RAID ONLINE TOURNAMENTS OFFICIAL RULESET

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1 RAID ONLINE TOURNAMENTS OFFICIAL RULESET

2 Table of Contents Table of Contents 2 1. General Signup Requirements Global Roster Requirements v1 or teamless Games / Tournaments Team Games / Tournament Player Transfer Adding players to a roster Transferring of players between rosters 6 2. General Global Rules Tournament Terminology Penalties Rule Implementation Competitive Integrity Smurfing Tanking Collusion / Match Fixing Hacking Exploiting of Bugs Ringing / Account Sharing Player Behaviour Streaming Of Games Official RAID Streams External / Unofficial Streams Players Timeliness Penalties for Lateness Player Equipment Reporting of Scores Automatic Score Reporting Manual Score Reporting Match Disputes During a Tournament After a Tournament Account Eligibility Account Suspensions 11

3 2.12 Prizing Tournament Prizing Claiming of Prizing Cash Prizing Other Prizing Changes to the Ruleset Game-Specific Rules - Counter-Strike: Global Offensive Application of these rules Determining the winner of a game Standard Game Time Overtime Forfeit / Surrender Game Servers and Setup Map Selection Map Veto Best of One Best of Three Best of Five Global Map Veto Rules Map Pool Pauses Tactical Pause Technical Pause Round restart or Rewind ( Match Medic ) Exploits Warm up map check: During the match: General: Game-Specific Rules - League of Legends Application of these rules Determining the winner of a game Destruction of the enemy Nexus Forfeit / Surrender Side Selection Game of Record Game Restart Eligible Champions Placeholder Picks 20

4 4.7 Pauses Tiebreakers Game-Specific Rules - Starcraft Application of these rules Determining the winner of a game Destruction of all enemy units and structures Forfeit / Surrender Game Setup Map Selection Map choice Best-of-One Matches Best-of-Three Matches Best-of-Five Matches Best-of-Seven Matches Map list Pauses Post-series Process Disconnections Disconnections with no replay available Game settings Race Unit Skins Custom Decals Game-Specific Rules - Hearthstone: Heroes of Warcraft Application of these rules Determining the winner of a game Destroying Enemy Hero Forfeit / Surrender Game Setup Class Selection & Veto Class Choice/Veto Pauses Post-series Process Disconnections After a disconnection Game Specific Rules: Overwatch Game Version Map Pool and Veto 28

5 7.1.1 Map Pool Map Veto Tiebreaker Game Settings Rule Set Map Options Maps Hero Options Heroes Gameplay Options Team Options Pauses Forfeit 30

6 1. General Signup Requirements 1.1 Global Roster Requirements v1 or teamless Games / Tournaments All players registered for games where there are no teams (1v1 format) must be resident in Ireland (The Republic of Ireland) or Northern Ireland as of the beginning of any tournament matches Team Games / Tournament All teams registered for games in which teams participate must have a majority of their team resident in Ireland (The Republic of Ireland) or Northern Ireland as of the beginning of any tournament matches. For example: In a game in which teams of 2 participate, both players must be resident in Ireland or Northern Ireland. In a game in which teams of 5 participate, 3 or more players must be resident in Ireland or Northern Ireland. In a game in which teams of 6 participate, 4 or more players must be resident in Ireland or Northern Ireland. 1.2 Player Transfer Adding players to a roster Players who are not registered for a tournament before the tournament s signup end date may not participate in a RAID tournament or be added to a roster under any circumstances Transferring of players between rosters Players may not be transferred between rosters after the tournament s signup end date.

7 2. General Global Rules 2.1 Tournament Terminology A game is defined as an instance of competition that is played within the rules of the relevant game until a winner is determined by the rules of the relevant game. A match is defined as a set of games that is played until one team wins a majority of the total games (e.g., winning two games out of three ( best of three ); winning three games out of five ( best of five ). The winning team will either receive a win tally in a league format or advance to the next round in an elimination format. A Season is defined as scheduled RAID tournament play that occurs within a predetermined time frame, set per Season. 2.2 Penalties Any breach of this ruleset throughout a RAID Tournament Season will result in penalties will be given at the discretion of RAID Tournament Admins. The following list of penalties may apply: Loss of map veto or ban privileges Suspension of player for 1 or more games Automatic forfeit of 1 or more games Removal of a player from the tournament Disqualification from the current tournament Bans for entry in future RAID Tournament Seasons Any other penalty deemed suitable by a RAID tournament Admin 2.3 Rule Implementation At any time RAID Tournament Admins may choose to forgo the implementation of 1 or more rules contained within this Ruleset, if doing so is in the interest of competitive integrity. 2.4 Competitive Integrity The following actions are forbidden from all RAID Tournaments:

8 2.4.1 Smurfing Deliberately entering a RAID tournament with an account that is not your primary / highest ranked account in any given game where the tournament is divided based on player rank Tanking Deliberately dropping the rank of the account entered into a RAID tournament in any given game where the tournament is divided based on player rank Collusion / Match Fixing One or more parties acting together to decide the outcome of a tournament match in advance of the match being played, usually by one team forfeiting or playing below a reasonable standard (deliberately losing the game) Hacking Modifying the game client in any way which gives an unfair advantage that may not be obtained through normal means (without modifying the client) Exploiting of Bugs Using a known bug to gain an unfair advantage Ringing / Account Sharing Having another person play on the account of the player registered for a tournament 2.5 Player Behaviour Players are expected to exercise their best judgement during the tournament and to act in a manner befitting the competitive nature of the tournament. As well as this, all players are expected to treat all other players with equal respect and good nature. The following actions are expressly forbidden from RAID Tournaments: Profanity & Hate Speech

9 Abusive Behaviour Towards Opponents Abusive Behaviour Towards RAID Tournament Admins/Referees Harassment 2.6 Streaming Of Games Official RAID Streams Certain matches will be streamed live throughout the tournament on the RAID Twitch channels ( ). The selection of which matches are to be streamed is at the discretion of Production staff. Players playing in a streamed RAID Tournament game must adhere to the instruction of Production staff with regards to game start time External / Unofficial Streams External streamers (those not working directly with RAID) may stream RAID Tournament matches only with the express permission of a RAID Tournament Admin. Individuals or organisations wishing to stream RAID Tournament matches must request this permission by ing tournaments@raid.gg no less than 2 hours prior to the tournament start. RAID Tournament admins reserve the right to deny streaming permission to any individual or organisation. If no reply is received upon requesting permission to stream, it should be assumed that permission is not given and the individual or organisation may not stream the match. Should an official RAID stream and an external / unofficial stream select the same match for streaming priority will be given to the official RAID stream and the unofficial stream must select an alternate match or choose not to stream that round. Individuals or Organisations found to be streaming RAID Tournament matches without verifiable permission will be banned from competing in, attending and otherwise participating in RAID Tournaments and Events Players Players may not stream RAID Tournament games in which they are participating. Players will be notified prior to their game if their game has been selected for streaming, and will be given instructions on how to proceed.

10 Teams and players not deny RAID or any approved external/unofficial streamers the right to stream any RAID Tournament game in which they are playing. 2.7 Timeliness RAID Tournaments will operate with a set schedule that will be made publicly available before the signup end date Penalties for Lateness Players must arrive in the pregame lobby at or before their scheduled match start time or the following penalties will apply. Time Elapsed since Arranged Start Time Penalty 0:00 None 5:00 1 Ban or Map Veto Lost (where applicable) 10:00 2 Bans or Map Vetoes Lost (where applicable) 15:00 1st Game Forfeit in Best-of Series, Match Forfeit in Best-of-1 Match 20:00 Match Forfeit In a match consisting of more than one game, the Arranged Start Time is defined as 5 minutes after the completion of the previous game, unless otherwise specified by RAID tournament admins. 2.8 Player Equipment Players are expected to provide all equipment for online RAID matches. RAID Admins are not responsible for any issues with player equipment during RAID online tournament matches. 2.9 Reporting of Scores Score reporting will be done via the Battlefy system Automatic Score Reporting Certain games have automatic score reporting and will have player reporting disabled. Players

11 participating in tournaments for these games will not be required to submit their scores, but must still record (by screenshot) the post-game (victory / defeat) screen in case of disputes. At the current time, the following games have automatic score reporting: League of Legends Hearthstone Manual Score Reporting For all other games, players must record (by screenshot) the post-game (victory/defeat) or end-of-game screen where the match score is clearly show and submit it to Battlefy via the Report Score button in the match lobby Match Disputes During a Tournament During an ongoing tournament, all match disputes must be reported via the Battlefy lobby or via Discord. For battlefy reports, the player or team captain must select the Report Match Issue button in the battlefy lobby and select the appropriate issue After a Tournament Any match disputes after the completion of a tournament must be reported by to tournaments@raid.gg 2.11 Account Eligibility All players must adhere to the terms of service and rules of the game before and during all RAID tournaments Account Suspensions For any players in possession of accounts that are suspended due to terms of service violations, cheating or any other reason not listed here RAID admins may take the following actions: If suspended before or during the tournament: Disqualification or ban from the tournament If suspended after the tournament:

12 Withhold prizing from the player or team in question This rule is not limited to the account registered for the tournament. If a player is in possession of any account that is suspended for any reason they may not be eligible to participate in the tournament, at the discretion of the tournament admins Prizing Tournament Prizing All RAID tournaments will have their prizing individually set and advertised. These prizes may be in the following forms: Cash Prizing Physical Goods Vouchers In-Game Items / Cosmetics / Game Time / Currency All prizing is subject to the terms set out in our Prize Policy, available on the RAID website Claiming of Prizing RAID Admins will be in contact with teams after the completion of each tournament in relation to prizing. Prizing may take up to 30 working days to distribute after captains have submitted the requested information Cash Prizing For Cash Prizing in team tournaments, the prize will be sent to the team captain who is responsible for its distribution. For Cash Prizing in individual / 1v1 tournaments, the prize will be sent directly to the player in question Other Prizing For all other forms of prizing, the prizes will be sent directly to the individual players in both team and individual / 1v1 tournaments.

13 2.14 Changes to the Ruleset RAID Tournament Admins reserve the right to change this ruleset at any time. If this ruleset is modified during a tournament in progress, players will be notified as appropriate.

14 3. Game-Specific Rules - Counter-Strike: Global Offensive 3.1 Application of these rules These rules apply to any RAID Online Tournament where the game being played is Counter-Strike: Global Offensive 3.2 Determining the winner of a game The winner of a game (as defined in Section 2.1) is determined as follows: Standard Game Time Games will be played with standard RAID CS:GO configurations until one team wins the majority of the rounds (16/30 rounds). If a tie ensues (both teams win 15 rounds) the following rules will apply: Overtime Overtime will be played, where the following changes will be made: The format is MR6 - Best of 6. Each team plays 3 rounds per side (starting with the side they last played on during standard game time or previous instances of overtime) until one wins the majority of the rounds (4/6 rounds). If a tie ensues (both teams win 3 rounds), overtime is restart. This repeats until a winner is determined. The starting money iis $10000 on each side. All other settings remain the same Forfeit / Surrender A team may choose to surrender the map at any point, which constitutes a win for their opponents. Admins may also choose to render the map forfeit as a punishment for any breach of this ruleset, which constitutes a win for the opponents of the team who receive the forfeit.

15 3.3 Game Servers and Setup All games must be played on the official RAID Tournament servers. Admins will provide players with the details to connect to these servers for each match. Games may commence as soon as both sides have indicated that they are ready, unless informed otherwise by an Admin. 3.2 Map Selection Map Veto Best of One In case of Best of One matches, both teams will take it in turns to remove ( ban ) one map at a time. The remaining map once each team has banned 3 maps will be played Best of Three In case of Best of Three matches, both teams will take it in turns to remove ( ban ) one map. After both sides have removed one map, each team will pick one map. Each team will then remove one more map. The remaining map will be played as third map in the event of a tie Best of Five In case of Best of Five matches, both teams will take it in turns to remove ( ban ) one map. After both sides have removed one map, each team will choose 1 map from the remaining pool to play. Once this map is choose, each team will choose 1 more map from the remaining pool. The last map will be played in the event of a tie breaker Global Map Veto Rules In all cases: Better seed (as displayed on Battlefy) can decide who has to start the veto/pick process. Knife round will be used to decide starting sides on all maps. Maps must be played in the order they are picked Map Pool The following maps are available for play in RAID Tournaments: Inferno (de_inferno)

16 Nuke (de_nuke) Cache (de_cache) Mirage (de_mirage) Cobblestone (de_cbble) Overpass (de_overpass) Train (de_train) 3.3 Pauses Players may pause the game (using the!pause command) for the reasons listed below. Immediately upon pause one of the players must note in the in-game chat the nature of the pause Tactical Pause Each team is permitted 3 tactical pauses per side of each game. These pauses may last up to 30 seconds, after which the pause must be removed using the!unpause command Technical Pause Each team is permitted to pause the match for technical reasons, including (but not limited to): Equipment Failure Connectivity Issues Server Issues Out-of-Game emergencies / Acts of God Immediately upon calling a technical pause one of the players must contact an admin and inform them of the reason for the pause. The pause may continue until the issue is resolved (or an admin forces the match to be unpaused) using the!unpause command. 3.4 Round restart or Rewind ( Match Medic ) In cases where an external or unlawful influence affects the game unduly (for example, if server lag or a player disconnect causes a team to win a round they otherwise would have won) the admins may choose at their discretion to rewind the game to the beginning of the round prior to the one affected. If a team wishes for a rewind to occur, they must immediately call for a technical pause and contact an Admin. A team forfeits the right to a rewind if the round following the issue is allowed to commence without a pause being called.

17 3.5 Exploits The intentional use of any bugs, glitches, or errors in the game is forbidden as laid out in section 2.4. Furthermore, it is left to the discretion of admins whether or not the use of said bugs had an effect on the match. The usage of the following bugs is strictly forbidden, if any bug is used which is not listed here it is left to admin s discretion whether or not a penalty is necessary Warm up map check: Bugs on load must be checked before the match starts (missing boxes, ladders and so on). Failure to do so, and to let the match start, will mean that both teams have accepted the state the map is in, and the match will be continued under these settings. Protests and complaints regarding such issues will not be considered valid During the match: Moving through any walls, or ceilings, are strictly forbidden. Moving through the floor, or any prop not intended to be a passage is strictly forbidden. Silent planting is strictly forbidden (planting the bomb in such a way that no one can hear the beeping). To plant the bomb where it is impossible to reach is disallowed. Planting the bomb in a place that you can reach with a boost from a teammate is not part of this rule. Standing on top of teammates is generally allowed. It is only forbidden when such actions allow the player to peek over a wall or ceiling that should not be allowed according to map design. Use of flash bugs is strictly forbidden. Throwing of grenades under walls is forbidden, although throwing of grenades over walls is allowed. Map swimming or floating is forbidden. Pixel walking is forbidden. (Sitting, or standing on invisible edges on the map) General: Generally, the use of any bugs in the game is strictly forbidden. (For example: spawn bugs). An exception are the following bugs which are explicitly allowed:

18 Defusing the bomb through walls and items etc. So called surfing on tubes. So called fireboost. The tournament admins reserve the right, also retroactively, to add more bugs to the list of explicitly banned bugs.

19 4. Game-Specific Rules - League of Legends 4.1 Application of these rules These rules apply to any RAID Online Tournament where the game being played is League of Legends 4.2 Determining the winner of a game The winner of a game (as defined in Section 2.1) is determined as follows: Destruction of the enemy Nexus If at any point either team destroys the enemy Nexus, that team is considered the victor of the match Forfeit / Surrender A team may choose to surrender the game at any point after 15 minutes of match time, which constitutes a win for their opponents. Admins may also choose to render the game forfeit as a punishment for any breach of this ruleset, which constitutes a win for the opponents of the team who receive the forfeit. 4.3 Side Selection In standard matches, teams placed on the higher side of the matchup in the Battlefy bracket will play the first game of the match on the Blue side. Teams will alternate sides for each following game. In Knockout Stage matches, in cases in which teams are directly seeded into a match, the team that is the higher seed gets side selection for the first game of the match. Teams will alternate sides for each following game. 4.4 Game of Record A game of record ( GOR ) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be

20 considered as official from that point onward. After the establishment of GOR, game restarts will be allowed only under limited conditions. Examples of conditions which establish GOR: Any attack or ability is landed on minions, jungle creeps, structures, or enemy Champions. Line-of-sight is established between players on opposing teams. Setting foot, establishing vision or targeting skillshot ability in opponent s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle. Game timer reaches two minutes (00:01:38) 4.5 Game Restart The conditions under which a Game Restart can occur is solely at the discretion of RAID Tournament Admins. RAID Tournament Admins will only allow for a Game Restart in exceptional circumstances. If a game has not reached GOR when a Game Restart is called, teams must use the same picks as before the restart. If a game has reached GOR when a Game Restart is called, the Pick-Ban Phase will be repeated, with both teams able to make new picks and bans. 4.6 Eligible Champions RAID may, at any time, make its participants aware that certain champions are disallowed from play. This may be because of bugs, glitches or other factors that may cause the Champion to interrupt the integrity of competitive play. Champions are ineligible for play until 2 weeks after their release. 4.7 Placeholder Picks Players that do not have access to all champions on their account may use Placeholder Picks in Champion Select. If a player wishes to lock in a champion they do not own, the player may select another champion to represent the champion they wish to lock in. A team using a Placeholder must notify the opposing team captain of the use of a Placeholder, as well as the champion the Placeholder represents, before locking in the Placeholder. Failure to do this will result in a remade Pick-Ban Phase, with the team using the Placeholder losing all three bans.

21 4.7 Pauses Teams may pause during the game in the event of a technical difficulty. Teams are allotted a total of 15 minutes pause time. If a team uses up their allotted 15 minutes, they must unpause the game and continue, or forfeit the game. Teams may not pause the game for any other reason. 4.8 Tiebreakers In all cases where two teams are tied in standings in a tournament, a tiebreaker match will be considered the primary method of resolving the tie. In the event that a tiebreaker match cannot be played, the team with the lowest overall game time n all prior matches in the tournament will be awarded the victory.

22 5. Game-Specific Rules - Starcraft Application of these rules These rules apply to any RAID Online Tournament where the game being played is Starcraft Determining the winner of a game The winner of a game (as defined in Section 2.1) is determined as follows: Destruction of all enemy units and structures If at any point either player destroys all enemy units and structures, that player is considered the victor of the match Forfeit / Surrender A team may choose to surrender the game at any point, which constitutes a win for their opponents. Admins may also choose to render the game forfeit as a punishment for any breach of this ruleset, which constitutes a win for the opponents of the team who receive the forfeit. 5.3 Game Setup All games have to be played with the most up to date version of "StarCraft II: Legacy of the Void". The game speed has to be "faster", no handicap, no A.I. opponents and 1vs1 mode. 5.4 Map Selection Map choice Both players remove a map from the map pool alternatingly as long as necessary until only the maximum required number of maps remains, i.e. the Best of number (best of 3 = 3 maps etc). These are the maps used for the match. Now both players pick a map from the remaining maps alternatingly as long as maps remain, determining the order of maps to be played.

23 The player who has the better seeding ( Left side on Battlefy ) chooses who starts with the first veto. The player who had the first veto also starts picking the first map. The system is explained more specifically below for each game mode Best-of-One Matches Veto ABABAB - remaining map is being played Best-of-Three Matches Veto ABAB - Pick AB - remaining map is being played as decider map, if required Best-of-Five Matches Veto AB - Pick ABAB - remaining map is being played as decider map, if required Best-of-Seven Matches No Veto - Pick ABABAB - remaining map is being played as decider map, if required Map list The map pool consists of the following maps: Abyssal Reef Odyssey Ascension to Aiur Frost Newkirk Precinct TE Whirlwind Overgrowth 5.5 Pauses Players may not pause a game unnecessarily. Should a pause be required, the player must follow this procedure: 1) Type PP in the in-game chat 2) Contact an admin and inform them of the issue

24 5.6 Post-series Process Upon completion of a game,each player must screenshot the post-game screen for submission to battlefy. The players must immediately upload the screenshot to their match on battlefy, along with reporting the score. If the players agree, one player may report all scores. In case of disputes, the disputing player must use the Report Match Issue button in the battlefy lobby. All players must save the all replays of their matches and name them in a recognizable fashion (e.g. player1_player2_mapname) 5.7 Disconnections Normally, after a disconnection, the game is resumed from the replay. If for some reason, there is no replay available, the following rule will apply: Disconnections with no replay available If a player disconnects involuntarily within the first 3 minutes, the match will be restarted with exactly the same settings as the first one. Admins reserve the right to decide for a rematch in case a player with a clear advantage disconnected in order to preserve the spirit of competition. If a player disconnects at a later point, the following can happen: a) The opponent will be asked whether he wants to restart the map in question or not. Should the opponent opt for a restart of the map, the map will be restarted. b) Should the opponent decline a restart of the map, the tournament administration will establish whether the outcome of the map was still open or a clear advantage for one of the players was evident. The administration will then decide whether the map will be restarted or whether the match will be decided in favor of the player who remained in the game. The match as a whole has to be finished, e.g. the second map still has to be played if the disconnect happens on the first map.

25 5.6 Game settings Race Players can freely choose which race to play and may also change race between maps. Picking random race is not allowed, a player must declare their race before each map. If a rematch is appointed, players may be forced to stick to the same race as in the original match, please contact the administrators if in doubt. During streamed matches admins must be informed of any changes to the race being played by a player Unit Skins Players must use default unit skins Any extra unit skins are to be disabled Custom Decals Players are only allowed to use the official logo of their current clan. 6. Game-Specific Rules - Hearthstone: Heroes of Warcraft 6.1 Application of these rules These rules apply to any RAID Online Tournament where the game being played is Hearthstone: Heroes of Warcraft. 6.2 Determining the winner of a game The winner of a game (as defined in Section 2.1) is determined as follows:

26 6.2.1 Destroying Enemy Hero If at any point either player's hero is destroyed by their health going below 0, the remaining hero is deemed the winner. In the event both heroes health is dropped below zero on a single turn, the match is deemed a draw, and must be replayed using the same decks Forfeit / Surrender A player may choose to surrender the game at any point, which constitutes a win for their opponents. Admins may also choose to render the game forfeit as a punishment for any breach of this ruleset, which constitutes a win for the opponents of the team who receive the forfeit. 6.3 Game Setup All games have to be played with the most up to date version of "Hearthstone". The game format must be standard. 6.4 Class Selection & Veto Class Choice/Veto Both players must tell the other player their chosen four classes via the Battle.net client. Each player will ban one of their opponents classes, and then challenge their opponent to a standard duel. Each player must set their chat status to busy, and set spectator mode to be turned off. Admins may contact specific players to allow spectating in the event their match is being streamed. Players will then engage in a standard duel. The winner of the a match must use the same deck they previously won with in the next match. If a player loses a match with a class, that class is unavailable for that player for the remainder of the series. The winner of the series is the one who eliminates all three of their opponents decks.

27 6.5 Pauses Players may not pause a game. Should a pause be required for issues outside of the players control (Blizzard Battle.NET issues, live event hardware failure), the following procedure should be observed: 1) Immediately notify an admin via Discord of the issue. 2) Wait to see if the issue is resolved in one turn. 3) If the issue is not resolved within one turn, the player may choose to concede the match and await admin help. If an admin can confirm the issue, a rematch will be offered. If an issue cannot be confirmed, this will be treated as a disconnection (see below). 6.6 Post-series Process Upon completion of a game,each player must screenshot the VICTORY or DEFEAT screen for submission to battlefy. The players must immediately upload the screenshot to their match on battlefy, along with reporting the score. If the players agree, one player may report all scores. In case of disputes, the disputing player must use the Report Match Issue button in the battlefy lobby. 6.7 Disconnections In the event of a disconnection, the game may resume from normal if a player can reconnect. If a player disconnects involuntarily before their first turn is finished, the match will be immediately remade with the same settings of the first one. Admins reserve the right to decide for a rematch in case a player with a clear advantage disconnected in order to preserve the spirit of competition. If a player disconnects after this point, the match will be treated as a concede, and the opponent will receive a win unless: a) The disconnected player is taking a turn in which they have lethal, and proof of this is obtained. b) The disconnection is caused by issues out of their control (live event hardware failure, blizzard server issues). Note: Issues with a player s own computer, or personal ISP is not treated as an issue outside of their control, and if this is the cause of a disconnection the match will be treated as a forfeit

28 6.7.1 After a disconnection Following a disconnection, the match series must still be finished. If the disconnected player can reconnect to the game, the series will continue, with a single win in the series awarded to the player who did not disconnect. The series will then resume from the following game as normal. 7. Game Specific Rules: Overwatch 7.1 Game Version All games must be played on the latest version of Overwatch. Players must ensure their game client is up to date before the commencement of any tournament. 7.2 Map Pool and Veto Map Pool The following maps are available to play: King s Row Numbani Hollywood Ilios Lijiang Tower Nepal Horizon Volskaya Industries Dorado Route 66 Hanamura Temple of Anubis Eichenwalde Junkertown

29 Oasis Map Veto The team with the higher seed begins the map veto. Each team takes turns banning maps until only the required number of maps for the series (i.e. 1 for Best of 1, 3 for Best of 3 etc.) remains. Each team then takes it in turns to select maps from the remaining pool - the maps will be played in this order. The final map remaining will be used as the decider map. 7.2 Tiebreaker In the event of a tie on an Assault map, a Hybrid map or a Payload map, the following will be used to decide the winner of the map: A new game will be started on Oasis. The team that controls and fully captures the first point on Oasis will be the winner of the map. 7.3 Game Settings The following game settings will be used: Rule Set Rule set: Competitive Map Options Maps Map rotation: After a game Map order: Single Map Return to lobby: After a game Disable all maps except for the map that is to be played Hero Options Hero selection limit: 1 per team

30 Heroes Role selection limit: None Allow Hero Switching: On Respawn as random hero: Off All heroes are to be set as "on" unless otherwise instructed Gameplay Options High bandwidth: On Control game mode format: Best of 3 Health modifier: 100% Damage modifier: 100% Healing modifier: 100% Ultimate charge rate modifier: 100% Respawn time modifier: 100% Ability cooldown modifier: 100% Disable skins: Off Disable health bars: Off Disable kill cam: On Disable kill feed: Off Headshots only: Off Team Options Team balancing: Off When balancing occurs: After a mirror match 7.4 Pauses Teams are permitted a maximum pause time of 15 minutes per series for technical issues. The team must request the pause in the game chat, at which point the lobby host must pause the game. The team must then announce the reason for the pause in the chat. Once the 15 minute pause time (per series) has been used, teams are not permitted additional pauses and must either play on regardless of the issue or forfeit the match.

31 7.5 Forfeit Teams may choose to forfeit a map at any time. The decision to forfeit is irreversible and counts as a win for the opponent regardless of the circumstances.

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