Conference Room Design. Designing a better experience using UX research methods and Holistic thinking

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Conference Room Design Designing a better experience using UX research methods and Holistic thinking

About Me I am a User Experience and Visual Designer with 17 years of experience researching, testing, and designing; along with a Master s of Science in User Experience Design and a Bachelor s of Fine Arts in Graphic Design. I have designed physical products, website, applications, and rooms. I work as a freelance designer/consultant as well as for major corporations.

Room Video # xxx.xxx.xxx.xxx Room Audio # xxx-xxx-xxxx Date Time 1 Top Preset 1 Preset 2 Preset 3 Preset 4 Preset 5 2 3 4 Keypad Video Volume 5 Preset 6 Bottom Preset 7 Preset 8 Mute Microphones Main Directory Camera 6 7 8

Process Receive Email with project description - Or - Meeting invite from Requester 2a Discuss project What are we doing? Where is it? Why we are doing it? What are we trying to accomplish(goal)? Review floor plans (depends on project) Discuss if there is a budget already and what it is? 2b Collect Information Take photos of space Take measurements of space(might pull from Floor plans) Questionnaires Interviews Ethnography (user observations) Matching 3 Create Artifacts Personas Scenarios + Feedback on Previous Designs Comments/Questions Informal Discussion Troubleshooting 4 Users Use Case Budget Equipment Templates of similar rooms 5 Recommendation Proposal Review Meeting Quote User test/review 6 Purchase 7 Installation Create Guide User test/review

Questionnaires Interviews Ethnography Brief Description of each? A method of asking a series of question normal from least specific to more specific Asking people questions and how they feel about a product.they can be unstructure, semistructured, or structured A research method of observing people in their own environment, rather than in a formal research facility. Why I use them? I use them to get a general design direction and gain basic data on user technical knowledge level. I use unstructured or semi-structured interviews to get answers to specific questions I have as well as to allow the interviewee to openly talk about their experiences It allows me to see what they actually do, instead of what they say they do. I use this on more complex designs. Scenarios Create Artifacts Personas A story that describes a specific use case for a group of people. They can note the goals as well as may tell a solution. Are a fictional characters that are based on real-life observations. They represent a groups of users with objectives and needs. I use them to predict user behaviours, create questions, and help other groups better understand how we can enhance the user s experience. I use them to help define who we are designing for as well as to help the group stay focus on the design needs. Comments/Questions Informal Discussion Troubleshooting Lesson learned 2/3 of company does not have a company provided laptop Result: Added a PC, wireless Keyboard and Mouse to room designs. This allow more people to have access to the tools within a room.

Holistic Thinking Name Physically Equipment Room Interactions Rooms Locating Rooms Scheduling Virtually Outlook How to Use Other system User Support Administrators Guides Taking all factors into consideration: Thinking about the process from beginning to end and all contact points Examples: Active Directory, naming conventions Considering all the rooms, systems, and people fit together Person

Questions Resource Research Methods For Product Design by Alex Milton & Paul Rodgers Observing The User Experience by Mike Kuniavsky Understanding Your Users - A practical guide to user requirements by Catherine Courage & Kathy Baxter Seducing Strangers - How to Get People to Buy What You re Selling by Josh Weltman