eleven User Guide for Teachers
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- Adelia Skinner
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1 eleven User Guide for Teachers
2 CONTENTS Numbeanies i What s inside the Numbeanies Games box? Overview Mathletics cards Card games Numbeanies Number Forest application ii Mathletics cards 02 Overview Mathletics cards design features iii Card games 04 Overview Card games library Teacher guides Summary cards Summary card design features iv Numbeanies Number Forest application 08 Overview Modes How to scan a card How to download Set up Magic Mentor Videos v Jump into the Magic Mentor Videos 11 vi Accessing Magic Mentor Videos 12 vii Choosing a Magic Mentor Video 14 viii Planning with Magic Mentor Videos 15 v
3 What s inside the Numbeanies Games Box? Overview The Numbeanies Games Box contains a combination of physical and digital materials that work together to teach numeracy concepts. Inside the Numbeanies Games Box you will find 3 main components: Mathletics cards, Card games and the Numbeanies Number Forest application. All the components have been themed with cute, plant-based blobs called Numbeanies. They are easy to count, fun to say and guaranteed to get students giggling. Mathletics cards There are 4 decks of 84 augmented reality enabled flashcards that are used in all the games. eleven Card games The Numbeanies Games box contains over 30 card games and teacher guides that cover a variety of topics in numeracy all contained in a central card games library. Subtraction race to 20 Numbeanies Number Forest application This application uses augmented reality to teach early number concepts by bringing numbers to life. 1
4 Mathletics cards Overview All of the games in the Numbeanies Games Box make use of the Mathletics cards meaning you can print them once and use them multiple times for hours of learning. They have been designed to help you print, set up, play and pack up with ease. There are 4 decks to download and print, each containing 84 cards. Within each deck, the Mathletics cards are then colour coded into number ranges for easy sorting and game preparation. Mathletics card design features Back of card Corner icon Represents the card set. Mathletics number cards N 21 cards: Numerals o to 20 Opeartional word cards A 10 cards: makes, take away, minus, plus, added to, equals, is equal to, is more than, is less than Mathletics word cards W 21 cards: Words zero to twenty Opeartional symbol cards B 7 cards: =, +, -,, x, <, > Mathletics image cards I 21 cards: Images of Numbeanies blank card to 20 Numbeanies Ordinal suffix cards C 4 cards: st, nd, rd, th Augmented reality code Compatible with the Mathlietcs Numeanies: Number Forest application. Shape symbol For easy sorting back into the original deck: Circle Triangle Square Rectangle
5 Mathletics cards Front of card A yellow border represents card ranges between 0 to 5. A red border represents card ranges between 6 to 10. A purple border represents card ranges between 11 to 20. number word zero six eleven image Operational word, operational symbol and ordinal suffix cards have a green border. plus + st
6 Card games Overview There are over 30 card games that teach a variety of numeracy concepts, all in one convenient and reliable place: the card games library. The card games have been levelled from 0 to 2 to assist in selecting games that are suitable for your students. All the games have guides to support quick set up and play. They also include suggestions for differentiation and ways to assess understanding. There are a number of ways to look for suitable games, each designed to make planning, preparation and play, easy and flexible. Let s step through some ways to browse and find games. Card games library The card games library is an online method for browsing games to play. You can search on a computer, laptop or mobile device making planning convenient. The library has a filter function that allows you to search for content that meets specific lesson requirements. Filter options include topic, level, arrangement, preparation time, play time, complexity, teacher dependency and movement level. THE LESSON PLANNER In this example a teacher is using the card games library to browse for games that meet specific lesson plan requirements. They are searching for card games that practise skills in addition for level 1 students with requirements including quick preparation, 5 to 10 minutes of play time and have pairs playing independently of the teacher. 4
7 Card games Teacher guides The card games library provides teacher guides with sections that help in preparation, play and extension of games. The sections include learning outcomes, a list of materials, instructions on how to play, photographs, suggestions on how to differentiate the game and ways to assess student understanding. Summary cards Every card game comes with a printable Summary card. The Summary card has information and materials needed for game play and can be used to encourage students to set up games independently. However, the Summary cards also feature a QR code and URL for quick access to the extended online instructions and teacher guides. We recommend downloading the QR Code Reader by Scan application to read the QR code. They can be printed and stored in the classroom for a quick, hands-on method for browsing games. Summary card design features Back of card Game title Three in a row Orientation corner For sorting the deck into the upright position and ready to play. Game QR code / URL Links to directly to the online card game. We recommend QR Code Reader by Scan to read the QR code. Card title 5
8 Card games Front of card Numbeanies! Game title Summary informtaion Three in a row In this game, students build addition number bonds using cards and counters Level Pairs Groups Class Arrangements: 1 Materials: Card sets: Preparation and play time Pairs Time: 1-12 Concrete: YES Level of teacher involvement Level of game complexity Prep: <5 min Play: 5-10 min Teaching style: Independent Complexity: Complex 2 dice coloured counters for each player Printables: YES Number line 0-20 (see website) Concrete materials Additional print resources Available in the Printables section in the Card games. If no additional print resources are required, it will say NO. THE LUNCHTIME BROWSER In this example a teacher is using the Summary cards to browse for games during their lunch break. The teacher has found a game that meets their lesson requirements and is using the QR code to access the online instructions and teacher guides to further prepare. 6
9 Card games THE QUICK THINKER In this example a teacher is using the Summary cards to browse for games completely offline. Two students have finished their work early, while others need more teacher support. With little time and no access to a device the teacher is using the summarised information on the Summary cards to find a card game that meets the requirements. These include simple in complexity, quick preparation, 5 to 10 minutes of play time, can be played in pairs and can be conducted independently of the teacher. 7
10 Numbeanies Number Forest application Overview The Numbeanies Number Forest is an augmented reality application that teaches early number concepts by bringing your Mathletics cards to life. Each Mathletics card is equipped with an augmented reality code which activates a series of interactive activities. As a teacher, you choose the card representations that students use to play. This helps to differentiate the games for different levels of understanding. Students simply show their card, with the AR code facing the ipad camera, and the application will register their card launching them into play. Each card unlocks a hidden world of Numbeanies and a series of activities that will grow your students love of numbers. Modes Learn: The learn mode launches students into a series of activities that teaches them how to read, write, count and say numbers. Activities include counting, spelling and tracing numbers. Explore (coming soon): The explore mode includes a series of activities that encourages students to compare and order numbers to develop an understanding of their relationships to each other. Activities encourage free exploration through visual and auditory prompts. 8
11 Numbeanies Number Forest application How to scan a card For the application to successfully identify the card, you must face the back of the card to the tablet s camera. Be sure to hold the card about 10 cm away from the device so that the camera can see all of the card s AR code. How to download Apple: The Numbeanies Number Forest application is free to download. Simply visit the App Store and download. Android: The Numbeanies Number Forest application will be available on Android devices soon. 9
12 Numbeanies Number Forest application Set up The application requires only teacher Mathletics logins, no student logins. This will minimise time lost by students attempting to login and allows you, as the teacher, full control of game set up and classroom organisation. The Numbeanies Number Forest application is flexible and can be played individually or in groups to support the requirements of your lesson. Mathletics hopes the Numbeanies Games Box brings you all the bits and pieces needed to make learning concepts in numeracy fun and engaging for you and your students. 10
13 Jump into the Magic Mentor Videos! Meet Ed, Emma and Joann; the first of the Mathletics Magic Mentors! The Magic Mentors explore a range of mathematical concepts across a collection of 18 videos aimed at early learners. The topics covered include Number, Measurement, Grouping and Sharing, Geometry and Data. Through art creation, game playing, monster slime and other relatable contexts the Magic Mentors will keep your students engaged; laughing and learning from start to finish. Every video has a teacher guide with additional support materials to guide discussion during the video, and extend and consolidate understanding beyond the screen. 11
14 Accessing Magic Mentor Videos The Magic Mentor videos can be accessed in two ways: Student Console Students can access Magic Mentor videos from within the primary Mathletics Student Console by selecting the Videos tab at the top of the console. Teacher Console Teachers can access Magic Mentor videos by navigating to the Numeracy for Early Learners content page from the Teacher Console. Numeracy for Early Learners 12
15 Accessing Magic Mentor Videos Once you have entered the Numeracy for Early Learners site you will see options for two different sections; Videos and Games Box. Select Videos After selecting Videos you will see three buttons; Rigorous, Magical, Supported. Clicking on each of these will give you valuable insight into the thinking and purpose behind the Magic Mentor videos. 13
16 Choosing a Magic Mentor Video From the Videos homepage that you are on select Go to Videos. Go to Videos Filters When you arrive at the Videos page you will be presented with the entire collection of Magic Mentor Videos. Use the filters at the top of the page to view only the videos relevant to the selected topic, and then select a video. 1 Choose a Topic 2 Select a Video 14
17 Planning with Magic Mentor Videos Once you have selected a Magic Mentor Video you will be presented with the video along with a teacher support guide specific to that video. The teacher support guide outlines the learning intentions, success criteria, prerequisites, language and misconceptions in preparation for sharing a video with your class. Before presenting a Magic Mentor video, read the teaching notes and watch the video yourself. The guides also suggest introduction activities for before the video, pause points and opportunities for discussion during the video, and additional support materials such as worksheets and activities to extend and consolidate understanding after the video Download the printables and prepare any additional resources required for the follow-up activities. Now you are ready to jump in and watch how the Magic Mentors can bring the magic into your classroom! Please feel free to share your feedback with the Mathletics creative content team at creativecontentteam@3plearning.com. Thank you! 15
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