THE IMPACT OF VIDEO GAMES AMERICAN CULTURE & VICE VERSA

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1 THE IMPACT OF VIDEO GAMES AMERICAN CULTURE & VICE VERSA BY: ANTHONY IGLESIAS, J.D. EARLY GAMERS WERE COMMONLY STEREOTYPED As being loners Male Geeks Lazy Unsociable Usually a young male with bad hygiene Who could not find a girlfriend because of these traits POSTMODERN BEGINNING TO V.G. Let s not start at the beginning 1

2 THE VERY FIRST VIDEO GAMES VIDEO GAMES GENESIS From the 1950s to the early 1990s the armed forces, military agencies and corporations were the very first to fund video games technology with the purpose of preparing the U.S. for nuclear war and space exploration. Edit Nov new slide 4 Secret of Videogames & the Military DARPA USED VIDEO GAMES FOR MILITARY AGGRESSION & DEFENSE TRAINING We would not have the Internet we enjoy today without DARPA, the Defense Advanced Projects Research Agency Network, created by the military in This advanced network system created and applied the technology critical to video gaming. VIDEO GAMES & INTELLIGENCE (IQ) Can video games make you smarter? 2

3 SOME FOLKS ARE ADAMANT VG SHOULD BE PLAYED STRICTLY FOR FUN Kennedy Assassination video game THE POWER OF ROLE PLAYING GAMES That Dragon VIDEO GAMES CAN SHAPE CULTURAL VALUES ON A GLOBAL SCALE Video games on the Internet makes our culture more open and accessible to other countries. In turn, they assimilate some of our customs and values when playing with us and we adopt some of theirs as well. 3

4 WHEN VIDEO GAMES-MEDIA & CULTURE CONVERGE DISTANT CULTURES CAN INFLUENCE ONE ANOTHER Interactiviley, video games, allows us to alter culture by commenting or talking back to cultures near & far in real time. This convergence has impacted social change in distant countries, albeit slowly. CULTURE: THE WAY WE CHOOSE TO EXPRESS OURSELVES Video games give us the ability to feel what we want to feel.. We control our destiny with the control. VIDEO GAMES ARE ABLE TO CROSS CULTURAL, INTERNATIONAL BORDERS Games help us live in another reality. International borders can be torn down by video games since they re so popular all over the world. 4

5 VIDEO GAMES ADAPTED AS MOVIES ARE SOME OF HOLLYWOODS BIGGEST FLOPS Video games innovative and unique narrative structures propelled Hollywood to get in on their action. It is no secret: Hollywood s adaptation of video games have mostly failed. Will Ready Player 1 succeed? TWO ELEMENTS OF A VIDEO GAME: Goals Feedback GOALS The goal is the specific result that you as a player will work to achieve. 5

6 FEEDBACK The variety and intensity of feedback is the most important difference between digital and non-digital games. FEEDBACK IS MOTIVATING The feedback system tells players how close they are to achieving the goal. It can take the form of points, levels, a score or a progress bar. Real feedback serves as a promise to the players that the goal is definitely achievable, and it provides motivation to keep playing. WHAT IT MEANS TO BE IN THE STATE OF FLOW. It means you re playing on the edge of your skill level. always on the brink of falling off, and if you fall off, you feel the urge to climb back on. 6

7 WHEN YOU ARE IN A STATE OF FLOW YOU ARE FEELING HAPPY. When you are in a state of flow you want to stay there: both quitting and winning are equally unsatisfying outcomes. ESPN IS BROADCASTING VIDEO COMPETITIONS IS THIS A SPORT? SEXUALITY & GENDER IDENTIFICATION ARE ALSO IMPACTED BY VIDEO GAMES MEDIA TECHNOLOGY CONVERGENCE LGBTQ issues and those concerning women s rights are given more visibility, causing citizens in some countries to mobilize for their civil rights. Can video games ignite something similar to an Arab Spring revolution in developing countries? 7

8 VIDEO GAMES INFORM AND IMPACT AMERICAN CULTURE & LGBTQ VISIBILITY LGBTQ characters in video games have been censored out, making them invisible. When gay, transgender, lesbian characters are included they are usually: VILLAINS MENTALLY INCAPACITATED INHUMANE f THIS MAKES YOU ASK WHETHER VIDEO GAMES ARE ANTI LGBTQ? f PERCENTAGE OF VARIOUS POPULATIONS WHO PLAY VIDEO GAMES 2016: Demographic LGBT Heterosexual Asian American African American Non-hispanic Hispanics Men Women Users 65 percent 63 percent 81 percent 71 percent 61 percent 55 percent 68 percent 56 percent f 8

9 THE SIMS IS A SIMULATION GENDER CUSTOMIZATION GAME. f VIDEO GAMES & MISOGYNY Games like grand theft auto create false depictions of what relationships are like with women Gender based violence is highlighted and glamorized The over sexualization and violence against women that can be found in videogames is similar to porn These relationships can be translated into real life FEMINIST - ANITA SARKEESIAN GAMERGATE 9

10 VIDEO GAMES CAN REFLECT BOTH MYSOGYNY AND FEMENISM SIMULTANEOUSLY In the video game subculture, Lara Croft Tomb Raider is praised both by men who ogle at her butt and bust, and by feminists who adore her badass fearlessness. f WE SEE HOW VIDEO GAMES IMPACT CULTURE, BUT WHAT ABOUT SCIENCE? Video games are currently involved in leading scientific breakthroughs. Video games are being used as therapeutic medicine. VIDEO GAMES AS THERAPEUTIC MEDICINE By targeting the Pre-Frontal Cortex, where cognitive processing occurs. Video Games Therapy can open up largely unlocked potential to make our brains: 10

11 DR. ADAM GAZZALEY GETS FDA APPROVAL & PRESCRIBES VIDEO GAMES So that we may get better Stronger Sharpening skills while improving memory THE FIRST FDA-APPROVED GAME, WITH DR. ADAM GAZZALEY Advances using video games have helped people suffering from: Alzheimers Dimentia Parkinson s Disease ADHD Depression THE FIRST FDA-APPROVED GAME, WITH DR. ADAM GAZZALEY 11

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