Hex Tile Maps. Clifford. Cornelius. Castles & fortresses. Medieval castles ~ Keeps Hill forts ~ fortifications. Sample file
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1 Hex Tile Maps Castles & fortresses Medieval castles ~ Keeps Hill forts ~ fortifications Cornelius Clifford
2 hex Tile Maps Expansion pack This expansion set builds on the Medieval Maps, Countryside hex tiles pack and uses the same unique mapping system of hexagonal terrain tiles to create medieval and fantasy maps. You can arrange the Hex Tiles next to each other to make a new map every time, or lay them randomly as the game progresses. The Hex Tiles are generic and suitable for any fantasy, medieval, historic, role playing, tabletop, wargame or campaign game. This Castles and Fortresses expansion set contains twenty full colour Hex Tiles featuring castles, fortresses, hill forts, fortifications, keeps and towers. These can add medieval fantasy or historical interest to your games, and another dimension to the countryside medieval maps pack. Original concept ~ Max Bantleman Development ~ Greg Stephens Illustration ~ Cornelius Clifford First published in 2013 by DreamWorlds copyright 2013 Cornelius Clifford All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any way or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the copyright holder. www. Dream-Worlds. co. uk
3 Expansion pack Contents Page 2 Contents 3 Introduction; Hex Tile Maps 4 One large and one medium medieval castle, a motte & bailey castle, a moated keep, an enormous fantasy castle. 5 One bronze age hill fort, an iron age hill fort, a Roman fort, one moated medieval castle, a large castle with village in the outer bailey. 6 A fantasy tower/citadel, an ornate keep, two fantasy/medieval towers, a fortified manor with earthworks. 7 One star fortress, a chateau/castle on an island, a dyke with fortified road gate, a castle by a river, a motte & bailey castle with settlement in outer ward.
4 Expansion pack Introduction: hex tile Maps This expansion pack features a comprehensive selection of new Hex Tiles of castles, forts, keeps, fortresses and towers. It is perfect for adding another level to your games using the Hex Tiles from the Countryside pack. This Hex Tile system allows for the creation of detailed terrain maps that grow and develop in a unique way. The tiles can be placed one by one and the board will 'roll out' as the game develops and the players explore the growing map. The castles and fortresses in this pack are intended for use with the Countryside Hex Tiles pack. You can use these Hex Tiles for any pre-industrial historic period or fantasy game. Obviously some of the featured castle hexes are suitable for specific historical periods and will need to be put to one side if you are running game from a different period. For example the star fortress would not be of use in an early medieval game but might be very useful for a Tudor or later game. Alternatively, for wargames, it is probably easier to create the whole map at the outset and then position the counters representing your units as appropriate before the campaign begins. In role playing games, it is recommended that you have only one encounter per hex, even if the players are mounted and therefore moving through two or more hexes per hour. The scale of the Hex Tiles is flexible. But it needs to be consistent. Each hex can represent as little as a mile (or less) across or as much as five miles from one edge to the other. Maybe seeing the Hex Tiles as about an hours walk (or march) from one edge to another is a good guide. The graphic symbols are intended to be self-explanatory and are there to clearly and simply represent features on the map. They indicate what and where the feature is, rather than being drawn to a specific scale. Hex Tiles can be very useful for Role playing maps, Medieval fantasy maps, Wargame campaigns and so on. The map can expand as you play, the exploration of the map becoming an essential and enjoyable part of the game. Cut out the Hex Tiles carefully; if you can print them on thick card, or stick them to heavy card, then they will last much longer and be more convenient to use. Once you have a stack (or pack) of suitably prepared hexagonal tiles, play can begin. Hexes are added as the game progresses. You can choose the next hex and place it adjacent to the one the players (in a role-playing game) have just moved through, or you can select it randomly. Shuffle the pack of hex tiles (face down) and then select one at random from the middle to add to the map. If it does not fit, don t be frightened of discarding it and selecting another. You can, of course, use these Hex Tiles in any way you like. Laying them out on a large table top and creating a fresh new map every time (by connecting up the rivers, roads and so on) can be very satisfying and great fun in itself. They are a good tool which has been designed to add to a new dimension to your gaming, no matter what rules or system you use.
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