CURRICULUM - SECONDARY COLLEGE OF ART AND DESIGN. I. CLASS SCHEDULE 1 (Total number of lessons and number of weekly lessons of the different subjects)

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1 1 CURRICULUM - SECONDARY COLLEGE OF ART AND DESIGN Appendix 1.14 B. Professional theory and practice 1. Draft I 2. Representation and composition II 3. Technologies and applied computer science I 4. Communications II 5. Art history and Cultural philosophy II 6. Studio and production IV Mandatory practice Social and personal competence 7 1(1) 1(1) III Total number of weekly lesson hours B. Compulsory subjects for alternative core subjects I. CLASS SCHEDULE 1 (Total number of lessons and number of weekly lessons of the different subjects) Lessons per Week Teaching Compulsory Subjects Assignment Year Total I. II. III. IV. V. Group A. General compulsory subjects 1. Religious Instructions (III) 2. German (I) 3. English (I) 4. Geography 2, History and Political Education III 5. Exercise and athletics IVa 6. Applied Mathematics I 7. Natural sciences II 8. Economics and law 2b II or III Lessons per Week Teaching Year Total Assignment I. II. III. IV. V. Group B.1 Applied painting and surface design 1.1 Draft I 1.2 Representation and composition II 1.3 Technologies and applied computer science I 1.4 Communications II 1.5 Art history and Cultural philosophy II 1.6 Studio and production IV B.2 Sculpting and object design 2.1 Draft I 2.2 Representation and composition II 2.3 Technologies and applied computer science I 2.4 Communications II 2.5 Art history and Cultural philosophy II 2.6 Studio and production IV

2 2 Lessons per Week Teaching B. Compulsory subjects for alternative Assignment Year Total core subjects I. II. III. IV. V. Group B.3. Engraving arts 3.1 Draft I 3.2 Representation and composition II 3.3 Technologies and applied computer science I 3.4 Communications II 3.5 Art history and Cultural philosophy II 3.6 Studio and production IV B.4 Ceramic arts 4.1 Draft I 4.2 Representation and composition II 4.3 Technologies and applied computer science I 4.4 Communications II 4.5 Art history and Cultural philosophy II 4.6 Studio and production IV Wrought iron specialists and metal B.5 sculptors 5.1 Draft I 5.2 Representation and composition II Technologies and applied computer 5.3 science I 5.4 Communications II 5.5 Art history and Cultural philosophy II 5.6 Studio and production IV B.6 Product design 6.1 Draft I 6.2 Representation and composition II 6.3 Technologies and applied computer science I 6.4 Communications II 6.5 Art history and Cultural philosophy II 6.6 Studio and production IV B.7 Jewellery 7.1 Draft I 7.2 Representation and composition II 7.3 Technologies and applied computer science I 7.4 Communications II 7.5 Art history and Cultural philosophy II 7.6 Studio and production IV B.8 Interior and surfaces design 8.1 Draft I 8.2 Representation and composition II 8.3 Technologies and applied computer science I 8.4 Communications II 8.5 Art history and Cultural philosophy II 8.6 Studio and production IV

3 3 Compulsory internship Optional subjects, non-obligatory practice and tutorials of at least 8 weeks outside of school hours before entering year V. Lessons per Week Teaching Year Assignment I. II. III. IV. V. Group C. Optional subjects 1. Second living foreign language (I) Communication and presentation 2. technology III. 3. Natural sciences lab III. 4. Research and experimentation III. D. Non-obligatory practice Exercise and athletics (IVa) E. Tutoring 9 1. German 2. English 3. Applied Mathematics 4. Natural sciences Relevant Theoretical Compulsory 5. Subjects 1 Deviations from the class schedule are permitted, because of school-autonomous curricula provisions within the framework of Section III. 2 Including economic fundamentals. 2b The requirements of course group II are met with 2 weekly lesson hours during the year in the competence of "Economics" and "Accounting"; the requirements of course group III in the competence of "Law" with 3 weekly lesson hours during the year. 3 With practice exercises and including project management. 4 With practice exercises and including descriptive geometric representations.

4 5 With practice in electronic data processing consisting of 4 weekly lesson hours in year I. to II. and 2 weekly lesson hours in years III. to V. With lab practices in year III. consisting of 4 weekly lesson hours, in year IV. with 3 weekly lesson hours and 2 weekly lesson hours in year V. 6 With practice in electronic data processing as follows: year I. 3 weekly lesson hours and in year II. 5 weekly lesson hours, year III. 3 weekly lesson hours. With shop practice as follows: year III. 2 weekly lesson hours and in years IV. to V. 5 weekly lesson hours. 7 With practice exercises, as well as combined and with reconciled content for one or more of the compulsory subjects listed in sections A., B. or B.1 to B.7. 8 The language must be specified by name in any official papers. 9 Parallel to the respective compulsory subjects up to 16 lessons per academic year; classified in the same way as for corresponding compulsory subject. 4

5 5 I. General education objectives See appendix 1 and addition: The common objective of the core subject group in the Secondary College of Art and Design is to impart comprehensive knowledge for occupations with high creative, communicative and technically innovative requirements. Quality oriented, independent project design and implementation require incorporating acquired knowledge in areas of design, visualisation, deliberate use of materials, design and construction, function and expressing form while applying economic requirements. Conscious and high-quality design of objects, synthesising materiality, functionality and costeffectiveness is considered an interdisciplinary approach. Profile for trade specialised qualifications Fields of application and activities: The graduates of the Secondary College for Art and Design are qualified to perform creative conceptual activities in the fields of drafting and design, planning and construction, implementation and production of objects, as well as the in the areas of restoration and prototyping. They are able to work in the fields of creative crafts, in design-oriented professions, in creative industries and the professions of Art and Cultural Management, or can work independently in creative design fields. Project and personnel management are among the tasks of our graduates as well. Areas of expertise and subjects taught towards their specialisation: The core subject group provides professional skills and knowledge and promotes the acquisition of generally applicable professional skills and personal development. In addition to and for clarification of the general educational goals listed for general and vocational skills of our Secondary College of Art and Design graduates the following particulars are worth noting: - the ability, to develop and implement conceptual projects and objects independently, especially in the areas of professional painting and surface design, sculpting and object design, engraving technology, ceramics, wrought iron craftsmanship and metal sculpting, product design, jewellery and interior and surface design, but also in the field of professional artistic design; - a sound knowledge of the structure and function of products and objects in two- and threedimensional spaces; - theoretical and practical knowledge of the materials, material properties, loading and processing methods and about machinery and manufacturing processes in the specialised workshops; - a high level of application confidence in the respective areas that our students have acquired through their practical work in the subject area, studio work and production, design, technologies and applied computer science, representation and composition and practical project, work as well as mandatory internships with associated companies; - knowledge of current design and communication theories and how to apply the scientific results of their designs in terms of function and effect; - well coordinated business and legal education oriented on professional practices, comprehensive knowledge and skills regarding process orientation and project management, as well as proficiency in project management and entrepreneurship, all taught and included in the subjects of economics and law and design; - the required specialised understanding of mathematics and natural sciences, technological and information technology basics that are taught in the subjects of applied mathematics, the natural sciences and technologies, and in applied computer science; - ability to communicative effectively, which includes the terminology used in the field and also presentation media etc., all taught in the subjects of German and English communication. Central vocational learning objectives: Graduates of the Secondary College of Art and Design are able to - plan and implements designs, objects, models, prototypes from artistic, technological, economic and environmental points of view, taking into account requirements, and common industry rules and standards; - visualise objectives of a respective core subject as it applies to their particular profession

6 6 - make decisions regarding project organisation, calls for tenders, project management, costing and allocation of pre- and production capacities; - plan design processes and workflows, organise projects for their implementation and control their progress with appropriate decisions, as well as document and capture design processes and workflows, taking into account requirements of their quality assurance; - communicate effectively in German and English, as well as create documentation and technical presentations in their area of specialisation; - recognise innovative developments in the field of art and design, analyse them and expand on them. III. SCHOOL AUTONOMOUS CURRILCULUM PROVISION See appendix 1. See appendix 1. IV. DIDACTIC PRINCIPLES V. CURRICULA FOR RELIGIOUS INSTRUCTION See appendix 1. VI. EDUCATIONAL AND TEACHING OBJECTIVES AS WELL AS SUBJECT CONTENT Compulsory Subjects A. General compulsory subjects "German", "English", "Geography, history and political science", "Exercise and athletics", "Natural sciences" and "Economics and law": See appendix APPLIED MATHEMATICS See appendix 1 for the following additions: Competence in "Algebra and geometry": are able to present equations in matrix form and solve them with technical means. Matrices: Matrices product, inverse matrix. Competence in "Functional correlations": can understand and apply logarithmic scaling. Representation of functions: Logarithmic scaling. Competence in "Analysis":

7 7 understand subject-specific applications of calculus and are able to solve first-order differential equations. Calculus: Specialised application of calculus. Differential equations: First-order differential equations, separation of variables. B. Professional theory and practice 1. DESIGN Competence in "Design principles": - can explain the rules of design, know how to apply them in a practical way and based on actual real design tasks; - are able to apply design techniques and know how to select and use them in a practical way based on actual real design tasks; - can implement job-relevant design methods; - are aware of concept design methods and are able to apply them. Design rules: Fundamentals. Design techniques: Sketch, drawing, shop drawing, material and form related representation techniques. Design methods: Fundamentals. Conception: Fundamentals of brainstorming. Design rules: Presentation and composition exercises. Design techniques: Sketch, drawing, shop drawing, material and form related representation techniques. Design methods: Stylising, reduction and abstraction. Conception: Theme specific realisation. Design rules: Presentation and composition exercises. Design techniques: Sketch, material and form related realisation techniques.

8 8 Design methods: Stylising, reduction and abstraction. Conception: Theme specific realisation, design concepts. Competence in "Design": - can apply design rules, design techniques and design methods specifically to complex tasks and analyse, and reflect on them; - know methods, processes and tools of project management and are able to link this knowledge in project development and analyse and develop projects; - are able to apply their designs in accordance with the principles of information design, analyse, develop and reflect on them; are able to develop models specifically for their core subjects, analyse, reflect on, apply and combine analogue and digital visualisations; - are able to recognise visual messages, use them, develop them, produce them and reflect on them; - are able to integrate technical and economic factors into the design process. Design, model and project development for materials and implementation techniques specific to the year's core courses. Selected design, model and project development for materials and implementation techniques, tasks and technologies specific to the year's core subject courses. Information design: Fundamentals of information design. Model development: Applied work, understanding relationships in a database. Project development with focus on the year's specific tasks, technologies and materials. Information design: Design for the public domain. Model development: Material specific concepts, simulations, models or prototypes. Project development with focus on the year's specific tasks, technologies and materials. Information design: Design and communication in the public domain. Model development: Material specific concepts, simulation or models. Project development and project management:

9 9 Project specific design development. Information design: Design and communication in the public domain; human and machine/objects interfaces. Model development: Project specific concepts, simulation or models Competence in "Typeface applied to communication and design": are able to apply fonts and typeface in context with other design elements. Fundamentals of typography. Fonts and typeface as design tool. 2. REPRESENTATION AND COMPOSITION Competence in "Fundamentals of spacial representation, studies of objects and nature": - are able to explain two and three-dimensional artistic representations of body and space and apply them to artwork; - are able to analyse visualisations of objects and nature studies in the bandwidth between concrete and abstract representations and apply them with this distinction. Fundamentals of spacial representation; dark and light spaces; modulated colour schemes; fundamentals of drawing and painting in representing nature and objects. Light and shadows; simple perspectives; light and dark spaces; colour in space; drawing and painting nature and objects. Object- and nature studies of complex objects; studies of objects, nature and study of the human body; stylising, reduction and abstraction. Studies of objects and nature using complex objects; using artistic studies of objects and nature; stylising, reduction and abstraction. Competence in "Artistic medium, composition and representation techniques, presentations": - are able to use and reflect on fine art design tools and design techniques and apply them focused and effectively according to their desired effect; - can explain composition systems, analyse, develop, and deploy them in differentiated ways; - are able to use materials and tools in a nuanced and differentiated way; - master industry specific terminology and can analyse and develop subject-specific forms of presentations. Point, line, area, colour, format and effect; contrast; basic graphic and art procedures and equipment, industry terminology and types of presentations.

10 10 Point, line, surface, colour, shape; basics of picture composition; graphic and painting methods; opus presentation and documentation. Artistic resources and their effect on the design context; composition; special opus presentation. 4 th and Complex design combinations; digital visualisation; application and target group oriented tasks using a developed imagery language; networking of drawing techniques; complex opus presentations and documentation. Competence in "Individual and conceptional design": - are able to design concepts and strategies to analyse and develop ideas; - are able to apply topic-specific methods of research and network information; - are able to reflect on design tools and their effects on specific topics and network them into an individual imagery language; - can perceive and reflect on works and put them in relation to their own work. 1 st and Brainstorming and research; methods of concept creation. Discussion and reflection on individual artistic expressions; originality; diversity of interpretation. 4 th and Discussion and reflection on individual artistic expressions; originality; diversity in their interpretation; information networking; reception and reflection on pieces in relation to their own work; developing topics and conceptual implementation by including extensive research of the context in the socio-cultural environment. Competence in "Applied descriptive geometry": - know and understand three dimensional coordinate systems, are able to use them as guides and can apply elementary transformations of simple geometric objects; - know the basics of different representation techniques and are able to recognise three dimensional objects from their different views and present them dimensionally correct in various representation methods; - know the common laws of curves, areas and bodies significant in the industry and are able to capture three-dimensional objects and can edit their design. Read views of three-dimensional objects; representing and modelling flat, limited bodies and showing them in appropriates views. Representation and design of bent surfaces in appropriate views; fundamental rules of perspective representation; fundamentals of visualisation. 3. TECHNOLOGIES AND APPLIED COMPUTER SCIENCE Competence in "Technologies" (in conjunction with competence in "Natural sciences, environment and society" from the compulsory subject of Natural sciences):

11 11 - can select industry specific processes in accordance with the requirements, taking into account changing tasks and objectives and analyse and change them where necessary; - know the required anatomic and ergonomic principles required for the subject area; - are aware of the material-specific and technological process requirements leading from the idea to the finished product; know how they are applied in practical applications and how they can be used on other tasks; - know important raw materials and products and understand their significance for the economy, technology, society and the environment; - are familiar with specifics of professional materials and additives and their commercial forms, tools and machinery, their function, as well as their interactions an applications; - know work related norms and guidelines and are able to network them. Principles of the core subject and year specific treatment processes and design techniques; material and treatment technology. Principles of the core subject and year specific treatment processes and design techniques; material and treatment technology; introduction to ergonomics and anatomy. Core subject and year specific treatment processes and design techniques; material and treatment technology. Core subject and year specific treatment processes and design techniques; material and treatment technology. Occupationally specific workflows and treatment processes; selecting materials and additives criteria appropriately and developing alternatives if necessary. Competence in "Computer systems, human resources, society": - are able to identify and explain hardware components and their function, evaluate a PC configuration and make purchase decisions, and are able to correct simple hardware malfunctions; - are able to identify advantages and disadvantages of commercially available operating systems, configure an operating system, manage data, install software, and set up and configure the working environment; - can identify and use network resources and network components, as well as identify any problems as they arise; - are able to backup data, protect themselves from damage and unauthorised access, inform themselves about legal parameters and take them into account; - can recognise the social impact of information technology and are able to comment on current IT issues. Hardware components: Motherboard and BIOS, processors, memory, hard drives, and other storage media; monitors; printers, scanners; hardware for internet access. Operating systems:

12 12 Commercial operating systems; desktop settings, printer management, network settings, user management, file management; installation. Networks: Components; data in the network; the use of printers on the network; settings in the mail client and the browser. Data backup: Backup media; virus protection; firewalls; updates, service packs; digital signature. Legal and social aspects: Principles of data protection; importance of the copyright law, copyright; license agreements - shareware, freeware, open source; social impact of information technology; addiction. Competence in "Publishing and communications" - are able to enter data, edit, format, print, and create and edit documents (including serial/mailmerge documents); - are familiar with the proper tools for creating digital images, graphics, layout and presentation work, as well as their basic functions and applications and are able to use them; - are familiar with the most important internet service providers and their areas of application and use. Word processing and presentation: Creating and editing documents with pixel, vector and layout programs; creating presentations with relevant software. Publications and communications on the Web: LAN, WAN; Internet domains; search engines; simple website design; webmail, mail client; . Communication services and platforms. Competence in "Spreadsheets and databases": - are able to use spreadsheet tools to do calculations, apply the decision-making process, create graphs, exchange data and evaluate stored data; - are able to analyse simple tasks and prepare them for standard database software. Tables and diagrams: Creating and editing tables and charts, working with formulas and pre-defined functions; records; data import and export. Competence in "Media lab": - know industry specific hardware components and software programs and are able to use them appropriate to the task; - are familiar with production and reproduction techniques and are able to select them and the necessary tools to accomplish a respective task; - know the technology of photography and can use the medium of photography for documentation and on a project specific basis.

13 13 Visual methods and processes: Industry specific hardware and software. Audiovisual techniques: Industry specific hardware and software; principles of digital photography. 4 th and Vocational and industry specific hardware and software; technical and applied knowledge of reproduction techniques; project documentation. Competence in "Laboratory skills": are familiar with practical test and analysis methods, are able to apply them and take measures based on their results. 2 nd and Applied analysis and synthesis methods: Fundamentals, errors, materials and damage analysis. 4 th and Applied analysis and synthesis methods: Error, material and damage analysis. Competence in "Environment and safety" (in conjunction with the competences in "Natural science, environment and society" as part of the Natural sciences core subject): - know material cycles of the ecosphere and key parameters of environmental assessment; - are able to classify anthropogenic pollutants, assign them to their causing agents and can name and evaluate technical and social measures for pollutant reduction; - are able to evaluate the consequences of scientific results in terms of sustainability and personal as well as social responsibility; draw conclusions for their actions from them and present and account for them; - are aware of the inherent dangers of some materials and additives, tools and machines; understand hazard warnings and markings and can protect themselves and others and apply any necessary assistance where necessary; - are able to maintain a workstation which is logistically structured, systematic and compliant with safety, environmental and regulatory requirements. 1 st to Government regulations; hazards of materials and additives; safety in the handling of dangerous substances; environmental regulations; waste management; workshop organisation. 4. COMMUNICATION Competence in "Phenomenology" - know the subject-specific basics of phenomenology and perception; - are aware of the subject-specific basics of ergonomics and anatomy and can apply these independently to concrete and specific tasks;

14 14 - are familiar with the various forms of communication media and can use them in a goal oriented way. Applications of ergonomics and physiology at the work place; basics of human anatomy and perceptual psychology; basics of anthropometry; interdependency of human performance and their work and environmental conditions; dependence of this information from the transfer media; rhetoric. Analysis, evaluation and design of simple human machine/object interfaces; perceptual psychology; creating media supported presentations, application of the rhetorical knowledge. Analysis, evaluation and design of complex human machine/object interfaces; recognise the importance of multi-mode messages and their effect on the recipient; presentation with adequate media; moderation and leading of discussions. Competence in "Communication theory": are familiar with the basics of semiotics, recognise communication as a complex process and are familiar with various communication models and their application. Mythological and logical world view; the importance of codes in communication theory, simple communication models. Semiotic disciplines; symbolism of objects; the importance of redundancy in the communication. Effects, functions and main areas of application of various communication models; intercultural communication. Competence in "Marketing and advertisement, communications strategies": - know the importance of marketing and advertisement for business and economy; - understand the basics of advertising strategies; - realise the significance of psychology in advertising; - can develop and realise implementation strategies for defined communication tasks. Fundamentals of marketing, in particular product and portfolio analysis, market analysis, marketing objectives; corporate identity, corporate design; basics of the product, price and distribution policies. Fundamentals of advertisement psychology, market relevant needs; traditional and new forms of advertising, public relations work. Fundamentals of market research, target group definition and presentation; basics of public and press relations, compilation of press kits. 5. ART HISTORY AND CULTURAL PHILOSOPHY Competence in "Industry specific terminology":

15 15 - know the essential technical terms of art history and cultural philosophy and understand it in context; - are able to utilise the trade literature and can analyse forms of art and design and design processes using industry terminology. 3 rd to Specialist terminology: Competence in "Art forms and style variations": - know general characteristics of selected art eras and are able to use them for comparisons and analyses of artistic effects and works; - are familiar with relevant historical, philosophical, religious, social, political, and economic backgrounds of stylistic developments. Prehistoric cultures; cultures of the Middle East and Egypt; antiquity, art of the Middle Ages up to modern times. 16 th and 17 th century; cultural upheaval and Pluralism in the 18 th and 19 th century. 20 th century; contemporary art. Competence in "Function and significance of art, opus analysis and interpretation": - are familiar with the tools and terminology of analysis in art and design interpretation and are able to apply them independently and create relationships; - know meaning, values and their addition in the arts during historical times; - are able to establish connections between historical, philosophical, religious, social, political and economic developments and recognise these as relevant conditional fields for the production of art. Methods for evaluating works of art; relevant form and stylistic features; iconography and iconology; developments in relation to new technologies. Operating system for art: Diverging reception models; programmatic and culturally specific conditions of selected examples; individualising the pictorial means; pluralism in style. Art in the current social context; content and values in art. Competence in "Design history": are aware of the fundamentals of design history, especially focusing on core subject objectives. History of applied arts and design; commercial production and development of design; function of art and design.

16 16 Current design trends. 6. STUDIO AND PRODUCTION Competence in "Application methods and systems": - are able to create and design tasks with the appropriate materials then realise them in the shop; - are able to analyse suitable working procedures and production processes, select, run, and evaluate them; - are aware of the necessary safety regulations, accident prevention rules, initial supply arrangements and can apply them; - know the essential machines and workshop tools and are able to select and use the applicable ones, taking into account all necessary safety regulations. Basic training in the application and use of hand tools and machines; scale, proportion and transfer technologies; fundamentals of basic system- and application-related process applications. 2 nd and Implementation of design tasks and drafts, transfer technologies based on the core subject and year specific process and production applications; using the specific hand tools and machines and taking into account all necessary safety requirements. Implementation of design tasks and drafts, content and concepts, incorporating the requirements of material and processing techniques, safety precautions and combination of all procedures; application of the specific hand tools and machines, taking into account all necessary safety requirements. Working in the workshop areas: Project and object specific material and tool selection. Organisation of production processes, time management, installation, presentation. Competence in "Design technologies" - are capable of selecting adequate design technologies in the shop environment, use the tools of design while taking into account aesthetics, functionality and style, and are able to implement them depending on the materials; - know the respective tools and machines and are able to select and use the applicable ones, while taking all necessary safety regulations into account. 1 st to Technical implementation in the workshop, applying system specific materials and techniques with regard to effect, aesthetics and functionality. Competence in "Reconstruction processes": - are able to analyse the basic reconstruction processes; - are familiar with the appropriate tools and devices used for reconstruction processes and are able to select and use the applicable ones, taking into account all necessary safety regulations.

17 17 Fundamentals of reconstruction. Reconstruction processes in a material specific, historical and stylistic context including current process technologies. Reconstruction processes, taking into account qualification and utilisation analysis. B.1 Core subject - Professional painting and surface design 1.1 DESIGN Competence in "Design principles": Design techniques: Fundamentals of painting techniques. Design methods: Realistic representation. Design rules: Compositional relationships, dramaturgy. Competence in "Design": are able to analyse the design of areas, the colour, shape and the space, develop them and incorporate them independently and then link them with and execute them in projects. Colour and light, the impact of form, symbolism of colour and composition. Impact of colour. Information design: Fundamentals of signage, design for public spaces. Presentation. Information design: Artwork. Implementation and material in context. Information design: Artwork; identifying visual messages and perceptions.

18 18 Information design: Artwork; staging and dramaturgy. Competence in "Typeface applied to communication and design": - are able to analyse typeface according to typographical rules, reflect on them and apply them; - are able to analyse typeface in the context of the design, reflect on them and apply them; - know the history of calligraphy and are able to create works of calligraphy. Typeface/fonts and design: Fundamentals, using and designing typeface. Typeface as a means of communication: History of typeface/fonts. Typeface/fonts and design: Exercises using typeface/fonts, three-dimensional design with typeface. Typeface as a means of communication: Fundamentals of typography; characters, identify the characters. Typeface/fonts and design: Using typeface in designing advertisements. Typeface as a means of communication: Typeface in the context of meaning and statement. Typeface/fonts and design: Project-related application of typeface. Typeface as a means of communication: Analysing, using and reflecting on typeface as a visual means of communication. 1.2 REPRESENTATION AND COMPOSITION Competence in "Fundamentals of spacial representation, studies of objects and nature": Artistic studies of the human form. Using nude studies. Complex spacial relationships and form representations. Competence in "Individual and conceptional design":

19 19 are able to create individual artistic and creative concepts and analyse and develop strategies for finding ideas. Individual conceptual artistic work. 1.3 TECHNOLOGIES AND APPLIED COMPUTER SCIENCE Competence in "Technologies" (in conjunction with the competence in "Natural sciences, environment and society" and "Fundamentals of chemistry" in the core subject of Natural sciences): know the various colour systems and are able to apply them. Occupationally specific work processes and procedures: Basic painting methods, surfacing technology and sign making. Production, materials and processing technology, material specific construction: Minerals as surface base layers, surfacing requirements, sub-layer preparation (ph-value, acids and bases and their salts). Materials and consumables/additives, tools and machines, other aids: Materials and water based coatings (development, types, properties, processing, storage, use); natural inorganic and organic pigments. Colour systems: Fundamentals and history of colours; light theory and the viewing apparatus/the eye. Colour contrasts, colour map, mixing colours. Occupationally specific work processes and procedures: Fundamentals of design techniques; painting, coating processes, plastics. Production, materials and processing technology, material specific construction: Organic base coatings, metallic base coatings (corrosion), coating structure, coating requirements (ph-value, acids, bases and their salts). Materials and consumables/additives, tools and machines, other aids: Materials and base coatings using organic binders (development, types, properties, processing, storage, use); artificial inorganic and organic pigments and colouring agents. Colour systems: Phenomena of colours, physical theory of light (optical dimensions, refraction, reflection). Rules and mapping of colours. Occupationally specific work processes and procedures: Basic metal and plastic work processes; system-oriented procedures, design techniques, application processes, combination systems, reconstruction techniques; technological development process from design to product. Production, materials and processing technology, material specific construction: Reorganisation measures and special coatings (nanotechnology). Materials and consumables/additives, tools and machines, other aids: Materials and coatings based on inorganic and organic binders in combination and their additives (development, types, production, properties, processing, storage, use).

20 20 Metal foils (development, types, production, properties, processing, storage, us). Colour systems: Fundamentals of colour theory, the various colour systems and their applications. Anatomy: Basic structure of the human muscular system. Occupationally specific work processes and procedures: Fundamentals of system-oriented procedures, design techniques, application processes, combination systems, reconstruction techniques; technological development process from design to unique product to mass production item. Materials and consumables/additives, tools and machines, other aids: Special materials, precious metals and metal powders (development, types, production, properties, processing, storage, use). Historical materials and coatings based on inorganic and organic binders, in combination with their additives (development, types, production, properties, processing, storage, use). Colour systems: Colour theories, psychology of colour: Competence in "Media lab": Visual methods and processes: Fundamentals of printing processes. Competence in "Laboratory skills": are familiar with practical test and analysis methods for historical materials and object samples, are able to apply the results and take appropriate measures as needed. Applied analysis and synthesis procedures: Fundamentals of standard coating analysis, material property, failure analysis of base layers/substrates, materials and process materials. Analysis procedure of historical organic substrates, coatings, materials and additives. Analysis procedures of historical organic and mineral substrates, succession of coatings, coating processes, materials and additives. 1.4 COMMUNICATION See the corresponding compulsory subject in section B. 1.5 ART HISTORY AND CULTURAL PHILOSOPHY Competence in "Art forms and style variations": 16 th and 17 th century with special emphasis on painting; cultural upheaval and Pluralism in the 18 th and 19 th century, with special emphasis on painting.

21 21 Painting in the context of visual media techniques. Competence in "Design history": Painting and design. 1.6 STUDIO AND PRODUCTION Competence in "Application methods and systems": - are able to assign colour as an artistic medium according to applicable rules and systems, and analyse, select and use them; - are familiar with the appropriate workshop tools, machines and lifts/ladders/scaffolding used in a painting shop and are able to select and apply them with focus, taking into account all necessary safety regulations. Basic training in the use of hand tools and machines. Professional painting workshop: Basics of surface preparation, construction, preparation, transfer and application technologies based on organic binders in connection with pigments and fillers. Sign making workshop: Basics of surface preparation, structure, transfer, application and application techniques in the context of intended use and application area. Using hand tools, machines, coating devices and lifts/ladders/scaffolding. Professional painting workshop: Implementation of drafts and design tasks, surface preparation, structure, transfer and application technologies based on inorganic and organic binders and systems, mixing and application processes. Workshop for system specific processes and coating techniques: Basic implementation of material-specific tasks including material, construction, transfer and processing techniques in connection with paint systems and their combination systems. Sign making workshop: Implementation of drafts and design tasks, subsurface preparation, structure, transfer and application techniques, based on inorganic and organic treatment and processing materials as well as systems, mixing and application processes in sign manufacturing. Using wood working hand tools, machines and lifts/ladders/scaffolding. Professional painting workshop: Implementation of design tasks and drafts, incorporating subsurface, structure, transfer and application technologies, binder systems, mixing and combination processes. Workshop for system specific processes and coating techniques: Implementation of design tasks and drafts, incorporating the requirements of material, structure, transfer and processing techniques with mineral and organic systems; and the application of hand tools, machines and coating devices for system specific procedures. Sign making workshop:

22 22 Implementation of design tasks and drafts, incorporating subsurface, structure, transfer and application technologies, mixing and combination processes, material combinations, reproduction processes and prototypes. Plastics workshop: Implementation of drafts, objects, and models, material combinations, casting and die-cast procedures, reproduction processes, prototypes. Workshop for system specific processes and coating techniques: Implementation of design tasks and drafts, incorporating the requirements of material, structure, transfer and processing techniques, binder systems, safety procedures, mixing and combination processes. Workshop for professional painting, workshop of system-specific processes and coating techniques: Free product and object-related material selection, taking into account qualification and utilisation analyses; organisation of the production processes, time management, installation, presentation; free product and object-related tool selection, taking into account qualification and utilisation analysis. Competence in "Design technologies" - are capable of selecting adequate materials and design techniques for façade and spacial design, using relevant materials and design tools taking into account colour, aesthetics, functionality and style, and are able to implement them to the required scale; - are able to select adequate materials and design tools for illusionist or Trompe l'oeil painting taking into account colour, aesthetics, functionality and style, and are able to implement them to the required scale; - are familiar with the appropriate tools and devices used for decorating techniques and are able to select and use the applicable ones, taking into account all necessary safety regulations; - are familiar with the appropriate tools and devices used for façade and interior design processes and are able to select and use the applicable ones, taking into account all necessary safety regulations; - are familiar with the appropriate tools and devices used for illusionist or Trompe l'oeil painting processes and are able to select and use the applicable ones, taking into account all necessary safety regulations. Workshop for design technologies: Fundamentals of subsurface preparation, structure, transfer, application, and combination processes in the context of colour and stylistics; application of tools, machines and processing equipment for methods specific to the year's decorating techniques. Workshop for design technologies: Fundamentals of subsurface preparation, structure, transfer, application, and combination processes in the context of specific materials, colour and style; including the use of auxiliary tools and additives; using wood working tools, machines and processing equipment for methods specific to the year's decorating techniques. Use of hand tools, machines and processing equipment for methods specific to the year's decorating techniques. Workshop for design technologies: Fundamentals of subsurface preparation, structure, transfer, application, and combination processes in the context of specific materials, colour and style; including the use of auxiliary tools and additives.

23 23 Workshop for interior and façade design: Transfer, application, and combination processes in a material-specific, colour and stylistic context with the involvement of space and function, as well as statement and effect. Workshop for illusionist or Trompe l'oeil painting: Transfer, application and combination processes in a material-specific, colour and stylistic context with the involvement of space and function. Use of hand tools, machines and processing equipment for methods specific to the year's decorating techniques. Workshop for design technologies: Application and combination processes for decorating techniques used in a material-specific, colour and stylistic context. Workshop for interior and façade design: Transfer, application, and combination processes in a material-specific, colour and stylistic context taking into account function, as well as statement and effect in the public domain. Workshop for illusionist or Trompe l'oeil painting: Transfer, application, and combination processes in a material-specific, colour and stylistic context taking into account space and function. Workshop for design technologies: Decorating methods, façades and interior design. Workshop for illusionist or Trompe l'oeil painting: Free product and object-related material selection, analysing for best qualification and utilisation. Organisation of production processes, time management, installation, presentation. Competence in "Reconstruction processes": are able to analyse and execute the essential historical and currently used processes of reconstruction and restoration. Fundamentals of reconstruction and restoration. Workshop for historical painting techniques: Fundamentals of subsurface, structure, acceptance, transfer, application and combination processes in the material-specific, historically stylistic context, including current process technologies. Gold plating workshop: Fundamentals of subsurface, structure, acceptance, transfer, application and combination processes in the material-specific, historically stylistic context, including current process technologies; use of hand tools, machines and processing equipment for methods specific to the year's reconstruction techniques. Reconstruction and restoration processes in a material-specific, historical and stylistic context including current process technologies. Workshop for historical painting techniques: Subsurface, structure, acceptance, transfer, application and combination processes in the materialspecific, historically stylistic context, including current process technologies. Gold plating workshop: Subsurface, structure, acceptance, transfer, application and combination processes in the materialspecific, historically stylistic context, including current process technologies; use of hand tools, machines and processing equipment for methods specific to the year's reconstruction techniques.

24 24 Reconstruction and restoration processes, while analysing for best qualification and utilisation. Workshop for historical painting techniques: Results-oriented product and object-related material selection, taking into account the qualification and utilisation analysis; organisation of the production processes, time management, reconstruction, interpretation, presentation. Gold plating workshop: Results oriented product and object-related material selection, taking into account qualification and utilisation analysis; organization of production processes, time management, reconstruction, interpretation, presentation; product and object-related tool selection, taking into account qualification and utilisation analysis. B. 2 Core subject - Sculpting and object design 2.1 DESIGN Competence in "Design principles": Design rules: Presentation and composition exercises. Design techniques: Material and form related representation techniques wood, model. Design methods: Stylisation and reduction of organic and inorganic forms. Design techniques: Material and form related representation techniques wood, model. Design methods: Stylisation, reduction and abstraction of organic and inorganic forms. Design techniques: Material and form related representation techniques plastics, wood, model. Design techniques: Material and form related representation techniques stone, model. Competence in "Design": are able to design functional and sculptural objects based on various subjects. Designs based on simple nature studies; design development, relief, object, statuary art and sculpture for the year's specific materials - wood. Model development: Fundamentals of model development.

25 25 Draft development, ornament, relief, object, statuary art and sculpture for the year's specific materials - wood. Model development: Development and design of models and prototypes, implementation and production. Draft development, ornament, relief, object, statuary art and sculpture for the year's specific materials plastic, metal, plaster (of Paris). Model development: Development and design of models and prototypes, implementation and production. Draft development, ornament, relief, object, statuary art and sculpture for the year's specific materials Stone. Model development: Development and design of models and prototypes, implementation and production. Project development and project management: Relief, object, statuary art and sculpture. Model development: Development and design of models and prototypes, implementation and production. 2.2 REPRESENTATION AND COMPOSITION Competence in "Fundamentals of spacial representation, studies of objects and nature": Artistic studies of the human form. Using nude studies. Competence in "Artistic medium, composition and representation techniques, presentations": Reproduction processes; three-dimensional treatments. 2.3 TECHNOLOGIES AND APPLIED COMPUTER SCIENCE Competence in "Technologies" (in conjunction with the competence in "Natural sciences, environment and society" and "Fundamentals of chemistry" in the core subject of Natural sciences): know the various colour systems and are able to apply them. Occupationally specific work processes and procedures:

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