NEW, LIVELY, AND EXCITING OR JUST ARTIFICIAL, STRAINING, AND DISTRACTING A Sensory profiling approach to understand mobile 3D audiovisual quality

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1 NEW, LIVELY, AND EXCITING OR JUST ARTIFICIAL, STRAINING, AND DISTRACTING A Sensory profiling approach to understand mobile 3D audiovisual quality Dominik Strohmeier 1, Satu Jumisko-Pyykkö 2, Kristina Kunze 1 1 Ilmenau University of Technology, Germany 2 Tampere University of Technology, Finland ABSTRACT Quantitative studies are commonly used to evaluate subjective quality of audiovisual multimedia systems. As a result these methods produce preference ratings for the stimuli under test. In this study, we examined influences of mono and stereo audio and visual presentation format on perceived overall quality and perceived depth. We used a mixed method approach combining psychoperceptual evaluation and qualitative attribute elicitation to get a more holistic understanding of 3D audiovisual quality. 1. INTRODUCTION Mobile 3D television and video has gained in importance in the development of new mobile applications and services. The goal of the European research project MOBILE3DTV [1] is the development of core technologies to launch autostereoscopic television on mobile devices streamed over DVB-H. While mobile TV has been of interest in user-centered quality evaluation for a long time, only little knowledge exists about user requirements for mobile3dtv at the moment [6]. According to the results in [6], the added value of 3D seems to be a crucial requirement of prospective mobile 3DTV users. The key question is about positive perceived quality changes when switching from 2D to 3D. This added value of 3D has been targeted in several studies. As a basic assumption, stereoscopic 3D experience is seen as a combination of video quality, depth perception and visual comfort while watching [10]. Especially depth perception is assumed to be responsible to measure the added value of 3D. However, studies into stereoscopic video quality failed to show the added value of 3D induced by the additional depth perception. On the one hand, Ijsselsteijn et al. [11] showed that depth adds added value for uncompressed 3D images. On the other hand, Stelmach et al. [12] found out that perceived overall quality is mainly depending on artifacts, not on depth perception, when artifacts are present in the stimulus material. This dilemma has lead into a discussion on how to measure the added value of 3D. Presence and Naturalness have been proposed Deeper evaluating this dilemma of added value and its measurement, Seuntiens concludes in his 3D experience model [10] that 3D visual experience can be measured best with the concept of Naturalness. However, Seuntiens stereoscopic image quality model [10] excludes the impact of visual comfort from the 3D quality experience. As confirmed by several studies, viewing comfort or visual fatigue are crucial factors that need to be included into 3D experience [14]. Recent studies focus on the evaluation of impacting factors on visual comfort for stereoscopic perception [13]. Only one study by Häkkinen et al. [3] targeted comparison of stereoscopic and non-stereoscopic presentation on mobile screens focusing on simulator sickness symptoms in both cases. Perceived quality has been evaluated mainly following standardized methods of the psychoperceptual approach [7]. These methods describe the quality in the terms of preference order but they do not try to explain the subjective interpretation of quality. The interpreted quality can help to identify the underlying structures, give explanations for quantitative ratings, and finally help to understand the phenomenon. These descriptive methods are especially useful when studying multimodal and heterogeneous stimuli [4]. Mixed Method research combines quantitative and qualitative data evaluation to compensate the weaknesses of one methodology with the strength of the other one. In our Open Profiling of Quality approach (OPQ), we combine psychoperceptual quality evaluation in line with the existing recommendations and sensory profiling methods that have been adapted mainly from food industry Participants 2. RESEARCH METHOD 45 test participants (13 female, 32 male; aged mean 24) took part in the psychoperceptual evaluation task. All test participants passed a screening for visual acuity, color and 3D vision, and hearing acuity. Among

2 sample, we further randomly selected 15 participants to conduct the sensory profiling task Test material and apparatus Six different contents were used to create the stimuli under test (Table 1) The videos were selected according to criteria of spatial details, temporal resolution, amount of depth, and the user requirements for mobile 3D television and video [6]. Targeting different depth perception in auditory and visual channel, the videos were varied in video (monoscopic or stereoscopic) and audio (mono or stereo) resulting in 24 videos under test. Audio mono and stereo tracks were exported from Adobe Premiere and normalized. Monoscopic and stereoscopic video tracks were generated in Shake and afterwards exported together with the audio tracks. The videos were coded with mp4v codec using Simulcast at 25fps for the video track and 16bit at a sample rate of 48kHz for the audio track. The presentation order of the stimuli was randomized. A NEC autostereoscopic 3.5 display was used to present monoscopic and stereoscopic videos with the same resolution of 428px x 240px. The technology of the display is described in detail in [9]. Audio was presented by using AKG K-450 headphones. Table 1: Snapshots of the six contents under assessment (V SD=visual spatial details, V TD=temporal motion, V D=amount of depth, V DD=depth dynamism, V SC=amount of scene cuts, A= audio characteristics) 2.3. Procedure The evaluation was done in two phases a psychoperceptual evaluation and sensory profiling task. Absolute Category Rating (ACR) according to ITU-R P.910 [7] was chosen for the psychoperceptual task. In ACR, stimuli under test are presented consecutively and rated independently. Test participants rated general acceptance of quality on a binary scale [5], the perceived overall quality and 3D impression (perceived depth) on an 11-point unlabeled scale. Sensory profiling is defined as methods to evoke, measure, analyze and interpret reactions to those characteristics of foods and materials as they are perceived by the senses of sight, smell, taste, touch and hearing. [8]. OPQ as audiovisual sensory evaluation approach adapts Free Choice Profiling methodology in which test participants develop their individual quality attributes. In an attribute elicitation phase the test participants were asked to write down individual quality attributes. Thereby, the participants could openly choose attributes according to their individual perception. The attribute refinement phase included then defining the attributes in their own words. Following, each attribute was attached with a 10cm long line labeled with min and max at the ends. In the evaluation task, the participants then rated overall quality of the test set on these attributes again independently one after another. Screenshot Genre and their audiovisual characteristics Animation - Knight s Quest 4D (18s) V SD: high, V TD: high, V D: med, V DD: high, V SC: high, A: music, effects Video bitrate: 10 Mbit/s Documentary - Cave (18s) V SD: high, V TD: med, V D: high, V DD: low, V SC: low, A: orchestral music Video bitrate: 22 Mbit/s Videoconference Bullinger (23s) V SD: med, V TD: low, V D: med, V DD: low, V SC: low, A: male voice Video bitrate: 10,5 Mbit/s User-created Content Oldtimers (16s) V SD: high, V TD: high, V D: high, V DD: med, V SC: low, A: train sound Video bitrate: 20 Mbit/s Music Video Mouldpenny (19s) V SD: med, V TD: med, V D: med, V DD: low, V SC: low, A: music Video bitrate: 13 Mbit/s Documentary Upper Rhine Valley (18s) V SD: high, V TD: med, V D: high, V DD: high, V SC: med, A: ambient music Video bitrate: 21 Mbit/s 3. RESULTS 3.1. Psychoperceptual evaluation Acceptance of quality In overall all presented stimuli provided highly acceptable quality level. On average, 2D presentation mode reached the acceptance level of 90% and all stimuli reached at least acceptance of 88%. For 3D visual presentation mode, the average acceptance level of quality was 79% while none of stimuli went below 63% of acceptance. Overall satisfaction - Parameter combinations influenced on overall quality satisfaction when averaged over the contents (Fr=92.2, df=3, p<.001; Figure 1). The most satisfying quality was provided by 2D visual presentation mode over the 3D mode (p<.001). In the both visual presentation modes, mono and stereo audio were equally evaluated (p>.05). The results of content by content analysis follow this main tendency. The analysis of content called cave is an exception. Although there is not an overall effect of parameter combinations on satisfaction (Fr=4.46, df=3, p=.215, ns) in this content, detailed pairwise comparisons show that 3D presentation mode provides higher quality under equal audio conditions (3D vs 2D mono: Z=-2.53, p<.001; 3D vs 2D stereo: Z=-3.12, p<.001). However, 2D accompanied

3 Figure 1: Influence of parameter combinations (visual and audio presentation mode) on overall quality satisfaction and 3D impression. The bars show 95% CI of mean with stereo audio reaches the equal quality level to 3D with mono audio presentation (Z=-1.61, p=.108, ns) 3D impression - The parameter combinations influenced on perception when averaged over the contents (Fr=596.4, df=3, p<.001 Figure 1)The highest level of depth perception was provided by stimuli with 3D presentation mode (p<.001). Under the 3D mode, the used audio presentation mode did not influence on depth perception (Z=-1.45, p=.14, ns) while stereo mode slightly outperformed mono when 2D mode was used (Z=-2.91, p<.01) Sensory Profiling Participants developed 130 individual quality attributes (mean 8.7, min 3, max 14) in the FCP task. Generalized Procrustes Analysis was used to transform this input into a low-dimensional space. The analysis results in a twodimensional model that can be found in Figure 2. The resulting two-dimensional space (81.17% cumulated explained variance) shows that video quality is still the determining quality factor. As can be seen in Figure 2 the stimuli group along dimension 1 (68.21% explained variance) in clusters of monoscopic and stereoscopic presentation. A second output of the analysis is the word plot which is depicted in Figure 3. It shows the correlation of each individual quality attribute with the two components of the low-dimensional model. The word plot in Figure 3 shows that all monoscopic videos correlate with attributes like sharp, flat, or stress-free, while stereoscopic videos are mainly described with artifactrelated (negative) attributes as blurred, unstable, or stressful. As exception, stimulus Cave is correlating with e.g. brilliant, layered, and spatial. 4. DISCUSSION The goal of our study was to explore the influence of audio and visual presentation modes on perceived quality for mobile devices. Mono/stereo presentation modes were varied for audio and 2D/3D for video. Our data-collection procedure combined both quantitative preference ratings and descriptive Open Profiling of quality. The use of OPQ allowed eliciting individual quality attributes and connecting these attributes to the preference ratings of the stimuli under test. The results showed that the provided quality level was good being clearly above 60% of acceptance threshold. This indicates that quality of 3D would be sufficient for consumer products and being higher than previous study carried out with different display technology and highly compressed video [15]. All used quality measures (audiovisual quality satisfaction, depth impression and quality descriptions) are strongly influenced by visual, but neither by audio presentation mode nor their interaction. Similar to our results, non-significant influences of audio on audiovisual quality has been concluded in previous studies in the context of large displays and surround sound systems in a good quality level [16, 17]. Neuman et al. [16] concluded that under the audiovisual task, untrained participants have difficulties in detecting between mono or stereo audio under the video viewing task. Lessiter & Freeman [17] underlined that feeling of presence is not enhanced by audio mode. It is also possible that the visual variable acted as the most changing variable in the experiment and captured the greatest attention as suggested by peak-end theory [18].

4 Figure 2: Item plot of GPA results. The plot showes that there is a cluster of monoscopic and one of stereoscopic stimuli along Dimension 1. Also to be seen is the separate cluster of stereoscopic (3D) Cave cluster Figure 3: Word plot of the GPA results. The plot shows the correlation of the individual attributes with the dimensions of the GPA model. Identified main cluster information is shown along the dimension

5 The results showed also a controversial impact of 3D presentation mode on overall quality and depth impression. While use of 3D mode increased the depth impression it decreased the overall satisfaction. The descriptive GPA results gave further explanations to these results by underlining the inferiority (spatial, stressfulness, flickering, eye-strain) in the case of 3D. However, our results also showed that in artifact-free case, 3D can reach higher perceived quality compared to 2D. In that case the perceived depth and the exciting 3D sensation make the stereoscopic videos subjectively better. This result indicates that the added value induced by the depth perception in stereoscopic presentation is only valid when level of visible artifacts is low giving the further support for previous studies [10, 11, 12]. Further work needs to address the most annoying artifacts to improve the 3D presentation in the sufficient level of technical resources for portable devices. ACKNOWLEDGMENT MOBILE3DTV project has received funding from the European Community s ICT programme in the context of the Seventh Framework Programme (FP7/ ) under grant agreement n The text reflects only the authors views and the European Community or other project partners are not liable for any use that may be made of the information contained herein. REFERENCES [1] Gotchev, A., Smolic, A., Jumisko-Pyykkö, S., Strohmeier, D., Akar, G. B., Merkle, P., Daskalov, N., Mobile 3D television: Development of core technological elements and user-centered evaluation methods toward an optimized system, special session 'Delivery of 3D Video to Mobile Devices' at the conference 'Multimedia on Mobile Devices', a part of the Electronic Imaging Symposium 2009 in San Jose, California, USA, January [2] Gower, J Generalized procrustes analysis. Psychometrika 40, 1, pp [3] Häkkinen, J., Pölönen, M., Takatalo, J., and Nyman, G Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations. In Proceedings of the 8th Conference on Human-Computer interaction with Mobile Devices and Services (Helsinki, Finland, September 12-15, 2006). MobileHCI '06, vol ACM, New York, NY, DOI= [4] Jumisko-Pyykkö, S. Häkkinen, J., Nyman, G. Experienced Quality Factors - Qualitative Evaluation Approach to Audiovisual Quality. Proceedings of IST/SPIE conference Electronic Imaging, Multimedia on Mobile Devices 2007 [5] Jumisko-Pyykkö, S. Kumar Malamal Vadakital, V., Hannuksela, M.M. "Acceptance Threshold: Bidimensional Research Method for User-Oriented Quality Evaluation Studies.". International Journal of Digital Multimedia Broadcasting, [6] Jumisko-Pyykkö, S., Weitzel, M., Strohmeier, D. "Designing for User Experience: What to Expect from Mobile 3D TV and Video?". Proceedings of the First International Conference on Designing Interactive User Experiences for TV and Video. October 22-24, 2008, Silicon Valley, California, USA. [7] Recommendation ITU-T P Subjective video quality assessment methods for multimedia applications, Recommendation ITU-T P.910. ITU Telecom. Standardization Sector of ITU [8] Stone, H. and Sidel, J. L. Sensory evaluation practices, 3rd ed., Academic Press, San Diego, 2004 [9] Uehara, S., Hiroya, T., Kusanagi, H., Shigemura, K., Asada, H. 1- inch diagonal transflective 2D and 3D LCD with HDDP arrangement, in Proc. SPIE-IS&T Electronic Imaging 2008, Stereoscopic Displays and Applications XIX, Vol. 6803, San Jose, USA, January 2008 [10] Seuntiens, P.J.H. Visual Experience of 3D TV, PhD thesis, Eindhoven: Technische Universiteit Eindhoven, 2006 [11] IJsselsteijn, W., de Ridder, H., Vliegen, J. Subjective evaluation of stereoscopic images: Effects of camera parameters and display duration. IEEE Transactions on Circuits and Systems for Video Technology, 10: , 2000 [12] Stelmach, L.B.; Tam, W.J.; Meegan, D.V.; Vincent, A.; Corriveau, P., "Human perception of mismatched stereoscopic 3D inputs," Image Processing, Proceedings International Conference on, vol.1, no., pp.5-8 vol.1, 2000 [13] Lambooij, M., Fortuin, M., Ijsselsteijn, W. A., Heynderickx, I. Measuring Visual Discomfort associated with 3D Displays, Proc. SPIE 7237, San Jose, CA, USA, 72370K (2009), DOI: / [14] Lambooij, M., IJsselsteijn, W. A., Fortuin, M. & Heynderickx, I., Visual discomfort in stereoscopic displays: a review," Journal of Imaging Science and Technology, Vol. 53 (3): pp. 1-14, 2009 [15] Jumisko-Pyykkö, S., Utriainen, T. User-centered Quality of Experience: Is mobile 3D video good enough in the actual context of use? Proceedings of VPQM [16] Neuman, W. Russell; Crigler, Ann N.; Bove, V. Michael. Television Sound and Viewer Percpetions, 9th International Conference: Television Sound Today and Tomorrow, February 1991 [17] Lessiter, J.; Freeman, J. Really hear? The effects of audio quality on presence, Proceedings of the Fourth Annual International Workshop on Presence, 2001 [18] Fredrickson, B.L., Extracting meaning from past affective experiences: The importance of peaks, ends and specific emotions, Cognition and Emotion, 2000, 14(4), pp

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