Transformation Games

Similar documents
Learn to use translations, reflections, and rotations to transform geometric shapes.

A A B B C C D D. NC Math 2: Transformations Investigation

Unit 4, Activity 1, Vocabulary Self-Awareness

What You ll Learn. Why It s Important

Unit 5 Shape and space

Extra Practice 1. Name Date. Lesson 8.1: Parallel Lines. 1. Which line segments are parallel? How do you know? a) b) c) d)

Contents. Congruent Triangles. Additional Practice Answers to Check Your Work. Section

Angles and. Learning Goals U N I T

Patty Paper, Patty Paper

8 th Grade Domain 3: Geometry (28%)

Polygon Quilt Directions

Lesson 1: The Rules of Pentago

HANDS-ON TRANSFORMATIONS: RIGID MOTIONS AND CONGRUENCE (Poll Code 39934)

2 a Shade one more square to make a pattern with just one line of symmetry.

Geometry / Measurement Teacher Notes Grade 7

Geometry. Learning Goals U N I T

Refer to Blackboard for Activities and/or Resources

LEARNING ABOUT MATH FOR K TO 5. Dorset Public School. April 6, :30 pm 8:00 pm. presented by Kathy Kubota-Zarivnij

p. 2 21st Century Learning Skills

Suggested Games and Activities MathShop: Cartesian Coordinate Mat

Geometry and Spatial Reasoning

The learner will recognize and use geometric properties and relationships.

Please plan carefully. Papers are due at the start of class on the due date. Late papers will not be accepted.

SHAPE level 2 questions. 1. Match each shape to its name. One is done for you. 1 mark. International School of Madrid 1

ENGINEERING DRAWING. UNIT III - Part A

Problem of the Month: Between the Lines

Problem of the Month. Cutting a Cube. A cube is a very interesting object. So we are going to examine it.

Instruction Cards Sample

PERFORMANCE TASK. SYMMETRY, TRANSLATIONS & CONGRUENCE Scaff 2014

Lesson 10. Unit 2. Reading Maps. Graphing Points on the Coordinate Plane

3.3. You wouldn t think that grasshoppers could be dangerous. But they can damage

Folding Activity 1. Colored paper Tape or glue stick

Geometer s Skethchpad 8th Grade Guide to Learning Geometry

VGLA COE Organizer Mathematics 4

Teacher Lesson Pack Lines and Angles. Suitable for Gr. 6-9

Stereonet Plotting planes and lines. Boris Natalin

1. On a test Robert got twice as many answers correct as Chris, and three more correct than

SOL Review April Class work-nallari Math 8 Measurement & Geometry SOL -CAT Questions 13 SOL 8.6a, 8.7a-b, 8.8a-b,8.9,8.10a-b&8.

Planning Guide. Shape and Space (Transformations) Specific Outcomes 5, 6

Building 3-D Initials with a Vanishing Point

Inductive Reasoning. L E S S O N 2.1

Investigation and Exploration Dynamic Geometry Software

Can you predict the speed of the car as it moves down the track? Example Distance Time Speed

Year 5. Mathematics A booklet for parents

HANDS-ON TRANSFORMATIONS: DILATIONS AND SIMILARITY (Poll Code 44273)

learning about tangram shapes

International Contest-Game MATH KANGAROO

SPIRE MATHS Stimulating, Practical, Interesting, Relevant, Enjoyable Maths For All

The first task is to make a pattern on the top that looks like the following diagram.

Period: Date Lesson 2: Common 3-Dimensional Shapes and Their Cross- Sections

DOWNLOAD OR READ : PATTY PAPER GEOMETRY PDF EBOOK EPUB MOBI

Learning About Learning. Resource 1a (Activity 2) Shape Picture Activity - Shape 1. Shark. reference for teacher after shape has been cut out

SPIRIT 2.0 Lesson: How Far Am I Traveling?

Unit 8 Trigonometry. Math III Mrs. Valentine

Warm-Up 15 Solutions. Peter S. Simon. Quiz: January 26, 2005

Graphing and Describing Reflections

Unit 4: Geometric Construction (Chapter4: Geometry For Modeling and Design)

Lines and angles parallel and perpendicular lines. Look at each group of lines. Tick the parallel lines.

Algebra. Teacher s Guide

2016 Summer Break Packet for Students Entering Geometry Common Core

Chapter 2 Using Drawing Tools & Applied Geometry

MCAS/DCCAS Mathematics Correlation Chart Grade 4

CH 21 2-SPACE. Ch 21 2-Space. y-axis (vertical) x-axis. Introduction

LEARNING ABOUT MATH FOR GR 1 TO 2. Conestoga Public School OCTOBER 13, presented by Kathy Kubota-Zarivnij

Warm-Up. Complete the second homework worksheet (the one you didn t do yesterday). Please begin working on FBF010 and FBF011.

9.5 symmetry 2017 ink.notebook. October 25, Page Symmetry Page 134. Standards. Page Symmetry. Lesson Objectives.

AGS Math Algebra 2 Correlated to Kentucky Academic Expectations for Mathematics Grades 6 High School

E. Slope-Intercept Form and Direct Variation (pp )

Basic Mathematics Review 5232

Saxon Math Manipulatives in Motion Primary. Correlations

CODINCA. Print & Play. Contained in this document are the files needed to print out and make the following game components:

Problem Solving with the Coordinate Plane

Name: Date: Per: A# c. Trace a copy of e and place it over g. What do you observe?

2. Use the Mira to determine whether these following symbols were properly reflected using a Mira. If they were, draw the reflection line using the

Concept: Pythagorean Theorem Name:

Year 5 Problems and Investigations Spring

Civil Engineering Drawing

2016/02 Hideo Nakano STRAW KITE

1.5 Graphs of Reflections

M8WSB-C11.qxd 3/27/08 11:35 AM Page NEL

The Grade 6 Common Core State Standards for Geometry specify that students should

Counters in a Cup In and Out. The student sets up the cup, drops the counters on it, and records how many landed in and out of the cup.

We are going to begin a study of beadwork. You will be able to create beadwork on the computer using the culturally situated design tools.

CH 54 SPECIAL LINES. Ch 54 Special Lines. Introduction

Always ask yourself, How are the players learning about geometry by using it in the game?

Table of Contents Problem Solving with the Coordinate Plane

Developing geometric thinking. A developmental series of classroom activities for Gr. 1-9

1.1 The Pythagorean Theorem

Middle School Geometry. Session 2

Problem of the Month: Between the Lines

Investigation. Triangle, Triangle, Triangle. Work with a partner.

G 1 3 G13 BREAKING A STICK #1. Capsule Lesson Summary

ARTS IMPACT ARTS-INFUSED INSTITUTE LESSON PLAN (YR2-AEMDD) LESSON TITLE: Reflections: Balancing Line, Shape and Color Visual Art and Math Lesson

Concept: Pythagorean Theorem Name:

Twos, Fives, and Tens. 100 Chart. Pearson Education 1 M15

1. What term describes a transformation that does not change a figure s size or shape?

Mathematics Success Level F

Periodic Table Battleship Open Inquiry

IMLEM Meet #5 March/April Intermediate Mathematics League of Eastern Massachusetts

Transcription:

Transformation Games These are a set of activities/games to help visualize geometric transformations (or rigid motions) movements of an object that do not change the size or shape of the object. The 3 rigid motions we will use in this game are translations (slides), rotations (turns), and reflections (flips). Set up the game Materials: cm grid paper, scissors, ruler, tracing paper or deli paper, Mira (optional), number cube (optional) 1. Cut out a 16 cm x 16 cm game grid out of cm grid paper. Draw a horizontal line and a vertical line across the middle of the game grid as your x- and y- axes. 2. Cut out 3 right triangles with legs 1 cm and 2 cm. One of these will be your basic piece and the other 2 are images. 3. After you get good at the transformations, you can cut out copies of nonright scalene triangles or other irregular polygons. For these, use a ruler to make straight edges and place the vertices on intersections of cm grid paper. Warm-up 1. Place one paper triangle (the original) with its vertices at A(3, 1); B(4, 1); and C(4, 3). Take turns with a partner trying to place an image triangle (a copy), at the appropriate location and in the proper orientation after transforming the original in one of the 6 ways listed below. In the table below, take note of the coordinates of the vertices of the triangle after the transformation. Return the original to the starting position before doing the next one. A. A translation (slide) to the left of 2 cm (or other distance). B. A translation (slide) up of 5 cm (or other distance). C. A reflection (flip) across the y-axis. (You can check with a Mira). D. A reflection (flip) across the x-axis.

E. A rotation (turn) of 90 o counterclockwise about the origin. (You can check with a piece of tracing paper spun around the origin). F. A rotation (turn) of 90 o clockwise about the origin. Translate left 2 cm A (3, 1) B (4, 1) C (4, 3) Translate up 5 cm Reflect across x- axis Reflect across y- axis Rotate counterclockwise around origin 90 degrees Rotate clockwise around origin 90 degrees

2. With a partner, take turns placing the original triangle in any of the other 3 quadrants or with vertices that allow the triangle to span 2 quadrants. Experiment with the 3 types of rigid motions (transformations), taking notice of how the coordinates of the image change from the original to the image. Write 3 or more conjectures regarding how each transformation affects the original. Notice under what conditions the quadrant changes under transformations. How do the sides of the shape change? How do the coordinates change or stay the same? 3. Which transformations (or combinations of transformations) accomplish the same result? Give examples to demonstrate what you found.

Hide and Seek Game 1 1. After you are comfortable transforming the basic right triangle in lots of different ways, place it on your grid in any location and in any orientation (with vertices at grid intersections). Have your opponent place his basic right triangle on his grid anywhere and in any orientation (with vertices at grid intersections). 2. Next, place an image triangle on your opponent s grid. You are trying to hide the image so that it takes several moves (transformations) for your opponent s triangle to find its match. Place it so that the vertices are on grid intersections. 3. Your opponent is doing the same. hiding your image triangle on your grid so that it takes you several moves to find your match. 4. You and your opponent take turns, each player working only on his own grid trying to reach the hidden triangle. On your turn, you can make one of the transformation moves of your triangle in an attempt to seek its image. After your move, you leave your triangle where it is until your next turn. A. A translation (slide) to the left or right of any distance. B. A translation (slide) up or down of any distance. C. A reflection (flip) across the y-axis. (You can check with a Mira). D. A reflection (flip) across the x-axis. E. A rotation (turn) of 90 o counterclockwise about the origin. (You can check with a piece of tracing paper spun around the origin). F. A rotation (turn) of 90 o clockwise about the origin. 5. The winner is the player whose original triangle finds its hidden image (matches the orientation and location exactly) in the fewest moves (transformations).

How many moves and which moves will it take to match up the original and its image? Explore and see what you can figure out. Keep track of some interesting findings. Hide and Seek Game 2 1. This game is a variation of game 1. It can be played with one cm grid board by hiding one triangle on the grid. Each player places his own seeker on the same board, in any other quadrant than the one containing the hidden triangle. 2. Players take turns rolling a number cube to determine which transformation they can make on their turn. a. 1 = A translation (slide) to the left or right of any distance. b. 2 = A translation (slide) up or down of any distance. c. 3 = A reflection (flip) across the y-axis. (You can check with a Mira). d. 4 = A reflection (flip) across the x-axis. e. 5 = A rotation (turn) of 90 o counterclockwise about the origin. (You can check with a piece of tracing paper spun around the origin). f. 6 = A rotation (turn) of 90 o clockwise about the origin. 3. At the end of each turn, a player s seeking triangle stays where it is until the next turn. The first player to match his triangle with the hidden one on his turn is considered the winner.