Marie-Laure Ryan and Jan-Noël Thon (Eds.) Storyworlds across Media: Toward a Media-Conscious Narratology

Size: px
Start display at page:

Download "Marie-Laure Ryan and Jan-Noël Thon (Eds.) Storyworlds across Media: Toward a Media-Conscious Narratology"

Transcription

1 Marie-Laure Ryan and Jan-Noël Thon (Eds.) Storyworlds across Media: Toward a Media-Conscious Narratology Lincoln and London: University of Nebraska Press, 2014 ISBN: (paperback) Luc Herman and Bart Vervaeck Storyworlds across Media can be read as a sequel to Narrative across Media, published in 2004 and edited by Marie-Laure Ryan. The substitution of narrative with storyworld reflects changes within narrative theory in the past decade. The term world stresses the constructive and imaginative aspect of narratives: they create universes. They do so with the help of readers, who use their cognitive and imaginative faculties to turn the narrative text into an imagined storyworld. So, the shift in terminology shows the increasing importance of constructivism and anthropocentrism: narratives are worlds constructed by humans. In addition, the Media mentioned in the title have proliferated since 2004 and have received much more attention from narratologists, who traditionally limited their analytic efforts to textual narratives. The digital age has not just seen the birth of new media, but has also encouraged their interaction and convergence. In this book, Ryan and the contributors take the deliberate step of placing narrative at the center of media convergence. (2) For this step to be successful, the traditional toolbox and concepts of narratology have to be adapted to the field of media. Roughly speaking, there are three possibilities in this adaptation: some concepts are medium free (e.g. setting ) and can be used as they are. Others are medium specific (e.g. the gutter of comics) and need extensive revision when applied to another medium. In between there are concepts such as interactivity, which are transmedially valid yet not medium-free. (4) The confrontation and combination of approaches and media is much more prominent in this book than in the earlier Narrative across Media. While the latter was structured on the basis of media (e.g. a part on still pictures, another on music ), the various parts of Storyworlds across Media all focus on mixes of approaches, modalities and media. The first part of the book is devoted to theoretical elaborations of narratological tools and concepts for other media, ranging from narrator and focalization to fictionality and narrative frames. The second part deals with two different kinds of relationships between media that seem particularly relevant for the project of a media-conscious narratology multimodality and intermediality. (9) The first indicates the combination of different sign systems within one form (e.g. text and pictures in comics); the second indicates one medium referring to another (e.g. a text about a piece of music or trying to sound like music). Films, multimodal novels, video games, and comics are the favorite media discussed in this part of the book. 128

2 The third and final section devotes attention to storyworlds in transmedial storytelling, e.g. in video games that elaborate the worlds created in novels or films. The consumers of these transmedial worlds are typically very active and may be quite fanatic. As a result, they feature prominently in this part of the book. Their active involvement illustrates the wider social relevance of transmedial storytelling and shows that storyworlds are sites of creative activity in which cultures elaborate their collective social imaginary. (19) What makes the world go around A storyworld is a cognitive construct that consists of recurring elements. In the first chapter, Ryan proposes the following components: existents (characters and objects with special significance for the plot); setting; physical laws; social rules and values, events and mental events (i.e. characters reactions). In chapter 11, Jason Mittell reduces these aspects to three basic ingredients: events, characters and settings. Lisbeth Klastrup and Susana Tosca in their analysis of Game of Thrones state that the experience of worldness is informed by three different dimensions (297): mythos ( the establishing story of the world), topos (the temporal and spatial setting of the world), and ethos (the moral code of the world). As long as these three dimensions are recognizable in transmedia transformations of the world, the audience has no problems recognizing a basic storyworld through its various incorporations. On a more abstract level, storyworlds are not studied in terms of the concrete elements appearing in them, but in terms of the rules that govern them. Jasper Juul shows how video games are ruled by abstract prescriptions that sometimes give the player more freedom than in real life, sometimes less. He distinguishes between various types of rules and demonstrates how the skill of a player goes hand in hand with an increasing grasp of the abstract level governing the game and a decreasing grasp of the concrete details. In other words, storyworlds are far more than their concrete components. Jeff Thoss adds to this multidimensionality of storyworlds by looking at the story and discourse levels of the Scott Pilgrim comics and films. On both levels, these two media try to imitate video games. On the story level, films and comic books reduce the plot to the simplicity of beat- em-up games and fighting games. On the discourse level, both comics and films quote the formal procedures of video games, such as the use of levels, points, and status bars. Worlds can circulate, go around, in many ways. Mittell distinguishes between centrifugal expansions and centripetal elaborations. The first case, typified by the transmedia extensions of the TV series Lost, allows for new events and settings in the storyworld. For instance, while the TV series restricts itself to the island, the extensions also reveal underwater depths and layers. (264) The storyworld itself expands. In the second case, typified by the extensions of the TV series Breaking Bad, secondary characters are the main target of the transformation, while the setting and the events largely remain intact. Van Leavenworth shows that the almost endless migration of H.P. Lovecraft s storyworld to video games, films, comics, fan art, and so on typically focuses on the mythos, rather than on the topos or ethos. The theme of humanity s hopeless encounter with an indifferent cosmic reality (333) surfaces in all transmedia forms, as does the quest for knowledge and the desire for a satisfying aesthetic experience. 129

3 (338) One recurring problem these transmedia extensions face is how to represent the unrepresentable, the world that is out there and out of our reach. An interesting point made by Van Leavenworth near the end of his contribution has to do with the change in Lovecraft s status from xenophobic pulp writer to literary author and equal of E.A. Poe (345). Leavenworth explains this change partly in terms of the wide circulation of Lovecraft s world, which thereby gained prestige and became both a brand and a form of cultural capital. He also points to the changed cultural context, including media studies as collected in this volume: Cultural studies, media studies, and several sociopolitical critical perspectives have led to a revaluing of popular culture artifacts. (345) A similarly broad and historical view on changes in transmedial storytelling is at the heart of the outstanding contribution by Jared Gardner. He looks at the changing relations between two multimodal media, films and comics, and points to a concomitant change in the attitude of the audience. At the beginning of the twentieth century, films and comics engaged in complex transmedial storytelling (195) and the interaction between the two media called for active readers and viewers. In a second step, the streamlining by Hollywood (and its institutional power) not only forced readers and viewers into a passive attitude but also tore the two media apart. Only recently did the audience regain its active status and did the two media meet again. Gardner links that reunion with the increasing technical possibilities: Digital compositing allows animation and photography to blend seamlessly in a digital environment, such that in both special effects-dependent films ( ) and indie films ( ) the distinction between live action and animation often feels as anachronistic as the obsession with box office. (202) Institutionally, the two major comic book companies in the United States are now wholly owned subsidiaries of two of the Big Six [film companies]. (230) It is, still, money that makes the world go around. What makes narratology go around How do narratological concepts and tools stand the test of storytelling across media? In an incisive contribution of her own, co-editor Marie-Laure Ryan describes the advantages of storyworld for a media-conscious narratology. To begin with, it offers a basis for distinguishing two types of narrative elements: intradiegetic elements, which exist within the storyworld, and extradiegetic elements, which are not literally part of the storyworld but play a crucial role in its presentation. (37) This can help, for instance, when considering the role of the chorus in Greek tragedy, which can represent either an (extradiegetic) idealized spectator or an (intradiegetic) group of distanced obeservers. Second, the distinction between world-internal and world-external features can also be applied to the various semiotic channels of multimodal texts. (40) Example: in the work of W.G. Sebald, the storyworld incorporates real world pictures by redirecting their reference. (40) The concept of storyworld also highlights the distinction between single-storyworld and many-storyworlds texts, (41) and finally, it helps to focus on the ways in which our constructions while reading are affected by the types of signs that a medium uses. (42) In an illuminating contribution on transmedial strategies of subjective representation in films, graphic novels, and computer games, co-editor Jan-Noël Thon tries to overcome the problems with the 130

4 classical concept of focalization. He distinguishes between three modes of representation: the subjective mode (storyworld elements are offered through the mind of a single character), the intersubjective mode (in which case they are perceived by a group of characters) and the objective mode (with events, characters and setting not perceived by any character in the storyworld at all). Thon submits that in contemporary feature films, graphic novels and computer games, intersubjective representation is the unmarked case. (70). More generally, he warns that certain strategies of subjective representation of (quasi-)perceptual aspects of characters consciousness may be treated as transmedial phenomena on a certain level of abstraction, but, on the other hand, a transmedial narratology that remains media conscious also needs to focus on the medium-specific realization of these strategies and on the mediumspecific functions they fulfill. (68) Patrick Colm Hogan looks at the usability of narratological concepts such as plot and narration for drama, traditionally considered as a mimetic rather than a diegetic form. Colm Hogan maintains that drama not only involves a storyworld (what is represented), but also a discourse or a means of representing the storyworld and thus how that storyworld is represented. (50) Emplotment and narration make up discourse. Emplotment comprises selection, organization, and construal. (50) Colm Hogan uncovers general principles in the emplotment of Hamlet, such as trajectory interruption, which occurs when on emotionally significant causal sequence remains incomplete because another such sequence is initiated. (51) The essay concludes with a long analysis of Hamlet, esp. of Acts 1 and 2. Going beyond narrative theory, Frank Zipfel considers three elements in an attempt to devise a transmedial concept of fictionality: fictional worlds (including deviation from the real world), makebelieve (for which he turns to the work of Kendall Walton and Thomas Pavel), and institutional practice. Specific qualifications are needed (109) on top of these three elements in order to describe each art form s fictionality. For instance, according to Zipfel, the conventions of the institutional practice of literary fiction stipulate that the author has composed the text with the specific intent that readers adopt the make-believe stance to the fictional story, and readers will actually adopt this stance toward the narration because they recognize this intent. (110) Werner Wolf s research question is perhaps the most fundamental of all in this collection: How do we know a particular represented world (verbal, visual, acoustic) is a storyworld? (126) Narrative itself appears as a major cognitive frame whose application is elicited by certain clues, keys, or framings, typically and preferably at the outset of a reception process. (126) So the question becomes: How are we induced to think that a represented world is a storyworld? (127; our emphasis) Various framings are possible, depending on elements such the framing agency, the framings extension, and the location of framings in the process of reception. Wolf s subsequent analyses of initial framings in literature and painting suggest just how important an eye for detail can be, and, by implication, just how much readers and viewers can differ from one another. The story of the world reader Storyworlds are not given; they need to be constructed by the audience in all sorts of ways: they are imagined, performed, embodied, enacted, and so on. All contributions to Storyworlds across Media recognize those creative activities of the audience, and some analyze it extensively. Wolfgang Hallet 131

5 shows what the increase in multimodal novels since the 1990s has done to the process of novel reading. It becomes a multiliterate act, involving sensory channels and symbolic pathways (166) beyond language. Marco Caracciolo uses Monika Fludernik s term experientiality, defined as the quasimimetic evocation of real-life experiences (230) to chart the processes by which readers come to terms with unexpected and distorted experiences of characters in a storyworld. He starts from the idea that characters experiences can be represented only because stories tap into the experiential reservoir shared by the recipients. (231) This tapping into is a process that oscillates between identification with the characters experiences and distancing oneself from those experiences. Caracciolo studies hallucinatory experiences in Burroughs s novel Naked Lunch and in a video game. Relying on his own experiential background, (245) he traces the process by which the reader tries to balance the experiences on offer in the storyworld and his or her own experiential reservoir. While Caracciolo focuses on the reader s efforts to build up a sensible storyworld by adapting it to his or her background, other contributions stress the deviations that readers and audiences can indulge in. Two pairs of terms are used here: canon versus fanon and what is versus what if. Canonical extensions of storyworlds remain faithful to the basic components (such as setting or ethos), they respect what is, whereas fanonical extensions (exemplified in fan fiction) wildly diverge from this canon and try to find answers to hypothetical questions. They focus on what if. Mittell (273-6) shows that these two forms of reception imply two forms of transmedia extensions. Typically, canon is placed above fanon. In contrast to this, Maria Lindgren Leavenworth claims in her study of fan fiction based on The Vampire Diaries that the concept of storyworld holds great potential for allowing a leveling of hierarchies between sanctioned and unsanctioned products. (315) A fanon storyworld is not inferior to a canon version. What matters is how the two interact, where they meet and where they part company. Lindgren Leavenworth analyzes the various liberties fans take for instance with the dimension of ethos as a play with the archive or encyclopedia of story elements belonging to the storyworld of The Vampire Diaries. Colin B. Harvey s contribution offers an intriguing combination of a reader-study with an analysis of abstract rules governing storyworlds. In transmedial storytelling, the reader must remember certain aspects of the storyworld circulating through the various media. However, he must also forget others. Sometimes, one medial version contradicts another and can only be enjoyed if this other is forgotten; some extensions will stay away from storyworld aspects that are important for others. Harvey finds a system of rules that control these do s and don ts in transmedia storytelling. He presents them as a legal taxonomy consisting of six rules that vary according to the freedom they grant the extension and the activity they allow the reader/ audience. His case studies, Doctor Who, Highlander, and Tron illustrate how transmedia extensions can be approached from this taxonomical viewpoint combining laws and readerly memory. What narratologists even the media-conscious types say about readers is most often based exclusively on their own experiences as readers. Only rarely do they use empirical data. In this book there is one exception to this rule, viz. the online survey conducted by Klastrup and Tosca to find out how the Game of Thrones audience reacted to an online game (the results of which were supposed to be shared on facebook and twitter) used by the producers to make publicity for the TV series that was about 132

6 to be aired. The authors discover that respect for mythos, topos and ethos of the storyworld is essential if the audience (in this case: the player of the online game) is to react positively. Fans who are into the storyworld of Game of Thrones were more likely to appreciate the game and very few people were inclined to share their results (and fascination with Game of Thrones) on social media. All in all, Storyworlds across Media offers a diverse and challenging collection of essays. It does not propose an integrated view on transmedial narratology or an all-encompassing introduction to the field, but it does offer interesting and sometimes new perspectives. On the down side, some of the contributions seem to generalize and categorize on the basis of a limited corpus. This being said, the collection as a whole abundantly proves that a media-conscious narratology is a must if narrative theory wants to keep up with the times. Luc Herman is professor of American Literature at Antwerp University. Bart Vervaeck is professor of Dutch Literature at Leuven University. s: luc.herman@ua.ac.be and bart.vervaeck@arts.kuleuven.be 133

ZAA 2015; 63(4):

ZAA 2015; 63(4): ZAA 2015; 63(4): 472 476 Marie-Laure Ryan and Jan-Noël Thon, eds. Storyworlds across Media: Toward a Media-Conscious Narratology. Lincoln, NE: University of Nebraska Press, 2014. Pb. 363 pp. $ 35.00. ISBN

More information

Storyworlds across Media

Storyworlds across Media University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln University of Nebraska Press -- Sample Books and Chapters University of Nebraska Press 2014 Storyworlds across Media Marie-Laure

More information

No Story Is an Island: Storyworlds Across Media

No Story Is an Island: Storyworlds Across Media Maike Sarah Reinerth No Story Is an Island: Storyworlds Across Media Storyworlds Across Media. International conference organised by the Transmedial Narration Workgroup of the Research Unit Media Convergence

More information

THE FUTURE OF STORYTELLINGº

THE FUTURE OF STORYTELLINGº THE FUTURE OF STORYTELLINGº PHASE 2 OF 2 THE FUTURE OF STORYTELLING: PHASE 2 is one installment of Latitude 42s, an ongoing series of innovation studies which Latitude, an international research consultancy,

More information

CHAPTER I INTRODUCTION. research methodology, clarification of terms, and organization of the paper.

CHAPTER I INTRODUCTION. research methodology, clarification of terms, and organization of the paper. 1 CHAPTER I INTRODUCTION This chapter contains a brief explanation about background of the study, research questions, aim of the study, scope of the study, significance of the study, research methodology,

More information

FICTION: Understanding the Text

FICTION: Understanding the Text FICTION: Understanding the Text THE NORTON INTRODUCTION TO LITERATURE Tenth Edition Allison Booth Kelly J. Mays FICTION: Understanding the Text This section introduces you to the elements of fiction and

More information

Daniel Stein and Jan-Noël Thon,

Daniel Stein and Jan-Noël Thon, Reviews Book Reviews Daniel Stein and Jan-Noël Thon, eds, From Comic Strips to Graphic Novels: Contributions to the Theory and History of Graphic Narrative (Berlin and Boston: Walter De Gruyter, 2013).

More information

Processing Skills Connections English Language Arts - Social Studies

Processing Skills Connections English Language Arts - Social Studies 2A compare and contrast differences in similar themes expressed in different time periods 2C relate the figurative language of a literary work to its historical and cultural setting 5B analyze differences

More information

2 Introduction we have lacked a survey that brings together the findings of specialized research on media history in a number of countries, attempts t

2 Introduction we have lacked a survey that brings together the findings of specialized research on media history in a number of countries, attempts t 1 Introduction The pervasiveness of media in the early twenty-first century and the controversial question of the role of media in shaping the contemporary world point to the need for an accurate historical

More information

2. REVIEW OF RELATED LITERATURE

2. REVIEW OF RELATED LITERATURE 2. REVIEW OF RELATED LITERATURE 2.1 The Definition of Novel The word comes from the Italian, Novella, which means the new staff that small. The novel developed in England and America. The novel was originally

More information

CURRICULUM CATALOG. English Grade 8 (1120) VA

CURRICULUM CATALOG. English Grade 8 (1120) VA 2018-19 CURRICULUM CATALOG Table of Contents COURSE OVERVIEW... 1 UNIT 1: SKILLS WORKSHOP... 2 UNIT 2: AMERICAN HISTORY COLLECTION... 2 UNIT 3: DISPLAY OF NATURAL HISTORY... 3 UNIT 4: WORLD CIVILIZATION...

More information

YEAR 7 & 8 THE ARTS. The Visual Arts

YEAR 7 & 8 THE ARTS. The Visual Arts VISUAL ARTS Year 7-10 Art VCE Art VCE Media Certificate III in Screen and Media (VET) Certificate II in Creative Industries - 3D Animation (VET)- Media VCE Studio Arts VCE Visual Communication Design YEAR

More information

Bachelor s Degree in Audiovisual Communication. 3 rd YEAR Sound Narrative ECTS credits: 6 Semester: 1. Teaching Objectives

Bachelor s Degree in Audiovisual Communication. 3 rd YEAR Sound Narrative ECTS credits: 6 Semester: 1. Teaching Objectives 3 rd YEAR 5649 Sound Narrative Recognize, understand and appraise the concepts and elements that constitute radio broadcasting. Develop creative skills and ingenuity in wording, style, narratives and rhetoric

More information

CHAPTER I INTRODUCTION. The word literature is derived from the word litera in Latin which

CHAPTER I INTRODUCTION. The word literature is derived from the word litera in Latin which S a r i 1 CHAPTER I INTRODUCTION 1.1 Background of the Study The word literature is derived from the word litera in Latin which means letter. It refers to the written or printed words. However, now, the

More information

LT102 The Contemporary Novel

LT102 The Contemporary Novel LT102 The Contemporary Novel Seminar Leader: James Harker Course Times: Mondays and Wednesdays, 3:45-5:15 pm Fall Term 2018 Email: j.harker@berlin.bard.edu Office Hours: Mondays and Wednesdays, 11:00 am-12:30

More information

CHAPTER II A BRIEF DESCRIPTION OF CHARACTERIZATION. both first and last names; the countries and cities in which they live are modeled

CHAPTER II A BRIEF DESCRIPTION OF CHARACTERIZATION. both first and last names; the countries and cities in which they live are modeled CHAPTER II A BRIEF DESCRIPTION OF CHARACTERIZATION 2.1 Characterization Fiction is strong because it is so real and personal. Most characters have both first and last names; the countries and cities in

More information

UNIVERSITY OF TARTU DEPARTMENT OF ENGLISH STUDIES. NARRATIVE IN MASS EFFECT 3 MA thesis. KARL JAAGOLA SUPERVISOR: Assoc. Prof.

UNIVERSITY OF TARTU DEPARTMENT OF ENGLISH STUDIES. NARRATIVE IN MASS EFFECT 3 MA thesis. KARL JAAGOLA SUPERVISOR: Assoc. Prof. UNIVERSITY OF TARTU DEPARTMENT OF ENGLISH STUDIES NARRATIVE IN MASS EFFECT 3 MA thesis KARL JAAGOLA SUPERVISOR: Assoc. Prof. RAILI MARLING TARTU 2016 2 ABSTRACT Video games have become one of the most

More information

TELEVISION STUDIES OCW UC3M. Topic VII. Television Audiences: Consumption and Fandom.

TELEVISION STUDIES OCW UC3M. Topic VII. Television Audiences: Consumption and Fandom. TELEVISION STUDIES OCW UC3M Topic VII. Television Audiences: Consumption and Fandom. Outline: This topic deals with television from the point of view of audience reception. The first part summarizes the

More information

Essay No. 1 ~ WHAT CAN YOU DO WITH A NEW IDEA? Discovery, invention, creation: what do these terms mean, and what does it mean to invent something?

Essay No. 1 ~ WHAT CAN YOU DO WITH A NEW IDEA? Discovery, invention, creation: what do these terms mean, and what does it mean to invent something? Essay No. 1 ~ WHAT CAN YOU DO WITH A NEW IDEA? Discovery, invention, creation: what do these terms mean, and what does it mean to invent something? Introduction This article 1 explores the nature of ideas

More information

INTERACTIVE SKETCHING OF THE URBAN-ARCHITECTURAL SPATIAL DRAFT Peter Kardoš Slovak University of Technology in Bratislava

INTERACTIVE SKETCHING OF THE URBAN-ARCHITECTURAL SPATIAL DRAFT Peter Kardoš Slovak University of Technology in Bratislava INTERACTIVE SKETCHING OF THE URBAN-ARCHITECTURAL SPATIAL DRAFT Peter Kardoš Slovak University of Technology in Bratislava Abstract The recent innovative information technologies and the new possibilities

More information

Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise

Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise Joleen Blom IT University of Copenhagen Rued Langgaardsvej 7 2300 Copenhagen S., Denmark jobl@itu.dk ABSTRACT Transmedia storytelling

More information

The Character-World Relationship

The Character-World Relationship The Character-World Relationship Understanding Game Worlds through a Character Framework Joleen Blom 4301633 Master Thesis Media and Performance Studies Supervisor: dr. Dan Hassler-Forest 06/01/2017 Table

More information

Changing and Transforming a Story in a Framework of an Automatic Narrative Generation Game

Changing and Transforming a Story in a Framework of an Automatic Narrative Generation Game Changing and Transforming a in a Framework of an Automatic Narrative Generation Game Jumpei Ono Graduate School of Software Informatics, Iwate Prefectural University Takizawa, Iwate, 020-0693, Japan Takashi

More information

Embedded Stories in Frankenstein: the Delay of Gratification. First published in 1818, Mary Shelley s Frankenstein narrates the horror tale of Victor

Embedded Stories in Frankenstein: the Delay of Gratification. First published in 1818, Mary Shelley s Frankenstein narrates the horror tale of Victor Embedded Stories in Frankenstein: the Delay of Gratification Caroline Roberto First published in 1818, Mary Shelley s Frankenstein narrates the horror tale of Victor Frankenstein and the creature he has

More information

Gamescape Principles Basic Approaches for Studying Visual Grammar and Game Literacy Nobaew, Banphot; Ryberg, Thomas

Gamescape Principles Basic Approaches for Studying Visual Grammar and Game Literacy Nobaew, Banphot; Ryberg, Thomas Downloaded from vbn.aau.dk on: april 05, 2019 Aalborg Universitet Gamescape Principles Basic Approaches for Studying Visual Grammar and Game Literacy Nobaew, Banphot; Ryberg, Thomas Published in: Proceedings

More information

Introduction to Foresight

Introduction to Foresight Introduction to Foresight Prepared for the project INNOVATIVE FORESIGHT PLANNING FOR BUSINESS DEVELOPMENT INTERREG IVb North Sea Programme By NIBR - Norwegian Institute for Urban and Regional Research

More information

Below is provided a chapter summary of the dissertation that lays out the topics under discussion.

Below is provided a chapter summary of the dissertation that lays out the topics under discussion. Introduction This dissertation articulates an opportunity presented to architecture by computation, specifically its digital simulation of space known as Virtual Reality (VR) and its networked, social

More information

CRITERIA FOR AREAS OF GENERAL EDUCATION. The areas of general education for the degree Associate in Arts are:

CRITERIA FOR AREAS OF GENERAL EDUCATION. The areas of general education for the degree Associate in Arts are: CRITERIA FOR AREAS OF GENERAL EDUCATION The areas of general education for the degree Associate in Arts are: Language and Rationality English Composition Writing and Critical Thinking Communications and

More information

Developing Fictionally Immoral Attitudes: Spaces of Moral and Narrative Possibilities in Computer Games

Developing Fictionally Immoral Attitudes: Spaces of Moral and Narrative Possibilities in Computer Games Developing Fictionally Immoral Attitudes: Spaces of Moral and Narrative Possibilities in Computer Games Daniel Alexander Milne Bielefeld University October 3, 2013 Thesis If artworks are artistically valuable

More information

Visual Arts What Every Child Should Know

Visual Arts What Every Child Should Know 3rd Grade The arts have always served as the distinctive vehicle for discovering who we are. Providing ways of thinking as disciplined as science or math and as disparate as philosophy or literature, the

More information

GLOSSARY for National Core Arts: Media Arts STANDARDS

GLOSSARY for National Core Arts: Media Arts STANDARDS GLOSSARY for National Core Arts: Media Arts STANDARDS Attention Principle of directing perception through sensory and conceptual impact Balance Principle of the equitable and/or dynamic distribution of

More information

2. GENERAL CLARIFICATION OF INTRINSIC ELEMENTS IN LITERATURE. In this chapter, the writer will apply the definition and explanation about

2. GENERAL CLARIFICATION OF INTRINSIC ELEMENTS IN LITERATURE. In this chapter, the writer will apply the definition and explanation about 2. GENERAL CLARIFICATION OF INTRINSIC ELEMENTS IN LITERATURE In this chapter, the writer will apply the definition and explanation about intrinsic elements of a novel theoretically because they are integrated

More information

GLOSSARY for National Core Arts: Theatre STANDARDS

GLOSSARY for National Core Arts: Theatre STANDARDS GLOSSARY for National Core Arts: Theatre STANDARDS Acting techniques Specific skills, pedagogies, theories, or methods of investigation used by an actor to prepare for a theatre performance Believability

More information

1-Setting 2-Plot: 3-character 4-Point of a view 5-Theme : What is the setting of the short story?

1-Setting 2-Plot: 3-character 4-Point of a view 5-Theme : What is the setting of the short story? عناصر القصة القصيرة: story The elements of the short 1-Setting: Refers to time and place Of events of the story and the condition and the mood. Example: -Outdoors(concentrate on landscape) -In doors(kitchen-sitting

More information

Branding Game of Thrones Across Media: HBO s Visual Creation of a Brand Identity

Branding Game of Thrones Across Media: HBO s Visual Creation of a Brand Identity Branding Game of Thrones Across Media: HBO s Visual Creation of a Brand Identity Julie Escurignan Abstract Starting as a series of fantasy novels by George R. R. Martin in 1996 and adapted as a television

More information

Envision original ideas and innovations for media artworks using personal experiences and/or the work of others.

Envision original ideas and innovations for media artworks using personal experiences and/or the work of others. Develop Develop Conceive Conceive Media Arts Anchor Standard 1: Generate and conceptualize artistic ideas and work. Enduring Understanding: Media arts ideas, works, and processes are shaped by the imagination,

More information

Achievement Targets & Achievement Indicators. Compile personally relevant information to generate ideas for artmaking.

Achievement Targets & Achievement Indicators. Compile personally relevant information to generate ideas for artmaking. CREATE Conceive Standard of Achievement (1) - The student will use a variety of sources and processes to generate original ideas for artmaking. Ideas come from a variety of internal and external sources

More information

COMMUNICATION AND CULTURE PROGRAMME SUBJECT IN PROGRAMMES FOR SPECIALIZATION IN GENERAL STUDIES

COMMUNICATION AND CULTURE PROGRAMME SUBJECT IN PROGRAMMES FOR SPECIALIZATION IN GENERAL STUDIES COMMUNICATION AND CULTURE PROGRAMME SUBJECT IN PROGRAMMES FOR SPECIALIZATION IN GENERAL STUDIES Dette er en oversettelse av den fastsatte læreplanteksten. Læreplanen er fastsatt på Bokmål Laid down as

More information

Edin Badić, Book Review Hieronymus 3 (2016), BOOK REVIEW

Edin Badić, Book Review Hieronymus 3 (2016), BOOK REVIEW BOOK REVIEW Storm, Marjolijn. 2016. Agatha Christie s The Mysterious Affair at Styles in German and Dutch Translation: The Remarkable Case of the Six Poirots. Approaches to Translation Studies, vol. 43.

More information

Writing About Comics and Graphic Novels

Writing About Comics and Graphic Novels Writing About Comics and Graphic Novels Visual Rhetoric/Visual Literacy Series Whether in the Sunday paper or a critically acclaimed graphic novel, comics have been a staple of American culture since the

More information

CHAPTER I INTRODUCTION. the society, its good values and its bad values. Literature, as an imitation of human

CHAPTER I INTRODUCTION. the society, its good values and its bad values. Literature, as an imitation of human Kurniawan 1 CHAPTER I INTRODUCTION 1.1 Background of the Research Literary works contain any thoughts, ideas, experiences and imagination of the author. The reader can be entertained every time they read

More information

Elements of Short Story / Literary Techniques (Narrative Techniques)

Elements of Short Story / Literary Techniques (Narrative Techniques) Elements of Short Story / Literary Techniques (Narrative Techniques) A. Short Story A short story is a brief work of literature, usually written in narrative prose. Emerging from earlier oral storytelling

More information

JOSEPH CONRAD AND THE SWAN SONG OF ROMANCE (Ashgate, Joseph Conrad s novel The Rescue had an unusually long gestation period.

JOSEPH CONRAD AND THE SWAN SONG OF ROMANCE (Ashgate, Joseph Conrad s novel The Rescue had an unusually long gestation period. 1 KATHERINE ISOBEL BAXTER JOSEPH CONRAD AND THE SWAN SONG OF ROMANCE (Ashgate, 2010) vii + 162 pp. Joseph Conrad s novel The Rescue had an unusually long gestation period. Begun in the 1890s, it was abandoned

More information

Lights, Camera, Literacy! LCL! High School Edition. Glossary of Terms

Lights, Camera, Literacy! LCL! High School Edition. Glossary of Terms Lights, Camera, Literacy! High School Edition Glossary of Terms Act I: The beginning of the story and typically involves introducing the main characters, as well as the setting, and the main initiating

More information

How would you define your work? Do you define yourself as a writer, a game designer, a developer?

How would you define your work? Do you define yourself as a writer, a game designer, a developer? Interview with Adam Koebel. How would you define your work? Do you define yourself as a writer, a game designer, a developer? First and foremost, I d consider myself a designer. A roleplaying game is,

More information

Fourth LACE Winter School Narrative Values, the Value of Narratives. (January 28-February 1, 2019)

Fourth LACE Winter School Narrative Values, the Value of Narratives. (January 28-February 1, 2019) Fourth LACE Winter School Narrative Values, the Value of Narratives (January 28-February 1, ) Preliminary Programme (some titles and abstracts ) Date and Location Time Programme Mon. 28 January 09.30 10.00

More information

SCHEME OF EXAMINATIONS. Examinations Duration MARKS Hrs. 1 Paper I - Introduction to Direction 3 100

SCHEME OF EXAMINATIONS. Examinations Duration MARKS Hrs. 1 Paper I - Introduction to Direction 3 100 Page 1 of 6 BHARATHIAR UNIVERSEITY, COIMBATORE. DIPLOMA IN SCREENPLAY WRITING (for Community College) (For the CCCC candidates admitted form the academic year 2017-18 onwards) SCHEME OF EXAMINATIONS Examinations

More information

Animatic Storyboard Project

Animatic Storyboard Project Animatic Storyboard Project Storyboards are graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic

More information

PUBLIC RELATIONS PRCM EFFECTIVE FALL 2016

PUBLIC RELATIONS PRCM EFFECTIVE FALL 2016 PUBLIC RELATIONS PRCM EFFECTIVE FALL 2016 GROUP 1 COURSES (6 hrs) Select TWO of the specialized writing courses listed below JRNL 2210 NEWSWRITING (3) LEC. 3. Pr. JRNL 1100 or JRNL 1AA0. With a minimum

More information

Lecture 3: Narrative Form. Professor Michael Green

Lecture 3: Narrative Form. Professor Michael Green Lecture 3: Narrative Form Professor Michael Green 1 What is Narrative Form? Narrative refers to HOW movies tell stories. Story (fabula) is the linear order of all events and may include events that occur

More information

Grade 5: Module 1: Unit 3 Overview

Grade 5: Module 1: Unit 3 Overview Grade 5: Module 1: Unit 3 Overview This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Exempt third-party content is indicated by the footer: (name

More information

Dr. Coffman, ENG IV DE/H

Dr. Coffman, ENG IV DE/H Frankenstein Portfolio Project Dr. Coffman, ENG IV DE/H For the next few weeks, we will be working to complete a portfolio reflecting our work with the novel Frankenstein. The portfolio will contain 5

More information

Determining MTF with a Slant Edge Target ABSTRACT AND INTRODUCTION

Determining MTF with a Slant Edge Target ABSTRACT AND INTRODUCTION Determining MTF with a Slant Edge Target Douglas A. Kerr Issue 2 October 13, 2010 ABSTRACT AND INTRODUCTION The modulation transfer function (MTF) of a photographic lens tells us how effectively the lens

More information

LESS FOCUS ON COMICS THAN STATED. by Jani Ylönen

LESS FOCUS ON COMICS THAN STATED. by Jani Ylönen LESS FOCUS ON COMICS THAN STATED by Jani Ylönen The Comics of Joss Whedon: Critical Essays. Ed. Valerie Estelle Frankel. McFarland, 2015. ISBN: 978-0- 7864-9885- 7. 247 p. In 2017, it has been twenty-

More information

National Coalition for Core Arts Standards Media Arts Model Cornerstone Assessment: High School- Proficient

National Coalition for Core Arts Standards Media Arts Model Cornerstone Assessment: High School- Proficient National Coalition for Core Arts Standards Media Arts Model Cornerstone Assessment: High School- Proficient Discipline: Artistic Processes: Title: Description: Grade: Media Arts All Processes Key Processes:

More information

Conceptual Metaphors for Explaining Search Engines

Conceptual Metaphors for Explaining Search Engines Conceptual Metaphors for Explaining Search Engines David G. Hendry and Efthimis N. Efthimiadis Information School University of Washington, Seattle, WA 98195 {dhendry, efthimis}@u.washington.edu ABSTRACT

More information

NARRATIVE SPACE ARCHITECTURE AND DIGITAL MEDIA

NARRATIVE SPACE ARCHITECTURE AND DIGITAL MEDIA NARRATIVE SPACE ARCHITECTURE AND DIGITAL MEDIA Duncan McCauley, Studio for Architecture and Digital Media Invalidenstr. 115, 10115, D -10115, Berlin Germany td@duncanmccauley.com http://www.duncanmccauley.com

More information

Learning Progression for Narrative Writing

Learning Progression for Narrative Writing Learning Progression for Narrative Writing STRUCTURE Overall The writer told a story with pictures and some writing. The writer told, drew, and wrote a whole story. The writer wrote about when she did

More information

Marc Desportes, Paysages en mouvement: Transports et perception de l espace XVIIIe- XXe siècle (Paris: Gallimard, 2005). 413 pp.

Marc Desportes, Paysages en mouvement: Transports et perception de l espace XVIIIe- XXe siècle (Paris: Gallimard, 2005). 413 pp. reviews Marc Desportes, Paysages en mouvement: Transports et perception de l espace XVIIIe- XXe siècle (Paris: Gallimard, 2005). 413 pp. By Marta Macedo * Paysages et mouvement aims both at a scholarly

More information

2015 Arizona Arts Standards. Media Arts Standards K - High School

2015 Arizona Arts Standards. Media Arts Standards K - High School 2015 Arizona Arts Standards Media Arts Standards K - High School These Arizona media arts standards serve as a framework to guide the development of a well-rounded media arts curriculum that is tailored

More information

The Pearl. Teaching Unit. Advanced Placement in English Literature and Composition. Individual Learning Packet. by John Steinbeck

The Pearl. Teaching Unit. Advanced Placement in English Literature and Composition. Individual Learning Packet. by John Steinbeck Advanced Placement in English Literature and Composition Individual Learning Packet Teaching Unit The Pearl by John Steinbeck written by Priscilla Beth Baker Copyright 2010 by Prestwick House Inc., P.O.

More information

Communication Major. Major Requirements

Communication Major. Major Requirements Communication Major Core Courses (take 16 units) COMM 200 Communication and Social Science (4 units) COMM 206 Communication and Culture (4 units) COMM 209 Communication and Media Economics (4 units) COMM

More information

CHAPTER I INTRODUCTION. truth. The word imagination sounds subjectivity is more reliable than

CHAPTER I INTRODUCTION. truth. The word imagination sounds subjectivity is more reliable than CHAPTER I INTRODUCTION 1.1. The Background of the Analysis Literature is an imaginative kind of writing which is rather far from factual truth. The word imagination sounds subjectivity is more reliable

More information

SOCIAL DECODING OF SOCIAL MEDIA: AN INTERVIEW WITH ANABEL QUAN-HAASE

SOCIAL DECODING OF SOCIAL MEDIA: AN INTERVIEW WITH ANABEL QUAN-HAASE KONTEKSTY SPOŁECZNE, 2016, Vol. 4, No. 1 (7), 13 17 SOCIAL DECODING OF SOCIAL MEDIA: AN INTERVIEW WITH ANABEL QUAN-HAASE In this interview Professor Anabel Quan-Haase, one of the world s leading researchers

More information

Christ Carrying the Cross: A Power Statement for the Institution

Christ Carrying the Cross: A Power Statement for the Institution Christ Carrying Cross 1 Christ Carrying the Cross: A Power Statement for the Institution Sara Woodbury Introduction to Visual Arts Professor Roberts Christ Carrying Cross 2 Christ Carrying the Cross: A

More information

Flowers for Algernon. Teaching Unit. Individual Learning Packet. by Daniel Keyes. ISBN Item No

Flowers for Algernon. Teaching Unit. Individual Learning Packet. by Daniel Keyes. ISBN Item No Individual Learning Packet Teaching Unit by Daniel Keyes Copyright 1999 by Prestwick House Inc., P.O. Box 658, Clayton, DE 19938. 1-800-932-4593. www.prestwickhouse.com Permission to copy this unit for

More information

Genres and Subgenres. Classifying literature

Genres and Subgenres. Classifying literature Genres and Subgenres Classifying literature Genres: Type Fiction: creative or imaginative writing; stories. Nonfiction: writing that is factual and uses examples. Folklore: stories once passed down orally.

More information

NARRATOLOGY AND TAXONOMY: A RESPONSE TO BRIAN RICHARDSON Maria Mäkelä, University of Tampere, Finland Style 50:4 (2016),

NARRATOLOGY AND TAXONOMY: A RESPONSE TO BRIAN RICHARDSON Maria Mäkelä, University of Tampere, Finland Style 50:4 (2016), Post print version. NARRATOLOGY AND TAXONOMY: A RESPONSE TO BRIAN RICHARDSON Maria Mäkelä, University of Tampere, Finland Style 50:4 (2016), 462-467 Unnatural foregroundings of textuality and artistic

More information

Interview with Joonas Laakso, Executive Producer at Next Games Oy, Finland.

Interview with Joonas Laakso, Executive Producer at Next Games Oy, Finland. Interview with Joonas Laakso, Executive Producer at Next Games Oy, Finland By gamevironments Abstract Interview with Joonas Laakso, Executive Producer at Next Games Oy, Finland. Keywords: Next Games Oy,

More information

APES Basic Training. Equipping YOU with the tools you need to achieve success in class, on the AP Exam, and in college.

APES Basic Training. Equipping YOU with the tools you need to achieve success in class, on the AP Exam, and in college. APES Basic Training Equipping YOU with the tools you need to achieve success in class, on the AP Exam, and in college. The Big Five Characterization Setting Plot Point of View Conflict Characterization

More information

Middlesex University Research Repository

Middlesex University Research Repository Middlesex University Research Repository An open access repository of Middlesex University research http://eprints.mdx.ac.uk Maude-Roxby, Alice (2015) Past-present -future. In: Double Exposures: Performance

More information

IMMERSIVE, INTERACTIVE VIRTUAL WORLDS : AN INVESTIGATION INTO THE RELATIONSHIP BETWEEN DESIGN AND PLAYER EXPERIENCE

IMMERSIVE, INTERACTIVE VIRTUAL WORLDS : AN INVESTIGATION INTO THE RELATIONSHIP BETWEEN DESIGN AND PLAYER EXPERIENCE IMMERSIVE, INTERACTIVE VIRTUAL WORLDS : AN INVESTIGATION INTO THE RELATIONSHIP BETWEEN DESIGN AND PLAYER EXPERIENCE A Thesis submitted to the Faculty of the Graduate School of Arts and Sciences of Georgetown

More information

Australian Curriculum The Arts

Australian Curriculum The Arts Australian Curriculum The Arts 30 May 2014 Brisbane Catholic Education Office Linda Lorenza Senior Project Officer, Arts ENGAGE,INSPIRE, ENRICH: Making connections in and through the Arts. websites Australian

More information

in SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated

in SCREENWRITING MASTER OF FINE ARTS Two-Year Accelerated Two-Year Accelerated MASTER OF FINE ARTS in SCREENWRITING In the MFA program, staged readings of our students scripts are performed for an audience of guests and industry professionals. 46 LOCATION LOS

More information

Literary Criticism Overview. revised English 1302: Composition II D. Glen Smith, instructor

Literary Criticism Overview. revised English 1302: Composition II D. Glen Smith, instructor Literary Criticism Overview Six Types of Analysis 1. Response Essay emotional reaction to work 2. Explication Essay primarily for poetry analysis; break the poem apart line by line 3. Historical/Social/Cultural

More information

Privacy, Due Process and the Computational Turn: The philosophy of law meets the philosophy of technology

Privacy, Due Process and the Computational Turn: The philosophy of law meets the philosophy of technology Privacy, Due Process and the Computational Turn: The philosophy of law meets the philosophy of technology Edited by Mireille Hildebrandt and Katja de Vries New York, New York, Routledge, 2013, ISBN 978-0-415-64481-5

More information

When you have written down your questions, you should then try to answer them. This will give you a basis for the story.

When you have written down your questions, you should then try to answer them. This will give you a basis for the story. Let us suppose that you have been given the following idea to start writing a story: "A man has discovered something which he keeps secret. Other people think that he is dangerous and try to find out what

More information

Enduring Understandings 1. Design is not Art. They have many things in common but also differ in many ways.

Enduring Understandings 1. Design is not Art. They have many things in common but also differ in many ways. Multimedia Design 1A: Don Gamble * This curriculum aligns with the proficient-level California Visual & Performing Arts (VPA) Standards. 1. Design is not Art. They have many things in common but also differ

More information

Visual Design in Games

Visual Design in Games Visual Design in Games Last class The central purpose of any visual medium is communication Instructive forces are always at work in games Visuals of the game world should add cohesiveness and continuity

More information

Technologists and economists both think about the future sometimes, but they each have blind spots.

Technologists and economists both think about the future sometimes, but they each have blind spots. The Economics of Brain Simulations By Robin Hanson, April 20, 2006. Introduction Technologists and economists both think about the future sometimes, but they each have blind spots. Technologists think

More information

Digital Media Arts. Bachelor of Science. NewSchool of Architecture + Design

Digital Media Arts. Bachelor of Science. NewSchool of Architecture + Design Digital Media Arts Bachelor of Science NewSchool of Architecture + Design San Diego, California Join the design revolution. The past decade has witnessed a technological revolution impacting every aspect

More information

The Challenge of Transmedia: Consistent User Experiences

The Challenge of Transmedia: Consistent User Experiences The Challenge of Transmedia: Consistent User Experiences Jonathan Barbara Saint Martin s Institute of Higher Education Schembri Street, Hamrun HMR 1541 Malta jbarbara@stmartins.edu Abstract Consistency

More information

FACULTY SENATE ACTION TRANSMITTAL FORM TO THE CHANCELLOR

FACULTY SENATE ACTION TRANSMITTAL FORM TO THE CHANCELLOR - DATE: TO: CHANCELLOR'S OFFICE FACULTY SENATE ACTION TRANSMITTAL FORM TO THE CHANCELLOR JUN 03 2011 June 3, 2011 Chancellor Sorensen FROM: Ned Weckmueller, Faculty Senate Chair UNIVERSITY OF WISCONSIN

More information

Write a Short Story. Short Story Unit Overview:

Write a Short Story. Short Story Unit Overview: Write a Short Story Subject: Prep Advanced Writing Short Story Unit Overview In this unit, you will examine the craft of using language, the literary devices that authors use, and discover how these can

More information

1. INTRODUCTION. They are First love, Meeting, and Ermoi Miller s Wife. Short story belongs

1. INTRODUCTION. They are First love, Meeting, and Ermoi Miller s Wife. Short story belongs 1. INTRODUCTION 1.1 The Background of the Study The title of this thesis is conflict in Ivan Turgenev s three short stories. They are First love, Meeting, and Ermoi Miller s Wife. Short story belongs to

More information

Edinburgh Research Explorer

Edinburgh Research Explorer Edinburgh Research Explorer Looking through the enemy's eyes Citation for published version: Tsai, Y-S 2015, Looking through the enemy's eyes: Point-of-view editing and character identification in manga

More information

Narrative Writing Study and Guided Notes CONLEY, WHEELER HIGH SCHOOL, ADAPTED FROM POWERPOINT GURU ON TPT

Narrative Writing Study and Guided Notes CONLEY, WHEELER HIGH SCHOOL, ADAPTED FROM POWERPOINT GURU ON TPT Narrative Writing Study and Guided Notes CONLEY, WHEELER HIGH SCHOOL, 2017-2018 ADAPTED FROM POWERPOINT GURU ON TPT Warm Up: Creative Writing Answer the following question on your guided notes. As we move

More information

VCE Art Study Design. Online Implementation Sessions. Tuesday 18 October, 2016 Wednesday 26 October, 2016

VCE Art Study Design. Online Implementation Sessions. Tuesday 18 October, 2016 Wednesday 26 October, 2016 VCE Art Study Design 2017 2021 Online Implementation Sessions Tuesday 18 October, 2016 Wednesday 26 October, 2016 Victorian Curriculum and Assessment Authority 2016 The copyright in this PowerPoint presentation

More information

, The Coming Race, and Defining Science Fiction. Literary critics, novelists, and fans disagree on the definition of science fiction.

, The Coming Race, and Defining Science Fiction. Literary critics, novelists, and fans disagree on the definition of science fiction. Cordelia Bell Professor S. Alexander Origins of Science Fiction 22 July 2015 Frankenstein, The Coming Race, and Defining Science Fiction Literary critics, novelists, and fans disagree on the definition

More information

Category Discussion Guides

Category Discussion Guides STEM Expo 2018-2019 Category Discussion Guides INFERNAL CONTRAPTION 2 INTELLIGENCE AND BEHAVIOR 3 THE LIVING WORLD 4 SCIENCE FICTION 5 REVERSE ENGINEERING AND INVENTION 6 THE PHYSICAL UNIVERSE 7 ROBOTICS

More information

EXPLORING THE EVALUATION OF CREATIVE COMPUTING WITH PIXI

EXPLORING THE EVALUATION OF CREATIVE COMPUTING WITH PIXI EXPLORING THE EVALUATION OF CREATIVE COMPUTING WITH PIXI A Thesis Presented to The Academic Faculty by Justin Le In Partial Fulfillment of the Requirements for the Degree Computer Science in the College

More information

Transmedia Multimodality Unframes Comics Identity

Transmedia Multimodality Unframes Comics Identity Comics Affinity Transmedia Multimodality Unframes Comics Identity 2001: Written and Directed Sogo Ishii Dragon-eye Morrison vs. Thunderbolt Buddha As a Dragon Eye Morrison undergoes electroshock treatment

More information

REVIEW OF LITERATURE. the text, such as history, environment, economy, social and political.

REVIEW OF LITERATURE. the text, such as history, environment, economy, social and political. II. REVIEW OF LITERATURE 2.1 Intrinsic and Extrinsic Approach. In the book "Theory of Literature", Welleck and Warren classify two types of approaches, namely intrinsic and extrinsic approach. Intrinsic

More information

Edgewood College General Education Curriculum Goals

Edgewood College General Education Curriculum Goals (Approved by Faculty Association February 5, 008; Amended by Faculty Association on April 7, Sept. 1, Oct. 6, 009) COR In the Dominican tradition, relationship is at the heart of study, reflection, and

More information

Years 7 and 8 standard elaborations Australian Curriculum: Visual Arts

Years 7 and 8 standard elaborations Australian Curriculum: Visual Arts Purpose The standard elaborations (SEs) provide additional clarity when using the Australian Curriculum achievement standard to make judgments on a five-point scale. These can be used as a tool for: making

More information

Prep to Year 2 standard elaborations Australian Curriculum: Media Arts

Prep to Year 2 standard elaborations Australian Curriculum: Media Arts Purpose The standard elaborations (SEs) provide additional clarity when using the Australian Curriculum achievement standard to make judgments on a five-point scale. These can be used as a tool for: making

More information

Where we are in place & time

Where we are in place & time Where we are in place & time How we express Pre School 3 5 years old nature of the self; mental, social and spiritual health; including families, friends, communities, and cultures; rights and responsibilities;

More information

CHAPTER 8 RESEARCH METHODOLOGY AND DESIGN

CHAPTER 8 RESEARCH METHODOLOGY AND DESIGN CHAPTER 8 RESEARCH METHODOLOGY AND DESIGN 8.1 Introduction This chapter gives a brief overview of the field of research methodology. It contains a review of a variety of research perspectives and approaches

More information

Visual Studies (VS) Courses. Visual Studies (VS) 1

Visual Studies (VS) Courses. Visual Studies (VS) 1 Visual Studies (VS) 1 Visual Studies (VS) Courses VS 1058. Visual Studies 1: Interdisciplinary Studio Seminar 1. 3 Credit Hours. This introductory studio seminar introduces students to the concept of art

More information

Diploma of Media and Communication

Diploma of Media and Communication Diploma of Media and Course Outline: T3 2017 Campus Intake CRICOS Course Duration Teaching Methods Assessment Course Structure Units Melbourne Burwood Campus / Jakarta Campus, Indonesia March, June, October

More information