Olivier Deriviere, Composer, Music Producer John Kurlander, Recording and Mixing Engineer. Behind the Unique Interactive Soundtrack of the Future

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1 Olivier Deriviere, Composer, Music Producer John Kurlander, Recording and Mixing Engineer Behind the Unique Interactive Soundtrack of the Future

2 Agenda About Olivier Deriviere, John Kurlander and Remember Me The concept of interactivity for music The wheel of creation The steps to convince Dontnod and Capcom to take a unique approach The Choices for Remember Me The Search for a sound and how to produce it Scoring a gameplay mechanic: The Fight From Mockup to Live recording The Good & The Bad Conclusion Q&A - Contact

3 About

4 Interactivity? STATES EVENTS GAMEPLAY MECHANICS Exploration/Fights/Stealth/... Objective/Trigger Zone/Dialogue/... Specific Feature(s) EMOTION IMMERSION FEEDBACK REWARD Set the mood Give information Make the players happy...or not! INTENTIONS

5 Where to start with music: The Hierarchy of engagement 1st LAYER Active Progression Sense of engagment High Score Story Skills Collect Discovery Reward Achievement Pick the most engaging aspect of your game to support it with music: STORY 2 nd LAYER 3rd LAYER Fights Memory Remix 5

6 The wheel of creation Words CREATIVE DIRECTOR Music Vision Artistic Technology Translation Artistic Composer Artistic Technology Audio Director

7 The Steps to a Unique Sound ABSORTION Learn the world Embrace the vision Add a dimension DIRECTION Take a direction for instrumentation & themes (if needed) PRODUCTION Define your production

8 The Decisions for Remember Me

9

10 The Decisions for Remember Me

11

12 Scoring a Gameplay mechanic: THE FIGHT - Basics Special Moves Based Gauge level Life bar Combos 12

13 Some premises for composing reactive score in games Stuck with click.? Time signature quite basic? Harmony monotony? V - I OR? 13

14 Scoring a Gameplay Mechanics: The Fight

15 Scoring a Gameplay Mechanics: The Fight Support every actions made by the player to give him feedback and reward Transitions 4 Idle/wait Combo 4 steps 5 Hit Low Life Brainlock S-Pressens Hacked Super Combos End Fight 1 Loop <> Entries Heal

16 2013 CAPCOM Ltd. DONTNOD Ent. All Rights Reserved

17 2013 CAPCOM Ltd. DONTNOD Ent. All Rights Reserved

18 Scoring a Gameplay Mechanics: The Fight Electro

19 Scoring a Gameplay Mechanics: The Fight Live orchestra The Art of Interactive Music in Remember Me

20 Scoring a Gameplay Mechanics: The Fight Mockup Recording - Manipulation

21

22 Scoring a Gameplay Mechanics: The Fight

23 The good The Bad A unique sound that sticks to the game identity An engaging score that follows the story as well as the player s successes A rewarding music to support the gameplay mechanics A great Team work between the Audio Lead/Composer and The Creative Director A lot of work! If a gameplay mechanic has a problem, then it s also yours Too much details may feel too seamless to the players

24 Conclusion Make a plan for instrumentation, themes and music structure and make them meaningful Identify what are the gameplay mechanics and how you can help them with music Try to get great musicians but don t go live music only (if needed) Play the game with your music during the development Share your experience

25 QA / Contact olivierderiviere.official jjkofla@aol.com My apartment

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