Manager) He has more than 5 years of working experience, business development and market entry leader in global IT companies. He has developed and coimplemented several projects and integrators in several Russian IT companies. He has a master's degree in Business Information and Business Studies at the Performing Arts University School of Economics. Our project He is primarily responsible for the company's strategic goals, expanding into new markets and their research, testing competitors and more. Xiao-Jun Zheng Parker zheng (Content manager) He has good experience in writing documentation and analysis reports, allowing him to communicate in the most sensible way about ECV projects, the content manager in the ECV project. Kavita Gupta (Marketing and Community Planning) Is a seasoned marketing expert and wealthy community manager with experience working for high technology companies in the United States. She has participated in several public and private projects. She has an important role in these projects, where she is responsible for social network and blog account creation, branding management, community engagement and meeting scheduling. Kavita Gupta is able to create online and offline links. Kavita Gupta believes that our idea is worth spreading and that she will do very well to achieve this goal. A shared community in the block chain of the game industry 第 36 页共 43 页

42 Tadd Chaffee (Online Coach and InveECVent) She is a great investor and since 2013 she will be training professional investors. Training facilitators Many exchange seminars and authors on trade education for sustainable development. The apprenticeship she leads, well understands and masters the market development process, and the most important thing is how to profit from it. She has been actively investing in the cryptocurrency market because she sees tremendous growth potential and likelihood 第 37 页共 43 页

43 ECV Introduction and distribution chain of the game industry Crowdfunding and distribution of tokens: Crowdfunds receive the EVC Token once they have been completed and can trade and exchange. Pricing: 1ECV = 0.35USD distribution: Pre-sale token category proportion Amount of money Sales token 40% 128 million (presale and master Total sales) Market operation 18% 57.6 million Technical team 12% Locked (released 38.4 million in three years, 30% 30% 40%) Market rewards 10% 32 million Consultant and 12% Locked (released 38.4 million partner in three years, 30% 30% 40%) ECV-CHAIN 8% Fund meeting total 25.6 million 320 million 第 38 页共 43 页

44 A shared community in the block chain of the game industry The time to sell the token is as follows: Start time: February 25, 2018 End Time: March 15, 2018 Accepted Currency: ETH BTC LTC Bounty: Purchase quantity bonus 15 million ECV 70% 9 million ECV 60% 3 million ECV 50% 300,000 ECV 40% 10,000 ECV 30% minimum purchase of 3000 ECV The main schedule for public crowdfunding tokens is as follows: Start time: March 16, 2018 End time: April 10, 2018 Accepted Currency: ETH BTC LTC First round of rewards 20% The second round of reward 15% The third round of reward 10% minimum purchase of 1000ECV The ERC20 ECV tokens will be distributed ECV to the participants after the public crowdfunding has been completed. 第 36 页共 43 页

45 Funding to: 第 38 页共 43 页

46 Exchange virual development plan A shared community in the block chain of the game industry Page 39 of 43

47 Operations Management System Exchange virual Crowdfunding digital assets will be provided by the ECV-CHAIN Overseas Foundation (ECV-CHAIN Foundation) to manage. ECV-CHAIN Overseas Foundation Operations Management The system is as follows: SINGAPOREASIANSTARFOUNDATIONLTD. The ECV-CHAIN Overseas Foundation manages daily affairs with four committees: Crowdfunding Committee - Approves game projects on Exchange virual Crowdfunding Technical Committee - Responsible for technical support for game developers accessing ECV Legal Committee - Responsible for legal issues of ECV-CHAIN Overseas Foundation Finance Committee - Responsible for handling community figures Use of assets and financial review 第 40 页共 43 页

48 Reminder: Please transfer money at the same time note the country and city, we will be based on the number of participants in the region, the latter part of the overseas branch of the promotion of regional choice. At the same time recruiting staff at the same time, the local staff recruitment, you or candidates can participate candidates, recruiters will participate Exchange Exchange company's future development. We welcome your participation, together witness the reshaping of the road to better business change in the future. ECV website: https: //ecvchain.info 第 41 页共 43 页

49 Disclai mer White papers are for reference only. ECV DOES NOT GUARANTEE THE ACCUMULATION OR CONCLUSION THIS WHITE PAPER IS PROVIDED, AND THIS WHITE PAPER IS PROVIDED "AS IS" AND ALL EXPRESS, IMPLIED, STATUTORY OROTHERWISE REPRESENTATIONS AND WARRANTIES, INCLUDING, BUT NOT LIMITED TO, (i) MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, FITNESS, USE, STATE OR NON-INFRINGEMENT; (ii) THIS WHITE PAPER IS FREE OF ERRORS; (iii) (iii) THESE CONTENTS DO NOT INFRINGE THE RIGHTS OF THIRD PARTIES. (iv) (iv) ECV and its Affiliates do not assume any form of liability for damages and shall not use, quote or rely on this white paper or any content contained herein, even if notified of such possibility of compensation. (v) IN NO EVENT WILL ECV OR ITS SUBSIDIARIES BE LIABLE TO ANY PERSON OR ENTITY FOR ANY DAMAGES, LOSS, LIABILITIES, COSTS OR EXPENSES, DIRECT OR INDIRECT, INCIDENTAL,CONSEQUENTIALINCIDENTAL,ACTUAL, EXEMPLARY, OR PUNITIVE USE, CITATION, OR RELIANCE ON

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51 THIS WHITE PAPER OR ANY CONTENT CONTAINED HEREIN, INCLUDING, BUT NOT LIMITED TO, BUSINESS, INCOME, PROFIT, DATA, USE, GOODWILL OR OTHER INTANGIBLE LOSSES Any loss.

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