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3 Authors A Message of Art and An Amaranthine Desire written by Matthew Sanderson, And Some Fell on Stony Ground and The Moonchild written by Paul Fricker, Bleak Prospect and The Space Between written by Scott Dorward. Editing Scott Dorward and Paul Fricker Development and Editing Mike Mason Art Direction Mike Mason Layout and Design Nicholas Nacario Cover Art Victor Leza Internal Art Jonathan Wyke Chris Lackey Cartography Steff Worthington Thanks to our Playtesters: Keary Birch, Kerra Bolton, Gary Bowerbank, Mark Blunden, Rafael Chandler, Nigel Clarke, Andy Cole, Mike Cowles, Steve Dempsey, IJdo Dijkstra, Steve Ellis, Edgar Fricker, Emily Fricker, Lucy Fricker, Andrew Grant, Chris Grice, Elina Gouliou, Amy Hewitt, Helen Heyward, Brenda Hingstman, Kelly Van Der Laan-Willemse, Neal Latham, Paul Lawrence, Jeffrey Lay, Tony Love, Shannon Mac, Mike Mason, Louisa McGuinness, Seana McGuinness, Andy Nicholson, Matt Nixon, Matt Nott, Randall Padilla, Tony Parry, Jim Phillips, Robin Poole, Andrew Riley, Kimberley Riley, Arun Shankar, Mark Shotter, Graham Walmsley, Paul D Watts. Special thanks to the Dunwich Museum for help during the research for An Amaranthine Desire. The authors would like to thank Buskers Coffee Shop in Wolverton for being their unofficial office during the development of this book. Thanks to our Kickstarter backers who helped make this book possible. NAMELESS HORRORS is copyright 2015 by Chaosium Inc. All rights reserved. The names of public personalities may be referred to, but any resemblance of a scenario character to persons living or dead is strictly coincidental. Except in this publication and associated advertising, all illustrations for NAMELESS HORRORS remain the property of the artists, who otherwise reserve all rights. This adventure pack is best used with the roleplaying game CALL OF CTHULHU, available separately. CALL OF CTHULHU is a registered trademark of Chaosium Inc. Find more Chaosium Inc. products at Item #23133 ISBN13: Printed in USA

4 Table of Contents Introduction 4 An Amaranthine Desire 6 Dramatis Personae Appendix A: Characters Appendix B: Player Handouts Appendix C: Pre-generated Investigators A Message of Art 43 Dramatis Personae Appendix A: Characters Appendix B: Player Handouts Appendix C: Pre-generated Investigators And Some Fell on Stony Ground 80 Appendix A: Characters Appendix B: Player Handouts Appendix C: Pre-generated Investigators Bleak Prospect 110 Dramatis Personae Appendix A: Characters Appendix B: Pre-generated Investigators The Moonchild 142 Dramatis Personae Appendix A: Characters Appendix B: Player Handouts Appendix C: Pre-generated Investigators The Space Between 178 Dramatis Personae Appendix A: Characters Appendix B: Player Handouts Appendix C: Pre-generated Investigators Expanded Contents 217

5 4 Nameless Horrors Introduction The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. H. P. Lovecraft, Supernatural Horror in Literature It s a situation that every Keeper has encountered at least once. You re describing the abandoned mine shaft, the way the shadows flicker across the rock in the lamplight, the sound of dripping water echoing all around, and the disquieting smell of rot permeating the air. The investigators are tiptoeing through this sinister environment, frightened but determined. Suddenly there is a snarl from behind them. As the investigators spin around, you describe the lantern beam picking out a misshapen figure squatting behind a boulder. The figure hisses through an oddly canine snout Oh, it s a ghoul, says one of the players, does anyone have a melee weapon? Firearms aren t so good against them. It doesn t take much to break the spell of unease, and familiarity will break it most effectively. The majority of Keepers have ways of mitigating this, including never mentioning creatures by name, using vague descriptions and creating variations of the monsters presented in the books. The problem is that many players have either read the rulebook cover-to-cover or played enough scenarios that they can identify common Mythos threats from the slightest of hints, no matter how obfuscated they may be. Nameless Horrors aims to create games that will frighten the most experienced of Call of Cthulhu players, giving them reason to fear the unknown. First and foremost, you won t find any ghouls, gugs, ghasts, or other named Mythos entities here. As the title of the book suggests, the horrors found within have no names, but they are still very much of the Mythos. Your players will not have encountered their like before, and no one will be on safe, comfortable ground. There are no easy answers on offer. Each scenario presents the investigators with a problem and largely leaves the nature of the solution up to them. There is no expectation of a climactic fight, and some of the scenarios may end up with no combat at all. The Mythos presents far worse horrors than mere death. The scenarios are all self-contained, with a selection of pre-generated investigators who are tied to the horrible situation. The stakes in each are personal. Moreover, because the scenarios are not part of an on-going campaign, there is no expectation that the investigators will survive. None of the scenarios are fatalistic enough to demand a total party kill, but such a thing is not unlikely either. While each of the scenarios is a one-shot, some may take longer than a single session to complete. Again, depending on the actions of the investigators, some may provide several hours of play, while others will be wrapped up in a single evening. Where appropriate, advice is provided for those Keepers wishing to use a scenario within their on-going campaign. We hope that your players find the horrors presented unpredictable, dark, and discomforting. Sometimes it s good to be reminded that the darkness holds terrors beyond our understanding. Introduction

6 Nameless Horrors 5 An Amaranthine Desire It is 1753, and on the English Suffolk coast a smuggling ship approaches the shore. Assisted by locals from the nearby village of Dunwich, the crew begins unloading its cargo as a storm grows around them. Dunwich used to be a thriving port, but much of the city was claimed by the sea hundreds of years ago. Now, all that remains is a shadow of its former self. In the darkness beneath the waves, a powerful force remains, keeping a shard of the past very much alive. The investigators, as the smugglers, find themselves entering an echo of the night that sealed the fate of the city. A Message of Art Paris, The second salon hosted by the Salon de la Rose + Croix has just come to a close. The Parisian elite have gathered to celebrate the arts show that its creators hoped would revolutionize the art scene across Europe, and possibly the world. Some of the most prominent artists of the Symbolist movement are present, along with critics and supporters of the salon. Here, art and religion have become one in a dangerous fusion. The investigators, as members of the artistic elite, are about to uncover that such talent was never intended to be part of the design of man. And Some Fell On Stony Ground Life in small-town America of the 1920s is not quite what it was for residents of Stowell. Local people are behaving strangely some delve the mysteries of science, while others experiment with avant-garde music. Events escalate as the townspeople are increasingly divided into masters and slaves. When the situation is seemingly resolved, the final act is triggered and the story changes to one of survival horror. The Scenarios Bleak Prospect The residents of a shantytown in Depression-era Massachusetts find their small community under assault from unknown forces. Working to overcome their own infirmity and the indifference of the authorities, the investigators residents of the shantytown themselves need to find out who or what is preying on them before those they hold dear are destroyed. Their investigation will bring them into contact with otherworldly horrors, a house that exists between dimensions and the machinations of the faceless men. The Moonchild David Barber was driven to make a deal with the Devil to save his son s life. In doing so he has allowed a great evil to assume the form of a human child. The investigators were all part of an amateur occult society at college along with David, back in the early 1990s. Now some twenty years later they are drawn back together by a mutual acquaintance. Soon they will come face to face with the Moonchild, who knows more about them than they could possibly guess. The Space Between The Church of Sunyata is a powerful force in modern-day Hollywood, but it is still fighting the popular perception that it is a cult. Part of the campaign to change this involves the funding of a new feature film, one that will present an allegorical story of the Church s beliefs. The filming is in trouble, though: the leading lady has vanished, the director has retreated from the world, and the police are sniffing around the set. It is up to the investigators, as loyal members of the Church, to make sure that these problems do not prevent the Church s vision from being shared with the world, no matter what that vision turns out to be. Introduction

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