Video Games Themselves Contribute Little to the Formation of Video Game Addiction: Possible Motivations of Video Game Addiction and Solutions

Size: px
Start display at page:

Download "Video Games Themselves Contribute Little to the Formation of Video Game Addiction: Possible Motivations of Video Game Addiction and Solutions"

Transcription

1 Zheng Qi Professor Mary Hays RHET May 2016 Video Games Themselves Contribute Little to the Formation of Video Game Addiction: Possible Motivations of Video Game Addiction and Solutions Working thesis: After computers became affordable and the Internet became prevalent among the whole world, playing video games now became a major recreational activity for many people. However, lots of students are now suffering from game addiction, and many of them even drop from school because of it. As soon as game addiction is mentioned, lots of people might think that countless video games are the major factor that caused these cases. However, I disagree with them. My research wants to prove that: video games themselves have little to do with game addiction. Also, I hope to trace out the formation of game addiction and explore methods which could be effective in solving the problem. Annotated Bibliography Source #1 Blinka, Lucas, and Mikuška Jakub. The role of social motivation and sociability of gamers in online game addiction. Cyberpsychology: Journal of Psychosocial Research on Cyberspace 8.2 (2014): EBSCO. Web. 6 March.2016

2 Summary: This article mainly explained how social motivation and sociability of gamers contribute to the formation of online game addiction, which is one major type of video games. The authors try to persuade us with three main points which are social motivation, online peer attachment and social self-efficiency. The article clearly shows that high social motivation is the main reason for game addiction regardless of the level of addiction. This reason is especially convincing for gamers who play games which have in-game reward systems. Analysis: This is the Primary Source as well as a Scholarly Source. This article is Peer Reviewed, and it cited a lot of resources. It was published just in 2014, contained in the book: Cyberpsychology: Journal of Psychosocial Research on Cyberspace, which contains lots of Internet addiction analyzing articles. This article is written by Blinka, L. who is one of the faculty of Social Studies in Masaryk University and writes a few articles about Internet addiction, and Mikuška, J, who is in the School of Human Environmental Science in the University of Kentucky. Both of them are members of the American Psychiatric Association. This article is reliable for research use. Source #2 Clark, Neils and P. Shavaun Scott. Game Addiction: The Experience and the Effects Jefferson: McFarland & Company, Inc., Print. Summary: This book consists of two parts. In the first part, the authors first provide the basic information of the gaming backgrounds, gamers development and the reasons for we play video games. Then they examine the history of other media, including literature and film, explaining how they massage our senses. After that, the authors use the experiences of several

3 addicted gamers to find out the common motivations of gaming. In the second part, the authors talk about contemporary treatments and understanding of all kinds of addictions and try to use them to explain game addiction. Finally, the authors provide several possible ways which could solve the problem. Analysis: This book is a scholarly source. It is written by Neils, Clark and P. Shavaun Scott. One of the authors, Neils, Clark, is a professor at Digipen Institute of technology and has published a lot of books about psychology and addiction. The other author, P. Shavaun Scott, has a master s degree in Psychology and is a member of Pamela Shavaun Scott, LMFT. Both of them are experienced in addiction, thus, this book is a really useful resource for my research. Although this book is first published in 2009, the information it provides is really convincing. Source #3 Ferguson, Christopher, with Diana Rieger, James D. Ivory and Julia Kneer. Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors. International Journal of Mental Health & Addiction (2014): EBSCO. Web. 6 March.2016 Summary: In this article, the authors interviewed individuals who were separated into two groups. Both of them were asked the reason for game addiction, and the players group thought social settings is the main factor while the counselors took mental problems as the most important factor. To get the answer, they listed diverse possibilities with supports and examined one by one. Finally, they found that especially immersion as playing motive is the main reason for game addiction. But to obtain a more concise answer, more researches are needed.

4 Analysis: This is a Scholarly Source and is finished under the collaboration of four authors- -Julia Kneer is in Department of Media and Communication in Erasmus University Rotterdam; Diana Rieger is a member in Department of Media and Communication, University of Mannheim; James D. Ivory is in Department of Communication at Virginia Tech; Christopher Ferguson is in Department of Psychology in Stetson University. All of them have published a few academic journals before. This journal is peer reviewed and published online in 2014, so it is suitable to use this article as one of my research materials. Source #4 Graham, Joseph. Narrative Therapy for Treating Video Game Addiction. International Journal of Mental Health & Addiction (2014): EBSCO. Web. 6 March.2016 Summary: The author first explains what can be considered as MMORPG, which is short for Massive Multiuse Online Role Playing Games, and video game addiction. Then he introduces a therapy called Narrative Therapy and carefully explains how this therapy works. Finally, he uses a few cases to prove that this therapy is helpful in helping people get rid of video game addiction. Analysis: This article is a scholarly resource and it is published in 2014 in International Journal of Mental Health & Addiction, which is an Academic journal. It is peer reviewed. Graham, Joseph, who is the author of this journal, is in University of Central Florida and he has published a few academic journals about psychiatric illnesses. This article has lots of citations, too. In conclusion, the information presented in this article is reliable.

5 Source #5 Kuss, Daria J. with Jorik Louws, and Reinout W. Wiers. Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role- Playing Games. CyberPsychology, Behavior & Social Networking (2012): EBSCO. Web. 6 March.2016 Summary: This article mainly discussed game addiction caused by Massive Multiplayer Online Role-Playing Games. The authors designed an online questionnaire and 175 current MMORPG players and 90 nonplayers took part in the survey. The result shows that MMORPG players have a higher chance to suffer from game addictions and escapism is a significant predictor. It also supports that it is important to use methods which are able to find differences among various types of games. Analysis: This is peer reviewed and is published in 2012, contained in the book: Cyberpsychology: Journal of Psychosocial Research on Cyberspace, whose academic type is Academic Journal. It is written by three authors: Kuss, Daria J., who is a member of International Gaming Research Unit in Nottingham Trent University; Louws, Jorik, who is a student in Department of Psychology in Radboud Universiteit Nijmegen; Wiers, Reinout W., who is in Programmagroep Ontwikkelingspsychologie, Universiteit van Amsterdam. Although Kuss, Daria J. and Louws, Jorik do not have many articles published, Wiers, Reinout W. has published over a hundred academic journals. By the above analysis, I think that this article is a trustworthy resource for my research. Source #6

6 Kneer, Julia and Diana Rieger. Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men. Behavioral Sciences ( X). 5.2 (2015): EBSCO. Web. 6 March.2016 Summary: This article mainly discussed whether known motives for game play and game play passion contribute to problematic game play. The authors invited 99 German players, who are all males and about 23 years old in average, and asked them to fill out a form. By analyzing, they finally got the result that game play motives and passion should be discussed as criteria for the formation of game addiction and the time the gamers spend in playing video games has minor importance in forming game addiction without other factors taken into account. Analysis: This is a Scholarly Source and it is published in Behavioral Science, which is an online magazine and publishes peer reviewed journals, in May, 2015 less than one year. This journal is written by Kneer, Julia, who is in Erasmus School of History, Culture and Communication at Erasmus University Rotterdam and Rieger, Diana, who is in the Department of Media and Communication, University of Mannheim. Both of them have published several academic journals about game addictions. Also, this article has a lot of references and explained every step of their research in detail. Thus, this article is credible. Source #7 Lloret Irles, Daniel, and Ramón Morell Gomis. Impulsiveness and Video Game Addiction. Health & Addictions / Salud y Drogas (2016): EBSCO. Web. 6 March.2016

7 Summary: In this article, the author wants to examine how impulsiveness and the time gamers spend on video games and video game addiction. By analyzing data from over fourhundred teenagers, who took the video game behavior questionnaire, the authors find that impulsiveness is related to time spent on video games only in weekdays. According to the result, the author thinks that impulsiveness is an important factor in the formation of game addiction and if we want to design treatments, we should consider it carefully. Analysis: This article is a scholarly resource and is published in 2016 it is really up to date. It is written by two authors, both of them are students in the Universidad Miguel Hernández. However, they only have one article published, so this article is not convincing enough. Although I think their opinion is valuable for my research, I will take this material as one of the minor sources. Source #8 Livingston, Michael G., and Zachary L. Schmitt. Video Game Addiction and College Performance Among Males: Results from a 1 Year Longitudinal Study. CyberPsychology, Behavior & Social Networking (2015): EBSCO. Web. 6 March.2016 Summary: This article mainly introduced us of whether massive game playing affects the formation of game addiction and the terrible outcomes brought by game addiction. The authors asked 477 male students at a liberal arts college to take two surveys: game usage and expected college engagement. Depending on the survey, if students spent a certain time playing video games every week, they should be considered having game addiction. By finally analyzing the results, he finally got the conclusion that video game addiction is negatively correlated with

8 students GPA in college and brought students lots of implications for their success and engagement in universities. Analysis: This is a Scholarly Source and the point of view could be regarded as video games themselves contribute to game addiction. The article is released in 2015 and citied in detail. It is peer reviewed and written by Schmitt, Zachary L., who is a BA in Department of Academic Affairs in College of St. Benedict and St. John's University, and Livingston, Michael G. A PhD. in Department of Psychology in College of St. Benedict and St. John's University. This article is published in Cyberpsychology, Behavior & Social Networking, which is a book that contains many up-to-date researches. I cannot find other articles written by them so the article might not be as credible as the first one.

The future is here: Gaming, Gambling and the new challenges of treatment

The future is here: Gaming, Gambling and the new challenges of treatment Harlan Vogel, LMHT Keellia Guevara, Problem Gambling Prevention Specialist The future is here: Gaming, Gambling and the new challenges of treatment 1 Who are we? What are we doing? Heartland Family Service

More information

Master thesis in Health Psychology

Master thesis in Health Psychology Master thesis in Health Psychology Fabiola Müller s0213624 Instructors Pieterse, Dr. M.E. Peters, Dr. O. Date August 30th, 2013 MMOGs and problematic gaming behavior: Does Gaming Type moderate psychosocial

More information

Developing a good scientific writing practice-part one

Developing a good scientific writing practice-part one Developing a good scientific writing practice-part one Roland J.W. Meesters, Ph.D. Editor Journal of Applied Bioanalysis Table of Contents 1. Scientific writing and reasons to publish... 2 2. Benefits

More information

MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games. and Female Gamers.

MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games. and Female Gamers. MMORPGs And Women 1 MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games and Female Gamers. Julia Jones May 3 rd, 2013 MMORPGs And Women 2 Abstract:

More information

Annotated Bibliography: Prominence of Social Media Affecting Our Privacy

Annotated Bibliography: Prominence of Social Media Affecting Our Privacy Cheung 1 Matt Cheung Mary Hays RHET 105 12 October 2015 Annotated Bibliography: Prominence of Social Media Affecting Our Privacy Part I For the next major paper, I intend to do research on the intersection

More information

Video games: Factors associated with problem use. Nick Harris, PhD, R. Psych

Video games: Factors associated with problem use. Nick Harris, PhD, R. Psych Video games: Factors associated with problem use Nick Harris, PhD, R. Psych Original Video Games 1975: Pong played on Atari is released. Became very popular 1977-1980 s: Arcade games such as Pac-Man and

More information

Enevold, Jessica; Thorhauge, Anne Mette; Gregersen Lindegaard, Andreas; Karlsen, Faltin; Lundedal Nielsen, Rune Kristian

Enevold, Jessica; Thorhauge, Anne Mette; Gregersen Lindegaard, Andreas; Karlsen, Faltin; Lundedal Nielsen, Rune Kristian Problem Gaming in an everyday perspective (Research Panel) Enevold, Jessica; Thorhauge, Anne Mette; Gregersen Lindegaard, Andreas; Karlsen, Faltin; Lundedal Nielsen, Rune Kristian Published in: Proceedings

More information

An Empirical Study on Gender Switching of MMORPG Players

An Empirical Study on Gender Switching of MMORPG Players An Empirical Study on Gender Switching of MMORPG Players Shih-Ting WANG*, Wen-Chi KUO, Jie-Chi YANG Graduate Institute of Network Learning Technology, National Central University, Taiwan *tina66@cl.ncu.edu.tw

More information

Workshop on the Open Archives Initiative (OAI) and Peer Review Journals in Europe: A Report

Workshop on the Open Archives Initiative (OAI) and Peer Review Journals in Europe: A Report High Energy Physics Libraries Webzine Issue 4 / June 2001 Workshop on the Open Archives Initiative (OAI) and Peer Review Journals in Europe: A Report Abstract CERN, European Organization for Nuclear Research

More information

Appendix 7 - Interview with Mr. Marius Rietdijk.

Appendix 7 - Interview with Mr. Marius Rietdijk. Appendix 7 - Interview with Mr. Marius Rietdijk. Face-to-face interview. I: Interviewer S: Interviewee I: Could you please tell me what is your connection to the academia? S: I m working for 4 days/week

More information

The Effect Playing Online Games On The Players

The Effect Playing Online Games On The Players The Effect Playing Online Games On The Players The Effect Playing Online Games On The Players Christopher Akami J.S Department of Information Systems, Soegijapranata Catholic University Akami280997@gmail.com

More information

The Video Game Controversy: Aggression, Benefits, and Addiction. Michele Zorrilla COMS 605. Hawkins. April 13, 2012

The Video Game Controversy: Aggression, Benefits, and Addiction. Michele Zorrilla COMS 605. Hawkins. April 13, 2012 Running head: THE VIDEO GAME CONTROVERSY 1 The Video Game Controversy: Aggression, Benefits, and Addiction Michele Zorrilla COMS 605 Hawkins April 13, 2012 THE VIDEO GAME CONTROVERSY 2 Abstract To answer

More information

Concerted actions program. Appendix to full research report. Jeffrey Derevensky, Rina Gupta. Institution managing award: McGill University

Concerted actions program. Appendix to full research report. Jeffrey Derevensky, Rina Gupta. Institution managing award: McGill University Concerted actions program Appendix to full research report Jeffrey Derevensky, Rina Gupta Institution managing award: McGill University Gambling and video game playing among adolescents (French title:

More information

Time to Kill: A Psychological Study of World of Warcraft as a Cultural Phenomenon. Mette Ljungquist Johannessen and Kirsti Elisabeth Wiik

Time to Kill: A Psychological Study of World of Warcraft as a Cultural Phenomenon. Mette Ljungquist Johannessen and Kirsti Elisabeth Wiik Time to Kill: A Psychological Study of World of Warcraft as a Cultural Phenomenon Mette Ljungquist Johannessen and Kirsti Elisabeth Wiik Master of Philosophy in Psychology Institute of Psychology University

More information

AC : ADOPTION OF THE TABLET PC BY THE ENGINEERING EDUCATION DEPARTMENT AT VIRGINIA TECH

AC : ADOPTION OF THE TABLET PC BY THE ENGINEERING EDUCATION DEPARTMENT AT VIRGINIA TECH AC 2011-443: ADOPTION OF THE TABLET PC BY THE ENGINEERING EDUCATION DEPARTMENT AT VIRGINIA TECH Shreya Kothaneth, Virginia Tech Shreya Kothaneth is a doctoral candidate in the Department of Industrial

More information

Violence has been a mainstay in video games since the medium was created, and for

Violence has been a mainstay in video games since the medium was created, and for Violence in Video Games: What are its effects on the mind of youths today? An Annotated bibliography Violence has been a mainstay in video games since the medium was created, and for about half of its

More information

Volume 3, Number 3 The Researcher s Toolbox, Part II May 2011

Volume 3, Number 3 The Researcher s Toolbox, Part II May 2011 Volume 3, Number 3 The Researcher s Toolbox, Part II May 2011 Editor-in-Chief Jeremiah Spence Image Art!"##$%"#&&'()*+,-*.)/%0.1+2' ' ' ' ' ' ' ' ',..34556-789)5/:;

More information

Understanding the lives of problem gamers: The meaning, purpose, and influences of video gaming

Understanding the lives of problem gamers: The meaning, purpose, and influences of video gaming Understanding the lives of problem gamers: The meaning, purpose, and influences of video gaming Jing Shi, MSc(OT), OT Reg. (Ont.) Ph.D. Candidate University of Toronto, Canada Supervisor: Dr. Bonnie Kirsh

More information

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated

PRODUCTION. in FILM & MEDIA MASTER OF ARTS. One-Year Accelerated One-Year Accelerated MASTER OF ARTS in FILM & MEDIA PRODUCTION The Academy offers an accelerated one-year schedule for students interested in our Master of Arts degree program by creating an extended academic

More information

In the fifth edition of the Diagnostic and Statistical

In the fifth edition of the Diagnostic and Statistical CYBERPSYCHOLOGY, BEHAVIOR, AND SOCIAL NETWORKING Volume 19, Number 4, 2016 ª Mary Ann Liebert, Inc. DOI: 10.1089/cyber.2015.0415 Addictive Online Games: Examining the Relationship Between Game Genres and

More information

Behaviors That Revolve Around Working Effectively with Others Behaviors That Revolve Around Work Quality

Behaviors That Revolve Around Working Effectively with Others Behaviors That Revolve Around Work Quality Behaviors That Revolve Around Working Effectively with Others 1. Give me an example that would show that you ve been able to develop and maintain productive relations with others, thought there were differing

More information

Reference Summary Paraphrase Direct Quotation R/C/Q Tumbokon, C. (n.d.). The Positive and Negative Effects of Video Games.

Reference Summary Paraphrase Direct Quotation R/C/Q Tumbokon, C. (n.d.). The Positive and Negative Effects of Video Games. Reference Summary Paraphrase Direct Quotation R/C/Q Tumbokon, C. (n.d.). The Positive and Negative Effects of Video Games. Retrieved January 29, 2014, from Raise Smart Kid: http://www.raisesmartkid.com

More information

20 Self-discrepancy and MMORPGs

20 Self-discrepancy and MMORPGs 20 Self-discrepancy and MMORPGs Testing the Moderating Effects of Identification and Pathological Gaming in World of Warcraft Jan Van Looy, Cédric Courtois, and Melanie De Vocht Introduction In the past

More information

Japanese Journal of Administrative Science Volume19, No.1, 2005, , 2005,

Japanese Journal of Administrative Science Volume19, No.1, 2005, , 2005, Japanese Journal of Administrative Science Volume19, No.1, 2005, 29-37. 19 1, 2005, 29 37. Today we have Professor Arie Y. Lewin from the Fuqua School of Business, Duke University. He has been the editor

More information

ITACOSM 2017 WHO ARE THE USERS? AND WHAT SHOULD THEY KNOW? European Social Survey. Bologna, 15 th June 2017

ITACOSM 2017 WHO ARE THE USERS? AND WHAT SHOULD THEY KNOW? European Social Survey. Bologna, 15 th June 2017 European Social Survey WHO ARE THE USERS? AND WHAT SHOULD THEY KNOW? ITACOSM 2017 Bologna, 15 th June 2017 Luca Salini, Researcher, ESS ERIC HQ City, University of London ESS is a European Research Infrastructure

More information

The evolution of poker players gambling habits: a three-year cohort study

The evolution of poker players gambling habits: a three-year cohort study The evolution of poker players gambling habits: a three-year cohort study Magali Dufour 1, Ph.D. Élise Roy 1, MD., MSc. Natacha Brunelle 2, Ph.D. 1 Université de Sherbrooke, 2 Université du Québec à Trois-Rivières

More information

ESS Round 8 Question Design Template New Core Items

ESS Round 8 Question Design Template New Core Items ESS Round 8 Question Design Template New Core Items Concept: Internet use Question expert: Rachel Gibson and Marta Cantijoch Cunill, University of Manchester Aim To develop a new item for the ESS core

More information

SAMPLE INTERVIEW QUESTIONS

SAMPLE INTERVIEW QUESTIONS SAMPLE INTERVIEW QUESTIONS 1. Tell me about your best and worst hiring decisions? 2. How do you sell necessary change to your staff? 3. How do you make your opinion known when you disagree with your boss?

More information

VIDEO GAMES: A POPULAR CULTURE PHENOMENON BY ARTHUR ASA BERGER DOWNLOAD EBOOK : VIDEO GAMES: A POPULAR CULTURE PHENOMENON BY ARTHUR ASA BERGER PDF

VIDEO GAMES: A POPULAR CULTURE PHENOMENON BY ARTHUR ASA BERGER DOWNLOAD EBOOK : VIDEO GAMES: A POPULAR CULTURE PHENOMENON BY ARTHUR ASA BERGER PDF Read Online and Download Ebook VIDEO GAMES: A POPULAR CULTURE PHENOMENON BY ARTHUR ASA BERGER DOWNLOAD EBOOK : VIDEO GAMES: A POPULAR CULTURE PHENOMENON BY Click link bellow and free register to download

More information

New Challenges of immersive Gaming Services

New Challenges of immersive Gaming Services New Challenges of immersive Gaming Services Agenda State-of-the-Art of Gaming QoE The Delay Sensitivity of Games Added value of Virtual Reality Quality and Usability Lab Telekom Innovation Laboratories,

More information

Information Sociology

Information Sociology Information Sociology Educational Objectives: 1. To nurture qualified experts in the information society; 2. To widen a sociological global perspective;. To foster community leaders based on Christianity.

More information

PSY 113S: Psychology and Science Fiction

PSY 113S: Psychology and Science Fiction PSY 113S Spring 2013 page 1 PSY 113S: Psychology and Science Fiction Instructor: Bill Altermatt, Ph.D. Psychology Time: 9am-noon Place: Science Center 137 Office: SCC 155, x7318 Office Hrs: MW 1-4, TR

More information

The Impact of Facebook and Others Social Networks Usage on Academic Performance and Social Life among Medical Students at Khartoum University

The Impact of Facebook and Others Social Networks Usage on Academic Performance and Social Life among Medical Students at Khartoum University The Impact of Facebook and Others Social Networks Usage on Academic Performance and Social Life among Medical Students at Khartoum University Daffalla A'lamElhuda, D. A.Dimetry Abstract: Introduction:

More information

Making Friends Everywhere You Go: A Study on the Social Interactions

Making Friends Everywhere You Go: A Study on the Social Interactions Making Friends Everywhere You Go: A Study on the Social Interactions Between Reality and Online Gaming By Rylan Rudebusch Introduction Places such as bars, coffee shops, and parks are common areas where

More information

Gathering information about an entire population often costs too much or is virtually impossible.

Gathering information about an entire population often costs too much or is virtually impossible. Sampling Gathering information about an entire population often costs too much or is virtually impossible. Instead, we use a sample of the population. A sample should have the same characteristics as the

More information

Internet usage behavior of Agricultural faculties in Ethiopian Universities: the case of Haramaya University Milkyas Hailu Tesfaye 1 Yared Mammo 2

Internet usage behavior of Agricultural faculties in Ethiopian Universities: the case of Haramaya University Milkyas Hailu Tesfaye 1 Yared Mammo 2 Internet usage behavior of Agricultural faculties in Ethiopian Universities: the case of Haramaya University Milkyas Hailu Tesfaye 1 Yared Mammo 2 1 Lecturer, Department of Information Science, Haramaya

More information

Hello, and welcome to The Global Innovation. Outlook Podcast Series, where IBM demonstrates the

Hello, and welcome to The Global Innovation. Outlook Podcast Series, where IBM demonstrates the Transcript Title: Playing Games at Work Date: June 2007 Podcast Length: 9:06 Summary: Byron Reeves, a professor at Stanford University's Department of Communications, the faculty director of the Stanford

More information

Academic job market: how to maximize your chances

Academic job market: how to maximize your chances Academic job market: how to maximize your chances Irina Gaynanova November 2, 2017 This document is based on my experience applying for a tenure-track Assistant Professor position in research university

More information

Published as: Griffiths, M.D. (2011). Gaming convergence: Further legal issues and psychosocial impact. Gaming Law Review and Economics, 14,

Published as: Griffiths, M.D. (2011). Gaming convergence: Further legal issues and psychosocial impact. Gaming Law Review and Economics, 14, Published as: Griffiths, M.D. (2011). Gaming convergence: Further legal issues and psychosocial impact. Gaming Law Review and Economics, 14, 461-464. Social gambling via Facebook: Further observations

More information

Poetry. Fiction. Plays

Poetry. Fiction. Plays MA IN CREATIVE WRITING Thesis Requirements To satisfy the Masters of Arts in Creative Writing thesis requirement: Students, graduating with a Master of Arts in Creative Writing, will produce and present

More information

Online publication date: 09 March 2010 PLEASE SCROLL DOWN FOR ARTICLE

Online publication date: 09 March 2010 PLEASE SCROLL DOWN FOR ARTICLE This article was downloaded by: [Griffiths, Mark] On: 9 March 2010 Access details: Access Details: [subscription number 919764254] Publisher Routledge Informa Ltd Registered in England and Wales Registered

More information

The Effects of First-Person-Shooter Video Games on Adolescents. Jake Fletcher. Texas Tech University

The Effects of First-Person-Shooter Video Games on Adolescents. Jake Fletcher. Texas Tech University Running head: FPS VIDEO GAMES AND ADOLESCENTS 1 The Effects of First-Person-Shooter Video Games on Adolescents Jake Fletcher Texas Tech University FPS VIDEO GAMES AND ADOLESCENTS 2 Video games are enjoyed

More information

Social Interactions in Online Gaming

Social Interactions in Online Gaming 20 International Journal of Game-Based Learning, 1(4), 20-36, October-December 2011 Social Interactions in Online Gaming Mark D. Griffiths, Nottingham Trent University, UK Zaheer Hussain, University of

More information

Understanding Player Attitudes Towards Digital Game Objects

Understanding Player Attitudes Towards Digital Game Objects Understanding Player Attitudes Towards Digital Game Objects Gustavo F. Tondello HCI Games Group University of Waterloo 200 University Avenue West Waterloo, ON, Canada N2L 3G1 gustavo@tondello.com Rina

More information

W5 Application of Gamification in Healthcare and Outcomes measurement : Improving treatment compliance and research engagement

W5 Application of Gamification in Healthcare and Outcomes measurement : Improving treatment compliance and research engagement W5 Application of Gamification in Healthcare and Outcomes measurement : Improving treatment compliance and research engagement MICHAEL ACQUADRO, JOHN HARRISON, JURRIAAN VAN RIJSWIJK Discussion leaders

More information

Science of Science & Innovation Policy and Understanding Science. Julia Lane

Science of Science & Innovation Policy and Understanding Science. Julia Lane Science of Science & Innovation Policy and Understanding Science Julia Lane Graphic Source: 2005 Presentation by Neal Lane on the Future of U.S. Science and Technology Tag Cloud Source: Generated from

More information

Jacqui Taylor 1 and James Taylor 2. Poole. UK Bournemouth University, Poole. UK

Jacqui Taylor 1 and James Taylor 2. Poole. UK Bournemouth University, Poole. UK A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships Jacqui Taylor 1 and James Taylor 2 1 Psychology

More information

Data-Driven Insights About the Future Aerospace Workforce: Survey of Aerospace Student Attitudes

Data-Driven Insights About the Future Aerospace Workforce: Survey of Aerospace Student Attitudes Data-Driven Insights About the Future Aerospace Workforce: Survey of Aerospace Student Attitudes Dr. Annalisa L. Weigel, Lecturer, Massachusetts Institute of Technology and Director, Fairmont Consulting

More information

Prevalence of Gaming Addiction among Adolescents

Prevalence of Gaming Addiction among Adolescents Prevalence of Gaming Addiction among Adolescents Shilpa Singh Rohilla 1 1 Research Scholar, Department of Psychology, Panjab University, Chandigarh, India. Abstract: Based on the empirical analysis, present

More information

Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-playing Games (MMORPGS)

Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-playing Games (MMORPGS) Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-playing Games (MMORPGS) Vivian Hsueh-Hua Chen 1, Henry Been-Lirn Duh 2, Priscilla Siew Koon Phuah 1, and

More information

Classroom Mindfulness

Classroom Mindfulness 2 0 1 2 Classroom Mindfulness Robin Smith Stutzman, M.F.T. *Experience Counts Mindfulness is a kind of self awareness training that provides students with the skills to focus better in the classroom and

More information

2012 IELTS test in Australia Writing part (General Training)

2012 IELTS test in Australia Writing part (General Training) 01.12 2012 IELTS test in Australia Writing part (General Training) You went to a museum with your elderly friend last week. However he/she found it difficult to walk around the museum. Write a letter to

More information

Does Innovation Lead to Academic Entrepreneurship?

Does Innovation Lead to Academic Entrepreneurship? Does Innovation Lead to Academic Entrepreneurship? For Presentation at: The Labor Market and Human Resource Management Implications of Entrepreneurship. Donna K. Ginther Professor Department of Economics

More information

Motivations that Keep Players Playing Keith McNabb 23 May online role-playing games (MMORPGs). These games allow people to interact through

Motivations that Keep Players Playing Keith McNabb 23 May online role-playing games (MMORPGs). These games allow people to interact through McNabb 1 World of Warcraft Motivations that Keep Players Playing Keith McNabb 23 May 2015 Introduction People around the world have become habitual players of massive multiplayer online role-playing games

More information

Running head: EASIEST AND HARDEST CLASSES TO LEVEL 1. Easiest and Hardest Classes to Level in World of Warcraft

Running head: EASIEST AND HARDEST CLASSES TO LEVEL 1. Easiest and Hardest Classes to Level in World of Warcraft Running head: EASIEST AND HARDEST CLASSES TO LEVEL 1 Easiest and Hardest Classes to Level in World of Warcraft Adam Appel, Clinton Brown, Michael Criswell University of Denver Author Note Adam Appel, Clinton

More information

Academia. Elizabeth Mezzacappa, Ph.D. & Kenneth Short, Ph.D. Target Behavioral Response Laboratory (973)

Academia. Elizabeth Mezzacappa, Ph.D. & Kenneth Short, Ph.D. Target Behavioral Response Laboratory (973) Subject Matter Experts from Academia Elizabeth Mezzacappa, Ph.D. & Kenneth Short, Ph.D. Stress and Motivated Behavior Institute, UMDNJ/NJMS Target Behavioral Response Laboratory (973) 724-9494 elizabeth.mezzacappa@us.army.mil

More information

Annotated Bibliography

Annotated Bibliography Name Date class and period Annotated Bibliography Observations Outside of Front Office, Salida High School. Salida, CO. Observation 1. 12 January 2012. This set of field notes really helped me be able

More information

The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption

The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption Leo Sang-Min Whang Dept. of Psychology, Yonsei University WidagHall Rm. 43, Yonsei University

More information

Analysis of Engineering Students Needs for Gamification

Analysis of Engineering Students Needs for Gamification Analysis of Engineering Students Needs for Gamification based on PLEX Model Kangwon National University, saviour@kangwon.ac.kr Abstract A gamification means a use of game mechanism for non-game application

More information

Impacts of Forced Serious Game Play on Vulnerable Subgroups

Impacts of Forced Serious Game Play on Vulnerable Subgroups Impacts of Forced Serious Game Play on Vulnerable Subgroups Carrie Heeter Professor of Telecommunication, Information Studies, and Media Michigan State University heeter@msu.edu Yu-Hao Lee Media and Information

More information

Speaker s bio s Open Science Symposium, April , Amsterdam

Speaker s bio s Open Science Symposium, April , Amsterdam Prof.dr. Werner Brouwer Werner Brouwer (1972) is a Professor of Health Economics at and Dean of the institute of Health Policy & Management (ibmg) of the Erasmus University Rotterdam. Werner Brouwer is

More information

Social Network Behaviours to Explain the Spread of Online Game

Social Network Behaviours to Explain the Spread of Online Game Social Network Behaviours to Explain the Spread of Online Game 91 Marilou O. Espina orcid.org/0000-0002-4727-6798 ms0940067@yahoo.com Bukidnon State University Jovelin M. Lapates orcid.org/0000-0002-4233-4143

More information

Karen Mossberger, Caroline Tolbert and Christopher Anderson October 27, :30am

Karen Mossberger, Caroline Tolbert and Christopher Anderson October 27, :30am 1 of 5 3/6/2015 6:48 AM «Previous Next» Karen Mossberger, Caroline Tolbert and Christopher Anderson October 27, 2014 7:30am The Internet has generated huge economic gains for people all over the world.

More information

Online Gaming Issues in Offline Couple Relationships: A Primer for Marriage and Family Therapists (MFTs)

Online Gaming Issues in Offline Couple Relationships: A Primer for Marriage and Family Therapists (MFTs) The Qualitative Report Volume 17 Number 8 Article 1 2-20-2012 Online Gaming Issues in Offline Couple Relationships: A Primer for Marriage and Family Therapists (MFTs) Katherine M. Hertlein University of

More information

ANNUAL REPORT TEMPLATE AY

ANNUAL REPORT TEMPLATE AY ANNUAL REPORT TEMPLATE AY2018-2019 NAME OF PROGRAM: Clinical Mental Health Counseling (CMHC) TYPE OF REPORT: Chicago Campus DATE: 12/15/18 SECTION 1: Learning Outcome Section Instructions: Please complete

More information

Development and Validation of Virtual Driving Simulator for the Spinal Injury Patient

Development and Validation of Virtual Driving Simulator for the Spinal Injury Patient CYBERPSYCHOLOGY & BEHAVIOR Volume 5, Number 2, 2002 Mary Ann Liebert, Inc. Development and Validation of Virtual Driving Simulator for the Spinal Injury Patient JEONG H. KU, M.S., 1 DONG P. JANG, Ph.D.,

More information

SME Adoption of Wireless LAN Technology: Applying the UTAUT Model

SME Adoption of Wireless LAN Technology: Applying the UTAUT Model Association for Information Systems AIS Electronic Library (AISeL) SAIS 2004 Proceedings Southern (SAIS) 3-1-2004 SME Adoption of Wireless LAN Technology: Applying the UTAUT Model John E. Anderson andersonj@mail.ecu.edu

More information

Research as a Deliberate Chess Activity Software Testing Platform for Professional Dynamic Development of the Education Sector

Research as a Deliberate Chess Activity Software Testing Platform for Professional Dynamic Development of the Education Sector Management Studies, July-Aug. 2016, Vol. 4, No. 4, 161-166 doi: 10.17265/2328-2185/2016.04.003 D DAVID PUBLISHING Research as a Deliberate Chess Activity Software Testing Platform for Professional Dynamic

More information

Presenters. Sharon Raggio, CEO Colorado West. Monica Oss, CEO OPEN MINDS. Scott Cousino, CEO mystrength, Inc.

Presenters. Sharon Raggio, CEO Colorado West. Monica Oss, CEO OPEN MINDS. Scott Cousino, CEO mystrength, Inc. Presenters Monica Oss, CEO OPEN MINDS Sharon Raggio, CEO Colorado West Scott Cousino, CEO mystrength, Inc. Agenda I. What are the industry drivers making tech solutions an important choice? II. mystrength

More information

Internet Gaming: Wat is a MMORPG WoW. Warm-Up. Warm-Up. What do you think a gamer is? What do you think is too much time spent talking to friends?

Internet Gaming: Wat is a MMORPG WoW. Warm-Up. Warm-Up. What do you think a gamer is? What do you think is too much time spent talking to friends? Internet Gaming: Wat is a MMORPG WoW Presented By Ryan Andrusky, Dr. Shervin Vakili and Dan Biggs October 8, 2009 1 Warm-Up Understanding personal biases is important in working with any population How

More information

The Job Interview: Here are some popular questions asked in job interviews:

The Job Interview: Here are some popular questions asked in job interviews: The Job Interview: Helpful Hints to Prepare for your interview: In preparing for a job interview, learn a little about your potential employer. You can do this by calling the business and asking, or research

More information

Improving long-term Persuasion for Energy Consumption Behavior: User-centered Development of an Ambient Persuasive Display for private Households

Improving long-term Persuasion for Energy Consumption Behavior: User-centered Development of an Ambient Persuasive Display for private Households Improving long-term Persuasion for Energy Consumption Behavior: User-centered Development of an Ambient Persuasive Display for private Households Patricia M. Kluckner HCI & Usability Unit, ICT&S Center,

More information

Career Roadmap Student to Professional Success Plan

Career Roadmap Student to Professional Success Plan SCHOOL OF ENVIRONMENT AND NATURAL RESOURCES Career Roadmap Student to Professional Success Plan Career development is a lifelong process that often begins during a student s college experience. It isn

More information

The Classification of the Real-Time Interaction-Based Behavior of Online Game Addiction in Children and Early Adolescents in Thailand

The Classification of the Real-Time Interaction-Based Behavior of Online Game Addiction in Children and Early Adolescents in Thailand The Classification of the Real- Interaction-Based Behavior of Online Game Addiction in Children and Early Adolescents in Thailand Kongkarn Vachirapanang Technopreneurship and Innovation Management Program

More information

Knowledge Directs Differences

Knowledge Directs Differences Landscape Report 2015 2015 DIREC The Most Significant Information of Digital Games Consumption in Iran Knowledge Directs Differences Digital games Research Center 25 Child under 12 years 77 Smartphone 23

More information

Game Studies Download 2.0. Prepare to be schooled.

Game Studies Download 2.0. Prepare to be schooled. Game Studies Download 2.0 Prepare to be schooled. Who We Are Ian Bogost, PhD Georgia Tech and Persuasive Games Mia Consalvo, PhD Ohio University and Memory Card Jane McGonigal, PhD Avant Game and Institute

More information

Maximizing Climate Based Irrigation Efficiencies

Maximizing Climate Based Irrigation Efficiencies Maximizing Climate Based Irrigation Efficiencies Gordon D. Kunkle, CID, CLWM, CIC, CLIA City of Portland Parks & Recreation 6437 SE Division Street Portland, OR 97206 Gordon.Kunkle@portlandoregon.gov Abstract.

More information

Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics?

Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics? Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics? Reham Alhaidary (&) and Shatha Altammami King Saud University, Riyadh, Saudi Arabia reham.alhaidary@gmail.com, Shaltammami@ksu.edu.sa

More information

How to get published. C. H. Juang, PhD, PE Glenn Professor of Civil Engineering Clemson University Co-EIC, Engineering Geology

How to get published. C. H. Juang, PhD, PE Glenn Professor of Civil Engineering Clemson University Co-EIC, Engineering Geology How to get published C. H. Juang, PhD, PE Glenn Professor of Civil Engineering Clemson University Co-EIC, Engineering Geology 1 http://www.elsevier.com/journalauthors/publishing-process 2 How To Get Published

More information

Women into Engineering: An interview with Simone Weber

Women into Engineering: An interview with Simone Weber MECHANICAL ENGINEERING EDITORIAL Women into Engineering: An interview with Simone Weber Simone Weber 1,2 * *Corresponding author: Simone Weber, Technology Integration Manager Airbus Helicopters UK E-mail:

More information

and R&D Strategies in Creative Service Industries: Online Games in Korea

and R&D Strategies in Creative Service Industries: Online Games in Korea RR2007olicyesearcheportInnovation Characteristics and R&D Strategies in Creative Service Industries: Online Games in Korea Choi, Ji-Sun DECEMBER, 2007 Science and Technology Policy Institute P Summary

More information

The Challenge of Transmedia: Consistent User Experiences

The Challenge of Transmedia: Consistent User Experiences The Challenge of Transmedia: Consistent User Experiences Jonathan Barbara Saint Martin s Institute of Higher Education Schembri Street, Hamrun HMR 1541 Malta jbarbara@stmartins.edu Abstract Consistency

More information

Honors 177 MIDTERM. USB DNA Drive: The New Age of Virtual Humans

Honors 177 MIDTERM. USB DNA Drive: The New Age of Virtual Humans Honors 177 MIDTERM Title: USB DNA Drive: The New Age of Virtual Humans Name: Henry Sobol Major: Anthropology B.S. ABSTRACT With this new innovative way to create a personal profile using a USB DNA interface

More information

CRAFTING A RESEARCH PROPOSAL

CRAFTING A RESEARCH PROPOSAL CRAFTING A RESEARCH PROPOSAL Research proposals follow a set format. Proposal writing is its own genre, and just like you wouldn t write a short story and wait to introduce the main character until the

More information

An examination of correlates of video game and Internet addiction

An examination of correlates of video game and Internet addiction The University of Toledo The University of Toledo Digital Repository Theses and Dissertations 2013 An examination of correlates of video game and Internet addiction Evan S. McBroom The University of Toledo

More information

Warcraft in the Classroom

Warcraft in the Classroom Meta-Analysis of MMORPGs as a Learning Tool McIver 1 Warcraft in the Classroom A Meta-Analysis of Developing MMORPGs into Viable Sources of Learning Stewart McIver University of Denver Meta-Analysis of

More information

Are mini-games within RuneScape gambling or gaming? Mark D. Griffiths 1 and Rosie King 2

Are mini-games within RuneScape gambling or gaming? Mark D. Griffiths 1 and Rosie King 2 Are mini-games within RuneScape gambling or gaming? Mark D. Griffiths 1 and Rosie King 2 1 International Gaming Research Unit, Psychology Division Nottingham Trent University, United Kingdom Email: mark.griffiths@ntu.ac.uk

More information

Website: EDUCATION

Website:   EDUCATION CV Peerayuth Charoensukmongkol, Ph.D. Assistant Professor Instructor at the International College National Institute of Development Administration, 19th Floor, Navamindradhiraj Buliding, Serithai Road

More information

Preparation! Presentation! Promotion!

Preparation! Presentation! Promotion! Preparation! Presentation! Promotion! IMPORTANT STEPS TO GAINING EMPLOYMENT www.commandresumes.com.au Resumes, Interview Preparation, Selection Criteria, Cover Letters Tom McGrannachan Tom McGrannachan

More information

Theoretical loss and gambling intensity: a simulation study

Theoretical loss and gambling intensity: a simulation study Published as: Auer, M., Schneeberger, A. & Griffiths, M.D. (2012). Theoretical loss and gambling intensity: A simulation study. Gaming Law Review and Economics, 16, 269-273. Theoretical loss and gambling

More information

106 Media Education Research Journal. Reviews

106 Media Education Research Journal. Reviews 106 Media Education Research Journal Reviews Reviews 107 Real to Reel: A New Approach to Undertanding Realism in Film and TV Fiction, by Martin Sohn-Rethel (2015) Leighton-Buzzard: Auteur ISBN 978-0-99307175-1

More information

Correlation Guide. Wisconsin s Model Academic Standards Level II Text

Correlation Guide. Wisconsin s Model Academic Standards Level II Text Presented by the Center for Civic Education, The National Conference of State Legislatures, and The State Bar of Wisconsin Correlation Guide For Wisconsin s Model Academic Standards Level II Text Jack

More information

The Relevance Question: The Professionalization of Political Science and the Waxing and Waning of Security Studies

The Relevance Question: The Professionalization of Political Science and the Waxing and Waning of Security Studies The Relevance Question: The Professionalization of Political Science and the Waxing and Waning of Security Studies Michael C. Desch Director, Notre Dame International Security Center [National Academies

More information

Students Using Nanotechnology to Solve the World s Greatest Challenges. Dr Edward Davis Dr Virginia Davis Dr Joni Lakin

Students Using Nanotechnology to Solve the World s Greatest Challenges. Dr Edward Davis Dr Virginia Davis Dr Joni Lakin Students Using Nanotechnology to Solve the World s Greatest Challenges Dr Edward Davis Dr Virginia Davis Dr Joni Lakin STUDENTS USING NANOTECHNOLOGY TO SOLVE THE WORLD S GREATEST CHALLENGES The field of

More information

Cars Are zero emission cars really as clean as they sound? Two experts explore the true meaning of the term, and look to the future of electric cars.

Cars Are zero emission cars really as clean as they sound? Two experts explore the true meaning of the term, and look to the future of electric cars. Cars Are zero emission cars really as clean as they sound? Two experts explore the true meaning of the term, and look to the future of electric cars. Carrier bags Cost of clothes 04 November 2017 6.00

More information

Health Happens In The White Space

Health Happens In The White Space Health Happens In The White Space Kelly Blasko, Ph.D. Lead Psychologist Military Family Technology-Focused Prevention Program National Center for Telehealth & Technology Defense Center of Excellence 11

More information

THE ATTITUDES OF ENTREPRENEURS AND MANAGERS REGARDING THE INFORMATION TECHNOLOGY IN ALBANIAN TOURISM ENTERPRISES ABSTRACT

THE ATTITUDES OF ENTREPRENEURS AND MANAGERS REGARDING THE INFORMATION TECHNOLOGY IN ALBANIAN TOURISM ENTERPRISES ABSTRACT THE ATTITUDES OF ENTREPRENEURS AND MANAGERS REGARDING THE INFORMATION TECHNOLOGY IN ALBANIAN TOURISM ENTERPRISES Elton Noti, Phd University Alexander moisiu, Durres ALBANIA Edlira Llazo University Alexander

More information

SMRG Bios and Senior Management

SMRG Bios and Senior Management Bios and Senior Management As your Market Research partner, we will carry the knowledge of how you prefer to work as well as what you expect from a research partner through to building on our learnings

More information

How gaming communities differ from offline communities

How gaming communities differ from offline communities Abstract Gaming communities have radically changed the way people interact with one another and its instant nature for people all over the world, allows people to interact and also escape in a way they

More information

International Journal of Library and Information Studies

International Journal of Library and Information Studies Use of Electronic Resources by Social Scientists in University Libraries of Thailand and India: A Comparative Study Dr. (Mrs.) Shilpa Satish Waghchoure Librarian Gokhale Education Society s College of

More information