Virtual Sports for Real!
|
|
- Stephen Robbins
- 5 years ago
- Views:
Transcription
1 Virtual Sports for Real! Elmar Eisemann 1 and Stephan Lukosch 2 1 Computer Graphics and Visualization, Faculty of Electrical Engineering, Mathematics and Computer Science 2 Systems Engineering Section, Faculty of Technology, Policy and Management
2 Outline Virtual Sports Creating virtual worlds for sports Virtual reality equipment Motion data analysis and visualization Outlook
3 VIRTUAL SPORTS
4 Virtual Sports
5 Virtual Sports in the Future Physically train and exercise Create controlled environments Perform precise measurements resp-feature.jpg? Provide personalized and adaptive real-time coaching Foster engagement and motivation for sports resp-feature.jpg?
6 Virtual Sports in the Future Run with virtual trainer Run with other runners on the same track sharing performance details Run against ghosts, i.e. runners that have run here before Run with runners somewhere else on the world Run on a treadmill for precise gait evaluation and training
7 Superhuman sports
8 CREATING VIRTUAL WORLDS FOR TRAINING
9 Overview Several Different Creation Scenarios automatic Real-world Environments Reproduction of Particular Scenarios Free-Form Design of Virtual Environments user interaction
10 Creating Virtual Worlds with Real-world Data AHN 2 Data Set 8 TB [Kehl, Tutenel, de Hahn, Eisemann Geos. World F.2013]
11 Geometry Recognition [Sunkel, Jansen, Wand, Eisemann, Seidel - EG 2012] [Silva, Eisemann, Bidarra, Coelho - PCG 2015] [Wu, Wand, Hildebrandt, Jansen, Seidel - 3DV 2014] here 128 M points in 2 min
12 Tools for Creating Virtual Environments [Smelik, Tutenel, Kraker, Bidarra C&G 2010]
13 Making Environments Look Realistic [Klehm, Seidel, Eisemann TVCG 2016] [Holländer, Ritschel, Eisemann, Boubekeur - EGSR 2011] [Ritschel, Eisemann, Ha, Kim, Seidel - CGF 2011]
14 VIRTUAL REALITY EQUIPMENT
15 Virtual Reality Display Options Samsung Gear VR Oculus Rift HTC Vive
16 A Large Field-of-View Solution for Eye-tracking HMDs [Stengel, Grogorick, Eisemannx2, Magnor ACM MM 2015] Main difficulties: Maintain Large Field of View Solve Calibration due to Fabrication Imperfections
17 A Large Field-of-View Solution for Eye-tracking HMDs [Stengel, Grogorick, Eisemannx2, Magnor ACM MM 2015] Gaze evaluation useful for Gaze Evaluation Gaze-contingent Rendering Interaction with Avatars...
18 Augmented Reality [Baboud, Cadik, Eisemann, Seidel CVPR 11] Fusion of Virtual and Real World
19 DATA ANALYSIS AND VISUALIZATION
20 Motivation Need for assessment methods that allow for objective, quantitative and valid measures identifying the factors contributing to motor dysfunction
21 Motion Tracking Microsoft Kinect Perception Neuron Intel RealSense HTC Vive controller
22 Approach AR technology Serious game Cidota, Lukosch, Bank (2015) Assessment tool
23 Study on game engagement and usability Study with 8 healthy people older than 50 years Epson Moverio BT-200 OST-HMD with an Intel RealSense F200 RGB-D camera Participants sorted a set of ten packages each Session recorded and debriefed Game Experience Questionnaire (GEQ) System Usability Survey (SUS) Dezentje et al. (2015)
24
25 Results Liked the game Needs practice Difficult depth perception Difficult head-hand coordination Data from the sensors positions and orientations of the joints approx. 15MB per minute RGB and RGB-D video stream each approx. 4MB per minute per patient and session more than 1GB Offline data analysis necessary for validation Cidota et al. (2015)
26 Inertial Measurement Unit Record movement of the person
27 Analyze such Data? Sensor output in a scatterplot Often not very readable Dimensionality Reduction
28 Dimensionality Reduction - Example [Van der Maaten and Hinton 2008] Costly offline process
29 Interactive t-sne Clustering [Pezzotti, Höllt, Lelieveldt, Eisemann, Vilanova - EuroVis2016] TU Delft Sports Engineering Institute
30 Various Sensors and Data Sources Health Apps: FitBit Garmin SHealth ios 9 Health MapMyFitness
31 Analysis and Visualization Tools for Complex or High-Dimensional Data [Raidou, Eisemann, Breeuwer, Eisemann, Vilanova - Vis2015] [de Hoon, van Pelt, Jalba, Vilanova CGF15] [Kroes, Eisemannx2 GI15]
32 OUTLOOK
33 Outlook New Sports Challenges Adaptive Environments New Sensors and On-the-fly Data Analysis Advanced Virtual Reality Equipment Engagement and Gamification Data Analysis and Visualization Solutions
34 Thank you very much for your attention! Elmar Eisemann Computer Graphics & Visualization Stephan Lukosch Systems Engineering
VR/AR Concepts in Architecture And Available Tools
VR/AR Concepts in Architecture And Available Tools Peter Kán Interactive Media Systems Group Institute of Software Technology and Interactive Systems TU Wien Outline 1. What can you do with virtual reality
More informationMobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt
Mobile Virtual Reality what is that and how it works? Alexey Rybakov, Senior Engineer, Technical Evangelist at DataArt alexey.rybakov@dataart.com Agenda 1. XR/AR/MR/MR/VR/MVR? 2. Mobile Hardware 3. SDK/Tools/Development
More informationTOUCH & FEEL VIRTUAL REALITY. DEVELOPMENT KIT - VERSION NOVEMBER 2017
TOUCH & FEEL VIRTUAL REALITY DEVELOPMENT KIT - VERSION 1.1 - NOVEMBER 2017 www.neurodigital.es Minimum System Specs Operating System Windows 8.1 or newer Processor AMD Phenom II or Intel Core i3 processor
More informationImmersive Visualization On the Cheap. Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries December 6, 2019
Immersive Visualization On the Cheap Amy Trost Data Services Librarian Universities at Shady Grove/UMD Libraries atrost1@umd.edu December 6, 2019 About Me About this Session Some of us have been lucky
More informationVirtual Reality in Neuro- Rehabilitation and Beyond
Virtual Reality in Neuro- Rehabilitation and Beyond Amanda Carr, OTRL, CBIS Origami Brain Injury Rehabilitation Center Director of Rehabilitation Amanda.Carr@origamirehab.org Objectives Define virtual
More informationUsing the Kinect body tracking in virtual reality applications
Ninth Hungarian Conference on Computer Graphics and Geometry, Budapest, 2018 Using the Kinect body tracking in virtual reality applications Tamás Umenhoffer 1, Balázs Tóth 1 1 Department of Control Engineering
More informationA Guide to Virtual Reality for Social Good in the Classroom
A Guide to Virtual Reality for Social Good in the Classroom Welcome to the future, or the beginning of a future where many things are possible. Virtual Reality (VR) is a new tool that is being researched
More informationVIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR
VIRTUAL REALITY LAB Research group Softwarevisualisation in 3D and VR softvis@uni-leipzig.de http://home.uni-leipzig.de/svis/vr-lab/ VR Labor Hardware Portfolio OVERVIEW HTC Vive Oculus Rift Leap Motion
More informationDEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1
DEVELOPMENT KIT - VERSION 1.1 - NOVEMBER 2017 Product information PAGE 1 Minimum System Specs Operating System Windows 8.1 or newer Processor AMD Phenom II or Intel Core i3 processor or greater Memory
More informationCSE Tue 10/09. Nadir Weibel
CSE 118 - Tue 10/09 Nadir Weibel Today Admin Teams Assignments, grading, submissions Mini Quiz on Week 1 (readings and class material) Low-Fidelity Prototyping 1st Project Assignment Computer Vision, Kinect,
More informationinteractive laboratory
interactive laboratory ABOUT US 360 The first in Kazakhstan, who started working with VR technologies Over 3 years of experience in the area of virtual reality Completed 7 large innovative projects 12
More informationPRODUCTS DOSSIER. / DEVELOPMENT KIT - VERSION NOVEMBER Product information PAGE 1
PRODUCTS DOSSIER DEVELOPMENT KIT - VERSION 1.1 - NOVEMBER 2017 www.neurodigital.es / hello@neurodigital.es Product information PAGE 1 Minimum System Specs Operating System Windows 8.1 or newer Processor
More informationVirtual Reality and Natural Interactions
Virtual Reality and Natural Interactions Jackson Rushing Game Development and Entrepreneurship Faculty of Business and Information Technology j@jacksonrushing.com 2/23/2018 Introduction Virtual Reality
More informationGetting Real with the Library. Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida
Getting Real with the Library Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida Outline What is Augmented Reality (AR) & Virtual Reality (VR)? What can you do with AR/VR? How to
More informationBring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events
Bring Imagination to Life with Virtual Reality: Everything You Need to Know About VR for Events 2017 Freeman. All Rights Reserved. 2 The explosive development of virtual reality (VR) technology in recent
More informationQuality of Experience for Virtual Reality: Methodologies, Research Testbeds and Evaluation Studies
Quality of Experience for Virtual Reality: Methodologies, Research Testbeds and Evaluation Studies Mirko Sužnjević, Maja Matijašević This work has been supported in part by Croatian Science Foundation
More informationMotion sickness issues in VR content
Motion sickness issues in VR content Beom-Ryeol LEE, Wookho SON CG/Vision Technology Research Group Electronics Telecommunications Research Institutes Compliance with IEEE Standards Policies and Procedures
More informationRestricted Siemens AG 2017 Realize innovation.
Virtual Reality Kilian Knoll, Siemens PLM Realize innovation. Agenda AR-VR Background Market Environment Use Cases Teamcenter Visualization Capabilities Data Privacy a reminder Demo Page 2 AR-VR - Background
More informationThe Reality of AR and VR: Highlights from a New Survey. Bob O Donnell, President and Chief Analyst
The Reality of AR and VR: Highlights from a New Survey Bob O Donnell, President and Chief Analyst Methodology Online survey in March 2018 of 1,000 US consumers that identify themselves as gamers and who
More informationVirtual- and Augmented Reality in Education Intel Webinar. Hannes Kaufmann
Virtual- and Augmented Reality in Education Intel Webinar Hannes Kaufmann Associate Professor Institute of Software Technology and Interactive Systems Vienna University of Technology kaufmann@ims.tuwien.ac.at
More informationSUNY Immersive Augmented Reality Classroom. IITG Grant Dr. Ibrahim Yucel Dr. Michael J. Reale
SUNY Immersive Augmented Reality Classroom IITG Grant 2017-2018 Dr. Ibrahim Yucel Dr. Michael J. Reale Who are we Dr. Ibrahim Yucel Interactive Media and Game Design Dr. Mohammed Abdallah Engineering Technology
More informationRealizing Augmented Reality
Realizing Augmented Reality By Amit Kore, Rahul Lanje and Raghu Burra Atos Syntel 1 Introduction Virtual Reality (VR) and Augmented Reality (AR) have been around for some time but there is renewed excitement,
More informationTobii Pro VR Integration based on HTC Vive Development Kit Description
Tobii Pro VR Integration based on HTC Vive Development Kit Description 1 Introduction This document describes the features and functionality of the Tobii Pro VR Integration, a retrofitted version of the
More informationAbout Us and Our Expertise :
About Us and Our Expertise : Must Play Games is a leading game and application studio based in Hyderabad, India established in 2012 with a notion to develop fun to play unique games and world class applications
More informationExploring Geoscience with AR/VR Technologies
Exploring Geoscience with AR/VR Technologies Tim Scheitlin Computational & Information Systems Laboratory (CISL), National Center for Atmospheric Research (NCAR), Boulder, Colorado, USA Using ECMWF's Forecasts
More informationThe value of VR for professionals. Sébastien Cb MiddleVR.com
The value of VR for professionals Sébastien Cb Kuntz CEO @SebKuntz @MiddleVR MiddleVR.com Virtual reality for professionals Team of VR experts Founded in 2012 VR Content creation professional services
More informationConstruction of visualization system for scientific experiments
Construction of visualization system for scientific experiments A. V. Bogdanov a, A. I. Ivashchenko b, E. A. Milova c, K. V. Smirnov d Saint Petersburg State University, 7/9 University Emb., Saint Petersburg,
More information4/23/16. Virtual Reality. Virtual reality. Virtual reality is a hot topic today. Virtual reality
CSCI 420 Computer Graphics Lecture 25 Virtual Reality Virtual reality computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds History
More informationThe Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a
International Conference on Education Technology, Management and Humanities Science (ETMHS 2015) The Application of Virtual Reality in Art Design: A New Approach CHEN Dalei 1, a 1 School of Art, Henan
More information/ Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? #
/ Impact of Human Factors for Mixed Reality contents: / # How to improve QoS and QoE? # Dr. Jérôme Royan Definitions / 2 Virtual Reality definition «The Virtual reality is a scientific and technical domain
More informationPotential Uses of Virtual and Augmented Reality Devices in Commercial Training Applications
Potential Uses of Virtual and Augmented Reality Devices in Commercial Training Applications Dennis Hartley Principal Systems Engineer, Visual Systems Rockwell Collins April 17, 2018 WATS 2018 Virtual Reality
More informationA SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY
Volume 117 No. 22 2017, 209-213 ISSN: 1311-8080 (printed version); ISSN: 1314-3395 (on-line version) url: http://www.ijpam.eu ijpam.eu A SURVEY OF MOBILE APPLICATION USING AUGMENTED REALITY Mrs.S.Hemamalini
More informationIs This Real Life? Augmented & Virtual Reality in Your Library
Is This Real Life? Augmented & Virtual Reality in Your Library Eric Schwab, Manager Toronto Public Library, Digitization & Preservation Ted Belke, Services Specialist Toronto Public Library, Service Innovation
More informationRoadblocks for building mobile AR apps
Roadblocks for building mobile AR apps Jens de Smit, Layar (jens@layar.com) Ronald van der Lingen, Layar (ronald@layar.com) Abstract At Layar we have been developing our reality browser since 2009. Our
More informationNew AR/VR Trends in Aerospace
04.19.17 New AR/VR Trends in Aerospace Agenda Introductions The State of VR/AR VR/AR: What is Next Inhanced VR/AR in Aerospace VR/AR Demos 2 who we are Inhance Digital is an award-winning trans-media interactive
More informationMario Romero 2014/11/05. Multimodal Interaction and Interfaces Mixed Reality
Mario Romero 2014/11/05 Multimodal Interaction and Interfaces Mixed Reality Outline Who am I and how I can help you? What is the Visualization Studio? What is Mixed Reality? What can we do for you? What
More informationReal Estate Marketing
Real Estate Marketing Real Estate Marketing Renderings 360 -Tours Virtual Reality Real Estate Mobile Animations Our commitment is to provide state-of-the-art multimedia products for real estate. We are
More informationLessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness
Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness Roland Klemke 1, Shalini Kurapati 2, Heide Lukosch 2, Marcus Specht 1 1 Welten Institute, Open
More informationThe WalkOVR is a motion suit that features built-in motion sensors and sophisticated motion capture algorithms and track gamers movements in real
The WalkOVR is a motion suit that features built-in motion sensors and sophisticated motion capture algorithms and track gamers movements in real time. While many virtual reality games are designed to
More informationVirtual Co-Location for Crime Scene Investigation and Going Beyond
Virtual Co-Location for Crime Scene Investigation and Going Beyond Stephan Lukosch Faculty of Technology, Policy and Management, Systems Engineering Section Delft University of Technology Challenge the
More informationLearning technology trends and implications
Learning technology trends and implications ISA s 2016 Annual Business Retreat By Anders Gronstedt, Ph.D., President, Gronstedt Group 1.15 pm, March 22, 2016 Disruptive learning trends Gamification Meta
More informationVirtual Reality I. Visual Imaging in the Electronic Age. Donald P. Greenberg November 9, 2017 Lecture #21
Virtual Reality I Visual Imaging in the Electronic Age Donald P. Greenberg November 9, 2017 Lecture #21 1968: Ivan Sutherland 1990s: HMDs, Henry Fuchs 2013: Google Glass History of Virtual Reality 2016:
More informationDESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY
DESIGN STYLE FOR BUILDING INTERIOR 3D OBJECTS USING MARKER BASED AUGMENTED REALITY 1 RAJU RATHOD, 2 GEORGE PHILIP.C, 3 VIJAY KUMAR B.P 1,2,3 MSRIT Bangalore Abstract- To ensure the best place, position,
More informationVirtual Reality as a Teaching Aid for Anatomy. Dr. Laura Mason and Dr. Marc Holmes
Virtual Reality as a Teaching Aid for Anatomy Dr. Laura Mason and Dr. Marc Holmes Background - College of Engineering Motivation The College of Engineering at Swansea University is aiming to lead in the
More informationAMD Ryzen VR Ready Premium and AMD VR Ready Processor Badge Guidelines for Marketing Materials. September 2017 PID# A
AMD Ryzen VR Ready Premium and AMD VR Ready Processor Badge Guidelines for Marketing Materials September 2017 PID# 1748295-A The Purpose of this Document These guidelines will help streamline the development
More informationIntro to Virtual Reality (Cont)
Lecture 37: Intro to Virtual Reality (Cont) Computer Graphics and Imaging UC Berkeley CS184/284A Overview of VR Topics Areas we will discuss over next few lectures VR Displays VR Rendering VR Imaging CS184/284A
More informationSoftware Requirements Specification
ÇANKAYA UNIVERSITY Software Requirements Specification Simulacrum: Simulated Virtual Reality for Emergency Medical Intervention in Battle Field Conditions Sedanur DOĞAN-201211020, Nesil MEŞURHAN-201211037,
More informationVisual & Virtual Configure-Price-Quote (CPQ) Report. June 2017, Version Novus CPQ Consulting, Inc. All Rights Reserved
Visual & Virtual Configure-Price-Quote (CPQ) Report June 2017, Version 2 2017 Novus CPQ Consulting, Inc. All Rights Reserved Visual & Virtual CPQ Report As of April 2017 About this Report The use of Configure-Price-Quote
More informationIntroduction To Immersive Virtual Environments (aka Virtual Reality) Scott Kuhl Michigan Tech
Introduction To Immersive Virtual Environments (aka Virtual Reality) Scott Kuhl Michigan Tech Hobbies: Photography Hobbies: Biking Two summers ago: 120 miles over 5 days in rural NW Ireland Last summer:
More informationVirtual Reality: The next big transformational learning technology. Kallidus VR in L&D Study. kallidus.com/vr
Virtual Reality: The next big transformational technology Kallidus VR in L&D Study kallidus.com/vr Executive Summary (41%) are the subject areas that virtually every industry sector. VR: The game-changer
More informationTobii Pro VR Analytics Product Description
Tobii Pro VR Analytics Product Description 1 Introduction 1.1 Overview This document describes the features and functionality of Tobii Pro VR Analytics. It is an analysis software tool that integrates
More informationApple ARKit Overview. 1. Purpose. 2. Apple ARKit. 2.1 Overview. 2.2 Functions
Apple ARKit Overview 1. Purpose In the 2017 Apple Worldwide Developers Conference, Apple announced a tool called ARKit, which provides advanced augmented reality capabilities on ios. Augmented reality
More informationSky Italia & Immersive Media Experience Age. Geneve - Jan18th, 2017
Sky Italia & Immersive Media Experience Age Geneve - Jan18th, 2017 Sky Italia Sky Italia, established on July 31st, 2003, has a 4.76-million-subscriber base. It is part of Sky plc, Europe s leading entertainment
More informationMANPADS VIRTUAL REALITY SIMULATOR
MANPADS VIRTUAL REALITY SIMULATOR SQN LDR Faisal Rashid Pakistan Air Force Adviser: DrAmela Sadagic 2 nd Reader: Erik Johnson 1 AGENDA Problem Space Problem Statement Background Research Questions Approach
More informationToward an Augmented Reality System for Violin Learning Support
Toward an Augmented Reality System for Violin Learning Support Hiroyuki Shiino, François de Sorbier, and Hideo Saito Graduate School of Science and Technology, Keio University, Yokohama, Japan {shiino,fdesorbi,saito}@hvrl.ics.keio.ac.jp
More informationConcerning the Potential of Using Game-Based Virtual Environment in Children Therapy
Concerning the Potential of Using Game-Based Virtual Environment in Children Therapy Andrada David Ovidius University of Constanta Faculty of Mathematics and Informatics 124 Mamaia Bd., Constanta, 900527,
More informationHMD based VR Service Framework. July Web3D Consortium Kwan-Hee Yoo Chungbuk National University
HMD based VR Service Framework July 31 2017 Web3D Consortium Kwan-Hee Yoo Chungbuk National University khyoo@chungbuk.ac.kr What is Virtual Reality? Making an electronic world seem real and interactive
More informationConsiderations for Standardization of VR Display. Suk-Ju Kang, Sogang University
Considerations for Standardization of VR Display Suk-Ju Kang, Sogang University Compliance with IEEE Standards Policies and Procedures Subclause 5.2.1 of the IEEE-SA Standards Board Bylaws states, "While
More informationA Multimodal Locomotion User Interface for Immersive Geospatial Information Systems
F. Steinicke, G. Bruder, H. Frenz 289 A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems Frank Steinicke 1, Gerd Bruder 1, Harald Frenz 2 1 Institute of Computer Science,
More informationCOLOR MANAGEMENT FOR CINEMATIC IMMERSIVE EXPERIENCES
COLOR MANAGEMENT FOR CINEMATIC IMMERSIVE EXPERIENCES T. Pouli 1, P. Morvan 1, S. Thiebaud 1, A. Orhand 1 and N. Mitchell 2 1 Technicolor, France & 2 Technicolor Experience Center, Culver City ABSTRACT
More informationDevelopment a File Transfer Application by Handover for 3D Video Communication System in Synchronized AR Space
Development a File Transfer Application by Handover for 3D Video Communication System in Synchronized AR Space Yuki Fujibayashi and Hiroki Imamura Department of Information Systems Science, Graduate School
More informationPERCEPTUAL INSIGHTS INTO FOVEATED VIRTUAL REALITY. Anjul Patney Senior Research Scientist
PERCEPTUAL INSIGHTS INTO FOVEATED VIRTUAL REALITY Anjul Patney Senior Research Scientist INTRODUCTION Virtual reality is an exciting challenging workload for computer graphics Most VR pixels are peripheral
More informationSPIDERMAN VR. Adam Elgressy and Dmitry Vlasenko
SPIDERMAN VR Adam Elgressy and Dmitry Vlasenko Supervisors: Boaz Sternfeld and Yaron Honen Submission Date: 09/01/2019 Contents Who We Are:... 2 Abstract:... 2 Previous Work:... 3 Tangent Systems & Development
More informationIntroduction and Agenda
Using Immersive Technologies to Enhance Safety Training Outcomes Colin McLeod WSC Conference April 17, 2018 Introduction and Agenda Why are we here? 2 Colin McLeod, P.E. - Project Manager, Business Technology
More informationVirtual Reality Development ADD ANOTHER DIMENSION TO YOUR BUSINESS
Virtual Reality Development ADD ANOTHER DIMENSION TO YOUR BUSINESS Technology Solutions 01 VR-Ready 3D Content Full-Cycle VR Development We augment businesses with interactive, low-poly 3D content without
More informationPortfolio. Swaroop Kumar Pal swarooppal.wordpress.com github.com/swarooppal1088
Portfolio About Me: I am a Computer Science graduate student at The University of Texas at Dallas. I am currently working as Augmented Reality Engineer at Aireal, Dallas and also as a Graduate Researcher
More informationMarket Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented Reality
Market Snapshot: Consumer Strategies and Use Cases for Virtual and Augmented A Parks Associates Snapshot Virtual Snapshot Companies in connected CE and the entertainment IoT space are watching the emergence
More informationNovember 30, Prof. Sung-Hoon Ahn ( 安成勳 )
4 4 6. 3 2 6 A C A D / C A M Virtual Reality/Augmented t Reality November 30, 2009 Prof. Sung-Hoon Ahn ( 安成勳 ) Photo copyright: Sung-Hoon Ahn School of Mechanical and Aerospace Engineering Seoul National
More informationIntroduction.
VR Introduction The last few years have seen lots of changes in terms of technology used at events, as things become more focussed towards interactivity and creating memorable experiences that leave people
More informationENGAGING STEM STUDENTS USING AFFORDABLE VIRTUAL REALITY FRAMEWORKS. Magesh Chandramouli Computer Graphics Technology Purdue University NW STEM
ENGAGING STUDENTS USING AFFORDABLE VIRTUAL REALITY FRAMEWORKS Magesh Chandramouli Computer Graphics Technology Purdue University NW Acknowledgements Faculty, Researchers, and/or Grad Students who collaborated
More informationARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit)
Exhibit R-2 0602308A Advanced Concepts and Simulation ARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit) FY 2005 FY 2006 FY 2007 FY 2008 FY 2009 FY 2010 FY 2011 Total Program Element (PE) Cost 22710 27416
More informationTobii Pro VR Analytics Product Description
Tobii Pro VR Analytics Product Description 1 Introduction 1.1 Overview This document describes the features and functionality of Tobii Pro VR Analytics. It is an analysis software tool that integrates
More informationVirtual Reality as Innovative Approach to the Interior Designing
SSP - JOURNAL OF CIVIL ENGINEERING Vol. 12, Issue 1, 2017 DOI: 10.1515/sspjce-2017-0011 Virtual Reality as Innovative Approach to the Interior Designing Pavol Kaleja, Mária Kozlovská Technical University
More informationConnecting Plant Simulation with mobile 3D & Virtual Reality Systems e.g. using an Oculus Rift
Connecting Plant Simulation with mobile 3D & Virtual Reality Systems e.g. using an Oculus Rift Gottfried Roosen, more3d, phone +49.221.677.8797.5, mail: groosen@more3d.com Stefan J. Koch, more3d, phone
More informationAssignment 5: Virtual Reality Design
Assignment 5: Virtual Reality Design Version 1.0 Visual Imaging in the Electronic Age Assigned: Thursday, Nov. 9, 2017 Due: Friday, December 1 November 9, 2017 Abstract Virtual reality has rapidly emerged
More informationAugmented Reality. ARC Industry Forum Orlando February Will Hastings Analyst ARC Advisory Group
Augmented Reality ARC Industry Forum Orlando February 2017 Will Hastings Analyst ARC Advisory Group whastings@arcweb.com Agenda Digital Enterprise: Set the stage Augmented Reality vs. Virtual Reality Industry
More informationNew Challenges of immersive Gaming Services
New Challenges of immersive Gaming Services Agenda State-of-the-Art of Gaming QoE The Delay Sensitivity of Games Added value of Virtual Reality Quality and Usability Lab Telekom Innovation Laboratories,
More informationFuture Directions for Augmented Reality. Mark Billinghurst
Future Directions for Augmented Reality Mark Billinghurst 1968 Sutherland/Sproull s HMD https://www.youtube.com/watch?v=ntwzxgprxag Star Wars - 1977 Augmented Reality Combines Real and Virtual Images Both
More informationExploring Software Cities in Virtual Reality
Exploring Software Cities in Virtual Reality Florian Fittkau, Alexander Krause, and Wilhelm Hasselbring Software Engineering Group, Kiel University, Kiel, Germany Email: {ffi, akr, wha}@informatik.uni-kiel.de
More informationWebVR: Building for the Immersive Web. Tony Parisi Head of VR/AR, Unity Technologies
WebVR: Building for the Immersive Web Tony Parisi Head of VR/AR, Unity Technologies About me Co-creator, VRML, X3D, gltf Head of VR/AR, Unity tonyp@unity3d.com Advisory http://www.uploadvr.com http://www.highfidelity.io
More informationChoose your VR platform
RESNA 2018 2 Table of Contents v Choose your VR platform v Clinical Set- Up v Self- teaching/training v Game Recommendations v Clinical Justification v Documentation v Other Measurement Examples v Grading
More informationLOOKING AHEAD: UE4 VR Roadmap. Nick Whiting Technical Director VR / AR
LOOKING AHEAD: UE4 VR Roadmap Nick Whiting Technical Director VR / AR HEADLINE AND IMAGE LAYOUT RECENT DEVELOPMENTS RECENT DEVELOPMENTS At Epic, we drive our engine development by creating content. We
More informationVirtual Reality in aviation training
in aviation training Aaron Snoswell, Boeing Research & Technology Australia Valve, - SteamVR featuring the HTC Vive 2 Paradigm Shift Step Change A step-change in digital content from abstractions to immersion
More informationADVANCED WHACK A MOLE VR
ADVANCED WHACK A MOLE VR Tal Pilo, Or Gitli and Mirit Alush TABLE OF CONTENTS Introduction 2 Development Environment 3 Application overview 4-8 Development Process - 9 1 Introduction We developed a VR
More informationAugmented and Virtual Reality
CS-3120 Human-Computer Interaction Augmented and Virtual Reality Mikko Kytö 7.11.2017 From Real to Virtual [1] Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS
More informationEthics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality
Ethics Emerging: the Story of Privacy and Security Perceptions in Virtual Reality Devon Adams, Alseny Bah, Catherine Barwulor, Nureli Musabay, Kadeem Pitkin and Elissa M. Redmiles 1 Interactivity Immersion
More informationApplication of 3D Terrain Representation System for Highway Landscape Design
Application of 3D Terrain Representation System for Highway Landscape Design Koji Makanae Miyagi University, Japan Nashwan Dawood Teesside University, UK Abstract In recent years, mixed or/and augmented
More informationImmersive Training. David Lafferty President of Scientific Technical Services And ARC Associate
Immersive Training David Lafferty President of Scientific Technical Services And ARC Associate Current Situation Great Shift Change Drive The Need For Training Conventional Training Methods Are Expensive
More informationA Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment
S S symmetry Article A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment Mingyu Kim, Jiwon Lee ID, Changyu Jeon and Jinmo Kim * ID Department of Software,
More informationNetwork Institute Tech Labs
Network Institute Tech Labs Newsletter Spring 2016 It s that time of the year again. A new Newsletter giving you some juicy details on exciting research going on in the Tech Labs. This year it s been really
More informationVirtual Podium with HTC Vive
1 CS294W Final Paper Team Soapbox Jesse Min(jesikmin, 05786379), JeongWoo Ha (jwha, 05833965), Min Kim(tomas76, 05860540) Virtual Podium with HTC Vive Abstract Public speaking is a difficult task for many
More informationYOUR PRODUCT IN AR & VR
YOUR PRODUCT IN AR & VR Creating real value by virtual technologies SCANBLUE.COM #MoreThanReality2018 EN 3 Intro 4 Your way to a new reality Step #1 Digitize Step #2 Organize & Edit Step #3 Fascinate by
More informationJob Description. Commitment: Must be available to work full-time hours, M-F for weeks beginning Summer of 2018.
Research Intern Director of Research We are seeking a summer intern to support the team to develop prototype 3D sensing systems based on state-of-the-art sensing technologies along with computer vision
More informationDesign and Implementation of the 3D Real-Time Monitoring Video System for the Smart Phone
ISSN (e): 2250 3005 Volume, 06 Issue, 11 November 2016 International Journal of Computational Engineering Research (IJCER) Design and Implementation of the 3D Real-Time Monitoring Video System for the
More informationVR/AR with ArcGIS. Pascal Mueller, Rex Hansen, Eric Wittner & Adrien Meriaux
VR/AR with ArcGIS Pascal Mueller, Rex Hansen, Eric Wittner & Adrien Meriaux Agenda Introduction & Terminology Pascal Mobile VR with ArcGIS 360VR Eric Premium VR with CityEngine & Game Engines Pascal Dedicated
More informationMRT: Mixed-Reality Tabletop
MRT: Mixed-Reality Tabletop Students: Dan Bekins, Jonathan Deutsch, Matthew Garrett, Scott Yost PIs: Daniel Aliaga, Dongyan Xu August 2004 Goals Create a common locus for virtual interaction without having
More informationVR/AR Innovation Report August 2016
VR/AR Innovation Report August 2016 Presented by @GDC Welcome to the VRDC VR/AR Innovation Report, presented by the Virtual Reality Developers Conference! The data in this report was gathered from surveying
More informationU.S. ARMY MOBILE AUGMENTED AND VIRTUAL REALITY TRAINING SYSTEMS FOR HANDHELD IED DETECTORS
U.S. ARMY MOBILE AUGMENTED AND VIRTUAL REALITY TRAINING SYSTEMS FOR HANDHELD IED DETECTORS (a) Dean Reed, (b) Latika Eifert, (c) Shane Reyolds, (d) Travis Hillyer, (e) Clive Hoayun (a),(c),(e) Institute
More informationA Case Study of Security and Privacy Threats from Augmented Reality (AR)
A Case Study of Security and Privacy Threats from Augmented Reality (AR) Song Chen, Zupei Li, Fabrizio DAngelo, Chao Gao, Xinwen Fu Binghamton University, NY, USA; Email: schen175@binghamton.edu of Computer
More informationMore Efficient and Intuitive PLM by Integrated AR/VR. Round Table Session Georg Fiechtner
More Efficient and Intuitive PLM by Integrated AR/VR Round Table Session Georg Fiechtner Service Portfolio PLM Consulting PLM Software Development Human- System Interaction AMS Processes Systems Technologies
More information