Issues in Information Systems Volume 13, Issue 2, pp , 2012

Similar documents
A Study on the Preservice Teacher's Creativity Education for the Integration Talent Education

Development of the A-STEAM Type Technological Models with Creative and Characteristic Contents for Infants Based on Smart Devices

Engaging Solutions for Applied Learning Programme

MAKER: Development of Smart Mobile Robot System to Help Middle School Students Learn about Robot Perception

OPEN SOURCES-BASED COURSE «ROBOTICS» FOR INCLUSIVE SCHOOLS IN BELARUS

THE AI REVOLUTION. How Artificial Intelligence is Redefining Marketing Automation

INTERACTIVE BUILDING BLOCK SYSTEMS

ROBOTC: Programming for All Ages

Hoboken Public Schools. Visual and Arts Curriculum Grades K-6

Face Detector using Network-based Services for a Remote Robot Application

ARMY RDT&E BUDGET ITEM JUSTIFICATION (R2 Exhibit)

INTEL INNOVATION GENERATION

TECHNICAL PROPOSAL FOR 3D PRINTING

Abstract. Keywords: virtual worlds; robots; robotics; standards; communication and interaction.

Augmented Reality Tools for Integrative Science and Arts STEAM Education

Program.

A robot which operates semi- or fully autonomously to perform services useful to the well-being of humans

- Basics of informatics - Computer network - Software engineering - Intelligent media processing - Human interface. Professor. Professor.

Wheels Diameter / Conversion of Units

Major Project SSAD. Mentor : Raghudeep SSAD Mentor :Manish Jha Group : Group20 Members : Harshit Daga ( ) Aman Saxena ( )

Software Computer Vision - Driver Assistance

Connecting Ardusat to the Next Generation Science Standards

ACALANES UNION HIGH SCHOOL DISTRICT Adopted: 12/15/04 Visual and Performing Arts Subject Area

AC : THE UBIQUITOUS MICROCONTROLLER IN MECHANICAL ENGINEERING: MEASUREMENT SYSTEMS

Creating a 3D environment map from 2D camera images in robotics

Activity Template. Subject Area(s): Science and Technology Activity Title: Header. Grade Level: 9-12 Time Required: Group Size:

Development and Integration of Artificial Intelligence Technologies for Innovation Acceleration

THE ROLE OF INDUSTRIAL AND SERVICE ROBOTS IN THE 4 th INDUSTRIAL REVOLUTION INDUSTRY 4.0

Coding education to realize my idea. - Albert coding robot story - SK telecom Eun Dong, Hwang

Motion Control of a Three Active Wheeled Mobile Robot and Collision-Free Human Following Navigation in Outdoor Environment

U ROBOT March 12, 2008 Kyung Chul Shin Yujin Robot Co.

CPE/CSC 580: Intelligent Agents

School of Informatics Director of Commercialisation and Industry Engagement

Engineering, & Mathematics

AGENT PLATFORM FOR ROBOT CONTROL IN REAL-TIME DYNAMIC ENVIRONMENTS. Nuno Sousa Eugénio Oliveira

Start a Robotics Elective at Your School

Lecture 23: Robotics. Instructor: Joelle Pineau Class web page: What is a robot?

Assess how research on the construction of cognitive functions in robotic systems is undertaken in Japan, China, and Korea

SUMMER CAMPS. uoit.ca/summercamps TECH CAMPS. Lego Robotics S.T.E.A.M. CODING

Stabilize humanoid robot teleoperated by a RGB-D sensor

Rapid Development System for Humanoid Vision-based Behaviors with Real-Virtual Common Interface

The Fourth Industrial Revolution in Major Countries and Its Implications of Korea: U.S., Germany and Japan Cases

Adaptive Humanoid Robot Arm Motion Generation by Evolved Neural Controllers

LEADING DIGITAL TRANSFORMATION AND INNOVATION. Program by Hasso Plattner Institute and the Stanford Center for Professional Development

in the New Zealand Curriculum

Dr. Ashish Dutta. Professor, Dept. of Mechanical Engineering Indian Institute of Technology Kanpur, INDIA

Mobile Robot Navigation Contest for Undergraduate Design and K-12 Outreach

RCJ Rescue B. RCJ Rescue B Primary Team Branchburg, NJ USA. Storming Robots in Branchburg, NJ, USA. SR-chitect / Storming Robots

In cooperative robotics, the group of robots have the same goals, and thus it is

Cognitive Robotics 2017/2018

Lecture Overview. c D. Poole and A. Mackworth 2017 Artificial Intelligence, Lecture 1.1, Page 1 1 / 15

Cognitive Robotics 2016/2017

Digitalisation as day-to-day-business

Robotics Games for STEM Education

Preparing our students for the 4 th Industrial D R EWDOWELL

USA STEM Academy, 5319 University Drive, # 185, Irvine, California USA

School of Interactive Arts. Prospectus

By Marek Perkowski ECE Seminar, Friday January 26, 2001

Cambrian Intelligence: The Early History Of The New AI PDF

COURSE 2. Mechanical Engineering at MIT

Iowa State University Library Collection Development Policy Computer Science

THE ARDUINO ENGINEERING KIT INFORMATION GUIDE ARDUINO.CC/EDUCATION

Seoul Initiative on the 4 th Industrial Revolution

WIRELESS VOICE CONTROLLED ROBOTICS ARM

Art, Middle School 1, Adopted 2013.

Vision Ques t. Vision Quest. Use the Vision Sensor to drive your robot in Vision Quest!

User interface for remote control robot

Concept Car Design and Ability Training

Science, Technology, Engineering and Mathematics (STEM) Update. Education Development Committee Meeting March 10, 2015

MECHATRONICS Master study program. St. Kliment Ohridski University in Bitola Faculty of Technical Sciences Bitola.

Engineering Diploma Resource Guide ST150 ETP Research & Design (Engineering)

2014 New Jersey Core Curriculum Content Standards - Technology

Fuzzy Logic Based Robot Navigation In Uncertain Environments By Multisensor Integration

MAKEBOT ACADEMY FRANCHISE MODEL

INDUSTRY 4.0. Modern massive Data Analysis for Industry 4.0 Industry 4.0 at VŠB-TUO

Shrewsbury Borough School District ART Curriculum Guide Kindergarten 2017

Chinook's Edge School Division No. 73

UTILIZATION OF ROBOTICS AS CONTEMPORARY TECHNOLOGY AND AN EFFECTIVE TOOL IN TEACHING COMPUTER PROGRAMMING

Available online at ScienceDirect. Procedia Computer Science 56 (2015 )

Generating Personality Character in a Face Robot through Interaction with Human

Announcements. HW 6: Written (not programming) assignment. Assigned today; Due Friday, Dec. 9. to me.

PROCEEDINGS OF SPIE. Development of activities to promote the interest in science and technology in elementary and middle school students

Subject Area. Content Area: Visual Art. Course Primary Resource: A variety of Internet and print resources Grade Level: 3

Short Course on Computational Illumination

TETRIX PULSE Workshop Guide

Using a Game Development Platform to Improve Advanced Programming Skills

LEADING DIGITAL TRANSFORMATION AND INNOVATION. Program by Hasso Plattner Institute and the Stanford Center for Professional Development

Outline. Agents and environments Rationality PEAS (Performance measure, Environment, Actuators, Sensors) Environment types Agent types

STEAM Certification Continuum for High School

The 4 th Industrial Revolution & SME Policy Innovation

3D Virtual Training Systems Architecture

RoboCup. Presented by Shane Murphy April 24, 2003

Eleonora Escalante, MBA - MEng Strategic Corporate Advisory Services Creating Corporate Integral Value (CIV)

Journal of Professional Communication 3(2):41-46, Professional Communication

Control of motion stability of the line tracer robot using fuzzy logic and kalman filter

UC DAVIS CENTER FOR INTEGRATED COMPUTING AND STEM EDUCATION (C STEM) Implementation Brochure /2018. c-stem.ucdavis.edu

An Experimental Comparison of Path Planning Techniques for Teams of Mobile Robots

TECHNOLOGY, ARTS AND MEDIA (TAM) CERTIFICATE PROPOSAL. November 6, 1999

SPQR RoboCup 2016 Standard Platform League Qualification Report

National Aeronautics and Space Administration

Transcription:

131 A STUDY ON SMART CURRICULUM UTILIZING INTELLIGENT ROBOT SIMULATION SeonYong Hong, Korea Advanced Institute of Science and Technology, gosyhong@kaist.ac.kr YongHyun Hwang, University of California Irvine, freeaion@gmail.com ABSTRACT Recently, science convergence education is emerging as a hot issue, which drives more attentions to education on a robot. The existing education on a robot is mainly about robot manipulation or robot assembly. The issue is that the education is standalone and, therefore, severely limits the effectiveness of education in terms of creativity and applicability. To maximize the effectiveness, the concept of convergence of other fields, such as math or art, should be introduced. This paper proposes a) SMART (Science, Math, Arts, Robot and Technology) curriculum utilizing intelligent robot simulation and b) methodology to realize intelligent robot creatively and its application. SMART curriculum helps a learner to express his/her infinite imagination in virtual 3D world. Throughout the curriculum, it is expected that the learner can enhance capability of problem solving, creativity, and flexibility in thinking process. Because of this, it is strongly believed that SMART curriculum is becoming a next generation curriculum. Keywords: SMART education, Intelligent Robot Education, Simulation Programming INTRODUCTION As importance on education process of a recent information technology grows, national wide methodology on how to obtain a creative human resource is actively being studied. In America and Europe, Convergence of science and technology education, so called STEM (Science, Technology, Engineering, Mathematics), had started to provide solid background on human resource development especially focusing on creativity. Recently, the nation has initiated the effort on STEM education, which is moving to STEAM (STEM + Arts) [1]. In 21th century, represented as knowledge-based era, education should pursue openness, innovation, fusion, and creativity. According to the recent foreign studies on excellent education process, lots of learning method for development of superior potentials is deployed to nurture a child as knowledge-based competent person. Finding a capable and creative person is important not only to a personal growth, but also to nation's competitive power. In such a global competitive education society, the nation strives to intend 'First Mover Education' instead of 'Fast Follower Education' to lead a future transition. As such, education using a robot is becoming popular, which gives birth to various smart robot education methodologies. However, designing and programming a robot for education purpose requires lots of time and efforts, which is a critical drawback. In addition to this, educational purpose robot and robot education exposes problems on learner's creativity demonstration because of their limited object and application. Form and functions of a robot for education is getting close to a human. Example are 'entertainment robot', 'emotional robot', 'home service robot', 'educational robot', and 'health care robot'. However, all of them have their own program and parts, which cannot be used to other robot development. The biggest problem in smart robot development is that software technology is tightly coupled with hardware technology, where development of software or hardware for education purpose requires complex mathematical and scientific background [2]. To mitigate the issues explained above, this paper presents education process and methodology, called SMART (Science, Mathematics, Art, Robot, and Technology). The paper also proposes education design process to maximize education effect in learner's perspective. To validate paper's approach, SMART education process is exercised in a classroom and its results are carefully analyzed. This paper is organized as follows. Section 2 explains related works on robot education. Section 3 describes SMART education process design methodology based on intelligent robot simulation. In Section 4, a case study on learner education experiment is provided. In the last section, conclusion and future research direction are presented.

Analysis on Education Methodology using a Robot The education using a robot can be categorized into two. The first one makes use of finished product robot to help a learner acquire knowledge. The methodology is especially effective to infants because a robot can bring curiosity and interest to them while delivering its contents smoothly. Therefore, robot based education (R-Learning) should put more importance on its content rather than its functionality [3][4]. Figure 1 shows an example of the R-Learning. In the example, a robot assistant teacher provides two way experience-based education systems for English class while interacting with children. However, the current technology for R-Learning requires big improvement in terms of vision, speech, and situation recognition technology. <Figure 1> Teaching Assistant Robot The second is educational robot education to produce a robot itself. While implementing a robot, a feature and principal of a robot can be obtained. Along with robot hardware, program is also developed, which provides deep knowledge on the robot. A robot designed for instruments of education is spread as a micro robot, line tracer, Humanoid, or Lego block assembly. Throughout the robot development, each robot requires its own software depending on its hardware property. This makes creation robot education challenging because teaching how to assemble a robot and use software to program the assembled robot requires lots of time and money. As shown in Figure 2, education process for a robot as instruments of education consists of a) robot model design, b) robot model production, c) robot programming, and d) robot action experiment. The second one, oriented in robot technology, is widely used as an education vehicle to improve problem solving ability, thinking ability, and creativity [5][6]. 132 <Figure 2> Education Process of a Robot as instruments of education Especially, an education stage to program a robot is highly effective to provide better understanding on the property of robot hardware and develop logical/creative thinking. In addition to this, the step promotes group study, which is good for a sense of cooperation, considerateness, and judgment. The study objective during this stage is improvement in problem solving and creative engineering design [7]. However, in reality, a robot for teaching tool

is very expensive. In addition to this, there exists no standard method and software to develop it. This means that each robot development has its own recipe, which prevents efficient education. This paper focuses on issues of R- Learning and provides SMART education process for their solution. Intelligent Robot Simulation Environment Recent technology allows us to have a virtual robot rather than an actual one that emulates robot's sensor technology, motor control of a robot, and so on. To give an example, Microsoft provides MSRDS, a robot software platform that provides robot simulation environment in virtual 3d world. MSRDS is able to simulate full features of an actual robot [8]. Figure 3 compares a hardware-implemented robot to a software-simulated robot. As shown on the figure, both of a real robot and a software robot have similar look-and-feel and their features are almost same as well. Compared to a real robot, software robot, called Softbot, is more flexible and extensible. This paper designs SMART education process using MSRDS to fully entertain the benefit of Softbot while avoiding any drawbacks in using a real robot. <Figure 3> Comparison of Hardware and Software Robot MSRDS provides an easy way to realize virtual 3D world. Figure 4 shows an example of visual simulation environment having various objects and robots. This simulation environment consists of individual objects. Each object contains a manipulator that serves as robot's motor or sensor while exactly simulating physical interactions among objects [9][10]. <Figure 4> Robot Simulation Environment 133

SMART Education Process Design The paper defines SMART education as an education with robot technology based on science, mathematics, and art. SMART education designs a robot based on scientific principles, programs it with mathematical algorithm, and artistically shape it. When implementing a robot, creative thinking and problem solving technique plays a critical role. Therefore, prior to an education, it is important to design teach-learning model after defining what is scientific thinking ability, mathematical application, and artistic design. In SMART teach-learning model, basic tasks are designed for senior students in an elementary school or junior students in a middle school. Under the consideration of the problem teach-learning process is implemented. Table 1 explains SMART education method using caterpillar's revolution principal. The benefit of SMART education is to help students learn very fast and effectively. In addition, the SMART education allows students to try out all the features of robot technology easily without any additional costs. Therefore, a robot used in the SMART education can be flexibly adapted to possible changes in class curriculum. Such flexibility opens a new chapter where students can implement their own robot creatively even not limited by the curriculum itself. This is critical in improving students' creativity and problem solving ability. Subject Science <Table 1> SMART Education Application Method Revolution Principle of Caterpillar Search for a difference between a wheel of a car and a wheel of a tank Investigation on revolution method of car and tank wheel Understanding on the relationship of speed and distance Process of Experiment design Data collection- Data sorting Data analysis Math Apply property to wheels power value Calculate spinning radius using an equation for circumference Understand a relationship between wheels power value and their distance using a concept of proportional expression and circumference Caterpillar car design using MSRDS Arts 134

Robot & Technology Simulation for caterpillar car using MSRDS and VPL Programming VPL to print out spinning radius based on wheels power value and their distance Simulation using VPL and SPL Programming controller and sensor Figure 5 shows an example of SMART collaborative learning education. Students learn together what knowledge they need to master and apply in the field of science, math, art, and robot technology area. And, a teacher helps students perform experiments on how each area can be merged together and applied. <Figure 5> Example of SMART collaborative learning education RESULTS We performed experiment on the education effect and satisfaction of SMART education process presented in this paper. For the experiment, students in elementary school, middle school, high school, university are selected. When it comes to the students in elementary school, we choose students enrolled in information genius class that a state government runs. As for the middle and high school students, students were selected per each. We also selected freshmen from a university. Table 2 summarizes the experimental results in terms of type of students, number of people, education hours, and education subject. Students from elementary school designed an intelligent robot based on their own creative idea and programmed it following the guideline of SMART education process. In contrast, students from middle school, high school, and university, are given an abstract mission and they developed an intelligent robot by following the SMART learning analysis step. Figure 6 explains results of students' satisfaction on the education effect after SMART education process. As shown in the figure, 93% of the students got very satisfied with the SMART and the SMART can be applicable to any levels of students. 135

<Table 2> Education Process Comparison on Learners Type of Students Number of Students Hours Education Topic Elementary School (4 th -6 th grade) 26 hours Implement a creative robot Middle School (1 st -3 rd grade) 28 hours Abstract Mission High School (1 st -2 nd grade) 28 hours Abstract Mission University (freshman) hours Abstract Mission <Figure 6> SMART Education Satisfaction CONCLUSIONS This paper proposes the SMART education process using an intelligent robot. The paper also presents the methodology to implement a robot creatively, which was used in our experiments. The SMART education process promotes a learner to use a 3D virtual world, which results in excellent improvement in creativity and thinking process. Therefore, we expect that the SMART education process becomes a standard education process for next generation. In our following research, we will focus on how to provide a standard throughout a robot design process for the SMART education. ACKNOWLEDGMENT This work was supported by the Korean Government IT R&D program of MKE/KEIT. [10035166, Development of Intelligent Tutoring System for Nursing Creative HR] 136

REFERENCES 1. Kuenzi, J., Matthews, C., and Mangan, B. (2006) Science, Technology, Engineering, and Mathematics (STEM) Education Issues and Legislative Options. Congressional Research Report. Washington, DC: Congressional Research Service. 2. SeongYong Hong. (2010) Learning Method using RDS for Creative Problem Solving. Journal of KIISE : Computing Practices and Letters. 3. Wicklein, R.C., (2006) 5 Good reasons for engineering design as the focus for technology education. The Technology Teacher, 65(7), 25-29. 4. Cordeiro, P., & Campbell, B. (1996) Increasing the transfer of learning through problem-based learning in educational administration. ERIC Document Reproduction Service No. ED, 396-434. 5. M. Bennewitz, W. Burgard, S. Thrun, (2002) Finding and optimizing solvable priority schemes for decoupled path planning techniques for teams of mobile robots. Robotics and Autonomous Systems 41 (2-3), 89-99. 6. Breazeal, C., (2003) Emotion and sociable humanoid robots. International Journal of Human-Computer Studies, 59, 119-155. 7. N. Kubota, Y. Nojima, N. Baba, F. Kojima, and T. Fukuda, (2000) Evolving Pet Robot with Emotional Model. Proc. of Congress on Evolutionary Computation 2000 (CEC2000), 1231-1237. 8. Breazeal, Cynthia and Brian Scassellati., (1999) A Context-Dependent Attention System for a Social Robot. Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence (IJCAI99), 1146-1151. 9. L. Hugues and N. Bredeche. (2006) Simbad: an autonomous robot simulation package for education and research. In Proceedings of the Ninth International Conference on the Simulation of Adaptive Behavior (SAB'06), Rome, Italy. 10. T. Braunl, H. Stolz, (1997) Mobile Robot Simulation with Sonar Sensors and Cameras. Simulation, vol. 69, no. 5, Nov, 277-282(6). 11. S. Y. Hong, (2008) A Study and Development of Intellectual Component based on Multi-Sensor for Intelligent Simulation Robot. Proc. of the 35th KIISE Fall Conference, vol.35, no.2 (B), 6-10. 12. S. Y. Hong, E. G. Seo, H. J. Choi, (2008) A Study on Development of MSF Intelligent Robot Simulation based 3D using MSRDS. Proc. of the th KIPS Fall Conference, vol.15, no.2, 452-454. 13. Microsoft Robotics - http://msdn.microsoft.com/en-us/robotics/default.aspx 14. Kyle Johns, Taylor Trevor, (2008) Microsoft Robotics Developer Studio. Wrox Press. 137