ANATOMY OF A BIT TM how you can tell top from bottom. four on the floor!

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ARCADE GAME

BASICS 1 Learn BITSNAP ANATOMY OF A BIT TM how you can tell top from bottom. TOP BOTTOM BIT FEET 2 which COLOR-CODED BY FUNCTION Bits TM are grouped into four different categories, are color-coded. POWER (BLUE) Power Bits, plus a power supply, run power through your circuit. WIRE (ORANGE) Wire Bits connect to other systems and let you build circuits in new directions. four on the floor! INPUT (PINK) Input Bits accept input from you or the environment and send signals that affect the Bits that follow. OUTPUT (GREEN) Output Bits do something light up, buzz, move 3 MAGNET MAGIC! Bits snap together with magnets. The magnets are always right you can t snap them together the wrong way. 4 only ORDER IS IMPORTANT POWER BITS always come first and INPUT BITS affect the OUTPUT BITS that come after them. 5 you SOME BITS ARE ADJUSTABLE Switches, buttons, and dials on the Bit allow to change how the Bit functions. ARROWS SHOULD POINT IN THE SAME DIRECTION WITH NO OUTPUT BIT AFTER IT, THE INPUT BIT HAS NOWHERE TO SEND ITS SIGNAL FLIP THE SWITCH TO CHANGE MODES ADJUST SENSITIVITY WITH SLIDE POT IF THE BITS WON T SNAP TOGETHER, TRY SPINNING ONE AROUND AND MAKE SURE THE ARROWS POINT IN THE SAME DIRECTION THE INPUT BIT AFFECTS THE OUTPUT BITS THAT FOLLOW

p4 POWER SAMPLE CIRCUIT o2 LONG LED HOW IT WORKS The p4 power Bit converts the 9 volts of electricity in the battery to the 5 volts that littlebits circuits run on. The power Bit also sends a signal through your circuit. Controlling this signal with inputs is how you control your circuit. MEET THE BIT p4 POWER Every circuit starts with power. It provides the electricity that makes your Bits spin, buzz, blink, and shine. MODE: on/off on light low battery light REAL WORLD ANALOGIES PHONE CHARGER

i3 BUTTON SAMPLE CIRCUIT i3 BUTTON p4 POWER HOW IT WORKS The button is like a door. When you press it, the door opens, letting the signal pass through the Bit and on to the next Bits in the circuit. The button is a momentary switch, you must continue to press it for the signal to flow. When you release the button, the door closes, stopping the signal from passing on to other Bits. o13 FAN MEET THE BIT The button Bit is a classic: big, round, and springy for comfortable pressing! Push it to turn something on and release it to turn it off. MINI-CHALLENGE Can you invent a chair that makes noise when you sit down? REAL WORLD ANALOGIES VIDEO GAME CONTROLLER ELEVATOR BUTTON GAME SHOW BUZZER

i5 SLIDE DIMMER SAMPLE CIRCUIT o2 LONG LED i5 SLIDE DIMMER p4 POWER HOW IT WORKS When the slider is all the way to the left, it s sending an off or 0 volt signal. When the slider is all the way to the right, it s sending a 5 volt signal. The slider can be positioned to send any signal between 0 and 5 volts. MEET THE BIT Slide this dimmer back and forth to control your circuit. As you slide it up, more signal goes to the Bits that follow, brightening lights, speeding up motors, and raising the volume on your buzzer. MINI-CHALLENGE Can you invent something with the slide dimmer that waves a flag back and forth? How could you change the speed that it waves? REAL WORLD ANALOGIES HOUSEHOLD DIMMER SWITCH STEREO VOLUME CONTROL CAR PEDAL

o11 SERVO SAMPLE CIRCUIT i5 SLIDE DIMMER p4 POWER HOW IT WORKS The servo has two modes. In TURN mode, the input from other Bits determines the position of the hub try using a dimmer to set the angle you want. In SWING mode, the servo will move back and forth on its own like a pair of windshield wipers the input signal controls the speed of the swing. The servo's range of motion is about 110 degrees. MEET THE BIT The servo is a motor that can swing back and forth or be turned to a specific position. There are a few accessories you can use with the servo (like the mechanical arm). You can find out how to use those on pages 26 and 27. o11 SERVO MODE: turn or swing MINI-CHALLENGE Can you invent something that uses the servo to clean up your desk? REAL WORLD ANALOGIES bleep blorp TRUCK CRANE WINDSHIELD WIPERS ROBOT

a7 ADHESIVE SHOES a19 SERVO HUB MEET THE ACCESSORY MEET THE ACCESSORY Shoes slip onto your Bit feet and hold your circuit together. On the bottom of your shoes you'll find adhesive, which is great for securing your circuits to different surfaces. The servo hub lets you easily attach materials to your servo motor and add more complex movements to your littlebits inventions. Bit feet go in the shoes HOW IT WORKS First, snap together your littlebits circuit. Then press the feet of your Bits into the holes of the shoes and place it on your chosen surface. Adhesive shoes can be secured onto any surface paper, cardboard, plastic you name it! Just peel the adhesive backing off, and stick it on. BE SURE TO ALIGN THE TEETH ON THE SHAFT WITH THE TEETH IN THE HUB HOLE HOW IT WORKS The servo hub can be attached and removed by gently pushing or pulling it on or off the servo motor. This is helpful if you need to reorient how the holes are positioned for a project. The servo hub can be permanently attached by using a small screw in the center hole. NOTE: The shoe adhesive is for one-time use only. Use the included #6 screws with any of these eight outer holes. USE A PHILLIPS-HEAD SCREWDRIVER

a22 BALL CASTER a23 MECHANICAL ARM MEET THE ACCESSORY MEET THE ACCESSORY The ball caster works as a wheel, adding rolling support to your inventions. The ball can also be removed from the socket, so you can use it in games and contraptions. You can even use the socket as a ball stand! The mechanical arm attaches to both the servo hub and the DC motor shaft, and offers lots of leverage for pushing, pulling, and throwing. Single screw hole HOW IT WORKS Attach the ball caster to a surface using small screws (not included) or Glue Dots. Connect to servo hub with included #6 screws USE A PHILLIPS-HEAD SCREWDRIVER Connect to DC motor shaft Fits a Sharpie TM -sized marker HOW IT WORKS To attach the mechanical arm to the servo hub, use two of the #6 screws (included) and a Phillipshead screwdriver (not the purple screwdriver). Be sure to screw through the holes on the servo hub. To attach the mechanical arm to the DC motor, line up the flat edge of the DC motor shaft with the flat edge of either of the flat-edged holes on the mechanical arm. Fits a pen The two large holes on the end are perfect for holding pens and markers in place.

a24 SERVO MOUNT a26 MOUNTING BOARD MEET THE ACCESSORY The servo mount lets you attach your servo to a mounting board or a pair of littlebits shoes. With feet on two sides of the mount, you can orient the servo in all directions. It s a great way to keep the servo steady so the arm can go wild. HOW IT WORKS MEET THE ACCESSORY The mounting board is like the backbone of some of your inventions. It allows you to keep your circuit intact and move it around with ease! It also provides structure, which is helpful for building out inventions like a vehicle. wire opening connect to servo hub with included #6 screws, optional To use the servo mount: Carefully separate the white plug from the circuit board. Slip the plug through the vertical slot in the servo mount. Pull the wire through until the servo sits on top of the servo mount. Press the servo into the mount. Reconnect the white plug to the board. For extra security, screw the servo to the mount using the included #6 screws. PRESS DOWN ON BITSNAPS NOT WHITE CIRCUIT BOARD. HOW IT WORKS Snap together your littlebits circuit and press the feet of your Bits into the holes of the mounting board. NOTE: Your circuit must be complete before you press it onto the board. You won't be able to add Bits one at a time. USE A PHILLIPS-HEAD SCREWDRIVER feet for mounting boards and shoes Use the included #6 screws in any of the holes to permanently attach to any surface.

1 BUILD YOUR CIRCUIT. i5 SLIDE DIMMER p4 POWER o11 SERVO

2 3 PRESS THE SERVO HUB ONTO THE SERVO. PRESS YOUR CIRCUIT ONTO THE MOUNTING BOARD. YOU CAN SECURE THE HUB WITH THE SMALL SCREW FOUND IN THE SERVO ACCESSORIES.

4 SET SERVO TO TURN MODE. 5 POSITION. POWER ON, AND MOVE THE SLIDE DIMMER TO THE MIDDLE MODE: TURN SLIDE DIMMER MUST BE CENTERED. POWER: ON

6 ATTACH THE MECHANICAL ARM IN THIS POSITION.

7 8 ASSEMBLE THE TEMPLATE. ATTACH THE SERVO TO THE KIT BOX. Make sure it is centered. USE GLUE DOTS

9 10 make USE THE BALL FROM THE BALL CASTER TO PLAY. TAKE SOME PRACTICE SWINGS! Moving the slide dimmer should the mechanical arm rotate side to side. POWER: ON TEST YOUR CIRCUIT

HOW IT WORKS The p4 POWER sends a signal through the circuit. The i5 SLIDE DIMMER controls how much power moves through the servo. Since the o9 BARGRAPH is in TURN mode, the position of the mechanical arm depends on how much signal it receives from the slide dimmer.

INVENTION #2 CATAPULT

1 BUILD YOUR CIRCUIT. i3 BUTTON p4 POWER o11 SERVO

2 3 PRESS SERVO INTO THE SERVO BUCKET. PRESS YOUR CIRCUIT ONTO THE MOUNTING BOARD.

4 5 SET THE SERVO MODE TO TURN. TURN POWER ON. MODE: TURN POWER: ON

6 WITH POWER ON, CONNECT THE MECHANICAL ARM TO THE SERVO IN THIS POSITION.

7 8 MAKE A BUCKET FOR THE CATAPULT. ATTACH THE BUCKET TO THE FREE END OF THE MECHANICAL ARM. PRO TIP: IF NEEDED, YOU CAN USE TAPE OR GLUE TO SECURE THE TEMPLATE. PRO TIP: IF NEEDED, YOU CAN USE TAPE OR GLUE TO SECURE THE TEMPLATE.

9 10 sending CRUMPLE UP A HALF SHEET OF NOTEBOOK PAPER TO LAUNCH. SWISH! Pressing the button should rotate the mechanical arm, the balls of paper soaring into the nearest recycling bin. TEST YOUR CIRCUIT TEST YOUR CIRCUIT

HOW IT WORKS p4 POWER sends a signal to the button. When pressed, the i3 BUTTON lets the signal through to the servo. When the o11 SERVO gets the signal, it turns, rotating the arm and throwing the projectile. a23 MECHANICAL ARM The farther you place your cup from the servo hub, the faster it will swing. You can experiment with extending the mechanical arm with other materials, but you ll have to pay attention to weight. o11 SERVO When it s in TURN mode, the position of the servo is determined by the incoming signal. At 0 volts, the servo is all the way to the left. If the incoming signal is at full power (5 volts), the servo arm is all the way to the right. When the button makes the signal go from 0 to 5 volts quickly, the arm swings quickly. This speed helps your ball fly farther. As the cup gets farther from the hub, it also takes more force to move it. If your arm gets too long it will overpower the servo motor and will be hard to move. This relationship between distance and force is called torque.

VIDEO LINKS click to explore!