Prof. Dr. Hein Daanen. Use of Human Models and Augmented Reality for Control Room Design
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1 Prof. Dr. Hein Daanen Use of Human Models and Augmented Reality for Control Room Design
2 Outline Control Room (re)design process Anthropometric tools for design Mock-Up construction Augmented reality Virtual Environments Human models Comparison of the tools Example of control room design 2
3 Control room examples Boom operator Ship bridges Traffic control 3
4 OSI-method Organisation Team work Design Task Performance Concept - TUC Structure: Task organisation Task attribution Task demands Work flow Technical means Compentences Processes: Information transfer Communication Work load distribution Command structures Flexibility Team processes Work Environment: Uniformity of work places Efficient use of space Anthropometry 4
5 Work place design tools Mock Ups Augmented reality Virtual Environments CAD designs with human models 5
6 Fit evaluation in mock-ups Stepwise approach: Determine user population with its dimensions (WEAR) Determine the essential body dimension for the design Extrapolate the body dimensions to the end of the product life cycle Perform multiple regression analysis and recruit subjects Bring subjects in the environment to be tested Evaluate performance & comfort systematically during tasks Change design when necessary 6
7 Augmented reality Subjects perform tasks in a mockup, but wear goggles in which visuals are superimposed on mockup Tool used mainly to evaluate displays of consoles Flexible redesign of displays possible Difficult to make good matching between mockup and displays Prone to simulation sickness 7
8 Virtual Environments Stepwise approach: Get a CAD model of the design Determine user population with its dimensions (WEAR) Pick subjects (design extremes) from the 3D database (WEAR) Rescale the subjects dimensions when necessary Perform tasks in VE and evaluate systematically performance & comfort Redesign the environment when necessary 8
9 Virtual Environments Opportunities in VE: Using movement trackers, you can evaluate the design with a high degree of immersion You can change your body dimensions with respect to the design so you can feel what it is to be small or tall You can see yourself in VE and walk around your copy You can take a body part of a subject in VE and move it around to evaluate the work space limitations You can change the design (e.g. change the color of the carpet) and evaluate immediately 9
10 Man models Stepwise approach: Get a CAD model of the design Determine user population with its dimensions (WEAR) Determine the essential body dimensions for the design Extrapolate the body dimensions to the end of the product life cycle Perform multiple regression analysis Determine the body dimensions for the man models to be tested Feed the necessary body dimensions in the man models Evaluate the design using the human models for the tasks Change design when necessary 10
11 Summary of benefits and disadvantages of anthropometric workplace design tools MU AR VE Models Costs +/ /- Comfort assessment + + +/- - Quick redesign - +/- + + Accuracy anthrop /- - 11
12 Example of work place design Joint Operations Room LPD-2 Situation & team awareness Optimal information presentation Individual As a team Communication & coordination Vision lines Supervision Optimal communication 12
13 Support for optimal team performance Layered information presentation 13
14 14
15 15
16 16
17 Check with man models 17
18 Check with mock up 18
19 Task performance in mock up 19
20 Further information Hein Daanen and Harry Lammeretz BU Human Factors PO Box ZG Soesterberg The Netherlands Tel Fax Acknowledgements to Patrick Punte and Jouke Rypkema 20
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