Introduction...5 Installing the game...5 Main menu...6 Options...8 Game modes...10 The game...15 Basic rules of the game...16 End of the game...

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1 Manual 1

2 TABLE OF CONTENTS Introduction...5 Installing the game...5 Main menu...6 Options...8 Game modes...10 The game...15 Basic rules of the game...16 End of the game...20 Expanded rules...22 The expansions...23 Other options and features...28 Tips for beginners...31 END USER LICENSE AGREEMENT...34 TECHNICAL SUPPORT

3 Dear Customer, Congratulations on purchasing this product from our company. We and the developers have done our best to provide you with polished, interesting and entertaining software. We hope that it meets your expectations, and we would be pleased if you recommended it to your friends. If you are interested in our company s other products or would like to receive general information about our group of companies, please visit one of our websites: We hope you enjoy your Koch Media product! Sincerely, The Koch Media Team EPILEPSY WARNING Certain individuals may experience epileptic seizures or loss of consciousness when subjected to strong, flashing lights over longer periods of time. Such individuals may therefore experience a seizure while operating computer or video games. This can also affect individuals who have no prior medical record of epilepsy or have never previously experienced a seizure. If you or any family member has ever experienced epilepsy symptoms (seizures or loss of consciousness) after exposure to flashing lights, please consult your doctor before playing this game. Parental guidance is always recommended when children are using computer and video games. Should you or your child experience dizziness, poor eyesight, eye or muscle twitching, loss of consciousness, feelings of disorientation or any type of involuntary movements or cramps while playing this game, TURN IT OFF IMMEDIATELY AND CONSULT YOUR DOCTOR BEFORE PLAYING AGAIN. Introduction The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players set out with their followers to make their fortune on the roads and in the cities, on the farms and in the monasteries around Carcassonne. It is up to them to work the land, and skilful deployment of their followers as thieves, knights, farmers or monks will lead them to success. Following the original game s success (Board Game of the Year 2001), the publisher Hans im Glück expanded it to include a host of additional rules, tiles and characters, all of which you will find on this CD-ROM. Installing the game Place the Carcassonne CD-ROM into the CD-ROM drive of your computer. If the Autorun feature of Windows is activated, the installation will now start. If the installation does not begin automatically, please open the file My Computer on your computer s desktop, and double-click on the icon of the CD-ROM drive in which you placed the CD-ROM. Start the programme Setup.exe to begin the installation, and follow the on-screen prompts. Once the game is installed, the CD will not be required anymore, meaning that it does not need to be in the drive when you want to play in future. Uninstalling the game If you want to remove the game from your computer, simply click on the uninstall icon in the programme group in the Windows Start menu. Follow the on-screen prompts to finish uninstalling the game. Precautions during use: Do not sit too close to the monitor. Sit as far as comfortably possible. Use as small a monitor as possible. Do not play when tired or short on sleep. Make sure that there is sufficient lighting in the room. Be sure to take a minutes break every hour. 4 5

4 Main menu Buttons in the functions menu Juke box Programme settings (available in the main menu under Options ) Online help Quit programme After Carcassonne has been started and the welcome screen is gone, you will find yourself in the main menu. From here, you can start a single player or hotseat game, a network game or an online game. You can also change the screen resolution and other video and sound settings to suit your preference in the Options menu, as well as watch saved games under Watch replay. Functions menu Additional buttons in the online mode Games list: List of games open on the server Players list: List of players logged onto the server Player statistics Saved games Back to previous menu There is an additional menu at the top right of the screen. It is context sensitive, meaning that different buttons will become available depending on the menu you are in. Disconnect from server Additional buttons in the normal game mode Create and edit local player profiles Create and edit bot (AI) profiles 6 7

5 Options Playing songs Select your preferred screen resolution and activate or deactivate video effects according to your hardware. If you like soft shading and transparency effects, click on the button Quality ; to get the highest game speed possible, click on Speed. You can also change the options individually or reset them to their default settings. Click on Track list to import your own songs in MP3 format. Juke box The juke box lets you listen to your favourite MP3 songs during a game. MP3 is a so-called audio codec, which is used to compress music on a computer to save space. Playlist You can edit the playlist with the following buttons: Add a folder with MP3s on your hard disk to the playlist. Remove the highlighted folder from the playlist. Update the playlist (e.g. if you have copied new music files into the folder since creating the playlist). Displays the song playing at the moment Playing songs during a game The default keys for controlling songs by keyboard during a game are as follows: Play: ctrl + P Stop: ctrl + S Next song: CTRL + F Previous song: CTRL + B Please note: CTRL + F means that you press the F key while pressing the CTRL key. Pennant password The pennant download feature can be protected by a password. If you enter this password then the pennant download can only be turned on or off with this password. This way you can make sure that your children only see the default pennants, and do not run the risk of seeing pennants that might not be suitable for their age. 8 9

6 Game modes Single player or hotseat game (one computer) Up to six players can compete against each other on one computer (hotseat mode, the mouse is passed on after each turn). Of course you can also play against computer opponents, socalled bots. To do so, simply select the player profiles you would like from the pull-down menu. A small icon on the left will tell you if the player is a human or the computer. To create a new profile or change an existing one, click on Player profiles (human players) or Bot profiles (computer players). Once you have chosen the players you want for your game, quickly check the rule settings (more in the section on the expansion and its rules), then click on Start to begin playing. Network game Basically you have the same options as you do when playing on one computer. Up to six players can join a game, and you can also choose to make the game visible for spectators. They can then watch your game without joining in themselves. Once all players are ready, the player who opened the game (the host) can select the desired rules and begin the game. Special: Direct connection via an IP address In the multiplayer mode you can also play a game with a friend outside of your network, without using the Carcassonne game server. This requires one player to have an official IP address that can be reached from outside. Usually you are assigned one dynamically when you log onto the Internet using a modem or an ISDN adapter. It is normally only valid while you are connected you will be assigned another IP address the next time you dial up. Find out the IP address you have been assigned and start Carcassonne. Now switch to the multiplayer menu and start a new game. While doing so, tell your playing partner the IP address you noted down, e.g. by phone. Now they start Carcassonne as well, and switch to the multiplayer menu. They enter your IP address in the TCP/IP field. Now they can select the game you started and connect to it. Online game If you are on the lookout for a new challenge, why not meet with other Carcassonne players! You will need an Internet connection for this game mode. Your computer will then log on to the Carcassonne server. If you are logging on for the first time, you will need to register a player name and a password. Please enter your address as well, so that we can inform you when new bots, updates or even completely new game modes are available for you to download

7 Your player profile will then be created on the server, and you will be able to begin games against other players as usual. As the player statistics cannot be manipulated offline, this will already give you a rough idea of your opponents strength don t get in over your head! All of these functions are also available from a context menu. You can enter the context menu by marking a player in the player list and then right-clicking. Please note: You can always find an up-to-date list of the Carcassonne servers at the official Carcassonne website: Status indicators The player and games lists contain the following status indicators: Player is online Player is in a game Player is on the friends list Player is being ignored Chat window The chat window allows you to manage several chat channels. Private game Public game in progress Game not started yet Functions indicators There is a functions menu at the bottom right of each window: Add player to friends list Ignore player Open a private chat channel to player Saved games Player statistics Join game Start new game Again, the functions menu is at the bottom right: Chat menu functions Switch audio signals indicating new chat messages on or off Access list of public chat channels Start a new public chat channel Close current chat channel Show/hide list of players in the current chat channel Open a private chat channel to another player 12 13

8 Team games Team games are only possible online! In team games, one or more players can play together in a team: The game The interface In our example, Dolphin and Ripley are playing in a team (Team 1) against Matrix and Twister (Team 2). It is not necessary for both teams to have the same number of players. In the most extreme case, one player could play against five others. This disadvantage is partially offset by averaging points. The individual points of each team member are added up and then divided by the number of team members. This helps to offset teams with an unequal number of members. Please note that, at least mathematically, equal chances are only ensured by teams of the same size. Team game score The score board looks different for team games: The team number is shown in brackets in front of a player s name. The average score of all team members is used to calculate the points when determining the final score. Once this is done, scoring is done as usual. Player profiles You should create a player profile so you can observe your progress. To do so, click on the appropriate button in any menu. Select New to create a new player, then enter the name you want. Afterwards, you can select your preferred video settings and the pennant that will represent you in the game. All of these settings (including the menu layout during the game itself) will be saved automatically. To delete a player profile, click on the corresponding button. Bot profiles This is where you can create your computer partners. Use the sliders to set a bot so that its playing style suits your preferences. You can also import bots (load), export them (save) or send them by by pressing the respective keys. 1) Game board This is where the tiles are placed. Use the mouse wheel to zoom the game board, and hold down the right mouse button to move the board anywhere. 2) Active tile The mouse cursor changes into the current tile when above the game board. Left-click to place tiles and deploy followers, right-click to rotate tiles and skip deploying followers. 3) Help with moves: Possible moves Shows possible places for the current tile, and can be deactivated. 4) Help with moves: Blocked fields There are no more corresponding tiles in the stack for these fields. This feature can also be deactivated. 5) Window: Score board The immediate score (top) and the theoretical total score (bottom) is displayed for each player. If you hold the mouse cursor steady above one of the scores, a pop-up will tell you what each set of points consists of. 6) Window: Current tile You can rotate the current tile, change the zoom or take back a move as long as you have not deployed a follower or skipped doing so. 7) Window: Remaining tiles Shows the tiles left in the stack, tiles with pennants being shown separately, if desired. 8) Tray icon: Menu To leave the game

9 9) Tray icon: Auto end turn Activates/deactivates the automatic end turn function. 10) Tray icon: Chat Opens the chat window. 11) Tray icon: Game options Activates/deactivates game help and specifies sound and video settings. 12) Rules Shows the rules used in this game (e.g. time limit). 13) Online help A complete overview of the Carcassonne rules. Please note: Each window can be minimised to the tray and/or placed anywhere you like. Windows will stick to other windows or to the sides of the screen. By double-clicking on a window, you can activate or deactivate the icon bar above it. This way you can create the interface the way you want it. These settings will be saved together with your player profile. Basic rules of the game Aim of the game Carcassonne is a game for two to six city builders, who take turns in placing 72 land tiles (there can easily be over 100 tiles when playing the expansion packs). Roads, cities, farms and monasteries emerge, on which the players can deploy their followers to score points. Because you can score points both during a game and at its end, the victor is only clear after the final score has been determined. Monastery Field segment City segment Cross roads Road segments Gameplay Players take turns performing the following actions in the specified sequence. 1. The player receives a new land tile and places it on the game board. 2. The player may deploy a follower from his supply on the tile that has just been placed. 3. If placing the tile has created completed roads, cities or monasteries, they are scored before the next player s turn. Placing land tiles Each game begins with this starting tile. You need to place your tile next to the existing land tile so that it touches the edge of at least one other tile. All field segments, road segments and city segments must be continued. You cannot place tiles corner to corner. Move the tile across the screen with the mouse. You will see where you can place it. To create new possibilities, you can rotate your tile in 90 degree steps by right-clicking. Once the tile is above a potential location, it will attach itself to the appropriate edges automatically. In this case you can only rotate your tile if the situation permits it to be placed in more than one way. Here are some examples, the new tile is outlined red in each case: Road segments and field segments are continued. City segments are continued. In the rare event that a tile cannot be placed at all, it will be removed from the game and the player will draw a new one. Deploying followers As soon as you have placed a tile, you can deploy a follower on it, if you have at least one left in your supply. You can see your supply at any time, if you have activated the score board. Your followers are shown here as small icons in your colour. When deploying a follower, please note: You may only ever deploy one follower. You must take it from your supply. You may only deploy it on the tile you just placed. You must decide which part of the tile to deploy your follower on. Either as... a knight in a city segment a thief on a road segment City segments are continued on one side, field segments on the other. a farmer either here or or or or there in a field segment An example of how tiles cannot be placed. a monk in a monastery 16 17

10 No other follower (not even your own) may stand in the city segments, field segments or on the road segments connected by the new tile. It does not matter how far away the other follower is. The following two examples will best explain what is meant by this. Blue may only deploy a farmer. A knight is already in the connected city segments. Red can deploy his follower either as a knight or as a thief, but as a farmer only on the small field segment (red arrow). The large field segment is already taken. Please note: The game always shows you where you can deploy a follower. If a player runs out of followers during the game, then all they can do is place tiles. But don t worry: You also get followers back. Completed roads, cities and monasteries are scored. A completed road A road is completed when both ends of the road segments end in a crossroads, a city segment or a monastery, or if the road forms a closed circle. Any number of road segments may be between these ends. For a completed road, the player with a thief on this road scores one point for each tile that makes up the road. A completed city A city is completed when its city segments are completely surrounded by a city wall and the city itself does not have any gaps. A city may contain any number of city segments. For a completed city, the player with a knight in this city scores 2 points for each city segment. Each pennant scores 2 additional points. Red scores 8 points (3 city segments, 1 pennant). 18 What happens if several followers are in a completed city or on a completed road? By cleverly placing land tiles, it is entirely possible for several thieves to be on one road, or several knights to be in one city. The player with the most thieves or knights scores. If there is a tie, then each player tied scores the full number of points. The new tile connects the previously separate city segment, completing the city. Red and Blue each score the full number of points, in this case 10 points, as both have a knight in the city (tie). A completed monastery A monastery is completed once it is enclosed by 8 land tiles. The player with a monk in the monastery scores 9 points immediately. Blue scores 9 points. Return of followers to their owners After a road, a city or a monastery has been scored and only then the thieves, knights or monks deployed there return to their owners. The players can deploy them again in a new role with their next turn. Red scores 4 points. Please note: It is possible to deploy a follower, score and get the follower back all in one move. When doing so you must (always in this order!): Red scores 3 points. Red scores 4 points. Red scores 8 points (4 city segments, no pennant). As both city segments at the bottom right are in one city, they only count as one city segment. 1. Use the new tile to complete a city, road or monastery. 2. Deploy a knight, thief or monk. 3. Score the completed city, road or monastery. 4. Retrieve the knight, thief or monk. Red scores 3 points. The farms Connected field segments are called farms. Farms and field segments are not scored. They only serve to deploy farmers. Owners of farmers can only be awarded points for them at the end of a game. Thus farmers stay on the field segments throughout the entire game and do not return to their owners! Farms are separated from other farms by roads, cities and the end of the game board. (Important for final scoring!) 19

11 If a city borders on several farms, then the owners of the farms each score 3 points for that city. Blue scores 9 points. All three farmers have their own farm. The city or city segments separate the farms from each other. After placing the new tile, the farms of the three farmers are now connected. The player who placed the new tile may not deploy a farmer, as the newly connected farm already contains farmers. A X Order in which the tiles were placed. B The game ends at the end of the turn in which the final land tile is placed. Now comes the final scoring. Final scoring When calculating the final score, all incomplete roads, cities and monasteries are scored first. Owners score 1 point for each segment of incomplete road, city and monastery. In this case, a pennant also only counts as 1 point. Completed cities score additional points. Red scores 3 points for the incomplete road. Yellow scores 5 points for the incomplete monastery. A Please note: If you hover the mouse curser over a follower, the ownership and value of each city/road/farm or the points of the respective monastery will be displayed. End of the game B 20 Red and Yellow each have 2 farmers on the big farm. Both own this farm. They score 6 points each (3 each for cities A and B). Blue scores 3 points for city A. Red owns the big farm. He has the most farmers. He scores 6 points (3 each for cities A and B). Blue owns the small farm. He also scores 3 points for city A. This way the completed cities are scored for each farm. This ends scoring (and thus the game). The player who scores the most points wins. After the game The result is displayed after the last turn. If you move the mouse over the final score, more details on how the points were scored will be shown (by cities, monasteries, etc.). You can also give the game a name and save it. You can then replay it via the Watch replay option in the main menu. Blue scores 2 points for the incomplete city at the bottom right. Green scores 7 points for the big incomplete city. Black does not score anything, because Green has more knights in the city. Each completed city scores 3 points, regardless of its size. Who gets the points? This is where the farms come into play. The owner of each farm is determined. If only one player has farmers on a farm, that player owns the farm. If several players have farmers on a farm, the player with the most farmers owns the farm. If there is a tie, then all players with the most farmers own the farm. The owner(s) of a farm score 3 points for each completed city that borders on that farm or lies within it. Blue owns the farm and scores 3 points for the completed city. No points are awarded for the incomplete city. Blue scores 6 points. His farm borders on both cities. 21

12 Expanded rules Hardcore games You can activate hardcore mode in the rule options. When playing hardcore mode, all visual aids are omitted, so basically you are playing as if you were playing the board game. Aids such as possible tile locations, theoretical points, tile stack etc. are not displayed. Time limit games Time limit games are also activated through the rule options. You can choose between the following two possibilities: No time limit Each player can take as much time as they like to consider their turn (like in the basic version). Limited playing time Limited playing time works similar to chess in that each player has a certain amount of time (first field) allotted, from which time for thinking is deducted. If the player finishes their turn, they may be credited time (second field). Time limited turn Means that each player has an allotted amount of time available for each turn. If the time is up before a player has finished their turn, the tile is placed randomly and no follower is deployed. The expansions The River expansion The River expansion is a special edition that Hans im Glück made for the Internationale Spieletage SPIEL in Essen, Germany, in The PC implementation of Carcassonne lets players play this version. Rules: 1. The river is placed before other tiles are. 2. The spring is the first tile. Then, taking turns, each player draws a river tile and places it. The lake is placed last. 3. The river can be placed in any way, the only exception being that no U-turns are allowed. This is not possible in the PC version, either. 4. If they wish to, each player may deploy a follower, like in the board game. Followers may not be deployed on the river itself. Once the river is finished, the game is continued as usual. What s new? Great Follower Each player is given a great follower in addition to the 7 followers. The great follower can be deployed like any other follower. He is scored as if the player had deployed 2 normal followers in the area (road, city, farm). After scoring, he is returned to the player like any other follower and can be deployed again from the next turn on. If the great follower is deployed as a farmer, he stays on the board until the end of the game, like the other farmers. The time remaining is displayed on the board: When there are only 5 seconds to go, the display flashes red and an audio signal is played

13 Cathedral If one or both of the cathedrals are inside a completed city, the knight scores 3 points per city segment (number of tiles) and pennants. However, if the city is not finished by the end of the game, it will not score any points at all! In this case the points will also not be included in the theoretical final score anymore. Blue scores 24 points. The Pig and the builder are both treated like the other followers. They need to be deployed on the tile that has just been placed. No other follower may be deployed there. The pig is placed on a farm, and can increase the value of cities for farmers. A player may only deploy his pig on a farm in which at least one his farmers is deployed. The pig stays on the farm until the end of the game. The player scores 4 instead of 3 points for each city scored for this farm. However, only if he owns the farm. The number of farmers still determines who owns a farm. City not completed at the end of the game: Blue scores 0 points. Inn by the lake If one or more inn tiles are on a completed road, the thief scores 2 points per road segment (number of tiles). However, if a road with inns on it is not completed by the end of the game, it will not score any points at all! Blue scores 6 points. Road not completed at the end of the game: Blue scores 0 points. New land tiles These are placed as always field abutting field, road abutting road, and city segment abutting city segment. Among these are tiles with new buildings that change certain scores: This monastery divides the road into 2 road segments. This cross roads divides the road into 2 road segments. This tile has 4 separate city segments. This inn is on the right-hand road segment. This farm finishes at the top right. Blue owns the farm. As he has his pig on the farm, he scores 4 points for each completed city. Thus Blue scores 8 points. Red does not own the farm, as he does not have the most farmers. He scores 0 points. The builder is placed on a road or in a city and enables its owner to play two turns in a row (double turns). This is how the builder is deployed on a road, and how double turns work: 1. The player deploys a thief on a road. 2. During his next turn, or sometime later, he places a tile which continues the road, and deploys his builder on the road. 3. During the following turn, or sometime later, he places yet another tile which continues the road with the builder, or completes it. Now he can draw a second tile straight afterwards and place it somewhere (this is the double turn, and is the only way it can be done). Additional information This does not result in a chain reaction. Even if the player places the second tile next to the road with the builder, he is not allowed to draw a third tile. If a road is not completed during a double turn, the builder stays on it. The player can play double turns as long as the road is not completed. Once it has been completed, it is scored and the thief or thieves and the builder are returned to the player. The player may deploy a follower on both the first and the second tile. For instance, if the first road is completed after the first tile, he can deploy the builder he just received back on the second tile. The Merchants & Builders expansion 24 25

14 A road may contain the builders of several players. Any number of road segments may be between the thief and the builder. All of the above applies to cities as it does to roads. Simply replace the words road with city, and thief with knight. A builder can be deployed either on a road or in a city, but not on a farm. The following example shows how Blue can deploy his followers in three consecutive turns (1, 2, double turn 3+4): 1. Deploys a thief. 2. Deploys the builder. 3. Completes the road and deploys a knight in the tile s city segment. (The road is now scored. Thief and builder are returned to the player.) 4. Places the second tile and deploys the builder there again. Goods In general, all rules of the original game stay the same. However, if a city containing one or more goods icons is completed, the following occurs: The city is scored the usual way. The player who completed the city receives a goods tile for each goods icon in the city (making him the merchant of this city). It does not matter whether or not he had any knights in the city, or whether there were any knights in the city at all. Other new land tiles (examples) The bridge is not a crossroads. One road runs straight from left to right, the other from top to bottom. However, the field segments are divided. The tile on the left has 4, the tile on the right 3 separate field segments. The monastery divides the road into 3 road segments. This tile has 3 separate city segments. The Kings and Robber Barons expansion Red has completed the city. Blue scores 10 points, Red receives 2 corn tiles and 1 wine tile. The total goods tiles are displayed on the score board: The goods tiles score additional points. The player with the most wine tiles at the end of the game scores 10 points. The same is true for players with the most corn or cloth tiles. If there is a tie, each player involved scores the full 10 points. Another mini expansion. Besides some new tiles, this one uses the rules for Knights and Robber Barons. The player who is first to complete a road receives the robber baron. It does not matter whether or not he owns the road. If another player completes a longer road, that player gets the robber baron. At the end of the game, the owner of the robber baron scores one extra point per completed road on the map. The same is true for the king: The player who has completed the largest city (again, it does not matter whether he has deployed a follower in it) scores a point for each completed city

15 Other options and features Rule options All in all, there are three rule sets for Carcassonne, which differ slightly in scoring. This game uses the third (current) rule set, but you can also choose to include the other rule sets. Flag display The flag display shows how many points each player gets for completed landscapes. Go to Options (in the current game) to choose how many flags to show: Villages rule option: In the first and second versions of the rules, cities consisting of two segments were only worth 2 points. However, in the latest version these villages score the usual 4 points. Farms rule option: Edition 1 Edition 2 and 3 All rule sets differ on this point. Version one said that each city is scored separately. The farmers of all adjacent farms were counted. The owner or owners scored 4 points for each completed city. In our example, that would have been 8 points for Red (4 for each city) and 4 points for Blue (for the city on the left). Version two scored the farms. Once the owners of a farm had been determined, the adjacent or enclosed cities were counted. Each farm owner scored 3 points per completed city, but each city was only scored once per player. In our example that would be 6 points each for Red and Blue (the city on the right is only scored once for Red). Version three is based on the previous version, except that the restriction of cities being scored only once no longer applies. Thus, in our example, Red scores 9 points (the city on the right borders on two red farms) and Blue scores 6 points, as before. Goods display in the tile stack A new display has been added to the tile stack: Here you can see how many of each goods are still left in the tile stack (only in a game with the Merchants and Builders expansion). Surrendering a game If, while playing, you realise that you have no way to win the game anymore (example: you are lagging by 30 points with just 15 tiles to go, and have no more followers), you can surrender to save time (only possible when it is your turn). To do so, open the menu and click on Surrender. A surrendered game is always scored as lost by the one surrendering, even if they were in the lead! 28 29

16 Deploying followers Types of followers These followers are available (depending on the rules): 1 Great follower 1 Small follower 3 Builder 4 Pig Filter menu A filter menu is displayed when deploying followers due to the many new types available (after placing a tile): Boss key Of course, you won t be playing at work, but you should know the boss key in case your boss or some other person unexpectedly steps into the room: Press F12 and Carcassonne will hide so that you won t even be able to see from the task bar whether or not the game is running. Press CTRL+ALT+F12 to unhide the game again. Tips for beginners Of course Carcassonne is not just about peaceful road and city building. Clever strategy is just as much a part of it. Besides general gaming wisdom (if you have less followers in your supply than your opponent, it can be worth letting him have some points if you can get your followers back in return), there are two strategies in particular that influence the outcome: connecting to enemy cities, roads and farms, and blocking enemy units. Please note: The examples shown here are based on the original Carcassonne game. Some of the expansions have tiles that enable new ways to block, and takeovers. Example 1: Connecting It will help you to make displaying the possible deployment locations clearer, for instance if all you want to do is deploy a small follower. An overview of the icons: Filter menu Small great Builder pig Follower Tile icon Plus there are the two functions: End turn change menu alignment Take a look at this situation: The Green player has attempted to build a huge city, and is on the verge of completing it, which would give him over 30 points immediately. The perfect opportunity to get rich without too much work. Place the tile (red border) as shown, and deploy a knight in the city segment. If the tile shown on the right appears during one of the next turns, you can connect your tiny city segment to the big city and share the points. Good for you, bad for your opponent, as he did most of the work. Whole wars can ensue over especially valuable cities

17 You can try to do the same with roads, too, of course, but it is pretty easy to use a crossroads to separate different sections from each other. You can connect farms this way as well. If a particularly large number of small towns have been completed in a game, then dominion over the biggest farms is given the highest priority during the last 20 turns. Make sure, however, that you don t block too many of your followers it would not be the first time that a few quick points right before the end decided a game... Example 3: Combining Example 2: Blocking Blocking an opponent s followers (especially early on) can decide a game, as seen in the example above: The Green player has acquired two monasteries and begun building a city. If you now place the tile bordered in red, Green will score some points but will not be able to complete his monasteries or the city, as there are no more tiles for the available space. This way you have blocked three of his units in one go, and limited his options severely. Naturally, you can also combine these strategies. For instance, you can place your tiles so that certain tiles will not fit into the gap. Your opponent might try to block your attempted takeover with the marked tile (green arrow). You can prevent this by making it impossible to place that particular tile in that location. If you place the tile bordered in red as shown, the blocking tile no longer fits, and by deploying a follower on the tile you just placed, you can even attempt to take over the city completely. But beware: Most likely the Green player will try to block the connecting field himself. This would stick two of your followers on useless 1 point fields. As you can see there are no limits to cunning and devious strategies! 32 33

18 END USER LICENSE AGREEMENT This software programme and any files enabling you to play or perform updates either online or offline including packaging, manuals, etc. (hereinafter called materials ) and all works derived from this software programme and these materials (as a whole: the game ) are both protected by copyright and trademark law. Each use of the game shall be subject to the terms of this End User License Agreement. The game shall be distributed and rented exclusively by authorized traders and shall be used solely for private purposes. Any use, reproduction or redistribution of the game not expressly authorized by the terms of the License Agreement shall be expressly prohibited. WARRANTY Because of its complex nature, software can never be expected to be completely error-free. Therefore, Koch Media cannot guarantee that the contents of this product will meet your expectations, and that the software will run glitch-free under any possible conditions. Moreover, Koch Media assumes no warranty for specific functions and results of this software in excess of the current minimum standard of software technology at the time this program was created. The same applies to the accuracy and/ or completeness of the accompanying documentation. If the program should be defective upon delivery so that, despite appropriate handling, it cannot be used for the intended purpose, Koch Media will either amend the product, deliver a new copy, or refund the purchase price within two years of the date of purchase. This applies exclusively to products purchased directly from Koch Media. To claim this warranty, you must send the purchased product, along with your proof of purchase and a description of the error to the following address: Technischer Dienst, c/o Koch Media GmbH, Lochhamer Str. 9, D Planegg, Germany. Koch Media assumes no further warranties for any direct or indirect damages resulting from the use of the product, unless these damages were caused through malicious intent or gross negligence, or such a warranty is compulsory by law. In any case, the amount of the warranty is restricted to the purchase price of the product. Under no circumstances will Koch Media assume warranty for any unforeseeable or non-typical damages. Any claims you may have against the distributor where you purchased the product are not affected by this. Koch Media assumes no warranty for damages incurred through inappropriate handling, in particular failure to comply with the instruction manual, incorrect initial operation, inappropriate treatment or unsuitable accessories, unless Koch Media is responsible for such damages. RIGHT OF USE By purchasing this software, the user is guaranteed the non-exclusive personal right to install and use the software on a single computer. This right cannot be transferred, leased or loaned. Any other use without the copyright holder s prior consent is prohibited. The creation of backup copies is only allowed within the scope of legal regulations. The program or parts thereof may not be passed on, licensed, leased, altered, translated, adapted or published, whether with or without cost. Decompiling, disassembling or otherwise converting the software back to a universally readable form, either wholly or in part, is expressly prohibited. Any person who duplicates, distributes or publicly reproduces the software without permission in any way, or assists another person in doing so, is liable to prosecution. Unauthorised duplication of the software can be punished with a prison term of up to five years or with a fine. Copied media duplicated without permission may be confiscated by the prosecutor s office and destroyed. In the event of violation of the agreements made here, in order to protect its intellectual property, Koch Media expressly reserves the right to take all legal measures that the licensor is legally entitled to for the protection of its intellectual property. TERMINATION This licensing agreement is valid until it is terminated. Termination implies the destruction of the software as well as all copies. Koch Media can cancel this licensing agreement with immediate effect in the event that you commit a significant violation of the licensing agreement or the terms of use. In such case you must promptly destroy the game without substitution and remove the game client from your hard drive. With valid cancellation of this agreement for whatever reason, all licences granted herein are considered to be immediately terminated, without substitution. FINAL PROVISIONS If a provision of this agreement is or becomes wholly or partially invalid, the validity of the remaining provisions will remain unaffected. Invalid provisions shall be replaced with regulations having as close as possible the original meaning. This licensing agreement establishes and encompasses all legal agreements between the parties in relation to the subject matter of their agreement and replaces all former verbal or written agreements, whereby it is assumed that this agreement exists parallel to the terms of use and does not replace them. Koch Media reserves the right unilaterally to update, amend or alter the terms of use. Revised versions of this licensing agreement will be posted on the Deep Silver website ( TECHNICAL SUPPORT We have put this product through rigorous tests and you shouldn t experience any problems. However, it s impossible to test every configuration and should you experience any problems regarding this product, please go to our support section at Here you will be able to browse through our Frequently Asked Questions (FAQ) where the most common problems are identified. If you cannot find what you are looking for in the FAQ section, then please find contact details below or call the following numbers: Technical Support Hotline (Calls are charged at 1.00 GBP per minute) Available: Mon - Fr 11am - 7pm. Weekends and Public Holidays 11am - 5pm support@kochmedia.co.uk Tips & Tricks hotline (Calls charged at 1.50 GBP per minute) Available: Mon - Sun 9am - 12pm Address: KOCH Media Ltd. Technical Support The Bullpens Manor Court Herriard - Hampshire - RG25 2PH Before you do so please make sure your operating system (Windows) and device drivers (video card, sound card & motherboard) are fully up to date, as this is usually the main problem when experiencing software difficulties. Please also make sure you have read the installation instructions fully. When submitting a fault via our helpdesk please include the following information.... Exact error message if any.. Steps taken to reproduce the error/fault.. Details of programs running at time of fault, including. Anti-Virus and firewall applications.. Most importantly, us a DirectX Diagnostic report. Do this by following the below instructions: Click the START button on your Windows task bar, and then click RUN and type dxdiag in the box that opens. The DirectX diagnostic toolbox should automatically run. This tool details your whole system and the details can be dumped to a log file by clicking on the Save All Information button at the bottom. This will save a text file called DxDiag, which you can just attach to any correspondence. This information will best assist us in resolving your query as quickly as possible

19 and published 2011 by deep silver, a division of Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria. Hans im Glück Verlags-GmbH. Developed by Meridian 93. ECD008904L

Contents. 72 land tiles (including 1 starting tile with a different back), which picture city, road, and field segments and cloisters.

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