Computer Vision in Human-Computer Interaction
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1 Invited talk in 2010 Autumn Seminar and Meeting of Pattern Recognition Society of Finland, M/S Baltic Princess, Computer Vision in Human-Computer Interaction Matti Pietikäinen Machine Vision Group Department of Electrical and Information Engineering and Infotech Oulu University of Oulu, Finland Contents Introduction: Example applications Case project: Affective human-robot interaction Research on key computer vision methods for HCI in Oulu Case project: Vision-based mobile HCI Some challenges for future research
2 Example application: Microsoft s Kinect - Controller free interface for Xbox Range and color cameras - Brings 3D imaging to mass markets Example application: Human-robot interaction - Communication must be easy and natural
3 Example application: Smart environments Example application: Vision-based mobile HCI User authentication Vision-based interaction
4 Case project: Affective human-robot interaction Development of natural, affective human-computer interfaces (HCI) is of great interest in building future ubiquitous computing systems In 15 years servicing robots (social robots) will become a part of our everyday lives We should be able to inteact with robots in a natural way, like in human-human interaction Computer vision will play a key role building affective HCI and HRI (human-robot interaction) systems of the future A joint research on Affective HRI is in progress by Machine Vision Group Intelligent Systems groups of the University of Oulu Supported by the Academy of Finland, European Regional Development Fund and University of Oulu Objectives To develop leading edge approaches for affective HRI Both face to face interaction and remote interaction (using mobile phones or PDAs equipped with cameras) will be considered The robot should be able to - detect and identify the user - recognize user s emotions - communicate easily by understaning speech and gestures - provide a natural response based on its observations - learn its behavior and tasks it is supposed to do - utilize its motion in different levels of interaction (robot embodiment)
5 Work packages WP1: Machine vision for human-robot interaction WP2: Human-robot interaction WP3: Experimental validation of affective HRI WP1: Machine vision for human-robot interaction Person identification Face recognition, gender recognition, age estimation Speaker identification Gait recognition, clothing (recognition from a distance) Recognition of emotions Facial expression recognition Speech, body movements Methods for human-robot communication Hand gestures and speech ( face to face communication) Body movements (e.g. waving hands) (communication from a distance) Using camera motion (communication with a mobile device) A talking avatar on robot s flat panel display On-line machine learning and adaptation
6 WP2: Human-robot interaction Embodiment and learning in HRI: Our goal is to investigate how a robot could learn to interact with a person in a socially interesting way A possible approach is illustrated in the following figure An example target system The desired state in this example could be modified as a function of time as the the person and the robot get acquainted, e.g. the robot could learn to change its behavior in a pace of interaction.
7 WP3: Experimental validation of affective HRI Different types of tasks of affective HRI are experimentally validated and demonstrated, e.g. 1. Recognizing a person and providing a personalized robot s response 2. Recognizing emotions of a person and providing an affective robot s response on the basis of person s emotions 3. HRI demonstration where the robot utilizes its learned behaviors in order to initialize, and maintain natural interaction with a person. 4. System-level demonstrations, e.g. robot guide for the visitors in a smart environment Research of key computer vision methods for HCI in Oulu 1. Face recognition 2. Facial expression recognition 3. Visual speech recognition 4. Video synthesis for face animation 5. Object detection and recognition 6. Tracking of moving objects 7. Object re-identification in camera networks 8. Recognition of actions and gait
8 Face analysis: research challenges Face is a dynamic and non-rigid object which is difficult to model because of the large variability in its appearance. The appearance of the face varies due to changes in pose, facial expression, illumination, aging, occlusion, presence of glasses etc. Face analysis using local binary patterns Face recognition is one of the major challenges in computer vision We proposed (ECCV 2004, PAMI 2006) a face descriptor based on LBP s Our method has been adopted by many leading scientists Excellent results in face recognition and authentication, face detection, facial expression recognition, gender classification LBP has a significant role in EU projects: Mobile Biometry ( ) coordinated by IDIAP (Switzerland), and a new EU project Trusted Biometrics under Spoofing Attacks (Tabula Rasa)
9 Case: Mobile biometry (MOBIO) ( The aim of is to investigate multiple aspects of biometric authentication based on the face and voice in the context of mobile devices To increase security and user acceptance - using standard sensors already available on mobile phones Coordinator: IDIAP Research Institute (CH) Partners: University of Manchester (UK), University of Surrey (UK), Universite d Avignon (FR), Brno University of Technology (CZ), University of Oulu (FI), IdeArk (CH), EyePmedia (CH), Visidon (FI) Case: Trusted biometrics under spoofing attacks (TABULA RASA) ( The project will address some of the issues of direct (spoofing) attacks to trusted biometric systems. This is an issue that needs to be addressed urgently because it has recently been shown that conventional biometric techniques, such as fingerprints and face, are vulnerable to direct (spoof) attacks. Coordinated by IDIAP, Switzerland We will focus on face and gait recognition
10 Dynamic texture descriptors for motion analysis We proposed (PAMI 2007) simple spatiotemporal LBP descriptors for dynamic texture recognition outperforming the state-of-the-art They have been applied to facial expression regonition (PAMI 2007), face and gender recognition from video sequences (Pattern Recogn. 2009), visual speech recognition (IEEE T Multimedia 2009), and recognition of actions and gait (BMVC 2008, ICB 2009, MVA 2010) - with excellent results Our approach has potential for significant contributions in many applications and fundamental problems of motion and activity analysis Demo for facial expression recognition Future challenge: How to recognize spontaneous expressions instead of acted ones?
11 Demo for visual speech recognition Video synthesis for face animation Dynamic texture synthesis (ICIP 2009) Video-realistic speech animation (ICVGIP 2010)
12 Object detection and recognition Tracking of moving objects
13 Object re-identification in camera networks Person re-identification using global color context (VS 2010) Recognition of actions and gait B F S B F S
14 Dynamic textures for action recognition Formation of the feature histogram for an xyt volume of short duration Feature histogram of a bounding volume HMM is used for sequential modeling State-of-the-art results for Weizmann and KTH databases (BMVC 2008, MVA 2010) Case project: Vision-based mobile HCI Hand motion can be used for controlling mobile devices Camera becomes a motion sensor A fast and efficient method for image motion estimation has been proposed (CVIU 2007) Uncertainty analysis is performed for each motion feature Symbian implementation Local motion analysis: (a) 16 subregions and selected feature blocks, (b) feature motion estimates and associated error covariances.
15 Interactive Panorama Builder Motion estimation system calculates shift, rotation and scale in real time When frame is suitable for stitching (high quality), the user receives feedback and instructions Scene Panorama Builder
16 Automatic Device Activation Example case: recognizing context and sequences of actions The principle: the light is not on if no one is watching Virtual 3D Display Face-tracking based 3D rendering Face-Tracker obtains 2D face position at 25 fps Face distance to the screen estimated with face size Face distance estimated using Motion Estimation Library
17 Camera Assisted Multimodal UI UI concepts that rely on multiple sensors of modern mobile devices Used for recognizing context and sequences of actions The key motivation is to hide start-up latencies of the functionalities from the user Some future challenges for computer vision in HCI Face analysis in natural environments - changing illumination, varying view and distance, different sensors etc. Recognition of spontaneous facial expressions - instead of acted expressions Recognition of natural human actions - instead of acted ones Person tracking, identification and activity recognition in multicamera networks Use of multimodal information - e.g. emotions from facial expressions, body movements, speech, biosignals Etc.
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