Blitzhund The Deathless 175pts

Size: px
Start display at page:

Download "Blitzhund The Deathless 175pts"

Transcription

1 Blitzhund The Deathless 175pts Blitzhund cannot be killed by conventional means targeting his body. His soul is hidden separate from his body inside a Chaos amulet. As long as his soul is safe, he cannot die. Anyone possessing the amulet is said to have Blitzhund in their power. Without his amulet, he begins to weaken, becomes sick and immediately loses the use of his magic. If the amulet is tossed about, he likewise is flung around against his will. If the amulet is broken, it is very likely that a now mortal Blitzhund will die. Rawr! Blitzhund The Deathless Fearless Feel no pain Fleet (If taken in a Chaos Daemon army, he gains the Daemon special rule) Claws and Teeth Rending close combat attacks. Indestructible Once Blitzhund loses his last wound he is placed on his side, at the start of the next turn roll a D6, on a 2+ he stands up on D3 wounds, on a 1, he remains on his side. For all purposes, he counts as dead whilst on his side. Captured soul Since releasing the soul from an ancient Chaos amulet is the only way to kill Blitzhund, he has it kept near him, select a friendly independent character to Hold the amulet, if that independent character is slain, Blitzhund loses his Indestructible rule.

2 Blitzhund The Deathless 175pts Blitzhund cannot be killed by conventional means targeting his body. His soul is hidden separate from his body inside a Chaos amulet. As long as his soul is safe, he cannot die. Anyone possessing the amulet is said to have Blitzhund in their power. Without his amulet, he begins to weaken, becomes sick and immediately loses the use of his magic. If the amulet is tossed about, he likewise is flung around against his will. If the amulet is broken, it is very likely that a now mortal Blitzhund will die. Rawr! Blitzhund The Deathless Fearless Feel no pain Fleet (If taken in a Chaos Daemon army, he gains the Daemon special rule) Claws and Teeth Rending close combat attacks. Indestructible Once Blitzhund loses his last wound he is placed on his side, at the start of the next turn roll a D6, on a 2+ he stands up on D3 wounds, on a 1, he remains on his side. For all purposes, he counts as dead whilst on his side. Captured soul Since releasing the soul from an ancient Chaos amulet is the only way to kill Blitzhund, he has it kept near him, select a friendly independent character to Hold the amulet, if that independent character is slain, Blitzhund loses his Indestructible rule.

3 Contract Assassin 110pts A contract assassin is a genetically-enhanced clone, the culmination of decades of secret research into gene augmentation. His creation was funded by a cabal of criminal masterminds who donated their own DNA to the project. Clients will pay handsomely for a contract assassin to kill their target without any attention being brought back to them. "This room. This bullet. There's a bullet for everyone. And a time and a place. An end. Yes, maybe this is how it has to be. You've obviously learned too much about me. I can't have that. Even in my death." Contract Assassin IV.VIII Fearless Stealth Master of Disguise Choose any BASIC un-upgraded model of your opponents and replace them with the contract assassin 1 away, if there are no basic un-upgraded models, this entrance may not be used. Snare mines Defensive Grenades. Silver Ballers Two twin-linked hot-shot Laspistols. Garrotte Wire Close combat weapon, causes instant death. Contract Rifle Counts as exodus rifle apart from turbo penetrator round, shots with this weapon allows the Contract Assassin to allocate wounds as he wishes. Contracted Choose any enemy Independent Character chosen at the start of the game, this represents the Contract Assassins target. Silent Assassin If the contract assassin manages to survive the battle, unwounded, and without killing any other model other than his target, he awards an extra kill point, providing this is the mission being played.

4 Creed Assassin 110pts Creed assassins are taken as young children and raised in the art of assassination by elder Creed Assassins. Many Creed Assassins don t survive long enough to even reach their first mission, however those that do are rivals even for those trained by the Adeptus Assassinatorium. Requiescat in pace Creed Assassin Independent Character Stealth Fleet Blend - May be attached to a unit and doesn t count as being an Independent Character, however may leave as normal, attacks to the squad are allocated as normal. Hidden Blade Power Weapon Poison Blade Wound on +2 Smoke Grenade Hit and Run Wrist Mounted Pistol - 1 Shot, Str 5, Ap 1 Throwing Knifes Assault D6, Str 4, Ap 5 Frag + Krak Grenades Eagle Vision - May reroll any hits and misses against any enemy Independent Character chosen at the start of the game, this represents the Creed Assassins target. Eavesdrop - All infiltrators must be an extra 6 away from the Creed Assassin.

5 Elementals 50pts. Elementals are called upon by the dark gods to aid them in their quest to take over the world. Elementals work together by defending each other by using their signature body mass to prevent weapons of certain types to hurt each other, this impenetrable fighting style often is the downfall of many enemies. Earth? Fire? Water? Air? What is this? Some kind of Jok- The last words of General Tarquinii Daemon Furious Charge Unit composition : 1 Elemental Elemental Armour 4+ Invulnerable Elemental Weapons Rending close combat attacks. Regeneration Can regenerate any lost wounds on a 6+ at the start of each game turn. Each element type is 0-1 and a type must be chosen for every Element, maximum amounts of Elements in an army must be less than 4. Elementals, despite how many, only count as 1 H/Q choice. Earth: Immune to weapons STR 4 and below. Fire: Immune to fire/melta weapons. Water: Can regenerate wounds back on a 4+. Air: Ethereal rule: Can only be hurt by power weapons or double toughness weapons.)

6 Teleforce Field gun 50 pts An experimental artillery piece which dates back to the Horus Heresy. The weapon calls upon the warp to fire it directly at an enemy with the results being disastrous, obliterating the target in millions of particles. The weapon is an awesome bit of technology, however with great risk; the weapon has a tendency to blow itself up. I ll I ll I ll rip your thoughts right open! Gun operator. BS Front Side Rear Teleforce Field Gun Template* *To fire the field gun, place the template so that the narrow end is within 12 of the weapon and the large end is no closer to the weapon than the narrow end, the field gun is then treated like any other template weapon. Transportable May be mounted on the following: Chimera: +55pts Loses 7 Capacity and fire points. Rhino: +35pts Loses 5 Capacity and fire points. Type: Artillery Unit composition : 1 Techmarine/Techpriest 4 Servitors/Guardsmen Unstable: Due to the experimental nature of the weapon, it is very dangerous to fire repeatedly. Each time the weapon is successfully fired, it increases in its level. Roll a D6 to determine what happens to the gun after it is fired, on the roll of a 1; consult the Result table. Level STR AP Result Okay to fire Reset to Level Weapon cannot fire next turn Weapon is destroyed Vehicle and unit are Annihilated

7 Genestealer Magus = 100pts The Genestealer Magus is a figure within a Genestealer clan. The Magus plays a vital role in infiltrating a civilized society. Due to his intelligence, charisma, appearance, and understanding of the society being infiltrated, he is well suited to his role as mouthpiece of the clan to the outer society. The Magus is a special mutation which appears in a clan if a psychically-active species, such as humanity, is infiltrated. As a Genestealer Hybrid of the 4th generation, he appears nearly human, although is invariably bald and heavy boned. He is highly intelligent and possesses formidable psychic ability. His "normal" appearance allows him to operate as the public spokesman for the clan or cult, which is disguised as a legitimate religious, political or social movement - a role which the purestrain Genestealer Patriarch cannot take. Bloody Genestealers, stealing my genes! - Anonymous Independent Character Fearless Hive Staff Force Weapon, 2 Psychic Powers. Hive Shielding - +2 save and +5 Invulnerable May be upgraded to ride a Carnifex for 25pts + Carnifex points. May replace Hive Staff with: Manstopper shotgun for free Bonesaw for free Poisoned Scything talons for free Psycic Powers Lash of the Hive: Pass Ld test, may move enemy unit 6 in any direction. Lightning Arc: Range: 24, STR 6, AP 5, Assault 2D6

8 Master Ibo-Naw Ibonek 150pts Ibo-Naw Ibonek, later known as Master Ibonek during his exile, was a legendary psycic who played a significant role in the fate of the galaxy during the waning days of the Imperium. He was the mentor of Nikana Redav, training him in the ways of the Warp. He had a long and tumultuous career that helped shape the fate of the entire Imperium. "Ibo-Naw is a great mentor; as wise as Master Adoy, and as powerful as Master Udinw." Lord Redav Independent Character Stubborn Eternal Warrior Psychic Master No psychic tests Psychic Sense 3+ Invulnerable Skilled Rider Laser sword Power Weapon which ignores invulnerable. Assault grenades. Psychic Powers Psycic Speed: Quickening. Mind Trick: This power is used at the start of the Psyker s Movement phase. If successful, any unit wishing to shoot at the psyker (or the unit he is with) must first pass a Leadership test of forego their shooting phase (Vehicles count as Leadership 10 for the purposes of the Nightshroud). The effects on this power last until the beginning of the Psykers next Movement phase. Strike me down? Hah! I ll become stronger than you could possibly think! - When Ibonek loses his last wound, he is placed on his side, next turn he gains the ethereal rule of which only power weapons and Double T weapons can kill him. He only has 1 wound in this form.

9 Mortor Boys = 200pts Guardsman (sometimes Private, Trooper or other regimental equivalent) is the generic term for the lowest enlisted rank in the Imperial Guard, no matter their military occupational specialty. It is also in use as a generic term for any member of the Imperial Guard, regardless of rank or gender. The mortor boys claim to fame came from when their unit was separated and later abandoned, yet the ever vigilant troopers held of against savage orks for over a week killing over 500 orks. With no commander the boys used what little experience they had to overcome an ork attack which could have lost their regiment the system. Surrounded? Well that simplifies the problem! - Spotter Let it rain! When the first hits, roll a scatter for every mortar after, and scatter from first hit Like a Manticore. Creep it! - After the first hits, roll a scatter and put a line of templates in that direction, a hit allows you to place the barrage. Unit composition : 5 Imperial Guardsmen 1 Imperial Guardsmen spotter Heavy mortor: STR 4, AP 4, D6 shots Master Vox Binoculars Place the spotter within 6 of the mortors, he counts as a separate unit, however is not worth a kill point. Providing you have line of sight to the target, you may us the spotters BS, if he is slain, this ability stops. Send our lad to the Emperor! A friendly model Even in combat with a vox-caster, Standard, Icon or Banner may call a barrage on itself.

10 School Girl Syndicate 100 pts All School Girl Syndicate members are female, making them perhaps the most strikingly different gang out there. The School Girl Syndicate only accepts members from either the richest gangs out there or the girls which show the best talent in the shooting arenas. Arrogant and heartless, the School Girl Syndicate have a reputation for cruelty, and are perhaps the most vicious Syndicate. Their gangs may be all female, but they are as tough and heavily armed as any all male gang. They are fast and deadly, and tend to have a strong bias towards shooting than hand-to-hand combat. They are the most attractive, beautiful, yet deadly women in the world Anonymous Desperados: See Imperial Guard Codex Up to 4 Schoolgirls may be upgraded to have: Shotguns - Free Boltgun, Slugga For 2pts Hot-shot Lasgun For 3 pts Flamer, Grenade Launcher, Heavy Stubber 5pts Plasma Gun, Big Shoota 15Pts The teacher may be replace her Auto-pistol with the following: Boltgun, Slugga For 2pts Hot-Shot Laspistol For 3pts Hand Flamer For 5pts Melta Pistol For 10pts Unit composition : 9 Schoolgirls 1 Teacher Schoolgirls Auto pistol Autoguns Close Combat Weapon Teacher Auto pistol Close Combat Weapon The Teacher may be replace her close combat weapon with the following: Power weapon 10pts Power fist 15pts

11 Tin Kan Karvinal = 200pts Mercenary orks are out for two things to kill and make money whilst doing it. The Tin Kan Karnival gets its name because they protect themselves by getting into barrels and charging at the enemy using it as armour, often hitting the dirt and literally rolling into battle. Often preferring transport for Dem long walks! they commandeered a chimera and travel the world offering their services to the highest bidder. Keep rollin rollin rollin rolling! Tin Kan Karnival battle cry Diz is how we rollz! Must start embarked in an Imperial Guard Codex Chimera. Perznal deff rolla! Does D3 attacks on charge instead of just 1 to represent them getting inside their barrels and rolling into combat. All may replace slugga and chainsaw with a shoota for free. Nob may replace his Chainsaw with: Kan Opena Power Weapon 10pts Supa Kan Opena - Power weapon with 2D6 armour penetration 20pts. Unit composition : 11 Orks 1 Nob 1 Chimera Orks Barrel Armour 3+ Save Slugga Chainsaw Assault Grenades Nob Barrel Armour 3+ Save Twin-Linked Stormbolter Chainsaw Assault Grenades Chimera Multilaser Heavy Bolter

12 Traders and Smugglers Inc 100 pts Traders Inc can be found on any world whose inhabitants were forced to live in underground shelters due to the hazardous nature of the environment. There they can trade items that the inhabitants can t get themselves. Whilst normally a bunch of honest people, after the crack down on illegal trading, the Traders Inc added Smugglers to their name, thus Traders and Smugglers Inc. The gang specialise in commandeering weapon systems and armour plating from the other ships, as well as stealing ships from Imperial ports as well. Sell! Sell! Sell! Buy! Buy! Bu- Run! Run! Run! A gang member shortly before his capture by the authorities Infiltrate Scout All may be upgraded to have: Shotguns Free Flak Armour 5pts Carapace 20pts Power Armour 100pts Jetpacks (Allows deepstrike) 50pts Up to 2 Infantry may be upgraded to have: Flamer, Grenade Launcher, Sniper rifle For 5 pts Boltgun For 2pts Up to 2 more basic Infantry may be upgraded to have: Lascannon 15pts Plasma Gun - 10pts Heavy Stubber 5 pts Unit composition : 9 Infantry 1 Squad Leader Infantry Lasguns Frag grenades Squad Leader Bolt pistol Power Weapon Frag grenades Squad Leader may be upgraded to have: Plasma pistol 10pts Boltgun 2 pts Power fist 15 pts Combi-Melta 10pts

13 Lord Redav 175pts Nikana Redav was a legendary psychic-sensitive human male who served the Imperial Guard as a Colonel and later served the under the planetary governor Senator Alaima as a Lord. Born into poverty and a military career, he fought the ranks and later in life he became the secret husband of Senator Aladima of the planet. After defeating an uprising on the planet he was left horribly maimed and left for dead. He now resides in his life support system purely so he can continue to serve for his wife. I'm not the Emperor. I don't kill for amusement only when it serves my purposes. Lord Redav Fearless Feel no pain Eternal Warrior Psychic Master No psychic tests Psychic Sense 3+ Invulnerable Laser sword Power Weapon which ignores invulnerable. Assault grenades. 501 st Legion If taken with Imperial guard, allows Stormtroopers as troop. Psychic Powers Grip: Shooting attack that auto hits an enemy in base to base combat, one model in that unit must do a T test, if failed, Redav wins and the target model is slain. Sword Flurry: Gets an extra D3 attacks on the charge instead of the basic 1.

14 Virus 200pts Known throughout the warp as the bane of all technology, the virus travels light-years at a time, finding worlds with new technologies on them only to corrupt them in wake of a Necron invasion. Virus has a flowing matrix under his Necron shell, of which reknits itself if any external damage is suffered, making him hard to get rid of, especially for macs Virus Fearless Firewall Psycic test, draw a ring of wire within 12 of the caster, any enemy model moving through or within the wall must take a difficult and dangerous terrain test. Ctrl+Alt+Del Quickening. Power Down - When Virus is slain, any Necron model within 6 suffers from the effects of the Matrix Skin rule. Code Lance Allows 2 Psychic powers per turn, counts as a rending CCW. Matrix Skin With skin teetering in and out of reality, being near him can trip computer mainframes, he must be at least 2 away from any Necrons, if not the model must do a T test or be removed from play. Re-knit Can regenerate on a 6+ for every wound lost per full game turn.

15 Creed Assassin 110pts Creed assassins are taken as young children and raised in the art of assassination by elder Creed Assassins. Many Creed Assassins don t survive long enough to even reach their first mission, however those that do are rivals even for those trained by the Adeptus Assassinatorium. Requiescat in pace Creed Assassin Independent Character Stealth Fleet Blend - May be attached to a unit and doesn t count as being an Independent Character, however may leave as normal, attacks to the squad are allocated as normal. Hidden Blade Power Weapon Poison Blade Wound on +2 Smoke Grenade Hit and Run Wrist Mounted Pistol - 1 Shot, Str 5, Ap 1 Throwing Knifes Assault D6, Str 4, Ap 5 Frag + Krak Grenades Eagle Vision - May reroll any hits and misses against any enemy Independent Character chosen at the start of the game, this represents the Creed Assassins target. Eavesdrop - All infiltrators must be an extra 6 away from the Creed Assassin.

16 Elementals 50pts. Elementals are called upon by the dark gods to aid them in their quest to take over the world. Elementals work together by defending each other by using their signature body mass to prevent weapons of certain types to hurt each other, this impenetrable fighting style often is the downfall of many enemies. Earth? Fire? Water? Air? What is this? Some kind of Jok- The last words of General Tarquinii Daemon Furious Charge Unit composition : 1 Elemental Elemental Armour 4+ Invulnerable Elemental Weapons Rending close combat attacks. Regeneration Can regenerate any lost wounds on a 6+ at the start of each game turn. Each element type is 0-1 and a type must be chosen for every Element, maximum amounts of Elements in an army must be less than 4. Elementals, despite how many, only count as 1 H/Q choice. Earth: Immune to weapons STR 4 and below. Fire: Immune to fire/melta weapons. Water: Can regenerate wounds back on a 4+. Air: Ethereal rule: Can only be hurt by power weapons or double toughness weapons.)

17 Teleforce Field gun 50 pts An experimental artillery piece which dates back to the Horus Heresy. The weapon calls upon the warp to fire it directly at an enemy with the results being disastrous, obliterating the target in millions of particles. The weapon is an awesome bit of technology, however with great risk; the weapon has a tendency to blow itself up. I ll I ll I ll rip your thoughts right open! Gun operator. BS Front Side Rear Teleforce Field Gun Template* *To fire the field gun, place the template so that the narrow end is within 12 of the weapon and the large end is no closer to the weapon than the narrow end, the field gun is then treated like any other template weapon. Transportable May be mounted on the following: Chimera: +55pts Loses 7 Capacity and fire points. Rhino: +35pts Loses 5 Capacity and fire points. Type: Artillery Unit composition : 1 Techmarine/Techpriest 4 Servitors/Guardsmen Unstable: Due to the experimental nature of the weapon, it is very dangerous to fire repeatedly. Each time the weapon is successfully fired, it increases in its level. Roll a D6 to determine what happens to the gun after it is fired, on the roll of a 1; consult the Result table. Level STR AP Result Okay to fire Reset to Level Weapon cannot fire next turn Weapon is destroyed Vehicle and unit are Annihilated

18 Genestealer Magus = 100pts The Genestealer Magus is a figure within a Genestealer clan. The Magus plays a vital role in infiltrating a civilized society. Due to his intelligence, charisma, appearance, and understanding of the society being infiltrated, he is well suited to his role as mouthpiece of the clan to the outer society. The Magus is a special mutation which appears in a clan if a psychically-active species, such as humanity, is infiltrated. As a Genestealer Hybrid of the 4th generation, he appears nearly human, although is invariably bald and heavy boned. He is highly intelligent and possesses formidable psychic ability. His "normal" appearance allows him to operate as the public spokesman for the clan or cult, which is disguised as a legitimate religious, political or social movement - a role which the purestrain Genestealer Patriarch cannot take. Bloody Genestealers, stealing my genes! - Anonymous Independent Character Fearless Hive Staff Force Weapon, 2 Psychic Powers. Hive Shielding - +2 save and +5 Invulnerable May be upgraded to ride a Carnifex for 25pts + Carnifex points. May replace Hive Staff with: Manstopper shotgun for free Bonesaw for free Poisoned Scything talons for free Psycic Powers Lash of the Hive: Pass Ld test, may move enemy unit 6 in any direction. Lightning Arc: Range: 24, STR 6, AP 5, Assault 2D6

19 Master Ibo-Naw Ibonek 150pts Ibo-Naw Ibonek, later known as Master Ibonek during his exile, was a legendary psycic who played a significant role in the fate of the galaxy during the waning days of the Imperium. He was the mentor of Nikana Redav, training him in the ways of the Warp. He had a long and tumultuous career that helped shape the fate of the entire Imperium. "Ibo-Naw is a great mentor; as wise as Master Adoy, and as powerful as Master Udinw." Lord Redav Independent Character Stubborn Eternal Warrior Psychic Master No psychic tests Psychic Sense 3+ Invulnerable Skilled Rider Laser sword Power Weapon which ignores invulnerable. Assault grenades. Psychic Powers Psycic Speed: Quickening. Mind Trick: This power is used at the start of the Psyker s Movement phase. If successful, any unit wishing to shoot at the psyker (or the unit he is with) must first pass a Leadership test of forego their shooting phase (Vehicles count as Leadership 10 for the purposes of the Nightshroud). The effects on this power last until the beginning of the Psykers next Movement phase. Strike me down? Hah! I ll become stronger than you could possibly think! - When Ibonek loses his last wound, he is placed on his side, next turn he gains the ethereal rule of which only power weapons and Double T weapons can kill him. He only has 1 wound in this form.

20 Mortor Boys = 200pts Guardsman (sometimes Private, Trooper or other regimental equivalent) is the generic term for the lowest enlisted rank in the Imperial Guard, no matter their military occupational specialty. It is also in use as a generic term for any member of the Imperial Guard, regardless of rank or gender. The mortor boys claim to fame came from when their unit was separated and later abandoned, yet the ever vigilant troopers held of against savage orks for over a week killing over 500 orks. With no commander the boys used what little experience they had to overcome an ork attack which could have lost their regiment the system. Surrounded? Well that simplifies the problem! - Spotter Let it rain! When the first hits, roll a scatter for every mortar after, and scatter from first hit Like a Manticore. Creep it! - After the first hits, roll a scatter and put a line of templates in that direction, a hit allows you to place the barrage. Unit composition : 5 Imperial Guardsmen 1 Imperial Guardsmen spotter Heavy mortor: STR 4, AP 4, D6 shots Master Vox Binoculars Place the spotter within 6 of the mortors, he counts as a separate unit, however is not worth a kill point. Providing you have line of sight to the target, you may us the spotters BS, if he is slain, this ability stops. Send our lad to the Emperor! A friendly model Even in combat with a vox-caster, Standard, Icon or Banner may call a barrage on itself.

21 School Girl Syndicate 100 pts All School Girl Syndicate members are female, making them perhaps the most strikingly different gang out there. The School Girl Syndicate only accepts members from either the richest gangs out there or the girls which show the best talent in the shooting arenas. Arrogant and heartless, the School Girl Syndicate have a reputation for cruelty, and are perhaps the most vicious Syndicate. Their gangs may be all female, but they are as tough and heavily armed as any all male gang. They are fast and deadly, and tend to have a strong bias towards shooting than hand-to-hand combat. They are the most attractive, beautiful, yet deadly women in the world Anonymous Desperados: See Imperial Guard Codex Up to 4 Schoolgirls may be upgraded to have: Shotguns - Free Boltgun, Slugga For 2pts Hot-shot Lasgun For 3 pts Flamer, Grenade Launcher, Heavy Stubber 5pts Plasma Gun, Big Shoota 15Pts The teacher may be replace her Auto-pistol with the following: Boltgun, Slugga For 2pts Hot-Shot Laspistol For 3pts Hand Flamer For 5pts Melta Pistol For 10pts Unit composition : 9 Schoolgirls 1 Teacher Schoolgirls Auto pistol Autoguns Close Combat Weapon Teacher Auto pistol Close Combat Weapon The Teacher may be replace her close combat weapon with the following: Power weapon 10pts Power fist 15pts

22 Tin Kan Karvinal = 200pts Mercenary orks are out for two things to kill and make money whilst doing it. The Tin Kan Karnival gets its name because they protect themselves by getting into barrels and charging at the enemy using it as armour, often hitting the dirt and literally rolling into battle. Often preferring transport for Dem long walks! they commandeered a chimera and travel the world offering their services to the highest bidder. Keep rollin rollin rollin rolling! Tin Kan Karnival battle cry Diz is how we rollz! Must start embarked in an Imperial Guard Codex Chimera. Perznal deff rolla! Does D3 attacks on charge instead of just 1 to represent them getting inside their barrels and rolling into combat. All may replace slugga and chainsaw with a shoota for free. Nob may replace his Chainsaw with: Kan Opena Power Weapon 10pts Supa Kan Opena - Power weapon with 2D6 armour penetration 20pts. Unit composition : 11 Orks 1 Nob 1 Chimera Orks Barrel Armour 3+ Save Slugga Chainsaw Assault Grenades Nob Barrel Armour 3+ Save Twin-Linked Stormbolter Chainsaw Assault Grenades Chimera Multilaser Heavy Bolter

23 Traders and Smugglers Inc 100 pts Traders Inc can be found on any world whose inhabitants were forced to live in underground shelters due to the hazardous nature of the environment. There they can trade items that the inhabitants can t get themselves. Whilst normally a bunch of honest people, after the crack down on illegal trading, the Traders Inc added Smugglers to their name, thus Traders and Smugglers Inc. The gang specialise in commandeering weapon systems and armour plating from the other ships, as well as stealing ships from Imperial ports as well. Sell! Sell! Sell! Buy! Buy! Bu- Run! Run! Run! A gang member shortly before his capture by the authorities Infiltrate Scout All may be upgraded to have: Shotguns Free Flak Armour 5pts Carapace 20pts Power Armour 100pts Jetpacks (Allows deepstrike) 50pts Up to 2 Infantry may be upgraded to have: Flamer, Grenade Launcher, Sniper rifle For 5 pts Boltgun For 2pts Up to 2 more basic Infantry may be upgraded to have: Lascannon 15pts Plasma Gun - 10pts Heavy Stubber 5 pts Unit composition : 9 Infantry 1 Squad Leader Infantry Lasguns Frag grenades Squad Leader Bolt pistol Power Weapon Frag grenades Squad Leader may be upgraded to have: Plasma pistol 10pts Boltgun 2 pts Power fist 15 pts Combi-Melta 10pts

24 Lord Redav 175pts Nikana Redav was a legendary psychic-sensitive human male who served the Imperial Guard as a Colonel and later served the under the planetary governor Senator Alaima as a Lord. Born into poverty and a military career, he fought the ranks and later in life he became the secret husband of Senator Aladima of the planet. After defeating an uprising on the planet he was left horribly maimed and left for dead. He now resides in his life support system purely so he can continue to serve for his wife. I'm not the Emperor. I don't kill for amusement only when it serves my purposes. Lord Redav Fearless Feel no pain Eternal Warrior Psychic Master No psychic tests Psychic Sense 3+ Invulnerable Laser sword Power Weapon which ignores invulnerable. Assault grenades. 501 st Legion If taken with Imperial guard, allows Stormtroopers as troop. Psychic Powers Grip: Shooting attack that auto hits an enemy in base to base combat, one model in that unit must do a T test, if failed, Redav wins and the target model is slain. Sword Flurry: Gets an extra D3 attacks on the charge instead of the basic 1.

25 Virus 200pts Known throughout the warp as the bane of all technology, the virus travels light-years at a time, finding worlds with new technologies on them only to corrupt them in wake of a Necron invasion. Virus has a flowing matrix under his Necron shell, of which reknits itself if any external damage is suffered, making him hard to get rid of, especially for macs Virus Fearless Firewall Psycic test, draw a ring of wire within 12 of the caster, any enemy model moving through or within the wall must take a difficult and dangerous terrain test. Ctrl+Alt+Del Quickening. Power Down - When Virus is slain, any Necron model within 6 suffers from the effects of the Matrix Skin rule. Code Lance Allows 2 Psychic powers per turn, counts as a rending CCW. Matrix Skin With skin teetering in and out of reality, being near him can trip computer mainframes, he must be at least 2 away from any Necrons, if not the model must do a T test or be removed from play. Re-knit Can regenerate on a 6+ for every wound lost per full game turn.

SPACE WOLVES. Wolf Guard Pack Leader. 25 points

SPACE WOLVES. Wolf Guard Pack Leader. 25 points SPACE WOLVES Codex: Space Wolves This team list uses the special rules and wargear found in Codex: Space Wolves. If a rule differs from the Codex, it will be clearly stated. Headstrong Rule Addition If

More information

Codex: Grey Knights. Hail, Battle-brother. This codex will describe a revision attempted by this tech-scribe. The Emperor protects.

Codex: Grey Knights. Hail, Battle-brother. This codex will describe a revision attempted by this tech-scribe. The Emperor protects. Codex: Grey Knights Hail, Battle-brother. This codex will describe a revision attempted by this tech-scribe. The Emperor protects. 1 Contents Grey Knights Special Rules... 3 Feats... 4 Wargears... 5 Grey

More information

KHORNE DAEMONKIN BLOOD FOR THE BLOOD GOD! MODEL AVAILABILITY You must adhere to the following model requirements when building your team: WARP ASSAULT

KHORNE DAEMONKIN BLOOD FOR THE BLOOD GOD! MODEL AVAILABILITY You must adhere to the following model requirements when building your team: WARP ASSAULT KHORNE DAEMONKIN CODEX: KHORNE DAEMONKIN This Team List uses the special rules and wargear found in Codex: Khorne Daemonkin and Codex: Chaos Daemons. If a rule differs from the Codex, it will be clearly

More information

Tristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts]

Tristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts] Tristan Whitehead - No Retreat VI (Warhammer 40,000 8th Edition) [101 PL, 2000pts] Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [36 PL, 683pts] Rules: Daemonic Ritual, Despoilers of the Galaxy

More information

Chaos Space Marines: Supplement - Black Legion (2013) (Combined Arms Detachment) (1999pts)

Chaos Space Marines: Supplement - Black Legion (2013) (Combined Arms Detachment) (1999pts) grudge (1999pts) Space Marines: Supplement - Black Legion (2013) (Combined Arms Detachment) (1999pts) No Force Org Slot Expanded Options [MUST Select first BEFORE selecting other forces] Show [FW] options,

More information

The Emperor Titan is the largest type of Imperial Titan, consisting of two classes: the Imperator and Warmonger.

The Emperor Titan is the largest type of Imperial Titan, consisting of two classes: the Imperator and Warmonger. The Warmonger Titan Table of Contents Introduction...4 Points Cost:...4 Set Up...5 Warmonger Titan Weapons...5 Sensorium Guns...5 Secondary Weapons...5 Point Defence...5 Flak Batteries (4):...5 Doom strike

More information

CODEX. LEGION OF The damned. For Use With Warhammer 40,000 5 th Edition. Ver 16 Play Test Rules. Accursed Crusaders, Forged In the Fires of Vengeance

CODEX. LEGION OF The damned. For Use With Warhammer 40,000 5 th Edition. Ver 16 Play Test Rules. Accursed Crusaders, Forged In the Fires of Vengeance CODEX LEGION OF The damned Ver 16 Play Test Rules Accursed Crusaders, Forged In the Fires of Vengeance For Use With Warhammer 40,000 5 th Edition SPECIAL RULES Army follows standard force organisation

More information

Chapter Approved Codex: Tyranids Q&A (v2.0)

Chapter Approved Codex: Tyranids Q&A (v2.0) Chapter Approved Codex: Tyranids Q&A (v2.0) Q. Pertaining to Old One Eye and the Red Terror, the Codex never refers to them as special characters, or even characters for that matter. A. Nope, they re Tyranid

More information

[120 PL, 2000pts] Brigade Detachment (Imperium - Grey Knights) [30 PL, 481pts] HQ [9 PL, 160pts] Brother-Captain [9 PL, 160pts]

[120 PL, 2000pts] Brigade Detachment (Imperium - Grey Knights) [30 PL, 481pts] HQ [9 PL, 160pts] Brother-Captain [9 PL, 160pts] David Ozawa 2 nd Overall DakkaKon 2017 [120 PL, 2000pts] Brigade Detachment (Imperium - Grey Knights) [30 PL, 481pts] HQ [9 PL, 160pts] Brother-Captain [9 PL, 160pts] And They Shall Know No Fear, Curiass

More information

Siege of Nottingham FINALS Escalation Tournament

Siege of Nottingham FINALS Escalation Tournament Siege of Nottingham FINALS Escalation Tournament 4 Rounds starting at 200 points going up to 1500 points. After each round you may: -Add new units, -increase the size of existing units, -add extra weapons

More information

SPECIAL RULES Necron A unit with this special rule gain the Feel No Pain and Fearless universal special rules.

SPECIAL RULES Necron A unit with this special rule gain the Feel No Pain and Fearless universal special rules. Codex: Necrons SPECIAL RULES Necron A unit with this special rule gain the Feel No Pain and Fearless universal special rules. Gauss Weapons a Necron ranged weapon with this rule has the Rending universal

More information

TAU EMPIRE. 32 points. 40 points. Options: May take up to three items from the Ranged Weapons, Signature Systems and/or Support Systems list.

TAU EMPIRE. 32 points. 40 points. Options: May take up to three items from the Ranged Weapons, Signature Systems and/or Support Systems list. TAU EMPIRE This team list uses the special rules and wargear found in Codex: Tau Empire. If a rule differs from the Codex, it will be clearly stated. Do not use the Supporting Fire rule from the Codex,

More information

Beastmen Warhammer 40,000 by RainTheZangoose

Beastmen Warhammer 40,000 by RainTheZangoose Beastmen Warhammer 40,000 by RainTheZangoose Army Rules: Primal Fury: Beastmen are a Race of semi- intelligent humanoids but are ultimately Beasts at heart and love deep down nothing more then slashing

More information

IMPERIAL ARMOUR APOCALYPSE Q AND A TAU. 1. The Remora is listed as having 3 Structure points. Is this right?

IMPERIAL ARMOUR APOCALYPSE Q AND A TAU. 1. The Remora is listed as having 3 Structure points. Is this right? IMPERIAL ARMOUR APOCALYPSE Q AND A TAU 1. The Remora is listed as having 3 Structure points. Is this right? No, it has 0 structure points. 2. The DX-6 Remora and TX-42 Piranha have a squad size of 1. Is

More information

ELDAR. Warlock. 35 points

ELDAR. Warlock. 35 points ELDAR Codex: Eldar This team list uses the special rules and wargear found in Codex: Eldar. If a rule differs from the Codex, it will be clearly stated. Exarch Powers When an Exarch takes an Exarch Power,

More information

WARHAMMER 40,000 INDEX: IMPERIUM 1

WARHAMMER 40,000 INDEX: IMPERIUM 1 WARHAMMER 40,000 INDEX: IMPERIUM 1 Official Update Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn t as clear as it might

More information

1850 Pts - Dark Angels - Tastytaste Dark Angel ITC Master List

1850 Pts - Dark Angels - Tastytaste Dark Angel ITC Master List 1850 Pts - Dark Angels - Tastytaste Dark Angel ITC Master List Name # Grp WS BS S T Wo I A Ld Save Cost : Combined Arms Detachment (39, 1850 pts) Azrael 1 6 5 4/6 4 4 5 4/5 10 2+/4(i) 215 (C:DA, pp. 52

More information

There can only be one: If Gadreel is in your army, he must be your warlord.

There can only be one: If Gadreel is in your army, he must be your warlord. Release the Krakens Release the Krakens is an Iron Hands Supplement that has a series of rules (presented below) that must be used in addition to the material found in Codex: Space Marines. When using

More information

SPACE WOLVES. TELEPORTING TERMINATORS Models in Terminator Armour may Deep Strike as normal (see the Built-up Area rule).

SPACE WOLVES. TELEPORTING TERMINATORS Models in Terminator Armour may Deep Strike as normal (see the Built-up Area rule). SPACE WOLVES CODEX: SPACE WOLVES This Team List uses the special rules and wargear lists found in Codex: Space Wolves. If a rule differs from the Codex, it will be clearly stated. FENRISIAN WOLVES/CYBERWOLVES

More information

Version 1.0. If this information was sourced, inspired by or just very similar to yours, I apologize for not crediting you.

Version 1.0. If this information was sourced, inspired by or just very similar to yours, I apologize for not crediting you. Unit Stats The following pages include unit stats which were based on or inspired by: Games Workshop rules for Space Crusade and Warhammer 40,000 Codex Space Crusade by Usagi3 (Translated from French to

More information

WARLOCK CONCLAVE KILL TEAMS

WARLOCK CONCLAVE KILL TEAMS WARLOCK CONCLAVE KILL TEAMS Warlock Conclave Special Rules: Brotherhood of psykers: Fighters in a Warlock Conclave kill team may always use the highest leadership of any member of the kill team when testing

More information

Emperor s Children. V3.5.2 Play Document

Emperor s Children. V3.5.2 Play Document Emperor s Children V3.5.2 Play Document 1 Emperor s Children Army List EC1.0 The Emperor s Children Version 3.5.2 EC1.1 Emperor s Children Special Rules The following special rules apply to Emperor s Children

More information

PROFILE. Jonathan Sherer 9/30/15 1

PROFILE. Jonathan Sherer 9/30/15 1 Jonathan Sherer 9/30/15 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game. The

More information

PROFILE. Jonathan Sherer 9/10/2015 1

PROFILE. Jonathan Sherer 9/10/2015 1 Jonathan Sherer 9/10/2015 1 PROFILE Each model in the game is represented by a profile. The profile is essentially a breakdown of the model s abilities and defines how the model functions in the game.

More information

TYRANIDS. Warrior Prime. Zoanthrope. 35 points. 60 points

TYRANIDS. Warrior Prime. Zoanthrope. 35 points. 60 points Codex: Tyranids This team list uses the special rules and wargear found in Codex: Tyranids. If a rule differs from the Codex, it will be clearly stated. Model Availability You must follow the following

More information

Bike, Bolt Pistol, Mark of Nurgle, Power Armour, Sigil of corruption, The Hand of Darkness, The Skull of Ker'ngar, Veterans of the Long War

Bike, Bolt Pistol, Mark of Nurgle, Power Armour, Sigil of corruption, The Hand of Darkness, The Skull of Ker'ngar, Veterans of the Long War mega list (14912pts) Chaos Space Marines: Black Legion (2013) (Unbound Army (Faction)) (14227pts) No Battle Role (No FOC) Hidden Units and Dataslates (Select first and once per roster) Show all hidden

More information

EMPEROR'S CHILDREN CHAOS SPACE MARINE ARMY LIST Let us cavort like the Graecians of old!

EMPEROR'S CHILDREN CHAOS SPACE MARINE ARMY LIST Let us cavort like the Graecians of old! Chaos Space Marine Emperor's Children 2017-07-12 EMPEROR'S CHILDREN CHAOS SPACE MARINE ARMY LIST Let us cavort like the Graecians of old! Brother Hedonis Forces The Emperor's Children Chaos Space Marine

More information

Horus Heresy Volume 1: Betrayal

Horus Heresy Volume 1: Betrayal Horus Heresy Volume 1: Betrayal Errata & Addenda Version 1.0 Compiled 30 th January 2013 Page 191 Librarian Consul Entry Replace the Wargear section paragraph with the following: Replaces their chainsword

More information

Kor vesa reetings, Commander, to this sacred text that will help you to further the Greater Good by guiding you in collecting, painting and

Kor vesa reetings, Commander, to this sacred text that will help you to further the Greater Good by guiding you in collecting, painting and Kor vesa reetings, Commander, to this sacred text that will help you to further the Greater Good by guiding you in collecting, painting and gaming with a Kor vesa sept force in the Warhammer 40,000 game.

More information

ELDAR. BATTLE FOCUS If using the Battle Focus special rule, the model runs the usual d6 instead of the automatic 6 normally used in Kill Team.

ELDAR. BATTLE FOCUS If using the Battle Focus special rule, the model runs the usual d6 instead of the automatic 6 normally used in Kill Team. ELDAR CODEX: ELDAR This Team List uses the special rules and wargear lists found in Codex: Eldar Craftworlds. If a rule differs from the Codex, it will be clearly stated. BATTLE FOCUS If using the Battle

More information

Assault on Castobel. Objectives: Special Rules: Marine Players. Tyranid Player

Assault on Castobel. Objectives: Special Rules: Marine Players. Tyranid Player Assault on Castobel A splinter force from Hive Fleet Dagon has initiated a brutal assault on Castobel. Tyranid forces have overrun large areas of the planet, including the Tyralos hive city and several

More information

NECROMUNDA GANGS OF LEGEND

NECROMUNDA GANGS OF LEGEND NECROMUNDA GANGS OF LEGEND Gang War contains the full rules for creating gangs from House Escher and House Goliath. Over the coming months, more gangs from the various Clan Houses will be added by way

More information

-Bring in Foetid Bloat Drone with same stats, options and points from DG book, as Heavy Support

-Bring in Foetid Bloat Drone with same stats, options and points from DG book, as Heavy Support DAEMON CODEX PROPOSED CHANGES UNIT TWEAKS: Most units unchanged. -Lower Point and Power Costs on Greater Daemons -Change troop points to mirror those in CSM/DG books -Bring in Foetid Bloat Drone with same

More information

1850 Pts - Dark Angels - TastyTaste's Dark Angels & Sisters

1850 Pts - Dark Angels - TastyTaste's Dark Angels & Sisters 1850 Pts - Dark Angels - TastyTaste's Dark Angels & Sisters Name # Grp WS BS S T Wo I A Ld Save Cost : Combined Arms Detachment (33, 1627 pts) Azrael 1 6 5 4/6 4 4 5 4/5 10 2+/4(i) 215 (C:DA, pp. 52 &

More information

OPTIONS: May take up to two Marker Drones points/model

OPTIONS: May take up to two Marker Drones points/model COMMANDER R ALAI... 165 POINTS Commander R alai is a HQ choice in a Codex: Tau Empire detachment. Commander R alai 4 5 5 5 4 4 4 10 3+ Jet Pack Infantry 1 (Unique) (Character) Hazard battlesuit Drone controller

More information

ORKS. Nob. Mek. 20 points. 15 points

ORKS. Nob. Mek. 20 points. 15 points ORKS Codex Orks This team list uses the special rules and wargear found in Codex Orks. If a rule differs from the Codex, it will be clearly stated. Mob Rule Instead of the Mob Rule rules present in the

More information

Zombie vs. Imperial Guard Rules (Warhammer 40K Mod)

Zombie vs. Imperial Guard Rules (Warhammer 40K Mod) Zombie vs. Imperial Guard Rules (Warhammer 40K Mod) Tonight we lost communications with the rest of the battalion we might as well have seen our comrades disappear into thin air Our last transmission coordinated

More information

IMPERIAL ARMOUR VOLUME 2 SPACE MARINES AND FORCES OF THE INQUISITION. RULES UPDATE (Version 1.3)

IMPERIAL ARMOUR VOLUME 2 SPACE MARINES AND FORCES OF THE INQUISITION. RULES UPDATE (Version 1.3) IMPERIAL ARMOUR VOLUME 2 SPACE MARINES AND FORCES OF THE INQUISITION RULES UPDATE (Version 1.3) This document is an update to all the rules in our Imperial Volume 2 book to bring them in line with the

More information

Tyranid SPECIAL RULE

Tyranid SPECIAL RULE Tyranid 2016-12-02 HIVE FLEET ONACHUS TYRANID ARMY LIST Named after the Terran beast from ancient legends, Hive Fleet Onachus set the Homeworlds ablaze with its abhorrent touch. Forces The Hive Fleet Onachus

More information

Warpaint. Codex: Orks. Shield FACTION KEYWORDS MODEL AVAILABILITY. Mob Rule. Ere We Go

Warpaint. Codex: Orks. Shield FACTION KEYWORDS MODEL AVAILABILITY. Mob Rule. Ere We Go Codex: Orks This Team List references special rules and wargear found in Codex: Orks. If a rule differs from the Codex, it will be clearly stated. The points are intended for the model WITHOUT the equipment

More information

Strasser Drukhari (Warhammer 40,000 8th Edition) [113 PL, 2000pts]

Strasser Drukhari (Warhammer 40,000 8th Edition) [113 PL, 2000pts] Strasser Drukhari (Warhammer 40,000 8th Edition) [113 PL, 2000pts] Battalion Detachment +5CP (Aeldari - Drukhari) [64 PL, 1198pts] Rules: Poisoned Weapon No Force Org Slot [2 PL, 21pts] Alliance of Agony

More information

All Terrain Scout Transport Announcing the AT-ST Unit Expansion for Star Wars : Legion

All Terrain Scout Transport Announcing the AT-ST Unit Expansion for Star Wars : Legion All Terrain Scout Transport Announcing the AT-ST Unit Expansion for Star Wars : Legion The Rebels have been routed. They re fleeing into the woods. AT-ST pilot, Star Wars: Return of the Jedi The power

More information

Wargear Vehicle Armoury

Wargear Vehicle Armoury 1 2 Wargear Vehicle Armoury Daemonic Possession A vehicle with Daemonic Possession has a Ballistic Skill of 3 but may ignore all shaken and stunned results on the vehicle damage table. Daemonic Possession

More information

Harlequins PHILOSOPHIES

Harlequins PHILOSOPHIES Harlequins INDEX: XENOS 1 This Team List uses the special rules and wargear lists found in Index: Xenos 1. If a rule differs from the Index, it will be clearly stated. The points are intended for the model

More information

ARMY COMMANDER - GREAT WAR INDEX

ARMY COMMANDER - GREAT WAR INDEX INDEX Section Introduction and Basic Concepts Page 1 1. The Game Turn 2 1.1 Orders 2 1.2 The Turn Sequence 2 2. Movement 3 2.1 Movement and Terrain Restrictions 3 2.2 Moving M status divisions 3 2.3 Moving

More information

INDEX: FORCES OF THE ASTRA MILITARUM

INDEX: FORCES OF THE ASTRA MILITARUM WARHAMMER 40,000 IMPERIAL ARMOUR INDEX: FORCES OF THE ASTRA MILITARUM Official Update Version 1.2 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent

More information

GREY KNIGHTS CODEX: GREY KNIGHTS

GREY KNIGHTS CODEX: GREY KNIGHTS GREY KNIGHTS CODEX: GREY KNIGHTS This Team List uses the special rules and wargear lists found in Codex: Grey Knights. If a rule differs from the Codex, it will be clearly stated. PSYCHIC CONDUIT Before

More information

Castobel Peril. The Marines have 16 turns to retake the base and enable the emergency shutdown of the fusion reactor before it explodes.

Castobel Peril. The Marines have 16 turns to retake the base and enable the emergency shutdown of the fusion reactor before it explodes. Castobel Peril A splinter force from Tyranid Hive Fleet Dagon has initiated a brutal assault at Castobel. Planet defense forces are struggling to repel the attack, and Tyranid forces have overrun large

More information

TYRANIDS. 35 points. - Tyranids v2.1

TYRANIDS. 35 points. - Tyranids v2.1 TYRANIDS This team list uses the special rules and wargear found in Codex: Tyranids. If a rule differs from the Codex, it will be clearly stated. You must adhere to the following model requirements when

More information

WARHAMMER 40K COMBAT PATROL

WARHAMMER 40K COMBAT PATROL 9:00AM 2:00PM ------------------ SUNDAY APRIL 22 11:30AM 4:30PM WARHAMMER 40K COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets required for you to participate

More information

HORDES OF CHAOS: PATH TO GLORY

HORDES OF CHAOS: PATH TO GLORY HORDES OF CHAOS: PATH TO GLORY Champion M WS BS S T W I A LD 4 5 3 4 4 2 6 2 8 Equipment: Hand weapon, Chaos armour and shield and either a great weapon or a flail or an additional hand weapon or a halberd

More information

The 1776 Fight for Mike Warhammer Tournament

The 1776 Fight for Mike Warhammer Tournament The 1776 Fight for Mike Warhammer Tournament Hit Point Hobbies 118 W. Main St. Aberdeen, NC 28315 Saturday July 18 th, 2014 9:30 a.m. Entry Fee: $20.00 1 Point Level: 1,776 Rounds: 3 Max Time per Round:

More information

WARHAMMER 40,000 THE BIG FAQ Finalised Matched Play Rules

WARHAMMER 40,000 THE BIG FAQ Finalised Matched Play Rules WARHAMMER 40,000 THE BIG FAQ 2 2018 Finalised Matched Play Rules The Battle Brothers matched play rule was introduced as a beta version back in Spring 2018. This is now the final form of this matched play

More information

THE GENERAL STAFF S RULES OF ENGAGEMENT

THE GENERAL STAFF S RULES OF ENGAGEMENT THE GENERAL STAFF S RULES OF ENGAGEMENT Version 8.1 November 9, 2017 Event rules GW and FW FAQs Unless specifically and expressly contradicted by the Rules of Engagement, all rulings, changes, etc. from

More information

A Clash of Arguments

A Clash of Arguments A Clash of Arguments A set of rules for the lazy gamers of this world. (Or Horse and Musket?) By Craig Grady Phases each turn consists of the following five phases Initiative Move Shoot Hand to Hand Moral

More information

Epic: Space Wolves Rules v 1.6

Epic: Space Wolves Rules v 1.6 Epic: Space Wolves Rules v 1.6 Space Wolves abide by the They Shall Know No Fear and Transports rules to which all Space Marine chapters are subject. They also have the additional rules: Unblooded: Blood

More information

WARHAMMER 40,000 THE BIG FAQ Finalised Matched Play Rules

WARHAMMER 40,000 THE BIG FAQ Finalised Matched Play Rules WARHAMMER 40,000 THE BIG FAQ 1 2018 Finalised Matched Play Rules The following two matched play rules were introduced as beta versions back in December 2017. Based on the feedback we ve received since

More information

Unofficial WAU 40K FAQ

Unofficial WAU 40K FAQ 1 Page Page 1 Page 1 Unofficial WAU 40K FAQ The Unofficial WAU 40K FAQ is a compilation of the various official and unofficial Q&As published by Games Workshop on there website. Also included are interpretations

More information

NetEPIC 5.2 Army Book Slann & Necron Version of January 8th, 2009

NetEPIC 5.2 Army Book Slann & Necron Version of January 8th, 2009 NetEPIC 5.2 Army Book Slann & Version of January 8th, 2009 @ : Combine barrage points from all battery : refer table to compute to-hit : BPto-hit 1-2 6+ 3-4 5+ 5-6 4+ 7-8 3+ 9+ 2+ Army indication is between

More information

Codex: Adeptus Mechanicus

Codex: Adeptus Mechanicus The Cult of the Machine Codex: Adeptus Mechanicus V10-01-03 Some quick notes for all you budding engineers out there: Permission is given for people to post this up on websites, or email it around, or

More information

World Eaters. Play Document

World Eaters. Play Document World Eaters V3.7 Play Document 1 WE1.0 The World Eaters WE1.1 World Eaters Special Rules The following special rules apply to World Eaters formations and units. WE1.1.1 Initiative & Strategy Rating World

More information

New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts]

New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts] 1 von 15 18.06.2018, 06:41 New Roster (Warhammer 40,000 8th Edition) [112 PL, 2000pts] Fortification Network (T'au Empire) [7 PL, 140pts] No Force Org Slot T'au Empire Sept Choice Selections: Dal'yth Sept

More information

CHOSEN OF CHAOS. R aised in battle, these great warriors fight for glory

CHOSEN OF CHAOS. R aised in battle, these great warriors fight for glory CHOSEN OF CHAOS From the far north come the conquering legions of Chaos, led by the Champions of the Dark Gods and the immortal Daemon Princes. Alessio Cavatore brings you a complete army list to get you

More information

ARMOUR BS FRONT SIDE REAR By: Matt Plonski 12/23/2008. Twin-Linked Shuriken Cannon Anti-grav Turbines. Tempest Pulsar

ARMOUR BS FRONT SIDE REAR By: Matt Plonski 12/23/2008. Twin-Linked Shuriken Cannon Anti-grav Turbines. Tempest Pulsar TEMPEST GRAV-TANK POINTS: 425 Tempest is the Imperial designation given to a super heavy grav-tank from the ancient days of the Eldar Empire and a precursor to the more common Scorpion. Although its pulsar

More information

MAN OF STEEL CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics (s13)

MAN OF STEEL CHARACTER CARDS. Original Text WizKids/NECA LLC. TM & DC Comics (s13) MAN OF STEEL CHARACTER CARDS Original Text 2013 WizKids/NECA LLC. TM & DC Comics PRINTING INSTRUCTIONS 1. From Adobe Reader or Adobe Acrobat open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under

More information

Conflict Horizon Dallas Walker Conflict Horizon

Conflict Horizon Dallas Walker Conflict Horizon Conflict Horizon Introduction 2018 Dallas Walker Conflict Horizon Welcome Cadets. I m Sargent Osiren. I d like to make it known right now! From that moment you stepped foot of the shuttle, your butts belonged

More information

SATURDAY APRIL :00AM 10:30PM 5:00PM 10:00PM :00PM

SATURDAY APRIL :00AM 10:30PM 5:00PM 10:00PM :00PM SATURDAY APRIL 20 ------------------ 9:00AM 10:30PM 5:00PM 10:00PM ------------------ 9:00AM 9:00PM WARHAMMER 40K COMBAT PATROL Do not lose this packet! It contains all necessary missions and results sheets

More information

Powers and Abilities

Powers and Abilities Powers and Abilities SPEED X FLURRY Give this character a close combat action. It makes two separate close combat attacks as free actions (making two separate attack rolls) against one or two adjacent

More information

When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices.

When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. 1 of 6 When it comes to generic 25mm Science Fiction skirmish games, there are really only two choices. Stargrunt II, which is a gritty, realistic simulation of near-future combat. And ShockForce, which

More information

Unofficial WAU 40K FAQ

Unofficial WAU 40K FAQ 1 Page Page 1 Unofficial WAU 40K FAQ The Unofficial WAU 40K FAQ is a compilation of the various official and unofficial Q&As published by Games Workshop on there website. Also included are interpretations

More information

1850 Pts - Tau Empire - Andrew Gonyo 3rd Overall Nova Open 2016

1850 Pts - Tau Empire - Andrew Gonyo 3rd Overall Nova Open 2016 1850 Pts - Tau Empire - Andrew Gonyo 3rd Overall Nova Open 2016 Name # Grp WS BS S T Wo I A Ld Save Cost : Combined Arms Detachment (20, 893 pts) Farseer Skyrunner 1 5 5 3 4 3 5 1/2 10 3+/4(i) 115 (C:CE,

More information

III. COMBAT- CONTESTED DIE ROLLS.

III. COMBAT- CONTESTED DIE ROLLS. DICE CRUSADE By Sean Patten Vers. 1.3 I. TURN ORDER. Turns go clockwise around the table. On a player s turn, each of their models may perform 2 actions. Finish with one model before starting the next.

More information

ORKS KILL TEAM. CODEX: Orks MODEL AVAILABILITY MOB RULE. KILL TEAM Orks

ORKS KILL TEAM. CODEX: Orks MODEL AVAILABILITY MOB RULE. KILL TEAM Orks KILL TEAM ORKS CODEX: Orks This Team List uses the special rules and wargear lists found in Codex: Orks. If a rule differs from the Codex, it will be clearly stated. On a 1-3 the Squad/model fails as normal,

More information

CHAOS CULTS. Version 1.0 by Rob Henson

CHAOS CULTS. Version 1.0 by Rob Henson CHAOS CULTS Version 1.0 by Rob Henson Chaos Cults are the most dangerous of all those who plot to overthrow the rule of the Imperium from within. All planets and civilisations belonging to the Imperium

More information

WARHAMMER 40,000 RULEBOOK

WARHAMMER 40,000 RULEBOOK WARHAMMER 40,000 RULEBOOK Official Update Version 1.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn t as clear as it might be. These

More information

FAQ v.2.2. Q: Does a model that is currently fighting with a Great Weapon get free hacks if he's also carrying a hand weapon?

FAQ v.2.2. Q: Does a model that is currently fighting with a Great Weapon get free hacks if he's also carrying a hand weapon? FAQ v.2.2 Q: Several skills and abilities give a 4+ ward save vs. the effects of harmful spells. Does this include hex / nerf spells, like spells that lower characteristics values, give minuses to hit

More information

WARHAMMER FANTASY REGIMENTS OF RENOWN

WARHAMMER FANTASY REGIMENTS OF RENOWN WARHAMMER FANTASY REGIMENTS OF RENOWN FRIDAY MARCH 20 TH :00PM 1:00AM Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today s tournament.

More information

Grenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random

Grenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random Actions and combat Grenades that miss their designated spot deviate. Every point the attacker misses the target number by causes the grenade to deviate 2cm in a random direction. The deviation may not

More information

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook -

SCENARIO LIST. (In no particular order) SEIZE GROUND. - As per page #91 of the Warhammer 40,000 Rulebook - The following is the complete list of scenarios that may be played at the 2011 Ultimate Warhammer 40K tournament. Four of these will be used by all players in the first four rounds of the tournament (pre-determined

More information

Playtest Version 4.5 (final) www.skirmishtactics.com CONTENTS Introduction 2 Faction Attribute Ratings 2 Abilities 3 Mindbender 5 Nether-Tech 6 Psi-Blade 7 Psion 8 Pyromancer 9 CREDITS Skirmish Tactics

More information

Siegeworld: Chaos: The Debased Legions

Siegeworld: Chaos: The Debased Legions Siegeworld: Chaos: The Debased Legions Introduction The Chaos Titan Legions As the counterpart to their Imperial Brethren, it is only right that there be a list for chaos titans. Chaos titans, while very

More information

Designers Commentary, September 2018

Designers Commentary, September 2018 TM Designers Commentary, September 2018 The following commentary is intended to complement the Kill Team Core Manual and accompanying products. It is presented as a series of questions and answers; the

More information

Frontier/Modern Wargames Rules

Frontier/Modern Wargames Rules Equipment: Frontier/Modern Wargames Rules For use with a chessboard battlefield By Bob Cordery Based on Joseph Morschauser s original ideas The following equipment is needed to fight battles with these

More information

every item you move off your deployment zone. DEP2 - Foe

every item you move off your deployment zone. DEP2 - Foe The Good Stuff Scour 2 Scavenge items. Earn for every item you move off your deployment zone. DEP1 - Friend Don t Stop Infiltrate 1-6 pt 1 Infiltrate 7-10 pt 2 Infiltrate 11+ pt 2 Scour 1 Infiltrate means

More information

The Esoteric Order of Gamers

The Esoteric Order of Gamers The Esoteric Order of Gamers www.orderofgamers.com High quality materials for the dedicated devotee of immersive, thematic tabletop games. Game rules summaries, foamcore box plans, articles, interviews,

More information

WARHAMMER 40,000 THE BIG FAQ Revision 1. Release Notes

WARHAMMER 40,000 THE BIG FAQ Revision 1. Release Notes WARHAMMER 40,000 THE BIG FAQ 2 2018 Revision 1 Release Notes In the Autumn update for Warhammer 40,000, we introduced an updated matched play rule that meant, in matched play games, units that did not

More information

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length

Fleet Engagement. Mission Objective. Winning. Mission Special Rules. Set Up. Game Length Fleet Engagement Mission Objective Your forces have found the enemy and they are yours! Man battle stations, clear for action!!! Mission Special Rules None Set Up velocity up to three times their thrust

More information

13 TH BLACK CRUSADE BLACK LEGION ARMY LIST

13 TH BLACK CRUSADE BLACK LEGION ARMY LIST Chaos Space Marine Black Legion 2018-07-13 13 TH BLACK CRUSADE BLACK LEGION ARMY LIST Ten thousand years ago, the Imperium of Man was beset by a devastating civil war known as the Horus Heresy. Several

More information

2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament

2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament 2017 Bugeater GT Warhammer 40,000 Friendly Doubles Tournament Event Information The Warhammer 40k Friendly Doubles Tournament will feature 3 round of two-man teams battling it out to claim the title of

More information

Human Command Skills. LIEUTENANT 1.PSIONIC SPECIAL CORPS 1.1 Lieutenant becomes Psionic specialist and get Special ammunition marksman rifle

Human Command Skills. LIEUTENANT 1.PSIONIC SPECIAL CORPS 1.1 Lieutenant becomes Psionic specialist and get Special ammunition marksman rifle Human Command Skills LIEUTENANT.PSIONIC SPECIAL CORPS. Lieutenant becomes Psionic specialist and get Special ammunition marksman rifle. Lieutenant gets Psionic shield power (Friendly unit gets + to ()).

More information

INDEX: FORCES OF THE ASTRA MILITARUM

INDEX: FORCES OF THE ASTRA MILITARUM WARHAMMER 40,000 IMPERIAL ARMOUR INDEX: FORCES OF THE ASTRA MILITARUM Official Update Version 1.4 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent

More information

This is an unofficial non-profit publication intended as an aide to Codex: Sisters of Battle and is in no way affiliated to Games Workshop and it is

This is an unofficial non-profit publication intended as an aide to Codex: Sisters of Battle and is in no way affiliated to Games Workshop and it is This is an unofficial non-profit publication intended as an aide to Codex: Sisters of Battle and is in no way affiliated to Games Workshop and it is not intended as a replacement for any official Games

More information

POST APOCALYPTIC WARGAME BY THE GROUP OF GAMERS core rules written by Max Hixon.

POST APOCALYPTIC WARGAME BY THE GROUP OF GAMERS core rules written by Max Hixon. POST APOCALYPTIC WARGAME BY THE GROUP OF GAMERS core rules written by Max Hixon. ACES OF THE APOCALYPSE A POWERFUL ELECTRO-SCIENCE COMPANY CALLED TESLA-CORP (OWNED BY A MAN KNOWN ONLY AS NICHOLA THE THIRD)

More information

Albion Barbarian Warband

Albion Barbarian Warband Albion Barbarian Warband By Martin Greminger. Edited by The Mordheimer. WebMaster's Notes: This experimental warband is in FINAL development stages. It was originally developed by Martin Greminge, as part

More information

Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices.

Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Errata, Clarifications, and FAQ Spellcaster This term is used throughout the book to refer to situations that are true for both wizards and apprentices. Chapter 1: Wizards and Warbands Shooting Stat The

More information

UNITS Hidden Units Formed Units Fighter Commander

UNITS Hidden Units Formed Units Fighter Commander COLONIAL ADVENTURE UNITS Each unit consists of 5 to 20 figures. Additionally units may contain leaders (maximum 2 per unit), musicians (maximum 1 per unit) and color bearers (maximum 1 per unit). Each

More information

Vyper Type Speed Armour Close Combat Firefight Light Vehicle 35cm Weapon Range Firepower Notes Scatter Laser 30cm AP5+/AT5+ - Notes: Skimmer

Vyper Type Speed Armour Close Combat Firefight Light Vehicle 35cm Weapon Range Firepower Notes Scatter Laser 30cm AP5+/AT5+ - Notes: Skimmer Avatar War Engine 15cm 3+ 2+ 4+ Wailing doom 30cm MW5+ AND (base contact) Assault Weapon, Macro-weapon, Extra Attacks (+1) An Avatar accompanied by the Court of the Young King gains the following attack:

More information

The Comprehensive Necron FAQ v1.2

The Comprehensive Necron FAQ v1.2 The Comprehensive Necron FAQ v1.2 By Kitzz of Dakka Dakka If you are interested in the issues not dealt with in the GW FAQ, this is the place for you. This FAQ is designed solely to do one thing: aid players,

More information

FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES FREE! Pz8. Playtest & Ideas: Martin Nortman & The Southern Rebels

FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES FREE! Pz8. Playtest & Ideas: Martin Nortman & The Southern Rebels FLASHBURN HYPER SIMPLE SCIENCE FICTION SKIRMISH WARGAMES RULES By Pz8 FREE! Playtest & Ideas: Martin Nortman & The Southern Rebels Players take the same number of miniatures (for example 10) and roll one

More information

Tac2i s Quick Start Guide for New Players

Tac2i s Quick Start Guide for New Players Tac2i s Quick Start Guide for New Players This isn t a tutorial on how to play the units provided by the game but just a short overview for new players to WWII Online. First, while this is a First Person

More information