Design and make a Helicopter

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Design and make a Helicopter Pupil Name Key Stage 2 Learning Points (from the National Curriculum) Specific to this project. Design Technology D1 work confidently within a range of contexts, such as the home, school, leisure, culture, enterprise, industry and the wider environment D2 describe the purpose of their products D3 indicate the design features of their products that will appeal to intended users D4 explain how particular parts of their products work D5 carry out research, using surveys, interviews, questionnaires and web-based resources D6 identify the needs, wants, preferences and values of particular individuals and groups D7 develop a simple design specification to guide their thinking Designing - Generating, developing, modelling and communicating ideas D8 share and clarify ideas through discussion D9 model their ideas using prototypes and pattern pieces D10 use annotated sketches, cross-sectional drawings and exploded diagrams to develop and communicate their ideas D11 use computer-aided design to develop and communicate their ideas D12 generate realistic ideas, focusing on the needs of the user D13 make design decisions that take account of the availability of resources Evaluating - Own ideas and products E1 identify the strengths and areas for development in their ideas and products E2 consider the views of others, including intended users, to improve their work E3 critically evaluate the quality of the design, manufacture and fitness for purpose of their products as they design and make E4 evaluate their ideas and products against their original design specification Evaluating - Existing products Pupils will be taught to investigate and analyse: E5 how well products have been designed and made E6 why materials have been chosen E7 what methods of construction have been used E8 how well products work to achieve their purposes E9 how well products meet user needs and wants E10 how much products cost to make E11 how innovative products are E12 how sustainable the materials in products are E13 what impact products have beyond their intended purpose Making - Planning M1 select tools and equipment suitable for the task

M2 explain their choice of tools and equipment in relation to the skills and techniques they will be using M3 select materials and components suitable for the task M4 explain their choice of materials and components according to functional properties and aesthetic qualities M5 produce appropriate lists of tools, equipment and materials that they need M6 formulate step-by-step plans as a guide to making Making - Practical skills and techniques M7 follow procedures for safety and hygiene M8 use a wider range of materials and components than KS1, including construction materials and kits, mechanical components and electrical components M9 accurately measure, mark out, cut and shape materials and components M10 accurately assemble, join and combine materials and components M11 accurately apply a range of finishing techniques, including those from art and design M12 use techniques that involve a number of steps M13 demonstrate resourcefulness when tackling practical problems Technical knowledge - Making products work T1 how to use learning from science and maths to help design and make products that work T2 that materials have both functional properties and aesthetic qualities T3 that materials can be combined and mixed to create more useful characteristics T4 that mechanical and electrical systems have an input, process and output T5 the correct technical vocabulary for the projects they are undertaking T6 how mechanical systems such as cams or pulleys or gears create movement T9 how to reinforce and strengthen a 3D framework Objectives covered from other subject areas Maths Measurement Measure, compare, add and subtract: lengths (m/cm/mm); mass (kg/g); volume/capacity (l/ml) Science Working Scientifically WS4 using test results to make predictions to set up further comparative and fair tests WS5 WS6 WS7 WS8 WS9 Forces F1 F2 reporting and presenting findings from enquiries, including conclusions, causal relationships and explanations of and degree of trust in results, in oral and written forms such as displays and other presentations identifying scientific evidence that has been used to support or refute ideas or arguments. explore and talk about their ideas; asking their own questions about scientific phenomena; and analysing functions, relationships and interactions more systematically. recognise that scientific ideas change and develop over time. draw conclusions based on their data and observations, use evidence to justify their ideas, and use their scientific knowledge and understanding to explain their findings. explain that unsupported objects fall towards the Earth because of the force of gravity acting between the Earth and the falling object identify the effects of air resistance, water resistance and friction, that act between moving surfaces

F3 F4 F5 recognise that some mechanisms, including levers, pulleys and gears, allow a smaller force to have a greater effect. explore the effects of air resistance by observing how different objects such as parachutes and sycamore seeds fall. explore the effects of friction on movement and find out how it slows or stops moving objects Properties and changes of materials PM4 Art Drawing D1 D2 Exploring ideas E1 E2 E3 E4 Computing give reasons, based on evidence from comparative and fair tests, for the particular uses of everyday materials, including metals, wood and plastic work on sustained, independent, detailed drawings. develop close observational skills use in their work, recording and annotating in sketchbooks. create sketch books to record their observations and use to review and revisit ideas. record and explore ideas from first hand observations, experience and imagination question and make thoughtful observations about starting points and select ideas for different purposes think critically about their art and design work. Control & Coding recognise common uses of information technology beyond school Evidence for meeting these strands to come from: Teacher observations and questioning pupils during project. Pupil design sheet. Pupils Self-Assessment on evaluation sheet. Peer Assessment on evaluation sheet. Photographs taken during making / testing process. It is recommended that pupils have some background on the development of helicopters to set a context.

Key Stage 2 Learning Points (from the National Curriculum 2014) Generic to all Imagineering Projects Science: Health and Safety - Pupils should be taught to: recognize that there are hazards in materials and physical processes, and assess risks and take action to reduce risks to themselves and others Design and Technology: Knowledge, skills and understanding Working with tools, equipment, materials and components to make quality products: Pupils should be taught to: select tools, techniques and materials for making their product from a range suggested by the teacher suggest alternative ways of making their product, if first attempts fail explore the sensory qualities of materials and how to use materials and processes measure, cut and shape a range of materials Evaluating processes and products: Pupils should be taught to: reflect on the progress of their work as they design and make, identifying ways they could improve their products carry out appropriate tests before making any improvements Design and Technology: Breadth of study During the key stage, pupils should be taught the knowledge, skills and understanding through: focused practical tasks that develop a range of techniques, skills, processes and knowledge design and make assignments using a range of materials, including electrical and mechanical components

Pupil Project Record Name Title of Project Date Before you begin your project Draw a picture of what you think it will look like. Who are you making it for? What safety rules will you need to follow? Why? When you have finished your project Draw and label a picture of your design. Use arrows to explain how it works. What do you think of your finished project? What happened during testing? What would you change/improve if you did it again? Could you make it more attractive? What skills did you use to build it? What does your partner think? Give it a star rating out of 5 stars