PIRATE S CAVE THE SEARCH FOR GOLD The Cave A Cooperative Variant INTRODUCTION COOPERATIVE GAMEPLAY RULES

Size: px
Start display at page:

Download "PIRATE S CAVE THE SEARCH FOR GOLD The Cave A Cooperative Variant INTRODUCTION COOPERATIVE GAMEPLAY RULES"

Transcription

1

2 PIRATE S CAVE THE SEARCH FOR GOLD The Cave A Cooperative Variant Playing time: minutes. This variant is unofficial. The pictures used in this rules are from the original rulebook by rebel.pl. INTRODUCTION You are a team of speleologists on an exploration of a pirate s cave. It is said that pirates used to hide their treasuries there, most probably in the deepest depths of the cave. Some say they even sunk some chests into the underground seas. Can you reach far enough into the cave? Will you find enough gold to make you and your team rich? COOPERATIVE GAMEPLAY In this cooperative variant of The Cave all players play together to reach their goal. They either win together by finding enough gold or they will lose if one of their team colleges die. RULES This variant of The Cave uses the original rules with the following changes and additions. GAME PREPARATION - Regardless of the numbers of players use the 2-player starting board. - These rules are written for the basic tile set. If you want to use the 12 expansion tiles read Using the expansion tiles at the end of these rules. - The 4 stacks of tiles (I IV) are made of 10 tiles each (40 in total), drawn randomly from the available tiles. GOLD TOKENS = The water exploration tokens now have a second function. A water token showing the water side is a regular water token. A water token showing it s flip side is a gold token, worth 1 gold. Gold tokens in a player s backpack or camp are treated like regular pieces of equipment and occupy 1 slot per token. GOALS - Find as many gold as possible to become rich and wealthy (see: Count your gold)! - Survive! You can only win if all team colleges are alive at the end of the game. LIMITED CONSUMABLES (Inspired by sleepyslo s The Cave rescue variant.) The number of consumables available is limited to the number of consumable tokens that come with the game (53). At the beginning of the game all consumables are piled up and form the consumable supply. Consumables spent during the game are discarded to a second pile called the consumable discard. Once the consumable supply is empty the players cannot add any more to their backpacks or camps. An exception to this is finding consumables when diving (see: Water tiles).

3 SQUEEZES Follow the original rules. Players don t have to place and collect squeeze exploration tokens. DESCENT TILES Follow the original rules. Place depth markers as usual but the players don t have to collect traverse line and depth reached tokens. UNDERGROUND WONDER TILE Re-themed: CAVE PAINTING. You find some drawings on the walls. Hints from the pirates? Parts of a map? You d better take a picture! Follow the original rules. The photo exploration tokens are collected on a mutual pile and may be used later during the game (see: Discovering new cave tiles). Each player may spend tokens from this pile as long as the other players agree to do so. WATER TILES (Depth 0m 100m) = There s food down there! Strange sorts of fish and underwater plants. Not very tasty but better than nothing. When diving into an underground sea at a depth between 0 and 100 meters, instead of collecting the water exploration token, the diving players removes it from the tile and takes a consumable token instead. This may be taken from the consumable discard. The player may place this token in an empty slot of his backpack or a backpack of another player on the same tile. If a camp is unpacked on this water tile, the token can be placed in an empty slot of this camp. If there s no eligible slot available the food is lost and the token must be discarded. WATER TILES (Depth 125m and deeper) = / I wonder if it s true they sunk some gold into these seas. When diving into an underground sea at a depth at 125 meters or deeper the diving player takes the water exploration token and flips it (like a coin). The face it shows up when it lands determines what he found: - Water face up : The player found food! Refer to WATER TILES (Depth 0m 100m). - Diver face up : Gold! The token now serves as a gold token. The player may place this token in an empty slot of his backpack or a backpack of another player on the same tile. If a camp is unpacked on this water tile, the token can be placed in an empty slot of this camp. The payer may also decide to leave the token on the tile to be picked up later. Picking up a gold token costs 1AP. DEAD END TILES (Depth 150m and deeper) It is said that the pirates used to hide their treasures in the deepest depths of the cave. There are 6 dead end tiles in The Cave (although they might not be all in the tile stacks you re actually playing with). If a dead end tile is discovered place a number of gold tokens on it depending on the depth of the tile m: 1 gold token - 175m: 2 gold tokens - 200m: 3 gold tokens - Increase the number of gold tokens by 1 for every additional 25m of depth. Gold tokens can be picked up and packed into an empty slot of a player s backpack or, if a camp is unpacked on this dead end tile, in an empty slot of the camp. Picking up a gold token costs 1AP.

4 DISCOVERING NEW CAVE TILES Other than in the original rules players must first decide on which exit they re going to place the newly drawn tile. Then the active player draws a tile and shows it to all players. The players may then decide to place the tile following the original rules or spend one or more of their collected photo exploration tokens. Hmmm, that reminds me of those drawings we saw some hours ago. Didn t we take a picture? If players decide to spend photo exploration tokens they may discard any number of their collected photo exploration tokens, but no more than there are tiles left on the tile stack the active player just drew the tile from (this can be zero). The player then draws a number of tiles from this stack equal to the number of tokens spent and adds them to the initial tile he drew. The players may now freely decide which of these tiles they want to place in the announced location following the original rules. If there is at least one tile that fits they must place a tile. Only if none of them fit they may (and must) discard one of them and place a bolder choke tile as per original rules. After placing a tile the other tiles are shuffled back into the stack where they came from. PACKING EQUIPMENT AT THE HOME BASE - Gold tokens from the player s backpacks or camps may be unpacked and placed on the starting board when packing equipment at the home base. They are now safe and belong to all players! Once placed in the home base they may not be picked up again. - Other than in the original rules cameras and rafts may be left at the home base and are still available to be packed later in the game. EXCHANGE OF EQUIPMENT Players may give, take and exchange equipment to, from and with players on the same tile. This is a free action and does not cost AP. Both players must agree on the piece of equipment and in which direction it is handed over. Camps still packed in a backpack cannot be exchanged. Players need free slots in their backpack for equipment they receive. Exchanging equipment with another player happens simultaniously. So even if two players have no free slots they may still exchange equipment on a 1:1 basis. The equipment given away creates a free slot for the one taken. Players may also transfer equipment from and to any unpacked camp on the tile they are standing on. Camps packed in backpacks cannot be accessed as per original rules. CAMPS Every camp can be picked up by every player as long as the original owner of the camp agrees. Players can pickup and carry up to 4 camps. Each camp takes up 2 slots in their backpack. Carrying multiple camps does not increase the number of additional equipment slots above 4. More equipment would be too heavy for the player to carry. The AP costs for packing and un-packing camps is per camp. So if you want to unpack 2 camps you ll need to spend 4AP. CRAWLING If a player does not have any consumable tokens in his backpack at the start of his turn, he must spend 5 AP to move one tile, doing nothing else, until he reaches the home base or an unpacked camp with consumables. Crawling players may also receive consumables from other players on the same tile. Crawling is a very slow process and delays your mission. At the start of each turn a player crawls he must discard 2 consumable tokens from the consumable supply. They are rotting. If there are not enough consumables in the consumable supply to be discarded the player dies. The game ends and all players lose the game collectively.

5 END OF THE GAME The game ends if a player has to take consumables from the consumables supply but there are not enough left to take. All players lose the game collectively. The crawling player dies and after several years of rotting he will become a lone and forgotten skeleton deep inside The Cave. Maybe one day another team of speleologists will come by, take some pictures and get a lot of money for it. Otherwise the game ends when all players are at the home base and collectively decide to no longer explore. This will usually be: - When there are no tiles left in the tile stacks and you took all your chances to get to the gold. - When there are no consumables left and all players made it back to the home base. - When there are not enough consumables left for another useful exploration. COUNT YOUR GOLD If the game ended by a player dying you don t have to count your gold. All players lost the game. Otherwise count the number of gold tokens you brought back to the base camp. Each token is worth 1 gold. 4 or more gold: You made it! You re all rich and will never have to work again. For each additional gold you found above 4 you can afford another luxury good to enrich your lifes. This may be a mansion, a yacht, sports cars, whatever you dream about. 3 gold: The players are rich enough to buy themselves nice residences and live a carefree life for a couple years. Anyway their money will be used up in a short decade, so they ll still have to plan their financial futures. 2 gold: Your team has enough money to take a year off. You spend this money to found a publishing company for games and spend your time designing board games about cave explorations and mountain climbing. 1 gold: The gold you found is just enough to cover the expenses for your exploration. Apart from an exciting adventure you gained nothing. You d better try again. 0 gold: The expedition used up all your money. And you found nothing. Nothing to cover your expenses. You all end up as poor men in the streets, begging for food. If you prefer a win-or-lose condition treat a result of 4 or more gold collected as a win. USING THE EXPANSION TILES It is recommended to play the first few games without the expansion tiles. The use of these tiles makes the game much more unpredictable, sometimes frustrating, sometimes rewarding. If you want to use the expansion tiles shuffle them into the matching stacks of the basic tiles before drawing the 40 tiles you re going to play with. Playing with the expansion will change the depths where you start to find gold: 1. Players won t find any gold diving through water tiles at depths from 0m to 125m. Start flipping the token at 150m and deeper. 2. The number of gold tokens placed on dead end tiles depends on the following depths: - 0 to 150m: 0 gold tokens - 175m and 200m: 1 gold token - 225m and 250m: 2 gold tokens - 275m and 300m: 3 gold tokens - Increase the number of gold tokens by 1 for every additional 50m of depth. This variant by Lines J. Hutter, 2013 Thanks to Adam Kaluza for a great and inspiring game. Thanks to noticeus for creative brainstorming.

6 PIRATE S CAVE THE SEARCH FOR GOLD RESULTS Number of Players Gold collected Underwater Gold (+Depth) Potential Underwater Gold Dead End Gold (+Depth) Consumables left Tiles left Base Set or Expansion

Anthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps

Anthony Rubbo. Game components. 1 Camp. 30 clocks. 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel 16 treasure maps Game components Anthony Rubbo 1 Camp Connect the two tiles together. 3 excavations 1x jungle, 1x desert, 1x sea 30 clocks 4 dice Each die has the following symbols: 3x food, 2x map and 1x pick & shovel

More information

DESCRIPTION TURN STRUCTURE

DESCRIPTION TURN STRUCTURE 26 754 5 For 2 to 4 brave expedition leaders. Ages 10+ Game Design: Reiner Knizia Editing: André Maack, Daniel Greiner lllustration: Franz Vohwinkel DESCRIPTION Deep in the dense jungles of South America

More information

FOR THE CROWN Sample Play

FOR THE CROWN Sample Play FOR THE CROWN Sample Play v1.0 1 Turn 1 Yellow player FOR THE CROWN Sample Play To begin the game, Yellow player Draws 2 Peons and 3 Guards into his Hand. Order Phase: For his first Order Phase, he cannot

More information

Goal of the Game. For 2-4 Players

Goal of the Game. For 2-4 Players RULEBOOK 1 For 2-4 Players As Jarl of a Viking clan, your followers have certain expectations: prosperity, security and glory. In return they follow you on raids of keep and villages and territories. They

More information

Game components. Common components: 1 dice tower. 24 progress tokens. 40 commodity tokens 8 of each type

Game components. Common components: 1 dice tower. 24 progress tokens. 40 commodity tokens 8 of each type Follow the lead of the famous navigator and discoverer Amerigo Vespucci. New lands are waiting to be discovered and to provide a new homeland rich with valuable resources ffor its settlers. Good planning

More information

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17

FULL RULEBOOK GAME FLOW TABLE OF CONTENTS. Playing Scenarios... 17 T FULL RULEBOOK his book includes the complete rules for the game, followed by the Scenario section on page 17. This rulebook is not intended as a method for learning the game, and especially not as a

More information

Kingdom Card Almanac. Ancient Techniques. Berzerker. Bait and Switch. Bard. Blackmail

Kingdom Card Almanac. Ancient Techniques. Berzerker. Bait and Switch. Bard. Blackmail Kingdom Card Almanac Ancient Techniques Immediately look through the Craft discard pile and take one Craft Card for free. The Craft discard pile is made up of all the Craft Cards that were discarded at

More information

WHAT IS THIS GAME ABOUT?

WHAT IS THIS GAME ABOUT? A development game for 1-5 players aged 12 and up Playing time: 20 minutes per player WHAT IS THIS GAME ABOUT? As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal

More information

RULEBOOK ADVANCED VERSION + COOPERATIVE VERSION + SKELETON CHIEFS

RULEBOOK ADVANCED VERSION + COOPERATIVE VERSION + SKELETON CHIEFS RULEBOOK B Do not read this before having played! David Flies Alexander Brick, Aoulad, Oliver Mootoo ADVANCED VERSION + COOPERATIVE VERSION + SKELETON CHIEFS Now that you have played several games of the

More information

When placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex

When placed on Towers, Player Marker L-Hexes show ownership of that Tower and indicate the Level of that Tower. At Level 1, orient the L-Hex Tower Defense Players: 1-4. Playtime: 60-90 Minutes (approximately 10 minutes per Wave). Recommended Age: 10+ Genre: Turn-based strategy. Resource management. Tile-based. Campaign scenarios. Sandbox mode.

More information

Another boardgame player aid by

Another boardgame player aid by Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com

More information

Game idea. Components

Game idea. Components Game idea In 1878, the Royal Museum of Berlin commissioned excavations in Pergamon a site in present-day Turkey. The city experienced its heyday around 200 AC (we are using the Latin abbreviation AC =

More information

Card Racer. By Brad Bachelor and Mike Nicholson

Card Racer. By Brad Bachelor and Mike Nicholson 2-4 Players 30-50 Minutes Ages 10+ Card Racer By Brad Bachelor and Mike Nicholson It s 2066, and you race the barren desert of Indianapolis. The crowd s attention span isn t what it used to be, however.

More information

Stock Trading Game. Rulebook

Stock Trading Game. Rulebook Stock Trading Game Rulebook Game Concept: Gregorius J. M. Tampubolon Andrew Hedy Tanoto Game Designer: Febndy & Lovita Darwin Artist: FEBNDY & Kevin Reynaldo AQUA TERRA VENTUS PRODUCTION 207 Table of Contents

More information

DUNGEON THE ADVENTURE OF THE RINGS

DUNGEON THE ADVENTURE OF THE RINGS DUNGEON THE ADVENTURE OF THE RINGS CONTENTS 1 Game board, 1 Sticker Pad, 8 Character Standees, 6 Plastic Towers, 110 Cards (6 rings, 6 special weapons, 6 dragons, 48 treasures, 50 monsters) 2 Dice. OBJECTIVE

More information

Game Background 1640 A.D. A

Game Background 1640 A.D. A Game Background 1640 A.D. A ghastly curse befell a beautiful island in the Indian Ocean... just because it could. Soon, it was known that its dark magic would not only afflict whoever tried to take away

More information

Components and Setup. Components and Setup. Game Components

Components and Setup. Components and Setup. Game Components Components and Setup. Place the game board in the middle of the table. Put the 50/00 point cards next to the 50 space on the score track. Game Components 4 0 6 6 40 44 3 8 0 5 5 6 7 38 Components and Setup

More information

Dungeon Cards. The Catacombs by Jamie Woodhead

Dungeon Cards. The Catacombs by Jamie Woodhead Dungeon Cards The Catacombs by Jamie Woodhead A game of chance and exploration for 2-6 players, ages 12 and up where the turn of a card could bring fortune or failure! Game Overview In this game, players

More information

Player counters. Back. Cost. Can only be built in. Rail Period Requires coal. Requires iron. Number of iron cubes placed on counter

Player counters. Back. Cost. Can only be built in. Rail Period Requires coal. Requires iron. Number of iron cubes placed on counter English rules Overview Welcome to eighteenth century Lancashire. The world is about to change from something we would call almost medieval to what we now know as the modern world. This change will be called

More information

Tikal 2 4 players aged 10 and up Authors: M. Kiesling / W. Kramer

Tikal 2 4 players aged 10 and up Authors: M. Kiesling / W. Kramer Tikal 2 4 players aged 10 and up Authors: M. Kiesling / W. Kramer Contents 1 game board 36 terrain hexagons consisting of 15 temple hexagons 10 jungle hexagons 8 treasure hexagons 3 volcano hexagons 24

More information

Another boardgame player aid by

Another boardgame player aid by Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com

More information

For 2 to 5 players, ages 8 and up

For 2 to 5 players, ages 8 and up GAME OVERVIEW For 2 to 5 players, ages 8 and up Each of you will be in charge of a zoo, trying to make it as profitable as possible. To succeed, you will need many animals, couples, their offspring; a

More information

THE STORY GAME PLAY OVERVIEW

THE STORY GAME PLAY OVERVIEW THE STORY You and your friends all make a living selling goods amongst a chain of tropical islands. Sounds great, right? Well, there s a problem: none of you are successful enough to buy your own seaplane,

More information

Defenders of the Realm: Battlefields 1. Player seating arrangement -

Defenders of the Realm: Battlefields 1. Player seating arrangement - Defenders of the Realm: Battlefields is a competitive fantasy battle game for 2 to 4 players. In the game, one side takes the role of the Dark Lord s invading army and minions while the other side represents

More information

MONUMENTAL RULES. COMPONENTS Cards AIM OF THE GAME SETUP Funforge. Matthew Dunstan. 1 4 players l min l Ages 14+ Tokens

MONUMENTAL RULES. COMPONENTS Cards AIM OF THE GAME SETUP Funforge. Matthew Dunstan. 1 4 players l min l Ages 14+ Tokens Matthew Dunstan MONUMENTAL 1 4 players l 90-120 min l Ages 14+ RULES In Monumental, each player leads a unique civilization. How will you shape your destiny, and how will history remember you? Dare you

More information

Dragon Phoenix Games

Dragon Phoenix Games Dragon Phoenix Games Game: Near and Far Developer: Ryan Laukat Publisher: Red Raven Games Year: 2017 Variant Developer: Harvey and Carlie Cornell Status: Released Version: 1.2 Date: 8/7/2017 Overview:

More information

A game by Bruno Faidutti. For 3 to 6 players, ages 8 and up

A game by Bruno Faidutti. For 3 to 6 players, ages 8 and up A game by Bruno Faidutti For 3 to 6 players, ages 8 and up 1 Theme Each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon slayers, they only have one goal:

More information

COMPONENTS. The Dreamworld board. The Dreamshards and their shardbag

COMPONENTS. The Dreamworld board. The Dreamshards and their shardbag You are a light sleeper... Lost in your sleepless nights, wandering for a way to take back control of your dreams, your mind eventually rambles and brings you to the edge of an unexplored world, where

More information

The starting player takes the first turn, then players take turns in a clockwise order until a game-ending event.

The starting player takes the first turn, then players take turns in a clockwise order until a game-ending event. It is the year 2123. Earth has become inhospitable to life and humanity has spread throughout the universe in a quest to find a new home. Each surviving human colony will form exploration teams to different

More information

COMPONENTS. by harry-pekka Kuusela. 1 central board. 4 player boards 2-4 (-8) (-90) 12+

COMPONENTS. by harry-pekka Kuusela. 1 central board. 4 player boards 2-4 (-8) (-90) 12+ 2-4 (-8) by harry-pekka Kuusela 30-60 (-90) 12+ In ESSEN, each player is a board game publisher that attends the most prestigious board game fair in the world. In that fair new board games hit the market,

More information

You ran from that place in the dark of night. And wandered over a cruel desert...

You ran from that place in the dark of night. And wandered over a cruel desert... Rule Book Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You ran from that place in

More information

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2015 garphill games

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2015 garphill games game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2015 garphill games www.garphill.com 2 introduction Raiders of the North Sea is set in

More information

Game Overview 2 Setting 3 Story 3 Main Objective 3. Game Components 3. Rules 4 Game Setup 4 Turn Sequence 5 General Rules 9 End Game Conditions 9

Game Overview 2 Setting 3 Story 3 Main Objective 3. Game Components 3. Rules 4 Game Setup 4 Turn Sequence 5 General Rules 9 End Game Conditions 9 P a g e 1 Game Overview 2 Setting 3 Story 3 Main Objective 3 Game Components 3 Rules 4 Game Setup 4 Turn Sequence 5 General Rules 9 End Game Conditions 9 FAQ 10 Credits 10 Game Piece Appendix 11 Resource

More information

The Princess & The Goblin: The Golden Thread

The Princess & The Goblin: The Golden Thread This rulebook belongs to the unfinished prototype. All artwork is for testing purposes only and is not final. Please contact dennis@bellwethergames.com to provide feedback or comments. Thank you for playing!

More information

GOAL OF THE GAME CONTENT

GOAL OF THE GAME CONTENT The wilderness of Canada is in your hands. Shape their map to explore, build and acquire assets; Plan the best actions to achieve your goals and then win the game! 2 to 4 players, ages 10+, 4 minutes GOAL

More information

Edited by: Richard Yambo

Edited by: Richard Yambo Designed By: Jessica Loredo Edited by: Richard Yambo VERSION 3/28/2018 Lost Socks PnP Component List Something to represent First Player Token 30 cubes/markers for Dirt 3 Dice of different Colors (for

More information

Leo Colovini CONTENT. sloop board half flooded. 8 board-segments. pirate cove board. a deck of 102 cards. 30 pirates. jail board

Leo Colovini CONTENT. sloop board half flooded. 8 board-segments. pirate cove board. a deck of 102 cards. 30 pirates. jail board 8+ 2-5 Leo Colovini 30 45 by Our Game represents the great 1672 jailbreak from the fortress of Cartagena. In this legendary story, it is told that the pirates managed to escape, running through an underground

More information

Comprehensive Rules Document v1.1

Comprehensive Rules Document v1.1 Comprehensive Rules Document v1.1 Contents 1. Game Concepts 100. General 101. The Golden Rule 102. Players 103. Starting the Game 104. Ending The Game 105. Kairu 106. Cards 107. Characters 108. Abilities

More information

Introduction. Game Components:

Introduction. Game Components: Introduction It was an era of discovery, an era of possibility. Brave explorers set out in tall ships to seek the unknown. Some returned famous and wealthy, bearing exotic gifts and speaking of wild and

More information

OVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)

OVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color) The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn t save us from ourselves and there are

More information

False Money and True Status

False Money and True Status False Money and True Status For 2 4 players who enjoy extravagant purchases, ages 10 and up GAME OVERVIEW You are filthy rich and itching to spend the coins in your purse. In Mercado, you must use your

More information

Alex Rockwell. 1 Start Player marker. 4 Player screens. 4 Market Reference tiles. 1 Auction board. 30 Auction tiles.

Alex Rockwell. 1 Start Player marker. 4 Player screens. 4 Market Reference tiles. 1 Auction board. 30 Auction tiles. Alex Rockwell The Homestead Act of 1862 allowed Americans to claim undeveloped land by living on and farming it for five years. Also in the 1860s, the Transcontinental Railroad was built across North America,

More information

By Chris Leder and Daryl Andrews. Rulebook. Story and Goal

By Chris Leder and Daryl Andrews. Rulebook. Story and Goal By Chris Leder and Daryl Andrews Rulebook Story and Goal At the end of the 19th Century, a brilliant and wealthy inventor announced that he was building a gleaming city of the future a utopian metropolis

More information

STEFAN RISTHAUS. A game by. for 2 4 players. 12 years and up

STEFAN RISTHAUS. A game by. for 2 4 players. 12 years and up A game by STEFAN RISTHAUS for 2 4 players 12 years and up Contents 1.0 Introduction 2.0 Game components 3.0 Winning the game 4.0 Setting up the game 5.0 Sequence of Play 6.0 End of Turn Phase 7.0 Emergency

More information

The Modules. Module A - The Contracts. Symbols - What do they mean?

The Modules. Module A - The Contracts. Symbols - What do they mean? The Modules Each time you play First Class, you will use exactly 2 modules. All of the modules can be combined with each other. For your first game, use modules A and B. This will help you learn the core

More information

Contents. Goal. Jump Point

Contents. Goal. Jump Point Game Rules W elcome to the height of technology and comfort, the Space Station Atlantis! All the comfort of a five star hotel, mixed with the adventure of space travel. The station is filled with staff,

More information

Another game aid.

Another game aid. Another game aid by Universal Head The Esoteric Order of Gamers www.orderofgamers.com Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com

More information

OO1 Game Board OO90 Plastic Pieces, including: OO350 Cardboard Pieces, including: OO67 Bridge-Sized Cards, including:

OO1 Game Board OO90 Plastic Pieces, including: OO350 Cardboard Pieces, including: OO67 Bridge-Sized Cards, including: Introduction Component List 2 Ladies and gentlemen, welcome to the Colonies! Well, a Colony. Maybe we ll name this one after you. I bet you d like a boomtown with your name on it. We are booming sure enough,

More information

1. Overview. 2.Contents. 3. Setup

1. Overview. 2.Contents. 3. Setup 1. Overview In this game players are powerful Archons who support the city of Cardis in order to win the King s favor. By sending their Courtiers to various locations of the city, players can perform various

More information

Only and are worth points. The point value of and is printed at the bottom of the card.

Only and are worth points. The point value of and is printed at the bottom of the card. Game can be played with or without a playmat. Print your free downloadable playmat at Send your Agents on missions to Locations to collect Secrets and Founders and earn points. Sabotage your opponent s

More information

by Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself!

by Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself! by Dario Dordoni The toilet isn't always right behind the corner: sometimes finding it is a quest in itself! Dungeon WC is a real time cooperative game where the players try to connect dungeon cards to

More information

1. Place the board in the middle of the table.

1. Place the board in the middle of the table. Game components: 1 game board 4 player boards 68 wooden resources 40 wooden figures 8 markers in two different sizes 53 Food tokens 28 Building tiles 18 Tool tiles 1 First player token 36 Civilization

More information

Table of Contents. Game Componen ts. How to read these Rules...2 Vassals 2 Game Board 2 Action Tiles 2 Dragon Tiles 2 Objective Tiles 3

Table of Contents. Game Componen ts. How to read these Rules...2 Vassals 2 Game Board 2 Action Tiles 2 Dragon Tiles 2 Objective Tiles 3 Game Components...1 How to read these Rules...2 Vassals 2 Game Board 2 Action Tiles 2 Dragon Tiles 2 Objective Tiles 3 Game Setup...4 Table of Contents Removing Action Tiles from Introduction and Overview...1

More information

2-4 players 5 years and up 15 minutes

2-4 players 5 years and up 15 minutes Marco Teubner 2-4 players 5 years and up 15 minutes Hi there, I m Martin, the mammoth! Welcome to the neighborhood. I m here to help you learn the rules. Before we get started with the game, let s discover

More information

Wolfgang Kramer & Michael Kiesling

Wolfgang Kramer & Michael Kiesling Wolfgang Kramer & Michael Kiesling KING & PRINCESS EXPANSION TL 56397 1/16 Three exciting adventures for 2 4 brave adventurers ages 10 years and up 1 CONTENTS 1 king 6 super companions 20 keys 1 princess

More information

5 English Player Aid cards. 80 Money cards (in $10,000, $50,000, $100,000 and $200,000 bills) 150 Ownership markers ( 30 each in 5 different colors )

5 English Player Aid cards. 80 Money cards (in $10,000, $50,000, $100,000 and $200,000 bills) 150 Ownership markers ( 30 each in 5 different colors ) New York in the 1960 s. A new wave of Chinese immigrants is moving into Chinatown. The adoption of the new immigration act has launched the district in a demographic boom! It now reaches Canal Street to

More information

FAQ Setting up the game First Player Who is the first player?

FAQ Setting up the game First Player Who is the first player? FAQ Setting up the game First Player Who is the first player? If you refer to the Rulebook, the player whose arena is immediately to the left [clockwise] of the Emperor is the first player. However, you

More information

2-5 Players Ages 10 and up. Contents

2-5 Players Ages 10 and up. Contents 2-5 Players Ages 10 and up Overview Your team of adventurers has been sent on a mission to excavate an ancient desert city and recover a legendary flying machine that s rumored to be powered by the sun.

More information

A game by Marcel Süßelbeck and Marco Ruskowski for 2 4 players Parfum transports players to the wonderful world of fragrances, which dates.

A game by Marcel Süßelbeck and Marco Ruskowski for 2 4 players Parfum transports players to the wonderful world of fragrances, which dates. A game by Marcel Süßelbeck and Marco Ruskowski for 2 4 players Parfum transports players to the wonderful world of fragrances, which dates back hundreds of years to when aromatic scents were first used

More information

Mystery cards: Starting Item cards. Invention cards. Special Arranging the Camp card (used only in a 4-player game) Scenario cards

Mystery cards: Starting Item cards. Invention cards. Special Arranging the Camp card (used only in a 4-player game) Scenario cards GAME OVERVIEW Robinson Crusoe is a board game for one to four players in which players take on the roles of castaways, exorcists or adventurers. During each game, players will explore the Island, build

More information

An exciting tile-laying game set during the gold rush of the Wild West for 2 to 5 players, ages 8 and up

An exciting tile-laying game set during the gold rush of the Wild West for 2 to 5 players, ages 8 and up An exciting tile-laying game set during the gold rush of the Wild West f 2 to 5 players, ages 8 and up The Wild West An unknown frontier stretches out befe us. Construction of the first railroad lines

More information

Game Components double-sided level sheets showing 42 game levels as follows: 2 5 screens (transparent sheets).

Game Components double-sided level sheets showing 42 game levels as follows: 2 5 screens (transparent sheets). Laurent Escoffier David Franck In the weird and wonderful world of Arkadia, old king Fedoor has no heir. A grand tournament is being organized, with the throne going to the kingdom s finest adventurer.

More information

RULE BOOK. Kickstarter Version 1

RULE BOOK. Kickstarter Version 1 RULE BOOK Kickstarter Version 1 1 2 Expansion Components 43 Amber Mine Cards New Mine/Mystic s Hut Tile 24 Spell Cards New General Store Tile 13 New Threat Cards Magic Track Tile 3 Introduction Golden

More information

Game Background. Components

Game Background. Components Game Background America in the 19th Century. By passing the Pacific Railroad Acts through Congress, the US government opened up the interior of the continent to a number of railroad companies. The race

More information

INTRODUCTION GAME IDEA COMPONENTS. 2-5 players aged 10 and up playing time: minutes

INTRODUCTION GAME IDEA COMPONENTS. 2-5 players aged 10 and up playing time: minutes 2-5 players aged 10 and up playing time: 40-0 minutes INTRODUCTION Hustle and bustle in the bazaar district of Istanbul: merchants and their assistants are hurrying through the narrow alleys attempting

More information

ABOUT THE GAME COMPONENTS

ABOUT THE GAME COMPONENTS A game by Stefan Feld for 2 to 5 players. Playing time: 45-60 minutes. ABOUT THE GAME Venice is known for its bridges and gondolas - and that is what this game is about. Take on the role of a Venetian

More information

Background. After the Virus

Background. After the Virus After the Virus Background The zombie apocalypse is here! The world has been hit by a virus killing 90% of the population. Most of the survivors have turned into zombies, while the rest are left weak and

More information

Goal. Contents. In This Box. Introduction Goal In This Box The Cards Card Basics All Aboard! How to Play...

Goal. Contents. In This Box. Introduction Goal In This Box The Cards Card Basics All Aboard! How to Play... Number of Players: 2-4 Play Time: 45 minutes Age: 12 and above Contents Introduction... 2 Goal... 2 In This Box... 2 Introduction Can you build the greatest rail line in Japan? Now is your chance to find

More information

CONCEPT AND GOAL OF THE GAME

CONCEPT AND GOAL OF THE GAME CONCEPT AND GOAL OF THE GAME After becoming shipwrecked, your group of castaways finds themselves on a desert island. At first, the surroundings seem like paradise, but life soon proves difficult. Water

More information

The game consists of 3 rounds where you will build a castle in 30 seconds then place catapults and steal wall pieces from your neighbors.

The game consists of 3 rounds where you will build a castle in 30 seconds then place catapults and steal wall pieces from your neighbors. Story The king is dead Ok we ve all heard that one, there really isn t a story here. Just build a castle, fill it with as many walls and catapults as you can. Let s just have some fun with friends! Introduction

More information

Table of Contents RULEBOOK. SCENARIO BOOK General Principles...14 Variants...16 Scenario List...18

Table of Contents RULEBOOK. SCENARIO BOOK General Principles...14 Variants...16 Scenario List...18 RULEBOOK This book has two parts, the Rulebook and the Scenario Book. The Rulebook provides the complete rules for playing the Mage Knight Board Game. We strongly recommend that players start by reading

More information

Game idea. Components

Game idea. Components Life in this village is tough! But at least it offers its residents a lot of room for development. Some make their career in the council chamber, some in the church, while others journey into the world...

More information

2 4 players. 13 years and up minutes

2 4 players. 13 years and up minutes 2 players 13 years and up 5-60 minutes Components and setup Components 8 Action tiles (3 different symbols in colors) 10 VP tokens (32x1 VP, 28x5 VP, 32x10 VP, and 12x30 VP) 70 Resources (1 each in green,

More information

DEAD MAN S DOUBLOONS. Rules v2.0

DEAD MAN S DOUBLOONS. Rules v2.0 DEAD MAN S DOUBLOONS Rules v2.0 INTRODUCTION Welcome to Dead Man s Doubloons, where players take on the role of a legendary pirate ship captain, hell-bent on winning the race to endless riches of buried

More information

EGADS! PSYCHIC DINOSAURS!

EGADS! PSYCHIC DINOSAURS! EXPANSION RULES NOW EGADS! PSYCHIC DINOSAURS! As the Centurions gather at the Hawaii Century Club Chapter House for their annual scavenger hunt, something unnatural brews on Lundy Island. Amid great spires

More information

Contents. Object of the Game. Game Rules

Contents. Object of the Game. Game Rules A game by Gary Kim, in a world created by Les Découvreurs Ludiques Game Rules A mysterious message in a bottle and a fantastic sea monster have brought you intrepid adventurers to a new world: Luma. After

More information

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE

IMPERIAL ASSAULT-CORE GAME RULES REFERENCE GUIDE STOP! This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. INTRODUCTION

More information

Did you know that wombats poop cubes? Object of the Game. Game Design by Matt Wolfe Illustrations & Graphic Design by Mateusz Szulik

Did you know that wombats poop cubes? Object of the Game. Game Design by Matt Wolfe Illustrations & Graphic Design by Mateusz Szulik Game Design by Matt Wolfe Illustrations & Graphic Design by Mateusz Szulik Did you know that wombats poop cubes? It s true! Scientists theorize that, due to extremely poor vision but an excellent sense

More information

Introduction. How to Win

Introduction. How to Win A Game for 4-10 Castaways Designed by Mike Harrison-Wood & Chris MacLennan Developed by Sen-Foong Lim, Jessey Wright, & Scott Veenvliet Introduction Welcome to Who Should We Eat? - The semi-cooperative

More information

Castles of Burgundy Rules Summary. Game board: Player board: TERMS

Castles of Burgundy Rules Summary. Game board: Player board: TERMS Castles of Burgundy Rules Summary TERMS Game board: Player board: Hex tiles: Silverling (Money) SETUP Silverling x 20, Worker x 30 as general supply (No. unlimited) Sort Hex tiles according to the color

More information

Goal. Contents. In This Box

Goal. Contents. In This Box 2 Number of Players: 2-4 Play Time: 45 minutes Age: 12 and above Contents Introduction... 2 Goal... 2 In This Box... 2 The Cards.... 3 All Aboard!... 4 How to Play... 5 On A Player s Turn... 6 Playing

More information

HOUSE OF DANGER Instructions

HOUSE OF DANGER Instructions HOUSE OF DANGER Instructions Ages 10+ 1 or More Players 60 Minutes per Chapter Contents: 160 Story Cards, 129 Clue Cards, 1 Game Board, 1 Die, 1 Psychic Mover, 1 Danger Mover, 1 Storage Bag, Instructions

More information

A GAME BY THOMAS SPITZER FOR 3 5 PLAYERS

A GAME BY THOMAS SPITZER FOR 3 5 PLAYERS A GAME BY THOMAS SPITZER FOR 3 5 PLAYERS 1 Sub Dam CONTENTS 1.0 Introduction 2.0 Game Components 3.0 Aim of the Game 4.0 Preparations 5.0 Sequence of Play 6.0 Game End Scoring 7.0 Set up Changes in the

More information

(3 to 6 players) Lie, cheat steal and backstab your way to victory on your quest to become the next President of the United States.

(3 to 6 players) Lie, cheat steal and backstab your way to victory on your quest to become the next President of the United States. (3 to 6 players) Lie, cheat steal and backstab your way to victory on your quest to become the next President of the United States. Object of the Game Accrue the most electoral points to win the General

More information

As the 13th Century draws to a close, Venice is known around the world for its famous bazaars. In 1295, Marco Polo returns to this city after 24

As the 13th Century draws to a close, Venice is known around the world for its famous bazaars. In 1295, Marco Polo returns to this city after 24 As the 1th Century draws to a close, Venice is known around the world for its famous bazaars. In 1295, Marco Polo returns to this city after 2 years spent traveling the Silk Road. Marco believes that riches

More information

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS

WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS ple m Sa file ple m Sa file file ple m Sa WRITTEN BY ED TEIXEIRA INTERIOR ARTWORK BY JAMES SMYTH COVER BY PAUL KIME DIGITALLY EDITED BY CRAIG ANDREWS TABLE OF CONTENTS 1.0 INTRODUCTION 1 2.0 NEEDED TO

More information

A game about making sacrifices! The third game of Project GIPF. For 2 players.

A game about making sacrifices! The third game of Project GIPF. For 2 players. Zertz rules:zertz rules 7/29/07 1:56 PM Page 12 1 2 A game about making sacrifices! The third game of Project GIPF. For 2 players. Strange A board that gets smaller and two players playing with the same

More information

The d6 Shooters. Ghost Town Showdown

The d6 Shooters. Ghost Town Showdown Designed by Eric Herman 2009 Version 1.1 grudunza@gmail.com BACKGROUND When a wealthy rail baron offers a big reward for someone to get back his daughter, who was recently kidnapped and held for ransom

More information

An extended description of the project:

An extended description of the project: A brief one paragraph description of your project: - Our project mainly focuses on dividing the indivisible properties. This method is applied in many situation of the real life such as: divorce, inheritance,

More information

Wildlife 2-6 players, age 10 up, minutes By Wolfgang Kramer,

Wildlife 2-6 players, age 10 up, minutes By Wolfgang Kramer, Wildlife 2-6 players, age 10 up, 60-120 minutes By Wolfgang Kramer, The wheel of history has been turned back approximately 2.5 Million years. The first humans fight mammoths, bears, crocodiles, eagles,

More information

Tips for using Pathogenesis in the Classroom

Tips for using Pathogenesis in the Classroom Tips for using Pathogenesis in the Classroom Getting Started These instructions assume a working knowledge of the game Pathogenesis. If you have not played yet, please familiarize yourself with the rulebook

More information

Contents. Preparation. 5 Question & Answer Card Consoles. 1,000 cards (980 question / answer cards, 20 Ask the Audience / Phone a Friend cards) Money

Contents. Preparation. 5 Question & Answer Card Consoles. 1,000 cards (980 question / answer cards, 20 Ask the Audience / Phone a Friend cards) Money Contents 5 Question & Answer Card Consoles 1,000 cards (980 question / answer cards, 20 Ask the Audience / Phone a Friend cards) Money 15 Lifeline tokens Preparation Separate the four blocks of question

More information

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2017 garphill games

game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2017 garphill games game design - shem phillips illustration - mihajlo dimitrievski graphic design & layouts - shem phillips copyright 2017 garphill games www.garphill.com introduction 2 In Raiders of the North Sea: Hall

More information

GLOSSARY USING THIS REFERENCE THE GOLDEN RULES ACTION CARDS ACTIVATING SYSTEMS

GLOSSARY USING THIS REFERENCE THE GOLDEN RULES ACTION CARDS ACTIVATING SYSTEMS TM TM USING THIS REFERENCE This document is intended as a reference for all rules queries. It is recommended that players begin playing Star Wars: Rebellion by reading the Learn to Play booklet in its

More information

THE TRAVELER. Components. Setup. traveler pawn. 5 traveler strips. 5 trading markers. 30 opals. 1 trading point. 36 point markers

THE TRAVELER. Components. Setup. traveler pawn. 5 traveler strips. 5 trading markers. 30 opals. 1 trading point. 36 point markers THE TRAVELER Introduction A traveler wanders through the South American highlands, bringing new ideas and assets from his journeys to anyone who meets him. At his public trading point, you can acquire

More information

STEFAN RISTHAUS. A game by. for 2 4 players. 12 years and up

STEFAN RISTHAUS. A game by. for 2 4 players. 12 years and up A game by STEFAN RISTHAUS for 2 4 players 12 years and up 1.1 Game Board Timetable, Economy and Event Markers; Timetable Indicator The timetable records the progress of the game. It shows which level factories,

More information

Components. Matching Travel Markers. Brother Gherinn

Components. Matching Travel Markers. Brother Gherinn Welcome to Dragonfire Dungeon! Vast wealth awaits the adventurer who is strong enough to face the creatures that dwell within and clever enough to avoid the many pitfalls that await. But one must be quick,

More information

Dragon Canyon. Solo / 2-player Variant with AI Revision

Dragon Canyon. Solo / 2-player Variant with AI Revision Dragon Canyon Solo / 2-player Variant with AI Revision 1.10.4 Setup For solo: Set up as if for a 2-player game. For 2-players: Set up as if for a 3-player game. For the AI: Give the AI a deck of Force

More information

FIFTH AVENUE English Rules v1.2

FIFTH AVENUE English Rules v1.2 FIFTH AVENUE English Rules v1.2 GAME PURPOSE Players try to get the most victory points (VPs) by raising Buildings and Shops. Each player has a choice between 4 different actions during his turn. The Construction

More information

Masato Uesugi & antoine bauza. Rules of play

Masato Uesugi & antoine bauza. Rules of play Masato Uesugi & antoine bauza Paul Mafayon Rules of play T he sun is shining in the Abysmal Woods where you re strolling without a care in the world, your weapon at your belt, dreams of adventure in your

More information