ExoticEncounters: Grifons. AlexRiggs
|
|
- June Jacobs
- 5 years ago
- Views:
Transcription
1 ExoticEncounters: Grifons AlexRiggs
2 Designer Alex Riggs Credits Editor Rosa Gibbons Necromancers of the Northwest, LLC th St SW, Unit 102 Edmonds, WA, Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress. Artwork: All art in this book, besides the Necromancers of the Northwest logo, is provided by com, and is covered under the Attribution-Share Alike 3.0 Creative Commons license. Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form without written permission. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See for more information on the compatibility license.
3 Introduction The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and even GMs, for that matter. Anyone today who tried to go about creating an extensive bestiary of all the different cool and interesting fantasy monsters could fill three or four volumes with three hundred monsters each, and still have a long way left to go, with fans crying out for various forgotten monsters to get some attention. That kind of breadth doesn t leave a whole lot of room for depth, and that s where Exotic Encounters comes in. There are all kinds of reasons why you might not want to use a monster stat-block straight from the core rules. For one thing, if your players have a habit of browsing through such books, or are long-time veterans who know the basic ins and outs of most fantasy staples, you may need an unusual stat-block just to throw them a curve ball and teach them that they can t count on their out of character knowledge to take all the mystery out of the game. Alternatively, many GMs can recall a time when they wanted to make use of a certain monster in their game, only to find that it was a few CRs too high or low for what they had in mind. Exotic Encounters takes a single, iconic monster, and creates three new variants on that theme. These variants aren t simple tweaks, and are more than simply advancing or removing Hit Dice, though that occurs as well. Each of these three variations on the monster s theme has a specific, flavorful goal in mind, and a role to play, and their statistics entries are gently massaged in order to make them fit those roles. Further, each of these variants comes with brand new speciallycrafted special abilities, which are unique to Exotic Encounters and not found anywhere else. This particular installment of Exotic Encounters focuses on the majestic griffon. Griffons have captured our imagination since ancient times, and have long been considered to be the king of beasts. More modern approaches to griffons see them as anything from noble steeds to feral and savage monsters, and everything in between. Here, you will find the dwarf griffon, a much smaller sub-species that is known for its propensity for diving hit-and-run tactics, the myllisthor griffon, a species of griffon speciallybred by elves to serve as elite mounts for their best scouts, and which are capable of flying at extreme speeds, and the redclaw griffon, tough and territorial beasts that live in high and rugged terrain and fight with an extreme and savage ferocity. 2 Image Can Stock Photo Inc. / Morphart
4 Dwarf Griffon This creature resembles a small bobcat, with covered in short, tan fur. Its head resembles that of a falcon or other bird of prey, and two sleek, pointed wings, seemingly too large for its body, are folded above its back. The creature stretches them, revealing an impressive, 5-foot wingspan, then, with a shriek, begins to soar down towards you, talons outstretched. GRIFFON, DWARF CR 2 XP 600 N Small magical beast Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +9 DEFENSE AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size) hp 16 (3d10) Fort +3, Ref +7, Will +2 OFFENSE Speed 20 ft., fly 80 ft. (good) Melee bite +3 (1d4-1), 2 talons +4 (1d6-1) Special Attacks diving charge, go for the eyes, pounce, rake (2 claws +3, 1d4-1) STATISTICS Str 8, Dex 19, Con 10, Int 2, Wis 13, Cha 8 Base Atk +3; CMB +1; CMD 15 (19 vs. trip) Feats Skill Focus (Perception), Weapon Focus (talons) Skills Fly +14, Perception +12, Stealth +12; Racial Modifiers +4 Fly, +4 Perception SQ hunting talons Languages none ECOLOGY Environment temperate forests, hills, mountains, and plains Organization solitary or pair Treasure incidental Diving Charge (Ex): Whenever a dwarf griffon uses the charge action while flying, after making its attack, it may continue its movement. If it chooses to do so, the dwarf griffon must continue moving in the same direction that it was moving before attacking, and its combined movement before and after the attack must not exceed twice its fly speed. Go for the Eyes (Ex): Whenever a dwarf griffon scores a critical hit with a talon or rake attack, the target must succeed on a Fortitude save (DC 11) or be blinded for 2d4 rounds. The saving throw DC is Constitution-based. Hunting Talons (Ex): Dwarf griffons fight and hunt primarily with their talons, and as a result their talons deal damage as though the dwarf griffon were two size categories larger than it actually is. Ecology Dwarf griffons are so named for their size, as they are much smaller than the better known griffons, being closer to the size of a dog or wild cat than the horse-like stature of their better known cousin. In fact, dwarf griffons are actually much more common than their larger and more famous relatives, and can survive in a much wider variety of climates. In general, dwarf griffons tend to live in a fashion similar to most birds of prey, and are primarily ambush predators, swooping down on prey from above and killing it before it even knows that it is there. Their preferred hunting tactic is to find a good tree branch or similar perch and wait until they find movement, then soar down upon their victim with incredible speed and accuracy. While the average dwarf griffon subsists primarily on small rodents and occasionally larger animals, like young cats, dogs, and, occasionally even deer or antelope, depending on their environment, they usually do not bother attacking humans or other Medium-size creatures. This is not a hard and fast rule, however, and it is not unknown for particularly hungry dwarf griffons to attack creatures much larger than themselves, in which case they feature hit-and-run tactics, swooping down and clawing their target in passing, then circling and attacking again. They are smart enough to target a foe s eyes first, in order to blind him. It s also not uncommon for a dwarf griffon to attack larger creatures if they come near its nest, and, unlike birds of prey, they generally prefer to make their nests on the ground, in caves, or, when no caves are available, in a hole it digs itself. Of course, the dwarf griffon needs no excuse to attack halflings and other Small humanoids, as it considers creatures of its own size to be prey. 3
5 Myllisthor Griffon This beautiful creature resembles a blending of earth and sky. Its body is like that of a lion, with a burnished-gold coat, and four catlike paws. Its back is covered with silvery-white feathers, however, as are its wings, which have a span of nearly 12 feet. Its head resembles that of a majestic eagle, and its golden eyes reflect an intelligence beyond that of a mere animal. GRIFFON, MYLLISTHOR CR 6 XP 2,400 N Large magical beast Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +12 DEFENSE AC 19, touch 15, flat-footed 13 (+6 Dex, +4 natural, -1 size) hp 60 (8d10+16) Fort +8, Ref +12, Will +4 OFFENSE Speed 30 ft., fly 80 ft. (good) Melee bite +10 (1d6+2), 2 claws +9 (1d6+2; 19-20/ x2) Space 10 ft.; Reach 5 ft. Special Attacks pounce, rake (2 claws +7, 1d4+3) STATISTICS Str 14, Dex 22, Con 14, Int 8, Wis 15, Cha 12 Base Atk +8; CMB +12; CMD 28 (32 vs. trip) Feats Flyby Attack, Skill Focus (Fly), Weapon Focus (bite), Wingover Skills Acrobatics +15, Fly +13, Perception +12; Racial Modifiers +4 Acrobatics, +4 Perception SQ burst of speed, headlong dive, razor claws Languages Common (cannot speak) ECOLOGY Environment temperate forests and mountains Organization solitary, pair, or pride (6-10) Treasure incidental Burst of Speed (Ex): As a full-round action, a myllisthor griffon can move up to six times its fly speed. Its movement must be in a straight line, and it cannot increase its altitude as part of this movement. Headlong Dive (Ex): Whenever a myllisthor griffon is flying, if it descends at an angle of at least 45 degrees, it can move up to one and a half times as far as it would normally be able to (for example, if the myllisthor griffon used the charge action, and moved downward at at least a 45 degree angle while doing so, it could move a total of 240 feet, which is one and a half times as far as it could normally charge). Razor Claws (Ex): A myllisthor griffon naturally sharpens its claws with its beak, honing them to razor points and making them more lethal. A myllisthor griffon s claw attacks threaten a critical hit on a roll of 19 or 20. For the purposes of advanced myllisthor griffons, this effect stacks with the Improved Critical feat. Ecology Myllisthor griffons are not naturally occuring in nature. Instead, these masterpieces of animal husbandry and training are the result of centuries-long breeding programs by certain elven communities, who originally bred them in order to serve as mounts for their soldiers. True to typical elven sensibilities, the myllisthor griffons ( myllisthor being elven for silver wing ) were bred primarily for their speed, grace, and beauty. They are among the fastest known species of griffons, and can reach truly unparalleled speeds while diving. More than simply being fast, however, myllisthor griffons are bred for combat situations, and serve as much more deadly mounts than their better-known and more common cousins. Further, they are prized for their uncommon intelligence, and are sometimes said to be smarter than those who ride them. Not all myllisthor griffons are raised in captivity, however. It is the custom of most elven griffon-breeders to release their griffons into the wild once they reach a certain age, as a sort of reward for their years of service. This has led to several isolated prides of myllisthor griffons taking up territory of their own, and these communities have slowly grown and expanded over time. So far, these myllisthor griffons have not had much of an impact on the ecosystems where they take up residence, but time will tell if this trend will continue, as their numbers continue to swell. Myllisthor griffons are highly prized, and fetch a much higher price than normal griffons. In most elven lands, the price for poaching a myllisthor griffon, or stealing one of their eggs, is death: assuming the griffon doesn t see to it first. 4
6 LookingfortheRedclaw Grifon?
7 6 Permission to copy, modify and distribute the files collectively known as the System Reference Document ( SRD ) is granted solely through the use of the Open Gaming License, Version 1.0a. This material is being released using the Open Gaming License Version 1.0a and you should read and understand the terms of that license before using this material. The text of the Open Gaming License itself is not Open Game Content. Instructions on using the License are provided within the License itself. The following items are designated Product Identity, as defined in Section 1(e) of the Open Game License Version 1.0a, and are subject to the conditions set forth in Section 7 of the OGL, and are not Open Content: Dungeons & Dragons, D&D, Player s Handbook, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms, Faerûn, proper names (including those used in the names of spells or items), places, Red Wizard of Thay, the City of Union, Heroic Domains of Ysgard, Ever- Changing Chaos of Limbo, Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile Darkness, beholder, gauth, carrion crawler, tanar ri, baatezu, displacer beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti. All of the rest of the SRD is Open Game Content as described in Section 1(d) of the License. More information on the Open Game License can be found at www. wizards.com/d20. The terms of the Open Gaming License Version 1.0a are as follows: OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ( Wizards ). All Rights Reserved. 1. Definitions: (a) Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b) Derivative Material means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) Use, Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) You or Your means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royaltyfree, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
8 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document Copyright , Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Liber Vampyr Copyright 2010, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, and Justin. Into the Armory: The Complete Guide to Weapons, Armor, and Equipment Copyright 2010, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua The Book of Beginnings Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua The War of the Goblin King Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Advanced Arcana Volume I Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshya A Necromancer s Grimoire: The Book of Purifying Flames Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua A Necromancer s Grimoire: Marchen der Daemonwulf Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua The Ebon Vault: Secrets of the Staff Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Ancient Warriors: Way of the Ninja Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Necromancers of the Northwest Presents: The Blackshire Mercenary Company Copyright 2011 Necromancers of the Norhtwest, LLC; Authors Alex Riggs, Joshua The Ebon Vault: Orbs of Power Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua A Necromancer s Grimoire: The Book of Faith Copyright 2011 A Necromancer s Grimoire: Spirit Warriors Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Ancient Warriors: Sons of Sparta Copyright 2011 Necromancers of the Northwest, LLC; Authors: Joshua Zaback, Alex Riggs, Justin A Necromancer s Grimoire: The Fabricant Copyright 2011 Necromancers of the Northwest, LLC; Authors: Justin, Alex Riggs, Joshua Zaback A Necromancer s Grimoire: The Art of Traps Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua, Rosa Gibbons The Ebon Vault: Swords of Legend Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin A Necromancer s Grimoire: Secrets of the Witch Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua A Necromancer s Grimoire: Faces of the Rakshasa Copyright 2011, Rosa Gibbons GM s Gallery: Useful and Interesting NPCs Copyright 2011 Necromancers of the Northwest, LLC; Authors Joshua Zaback, Justin The Ebon Vault: Adamant Armors Copyright 2011 Necromancers of the, Justin A Necromancer s Grimoire: Paths of the Druid Copyright 2011 A Necromancer s Grimoire: Marchen der Daemonwulf II Copyright 2011 Advanced Arcana Volume II Copyright 2011 Necromancers of the A Necromancer s Grimoire: Steeds and Stallions Copyright 2011 A Necromancer s Grimoire: Spirit Warriors II Copyright 2012 Necromancers of the Northwest, LLC; Authors: Justin, Alex Riggs, Joshua Zaback A Necromancer s Grimoire: Mysteries of the Oracle Copyright 2012 Necromancers of the Northwest, LLC; Authors Joshua Zaback, Justin, Alex Riggs A Necromancer s Grimoire: The Wonders of Alchemy Copyright 2012 Zaback A Necromancer s Grimoire: Masters of the Gun Copyright 2012 Necromancers of the Northwest, LLC; Authors Alex Riggs The Ebon Vault: Power of the Ring Copyright 2012 Necromancers of the Necromancers of the Northwest Presents: Knights of the Crucible Copyright 2012 Necromancers of the Northwest, LLC; Authors Alex Riggs Character Guide: The Gentleman Thief Copyright 2012 Necromancers of the Northwest, LLC; Authors Joshua Zaback, Alex Riggs, David Mesick A Necromancer s Grimoire: The Secret of Herbs Copyright 2012 Zaback A Necromancer s Grimoire: Bows of War Copyright 2012 Zaback Advanced Arcana Volume III Copyright 2012 Necromancers of the Ancient Warriors: The Vikings Copyright 2012 Necromancers of the A Necromancer s Almanac: 2012 Copyright 2012 Necromancers of the A Necromancer s Grimoire: The Book of Martial Action Copyright 2013 Zaback, Joel Migas The Ebon Vault: Unstoppable Hammers Copyright 2013 Zaback A Necromancer s Grimoire: Sorcerous Lineages Copyright 2013 Necromancers of the Northwest, LLC; Authors Joel Migas, Marie Barnes, Alex Riggs Character Guide: The Wise Sage Copyright 2013 Necromancers of the END OF LICENSE 7
9 ExoticEncounters:Grifons
THE CLASS HACK For Use With The Black Hack
L L L THE CLASS HACK L For Use With The Black Hack L 10 OSR First Edition Classes for THE BLACK HACK L - developed by - Mark Craddock With a huge thank you to David Black, Peter Regan, and Tim Baker. Cover
More informationCombined Armoured Fighting Vehicle Forces
Combined Armoured Fighting Vehicle Forces The core Battlefield Evolution: World at War rule-book focuses on Infantry army lists. Armoured Fight-ing Vehicles (AFV) play a supporting role and are limited
More informationA 5E Primer To. Pistols. One Dwarf Army Games
A 5E Primer To Pistols One Dwarf Army Games WRITTEN BY GEORGIOS CHATZIPETROS ONEDWARFARMY.COM This e-book contains all the open game content from Zane s Guide to Pistols, a sourcebook of modern and magical
More informationSupplemental Lore. Additional Class for Swords & Wizardry. Bard. Bard Class abilities
Additional Class for Swords & Wizardry Bard Part skald and part minstrel, the Bard is both a master musician as well as a keeper of legends and lore. Bards are knowledgeable in many areas and the ancient
More informationA Baker's Dozen of Witch Hexes
A Baker's Dozen of Witch Hexes Azukail Games A Baker's Dozen of Witch Hexes Credits Written by Adrian Kennelly Interior Image: Gary Dupois Cover and page backgrounds by Lord Zseze Works Published by Azukail
More informationUnconventional Combat
Unconventional Combat A digestive guide to close personal fighting Way back in 1982 when I was a wee-little tyke first cutting my teeth on AD&D 1st ed., I played in a regular game with my friends. We had
More informationZero Edition Fantasy
Zero Edition Fantasy The Samurai Class for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures LEONARU SAMURAI A NEW CHARACTER CLASS PUBLISHED BY Taxidermic Owlbear
More informationTHE TEMPLE OF TRAYTH- MODULE A4
PDF SAMPLE THE TEMPLE OF TRAYTH- MODULE A4 PDF SAMPLE This sample includes a variety of pages to better show the overall content of our products. DUNGEON ADVENTURE CREDITS Design and Development: Epic
More informationGreat City original writing, design and development team Lou Agresta, Rone Barton, Tim Hitchcock, John E. Ling, Greg Oppedisano, Brendan Victorson.
Great City original writing, design and development team Lou Agresta, Rone Barton, Tim Hitchcock, John E. Ling, Greg Oppedisano, Brendan Victorson. Written by Lou Agresta, Rone Barton, Liz Courts, Tim
More informationSupplemental Lore (White Box)
Illusionist Additional Class for S&W :White Box Illusionists are a magic-user sub-class who specialize in magical illusions. An intelligence and dexterity of 15 are required to qualify for this class.
More informationDramaSystem Character Creation Cap System by Justin Alexander May 28 th, 2018
DramaSystem Character Creation Cap System by Justin Alexander May 28 th, 2018 Hillfolk includes some brief notes on how to decouple the DramaSystem and use the entire thing as a cap system, using a traditional
More informationRunesmithing Expanded The Animator Archetype Interjection Games
I. G. Ru n e s m i t h i n g Ex p an d e d T h e A n i m at o r A r c h e t y p e B r ad l e y C r o u c h Animator (Runesmith Archetype) Animation (Su): At 1st level, an animator has learned how to charge
More informationExoticEncounters: Krakens. AlexRiggs,JoshuaZaback
ExoticEncounters: Krakens AlexRiggs,JoshuaZaback Credits Designers Alex Riggs, Joshua Zaback Editor Rosa Gibbons Necromancers of the Northwest, LLC 8123 236th St SW, Unit 102 Edmonds, WA, 98026 www.necromancers-online.com
More informationElana Yuna Cosplay Gladiator
Elana Yuna Cosplay Gladiator d20 3.5e, inspired by the artwork, created April-2009, artwork used without permission. Human Fighter (thug) 6, Rogue (soldier) 4 Chaotic Good Medium Humanoid (human) Background:
More informationBroodoftheSpiderQuen SpiderBloodlines
BroodoftheSpiderQuen SpiderBloodlines AlexRiggs,JoshuaZaback Designers Alex Riggs, Joshua Zaback Credits Editor Rosa Gibbons Necromancers of the Northwest, LLC 8123 236th St SW, Unit 102 Edmonds, WA, 98026
More informationExoticEncounters: Minotaurs. AlexRiggs,JoshuaZaback
ExoticEncounters: Minotaurs AlexRiggs,JoshuaZaback Credits Designers Alex Riggs, Joshua Zaback Editor Rosa Gibbons Necromancers of the Northwest, LLC 8123 236th St SW, Unit 102 Edmonds, WA, 98026 www.necromancers-online.com
More informationMummy s Mask Part 1 The Half Dead City Monster Stat Blocks for PFS
Mummy s Mask Part 1 The Half Dead City Monster Stat Blocks for PFS Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e),
More informationTHE SHADOW CRYPTS- MODULE A5
PDF SAMPLE THE SHADOW CRYPTS- MODULE A5 PDF SAMPLE This sample includes a variety of pages to better show the overall content of our products. DUNGEON ADVENTURE CREDITS Design and Development: Epic Quest
More informationPerram s Goblins. Introduction. Team Tactics. Treasure and Gold
Perram s Goblins Introduction In Know Direction Pathfinder Podcast episode 62 (available at http://www.35privatesanctuary.com/), we discussed how to make low level monsters a higher level challenge. Specifically
More informationSO WHAT S FOR SALE, ANYWAY? IV. A Pathfinder Roleplaying Game Compatible GM S RESOURCE by Julian Neale
SO WHAT S FOR SALE, ANYWAY? IV APathfinderRoleplayingGameCompatibleGM SRESOURCEbyJulianNeale R AGING S WAN P RESS T HE L ONELY C OAST The furthest flung outpost of a mighty kingdom, turbulent waters and
More information14: Dragon Disciple. Written By Michael R. Kimmel NEW FEATS
undefeatable 14: Dragon Disciple LPJ9562 NEW FEATS The following feats are all considered draconic bloodline feats and may be taken as bonus feats whenever you gain a bloodline feat. You must meet the
More informationWyre of Shadowglade Preview. By Nate Petersen
Sa m ple file Wyre of Shadowglade Preview By Nate Petersen 1 Shadowglade: Wyre of Shadowglade Preview Author: Nate Petersen Cover Frame: John C. Walborn Cover Illustration: Anthony Cournoyer Interior Illustration:
More informationDRACONIANS IN PATHFINDER
DRACONIANS IN PATHFINDER DRACONIAN TRAITS Disease Immunity (Ex) All draconians possess immunity to disease. Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft.,
More information# of minis. Minis. Base Size. Vulture. Small Medium Medium Medium Large Large Medium Large. Bandits Dogs Horses. Part. Part 2. Part Part Part.
Prep Checklist Minis Base Size # of minis I I 3 3 4 * Optional Vulture Goblin Dogs* Bandits Dogs Horses Assassin Vine Harpy Animated Object Small Large Large Large 4 4 3 This file uses trademarks and/or
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
Gray Ooze XP 1,200 N Medium ooze Init 5; Senses blindsight 60 ft.; Perception 5 AC 5, touch 5, flat-footed 5 ( 5 Dex) hp 50 (4d8+32) Fort +9, Ref 4, Will 4 Defensive Abilities ooze traits; Immune cold,
More informationThroughout All instances of Mezoquan changed to Mezoqua. Page 34 The Vile Rhetoric chaplain class feature should read:
PURE STEAM TM CAMPAIGN SETTING CORE RULEBOOK FIRST PRINTING Errata Update 1.7 Release Date: 10/2015 UPDATES class chart. In the last sentence of the first paragraph, change each instance of volcanic to
More informationBirds of a Feather. Written by Nicholas Johnson, Cover Art by Lluis Abadias. An Adventure for Levels 5-10
Birds of a Feather Written by Nicholas Johnson, Cover Art by Lluis Abadias An Adventure for Levels 5-10 1 About the Adventure This adventure features a clever Kenku who has found the workshop of that long
More informationFirst Edition Barbarian. The Barbarian Character Class for OSR Campaigns
First Edition Barbarian The Barbarian Character Class for OSR Campaigns Leonaru 2014 What is a Barbarian? Barbarians are tribal warriors that grew up in places far off form civilisation. Not spoiled by
More informationWeaky Leeks. Master of Legends S T S C. Ryan Rhodes Neil Myler. Because sometimes a secret is nothing more than a secret.
Weaky Leeks Master of Legends Because sometimes a secret is nothing more than a secret. A 4 th, 8 th, 12 th, 16 th and 20 th level Kobold Rogue designed to wreck havoc in any settlement occupied by player
More informationHeroes of High Favor: HALF-ORCS. A d20 Supplement by Benjamin R. Durbin. Sample Pages. Credits
Heroes of High Favor: HALF-ORCS A d20 Supplement by Benjamin R. Durbin Sample Pages Open Gaming Content This product is produced under the terms of the Open Gaming License v1.0a and the d20 System License
More informationStr 9, Dex 15, Con 18, Int 10, Wis 12, Cha 17 Skills: Concentration +8, Escape Artist +4, Hide +4, Jump +1, Spellcraft +7
Page 1 of 8 Manrat, Eldritch Draft 0.4pub. Author Patric L. Rogers ( morpheus_unbound@patric.net ). Eldritch manrats are the result of rats eating the flesh of a dead half-god. There are actually two distinct
More information10: ROGUES. Written By Michael R. Kimmel NEW FEATS BITE BACK (COMBAT) APPRENTICE MAGICIAN BREAK AND ENTER BACK-TO-BACK FIGHTING (COMBAT)
undefeatable 10: ROGUES LPJ9580 NEW FEATS APPRENTICE MAGICIAN You have carefully studied and practiced your magical abilities. Prerequisites: Int 13+, Minor Magic rogue talent Benefit: You may cast each
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
SANDMAN CR 3 NE Medium outsider (earth, elemental, extraplanar) Init +5; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +7 Aura sleep (20 ft., DC 14) AC 15, touch 11, flat-footed 14 (+1 Dex,
More informationGear Krieg. Roleplaying Game Bonus NPCs: Generic Sniper Generic Field Medic Betsudotai Commando NKVD Commissar. By Paul Lippincott
Gear Krieg Roleplaying Game Bonus NPCs: Generic Sniper Generic Field Medic Betsudotai Commando NKVD Commissar By Paul Lippincott Gear Krieg: Bonus NPCs Page 2 of 6 Generic Sniper These silent, deadly attackers
More informationMythicMastery. AlexRiggs,JoshuaZaback
MythicMastery AlexRiggs,JoshuaZaback Designers Credits Editor Rosa Gibbons Necromancers of the Northwest, LLC 8123 236th St SW, Unit 102 Edmonds, WA, 98026 www.necromancers-online.com Product Identity:
More informationCR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4
Godsmouth Heresy Monsters Darkmantle CR1 N Small magical beast Init +6; Senses blindsight 90 ft., darkvision 60 ft., low light vision; Perception +4 AC 15, touch 13, flat footed 13 (+2 Dex, +2 natural,
More informationZERO EDITION FANTASY
ZERO EDITION FANTASY The Alchemist Class for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures LEONARU ALCHEMIST A NEW CHARACTER CLASS PUBLISHED BY Taxidermic Owlbear
More informationGibbering Ambush. 1 Gibbering Ambush (EL 3) The 2CGazette March, Created for 2CGaming s Patreon - the 2CGazette:
Gibbering Ambush The 2CGazette March, 2017 Written By Steven Gordon Produced By 2CGaming Created for 2CGaming s Patreon - the 2CGazette: www.patreon.com/2cgaming OPEN GAME LICENSE Version 1.0a The following
More informationBloat Cave of the Man-Flies
written by Jason Owen Black a 1st to nd level adventure for use with the black hack developed by David Black featuring artwork by Jason Owen Black featuring cartography by Dyson Logos Bloat Cave of the
More informationVulnerability to Compulsion (Su) AEMON, BLIGHTDAEMON BLIGHTDAEMON CR 4 XP 1,200 Init Senses DEFENSE Fort Ref Will Immune Resist Weaknesses OFFENSE
DAEMON, BLIGHTDAEMON This outsider has bat-like wings, several horns sticking out from its head and ghostly white eyes. Its hands possess three claws (one moving like a thumb) while its outside is a mix
More informationSacred Sites. The Sites. Gabriel s Aerie. Summer s Barrow. Introduction
Table øf Contents INTRODUCTION Sacred Sites 4 CHAPTER ONE Gabriel s Aerie 7 BY CHRIS JONES CHAPTER TWO Summer s Barrow 36 BY RICK NEAL CHAPTER THREE The Necropolis 61 BY JAMES MALISZEWSKI CHAPTER FOUR
More information8: DRUIDS. Written By Simon Rocquette And Louis Porter Jr. NEW FEATS ARBOREAL [GENERAL] ATTUNED [DRUID] CARPENTER [METAMAGIC]
undefeatable 8: DRUIDS LPJ9594 Written By Simon Rocquette And Louis Porter Jr. NEW FEATS ARBOREAL [GENERAL] The character was literally born in the trees and wilderness. As a result, they are highly adept
More informationILLUSIONIST ILLUSIONIST
L O S T C L A S S E S O F F A N T A S Y Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderrpg for more
More informationInitiative. Hit-Points
Name Classes/Levels Character Level Race Alignment Height Weight Description Campaign Ability Scores STR CON MOD Temp Score Temp Initiative ifier Misc HitPoints HitDice Max Wounds Healing ( / ) Nonlethal
More informationfor Dungeons & Dragons 5 th edition
for Dungeons & Dragons 5 th edition Within this tome there are 20 Creatures based on Australian animals that can be used in your role-playing games-fantasy campaigns. - Tiny and Small versions can be used
More informationFully compatible with all the other Arcanum expansion, you will find this just adds more fun and options to the already fun mix.
Arcanum Heroes is the newest expansion for the Arcanum game system. Six new heroes wait for you to play, the vile Dark Mage, the Orc, the Seer and the Halfling are but a few of the new characters you can
More informationPolyhedron. PlAytest 2.0
Enemies & NPC Codex PlAytest 2.0 Designed by Dustin Ahonen & BriAn hagen COMPATIBLE WITH D&D FIFTH EDITION, system reference Document 1.5 MAss Effect is the property of Bioware and Electronic Arts Incorporated.
More informationSupplemental Classes & Class Abilities
ANCIENT AUGURIES (A MICROLITE74 VERSION 2.0 SUPPLEMENT) - 1 - A number of rules supplements were published for that very first ( 0e ) fantasy roleplaying game published back in 1974. All those supplements
More informationDARK CREEPER Death Throes (Su) Poison Use (Ex) HUMAN ZOMBIE
DARK CREEPER CN Small humanoid (dark folk) Init +3; Senses see in darkness; Perception +4 AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size) hp 19 (3d8+6) Fort +3, Ref +6, Will +1 Weaknesses light
More informationRETRIBUTION LOOK-SEE ART
RETRIBUTION LOOK-SEE ART A Pathfinder Roleplaying Game adventure by Creighton Broadhurst for four 1st level PCs In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of
More informationPathfinder Roleplaying Game Advanced Player s Guide
Pathfinder Roleplaying Game Advanced Player s Guide First Printing Update 1.0 Release Date: 12/01/10 Updates An alchemist can draw and drink an extract as a standard action. Page 27 in the Alchemy class
More informationFire as She Bears. Sample file
Fire as She Bears Author: Lou Agresta & John Ling Additional Design: James MacKenzie, Ernest Mueller & David Poesner Developers: Lou Agresta, Greg Vaughan Producers: Lou Agresta, Bill Webb Editors: Lou
More informationQ: How do I get a copy of the Game System License? A: You can access the Game System License at
Dungeons & Dragons 4 th Edition Game System License FAQ February 27, 2009 This FAQ answers questions about the D&D 4E Game System License (GSL), System Reference Document (SRD) and the supporting documents.
More informationRealms of Adventure. A Fantasy Roleplaying Game. By James Patrick Updike
ple m Sa file Realms of Adventure A Fantasy Roleplaying Game Sa m ple file By James Patrick Updike i Realms of Adventure A Fantasy Roleplaying Game by James Patrick Updike Realms of Adventure 2009 James
More informationThe World of Aruneus Clerics and Wizards a historical perspective
The World of Aruneus Clerics and Wizards a historical perspective By Benjamin Gerber Aruneus is a new world for use with the Pathfinder Role Playing Game. 100 years past, Aruneus experienced an apocalyptic
More informationCONDITIONAL MODIFIERS
CHARACTER NAME PLAYER NAME FACTION CLASS GENDER ALIGNMENT DEITY LEVEL RACE AGE HEIGHT EYES HAIR NAME STR STRENGTH HP HIT POINTS NON LETHAL WOUNDS ELEMENTAL RESISTANCE REDUCTION TERITY CON INT INTELLIGENCE
More informationA7-1. Pit & Tower. Michael LaBossiere. RPG Adventure for Levels 1-2
A7-1 Pit & Tower RPG Adventure for Levels 1-2 Michael LaBossiere Pit & Tower By Michael C. LaBossiere Copyright 2002,2012 Dr. Michael C. LaBossiere Compatibility with the Pathfinder Roleplaying Game requires
More informationA5-1. Tower of Zakelana. Michael LaBossiere. RPG Adventure for Levels 10-12
A5-1 Tower of Zakelana RPG Adventure for Levels 10-12 Michael LaBossiere Tower of Zakelana By Michael C. LaBossiere Copyright 2007, 2012 Dr. Michael C. LaBossiere Compatibility with the Pathfinder Roleplaying
More informationMythicWoodand TaigaGiants
mythicmastery MythicWoodand TaigaGiants AlexRiggs,Joshua Designers Alex Riggs, Credits Editor Rosa Gibbons Necromancers of the Northwest, LLC 8123 236th St SW, Unit 102 Edmonds, WA, 98026 www.necromancers-online.com
More informationLearn more about the Pathfinder Roleplaying Game at paizo.com.
Learn more about the Pathfinder Roleplaying Game at paizo.com. 2 The world of Aruneus Contagion Infected Human Zombies What does this supplement contain? By Benjamin Gerber with Scott Lazzari Artwork by
More informationRemedial Tinkering. Rocket's Red Glare. Games
25 Remedial Tinkering Rocket's Red Glare Interjection Games Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderrpg
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
SPIDER SWARM CR 1 N Diminutive vermin (swarm) Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4 AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size) hp 9 (2d8) (or subtier 1, 4 PCs: hp
More informationTinkering Inventions for the Tinker Base Class. Games
25 Tinkering 201 27 Inventions for the Tinker Base Class Interjection Games Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderrpg
More informationAVAILABLE NOW IN THE GREEN RONIN ONLINE STORE
AVAILABLE NOW IN THE GREEN RONIN ONLINE STORE Avian Creature: An Advanced Bestiary Web Enhancement Avian Creature Design: Matthew Sernett Editing: Penny Williams Development: Robert J Schwalb Art Direction
More informationYou can never have too many monster options.
You can never have too many monster options. It s a truism of running a campaign. Not only do you want to keep your players guessing and keep creating new challenges for them, but you also very likely
More informationNew Character Races for Savage Species
New Character Races for Savage Species The Savage Species book offers new templates, prestige classes, spells, and feats. In addition, it contains a wealth of information about how to build and advance
More informationRace. Human. Dwarf. Racial Bonus +2 to any ability score. Bonus Feat At 1 st level, human PCs start with two feats instead of one.
Races The major races included in the 13 th Age Archmage Engine include humans, dwarves, elves, gnomes, half-elves, half-orcs, and halflings. Your character need not be limited to these races, however.
More informationA Bad Baby Product, All rights reserved, version 1.0, All comments, suggestions and contacts can be made at
Arcanum, Call to Adventure is the newest expansion for the Arcanum game system. Take the old map tiles and throw them away, we have new, better tiles for you now. A hex shaped tile replaces the old tile
More informationA 5E Primer to Shotguns One Dwarf Army Games
Mortars & Miniguns Modern and Magical Weapons for Fifth Edition Games A 5E Primer to Shotguns One Dwarf Army Games WRITTEN BY GEORGIOS CHATZIPETROS ONEDWARFARMY.COM This e-book contains all the open game
More informationAdventuring. Action Checks. Player s Handbook. - Chapter 5 -
Player s Handbook - Chapter 5 - Adventuring Ree-Gal stopped where he was, ready and alert. All was silent, nothing could be heard over the gentle sound of the falling snow. And there it was again. That
More informationTiny Quest: Races: Choose one of the 4 races, which has the listed effect: * Human: Class skills +1.
Tiny Quest: Basics of Tabletop RPG's: A tabletop RPG is a roleplaying game played with other people. One of those people takes on the role of the GM, who creates the world and controls all the characters
More informationJohnny Comes Marching Home
DHR1202 Johnny Comes Marching Home Just like re-loadin a shootin iron, developin full-fledged scenarios for your Old West gamin experience can take some time. Don t fret none this quick loadin Buckshot
More informationDruid. Druid Level Progression. Experience Level Hit Dice (1d6) 200,
The following is the Druid class taken from the Cyclopaedic Musings document. Cyclopaedic Musings focuses on bringing later additions to the Classic gaming in line with the rules presented in Labyrinth
More informationMONSTER FACTORY EXTRAS
MONSTER FACTORY EXTRAS (These monsters were not included in the Monster Factory article that first appeared in Gaming Frontiers in 2002.) BY CHRIS DOLUNT Sirenian Zebra The Zebra is an animal native to
More informationThis file uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy.
TOWER GUARDS CR 3 Ratfolk fighter 2/rogue 2 (Pathfinder RPG Bestiary 3 231) N Small humanoid (ratfolk) Init +8; Senses darkvision 60 ft.; Perception +10 AC 19, touch 15, flat-footed 15 (+3 armor, +4 Dex,
More informationPlayer s Aid III: Nature s Ally Summoning Cards. Sample file. by 4 Winds Fantasy Gaming.
Player s Aid III: Nature s Ally Summoning Cards by 4 Winds Fantasy Gaming http://4windsfantasygaming.com design Connie J. Thomson & Robert W. Thomson layout Robert W. Thomson 4WF019 Player s Aid III: Nature
More informationCREDITS: Writing: Stefen Styrsky Editing: Mark Moreland Art: Empty Room Studios Design: David Jarvis RANGERS RENEWED COPYRIGHT NOTICE
COPYRIGHT NOTICE Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderrpg for more information on the Pathfinder
More informationDEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
Character Sheet Dev Ashish Warlock,99 Character Name Level Class Paragon Path Epic Destiny Total XP Human Medium Male 4 lb. Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company
More informationATTENTION ORGANIZERS!
ATTENTION ORGANIZERS! PLEASE READ ALL THE ENCLOSED MATERIALS CAREFULLY! Players can bring their character from D&D Neverwinter Game Day! The Game Day adventure, Gates of Neverdeath, served as a prelude
More informationRags to Riches. Written by Allan JC Smith IV. Sample file. Art by Mitchell Nolte Layout by Craig Judd
If reality were a sandbox RPG, this would be the rule system. Rags to Riches is a skill-based RPG intentionally designed to be the most accurate simulation system available on the market. Based on years
More informationTable of Contents. TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3. GAME OVERVIEW 3 Exception Based Game 3
Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn
More informationD&D 5th Edition: THE WITCHER CLASS
D&D 5th Edition: THE WITCHER CLASS Indeed, naught is more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft.
More informationSample file ADDITIONAL CREDITS
A VARIANT PLAYER S HANDBOOK BY MIKE MEARLS Requires use of the Dungeons & Dragons Third Edition Core Books, published by Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision.
More informationDamage / Current HP. Crit: x2 1-Hand, B. Crit: 19-20/x2 Rng: 10' Light, P/S. Alertness. Crit: 19-20/x2 Rng: 120' 2-Hand, P
Icobus Basilisk Player: Chris Kanute Male Human (Taldan) Oracle 3 - CR 2 Chaotic Good Humanoid (Human); Deity: Azathoth; Age: 18; Height: 5' 10" ; Weight: 135lb.; Eyes: Green; Hair: Red; Skin: Pale Ability
More informationWelcome to the first book in the Loot 4 Less
Welcome to the first book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That s right: no epic artifacts, rods of eleventy parts or even typical
More informationNotes: It s loosely based on the Keep of the Shadowfell in terms of section headers and layout. YMMV in terms of you re liking it or now.
Notes: Attribution requirements: If you do use this document for modules that you release to the public I would ask that you keep the original document layout credit in the list of credits and for your
More informationSixtacular System Reference Document
Sixtacular System Reference Document OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
More informationPATHFINDER ROLEPLAYING GAME ULTIMATE COMBAT
PATHFINDER ROLEPLAYING GAME ULTIMATE COMBAT FIRST PRINTING Update 1.0 Release Date: 1/22/2014 This document updates the f irst printing of Ultimate Combat to match the second printing. UPDATES Page 22
More informationThe Forgotten Tomb of Felgar the Goblin King
Before the westward migration and the trail of ten-thousand tears, before the plague of fire, before even the Giants war against the Southern Gods, there lived a warrior unlike any seen before or since.
More informationThe Triquetra. By: MACE
The Triquetra By: MACE An important artifact has been stolen from a secret monastery. It is Redrick's Chalice. As legend has it, this is the cup that King Redrick mixed medicine in for his dying son. His
More informationRAGING SWAN PRESS THE SUNKEN PYRAMID A N A DVENTURE FOR 7 TH-LEVEL C HARACTERS. Sample file
RAGING SWAN PRESS THE SUNKEN PYRAMID A N A DVENTURE FOR 7 TH-LEVEL C HARACTERS SHADOWED KEEP ON THE BORDERLANDS A N ADVENTURE FOR 1 ST LEVEL CHARACTERS BY C REIGHTON B ROADHURST If you re like me, then
More informationLinguistics +2 INT (0) 2 Perception +8 WIS (1) 4. Spellcraft +4 INT (0) 1 Stealth +3 DEX (2) 1. Damage / Current HP. Survival +5 WIS (1) 1
Male human ranger 5 - CR 4 Lawful Good Humanoid (Human); Age: 18; Height: 5' 9"; Weight: 175lb. STR STRENGTH 16 +3 DEX DEXTERITY 15 CON CONSTITUTION 14 Endurance: +4 to continue running, vs. nonlethal
More informationDefenders of the Realm: Battlefields 1. Player seating arrangement -
Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents
More informationDungeons And Dragons 5e Player's Handbook Pdf
Dungeons And Dragons 5e Player's Handbook 3.5 2 Pdf classes by fou r. wlth the addition ofthe heguilc-r. the dragon shaman. the dusltblade. arld the DČDcore rldehoolts: Player's Htuldhoole (Pt-ii, Dungeon
More informationThe Green Dragon Adventure Player s Guide is for the use of a play by post game hosted at
This book is a work of fiction. Names, characters, places, and incidents are the product of the authors' imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living
More informationThe Dungeon Awaits! Dungeon Crawl Classics: All new adventures just like you remember them
The Dungeon Awaits! All-new Erol Otus cover art from Dungeon Crawl Classics #13: Crypt of the Devil Lich (November release) Dungeon Crawl Classics: All new adventures just like you remember them Remember
More informationMechanomancy A Free Preview of New Magic for the D20 System from the pages of The Ascension of the Magdalene
Mechanomancy A Free Preview of New Magic for the D20 System from the pages of The Ascension of the Magdalene by Rick Neal Requires the use of the Dungeons & Dragons Player s Handbook, Third Edition, published
More informationDEX INT /2 LVL STR CON RACIAL CLASS FEAT ENH /2 LVL DEX INT /2 LVL WIS CHA ABILITY RACIAL CLASS FEAT ENH /2 LVL
Character Name Level Player Name Class Paragon Path Epic Destiny Experience Points 4TH EDITION RACTER FOLIO Race Size Alignment Deity Adventuring Company SENSES SCORES STR STRENGTH BASE DEFENSES AC CLASS
More informationThe Basic System. Stun Points (SP) Natural Abilities
Star Wars: Force War Conversion Notes: When creating characters for Star Wars using The Basic System, you might need to do some conversions. Remember, some Feats now become skills. See the skill list for
More informationSwords Against Owlbears Print Book Errata - 17 June 2017
Swords Against Owlbears Print Book Errata - 17 June 2017 Revised Monster Mutant Boar Piggy shouldn t be! Piggy shouldn t be! Large 7th level wrecker [BEAST] Initiative: +10 Smash and Gore +12 vs. AC (two
More information