THE SHIRE. Weapon Special Strikes. hammer/mace/maul. flail/whip/scourge. sword/dagger. club/staff. axe/pick. Two-handed hammer/mace/maul

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1 THE SHIRE Weapon Special Strikes Model Two-handed hammer/mace/maul hammer/mace/maul sword/dagger two-handed axe/pick axe/pick club/staff flail/whip/scourge Gandalf the Grey Frodo Baggins Frodo of the Nine Fingers Young Bilbo Baggins Bilbo Baggins, Master Burglar Samwise the Brave Samwise Gamgee Peregrin, Captain of the Shire Peregrin Took Meriadoc, Captain of the Shire Meriadoc Brandybuck Bill the Pony Paladin Took Lobelia Sackville-Baggins Fredegar Bolger Farmer Maggot Bandobras Took, The Bullroarer Tom Bombadil Goldberry Dúnedain Hobbit Militia Hobbit Archers Shirriffs Hound 1

2 Allies: Minas Tirith Minas Tirith Fiefdoms Rohan Arnor and Grey Company Numenor Eregion and Rivendell Lothlorien & Mirkwood Khazad Dum & Restored Erebor White Council Shire Fellowship Wanderers in the Wild Thorin's Company Iron Hills & Erebor Dale & Esgaroth Radagast s Alliance Thranduil s Halls Fiefdoms Rohan Arnor and Grey Company Numenor Eregion and Rivendell Lothlorien & Mirkwood Khazad Dum & Restored Erebor White Council Shire Fellowship Wanderers in the Wild Thorin's Company Iron Hills & Erebor Dale & Esgaroth Radagast s Alliance Thranduil s Halls 2

3 HEROES GANDALF THE GREY (Wizard) Point value: 170 Gandalf the Grey 5/4+ 4(5) * 3 6 Gandalf s cart Shadowfax Staff of Power (two-handed weapon), Glamdring (sword) and Elven Ring Narya. Glamdring: When Gandalf fights with Glamdring (rather than his staff), he adds +1 to his Strength statistic, giving him a Strength value of 5. *Staff of Power: Gandalf can expend 1 point of Will per turn without reducing his own Will store. Narya: Gandalf can re-roll his dice when using Fate points. Hobbits Really Are Amazing Creatures (paswyna): Gandalf choć może być liderem armii Shire, nie może prowadzić warbandu. Magical Powers: Sorcerous Blast Command Strengthen Will Immobilise Blinding Light 2+ 6 Terrifying Aura 2+ - Horse 10 points Shadowfax 15 points Gandalf s Cart 25 points 3

4 FRODO BAGGINS (Hobbit) Point value: 30 The Ring. Frodo Baggins 3/ Sting: The bearer of Sting has +1 Strength. Mithril Coat: The wearer Defence value is increased by +3. Resistant to Magic (pasywna): If this model is targeted by a magical power and has no Will points to resist it with, it may still take a Resist test with a single dice. Throw Stones (aktywna): If the hobbit does not move at all, he can throw a stone in subsequent Shoot phase. This work exactly like a crossbow with a range of 8 and a Strength of 1. The Ring: Wearing The Ring (aktywna): The model with the Ring (the Ringbearer) can put him in any time during his Move phase. As soon as he does so, he becomes Invisible. Invisible (pasywna): Whilst he wears the Ring, the Ringbearer cannot be targeted by shooting attacks (and does not count as In The Way). The Ringbearer have no Control Zone while invisible and enemy models may even move through the Ringbearer. If an enemy model wishes to end its movement on the space the Ringbearer is taking up, move theringbearer the minimum distance to place him out of the way this could involve hopping low walls, moving through foes or being shoved off cliffs. If an enemy wishes to Charge the Ringbearer while he wears the Ring, it must pass a Courage test, applying a penalty of -1 to the roll for every full inch that the Ringbearer is away from the foe. During the Fight phase, any enemy model engaged in combat with an invisible Ringbearer halves its Fight value for the duration of the duel. Removing the Ring: If the controlling player wishes the Ringbearer to take off the Ring, he needs to pass a Courage test to remove it. This test can be taken at any point during the Ringbearer s Move phase. If the test is failed, the Ringbearer must wear the Ring until the next turn, when he will have another chance to remove it. The Ringbearer cannot both put on and take off the Ring in the same turn. Sauron s Will (pasywna): If the Ring is already being worn, then the Good player must test to see if the Ringbearer can overcome Sauron s will. To do so, he must roll a dice immediately before he moves the Ringbearer in the Move phase. If the player does not wish to move the Ringbearer, he must still roll a dice but can do so at any time during the Move phase. The roll is made on behalf of the Ringbearer himself so we allow the Good player to use the Ringbearer s Might points to modify this dice roll if he wishes to do so. On a roll of 3, 4, 5 or 6, the Good player moves the Ringbearer as usual. On a score of a 1 or 2, the Evil player moves the Ringbearer instead of the Good player. Regardless of which side moves the Ringbearer, he is still part of the Good side and all other actions, such as shooting and fighting, remain under the control of the Good player. This means that when the Evil player moves the Ringbearer, all he can do is move the model, including charging (in this case, the Ringbearer does not need to take Courage test to Charge terrifying foes). He cannot perform Heroic Actions and cannot pick up or put down other items. He cannot be forced to perform actions that would cause direct harm to the model (such as jumping down a cliff ) or be moved off the table (if the Scenario allows). This represents the struggle between the Ringbearer and the will of Sauron. My Precious! (pasywna): If the Ringbearer is the only model left on the Good side and he s wearing the Ring, he counts as a casualty. Kolejność posiadania pierścienia Sauron > Isildur > hobbity w kolejności wg uznania gracza > Gollum Sting 5 points Mithril coat 25 points FRODO OF THE NINE FINGERS (Hobbit) Point value: 40 Mithril coat. Frodo of the Nine Fingers 3/ It will never really heal (pasywna): Frodo can never charge an enemy for any reason. He will still fight to defend himself if he is himself charged, but will not strike blows if he wins. Home is the Hero (pasywna): Frodo counts as being a Banner (also in scenarios, but note that he cannot, of course, be picked up and wielded by another model). 4

5 YOUNG BILBO BAGGINS (Hobbit) Point value: 30 Young Bilbo Baggins 3/ Sting: see Frodo Baggins entry. It Has Not Yet Awaken: Bilbo Baggins ignores My Precious and Sauron s Will section of the Ring s rules. The Ring (see Frodo Baggins s entry) free Sting 5 points OLD BILBO BAGGINS (Hobbit) Point value: 30 Bilbo Baggins 3/ Bilbo carries Sting and wears his Mithril coat both bonuses have been added to Bilbo s profile. Note that if Bilbo and Frodo are both included, Bilbo carries Sting and the Mithril coat, whilst Frodo carries the Ring. If Frodo is not in the force, Bilbo can carry the Ring: see Frodo Baggins entry. BILBO BAGGINS, MASTER BURGLAR (Hobbit) Point value: 60 Bilbo Baggins, Master Burglar 3/3+ 2(3) 3(6) Sting, the Ring and mithril coat. Sting: The bearer of Sting has +1 Strength. Mithril Coat: The bearer of a mithril coat has +3 Defence. It Has Not Yet Awaken (pasywna): Bilbo Baggins ignores My Precious an Sauron s Will section of the Ring s rules. Du Bekâr! (pasywna): A model with this special rule counts as being in range of a banner if he is within 6" of Thorin Oakenshield, King Under the Mountain. SAMWISE THE BRAVE (Hobbit, Cavalry) Point value: 50 Sting. Samwise the Brave 3/ Bravest Pony (pasywna): Jeśli Sam the Brave jest w tej samej armii co Bill the Pony to zasada kuca Second Breakfast działa na 5+ zamiast na 6+. SAMWISE GAMGEE (Hobbit) Point value: 30 Samwise Gamgee 3/

6 PEREGRIN, CAPTAIN OF THE SHIRE (Hobbit, Cavalry) Point value: 30 Armour. Peregrin, Captain of the Shire 3/ If your army includes Peregrin, you can upgrade any number of Hobbit Archers to Tookish Hunters at a cost of +1 point per model. Tookish Hunters have Fight 3/3+. PEREGRIN TOOK (Hobbit) Point value: 10 Peregrin Took 3/ MERIADOC, CAPTAIN OF THE SHIRE (Hobbit, Cavalry) Point value: 30 Meriadoc, Captain of the Shire 3/ Armour and the Horn of the Riddermark. Horn of the Riddermark: While Merry carries the Horn of the Riddermark, all Hobbits gain +1 Courage. If Merry is slain, the horn is lost. Shield 5 points If your army includes Meriadoc, you can upgrade any number of Hobbit Militia to Battlin Brandybuks at a cost of +1 point per model. Battlin Brandybuks have Strength 3. MERIADOC BRANDYBUCK (Hobbit) Point value: 10 Meriadoc Brandybuck 3/ BILL THE PONY (Pony) Point value: 30 Bill the Pony 1/ Official Meals (pasywna): Bill is a banner. Second Breakfast (pasywna): Each turn, a single member of Fellowship (Gandalf the White, Gandalf the Grey, Aragorn Strider, Boromir of Gondor, Legolas Greenleaf, Gimli, son of Gloin, Frodo Baggins, Samwise Gamgee, Samwise the Brave, Meriadoc Brandybuck, Peregrin Took and Sméagol) that ends its move in base contact with Bill, may attempt to regain a Point of Might, Will or Fate. Roll a dice on the score of a 6, the point is restored. Only a Pony (pasywna): Bill may never charge the enemy and no other models may use his Stand Fast! rolls. He may, however, benefit from the Stand Fast! roll of any friendly Hobbit. 6

7 PALADIN TOOK (Hobbit) Point value: 25 Paladin Took 2/ To me, Shire-folk! (aktywna): Only Hobbits may benefit from Paladin s Stand Fast! Rule. However, the range of Paladin Stand Fast! is 12 instead of 6. Great Commander (pasywna): This Hero s warband model limit is 18 rather than 12 warriors. The army may contain only one warband of that size. LOBELIA SACKVILLE-BAGGINS (Hobbit) Point value: 10 Mighty Umbrella. Lobelia Sackville-Baggins 2/ Furious Tirade (pasywna): No warrior (Good or Evil) can use a Hero s Stand Fast! rule if Lobelia is within 6. Warriors cannot benefit from Lobelia s Stand Fast! rule. The Umbrella is not Mightier than the Sword (aktywna): If Lobelia wins a combat, she will not strike blows (in actual fact, she will still gamely batter her opponent, but with no effect). FREDEGAR BOLGER (Hobbit) Point value: 5 Fredegar Bolger 2/ Fredegar Bolger is unarmed. FARMER MAGGOT (Hobbit) Point value: 50 Farmer Maggot 3/ Two-handed weapon. He is also accompanied by Grip, Fang and Wolf who have the following profile: Dogs 3/ Maggot s dogs always use his Courage while he is still alive on the battlefield. If your army includes Farmer Maggot, you can upgrade up to 12 Hobbit Militia warriors in Maggot s warband to Shire Farmers at a cost of +1 point per model. Shire Farmers are equipped with pitchforks (spear). Maximum size of his warband is 12 warriors + Grip, Fang and Wolf BANDOBRAS TOOK, THE BULLROARER (Hobbit, Cavalry) Point value: 40 Horse. Bandobras Took, The Bullroarer 3/

8 TOM BOMBADIL (Spirit) Point value: 120 Unarmed Tom Bombadil????????*? 6 Tom is a Master (pasywna): Tom treats all kinds of difficult terrain as open and always gets a result of 6 on the Jump and Climb charts (some say that rocks and trees reverently move aside to let him through ). Tom cannot be harmed by ranged attacks this means that magical powers have no effect at all on him and missiles that hit Tom disappear and are discarded. No models can move into Tom s control zone unless the Good player allows them (this includes models moved by a Sorcerous Blast spell). Tom can charge enemy models normally and his side always win any fight Tom is involved in, but neither Tom nor any other Good model involved in the same fight will strike any blows. Tom and all Good models within 3 of him always automatically pass all Courage tests. *Laugh and be Merry! (pasywna): Tom can expand one point of Will each turn. Magical Powers: Hey! Come merry dol! Range 3. Dice score to use: 2+. Tom can instantly heal the body and mind of his friends with simple act of will and a merry song. This power can be used on a single friendly model. The affected model instantly regains a single lost Wound, as well as a single expended point each of Might, Will and Fate. It also immediately recovers from the effects of any enemy magical power. GOLDBERRY (Spirit) Point value: 100 Unarmed Goldberry????????*? 6 River-Daughter (pasywna): Goldberry cannot be harmed by ranged attacks this means that magical powers have no effect at all on her and missiles that hit Goldberry disappear and are discarded. No Evil models can move into Goldberry control zone (this includes models moved by a Sorcerous Blast spell). Goldberry will never enter the control zone of an Evil model. Goldberry and all Good models within 3 of her always automatically pass all Courage tests. Tom has his house to mind, and Golderry is waiting (pasywna): Goldberry cannot be used in a force that does not include Tom Bombadil as well. *Laugh and be Merry! (pasywna): Tom can expand one point of Will each turn. Magical Powers: Refreshing song. Range 3. Dice score to use: 2+. Goldberry can instantly heal the body and mind of his friends with simple act of will and a merry song. This power can be used on a single friendly model. The affected model instantly regains a single lost Wound, as well as a single expended point each of Might, Will and Fate. It also immediately recovers from the effects of any enemy magical power. COMMANDERS DÚNEDAIN (Man) Point value: 24 Bow. Dúnedain 4/ Spear 1 point 8

9 WARRIORS HOBBIT MILITIA (Hobbit) Point value: 3 Hobbit Militia 1/ HOBBIT ARCHER (Hobbit) Point value: 4 Bow. Hobbit Archers 2/ War horn 15 points SHIRRIFFS (Hobbit) Point value: 4 Shirriffs 3/ HOUND (Dog) Point value: 6 Hound 3/

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