Pabst B. Ribbit 8 Assassin 13,000 Character Name Level Class Paragon Path Epic Destiny Total XP

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Pabst B. Ribbit Page Character Sheet Player Name Pabst B. Ribbit 8 3,000 Character Name Level Class Paragon Path Epic Destiny Total XP Bullywug Medium Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX / LVL MISC 0 Initiative 6 4 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + / LVL 0 STR Strength 8 CON Constitution 4 8 DEX Dexterity 6 0 0 INT Intelligence 8 WIS Wisdom - 3 CHA Charisma MAX HP HIT POINTS HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 56 8 4 0 CURRENT HIT POINTS / HP /4 HP SECOND WIND /ENCOUNTER TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS CURRENT SURGE USES S SCORE 0 + ARMOR/ / LVL ABIL FEAT ENH MISC MISC 4 AC 4 8 + AC against the first attack made against you in each encounter 0 + / LVL ABIL FEAT ENH MISC MISC FORT 4 4 0 + / LVL ABIL FEAT ENH MISC MISC REF 4 6 0 + / LVL ABIL FEAT ENH MISC MISC 7 WILL 4 POINTS MILESTONES 0 Action Points FOR SPENDING POINTS RACE FEATURES POINTS 3 Rancid Air - Gain poison aura : enemies that spend healing surge become weakened. MOVEMENT SCORE BASE ARMOR ITEM MISC 6 Speed (Squares) 6 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 3 Passive Insight 0 + 3 3 Passive Perception 0 + 3 SPECIAL SENSES WORKSPACE ABILITY: Melee Basic Attack - Inescapable Execution axe + ATT BONUS / LVL ABIL PROF FEAT ENH MISC + 9 4 0 ABILITY: Melee Basic Attack - Unarmed ATT BONUS / LVL ABIL PROF FEAT ENH MISC + 4 4 0 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Inescapable Execution axe + DAMAGE ABIL FEAT ENH MISC MISC d+4 0 ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC d4+ 0 BASIC S OR DAMAGE 9 AC Inescapable Execution axe + d+4 RESISTANCES CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + / LVL TRND (+5) ARMOR PENALTY MISC 5 Acrobatics DEX 0 5 n/a 0 4 Arcana INT 4 0 n/a 0 3 Athletics STR 4 5 n/a 4 9 Bluff CHA 4 5 n/a 0 4 Diplomacy CHA 4 0 n/a 0 3 Dungeoneering WIS 3 0 n/a 0 8 Endurance CON 8 0 n/a 0 3 Heal WIS 3 0 n/a 0 4 History INT 4 0 n/a 0 3 Insight WIS 3 0 n/a 0 4 Intimidate CHA 4 0 n/a 0 3 Nature WIS 3 0 n/a 0 3 Perception WIS 3 0 n/a 0 4 Religion INT 4 0 n/a 0 7 Stealth DEX 0 5 n/a 4 Streetwise CHA 4 0 n/a 0 5 Thievery DEX 0 5 n/a 0 / PATH / DESTINY FEATURES 's Shroud - Gain the assassin's shroud power Guild Training - Choose a training method. Bleak Disciple - Gain con mod temporary hitpoints when you hit an unbloodied target. + at paragon and epic. Shade Form - Gain the shade form power. Shadow Step - Gain the shadow step power. Common, Primordial LANGUAGES KNOWN 4 AC Unarmed (Melee) d4+ 0 AC Unarmed (Range) d4+6 FEATS Brutal Shroud - Reroll natural s on assassin's shroud damage dice Killer's Insight - Once per encounter, target gains an extra shroud Weapon Expertise (Axe) - Gain bonus to attack rolls with axes. Headsman's Chop - 5 extra damage to prone target when using axe or heavy blade Weapon Proficiency (Execution axe) - Gain proficiency with the Execution axe.

Pabst B. Ribbit Page 's Shroud Shadow Step Inescapable Blade Leaping Shade Second Wind Shade Form Smothering Shadow Inescapable Shadow Shadow Link Grave Spike Shadow Soul Cloak of Shades Slayer's Escape INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL S ENCOUNTER S DAILY S UTILITY S INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. S Inescapable Execution axe + (E) ARMOR ARMS FEET HANDS HEAD NECK RING RING WAIST Darkleaf Leather Armor + (E) Iron Armbands of Power (heroic tier) (E) Elven Cloak + (E) CHARACTER PORTRAIT PERSONALITY TRAITS In the city of Mill Walk Key, the bullywugs share in the duty of making the sacred brew, selected by the gods over a hundred years ago as the best. Unfortunately, you swam in the sacred brew as a tadpole. After that, you became a bit strange. The elders blamed it on the effects of alchohol on a tadpole, but you know that being submerged there put you in touch with the gods directly and gave you access to strange powers. They gave you a mission: go out into the world, and tell the people of the greatness of PBR and the bullywug brew. MANNERISMS AND APPEARANCE "The best since over a 00 years ago." You, your brew, and your people are the best. The gods said so. Take a drink whenever anyone shows you up. OTHER EQUIPMENT Daily Item Powers Per Day Heroic (-0) Milestone / / / Paragon (-0) Milestone / / / Epic (-30) Milestone / / / RITUALS / ALCHEMY CHARACTER BACKGROUND Early Life - Child Prodigy Your talents were recognized early and lauded by your community, which was very impressed with you. Did you resent it or love it? Do you still try to impress people with these skills? COMPANIONS AND ALLIES You like Geen & Tonique, since they are also touched. You dislike Ael, Son of Mol, since he thinks he's better than you. SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 0 gp Stored money: 0 gp Encumbrance: 9 / 00

CHARACTER NAME Pabst B. Ribbit PLAYER NAME RACE Bullywug HP 56 Spd 6 Init +0 PLAY DATA Second Wind SCORE ABILITY MOD 0 +0 STR 8 +4 CON +6 DEX 0 +0 INT 8 WIS +0 CHA 3 Passive Insight 3 Passive Perception 8 AC 4 Fort Ref Will 7 Skills 5 Acrobatics DEX (Trained) 4Arcana INT 3 Athletics STR (Trained) 9Bluff CHA (Trained) 4 Diplomacy CHA 3 Dungeoneering WIS 8Endurance CON 3Heal WIS 4History INT 3 Insight WIS 4 Intimidate CHA 3Nature WIS 3Perception WIS 4Religion INT 7 Stealth DEX (Trained) 4Streetwise CHA 5 Thievery DEX (Trained) PLAY DATA 's Shroud Action Point Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone. ENCOUNTER SPECIAL Shadow Step Shadow Shadow, Teleportation Effect: You spend a healing surge and regain 4 hit points. You gain a + bonus to all defenses until the start of your next turn. Free 0 Close burst 0 One enemy you can see in burst Effect: You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter. Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack's damage, if any. Level : d6 + 3 damage per shroud. Level : d6 + 6 damage per shroud. Special: You can use this power only on your turn and only once per turn. Move Requirement: You must be adjacent to a creature. Effect: You teleport 3 squares to a square adjacent to a different creature. Level : Teleport 4 squares. Level : Teleport 5 squares. BOOK PH UTILITY AT-WILL AT-WILL Inescapable Blade Leaping Shade Shade Form Shadow + reach 5 AC. The attack ignores cover and superior cover. Hit: [W] damage. Level : [W] damage. Inescapable Execution axe +: +5 attack, d +4 damage 5 AC Hit: [W] + Dexterity modifier (+6) damage. If you didn't invoke your shrouds on the target, it takes extra damage for each of your shrouds on it. Level : [W] + Dexterity modifier (+6) damage, and extra damage for each of your shrouds on the target. Inescapable Execution axe +: +5 attack, d +0 damage Minor Effect: You assume a shadowy form that lasts until you make an attack roll or until the end of your next turn. While in this form, you are insubstantial, and you gain vulnerable 5 radiant. In addition, you can make Stealth checks to become hidden if you have any cover or concealment, and you can use cover granted by your allies both to become hidden and to remain hidden. Sustain Minor: The form persists. AT-WILL AT-WILL ENCOUNTER Pabst B. Ribbit Page 3

Smothering Shadow Inescapable Shadow Shadow Link Illusion, Shadow, Teleportation, Weapon 5 AC Hit: [W] + Dexterity modifier (+6) damage, and the target is slowed until the end of your next turn. Bleak Disciple: The target takes extra damage equal to your Constitution modifier (+4). Inescapable Execution axe +: +5 attack, d +4 damage Melee 5 AC Your assassin's shroud target Effect: Before the attack, you teleport 5 squares to a square adjacent to your assassin's shroud target. Hit: [W] + Dexterity modifier (+6) damage. Inescapable Execution axe +: +5 attack, d +0 damage 5 AC Your assassin's shroud target Hit: [W] + Dexterity modifier (+6) damage. Until the end of your next turn, you can use your assassin's shroud against the target whenever you are hit. Bleak Disciple: You gain temporary hit points equal to your Constitution modifier (+4) when the attack hits. Inescapable Execution axe +: +5 attack, d +0 damage 3 7 ENCOUNTER ENCOUNTER ENCOUNTER Shadow Soul Grave Spike Cloak of Shades Shadow, Teleportation, Weapon Shadow 5 AC Hit: [W] + Dexterity modifier (+6) damage. Miss: Half damage. Effect: Until the end of your next turn, you gain a +5 power bonus to Perception checks against the target. Sustain Minor: The power bonus persists, and if the target is not hidden from you, you teleport 0 squares to a square adjacent to it. Inescapable Execution axe +: +5 attack, d+0 damage 5 AC Hit: [W] + Dexterity modifier (+6) damage, and ongoing 5 damage (save ends). Whenever the target takes this ongoing damage, the target falls prone. Miss: Half damage. Effect: Until the end of the encounter, you gain a + power bonus to attack rolls against the target while your shrouds are on it. Inescapable Execution axe +: +5 attack, d+0 damage Minor Effect: Until the end of your next turn, you gain concealment against all creatures and are invisible to creatures that are more than 5 squares away from you. 5 DAILY DAILY UTILITY Slayer's Escape Inescapable Execution axe + Darkleaf Leather Armor + Shadow, Teleportation Imm React Trigger: You are hit by an attack Effect: You teleport 5 squares, and you become invisible until the start of your next turn. d DAMAGE PROFICIENT Axe GROUP + attack rolls and damage rolls 8 +d6 damage CRITICAL Each time you miss a target with this weapon, you gain a cumulative + bonus (up to the weapon's enhancement bonus) to your next attack roll with this weapon against the same target. The bonus ends if you attack a different target or when you hit. High Crit, Brutal Melee Basic Attack: +9 attack, d+4 damage AC BONUS - CHECK - SPEED + AC 9 Armor Gain a + item bonus to AC against the first attack made against you in each encounter. 6 ITEM SLOT Two-Hands WEIGHT 4 PRICE 3400 BOOK AV ITEM SLOT Body WEIGHT 5 PRICE 400 BOOK PH UTILITY MAGIC Pabst B. Ribbit Page 4

Elven Cloak + Iron Armbands of Power (heroic tier) AC BONUS CHECK SPEED + Fortitude, Reflex, and Will 7 Gain a + item bonus to Stealth checks. Neck Slot Item AC BONUS CHECK SPEED 6 Arms Slot Item Gain a + item bonus to melee damage rolls. ITEM SLOT Neck WEIGHT 0 PRICE 600 BOOK PH ITEM SLOT Arms WEIGHT 0 PRICE 800 BOOK AV Pabst B. Ribbit Page 5