Software Requirements Specifications. Meera Nadeem Pedro Urbina Mark Silverman
|
|
- Christal Hutchinson
- 6 years ago
- Views:
Transcription
1 Software Requirements Specifications Meera Nadeem Pedro Urbina Mark Silverman December 13, 2007
2 A Game of Wits and Aim Page 2
3 Table of Contents 1. Introduction: Purpose of the Software Requirements Specifications: History of the Game of Darts: Game Overview: The Dartboard: Dartboard s Setup: Turns: Human Controlled Players: Definitions and Acronyms: : Cricket: Microsoft XNA: XNA Framework: C#: Engine: Game Engine: Velocity: Inclination: Trajectory: Parabolic: Distance: Speed: Gravity: Air Resistance: References: General: Target Audience: New Players: Experienced Players: Page 3
4 2.4. Game Environment Attributes: Velocity: Movement of the Dart: Distance: Collision: Wind Factor: Hardware and Software Attributes: Engine: Platform: Sound: Graphics: Frame rate: The Game: User Interaction: Keyboard: and Keys: and Keys: SPACE BAR Key: A Key: S Key: Z Key: ESCAPE Key: Mouse: Visual Interaction: Horizontal position: Vertical position: Power: Menus: New Game: Open Saved Game: Save: Save Game: Page 4
5 Save Scores: Quit: Welcoming Screen: Rules of the Game: : The Dartboard: Score Keeping: Playing: Future Plans: Page 5
6 1. Introduction: BULLZEYE 007 is a darts game that will run on Windows platform. The aim of the product is towards audience of all ages and levels interested in darts. If the user can perform basic operations of mathematics such as addition and subtraction, they can figure out the physics behind the game Purpose of the Software Requirements Specifications: The purpose of this document is to provide an overview of the project BULLZEYE 007 and its requirements as well as interaction with users History of the Game of Darts: The game of darts has been around for centuries. Some historians attribute the birth of darts to English soldiers in medieval times. The soldiers would shorten their arrows from time to time and throw these shortened arrows at the bottom of a wine barrel or a wide tree. It was essentially a drinking game in those days and it remains a popular pub game to this day. Dartboards can also be found in many homes as well. Modern darts have a thin base, a steel pointed tip, and some sort of plastic or similar substance, which serve as fins. Many taverns and pubs host dart tournaments and dart leagues on a regular basis Game Overview: This game will implement all the rules and essence of the original darts game into a virtual one. In addition to a fun game, this game display the precise movement of the dart by featuring data like speed of the throw, inclination, and trajectory. Moreover, this game has the intention to attract dart players interested in analyzing the physics of playing with darts. By the success of simple games like minesweeper and solitaire, our product plans to gain a spot in the same market The Dartboard: The dartboard itself is made of 20 segments, numbered 1 through 20, with a bull s eye in the middle of the board. Each number also contains two small rectangular scoring sections on each segment. The smallest of the segments, closest to the bull s eye, scores triple points and the other rectangular segment scores double points. For example, if a player tosses an 8 but it lands in the small segment closest to the bull s eye, the triple score would bring the total to 24. (See Figure 1.3.a for the scoring areas on the dartboard). Page 6
7 Dartboard s Setup: Figure 1.3.a: Scoring areas on the dartboard. The dartboard is set up so that the bull s eye is centered at 5 feet, 8 inches off the floor. This game implements this setup on a virtual scale and the player(s) will throw darts at the board from virtual 8 feet away. (See Figure 1.3.b for the dartboard s setup). Page 7
8 Turns: Figure 1.3.b: Dartboard s setup. In a game of darts, each player tosses 3 darts at the board and then the following player throws three darts. After each player has his or her turn, the darts are removed for the next round of play. As a rule, a dart must stick to the board for at least five seconds. If the dart falls off the board prior to that time, the player receives no points for that dart Human Controlled Players: This game is to implement a design for a 2 to 4 player local game. To alternate the control the gamers will just have to take turns on the computer they are playing the game on Type of Dart Games: There are a number of playable dart games. A few of the more popular dart games are 301 and Cricket. In 301, each player starts with 301 points and as the player throws each dart, he subtracts that score from 301. For instance, if a player throws a 15, a 12, and a 7, he can subtract 34 points from 301, giving him 267. The first player to get to zero wins the game. However, a player must hit the exact number to get to zero and end the game. If, for example, a player only has a score of 6 remaining, he must hit either a 6 or some combination (4 and 2) to get to zero. A dart thrown at 11, for example, would end the players turn and set the score again at 6. Page 8
9 In Cricket, players toss darts only at numbers 15 through 20 and bull s eye. While cricket has many varieties, one of the more popular cricket games is simply to hit each number three times to close out that number. The player who closes out all of the numbers (15-20) as well as hitting three bull s eye first wins the game. We are orienting the development of BULLZEYE 007 towards the basic 301 game. Thus, we plan to create a flexible design that will allow implementing different games, such as Cricket and more, time permitted Definitions and Acronyms: : Cricket: A dart game in which each player starts with 301 points and take turns to throw three darts in each time; first player to reach 0 points wins the game. A dart game in which players close areas by hitting the same areas three times. When all the areas are close, the player with most point wins Microsoft XNA: XNA (not an acronym) is a set of tools, complete with a managed runtime environment, provided by Microsoft that facilitates computer game design, development, and management. XNA does this by freeing game designers from writing repetitive boilerplate code, and brings all aspects of game production into a single system XNA Framework: The XNA Framework is based on the native implementation of.net Compact Framework 2.0 for XBox360 development, but on Windows uses.net Framework 2.0. It includes an extensive set of class libraries, specific to game development, to promote maximum code reuse across target platforms. The framework runs on a version of the Common Language Runtime that is optimized for gaming to provide a managed execution environment. The runtime is available for Windows XP, Windows Vista, and Xbox 360. Since XNA games are written for the runtime, they can run on any platform that supports the XNA Framework with minimal or no modification. Games that run on the framework can technically be written in any.net-compliant language, but only C# and XNA Game Studio Express IDE are officially supported NET Framework: The Microsoft.NET Framework is a software component included with the Microsoft Windows operating system. It provides a large body of pre-coded solutions to common Page 9
10 software development requirements, and manages the execution of programs written specifically for the framework. The pre-coded solutions that form the framework's Base Class Library cover a large range of programming needs in areas including: user interface, data access, database connectivity, cryptography, web application development, numeric algorithms, and network communications. The class library is used by programmers who combine it with their own code to produce applications Windows XP: Windows XP is a line of operating systems developed by Microsoft for use on generalpurpose computer systems, including home and business desktops, notebook computers, and media centers. The letters "XP" stand for experience. Windows XP is the successor to both Windows 2000 Professional and Windows Me, and is the first consumer-oriented operating system produced by Microsoft to be built on the Windows NT kernel and architecture Windows Vista: XBOX 360: C#: Engine: Windows Vista is a line of operating systems developed by Microsoft for use on generalpurpose computer systems, including home and business desktops, notebook computers, and media centers. The Xbox 360 is the second video game console produced by Microsoft, and was developed in cooperation with IBM, ATI, and SiS. Its Xbox Live service allows players to compete online and download arcade games and content such as game demos, trailers, TV shows, music videos, or rented movies. The Xbox 360 is the successor to the Xbox, and competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of gaming systems. C# (C sharp) is an object-oriented programming language developed by Microsoft as part of the.net initiative and later approved as a standard by ECMA and ISO. Anders Hejlsberg leads development of the C# language, which has a procedural, objectoriented syntax based on C++ and includes aspects of several other programming languages (most notably Delphi and Java) with a particular emphasis on simplification. An engine is something that produces some form of output from a given input Game Engine: Page 10
11 Velocity: Inclination: Trajectory: Parabolic: A game engine is the core software component of a computer video game or other interactive application with real-time graphics. It provides the underlying technologies, simplifies development, and often enables the game to run on multiple platforms such as game consoles and desktop operating systems such as Linux, Mac OS X, and Microsoft Windows. The core functionality typically provided by a game engine includes a rendering engine ( renderer ) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, and a scene graph. The process of game development is frequently economized by in large part reusing the same game engine to create multiple different games. Velocity is the rate of change of displacement of an object. Inclination is the angle formed by the x-axis and a given line (measured counterclockwise from the positive half of the x-axis). Trajectory is the path of a projectile or other moving body through space. An arched shape Distance: Speed: Gravity: Distance is a numerical description of how far apart objects are at any given moment in time. Speed is the rate of motion, or equivalently the rate of change in position, many times expressed as distance d travelled per unit of time t. Gravity is the force of attraction between all masses in the universe; especially the attraction of the earth's mass for bodies near its surface Air Resistance: The force of air pushing against a moving object. Page 11
12 1.5. References: "C Sharp." Wikipedia, The Free Encyclopedia. 12 Dec 2007, 05:55 UTC. Wikimedia Foundation, Inc. 13 Dec "Darts." Wikipedia, The Free Encyclopedia. 12 Dec 2007, 16:26 UTC. Wikimedia Foundation, Inc. 13 Dec "Microsoft XNA." Wikipedia, The Free Encyclopedia. 1 Dec 2007, 17:01 UTC. Wikimedia Foundation, Inc. 13 Dec ".NET Framework." Wikipedia, The Free Encyclopedia. 9 Dec 2007, 05:28 UTC. Wikimedia Foundation, Inc. 13 Dec Nitsche, Benjamin. XNA Game Programming: For Xbox and Windows. Penton, Ron. Beginning C#: Game Programming. "Xbox 360." Wikipedia, The Free Encyclopedia. 13 Dec 2007, 02:54 UTC. Wikimedia Foundation, Inc. 13 Dec "Windows XP." Wikipedia, The Free Encyclopedia. 12 Dec 2007, 20:43 UTC. Wikimedia Foundation, Inc. 13 Dec General: 2.1. Target Audience: The intention of this game is to reach everybody who is or could be interested in the world of darts or not and welcome them to the electronic world of darts. There is no violence or sexual content in our program and since this product requires minimum coordination skills, the game is rated New Players: There are more that 150 dart games, each one with special rules. This product proposes features such as tutorials to introduce the game and its rules to players new to the world of darts; or for people who would like to try different games of darts than the ones they are already familiar with Experienced Players: Page 12
13 This game is aimed to be challenging, even for experienced gamers. The game will include different configurations for different levels of difficulty. Increasing difficulty will make it more difficult to make a precise shot. To do so, the power and direction bars will increase their speed and the wind effect will increase. We also want the game to have different modes. These modes can be time-challenges or random factors that affect the dart movement Game Environment Attributes: This game is building on the foundations of the original darts games. The game has to simulate all the physics and behaviors related to the dart throwing. This extends to the following aspects: Velocity: The game allows the player to perform a throw at a certain speed. This measure relates to real life values and has to range from 0 to dart professional s records Movement of the Dart: The dart will execute a parabolic movement that will depend on the distance, speed, gravity, and resistance of the air. (See Figure 2.2.a for analysis of the movement of a dart) Distance: Collision: Figure 2.2.a: Analysis of the movement of a real dart The distance from the board is a fixed value that the user cannot change: 8 feet. This is the standard distance for the American dart rules. The effect of the dart hitting the board and sticking to it is due to a collision. This requires the game engine to be able to detect and display properly the collision effect. Page 13
14 Wind Factor: Moods: Wind is usually a major factor in any game that requires throwing an object in the space, whether it is a ball or a dart. Since we intend this game to be challenging for people, we want to introduce the wind factor feature that allows us produce a random effect that reduces accuracy of the trajectory and makes it more challenging for the user to aim perfectly. The game will choose a random value for the speed and direction for wind that can either affect the position where the dart hits the board or not. This game creates different environments to favor the player s mood. To do so we want to create different environments: Relaxing: Soft music in the background with smooth colors and movements. Exciting: Fast music in the background with hot colors and quick movements Hardware and Software Attributes: Engine: Platform: Sound: Graphics: This game is to be designed using the XNA graphic engine so it reaches two of the main gaming markets: Windows PC and XBOX 360. This engine and its Visual C# version are of free use for Windows development; they can be used to create commercial games as long as they target Windows environment. The upgrade license to export the game to XBOX costs is relatively inexpensive. The platform for this game will be Microsoft Windows (XP or Vista) or XBOX 360. As we stated before, the reason for this environment is that these two platforms are the most commonly used in households. To enjoy the features in this game the user will require having a sound card and speakers. Environment Effects: The game will provide ambience sounds such as throwing the dart, background noises (bar, home, party, etc.) that will give the game a more realistic feel. Music: To provide more entertainment we will allow the user to play external music during the game. Due to the low level of objects surrounding involved in the 3D rendering of a dart game, this allows the game to be played with any graphics card Direct 9.x compatible. Page 14
15 Frame rate: The game must maintain the target 60 frames per second rate, established as the ideal one by gaming standards. 3. The Game: 3.1. User Interaction: The users will interact with the one of the following two options: Keyboard: The following keys will be used if the user decides to play the game using a keyboard: and Keys: The (left) and (right) arrow keys are set to control the movement of the horizontal position and the power bar. Once the user is happy with the position, they have to hit the ENTER or RETURN key to finalize their decision and Keys: The (up) and (down) arrow keys are set to control the movement of the vertical position. Once the user is satisfied with their decision, they have to hit the ENTER or RETURN key to finalize their decision SPACE BAR Key: A Key: S Key: Z Key: The SPACE BAR key is set for the user to throw the darts. When the user has finalized all the coordinates and the strength of the throw, they will hit SPACE BAR to release the dart. The A key is set to change the selection of current bar to the horizontal positioning bar. If the user is setting the strength of the throw and decides to change the horizontal positioning (before finalizing it) they can hit A and go to the horizontal positioning bar and change the x-coordinates. The S key is set to change the selection of current bar to the vertical positioning bar. If the user is setting the strength of the throw and decides to change the vertical positioning (before finalizing it) they can hit S and go to the vertical positioning bar and change the y-coordinates. Page 15
16 ESCAPE Key: The Z key is set to change the selection of current bar to the power bar. If the user is setting the horizontal position and decides to change the strength of the throw (before finalizing it) they can hit Z, go to the power bar, and change the strength of the throw. The ESC key is set to display the menu options, e.g. New Game, Save Game, Save Scores, Quit, etc Mouse: Figure a: Keys used in the game. The left button of the mouse is set for the user to throw the darts in choosing the power and location that the dart is aimed at. The button would be clicked when the player would like the bar to stop, user must allow very brief time for communication between computer and program in choosing when to stop. Figure a: Mouse button used to pay the game. Page 16
17 3.2. Visual Interaction: In each of the cases, there will be three bars: Horizontal position: Vertical position: Power: Menus: New Game: Figure a: Visual Interaction with the User A small strip that will move back and forth along the bar in which the user will have to strike one of the keys from the keyboard or the mouse to stop the strip in the desired location on the bar, to determine the horizontal position of the dart based on the location of the dartboard. (Refer to the top most horizontal bar in Figure a) A small strip that will move back and forth along the bar in which the user will have to strike one of the keys from the keyboard or the mouse to stop the strip in the desired location on the bar, to determine the vertical position or height that the dart will be thrown at based upon the dartboard. (Refer to the vertical bar in Figure a) A small strip that will move back and forth along the bar in which the user will have to strike one of the keys from the keyboard or the mouse to stop the strip in the desired location on the bar, to determine the force that the dart will be thrown at the dartboard with. (Refer to the bottom horizontal bar in Figure a) The game will have following menu options: The purpose of this menu item is for the user to start a new game. It will also prompt the user whether they want to save the game they are currently playing and its score or not. Page 17
18 Open Saved Game: Save: The purpose of this menu item is for the user to choose to continue playing a saved game later. There will be two save options for the user: Save Game: The purpose of this sub menu is for the user to save the game in current position (Everything including scores and player information) Save Scores: Quit: Welcoming Screen: The purpose of this sub menu item is to only save the scores for the current game. This menu item allows the user to quit and exit the game. The welcoming screen will display the name of the game and some sort of welcome message. Example is given in Figure a: Welcome to Figure a: Welcoming screen After the welcoming screen, the user should see a menu where they can select what type of the game they want to play. Figure b is an example menu for the 301 game we will be implementing. Page 18
19 301 QUIT Figure b: Welcoming Menu 3.3. Rules of the Game: : The Dartboard: Figure 3.3.b: Dartboard used for 301 Page 19
20 Score Keeping: Playing: 3.4. Future Plans: The red circle in the middle is the bull s eye and worth 50 points. The four green spaces directly around the bull s eye are worth 25 points each. The numbers 1-20 around the board represent the score value for each part of the board. The outer thinnest ring closest to the numbers is the double score, which multiplies the score received by 2. The inner thin ring is the triple score, which multiplies the score received by 3. The black part of the board is off the board resulting in a zero score. All players begin with 301 points. The score for one round is subtracted from the total amount of points the player has. The first player to reach exactly Zero points is the winner. Players getting a negative score during their turn will lose all their points from that round and return to what they had before that round began and the game will continue. Players will alternate turns during each round. The players turn consists of three darts, where the player throws all three darts for their turn to end. The round ends after each player has taken his or her turn. Once we have finished implementing the 301 game as the basis for our project. We will introduce more games such as Cricket and Cutthroat as add-ons. At this point we do not find it important to specify them in the SRS for we are not sure whether we will be able to get to that point or not. However, if we do reach that stage we will update this SRS and specify all the games we introduce in the add-on packages. Page 20
English as a Second Language Podcast ESL Podcast 295 Playing Video Games
GLOSSARY fighting violent; with two or more people physically struggling against each other * In this fighting game, you can make the characters kick and hit each other in several directions. role-playing
More informationHow to Make Games in MakeCode Arcade Created by Isaac Wellish. Last updated on :10:15 PM UTC
How to Make Games in MakeCode Arcade Created by Isaac Wellish Last updated on 2019-04-04 07:10:15 PM UTC Overview Get your joysticks ready, we're throwing an arcade party with games designed by you & me!
More informationAreaSketch Pro Overview for ClickForms Users
AreaSketch Pro Overview for ClickForms Users Designed for Real Property Specialist Designed specifically for field professionals required to draw an accurate sketch and calculate the area and perimeter
More informationWelcome to the Break Time Help File.
HELP FILE Welcome to the Break Time Help File. This help file contains instructions for the following games: Memory Loops Genius Move Neko Puzzle 5 Spots II Shape Solitaire Click on the game title on the
More informationPropietary Engine VS Commercial engine. by Zalo
Propietary Engine VS Commercial engine by Zalo zalosan@gmail.com About me B.S. Computer Engineering 9 years of experience, 5 different companies 3 propietary engines, 2 commercial engines I have my own
More informationWelcome to the Word Puzzles Help File.
HELP FILE Welcome to the Word Puzzles Help File. Word Puzzles is relaxing fun and endlessly challenging. Solving these puzzles can provide a sense of accomplishment and well-being. Exercise your brain!
More informationIntroduction. Video Game Programming Spring Video Game Programming - A. Sharf 1. Nintendo
Indie Game The Movie - Official Trailer - YouTube.flv 235 Free Indie Games in 10 Minutes - YouTube.flv Introduction Video Game Programming Spring 2012 Nintendo Video Game Programming - A. Sharf 1 What
More informationInspiring Creative Fun Ysbrydoledig Creadigol Hwyl. Kinect2Scratch Workbook
Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl Workbook Scratch is a drag and drop programming environment created by MIT. It contains colour coordinated code blocks that allow a user to build up instructions
More informationIntroduction to Computer Games
Introduction to Computer Games Doron Nussbaum Introduction to Computer Gaming 1 History of computer games Hardware evolution Software evolution Overview of Industry Future Directions/Trends Doron Nussbaum
More informationNext Back Save Project Save Project Save your Story
What is Photo Story? Photo Story is Microsoft s solution to digital storytelling in 5 easy steps. For those who want to create a basic multimedia movie without having to learn advanced video editing, Photo
More informationCONCEPTS EXPLAINED CONCEPTS (IN ORDER)
CONCEPTS EXPLAINED This reference is a companion to the Tutorials for the purpose of providing deeper explanations of concepts related to game designing and building. This reference will be updated with
More informationThe Next Generation of Gaming Consoles
The Next Generation of Gaming Consoles History of the Last Gen Sony had the #1 Console (PS2), was also the oldest and weakest, but had strong developer support Newcomer, Microsoft X-Box, attracted more
More informationA game by DRACULA S CAVE HOW TO PLAY
A game by DRACULA S CAVE HOW TO PLAY How to Play Lion Quest is a platforming game made by Dracula s Cave. Here s everything you may need to know for your adventure. [1] Getting started Installing the game
More informationBE SURE TO COMPLETE HYPOTHESIS STATEMENTS FOR EACH STAGE. ( ) DO NOT USE THE TEST BUTTON IN THIS ACTIVITY UNTIL THE END!
Lazarus: Stages 3 & 4 In the world that we live in, we are a subject to the laws of physics. The law of gravity brings objects down to earth. Actions have equal and opposite reactions. Some objects have
More informationUser Guide / Rules (v1.6)
BLACKJACK MULTI HAND User Guide / Rules (v1.6) 1. OVERVIEW You play our Blackjack game against a dealer. The dealer has eight decks of cards, all mixed together. The purpose of Blackjack is to have a hand
More informationVirtual Flight Academy - Quick Start Guide
Virtual Flight Academy - Quick Start Guide Ready to get started learning to fly or maintaining proficiency? EAA Virtual Flight Academy will help you build the confidence and competence to get it done!
More informationArcade Game Maker Product Line Requirements Model
Arcade Game Maker Product Line Requirements Model ArcadeGame Team July 2003 Table of Contents Overview 2 1.1 Identification 2 1.2 Document Map 2 1.3 Concepts 3 1.4 Reusable Components 3 1.5 Readership
More informationEasy Input Helper Documentation
Easy Input Helper Documentation Introduction Easy Input Helper makes supporting input for the new Apple TV a breeze. Whether you want support for the siri remote or mfi controllers, everything that is
More informationFrom: urmind Studios, FRANCE. Imagine Cup Video Games. MindCube
From: urmind Studios, FRANCE Imagine Cup 2013 Video Games MindCube urmind Studios, FRANCE Project Name: Presentation of team : urmind Studios The team, as the MindCube project, has been created the 5 th
More informationThe 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, / X
The 8 th International Scientific Conference elearning and software for Education Bucharest, April 26-27, 2012 10.5682/2066-026X-12-153 SOLUTIONS FOR DEVELOPING SCORM CONFORMANT SERIOUS GAMES Dragoş BĂRBIERU
More informationGetting Started. with Easy Blue Print
Getting Started with Easy Blue Print User Interface Overview Easy Blue Print is a simple drawing program that will allow you to create professional-looking 2D floor plan drawings. This guide covers the
More informationTutorial 1: Install Forecaster HD (Win XP, Vista, 7, 8)
Tutorial 1: Install Forecaster HD (Win XP, Vista, 7, 8) Download Forecaster HD (FHD) from Community s website http://www.communitypro.com/productlist/135-forecaster-ceiling-system-software Open Setup.exe
More informationAnnex IV - Stencyl Tutorial
Annex IV - Stencyl Tutorial This short, hands-on tutorial will walk you through the steps needed to create a simple platformer using premade content, so that you can become familiar with the main parts
More informationTearing Cloth. In this tutorial we are going to go over another basic use of the cloth modifier. Ripping Cloth based on forces like wind.
Tearing Cloth In this tutorial we are going to go over another basic use of the cloth modifier. Ripping Cloth based on forces like wind. We will use a starter file that I have put together so we can bypass
More informationFanmade. 2D Puzzle Platformer
Fanmade 2D Puzzle Platformer Blake Farrugia Mohammad Rahmani Nicholas Smith CIS 487 11/1/2010 1.0 Game Overview Fanmade is a 2D puzzle platformer created by Blake Farrugia, Mohammad Rahmani, and Nicholas
More informationG54GAM Lab Session 1
G54GAM Lab Session 1 The aim of this session is to introduce the basic functionality of Game Maker and to create a very simple platform game (think Mario / Donkey Kong etc). This document will walk you
More informationOverview. The Game Idea
Page 1 of 19 Overview Even though GameMaker:Studio is easy to use, getting the hang of it can be a bit difficult at first, especially if you have had no prior experience of programming. This tutorial is
More informationWelcome to the More Brain Games Help File.
HELP FILE Welcome to the More Brain Games Help File. This help file contains instructions for the following games: MIND MACHINE What Was It? The Twilight Phone Mathem Antics Totem Recall Doesn t Belong
More informationDOWNLOAD OR READ : XNA 2 0 GAME PROGRAMMING RECIPES A PROBLEM SOLUTION APPROACH PDF EBOOK EPUB MOBI
DOWNLOAD OR READ : XNA 2 0 GAME PROGRAMMING RECIPES A PROBLEM SOLUTION APPROACH PDF EBOOK EPUB MOBI Page 1 Page 2 xna 2 0 game programming recipes a problem solution approach xna 2 0 game pdf xna 2 0 game
More informationTeam Breaking Bat Architecture Design Specification. Virtual Slugger
Department of Computer Science and Engineering The University of Texas at Arlington Team Breaking Bat Architecture Design Specification Virtual Slugger Team Members: Sean Gibeault Brandon Auwaerter Ehidiamen
More informationLearning Guide. ASR Automated Systems Research Inc. # Douglas Crescent, Langley, BC. V3A 4B6. Fax:
Learning Guide ASR Automated Systems Research Inc. #1 20461 Douglas Crescent, Langley, BC. V3A 4B6 Toll free: 1-800-818-2051 e-mail: support@asrsoft.com Fax: 604-539-1334 www.asrsoft.com Copyright 1991-2013
More informationLecture 1: Introduction and Preliminaries
CITS4242: Game Design and Multimedia Lecture 1: Introduction and Preliminaries Teaching Staff and Help Dr Rowan Davies (Rm 2.16, opposite the labs) rowan@csse.uwa.edu.au Help: via help4242, project groups,
More informationLab 4 Projectile Motion
b Lab 4 Projectile Motion What You Need To Know: x x v v v o ox ox v v ox at 1 t at a x FIGURE 1 Linear Motion Equations The Physics So far in lab you ve dealt with an object moving horizontally or an
More informationCalibration check of dosimeters measuring whole body vibrations. Calibration check bench user manual
Vib@Work Calibration check of dosimeters measuring whole body vibrations. Calibration check bench user manual Version 1.1 TABLE OF CONTENTS SECTION 1 - DESCRIPTION... 1 1.1 PRINCIPLE... 1 1.2 PRACTICAL
More informationSTRUCTURE SENSOR QUICK START GUIDE
STRUCTURE SENSOR 1 TABLE OF CONTENTS WELCOME TO YOUR NEW STRUCTURE SENSOR 2 WHAT S INCLUDED IN THE BOX 2 CHARGING YOUR STRUCTURE SENSOR 3 CONNECTING YOUR STRUCTURE SENSOR TO YOUR IPAD 4 Attaching Structure
More informationDevelopment Outcome 1
Computer Games: Development Outcome 1 F917 10/11/12 F917 10/11/12 Page 1 Contents General purpose programming tools... 3 Visual Basic... 3 Java... 4 C++... 4 MEL... 4 C#... 4 What Language Should I Learn?...
More informationKey Abstractions in Game Maker
Key Abstractions in Game Maker Foundations of Interactive Game Design Prof. Jim Whitehead January 19, 2007 Creative Commons Attribution 2.5 creativecommons.org/licenses/by/2.5/ Upcoming Assignments Today:
More informationA RESEARCH PAPER ON ENDLESS FUN
A RESEARCH PAPER ON ENDLESS FUN Nizamuddin, Shreshth Kumar, Rishab Kumar Department of Information Technology, SRM University, Chennai, Tamil Nadu ABSTRACT The main objective of the thesis is to observe
More informationILLUSTRATOR BASICS FOR SCULPTURE STUDENTS. Vector Drawing for Planning, Patterns, CNC Milling, Laser Cutting, etc.
ILLUSTRATOR BASICS FOR SCULPTURE STUDENTS Vector Drawing for Planning, Patterns, CNC Milling, Laser Cutting, etc. WELCOME TO THE ILLUSTRATOR TUTORIAL FOR SCULPTURE DUMMIES! This tutorial sets you up for
More informationPrint then Cut Calibration
Calibration The feature of Cricut Design Space for PC and Mac allows you to print your images from your home printer and then cut them out with high precision on your Cricut machine. Print then Cut calibration
More informationCreating a Mobile Game
The University of Akron IdeaExchange@UAkron Honors Research Projects The Dr. Gary B. and Pamela S. Williams Honors College Spring 2015 Creating a Mobile Game Timothy Jasany The University Of Akron, trj21@zips.uakron.edu
More informationObstacle Dodger. Nick Raptakis James Luther ELE 408/409 Final Project Professor Bin Li. Project Description:
Nick Raptakis James Luther ELE 408/409 Final Project Professor Bin Li Obstacle Dodger Project Description: Our team created an arcade style game to dodge falling objects using the DE1 SoC board. The player
More informationThe original image. Let s get started! The final result.
Miniature Effect With Tilt-Shift In Photoshop CS6 In this tutorial, we ll learn how to create a miniature effect in Photoshop CS6 using its brand new Tilt-Shift blur filter. Tilt-shift camera lenses are
More informationADVANCED WHACK A MOLE VR
ADVANCED WHACK A MOLE VR Tal Pilo, Or Gitli and Mirit Alush TABLE OF CONTENTS Introduction 2 Development Environment 3 Application overview 4-8 Development Process - 9 1 Introduction We developed a VR
More information15 TUBE CLEANER: A SIMPLE SHOOTING GAME
15 TUBE CLEANER: A SIMPLE SHOOTING GAME Tube Cleaner was designed by Freid Lachnowicz. It is a simple shooter game that takes place in a tube. There are three kinds of enemies, and your goal is to collect
More information2D Platform. Table of Contents
2D Platform Table of Contents 1. Making the Main Character 2. Making the Main Character Move 3. Making a Platform 4. Making a Room 5. Making the Main Character Jump 6. Making a Chaser 7. Setting Lives
More informationGame Design Document. RELEASE December 18, Austin Krauss
Game Design Document RELEASE December 18, 2003 Table of Contents Disclaimer...- 1 - Game Overview...- 1 - How should the game be unique?...- 1 - How is it different from other games?...- 1 - What sort
More informationOrbital Delivery Service
Orbital Delivery Service Michael Krcmarik Andrew Rodman Project Description 1 Orbital Delivery Service is a 2D moon lander style game where the player must land a cargo ship on various worlds at the intended
More informationKodu Game Programming
Kodu Game Programming Have you ever played a game on your computer or gaming console and wondered how the game was actually made? And have you ever played a game and then wondered whether you could make
More informationFree roulette doc Free roulette doc
Free roulette doc Free roulette doc Inside bets payouts are from 5 to 1 and up to 35 to 1. FreeCasinoGamesDoc.com is presenting two modern and lively free roulette games. Experience the joy of winning
More informationProcedural Level Generation for a 2D Platformer
Procedural Level Generation for a 2D Platformer Brian Egana California Polytechnic State University, San Luis Obispo Computer Science Department June 2018 2018 Brian Egana 2 Introduction Procedural Content
More informationCOMPUTING CURRICULUM TOOLKIT
COMPUTING CURRICULUM TOOLKIT Pong Tutorial Beginners Guide to Fusion 2.5 Learn the basics of Logic and Loops Use Graphics Library to add existing Objects to a game Add Scores and Lives to a game Use Collisions
More informationwith MultiMedia CD Randy H. Shih Jack Zecher SDC PUBLICATIONS Schroff Development Corporation
with MultiMedia CD Randy H. Shih Jack Zecher SDC PUBLICATIONS Schroff Development Corporation WWW.SCHROFF.COM Lesson 1 Geometric Construction Basics AutoCAD LT 2002 Tutorial 1-1 1-2 AutoCAD LT 2002 Tutorial
More informationIntroduction. Video Game Design and Development Spring part of slides courtesy of Andy Nealen. Game Development - Spring
Introduction Video Game Design and Development Spring 2011 part of slides courtesy of Andy Nealen Game Development - Spring 2011 1 What is this course about? Game design Real world abstractions Visuals
More informationPeriodicity War. A Review Game. Christi Camel EDTECH 511 Dr. Andy Hung May 2, 2012
Periodicity War A Review Game Christi Camel EDTECH 511 Dr. Andy Hung May 2, 2012 Table of Contents Introduction... 3 Target learners... 3 Purpose and objectives... 3 Equipment Needed... 3 Hardware Requirements...
More informationfor Solidworks TRAINING GUIDE LESSON-9-CAD
for Solidworks TRAINING GUIDE LESSON-9-CAD Mastercam for SolidWorks Training Guide Objectives You will create the geometry for SolidWorks-Lesson-9 using SolidWorks 3D CAD software. You will be working
More informationOCTAGON 5 IN 1 GAME SET
OCTAGON 5 IN 1 GAME SET CHESS, CHECKERS, BACKGAMMON, DOMINOES AND POKER DICE Replacement Parts Order direct at or call our Customer Service department at (800) 225-7593 8 am to 4:30 pm Central Standard
More informationRegister and validate Step 1
User guide Soccer Content Getting the license key System Overview Getting started Connecting your Equipment Setting up your System Building up your variable set Ready for Capturing How to do a video analyze
More informationCreating Computer Games
By the end of this task I should know how to... 1) import graphics (background and sprites) into Scratch 2) make sprites move around the stage 3) create a scoring system using a variable. Creating Computer
More informationGetting Started with EAA Virtual Flight Academy
Getting Started with EAA Virtual Flight Academy What is EAA Virtual Flight Academy? Imagine having a Virtual Flight Instructor in your home or hangar that you could sit down and get quality flight instruction
More informationEffects of Shader Technology: Current-Generation Game Consoles and Real-Time. Graphics Applications
Effects of Shader Technology: Current-Generation Game Consoles and Real-Time Graphics Applications Matthew Christian A Quick History of Pixel and Vertex Shaders Pixel and vertex shader technology built
More informationMeteor Game for Multimedia Fusion 1.5
Meteor Game for Multimedia Fusion 1.5 Badly written by Jeff Vance jvance@clickteam.com For Multimedia Fusion 1.5 demo version Based off the class How to make video games. I taught at University Park Community
More informationUnderstanding OpenGL
This document provides an overview of the OpenGL implementation in Boris Red. About OpenGL OpenGL is a cross-platform standard for 3D acceleration. GL stands for graphics library. Open refers to the ongoing,
More informationCongratulations on your decision to purchase the Triquetra Auto Zero Touch Plate for All Three Axis.
Congratulations on your decision to purchase the Triquetra Auto Zero Touch Plate for All Three Axis. This user guide along with the videos included on the CD should have you on your way to perfect zero
More informationExcel TGI Football Game DELUXE Instructions & Help File
Excel TGI Football Game DELUXE Instructions & Help File The Excel TGI Football Game DELUXE is a training game that features your own questions in a realistic football game. Class participants learn while
More informationAECOsim Building Designer. Quick Start Guide. Chapter 2 Making the Mass Model Intelligent Bentley Systems, Incorporated.
AECOsim Building Designer Quick Start Guide Chapter 2 Making the Mass Model Intelligent 2012 Bentley Systems, Incorporated www.bentley.com/aecosim Table of Contents Making the Mass Model Intelligent...3
More informationMicrosoft xbox 360 support number
Microsoft xbox 360 support number The Borg System is 100 % Microsoft xbox 360 support number Try Microsoft Edge A fast and secure browser that's designed for Windows 10. No thanks. Get started. Skip to
More informationINTRODUCTION TO GAME AI
CS 387: GAME AI INTRODUCTION TO GAME AI 3/31/2016 Instructor: Santiago Ontañón santi@cs.drexel.edu Class website: https://www.cs.drexel.edu/~santi/teaching/2016/cs387/intro.html Outline Game Engines Perception
More informationCS Game Programming, Fall 2014
CS 38101 Game Programming, Fall 2014 Recommended Text Learn Unity 4 for ios Game Development, Philip Chu, 2013, Apress, ISBN-13 (pbk): 978-1-4302-4875-0 ISBN-13 (electronic): 978-1-4302-4876-7, www.apress.com.
More informationTutorial Building the Nave Arcade
Tutorial: Digital Gothic AH C117B (Winter 2017) Tutorial Building the Nave Arcade Overview: Step 1: Determining and Drawing The Arch (Quinto Arch) Step 2: Extrude Molding Profile Step 3: Adding Walls Step
More informationCRYPTOSHOOTER MULTI AGENT BASED SECRET COMMUNICATION IN AUGMENTED VIRTUALITY
CRYPTOSHOOTER MULTI AGENT BASED SECRET COMMUNICATION IN AUGMENTED VIRTUALITY Submitted By: Sahil Narang, Sarah J Andrabi PROJECT IDEA The main idea for the project is to create a pursuit and evade crowd
More informationControl Systems in Unity
Unity has an interesting way of implementing controls that may work differently to how you expect but helps foster Unity s cross platform nature. It hides the implementation of these through buttons and
More informationHP Advanced Profiling Solution Quick Start Guide
HP Advanced Profiling Solution Quick Start Guide Welcome to the! You have just successfully installed HP APS on your computer and clicked on the Quick Start Guide button in your HP APS Control Center.
More informationSKEET SHOOTERS VIDEO GAMING SOFTWARE XBOX 360 VIDEO GAME CONSOLE
SKEET SHOOTERS VIDEO GAMING SOFTWARE XBOX 360 VIDEO GAME CONSOLE Josh Yanai CEN 4935 Senior Software Engineering Project Janusz Zalewski, Ph.D. Florida Gulf Coast University Spring 2011 Table of Contents
More informationOfficial Rules & Regulations Games Competition 2015 Season
Official Rules & Regulations Games Competition 2015 Season Version 1.0 September 10 2014 OVERVIEW The Imagine Cup Games Competition honors the most fun, innovative, and creative games built with Microsoft
More informationThe Kollision Handbook. Paolo Capriotti
Paolo Capriotti 2 Contents 1 Introduction 5 2 How to play 6 3 Game Rules, Strategies and Tips 7 3.1 Game Rules......................................... 7 3.2 Strategies and Tips.....................................
More informationProjectile Motion. Equipment
rev 05/2018 Projectile Motion Equipment Qty Item Part Number 1 Mini Launcher ME-6800 1 Metal Sphere Projectile 1 and 2 Meter Sticks 1 Large Metal Rod ME-8741 1 Small Metal Rod ME-8736 1 Support Base ME-9355
More informationHuman Computer Interaction Unity 3D Labs
Human Computer Interaction Unity 3D Labs Part 1 Getting Started Overview The Video Game Industry The computer and video game industry has grown from focused markets to mainstream. They took in about US$9.5
More information2/6/2006 Team #7: Pez Project: Empty Clip Members: Alan Witkowski, Steve Huff, Thos Swallow, Travis Cooper Document: SRS
2/6/2006 Team #7: Pez Project: Empty Clip Members: Alan Witkowski, Steve Huff, Thos Swallow, Travis Cooper Document: SRS 1. Introduction Purpose of this section: General background and reference information
More informationXbox 360 Manual Able Games List August
Xbox 360 Manual Able Games List August This brings up a list of all the games that your friends have been playing. should be able to install the game right then and there, no Xbox One preview program required.
More informationMacquarie University Introductory Unity3D Workshop
Overview Macquarie University Introductory Unity3D Workshop Unity3D - is a commercial game development environment used by many studios who publish on iphone, Android, PC/Mac and the consoles (i.e. Wii,
More information33-2 Satellite Takeoff Tutorial--Flat Roof Satellite Takeoff Tutorial--Flat Roof
33-2 Satellite Takeoff Tutorial--Flat Roof Satellite Takeoff Tutorial--Flat Roof A RoofLogic Digitizer license upgrades RoofCAD so that you have the ability to digitize paper plans, electronic plans and
More informationDOWNLOAD OR READ : XBOX LIVE CONNECTION GUIDE PDF EBOOK EPUB MOBI
DOWNLOAD OR READ : XBOX LIVE CONNECTION GUIDE PDF EBOOK EPUB MOBI Page 1 Page 2 xbox live connection guide xbox live connection guide pdf xbox live connection guide There are a lot of books, literatures,
More informationStudents: Bar Uliel, Moran Nisan,Sapir Mordoch Supervisors: Yaron Honen,Boaz Sternfeld
Students: Bar Uliel, Moran Nisan,Sapir Mordoch Supervisors: Yaron Honen,Boaz Sternfeld Table of contents Background Development Environment and system Application Overview Challenges Background We developed
More informationThe goals for this project are to demonstrate, experience, and explore all aspects of Java Internet Programming.
Author: Tian Ma Class: ECE 491 last modified May 4/2004 ECE 491 Final Project Multiplayer Internet Card Game Goal of the Project The goals for this project are to demonstrate, experience, and explore all
More informationThe University of Melbourne Department of Computer Science and Software Engineering Graphics and Computation
The University of Melbourne Department of Computer Science and Software Engineering 433-380 Graphics and Computation Project 2, 2008 Set: 18 Apr Demonstration: Week commencing 19 May Electronic Submission:
More informationCADPIPE Industrial Pipe. Tutorial
CADPIPE Industrial Pipe Tutorial Introduction This Tutorial is a brief introduction to the power of CADPIPE 3D DESIGN. We will show you a few key features and the general procedures for creating 3D piping
More informationRecycling Industry Information
P L A C A R D A - 1 Recycling Industry Information Types of Trash Recycled in the United States According to the U.S. Environmental Protection Agency, trash is made up of the things we commonly use and
More informationConnect pc to xbox 360
P ford residence southampton, ny Connect pc to xbox 360 4-12-2017 I am going to cover the steps of how to connect XBOX 360 Console to Computer Monitor to buy and install games from Windows Store for your
More informationKey Abstractions in Game Maker
Key Abstractions in Game Maker Foundations of Interactive Game Design Prof. Jim Whitehead January 24, 2008 Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0 Upcoming Assignments Today:
More informationWorkshops Elisava Introduction to programming and electronics (Scratch & Arduino)
Workshops Elisava 2011 Introduction to programming and electronics (Scratch & Arduino) What is programming? Make an algorithm to do something in a specific language programming. Algorithm: a procedure
More informationCS 354R: Computer Game Technology
CS 354R: Computer Game Technology http://www.cs.utexas.edu/~theshark/courses/cs354r/ Fall 2017 Instructor and TAs Instructor: Sarah Abraham theshark@cs.utexas.edu GDC 5.420 Office Hours: MW4:00-6:00pm
More informationWelcome to the Brain Games Chess Help File.
HELP FILE Welcome to the Brain Games Chess Help File. Chess a competitive strategy game dating back to the 15 th century helps to developer strategic thinking skills, memorization, and visualization of
More informationPatterns in Fractions
Comparing Fractions using Creature Capture Patterns in Fractions Lesson time: 25-45 Minutes Lesson Overview Students will explore the nature of fractions through playing the game: Creature Capture. They
More informationLIGHT-SCENE ENGINE MANAGER GUIDE
ambx LIGHT-SCENE ENGINE MANAGER GUIDE 20/05/2014 15:31 1 ambx Light-Scene Engine Manager The ambx Light-Scene Engine Manager is the installation and configuration software tool for use with ambx Light-Scene
More informationThe Games Factory 2 Step-by-step Tutorial
Page 1 of 39 The Games Factory 2 Step-by-step Tutorial Welcome to the step-by-step tutorial! Follow this tutorial, and in less than one hour, you will have created a complete game from scratch. This game
More informationTable of Contents. Creating Your First Project 4. Enhancing Your Slides 8. Adding Interactivity 12. Recording a Software Simulation 19
Table of Contents Creating Your First Project 4 Enhancing Your Slides 8 Adding Interactivity 12 Recording a Software Simulation 19 Inserting a Quiz 24 Publishing Your Course 32 More Great Features to Learn
More informationA Virtual Environments Editor for Driving Scenes
A Virtual Environments Editor for Driving Scenes Ronald R. Mourant and Sophia-Katerina Marangos Virtual Environments Laboratory, 334 Snell Engineering Center Northeastern University, Boston, MA 02115 USA
More informationUnity Game Development Essentials
Unity Game Development Essentials Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Will Goldstone 1- PUBLISHING -J BIRMINGHAM - MUMBAI Preface
More informationSDC. AutoCAD LT 2007 Tutorial. Randy H. Shih. Schroff Development Corporation Oregon Institute of Technology
AutoCAD LT 2007 Tutorial Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS Schroff Development Corporation www.schroff.com www.schroff-europe.com AutoCAD LT 2007 Tutorial 1-1 Lesson 1 Geometric
More information