Class Location and Meeting Times: T + TH 8:30 9:45 RCC 400 / 402

Size: px
Start display at page:

Download "Class Location and Meeting Times: T + TH 8:30 9:45 RCC 400 / 402"

Transcription

1 COMM Games for the web (Interactive Multimedia) Fall 2008 Dr. Aaron Delwiche Office: Laurie 363 Office Phone: Office Hours: M, W, F 8:00 9:00 T + TH 10:00 2:00 Class Location and Meeting Times: T + TH 8:30 9:45 RCC 400 / 402 Course description A staple of nerd subculture for almost three decades, role-playing games have taken on new life in the era of networked computing. High-speed connections, sophisticated graphics and powerful microprocessors have paved the way for massively multiplayer games (MMOs) such as World of Warcraft, City of Heroes, and Maple Story. Meanwhile, social virtual worlds such as Second Life, Hipihi, and Project Wonderland have demonstrated their potential as valuable tools for community-building, education, and distributed collaboration. Of course, virtual worlds are just one subset of a much larger videogame industry. From the Internet cafes of China and South Korea to the living rooms of American suburbs, hardware and software manufacturers generated more than $42 billion in global sales in Pricewaterhouse Coopers predicts that sales will climb to almost $70 billion by the year Clearly, videogames and game-worlds are here to stay. In this course, we will conduct an ethnographic study of the behaviors, cultural practices and motivations of MMO gamers. Along the way, we will play and critically analyze a variety of games. In addition to exploring game mechanics and video-game aesthetics, we will investigate sociological and psychological dimensions of virtual worlds as well as social controversies that surround this emerging medium. We have three objectives: 1. to explore communication theory and cyber-culture studies through sustained interaction with other residents of Vanguard: Saga of Heroes, 2. to apply ethnographic research methods to understand the behaviors, cultural practices, and motivations of MMO players, and 3. to develop a critical vocabulary for analyzing all types of videogames Prior technical and gaming experience is not required for this course. Course requirements and materials Assigned texts for this course include readings from the course packet (available on Blackboard) and a subscription to the game Vanguard: Saga of Heroes. You will need to purchase the game software ($40), and you will also pay a monthly subscription fee ($15/month). Since the first month is free, you should budget approximately $100 to cover the overall software and subscription costs. Please do not purchase the software or your subscription until next week. Class communication will regularly take place in and class blogs, so please be sure to check your Trinity address at least once a day for course-related messages. All class-related messages sent to your Trinity account should be treated as required reading, and you are responsible for their contents.

2 Page 2 of 6 Throughout the semester, we will spend a significant amount of time in the virtual world of Vanguard. This virtual world is an ideal location for studying on-line gamers, cyberculture, and videogame aesthetics. A significant amount of class time will be spent in the game-world, but you are also expected to devote at least five hours a week to the game in order to conduct ethnographic research within Vanguard: Saga of Heroes. To ensure that everyone spends enough time in world, a group gaming session will be held between 6:30 and 9:00 on Wednesday evenings. You are welcome to play the game on the lab computers when other classes are not using the facilities, and you may also be able to install the game on your personal system. At the outset, it should be noted that massively multiplayer games have a reputation for being addictive. When I taught a previous version of this course using Everquest, I received several messages from former players who were concerned about the potential for addiction. For example, one person commented [Y]ou could potentially get people addicted and lost in this world. I was addicted to the game for 3 years and it IS a very, very powerful addiction. I strongly urge you to explain to everyone in advance that if they have strong addictive-type personalities not to force them to do this... [I] could not be any more serious. Of course, the same factors that make these games addictive make them highly interesting to new media scholars. If you have a compulsive personality, you might want to consider strategies for placing limits on your access to the game. One possibility is to avoid playing the game in any location other than the computer lab. Also, please remember that the game though intrinsically fun is merely a vehicle for understanding the dynamics of virtual worlds. If you are worried about your relationship to the game at any time during the semester, please do not hesitate to contact me. Assignments and grading There will be one take-home exam. The exam will be distributed on October 16 th, and it is due at the beginning of class on October 23 rd. This exam will ask you to connect ideas from the class readings to your personal research project. (25% total) When conducting fieldwork, researchers typically maintain a journal of observations, insights, and evolving research questions. As you play the game, you should be taking notes about your interactions with other players and making connections to ideas in class readings. Throughout the semester, you will record these observations, insights, and questions in a regularly updated web log. No prior technical knowledge is required to create this on-line research journal. I will periodically distribute specific web log assignments, but you should independently update the journal with your thoughts and observations at least once a week. (20% total) You will also write a term paper based on the research conducted throughout the quarter. The actual term paper will constitute 35% of your overall grade in the course, and your final presentation will account for 5% of the overall grade. A more detailed description of this assignment will be handed out during the third week of class. Your final paper is due at the beginning of the final examination period at 6:30 p.m. on December 17 th. You will also present your work to your peers during this final exam session.

3 Page 3 of 6 Participation accounts for fifteen percent of your overall grade. Exam 25% Blog / VG 20% Final project 35% Presentation 5% Participation 15% Late assignments will have their grade reduced by one-third of a letter grade for each working day that the paper is not received. If you expect to miss class or arrive late please let me know in advance. All assignments must be completed in order to receive a passing grade in this class. Participation Attendance You are expected to regularly attend class sessions. A total of two absences are permitted. More than two absences will result in lowering of your overall grade or dismissal from the course, at the professor s discretion. The two absences include excused absences and should be conserved like "sick leave." If you are a member of a Trinity University team or organization, school-sponsored activities may cause you to miss class during the semester. If this is the case, you should present me with the dates of the activities in writing prior to the activity. If notice is not received in advance, the class period will count as an absence. Discussion Class discussion is an important part of the Trinity experience. To receive an excellent grade for participation, you should arrive on time and participate in discussion without prompting. An average grade will be given to those students who only answer questions when asked. I do understand that some people are very shy. If you re not comfortable participating verbally in class, there are other ways of participating. For example, you could bring materials to class that would facilitate discussion. Please see me to discuss these options. Quizzes From time to time, quizzes will be given in this course. Quizzes are more likely to appear if I notice that people are not prepared to participate in class discussion.

4 Page 4 of 6 8/28 Course overview 2 3 9/2 Multiplayer games: Introduction / Blog set up Ducheneaut, Nicolas, Yee, Nick, Nickell, Eric, Moore, Robert J. (2006) "Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft." Games and Culture 1: Richard Bartle (1997) "The future of virtual reality." [Relatively short article.] 9/9 Virtual worlds: Anda s Game Dotorow, C. (2007) Anda s Game. Short story excerpted from Overclocked: Stories of the Future Present. 9/4 Multiplayer games: Mechanics Scott Rettberg, Corporate Ideology in World of Warcraft. Book chapter in World(s) of Warcraft, a Critical Anthology of World of Warcraft Studies. Hilde Corneliussen and Jill Walker, eds. Cambridge: MIT Press, 2008 Reeves, B., Malone, T., & O'Driscoll, T. (2008, May). Leadership s Online Labs. Harvard Business Review, 86(5), /11 Players: Motivations Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research, 1(1) [Classic] Yee, N. (2006). The Demographics, Motivations, and Derived Experiences of Users of Massively Multi User Online Graphical Environments. Presence: Teleoperators & Virtual Environments, 15(3), /16 Players: Demographics Williams, D., N. Yee & S. Caplan (2008, in press). Who Plays, How Much, and Why? A Behavioral Player Census of Virtual World. Journal of Computer Mediated Communication. Optional: Pearce, C. (2008). The truth about baby boomer gamers: A study of over forty computer game players. Games and Culture, 3(2), /18 Players: Gender and gender bending Cox, B. (2005) Sexism in World of Warcraft. Bruckman, A. (1993). Gender swapping on the internet. Proceedings of INET, 93, 1 7. [Classic] 5 9/23 Players: Gender and gender bending (cont.) Real Boys Carry Girly Epics: Normalising Gender Bending in Online Games. Esther MacCallum Stewart. Eludamos. Journal for Computer Game Culture. 2008, 2 (1), p Optional: Hussain, Z., & Griffiths, M. (2008, February). Gender Swapping and Socializing in Cyberspace: An Exploratory Study. CyberPsychology & Behavior, 11(1), /25 Communities: Guilds Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N., & Nickell, E. (2006). From tree house to barracks: The social life of guilds in world of warcraft. Games and Culture, 1(4), 338.

5 Page 5 of 6 6 9/30 Communities: Collaboration and griefing Nardi, B. and Harris, J Strangers and friends: collaborative play in world of warcraft. In Proceedings of the th Anniversary Conference on Computer Supported Cooperative Work (Banff, Alberta, Canada, November 04 08, 2006). CSCW '06. ACM, New York, NY, Gregson, K. (Oct. 2007) "Bad Avatar: Griefing in Virtual Worlds," M/C Journal, 10(5). 10/2 Research methods: Overview Williams, D. & L. Xiong (2008, in press). Herding Cats Online: Challenges in Deriving a Sample from Online Communities. In Hargittai, E. (Ed.). Research Methods from the Trenches: The Nitty Gritty of Empirical Social Science Research. Ann Arbor, Michigan: University of Michigan Press /7 Research methods: Quantitative/qualitative Williams, D. (2005). Bridging the Methodological Divide in Game Research. Simulation & Gaming. 36(4), p /14 Research methods: Ethics Kafai, Y. B., Feldon, D., Fields, D., Giang, M., & Quintero, M. Life in the times of whypox: A virtual epidemic as a community event. Community and Technology.Berlin: Springer Verlag, 10/21 No class: AD at State of Play (Chicago) 10/28 Game design: Insights from developers 10/9 Research methods: Ethnography Fetterman, D. (1989) Walking in rhythm: Anthropological concepts. Chapter 2 (pp ) in Ethnography: Step by step. London: Sage. Fetterman, D. (1989) A wilderness guide: Methods and techniques. Chapter 3 (pp ) in Ethnography: Step by step. London: Sage. 10/16 Research methods: Ethics Steinkuehler, Castranova, Lastowka, Reynolds et. al. (2004) What constitutes ethical participant observation in MMOG ethnography? Fetterman, D. (1989) Walking softly through the wilderness: Ethics. Chapter 7 (pp ) in Ethnography: Step by step. London: Sage. Take home exam distributed 10/23 Research methods: Discussing project concepts Take home exam due 10/30 Game design: Insights from developers Raph Koster, 2003, "A theory of fun." 11 11/4 Real world implications: Virtual property Bartle, R. (2005). Pitfalls of virtual property. Report for Themis Group. Castranova, E. (2001) Virtual worlds: A first hand account of market and society on the Cyberian frontier. CESifo Working Paper No [Classic] 11/6 Real world implications: Surveillance and privacy T.L. Taylor (2006) "Does WoW Change Everything?: How a PvP Server, Multinational Playerbase, and Surveillance Mod Scene Caused Me Pause," Games & Culture, v. 1 n. 4, October 2006.

6 Page 6 of /11 Real world implications: Education Dickey, M. (2007, June). Game design and learning: a conjectural analysis of how massively multiple online role playing games (MMORPGs) foster intrinsic motivation. Educational Technology Research & Development, 55(3), Optional: Childress, M., & Braswell, R. (2006, August). Using Massively Multiplayer Online Role Playing Games for Online Learning. Distance Education, 27(2), /13 Real world implications: Addiction Smyth, J. (2007, October). Beyond Self Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role Playing Game Play. CyberPsychology & Behavior, 10(5), Optional: Chuang, Y. (2006, August). Massively Multiplayer Online Role Playing Game Induced Seizures: A neglected Health Problem in Internet Addiction. CyberPsychology & Behavior, 9(4), /18 Small fish in a big pond: Global dimensions The realities of virtual play: video games and their industry in China, Yong Cao and John D.H. Downing, Media, Culture & Society, Jul 2008; vol. 30: pp /25 Research workshop 12/2 Research workshop 12/9 Last day of class 11/20 Small fish in a big pond: Global dimensions John Funk (2008) My Korean fantasy life. The Escapist. August 26, and Jared Rea (2008) Global dimensions. The Escapist. August 26, and Allen Varney (2008) Gamer nation. The Escapist. August 26. [All three articles are very short.] 11/27 THANKSGIVING HOLIDAY 12/4 Research workshop Official final exam period: December 17 th. 6:30 9:30 p.m. Papers due at beginning of exam period, and presentations to follow.

How gaming communities differ from offline communities

How gaming communities differ from offline communities Abstract Gaming communities have radically changed the way people interact with one another and its instant nature for people all over the world, allows people to interact and also escape in a way they

More information

Warcraft in the Classroom

Warcraft in the Classroom Meta-Analysis of MMORPGs as a Learning Tool McIver 1 Warcraft in the Classroom A Meta-Analysis of Developing MMORPGs into Viable Sources of Learning Stewart McIver University of Denver Meta-Analysis of

More information

Running Head: INTERACTION IN WORLD OF WARCRAFT. No Noobs Plz : The Role of Salient Group Identities on Interaction in World of Warcraft

Running Head: INTERACTION IN WORLD OF WARCRAFT. No Noobs Plz : The Role of Salient Group Identities on Interaction in World of Warcraft Interaction in World of Warcraft 1 Running Head: INTERACTION IN WORLD OF WARCRAFT No Noobs Plz : The Role of Salient Group Identities on Interaction in World of Warcraft EXTENDED ABSTRACT Submission to

More information

The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption

The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption Leo Sang-Min Whang Dept. of Psychology, Yonsei University WidagHall Rm. 43, Yonsei University

More information

Social Networks in Massively Multiplayer Online Games (MMOGs)

Social Networks in Massively Multiplayer Online Games (MMOGs) Social Networks in Massively Multiplayer Online Games (MMOGs) the elusive boundary between the real and the virtual Iro Voulgari, Vassilis Komis {avoulgari, komis}@upatras.gr Department of Educational

More information

User behaviour based modeling of network traffic for multiplayer role playing games

User behaviour based modeling of network traffic for multiplayer role playing games User behaviour based modeling of network traffic for multiplayer role playing games Mirko Suznjevic University of Zagreb, Faculty of Electrical Engineering and Computing Unska 3, Zagreb, Croatia mirko.suznjevic@fer.hr

More information

Jacqui Taylor 1 and James Taylor 2. Poole. UK Bournemouth University, Poole. UK

Jacqui Taylor 1 and James Taylor 2. Poole. UK Bournemouth University, Poole. UK A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships Jacqui Taylor 1 and James Taylor 2 1 Psychology

More information

The Development of Sustainable Growth Strategy Model Based on the User Tendency in the Online Game Services

The Development of Sustainable Growth Strategy Model Based on the User Tendency in the Online Game Services The Development of Sustainable Growth Strategy Model Based on the User Tendency in the Online Game Services Hyeog-In Kwon, Hi-Yeob Joo, Dae-Jin Kim, and Jong-Seok Park Chung-Ang University, Art Center

More information

Many online gamers do not play games alone; they

Many online gamers do not play games alone; they CYBERPSYCHOLOGY, BEHAVIOR, AND SOCIAL NETWORKING Volume 16, Number 12, 2013 ª Mary Ann Liebert, Inc. DOI: 10.1089/cyber.2011.0522 Communication, Opponents, and Clan Performance in Online Games: A Social

More information

Hardcore Classification: Identifying Play Styles in Social Games using Network Analysis

Hardcore Classification: Identifying Play Styles in Social Games using Network Analysis Hardcore Classification: Identifying Play Styles in Social Games using Network Analysis Ben Kirman and Shaun Lawson September 2009 Abstract In the social network of a web-based online game, all players

More information

MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games. and Female Gamers.

MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games. and Female Gamers. MMORPGs And Women 1 MMORPGs And Women: An Investigative Study of the Appeal of Massively Multiplayer Online Roleplaying Games and Female Gamers. Julia Jones May 3 rd, 2013 MMORPGs And Women 2 Abstract:

More information

Communities in Online Games: Tools, Methods, Observations. Nathaniel Poor, Ph.D. Brooklyn, NY, USA

Communities in Online Games: Tools, Methods, Observations. Nathaniel Poor, Ph.D. Brooklyn, NY, USA Communities in Online Games: Tools, Methods, Observations Nathaniel Poor, Ph.D. Brooklyn, NY, USA Overview Background Community MMOs Data Tools Analysis Theory Big Data Recent Ideas: Games Overview 1/1

More information

In-game marriage and computer-mediated collaboration: An exploratory study of Audition

In-game marriage and computer-mediated collaboration: An exploratory study of Audition In-game marriage and computer-mediated collaboration: An exploratory study of Audition Guo Zhang and Susan C. Herring Department of Information and Library Science School of Informatics and Computing Indiana

More information

Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games?

Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games? Griefers versus the Griefed - what motivates them to play Massively Multiplayer Online Role-Playing Games? Leigh Achterbosch 1, Charlynn Miller 2, Christopher Turville 3, Peter Vamplew 4 1-4: Address:

More information

20 Self-discrepancy and MMORPGs

20 Self-discrepancy and MMORPGs 20 Self-discrepancy and MMORPGs Testing the Moderating Effects of Identification and Pathological Gaming in World of Warcraft Jan Van Looy, Cédric Courtois, and Melanie De Vocht Introduction In the past

More information

An Empirical Study on Gender Switching of MMORPG Players

An Empirical Study on Gender Switching of MMORPG Players An Empirical Study on Gender Switching of MMORPG Players Shih-Ting WANG*, Wen-Chi KUO, Jie-Chi YANG Graduate Institute of Network Learning Technology, National Central University, Taiwan *tina66@cl.ncu.edu.tw

More information

ISPR 2011: THE INTERNATIONAL SOCIETY FOR PRESENCE RESEARCH ANNUAL CONFERENCE

ISPR 2011: THE INTERNATIONAL SOCIETY FOR PRESENCE RESEARCH ANNUAL CONFERENCE ISPR 2011: THE INTERNATIONAL SOCIETY FOR PRESENCE RESEARCH ANNUAL CONFERENCE EDINBURGH, 26-28 OCTOBER 2011 EDITED BY PHIL TURNER ISBN: 978-0-9792217-4-3 The copyright of each separate paper published within

More information

Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?

Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults? Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults? David Kaufman and Fan Zhang Faculty of Education, Simon Fraser University, 8888 University Drive, Burnaby, BC, V5A

More information

Who plays Second Life? An audience analysis of online game players in a specific genre

Who plays Second Life? An audience analysis of online game players in a specific genre Cynthia Putnam cy@rockingdog.com EDPSYCH 588 Klockars Final Paper Who plays Second Life? An audience analysis of online game players in a specific genre Introduction At a time when profits are decreasing

More information

Making Friends Everywhere You Go: A Study on the Social Interactions

Making Friends Everywhere You Go: A Study on the Social Interactions Making Friends Everywhere You Go: A Study on the Social Interactions Between Reality and Online Gaming By Rylan Rudebusch Introduction Places such as bars, coffee shops, and parks are common areas where

More information

Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games

Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games Kunwoo Park Meeyoung Cha Haewoon Kwak Kuan-Ta Chen Graduate School of Web Science Technology,

More information

The future is here: Gaming, Gambling and the new challenges of treatment

The future is here: Gaming, Gambling and the new challenges of treatment Harlan Vogel, LMHT Keellia Guevara, Problem Gambling Prevention Specialist The future is here: Gaming, Gambling and the new challenges of treatment 1 Who are we? What are we doing? Heartland Family Service

More information

Individual and Society

Individual and Society Spring 2014 Tu, Th 3:55-5:15 CDL 102 Individual and Society 01-920-283-01 Professor Eviatar Zerubavel E-mail: zerubave@rci.rutgers.edu Office Hours: Tuesday & Thursday 2:45-3:45 131 Davison Hall Welcome

More information

Massively Multiplayer Online Games as Living Laboratories: Opportunities and Pitfalls

Massively Multiplayer Online Games as Living Laboratories: Opportunities and Pitfalls Massively Multiplayer Online Games as Living Laboratories: Opportunities and Pitfalls Nicolas Ducheneaut, Palo Alto Research Center Introduction Massively Multiplayer Online Games (MMOGs) have emerged

More information

Vic J. Sociological and Psychological Factors of Play: Reflections of the Character in the Self, June 2005

Vic J. Sociological and Psychological Factors of Play: Reflections of the Character in the Self, June 2005 Vic J. Sociological and Psychological Factors of Play: Reflections of the Character in the Self, June 2005 Undergraduate Term Paper for Games for the Web: Ethnography of Massively Multiplayer Games, Trinity

More information

New Challenges of immersive Gaming Services

New Challenges of immersive Gaming Services New Challenges of immersive Gaming Services Agenda State-of-the-Art of Gaming QoE The Delay Sensitivity of Games Added value of Virtual Reality Quality and Usability Lab Telekom Innovation Laboratories,

More information

Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-playing Games (MMORPGS)

Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-playing Games (MMORPGS) Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-playing Games (MMORPGS) Vivian Hsueh-Hua Chen 1, Henry Been-Lirn Duh 2, Priscilla Siew Koon Phuah 1, and

More information

Running head: EMPIRICAL GAME DESIGN FOR EXPLORERS 1. Empirical Game Design for Explorers

Running head: EMPIRICAL GAME DESIGN FOR EXPLORERS 1. Empirical Game Design for Explorers Running head: EMPIRICAL GAME DESIGN FOR EXPLORERS 1 Empirical Game Design for Explorers John M. Quick Division of Educational Leadership and Innovation Mary Lou Fulton Teachers College Arizona State University

More information

Analysis of subscription characteristics and user mobility in different types of MMORPGs

Analysis of subscription characteristics and user mobility in different types of MMORPGs December 009, 16(6): 11 18 www.sciencedirect.com/science/journal/10058885 The Journal of China Universities of Posts and Telecommunications www.buptjournal.cn/xben Analysis of subscription characteristics

More information

Black & White Photography Course Syllabus

Black & White Photography Course Syllabus Black & White Photography Course Syllabus Course Information ARTS 3371.001 Black & White Photography, FALL 2015 THURSDAY 1 3:45 ATC 2.908 (3.904) Professor Contact Information Dr. Diane Durant durant@utdallas.edu

More information

If You Build It They Might Stay: Retention Mechanisms in World of Warcraft

If You Build It They Might Stay: Retention Mechanisms in World of Warcraft If You Build It They Might Stay: Retention Mechanisms in World of Warcraft Thomas Debeauvais, Bonnie Nardi Department of Informatics University of California, Irvine Irvine, CA {tdebeauv, nardi}@ics.uci.edu

More information

Team Building in World of Warcraft

Team Building in World of Warcraft Team Building in World of Warcraft Todd Simmons St. Edward s University May 5, 2010 DMBA6224: Business Communication TEAM BUILDING IN WORLD OF WARCRAFT 2 Introduction The video game World of Warcraft is

More information

Ethics Concerning MMORPGs and their Design. In the past two decades, video game technology has grown exponentially, from a niche

Ethics Concerning MMORPGs and their Design. In the past two decades, video game technology has grown exponentially, from a niche Baucom, Thiagarajan 1 Aaron Baucom Harish Thiagarajan Prof. Rogaway ECS 188 2,708 Words 29 November 2010 Ethics Concerning MMORPGs and their Design In the past two decades, video game technology has grown

More information

Tradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games

Tradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games Tradeskills for Fun and ROI Who are these players and what do they want??! Emily C. Taylor Daybreak Games Who am I? Since 2007, shipped 11 AAA MMO titles: 2 new launches, 9 expansions Roles: Game Designer,

More information

A better world through BETter WORLDs

A better world through BETter WORLDs A better world through BETter WORLDs mmorpgs and practical hacker ethics 21 st September 2005 waag society professor Richard A. Bartle University of essex, england introduction FormalLy, I was invited

More information

A Study of Optimal Spatial Partition Size and Field of View in Massively Multiplayer Online Game Server

A Study of Optimal Spatial Partition Size and Field of View in Massively Multiplayer Online Game Server A Study of Optimal Spatial Partition Size and Field of View in Massively Multiplayer Online Game Server Youngsik Kim * * Department of Game and Multimedia Engineering, Korea Polytechnic University, Republic

More information

Information Sociology

Information Sociology Information Sociology Educational Objectives: 1. To nurture qualified experts in the information society; 2. To widen a sociological global perspective;. To foster community leaders based on Christianity.

More information

Player Types. Motivation to Play Different Types of Realms in World of Warcraft. MMOSite David Pollock, Weston Eckloff, Eric Williamson

Player Types. Motivation to Play Different Types of Realms in World of Warcraft. MMOSite David Pollock, Weston Eckloff, Eric Williamson Pollock et. al. 1 Player Types Motivation to Play Different Types of Realms in World of Warcraft MMOSite 2011 David Pollock, Weston Eckloff, Eric Williamson University of Denver Pollock et. al. 2 Introduction

More information

It's Game Time... Plug Yourself In... Enter the Hero... WOW SIMULATION CASE STUDY

It's Game Time... Plug Yourself In... Enter the Hero... WOW SIMULATION CASE STUDY It's Game Time... Plug Yourself In... "VU Games[Vivendi Universal Games, Inc.] strategy of releasing fewer games of higher quality based on bigger, better franchises is clearly reflected in our E3 [the

More information

The development of Chinese online games in times of economic crisis. Liuxin

The development of Chinese online games in times of economic crisis. Liuxin The development of Chinese online games in times of economic crisis Liuxin Contents 01 Overview of online gaming industry 02 Behaviors of online gamers 03 Reflections on the Chinese Gaming Industry 01

More information

Abstract. Introduction

Abstract. Introduction Player Personality and Their Characters In World of Warcraft 1 Abby Bashore University Of Denver Abstract Many players of the popular online multiplayer game World of Warcraft seek to forums for various

More information

FUTURE OF NEW MEDIA, TOWARDS THE ULTIMATE MEDIUM: PRESENCE, IMMERSION and MMORPGs

FUTURE OF NEW MEDIA, TOWARDS THE ULTIMATE MEDIUM: PRESENCE, IMMERSION and MMORPGs FUTURE OF NEW MEDIA, TOWARDS THE ULTIMATE MEDIUM: PRESENCE, IMMERSION and MMORPGs 234 Özhan TINGÖY, Assoc. Prof. Dr. Marmara University, TURKEY otingoy@marmara.edu.tr Barbaros BOSTAN, Instructor Yeditepe

More information

Legacy High School A Global Studies School

Legacy High School A Global Studies School Legacy High School A Global Studies School Course Expectations 2015-2016 Beginning Guitar Instructor: Brian Levanger, Elizabeth McFadden LHS Room 319, 208 Phone: (702) 799-1777 Voice Mail: Mr. Levanger

More information

Bellairs Games Workshop. Massively Multiplayer Games

Bellairs Games Workshop. Massively Multiplayer Games Bellairs Games Workshop Massively Multiplayer Games Jörg Kienzle McGill Games Workshop - Bellairs, 2005, Jörg Kienzle Slide 1 Outline Intro on Massively Multiplayer Games Historical Perspective Technical

More information

Online Gaming. Interpersonal processes among unacquainted human players

Online Gaming. Interpersonal processes among unacquainted human players 1 Online Gaming JORGE PEÑA University of California, Davis, USA Playing online video games is a powerful social experience. Because playing online games often requires competing against other players and

More information

The Best of Both (Virtual) Worlds: Using Ethnography and Computational Tools to Study Online Behavior

The Best of Both (Virtual) Worlds: Using Ethnography and Computational Tools to Study Online Behavior The Best of Both (Virtual) Worlds: Using Ethnography and Computational Tools to Study Online Behavior NICOLAS DUCHENEAUT Palo Alto Research Center NICHOLAS YEE Palo Alto Research Center VICTORIA BELLOTTI

More information

SYLLABUS. September 4 Knut Hamsun, Pan (1894) September 11 Joseph Conrad, The Secret Agent (1907) Joseph Conrad, The Secret Agent

SYLLABUS. September 4 Knut Hamsun, Pan (1894) September 11 Joseph Conrad, The Secret Agent (1907) Joseph Conrad, The Secret Agent ENGLISH 3123 001 Modern Fiction Steven G. Kellman Fall 2012 Tuesday/Thursday 2:00-3:15 p.m. 3.02.48 MH Office 2.454 MB Office hours: Tuesday 3:30-5:30, Thursday 1:00-2:00, & by appointment Telephone (210)

More information

Gaming for sustainable futures

Gaming for sustainable futures Gaming for sustainable futures Dr. Ximena López Dr. Carlo Fabricatore Walking the thin line Between sacred and profane 1 Dr. Carlo Fabricatore & Dr. Ximena López - All rights reserved carlo.fabricatore@initiumstudios.com

More information

Video games: Factors associated with problem use. Nick Harris, PhD, R. Psych

Video games: Factors associated with problem use. Nick Harris, PhD, R. Psych Video games: Factors associated with problem use Nick Harris, PhD, R. Psych Original Video Games 1975: Pong played on Atari is released. Became very popular 1977-1980 s: Arcade games such as Pac-Man and

More information

Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft Yan Ting Li, Kuan Ta Chen. IIS, Academia Sinica, Taiwan

Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft Yan Ting Li, Kuan Ta Chen. IIS, Academia Sinica, Taiwan Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft Yan Ting Li, Kuan Ta Chen MMORPG Massively Multiplayer Online Role Playing Game General property Agenre of computer role

More information

The Information Society

The Information Society The Information Society We are often told that we are living in an Information Society, and indeed, this is a truth that seems self-evident: communications and information technologies increasingly pervade

More information

An Analysis of WoW Players Game Hours

An Analysis of WoW Players Game Hours An Analysis of WoW Players Game Hours Pin-Yun Tarng 1, Kuan-Ta Chen 2, and Polly Huang 1 1 Department of Electrical Engineering, National Taiwan University 2 Institute of Information Science, Academia

More information

Understanding Player Attitudes Towards Digital Game Objects

Understanding Player Attitudes Towards Digital Game Objects Understanding Player Attitudes Towards Digital Game Objects Gustavo F. Tondello HCI Games Group University of Waterloo 200 University Avenue West Waterloo, ON, Canada N2L 3G1 gustavo@tondello.com Rina

More information

Legacy High School A Global Studies School

Legacy High School A Global Studies School Legacy High School A Global Studies School Course Expectations 2015-2016 Guitar Ensemble Instructor: Brian Levanger LHS Room 319 Phone: (702) 799-1777 Voice Mail: Mr. Levanger ext. 4031 Email: bplevanger@interact.ccsd.net

More information

WGST/ANTH 278 Women in Science "Introduction to Gender and Information Technology" Fall 2017 TuTh 2-3:15pm 107 Hanes Hall

WGST/ANTH 278 Women in Science Introduction to Gender and Information Technology Fall 2017 TuTh 2-3:15pm 107 Hanes Hall WGST/ANTH 278 Women in Science "Introduction to Gender and Information Technology" Fall 2017 TuTh 2-3:15pm 107 Hanes Hall Professor Nguyen 210 Smith Building lillynguyen@unc.edu Office Hours TuThu 3:30-4:30pm

More information

Research Article An Optimized Player Taxonomy Model for Mobile MMORPGs with Millions of Users

Research Article An Optimized Player Taxonomy Model for Mobile MMORPGs with Millions of Users Human-Computer Interaction Volume 2011, Article ID 841069, 9 pages doi:10.1155/2011/841069 Research Article An Optimized Player Taxonomy Model for Mobe MMORPGs with Mlions of Users Fang You, 1 Jianping

More information

Being There: Architectural Metaphors in the Design of Virtual Place

Being There: Architectural Metaphors in the Design of Virtual Place Being There: Architectural Metaphors in the Design of Virtual Place Rivka Oxman Faculty of Architecture and Town Planning, Haifa, Israel, 32000 http://www.technion.ac.il/~oxman Abstract. The paper reports

More information

Anthropology 338 Economic Anthropology

Anthropology 338 Economic Anthropology Anthropology 338 Economic Anthropology Spring 2006 Professor: Sarah Lyon T/TH: 8:00-9:15 Tel: 257-5038 Lafferty Hall 108 Sarah.lyon@uky.edu Office Hours: Office: Lafferty 202 Tuesdays 10:00-11:00 Thursdays

More information

The Evolution of User Research Methodologies in Industry

The Evolution of User Research Methodologies in Industry 1 The Evolution of User Research Methodologies in Industry Jon Innes Augmentum, Inc. Suite 400 1065 E. Hillsdale Blvd., Foster City, CA 94404, USA jinnes@acm.org Abstract User research methodologies continue

More information

PART I: Workshop Survey

PART I: Workshop Survey PART I: Workshop Survey Researchers of social cyberspaces come from a wide range of disciplinary backgrounds. We are interested in documenting the range of variation in this interdisciplinary area in an

More information

COMS 465: Computer Mediated Communication

COMS 465: Computer Mediated Communication COMS 465: Computer Mediated Communication Computer Games and Gaming Issues Terminology History Characteristics Statistics Terminology Video Game A video game is an electronic game that involves human interaction

More information

Funcom. June Gaute Godager. OECD Working Party of the Information Economy Digital Broadband Content Panel Paris, 3rd June 2004

Funcom. June Gaute Godager. OECD Working Party of the Information Economy Digital Broadband Content Panel Paris, 3rd June 2004 Funcom OECD Working Party of the Information Economy Digital Broadband Content Panel Paris, 3rd June 2004 June 2004 Gaute Godager Agenda 1) Funcom highlights 2) Online market and business models 3) Online

More information

Human-Computer Interaction IS 4300

Human-Computer Interaction IS 4300 Human-Computer Interaction IS 4300 Prof. Timothy Bickmore Overview for Today Overview of the Course Logistics Overview of HCI Some basic concepts Overview of Team Projects Introductions 1 Relational Agents

More information

Influence of Faction Population Balance on Gameplay Experience

Influence of Faction Population Balance on Gameplay Experience Influence of Faction Population Balance on Gameplay Experience Jacob Bellatti, Samantha Secular, and Preston Gardner 1. INTRODUCTION Since the first real Massively Multiplayer Online Game (MMOG) Neverwinter

More information

St. Francis Xavier University Department of Sociology SELECTED TOPICS IN THE SOCIOLOGY OF SURVEILLANCE AND SOCIAL CONTROL (SOCI 435)

St. Francis Xavier University Department of Sociology SELECTED TOPICS IN THE SOCIOLOGY OF SURVEILLANCE AND SOCIAL CONTROL (SOCI 435) St. Francis Xavier University Department of Sociology SELECTED TOPICS IN THE SOCIOLOGY OF SURVEILLANCE AND SOCIAL CONTROL (SOCI 435) Fall 2011 Lecture Room: Annex 113A Mondays 8:15am 9:30am; Thursdays

More information

CHINA S PC ONLINE GAMES MARKET REPORT

CHINA S PC ONLINE GAMES MARKET REPORT CHINA S PC ONLINE GAMES MARKET REPORT MARKET SIZE, 5- YEAR FORECAST, & ANALYSIS April 2013 The 2 nd report in Niko s 2013 market research subscription ABOUT NIKO PARTNERS Our Focus Niko Partners specializes

More information

This course satisfies the Creative Arts core curriculum requirement.

This course satisfies the Creative Arts core curriculum requirement. LECTURES: MWF 1:00 1:50 ARTS 1304: Art History II: Gothic to the Present Dr. Devon Stewart Carr 243 dstewart23@angelo.edu Office Hours: Monday Thursday, 2-4pm, and by appointment Art History II surveys

More information

Hello, and welcome to The Global Innovation. Outlook Podcast Series, where IBM demonstrates the

Hello, and welcome to The Global Innovation. Outlook Podcast Series, where IBM demonstrates the Transcript Title: Playing Games at Work Date: June 2007 Podcast Length: 9:06 Summary: Byron Reeves, a professor at Stanford University's Department of Communications, the faculty director of the Stanford

More information

Learning Experience with World of Warcraft (WoW) According to the 4C/ID Model

Learning Experience with World of Warcraft (WoW) According to the 4C/ID Model Learning Experience with World of Warcraft (WoW) According to the 4C/ID Model Buncha Samruayruen University of North Texas, USA bs0142@unt.edu Greg Jones University of North Texas, USA gjones@unt.edu Abstract:

More information

Foundations of Interactive Game Design (80K) week one, lecture one

Foundations of Interactive Game Design (80K) week one, lecture one Foundations of Interactive Game Design (80K) week one, lecture one Introductions TAs, reader/tutors, faculty If you want to add this class As of today, four of six sections had space most space in Thursday

More information

Taffy Tangle. cpsc 231 assignment #5. Due Dates

Taffy Tangle. cpsc 231 assignment #5. Due Dates cpsc 231 assignment #5 Taffy Tangle If you ve ever played casual games on your mobile device, or even on the internet through your browser, chances are that you ve spent some time with a match three game.

More information

Game Studies Download 2.0. Prepare to be schooled.

Game Studies Download 2.0. Prepare to be schooled. Game Studies Download 2.0 Prepare to be schooled. Who We Are Ian Bogost, PhD Georgia Tech and Persuasive Games Mia Consalvo, PhD Ohio University and Memory Card Jane McGonigal, PhD Avant Game and Institute

More information

PHOTOGRAPHY II SYLLABUS. SAMPLE SYLLABUS COURSE: AR320 Photography II NUMBER OF CREDIT HOURS: 3 PREREQUISITE: AR120

PHOTOGRAPHY II SYLLABUS. SAMPLE SYLLABUS COURSE: AR320 Photography II NUMBER OF CREDIT HOURS: 3 PREREQUISITE: AR120 SYLLABUS Semester and year FALL 2015 Time and day T R 12:15-1:30 Building/Room B 302 Instructor Professor Matt Rahner E-mail rahnerm@moval.edu Home phone 314.322.8643 Office hours Mondays 2:00-3:00 p.m.

More information

Efficient Methods for Improving Scalability and Playability of Massively Multiplayer Online Game (MMOG)

Efficient Methods for Improving Scalability and Playability of Massively Multiplayer Online Game (MMOG) Efficient Methods for Improving Scalability and Playability of Massively Multiplayer Online Game (MMOG) Kusno Prasetya BIT (Sekolah Tinggi Teknik Surabaya, Indonesia), MIT (Hons) (Bond) A dissertation

More information

ENGLIT 0522 INTERACTIVE FICTION AS LITERATURE. Dr. Patrick Scott Belk, Biddle Hall 225, Office Hours: 10:00 AM-12:20 PM TTh,

ENGLIT 0522 INTERACTIVE FICTION AS LITERATURE. Dr. Patrick Scott Belk, Biddle Hall 225, Office Hours: 10:00 AM-12:20 PM TTh, ENGLIT 0522 INTERACTIVE FICTION AS LITERATURE Dr. Patrick Scott Belk, Biddle Hall 225, Office Hours: 10:00 AM-12:20 PM TTh, Email: belk@pitt.edu DESCRIPTION Students in this course examine digital, text-based,

More information

Photography COMM 1316 SUMMER 2017

Photography COMM 1316 SUMMER 2017 Photography COMM 1316 SUMMER 2017 Instructor: Charles L. Ehrenfeld Office: Communications Building, Room 158. Phone: (806) 716-2448. E-mail: cehrenfeld@southplainscollege.edu Class Hours: Monday - Thursday,

More information

TECHNOLOGY, MIND & SOCIETY

TECHNOLOGY, MIND & SOCIETY MEDIA KIT TECHNOLOGY, MIND & SOCIETY AN APA CONFERENCE OCTOBER 3-5, 2019 WASHINGTON, DC GRAND HYATT AN APA CONFERENCE TMS.APA.ORG In 2018, the American Psychological Association hosted the inaugural Technology,

More information

An Analysis of Online Match-Based Games

An Analysis of Online Match-Based Games An Analysis of Online Match-Based Games Yong Guo, Siqi Shen, Otto Visser, and Alexandru Iosup Delft University of Technology, The Netherlands Email: {Yong.Guo, S.Shen, O.W.Visser, A.Iosup}@tudelft.nl Abstract

More information

User Type Identification in Virtual Worlds

User Type Identification in Virtual Worlds User Type Identification in Virtual Worlds Ruck Thawonmas, Ji-Young Ho, and Yoshitaka Matsumoto Introduction In this chapter, we discuss an approach for identification of user types in virtual worlds.

More information

Building Immersive Learning Simulations Using Flash and Director

Building Immersive Learning Simulations Using Flash and Director 502 Building Immersive Learning Simulations Using Flash and Director Jennifer Jesse, D10 Interactive Inc. July 19 & 20, 2007 Produced by Strategies and Techniques for Building Immersive Learning Simulations

More information

Motivational Factors in Educational MMORPGs: Some Implications for Education

Motivational Factors in Educational MMORPGs: Some Implications for Education Motivational Factors in Educational MMORPGs: Some Implications for Education Kuo-Hsun Hung, Charles K. Kinzer, & Cheng-Ling Alice Chen Teachers College, Columbia University Box 8, 525 W 120th Street, New

More information

Gendered Gaming: Online Fandom Roleplay and Female Gamers

Gendered Gaming: Online Fandom Roleplay and Female Gamers : Online Fandom Roleplay and Female Gamers Jennifer Justice, Northern Illinois University There is no question that women game; studies have shown that 52% of the gaming population is female (Jayanth,

More information

Character Creation Processes in MMORPGs - A qualitative study of determining important factors.

Character Creation Processes in MMORPGs - A qualitative study of determining important factors. Master Thesis in Informatics Character Creation Processes in MMORPGs - A qualitative study of determining important factors. i Author: Susanne Isaksson Date: 2012-07-11 Subject: Informatics Tutor: Jan

More information

RTVF INTRODUCTION TO SCREENWRITING. or, Writing for Visual Media. Tuesday & Thursday 9:30-10:50 AM (Media Arts building room 180-i)

RTVF INTRODUCTION TO SCREENWRITING. or, Writing for Visual Media. Tuesday & Thursday 9:30-10:50 AM (Media Arts building room 180-i) RTVF 2010.005 INTRODUCTION TO SCREENWRITING or, Writing for Visual Media Tuesday & Thursday 9:30-10:50 AM (Media Arts building room 180-i) INSTRUCTOR: Garrett Graham. You can just call me Garrett garrett.graham@unt.edu

More information

DIGITAL GAMING: ORGANIZING FOR SUSTAINABLE INNOVATION

DIGITAL GAMING: ORGANIZING FOR SUSTAINABLE INNOVATION DIGITAL GAMING: ORGANIZING FOR SUSTAINABLE INNOVATION J. P. Allen 1 and Jeffrey Kim 2 1 Masagung Graduate School of Management, University of San Francisco, USA; 2 Information School, University of Washington,

More information

Field & Post Production The Media School Indiana University Syllabus - Spring 2018

Field & Post Production The Media School Indiana University Syllabus - Spring 2018 P351 Video Field & Post Production The Media School Indiana University Syllabus - Spring 2018 Instructor: Jim Krause jarkraus [at] indiana.edu (812) 332-1005 www.indiana.edu/~jkmedia Office Hours: Tuesday

More information

Demand for Commitment in Online Gaming: A Large-Scale Field Experiment

Demand for Commitment in Online Gaming: A Large-Scale Field Experiment Demand for Commitment in Online Gaming: A Large-Scale Field Experiment Vinci Y.C. Chow and Dan Acland University of California, Berkeley April 15th 2011 1 Introduction Video gaming is now the leisure activity

More information

CONSTANT AVAILABILITY

CONSTANT AVAILABILITY CONSTANT AVAILABILITY Constant availability and continuous connectedness provide digital tech users with an ambient awareness of one another that is remarkably persistent and a host of obligations and

More information

Massively Multiplayer Online Gamers: Motivations and Risks

Massively Multiplayer Online Gamers: Motivations and Risks Georgia State University ScholarWorks @ Georgia State University Counseling and Psychological Services Dissertations Department of Counseling and Psychological Services Spring 5-2012 Massively Multiplayer

More information

Configuring the player: subversive behavior in Project Entropia

Configuring the player: subversive behavior in Project Entropia 1 Configuring the player: subversive behavior in Project Entropia Peter Jakobsson Media Technology School of Computer Science and Communication Royal Institute of Technology Stockholm, Sweden pj77@kth.se

More information

The Effect Playing Online Games On The Players

The Effect Playing Online Games On The Players The Effect Playing Online Games On The Players The Effect Playing Online Games On The Players Christopher Akami J.S Department of Information Systems, Soegijapranata Catholic University Akami280997@gmail.com

More information

Fundamental theory. In game design

Fundamental theory. In game design Fundamental theory In game design Why theory? Why is theory important? It provides a structure to think in. Thinking about game design without a structure is inefficient As if you re finding your way in

More information

COURSE TOPICS: The following topics will be covered this semester:

COURSE TOPICS: The following topics will be covered this semester: ETME 203 Mechanical Design Graphics Spring 2012 rev. 12-16-2011 LEC / REC 001 W, F 10:00 11:50 EPS 134 LEC / LAB 002 T, Th 4:10 6:00 EPS 129 Instructor: Keith Fisher Office: Roberts Hall 201A Phone: 994-6288

More information

Rotterdam Climate Proof Hero, the game

Rotterdam Climate Proof Hero, the game Rotterdam Climate Proof Hero, the game How to communicate a wonderfully complex vision for a better world? Introduction Rotterdam like many other Delta Cities faces an increasing amount of challenges due

More information

CTPR 438 PRACTICUM IN PRODUCING SYLLABUS 2 UNITS. USC SCHOOL OF CINEMATIC ARTS Spring 2018

CTPR 438 PRACTICUM IN PRODUCING SYLLABUS 2 UNITS. USC SCHOOL OF CINEMATIC ARTS Spring 2018 CTPR 438 PRACTICUM IN PRODUCING SYLLABUS 2 UNITS USC SCHOOL OF CINEMATIC ARTS Spring 2018 Pre-requisite: MEETING TIMES: CTPR 310 - Intermediate Production or CTPR 425 - Production Planning Thursday 6:00

More information

design research as critical practice.

design research as critical practice. Carleton University : School of Industrial Design : 29th Annual Seminar 2007 : The Circuit of Life design research as critical practice. Anne Galloway Dept. of Sociology & Anthropology Carleton University

More information

Mindful Living: Pathways to Living Well Honors Explorations 2016

Mindful Living: Pathways to Living Well Honors Explorations 2016 Mindful Living: Pathways to Living Well Honors Explorations 2016 Picture found at https://www.uhs.umich.edu/mindfulness Welcome to Mindful Living: Pathways to Living Well! GOAL: To familiarize students

More information

Bridging Worlds Annotation. Drew Harry Olin College December 16, 2005

Bridging Worlds Annotation. Drew Harry Olin College December 16, 2005 Bridging Worlds Annotation Olin College December 16, 2005 Table of Contents TABLE OF CONTENTS...2 BACKGROUND...3 JUSTIFICATION...11 CONNECTIONS TO OTHER WORK...12 WHY STUDY WORLD OF WARCRAFT?...16 REFLECTION...18

More information

Video Games Themselves Contribute Little to the Formation of Video Game Addiction: Possible Motivations of Video Game Addiction and Solutions

Video Games Themselves Contribute Little to the Formation of Video Game Addiction: Possible Motivations of Video Game Addiction and Solutions Zheng Qi Professor Mary Hays RHET 105 08 May 2016 Video Games Themselves Contribute Little to the Formation of Video Game Addiction: Possible Motivations of Video Game Addiction and Solutions Working thesis:

More information

ABOUT THE MINISTERIAL PROGRAMME

ABOUT THE MINISTERIAL PROGRAMME Official Sponsor 1 2 ABOUT THE MINISTERIAL PROGRAMME The Ministerial Programme at Mobile World Congress is an influential forum offering senior government representatives an opportunity to expand their

More information