A FREE GAME!!! Now THIS is Pod Racing!!! Faultline Studios Presents...
|
|
- Lorena Harrell
- 6 years ago
- Views:
Transcription
1 Faultline Studios Presents... A FREE GAME!!! You saw the scenes in the movie, you ve seen the toys from Hasbro*, NOW you can race along with the pod racers from the hit summer release Star Wars Episode I: The Phantom Menace.** Now THIS is Pod Racing!!! *Pod Racers TM & C 1998 HASBRO INC. **Star Wars C Lucasfilm LTD. & TM All trights reserved
2 1.0 Introduction This game was created for the sole purpose of re-enacting the fantastic Pod Racing scene from Star Wars Episode I: The Phantom Menace. The game uses the Pod Racer models found at most toy and hobby stores. 2.0 Rights and Distribution All the rights to the names and models are retained by their owners and not used with permission. This game is NOT to be sold in any format. These game rules may be distributed in any form that does not require payment. The game was created by Mac Senour purely for the enjoyment of other Star Wars fans. 3.0 Setup 3.1 Roll for placement Each player rolls a 1D6, highest roll places the pod first etc. Ties are rolled off 3.2 Place Pod Racers A Starting Grid track piece is provided, each racer places his pod in a square 3.3 Deal cards Each player receives a Boost card, and one special card, face down. 3.4 Pick Pod racer Each player picks a pod and records the information on his pod sheet. It s a good idea to note the racer s number as well, as the models tend to look alike. The number can be found on the bottom of the model. 3.5 Pilot skill roll Each player rolls 1D6, 1-3 = 1, 4-5= 2, 6 = 3, which is your Pilot Skill 4.0 Turn Sequence 4.1 Players mark if they are accelerating, decelerating or maintaining their current speed. This is best done in secret. 4.2 Adjustments are made to the control number, no roll required Control = Steering + Max Speed + Pilot Skill Current Speed 4.3 The FIRST turn only Each player rolls a 1D6, if a 1 is rolled the pod engine has stalled and the player may not move that turn. The move order is by row, inside pod first 4.4 The player in front moves first, in a tie the player on the inside of the track moves first, play continues through each racer through all 6 phases. 4.5 Pods move based on their current speed There are 6 phases, example: a pod with the current speed of 3 moves 3 phases. It may be ANY 3 of the 6 phases, players choice 4.6 Player may make as many turns and shifts as they like, rolling each time they adjust the control number The Pod must move at least one inch straight before any turn can be made. Each Easy or Hard turn counts as moving one inch
3 5.0 Movement 5.1 A pod is moved 6 inches for each phase the pod moves 5.2 Types of movement Turning, use the turn gauge, place your pod in the center and turn as desired Sliding, line the 2 straight lines parallel to your engines Small shift, move your pod so one engine is between the lines on the turn gauge Large shift, move your pod so one engine is aligned with a line on the turn gauge 5.3 Control EVERY time the control number is adjusted downward, the player must roll a 1D6. If the result is less then or equal to the current control number, the player maintains control Losing control If the player rolls higher than the control number he has lost control of his pod. The player may attempt to regain control, rolling a 5 or 6 on 1D6 If control is regained, there are no adverse affects 5.4 Bumping Target moves based on strength of bump A small shift moves the target over a small shift distance etc. 6.0 Power ups 6.1 Then the players pod comes in contact with the black dot on the Power up, a 1D6 is rolled 6.2 Possible results are: Engine Sputter No additional moves the rest of the turn Extra booster If the player has used his Boost card, another is dealt Sandstorm All pod racers in FRONT of this racer are slowed to speed 3 Steering frozen Pod racer may make NO additional turns this turn 7.0 Crashing 7.1 Players roll for control whenever they lower their control number. This happens when players turn, shift, get bumped or are hit by a shot from a Tuskin Raider 7.2 The player is considered out of control if at any time the result of a 1D6 is rolled under the current control number 7.3 Pod racers crash if they lose control and do not regain it You can regain control by rolling a 5 or 6 on a 1D6 7.4 If 50% or more of a pod racer hits a wall, it is considered to be destroyed
4 8.0 Cards 8.1 The 10 cards are dealt at the start of the game, most are blank and should be hidden from the other drivers. The special cards are as follows: Jedi Countermands any card played and allows player to take his turn before all others. (including cards) Vent Exhaust Open Vents, target must be behind and within 2 inches. Target reduces CONTROL by 2, roll for control if needed Sabotage Permanently reduce either MAX SPEED by 1 or STEERING by 2, saboteur s pick Toss wrench Target must be within 4 inches and behind. Hits with a 6 rolled on a 1D6, destroys engines Boost The racer is allowed an addtional phase, and moves his pod immediately. All movement rules, ajustments to control etc. apply. 9.0 Tuskin Raiders 9.1 When a pod comes within 6 inches of a Raider the Raider will shoot, measure from the center of the raider to center of the pod. The shot is considered a hit when a 5 or 6 is rolled on a 1D6A hit is treated as a bump, minus 1 to Control. If an addtional 6 is rolled, the hit is considered fatal, and the pod crashed Finishing the race 10.1 The first pod across the finish line is the winner Most pod races are 3 laps, but players may adjust this as desired 11.0 Pod Designs Pod 1 Pod 2 Pod 3 MAX Speed Steering Acceleration Deceleration Track layouts 12.1 The START track piece should be used for proper placement of the racers 12.2 The Powerup circles should be placed just outside of the best path around the track 13.0 Turning Guide To turn your Pod Racer, line the model up with the edge of the turning key labeled START. Move the model to either the EASY turn or the HARD turn edge. Making the correct turn might require you to turn or flip the turning key. To shift, line up the Pods engines with
5 the two straight lines. A small shift is accomplished by moving the pod so an engine sits between the two lines. A full Easy Hard L Start Shift R Easy Easy Easy L L Start Shift R Start Shift R Start Shift R shift moves the Pod one step farther to the edge, lining up the engine with the outside line. L Hard Hard Hard
6 BLANK Sabotage Permanently reduce either MAX SPEED by 1 or STEERING by 2, saboteur s pick Vent Exhaust Open Vents, target must be behind and within 2 inches. Target reduces CON- TROL by 2, roll for control if needed Jedi Countermands any card played and allows player to take his turn before all others BLANK TossWrench Target must be within 4 inches and behind. Hits with a 6 rolled on a 1D6, destroys engines BLANK BLANK
7 BLANK BLANK These are the Tuskin Raiders that are to be placed around the track. Most tracks only have one good place to put the Raiders, so it s permissible to place them all together. R R R
8
9 PHASE SPEED POD RACER CONTROL Control = Steering + Max Speed + Pilot Skill - Current Speed Maintain control if 1D6 <= Control Recovery = roll 5 or 6 on 1D6 Steering Max Speed Acceleration Braking Pilot Skill Power Up Roll 1 = Engine sputter 2-3 = Extra Booster 4-5 = Sand Storm 6 = Steering Frozen Turn Costs Hard Turn = 2 Easy Turn = 1 Small Shift = 1 Large Shift = 2 Tilt Up/Down = 1 Bumped = 1 Wall Scrape = 1 Shot by Raiders = 1 Accelerate Maintain Decelerate
10 START
Let s get started by taking a look at the six different types of cards in the game and seeing what they do:
8+ 2 G8728 2004 Mattel, Inc.All Rights Reserved. Mattel U.K. Ltd.,Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303. Mattel Australia Pty., Ltd., Richmond,Victoria. 3121.Consumer Advisory
More informationThe Stop The Truck! Participation Game
The Stop The Truck! Participation Game All aspects of game design The Mad Max Gang. Permission granted for personal use only. Concept and Board Layout Rules and Turn Sequence This is a participation game
More informationGLOSSARY USING THIS REFERENCE THE GOLDEN RULES ACTION CARDS ACTIVATING SYSTEMS
TM TM USING THIS REFERENCE This document is intended as a reference for all rules queries. It is recommended that players begin playing Star Wars: Rebellion by reading the Learn to Play booklet in its
More informationBouncy Dice Explosion
The Big Idea Bouncy Dice Explosion This week you re going to toss bouncy rubber dice to see what numbers you roll. You ll also play War to see who s the high roller. Finally, you ll move onto a giant human
More informationClassic Dominoes. Number of Players: 2-4
Classic Dominoes Number of Players: 2-4 First, all dominoes must be turned face down and mixed. Each player then draws five dominoes and stands them up on end in front of them so the backs of the dominoes
More informationBouncy Dice Explosion
Bouncy Dice Explosion The Big Idea This week you re going to toss bouncy rubber dice to see what numbers you roll. You ll also play War to see who s the high roller. Finally, you ll move onto a giant human
More informationLORE WAR A Fantasy War Game
LORE WAR A Fantasy War Game TABLE OF CONTENTS: OVERVIEW....3 SUPPLIES......3 SETUP........3 RULES OF PLAY......3 WINNING CONDITIONS. 5 THE LORE BOOK....5 https://loregamescom.wordpress.com/ 2 OVERVIEW:
More informationLORE WAR A Fantasy Strategy Game
LORE WAR A Fantasy Strategy Game TABLE OF CONTENTS: OVERVIEW....3 SUPPLIES......3 SETUP........3 RULES OF PLAY......3 WINNING CONDITIONS. 6 THE LORE BOOK....6 https://loregamescom.wordpress.com/ 2 OVERVIEW:
More informationSET-UP QUALIFYING. x7 x4 x2. x1 x3
+D +D from lane + from mph lane from + mph lane + from mph lane + mph This demonstration race will walk you through set-up and the first four turns of a one- race to teach you the basics of the game. ;
More informationAn analysis of Cannon By Keith Carter
An analysis of Cannon By Keith Carter 1.0 Deploying for Battle Town Location The initial placement of the towns, the relative position to their own soldiers, enemy soldiers, and each other effects the
More informationGeometry 5. G. Number and Operations in Base Ten 5. NBT. Pieces of Eight Building Fluency: coordinates and compare decimals Materials: pair of dice, gameboard, paper Number of Players: - Directions:. Each
More informationThe starting player takes the first turn, then players take turns in a clockwise order until a game-ending event.
It is the year 2123. Earth has become inhospitable to life and humanity has spread throughout the universe in a quest to find a new home. Each surviving human colony will form exploration teams to different
More informationMario Kart: Double Dash!!
Mario Kart: Double Dash!! Summary: Mario Kart: Double Dash!! was created by Nintendo as Nintendo created a new gaming system: GameCube. As Nintendo made the transition from Nintendo 64 to GameCube a new,
More informationGetting Started with Osmo Hot Wheels MindRacers. Updated
Updated 12.22.17 1.0.6 What s Included Each set contains 39 pieces. Kids pick their cars from the included fleet of real life Hot Wheels cars, set them on the starting line and ZOOM! they re launched on
More informationCounters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.
Counters in a Cup In and Out Cup Counters Recording Paper The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup. 3 + 4 =7 2 + 5 =7 For subtraction, take
More informationRace for Your Life. Brake. w Look back. y Steer Checkpoint reset < Pause Free look. C Accelerate. x Change camera
CONTENTs 1 Introduction 1 Default Control Layout 2 Game Screen 4 The Cars 4 Checkpoint Resets 4 Gas Stations 5 Driver Abilities 5 Driver Profile 5 Challenge Series 6 Game Modes 6 Online Multiplayer Racing
More informationCard Racer. By Brad Bachelor and Mike Nicholson
2-4 Players 30-50 Minutes Ages 10+ Card Racer By Brad Bachelor and Mike Nicholson It s 2066, and you race the barren desert of Indianapolis. The crowd s attention span isn t what it used to be, however.
More informationOVERVIEW + CONTENTS. 12 Network Boosters (3 per player color) 12 Virus tokens (3 per player color) 16 Informants (4 per player color)
The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn t save us from ourselves and there are
More informationSpin-Out: A Pod Racing Game
Spin-Out: A Pod Racing Game Copyright. Trevor Raymond. August, 2009. Version 2 (Exodus 20:15 - Thou shall not steal. ) Page 1 of 10 Spin-Out is a fun set of rules for a tabletop pod racing game that were
More informationThe Esoteric Order of Gamers
The Esoteric Order of Gamers www.orderofgamers.com High quality materials for the dedicated devotee of immersive, thematic tabletop games. Game rules summaries, foamcore box plans, articles, interviews,
More informationX-Wing Epic Variant Regulations
X-Wing Epic Variant Regulations Version 1.0 / Effective 01.17.2018 All changes and additions made to this document since the previous version are marked in red. The Epic variant supported by the Organized
More information2 Players Grand Slam. Teams. Credits. During the setup, each player chooses two Titans.
VARIANTS During the setup, each player chooses two Titans. Players Grand Slam Take turns playing your Titans: Player A s first Titan, then Player B s first Titan, then Player A s second Titan, and finally,
More informationContents. Goal. Jump Point
Game Rules W elcome to the height of technology and comfort, the Space Station Atlantis! All the comfort of a five star hotel, mixed with the adventure of space travel. The station is filled with staff,
More informationGood composition requires more than just a high-quality camcorder and some nice scenery. There are rules.
HOME VIDEO HINTS Document created by K.Atanasova, 06/05 by Jim Stinson Good composition requires more than just a high-quality camcorder and some nice scenery. There are rules. Ever notice when you take
More informationOf Dungeons Deep! Table of Contents. (1) Components (2) Setup (3) Goal. (4) Game Play (5) The Dungeon (6) Ending & Scoring
Of Dungeons Deep! Table of Contents (1) Components (2) Setup (3) Goal (4) Game Play (5) The Dungeon (6) Ending & Scoring (1) Components 32 Hero Cards 16 Henchmen Cards 28 Dungeon Cards 7 Six Sided Dice
More informationMore Activities to Reinforce and Teach Sight Words
More Activities to Reinforce and Teach Sight Words Bean Bag Toss Materials: One shower curtain liner divided into 20 boxes with a permanent marker Bean Bag Words on large cards Attach the words to the
More informationGETTING STARTED. STAR WARS D6: New Player Starting Guide. Become Your Character. Use Your Imagination. Keep Things Moving. Combat As Last Resort
If you re new to the Star Wars Roleplaying Game, this section will get you ready to play in a couple of minutes. You ll be playing a character a person who lives in the Star Wars universe. While playing,
More informationStar Defender. Section 1
Star Defender Section 1 For the first full Construct 2 game, you're going to create a space shooter game called Star Defender. In this game, you'll create a space ship that will be able to destroy the
More informationOCTAGON 5 IN 1 GAME SET
OCTAGON 5 IN 1 GAME SET CHESS, CHECKERS, BACKGAMMON, DOMINOES AND POKER DICE Replacement Parts Order direct at or call our Customer Service department at (800) 225-7593 8 am to 4:30 pm Central Standard
More informationOFFROAD THUNDER TM OPERATION CHAPTER. NOTICE: The term VGM refers to the video game machine. Operation 2-1
OFFROAD THUNDER TM 2 CHAPTER OPERATION NOTICE: The term VGM refers to the video game machine. Operation 2-1 GAME OPERATION STARTING UP Whenever you turn on the machine or restore power, the system executes
More informationReinforcing Note Reading in G Position with. by Andrea and Trevor Dow Teach Music Today Learning Solutions
Reinforcing Note Reading in G Position with NOTE READING RUCKUS by Andrea and Trevor Dow 2018 Teach Music Today Learning Solutions This musical game file is intended for use in the purchasing teacher s
More informationPage 1 of 33. Star Wars: The Last Jedi Table Guide By ShoryukenToTheChin
Page 1 of 33 Star Wars: The Last Jedi Table Guide By ShoryukenToTheChin 8 9 10 11 13 15 12 14 3 5 6 2 4 7 1 Page 2 of 33 Key to Table Overhead Image 1. Left Orbit 2. Left Ramp 3. Left Mini Loop 4. Centre
More informationMotion Graphs Teacher s Guide
Motion Graphs Teacher s Guide 1.0 Summary Motion Graphs is the third activity in the Dynamica sequence. This activity should be done after Vector Motion. Motion Graphs has been revised for the 2004-2005
More informationRULEBOOK. Nikos Chondropoulos. 2-4 players Duration 30 Ages 10+
Nikos Chondropoulos RULEBOOK 2-4 players Duration 30 Ages 10+ Working in a toy factory is very enjoyable but is also a very demanding job! What happens if an automated toy machine breaks down? Who will
More informationAnother game aid.
Another game aid by Universal Head The Esoteric Order of Gamers www.orderofgamers.com Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com
More informationLights in the Sky: War among the stars
Introduction A long time ago, in a galaxy not so far away... Some of the most exciting and compelling moments from movies and books are the space battles. Whether a dogfight between a handful of star fighters
More informationBOLIDE. A Revolutionary Car Racing Game by Alfredo Genovese For 2-8 players (14+ years) Basic rules
BOLIDE A Revolutionary Car Racing Game by Alfredo Genovese For 2-8 players (14+ years) Box Contents 2 Circuits, 8 Cars, 8 Pawns, 1 Twelve-Sided Die, 1 Strategy Block pad, 1 Pencil, 1 30 Sand Timer, 1Ruler,
More informationComprehensive Rules Document v1.1
Comprehensive Rules Document v1.1 Contents 1. Game Concepts 100. General 101. The Golden Rule 102. Players 103. Starting the Game 104. Ending The Game 105. Kairu 106. Cards 107. Characters 108. Abilities
More informationTwos, Fives, and Tens. 100 Chart. Pearson Education 1 M15
100 Chart 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
More informationGRAPHIC COMPUTER SYSTEM
GRAPHIC COMPUTER SYSTEM TM A Milton Bradley Company General Consumer Electronics, Inc. 1983. Santa Monica, CA 90401. All Rights Reserved. A copyright protection is claimed on the program stored within
More informationOverview & Objective
Rulebook Overview & Objective Poets, Minstrels and Troubadours throughout Tessandor meet in Noonshade Keep for the annual Battle of the Bards competition to spin tales of the glorious battles and adventures
More informationEPIC VARIANT REGULATIONS
EPIC VARIANT REGULATIONS SUMMARY OF CHANGES IN THIS VERSION VERSION 1.0 / EFFECTIVE 01.17.2018 All changes and additions made to this document since the previous version are marked in red. The Epic variant
More informationDomino Games. Variation - This came can also be played by multiplying each side of a domino.
Domino Games Domino War This is a game for two people. 1. Place all the dominoes face down. 2. Each person places their hand on a domino. 3. At the same time, flip the domino over and whisper the sum of
More informationPOLE POSITION. Setting up
POLE POSITION The spectacular arcade game, Pole Position, takes on an exciting new look through the magic of Vectrex! Experience all the challenge of a Grand Prix racing event with non-stop action that'll
More informationDestiny Dice. Types of Dice. Die Symbols. By Ewen Cluney
Destiny Dice By Ewen Cluney Destiny Dice are a set of custom dice for use in role-playing games. It s a rather baroque way to handle die rolls, with six types of color-coded dice, but once you learn how
More information50 in1 Code Summary. P&P 50 in 1
P&P 50 in 1 Game List Item Program Name Game Type Default Player Mode 1 Hard Win Hot Game One Player 2 Bounce Hot Game One Player 3 Block Out Hot Game One Player 4 Jewel Master Hot Game One Player 5 Last
More information3. If you can t make the sum with your cards, you must draw one card. 4. Players take turns rolling and discarding cards.
1 to 10 Purpose: The object of the game is to get rid of all your cards. One player gets all the red cards, the other gets all the black cards. Players: 2-4 players Materials: 2 dice, a deck of cards,
More informationCycle Roulette The World s Best Roulette System By Mike Goodman
Cycle Roulette The World s Best Roulette System By Mike Goodman In my forty years around gambling, this is the only roulette system I ve seen almost infallible. There will be times that you will loose
More informationmartin wallace rules book MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth
martin wallace rules book MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth moongha invaders thegamersgame #1 Moongha invaders MAD SCIENTISTS AND ATOMIC MONSTERS ATTACK THE earth! game design: Martin
More informationElectronic Attractions Airline Pilots Take the wheel of a 747 and see if you can navigate the skies.
arcade games We have a large inventory of the latest and greatest arcade and electronic games. From high tech Wii kiosks and Star Wars Encounter to Pump It Up our revolutionary dance craze, we have something
More informationSTAR WARS JOURNEY TO THE FORCE AWAKENS: THE CRIMSON CORSAIR AND THE LOST TREASURE OF COUNT DOOKU: TALES FROM A GALAXY FAR, FAR AWAY BY LA
Read Online and Download Ebook STAR WARS JOURNEY TO THE FORCE AWAKENS: THE CRIMSON CORSAIR AND THE LOST TREASURE OF COUNT DOOKU: TALES FROM A GALAXY FAR, FAR AWAY BY LA DOWNLOAD EBOOK : STAR WARS JOURNEY
More information"Star Wars Episode One": Data File (Funfax)
"Star Wars Episode One": Data File (Funfax) If you are searched for a ebook "Star Wars Episode One": Data File (Funfax) in pdf form, then you have come on to correct site. We furnish the utter variant
More informationBLACKJACK TO THE NTH DEGREE - FORMULA CYCLING METHOD ENHANCEMENT
BLACKJACK TO THE NTH DEGREE - FORMULA CYCLING METHOD ENHANCEMENT How To Convert FCM To Craps, Roulette, and Baccarat Betting Out Of A Cycle (When To Press A Win) ENHANCEMENT 2 COPYRIGHT Copyright 2012
More informationSentinel tactics: skirmishes
These are suggestions for alternate skirmish modes, proposed by members of the GtG online forum. the original post can be found here https://greaterthangames.com/forum/topic/alternate-skirmishes-super-poweredfriendlies-5763
More informationMilton Public Schools Elementary Summer Math
Milton Public Schools Elementary Summer Math Did you know that the average American child loses between 1 and 3 months of learning in reading and math each summer? You can continue to love and enjoy your
More informationThe Sorcerer s Chamber
The Sorcerer s Chamber by Tim Schutz Rev. 2.0 2-4 players 60 minutes Game requires: One complete piecepack and One piecepack pyramid set Story Welcome to the Sorcerer s Chamber. No this is not some cozy
More informationInstruction Manual. Pangea Software, Inc. All Rights Reserved Enigmo is a trademark of Pangea Software, Inc.
Instruction Manual Pangea Software, Inc. All Rights Reserved Enigmo is a trademark of Pangea Software, Inc. THE GOAL The goal in Enigmo is to use the various Bumpers and Slides to direct the falling liquid
More informationNumber Addition and subtraction
Number Addition and subtraction This activity can be adapted for many of the addition and subtraction objectives by varying the questions used 1 Slide 1 (per class); number fan (per child); two different
More informationMario Kart: Double Dash!!
Mario Kart: Double Dash!! Summary: Mario Kart: Double Dash!! was created by Nintendo as Nintendo created a new gaming system: GameCube. As Nintendo made the transition from Nintendo 64 to GameCube a new,
More informationSolitaire Rules Deck construction Setup Terrain Enemy Forces Friendly Troops
Solitaire Rules Deck construction In the solitaire game, you take on the role of the commander of one side and battle against the enemy s forces. Construct a deck, both for yourself and the opposing side,
More informationPLAYERS AGES MINS.
2-4 8+ 20-30 PLAYERS AGES MINS. COMPONENTS: (123 cards in total) 50 Victory Cards--Every combination of 5 colors and 5 shapes, repeated twice (Rainbow Backs) 20 Border Cards (Silver/Grey Backs) 2 48 Hand
More informationAttention! Choking hazard! Small pieces, not for children under three years old. Figure 01 - Set Up for Kick Off. corner arc. corner square.
Figure 01 - Set Up for Kick Off A B C D E F G H 1 corner square goal area corner arc 1 2 3 4 5 6 7 penalty area 2 3 4 5 6 7 8 center spin circle 8 rows 8 8 7 7 6 6 5 4 3 2 1 penalty arc penalty spot goal
More informationAce of diamonds. Graphing worksheet
Ace of diamonds Produce a screen displaying a the Ace of diamonds. 2006 Open University A silver-level, graphing challenge. Reference number SG1 Graphing worksheet Choose one of the following topics and
More informationThe Q4 Straight Number System
1 The Q4 Straight Number System I am ALWAYS improving my systems and if you have been reading my blog lately (https://pick3master333.com/) you will see that I have been making STRAIGHT number predictions
More informationAbsolute Backgammon for the ipad Manual Version 2.0 Table of Contents
Absolute Backgammon for the ipad Manual Version 2.0 Table of Contents Game Design Philosophy 2 Game Layout 2 How to Play a Game 3 How to get useful information 4 Preferences/Settings 5 Main menu 6 Actions
More informationThis rulebook contains a few special rules when playing with only 2 players. Look for the 2 symbol and this dark grey background to identify them.
DAVID J. MORTIMER 2-4 45 12+ War has erupted across the Imperium! The spacefaring races must now struggle for supremacy, launching fleets of starships across the galaxy to battle for control of the most
More informationKingdom Card Almanac. Ancient Techniques. Berzerker. Bait and Switch. Bard. Blackmail
Kingdom Card Almanac Ancient Techniques Immediately look through the Craft discard pile and take one Craft Card for free. The Craft discard pile is made up of all the Craft Cards that were discarded at
More informationCMS.608 / CMS.864 Game Design Spring 2008
MIT OpenCourseWare http://ocw.mit.edu CMS.608 / CMS.864 Game Design Spring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms. 1 Sharat Bhat, Joshua
More informationmoose juice recipe maker: pre-picked recipe Juice: Orange Fiesta activity worksheet: Name: Date:
moose juice recipe maker: pre-picked recipe Let s make Moose Juice! Follow Ya Ya s recipes by adding ingredients into the blender. Let s make an Orange Fiesta!. To add your ingredients, draw the correct
More informationOFFICIAL RULEBOOK Version 7.2
ENGLISH EDITION OFFICIAL RULEBOOK Version 7.2 Table of Contents About the Game...1 1 2 3 Getting Started Things you need to Duel...2 The Game Mat...4 Game Cards Monster Cards...6 Effect Monsters....9 Synchro
More informationNEVADA GOOD SAMS GAME RULES Revised September 2015
NEVADA GOOD SAMS GAME RULES Revised September 2015 GENERAL GAME RULES FOR TOURNAMENTS: All games will be played in accordance with Nevada Good Sam Official Game rules. In order to participate for the Nevada
More informationLearning the Times Tables!
Learning the Times Tables! There are some children who simply cannot learn their multiplication tables facts by heart, no matter how much effort they put into the task. Such children are often dyslexic
More informationObject of the game. Contents. Setup. Master of the u World Point Value Reminder of the card s v effect. wstrategic Zone.
Object of the game To save YOUR penguins from the melting ice, wisely choose which of your zany recruits will be sent to conquer Strategic Zones (Antarctica, the desert, the jungle, the city, and the Moon)
More informationSPEEDCASTERS SUMMARY GAME COMPONENTS GAMEPLAY
SPEEDCASTERS VERSION 1.1 CARD GAME 2-6+ PLAYERS 15-25 MINS AGE: 12+ SUMMARY Spellcasting is a great feat of precision and focus that take time to get perfect. Or, at least it should be. In the world of
More informationThis test is in Medigraph Software Coordination and Dexterity Fine and Gross Motor Jebsen Hand Function
Jebsen Hand Function Test Adapted from Jebsen RH et al. An Objective and Standardized Test of Hand Function, Arch Phys Med Rehabil, 50 (6): 311-318, 1969; Methods. Used with permission from Elsevier Publishing.
More informationEngage Examine the picture on the left. 1. What s happening? What is this picture about?
AP Physics Lesson 1.a Kinematics Graphical Analysis Outcomes Interpret graphical evidence of motion (uniform speed & uniform acceleration). Apply an understanding of position time graphs to novel examples.
More informationYou should have received the following contents in the package:
Greetings, and thank you for purchasing a center stand for your V-Strom from Murphs! We strive to provide quality products at a fair price, and hope you agree we do it well. Whether you purchased a stand
More informationBuck Rogers Battle For The 25 th Century 1. 4 Turn Phases Complete each phase in order Definitions
Buck Rogers Battle For The 25 th Century 1 OBJECT 1) Control 15 Territorial Zones at the end of any turn 2) Control the last Leader on the board at any time 3) Convince everyone else to surrender 4) Control
More informationOnce you get a solution draw it below, showing which three pennies you moved and where you moved them to. My Solution:
Arrange 10 pennies on your desk as shown in the diagram below. The challenge in this puzzle is to change the direction of that the triangle is pointing by moving only three pennies. Once you get a solution
More informationChapter & Scene Summary
Chapter & Scene Summary Title A long time ago in a galaxy far far away Also sliding title explanation. Chapter 1: The Plans The galaxy is in a state of civil war. Spies for the Rebel Alliance have stolen
More informationAll text is Copyright to Tim Edwards 2017
CONTENTS Introduction 2 Dice Play 3 Attacking 7 Overview 2 Movement 4 Occupying the same square 13 Components 2 Special manoeuvres 6 Winning the game 14 Set up 3 Running aground 7 Print and play boards
More informationIntroduction. Index. 1. Introduction & Index 2. Core Rules 3. Ship Components 4. Advanced Ship Components 5. Special Fleets
Introduction From the creative mind of Austin Peasley we bring you Orion s Gate, a single-page ruleset played with papercraft miniatures that was designed to be fast to learn and simple to play. Gameplay
More informationBALTIMORE COUNTY PUBLIC SCHOOLS. Rock n Roll
Number cube labeled 1-6 (A template to make a cube is at the back of this packet.)36 counters Rock n Roll Paper Pencil None The first player rolls the number cube to find out how many groups of counters
More informationThe original image. Let s get started! The final result.
Miniature Effect With Tilt-Shift In Photoshop CS6 In this tutorial, we ll learn how to create a miniature effect in Photoshop CS6 using its brand new Tilt-Shift blur filter. Tilt-shift camera lenses are
More information1. Layout all 20 cards face down in 4 rows of This game is played just like Memory or
Ten-Frame Concentration You need: Ten Frame and Dot Pattern Cards (ten pairs of cards, each pair are numbers that Make 10) (download Subitizing Cards at www.mathematicallyminded.com) 1. Layout all 20 cards
More informationWARNING: Prior to installation, turn the power off to the vending machine and unplug it from its power source. Also, make sure to level the machine.
Installation of Gum and Mint Tray for National 147, 157, 167 Important Note: Please read all instructions thoroughly before continuing with installation of kit. If you are having problems installing the
More informationSubtraction Step Down
Face Off - or Subtraction War Materials Needed: 1 set of Dominoes per player (remove any domino with a blank end), 1 pair of dice per player, one game board Skills: subtracting, outcomes chart and probability
More information30-45 Mins Ages Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK
30-45 Mins Ages 14+ 2-4 Players BY JEREMY KALGREEN AND CHRIS VOLPE RULEBOOK In the far future, robots have been designed to fight for the enjoyment of humanity. Bullets, lasers, bombs, drills, and various
More informationVocational Specialism Graphics and Construction Studies (240 marks)
Coimisiún na Scrúduithe Stáit State Examinations Commission 2013. AP 9.10 Leaving Certificate Applied, 2013 Vocational Specialism Graphics and Construction Studies (240 marks) Tuesday, 11 th June, Morning,
More informationClass discussion. Play is the fundamental experience of games. This is what makes Combat and Journey engaging. Trying things out, seeing what happens, pretending to be something we re not, learning to
More informationCUBES. 12 Pistols E F D B
OBJECTIVE In The Oregon Trail: Journey to Willamette Valley, you play as a pioneer leading your family across the United States in 1848. Your goal is to complete the perilous journey while keeping as much
More information1 My Little Pony Collectible Card Game
My Little Pony Collectible Card Game is a fun and exciting game based on the world of My Little Pony : Friendship is Magic. In this game, players take on the roles of heroic ponies confronting challenges
More informationPO Box Austin, TX
Cartridge and Manual produced by: www.atariage.com PO Box 27217 Austin, TX 78755-2217 Printed in U.S.A. INSTRUCTION MANUAL NOTE: Always turn the console power switch off when inserting or removing an ATARIAGE
More informationMOBA Inspired & Card Driven 2 players game Minutes
MOBA Inspired & Card Driven 2 players game. 30-50 Minutes This rulebook is a work in progress and is constantly improved. You can download the latest version and see playthrough videos at: www.playskytear.com/playtest
More informationGeneral Prisoner Transport Install Instructions PT-2-INST
General Prisoner Transport Install Instructions PT-2-INST 50 or 60 high x 80, 100 & 120 inch long / Double Compartment Inserts Also refer to PT-A-3XX instructions for vehicle specific mounting measurements
More informationGAME GUIDE. The Classic Mystery Game HOW TO PLAY SCARLET WHITE PLUM MUSTARD PEACOCK GREEN
HOW TO PLAY 2 6 PLAYERS GAME GUIDE PLUM WHITE SCARLET The Classic Mystery Game GREEN MUSTARD PEACOCK CONTENTS Mansion Gameboard 1 Yellow Murder Envelope 1 Detective Notepad 6 Character tokens 21 Black
More informationRules for 2-5 players Ages 10+
Rules for 2-5 players Ages 10+ Contents: Gameboard, 3 Classic Dalek Armies, 2 New Dalek Paradigm Armies, 1 TARDIS, 42 Territory Cards, 15 Power Cards, 10 Mission Cards, 5 Dice, Cardboard Clara Token. 1
More informationSection 8 Operational Movement
Section 8: Operational Movement V8.00 Operational Movement V8.10 General Rules of Movement V8.11 Operational Movement, sometimes called Strategic Movement, is the travel of warp capable objects from one
More informationChildren count backwards. Children count from 0 or 1, or any given number. Increase the range of numbers used as appropriate.
Getting Started Number Number and place value Counting voices Resource 91: 0 20 number track (per class) Ask the class to recite the number sequence 0, 1, 2, 3, etc. in the following ways: very slowly;
More informationCARCASSONNE. A tile-laying game for 2-5 players aged 10 and up.
CARCASSONNE A tile-laying game for 2-5 players aged 10 and up. Contents 80 Sea Tiles (including 1 starting tile with Captain s Wheel icon and a dark back), which picture islands, trade routes, sea zones,
More information