Name: ABYSSAL Player: Caste: Circle: Motivation: Concept: Nationality: Hair Color: Eye Color: EXPERIENCE SECOND EDITION Spent Skin Color: Gender: Deathlord: ATTRIBUTES Strength Dexterity Stamina PHYSICAL Archery Martial Arts Melee Thrown Age: Height: DUSK Weight: Integrity ABILITIES MIDNIGHT Resistance Craft DAYBREAK Charisma SOCIAL War Athletics DAY Survival MOONSHADOW Bureaucracy Manipulation Awareness Linguistics Appearance Dodge Larceny Ride Sail Lore Medicine Perception Intelligence MENTAL Stealth Socialize SPECIALTIES Occult Wits BACKGROUNDS Personal Peripheral Committed MOTES WILLPOWER ESSENCE Available ([Essence x 3] + Willpower) ([Essence x 7] + Willpower + [sum of Virtues]) Overdrive ANIMA BANNER Compassion Conviction Temperance Valor VIRTUES RESONANCE EFFECT
CHARMS Charm Cost Type Duration Effect Page 1st (Ability) Excellency 1m/die Reflexive Instant Adds up to (Attribute + Ability) bonus dice to a roll. EX:183 nd (Ability) Excellency m/succ. Reflexive Instant Adds up to ((Attribute + Ability)/) successes to a roll. EX:184 3rd (Ability) Excellency 4m Reflexive Instant Allows a re-roll. EX:18 Infinite (Ability) Mastery m+ Simple 1 Scene Every motes reduce the cost of first three excellencies by 1. EX:18 (Ability) Essence Flow Permanent Instant Add numerical value of a stunt to max dice bonus from Charms. SoE:0 Ravening Mouth of (Ability) 3m Reflexive 1 Scene Gain 1m per damage dealt through attack or Charm for attunement. SoE:8 EXCELLENCIES Dusk Midnight Daybreak Day Moonshadow Archery Martial Arts Melee Thrown War Integrity Resistance Survival Craft Lore Medicine Occult Athletics Awareness Dodge Larceny Stealth Bureaucracy Linguistics Ride Sail Socialize 1st Excellency nd Excellency 3rd Excellency Infinite Mastery Essence Flow Ravening Mouth
COMBAT ACCURACY DAMAGE MOVEMENT Write in Dexterity + the relevant Ability for base Accuracy Write in Strength + relevant bonuses for base Damage Archery Martial Arts Melee Thrown Strength Bonus Attack Speed Accuracy Damage Defense Rate MOD MOD MOD PDV Range Walk Dash Tags Vertical Jump Horizontal Jump JOIN BATTLE Wits + Awareness Clinch Kick Punch 0-1 6 HEALTH OX-BODY TECHNIQUE HEALTH LEVELS +0 +0 +1 +0B +3B +0B + DEFENSE VALUES DODGE DV Dodge Bonus (Dexterity + Dodge + Essence) / PARRY DV Parry Bonus 1 3 Natural Armor C, N, P N N SOAK B L A Stamina Stamina/ Mobility: Fatigue: TEMPORARY BONUS TAG KEY : Two-handed B: Bow type C: Clinch enhancer D: Disarming F: Flame type L: Lance type M: Martial Arts N: Natural O: Overwhelming P: Piercing R: Reach S: Single shot T: Thrown Th: Thrust HARDNESS B L -4 I Dying TEMPORARY HEALTH (Dexterity + combat Ability + weapon bonus) / ACTION PENALTY -1-3 -4 - -6-7 -8-9 -10 ONSLAUGHT PENALTY -1-3 -4 - -6-7 -8-9 -10-11 -1-13 -14-1 -16-17 -18-19 0 HEALING TIME Bashing: 1 per 3 hours Lethal: -0: 6 hours -1: days : 4 days -4 & Incap: 1 week Current Activating Charm/Power/Combo (Varies/Varies) Aim (3/-1) Attack (Speed of Weapon/-1) Blockade Movement* (/-1) Dash (3/) Defend Other* (/-1) Flurry (Speed of slowest action/combined Penalty) Guard (3/None) *Found in Scroll of Errata, pages 8-9 OTHER PENALTIES -1-3 -4 - -6-7 -8-9 -10-11 -1-13 -14-1 -16-17 -18-19 0 1 3 4 6 7 8 9-30 Boxes represent internal penalties COMMON ACTIONS KNOCKDOWN & STUN INJURIES Inactive (/Special) Move (0/None) Misc. Actions (/Varies) -Join Battle (-0 DV) -Coordinated Attacks (Special, p. 144) -Drawing & Readying Weapons (-1 DV) -Rising from Prone (-1 DV) -Jumping (-1 DV) KNOCDOWN THRESHOLD Stamina Resistance Bonus If raw damage is more than threshold, roll (Stamina or Dexterity) + (Resistance or Athletics) against a difficulty of or suffer Knockdown or Knockback. STUN THRESHOLD Stamina Bonus If actual damage suffered is more than threshold, roll Stamina + Resistance against a difficulty equal to (damage - Stamina) or suffer a Stun. Bleeding Unsoakable 1L damage every (Stamina) minutes Infected Virulence: Untreated M.: Treated M.: Difficulty: Virulence for Exalted, Morbidity does not increase, and throws off infection if Morb. is beaten.
CHARISMA Write in your Charisma SOCIAL COMBAT MANIPULATION Write in your Manipulation MENTAL DV (Willpower + Integrity + Essence) / Base Bonus Attack Speed 4 6 Honest Deceitful Rate H Defense Score Score Base 1 D Defense Base JOIN DEBATE Wits + Awareness MOTIVATION ALLIES CONTACTS INTIMACIES Name Information LIEGE INFLUENCE ABYSSAL COMMAND Unit GHOSTLY FAMILIAR Name: Strength Charisma Perception Dexterity Manipulation Intelligence Stamina Appearance Wits 0 Health Willpower Abilities -1-4 I Essence Creature Type: Spd Acc Dmg Rate Notes LANGUAGES High Realm Guild Cant Low Realm Old Realm Riverspeak Skytongue Flametongue Seatongue Forest-tongue
NECROMANCY SHADOWLANDS CIRCLE LABYRINTH CIRCLE VOID CIRCLE Spell Name Cost Circle Target Effect Page ARTIFACTS Name Power Name Power MANSES & UNDERWORLD MANSES REGAINING ESSENCE Name Hearthstone Location At Ease Relaxed Normal Manse +4/hour +8/hour 0% in Creation, etc.; 1m from feeding per health level