Announcement: Informatik kolloquium
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1 Announcement: Informatik kolloquium Ted Selker 7.November, 2pm room B U101, Öttingenstr. 67 Title: Activities in Considerate Systems designing for social factors in audio conference systems 2
2 Environments 3
3 Let s Recap Fitts law inspired pointing decrease movement time by reduce D increase W both self-revealing interface communicate a potential (inter)action learning LMU München Medieninformatik Andreas Butz!Mensch-Maschine-Interaktion II WS2013/14 4
4 pointing Keyboard Short-cuts communicating an alternative way to access the command. what might be the problem with this type of communication regarding the gulf of competence? menu revelation Widgor and Wixon, Chapter 20: selfrevealing gestures, in Brave NUI World 5
5 ExposeHK W M D H T 2 pointing idea: display hotkeys at the position of a button when holding down command key menu revelation Literature: Malacria et al. Promoting Hotkey Use through Rehearsal with ExposeHK CHI 13 6
6 ExposeHK W M D H T 2 pointing menu revelation Enable hotkey browsing: use mouse pointing to get short-cut feedback to commit it to memory creates a performance dip discourages hotkey use, traps user in pointer-based beginner mode browse without pointing action. Literature: Malacria et al. Promoting Hotkey Use through Rehearsal with ExposeHK CHI 13 7
7 ExposeHK W M D H T 2 pointing menu revelation Enable physical rehearsal: guidance should be a physical rehearsal of the way an expert would issue a command (Kurtenbach) use the same modality for browsing and rehearsing hotkeys. Literature: Malacria et al. Promoting Hotkey Use through Rehearsal with ExposeHK CHI 13 8
8 ExposeHK W M D H T 2 pointing menu revelation Rapid hotkey identification for intermediate user: exploit the expert behavior people already have (e.g. spatial memory and knowledge about virtual environment) Literature: Malacria et al. Promoting Hotkey Use through Rehearsal with ExposeHK CHI 13 9
9 ExposeHK pointing menu revelation Literature: Figure 2. Intended learning curve for ExposeHK, compared with modal- Malacria et al. Promoting Hotkey Use through Rehearsal with ExposeHK CHI 13 10
10 take-away message Models inspire a whole set of novel opens a new perspective e.g. the separation of motor vs. display space apply knowledge to all other pointing devices similar to a mouse or understand the difference to other input devices to spark new to enhance input. Concepts enable you to have new perspectives on design. reapply concepts in different interfaces! 11
11 Environments 12
12 Overview Pointing devices light-gun light-pen (sketch pad) mouse pointing stick Alternative shapes curved displays Curve Alternative styles free-hand whole body Videoplace Bridging the gap between digital and physical world 13
13 Light Gun: Robert Everett early 1950s reads the position of a dot on the screen of the Whirlwind identified aircrafts on the CRT of SAGE air defense computer (1956) Photo from Computer Encyclopedia, 2000 The MITRE Corporation Archives. 14
14 Lightpen (1957) stylus shaped follow-up of a Light Gun first with a pen-shaped device on a screen 15
15 Lightpen (Sketchpad by Ivan Sutherland) 16
16 key concepts introduced by Sketchpad buttons, knob, switches for commands and constraints light pen pointing technique: cursor snaps to line bimanual Innovation of problem solving 17
17 Key Innovation of Sketchpad traditional computers: understand the problem well identify steps necessary to solve problem punch cards literal minded very elaborated calculating machine Solving a problem step-by-step begin investigating a problem and its solutions human-computer cooperation, human assistance computer seems to have intelligence 18
18 Do computers today support problem solving? 19
19 Mouse (1964) Douglas Engelbart patented in 1967 demoed in 1968 integrated in the computer system NLS (on- Line System) 20
20 Mother of all Demos (1968) - Introduction augmented intellect research center what value can we derive from machine assistance live demo 21
21 The Basics Word processing copy pair of words sentences paragraph groups of statements View control collapse text, get overview Formatting hierarchical categorization of items hyperlinks 22
22 The Devices pointing device keyboard key set (chord keyboard): pressing a combination of keys produces a character 23
23 further key aspects of NLS shared-screen teleconferencing system real-time collaboration over distance collaborative software development 24
24 Pointing stick 25
25 Question what s the difference between the mouse and the pointing stick? 26
26 Alternative Shapes - Curved Displays CHI 2011 Session: Non-flat Displays May 7 12, 2011 Vancouver, BC, Canada contact: Henri Palleis Touch Input on Curved Surfaces Curve: Revisiting Anne Roudaut, Henning Pohl, and Patrick Baudisch the Digital Desk Hasso Plattner Institute, Potsdam, Germany {anne.roudaut, henning.pohl, patrick.baudisch}@hpi.uni-potsdam.de Raphael Wimmer, Fabian Hennecke, Florian Schulz, Sebastian Boring, Andreas Butz, Heinrich Hußmann University of Munich to evolve, it seems plausible that even smaller devices, Amalienstr. 17, ABSTRACT Munich, Germany such as watches or even electronic jewelry, might become in sensing technology are currently bringing firstname.lastname@ifi.lmu.de, Advances schulzf@cip.ifi.lmu.de touch sensitive in the near future, resulting in touch surfaces of extreme curvature. d a b c. touch input to non-planar surfaces, ranging from spherical touch screens to prototypes the size and shape of a pingpong ball. To help interface designers create usable environments consist of a vertiinterfaces on such devices, we determine how touch virtual desktop) and a horizonsurface curvature affects targeting. We present a user study desk). Daily working activities in which participants acquired targets on surfaces of ic properties of both of these ardifferent curvature and at locations of different slope. We e distinct from each other, makfind that surface convexity increases pointing accuracy, them cumbersome. Therefore, and in particular reduces the offset between the input point nteractive desktop environment, perceived by users and the input point sensed by the of vertical and horizontal workdevice. Concave surfaces, in contrast, are subject to larger urved connection. This connecerror offsets. This is likely caused by how concave surfaces ect multi-touch and hug the user s finger, thus resulting in a larger contact area. ualization. We describe our badaptions we made, and discuss The effect of slope on targeting, in contrast, is unexpected and expect to meet while buildat first sight. Some targets located downhill from the user s em. perspective are subject to error offsets in the opposite direction from all others. This appears to be caused by Literature: participants rds acquiring targets that using a different finger Figure 1. Curve is a digitalthese desk concept blends a horizontal and a Curve: verticalthat interactive surface. Its design into account existing errevisiting the Digital Desk and Presentation: Wimmer et al.posture lets them monitor thetakes position ofchi 10 their fingers gonomics research and own experimental findings. ces and Strategies more effectively.. Figure 1: Summary of findings: (a) Surface convexity increasliterature: es pointing accuracy and (b) concave surfaces are subject to Roudaut et al. Touch Input on Curved Surfaces CHI 11 larger error offsets. This is likely caused by how concave surfaces hug the user s finger thus resulting in a larger contact area. (c) When acquiring targets on a downhill slope participants employ a hooked finger gesture, which helps them target more effectively. (d) The FTIR based prototype we used in our studies. ACM Classification: H5.2 [Information interfaces and II WS2014/15 LMU München Medieninformatik Andreas Butz!Mensch-Maschine-Interaktion 27
27 Alternative Interaction Styles - Videoplace
28 Bridging the Gap......between physical and virtual world interactive paper Literature: François Guimbretière Paper Augmented Digital Documents. CHI 03 30
29 Bridging the Gap......between physical and virtual world interactive paper 3D printing reduced costs: currently $1, increased speed: currently too slow increased possible complexity of objects How could such a cycle of physical print-outs look like in the future? 31
30 Physical Visualizations Simon Stusak physical visualizations effect on behavior (quantified self) and group dynamics. 33
31 Human-Computer Interaction 2 Mobile Technologies Prof. Dr. Andreas Butz, Dr. Julie Wagner 35
32 Human-Computer Interaction 2 Interactive Environments Mobile Technologies Environments 36
33 Human-Computer Interaction 2 Interactive Environments Mobile Technologies Environments Mobile Interactive Environments 37
34 Mobile Technologies 38
35 Designing for mobile technological perspective: It s technology that we can carry around (portable) phones, smart watches, google glasses, interactive cloth, etc. body-centric perspective It s an interface where input/output is performed relative to the body. same technology needs to be designed depending on its position on the body same technology can be controlling objects fixed in the world The body s spatial relationship with an input device effects design (how you hold a phone effects touch ) 39
36 do you think of your phone as stand-alone device? input and output distributed in the environment. how to design for such environments? 40
37 Pan-Zoom on Large Displays 41
38 do you think of your phone as a unit? it s a collection of resources we can make use of
39 designing for... support bimanual midas touch occlusion precision limited screen real estate precision social issues fatigue effects 43
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