Working Agreement Definition of DONE Vision Alignment Value Stream Map Theory of Constraints
Way of Working Lead Time User Story Backlog Trade offs Feature toggles
Time to Feedback Team Performance Tea m T-Shaped Competence Waste: Task switching Waste: Multitasking
Slack Passion Network of Teams Hierarchy Waste: Delays and Motions Waste: Extra Features
1:1s Vertical Slice Unifying Goals Next Target Experiment A/B Test
Adaptive Planning Education Synergy One piece flow Roles Shu Ha Ri
Broken Window Theory Values Stop the Line Code Review Slicing Test Driven Development
Scrum Kanban Behavior-driven development Innovation KPI:s Distributed Governance
Campfire Stories Waste: Wishful Thinking Trust Agile Principles Agile Manifesto Timebox
Process Waste: Defects Groan Zone Cost of Delay Culture Team Development
Estimation Shared Responsibility End-to-end integration testing Decision Making Consensus Face-to-face communication
Feedback Pair Programming Autonomy Mob Programming Collective Code Ownership Visualization
No. Kaizen Evolution with POPCORN Kaikaku Waste: Hand-offs Motivation
Waste: Fear Pomodoro Close Active Leadership Roadmap Transparency Sprint Burndown
Release Burnup Forecasts & Velocity Retrospective Five Dysfunctions of a Team Dependencies Impact Mapping
Bottleneck Cynefin Framework Christopher Avery s Responsibility Process Relative Estimation Poker Planning Waste: Partially done work
Iterative Incremental Iterative Incremental Backlog Grooming Continuous Deployment Continuous Delivery
DevOps Clean Code Personas Self-selection Daily Standup Lean Startup
Cadence User Journey Demo Excellence Volatile Documentation Risks
Exploratory Testing Agile Testing Quadrants Outcome vs Output Lean Waste: Relearning Continuous Integration
Defer Decisions Boundaries Cross team sync (Scrum of Scrums) Information Techn ica l Debt Servant Leadership
User Story Mapping Refactoring Waste: False Demand Juhari Window The Mikado Method Automated Test Checking
Extreme Programming 5 Whys Security YAGNI The Rider and The Elephant Gemba Walk
Agile Fluency TM Team area Tea m size & relationships Four Rooms of Change Sprint Backlog Agile Coaching Competency Framework Agile-Lean practitioner Teaching Mentoring Professional Coaching Facilitating Technical Business Transformation
Lean Coffee Shuffle. Give each person 3 cards. Every one selects one topic. Dot vote. Run Lean Coffee with those topics. Blog inspiration Shuffle. Draw three cards. Write a blog about the topic that inspires you. Remove that card from the deck. 1:1 Conversation Shuffle. Draw five cards each. Each person selects two of those (for them selves) as topics to the next one-on-one. Retrospective Shuffle. Give each person 5 cards. They choose one and brings that card to the retro. At the retro, the team votes on which topic to start with. Personal Development Shuffle. Draw one card. Google the topic and see how many new things you can learn about the topic within 20 minutes. Remove that card from the deck. Organisational Evaluation Pre-select 30 cards. For each card, grade how knowledgeable you are about the topic, and if you are doing it right, wrong or not at all. Then discuss what to you wish to improve.
The theme of the week Storytelling Lunch and Learn Shuffle. Draw one card. (Or take turn selecting a card.) Putitonyourteam swall. That card is the Theme of the week. Draw four cards. Construct a story out of those four cards. Either something that has happened, or something you wish to happen. Draw five cards. Someone volunteers do a short lunch seminar on one of the topics for the following week. Repeat.
Draw a card. What is challenging with? Draw a card. What if is part of the solution? Draw a card. How do we know that we are good at? Draw a card. Regarding, how would you like it to be? Draw a card. What is the most important thing about? Draw a card. What is your personal experience with?