Tetsuya Nishio Cup The Japan Number Place Championship 009 THE INSTRUCTION Relay Number Place pt Classic Number Place 8pt ± Number Place 0pt End View Number Place pt Pips Number Place pt Untouchable Number Place pt 7 Top-heavy Number place pt 8 Digital Numbers place pt 9 Skyscrapers Number place 7pt 0 Happy Family Number Place 7pt Large/Small/Odd/Even Number Place 8pt "Meta" Irregular Number Place 9pt Greater/Less Than Number Place 9pt Multiplication Arrow Number Place 0pt +/x Number Place pt Between Number Place pt 7 Ring Irregular Number Place pt 8 Odd Even View Number Place pt 9 Nearest Number Place pt 0 Odd-Labyrinth Number Place pt Sums Number Place pt Split Number place 7pt Odd or Even Number Place 8pt Quads Number Place 9pt Arithmetic Progression Number Place 0pt puzzles Total 00pt 主催 : 菫工房イラスト : 今井雅巳
About s The basic rules mentioned each problem mean the following. The basic rules of 9X9 Number Place Each row, column, and X block bounded by a bold line contains all numbers from to 9. The basic rules of X or 8X8 Number Place Each row, column, and X block bounded by a bold line contains all numbers from to in X Number Place, from to 8 in 8X8 Number Place. Relay Number Place pt The basic rules of X Number Place. You have to propagate the digits of the gray cells to seed the next puzzle. 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009]
Classic Number Place 8pt The basic rules of 9X9 Number Place. 9 7 8 7 8 9 9 8 7 8 9 7 7 8 9 9 8 7 8 7 9 7 8 9 8 9 7 7 9 8 7 7 8 9 ± Number Place 0pt The basic rules of X Number Place. See the problem. ボク ( 武井大輔 ) が作りました 例題はありません 大会当日をお楽しみに イラスト : 今井雅巳 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009]
End View Number Place pt The basic rules are the same as X Number Place, but you must place a blank cell instead of the number "". The digits outside the grid represent the first digit that can be seen from the corresponding direction. If the first cell is blank, you can see the second digit. Pips Number Place pt The basic rules are the same as X Number Place, but you must use the pips on the dice instead of digits. Each black spot must be used as a part of the pips on the dice. The pips on the dice are as below to the right. 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009]
Untouchable Number Place pt Each row, column, and block bounded by a bold line contains all numbers from to 7. Diagonally neighbouring cells cannot contain the same digit. 7 7 7 7 7 7 7 7 7 7 7 Top-heavy Number place pt Fill in the grid so that in each row and column the designated digits appear exactly once. In case that digits adjoin vertically, the digit above must be bigger. The digits in the rows have nothing to do with it. 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009]
8 Digital Numbers place pt The basic rules are the same as X Number Place, but you must use the digital numbers instead of ordinary digits. Each black segment must be used as a part of the digital numbers. The digital numbers from to are as below to the right. 9 Skyscrapers Number place 7pt The basic rules of X Number Place. The grid symbolises a group of skyscrapers. The digits outside the grid show how many skyscrapers are visible from that direction. 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009]
0 Happy Family Number Place 7pt Each row, column and block bounded by a bold line contains all numbers from to 9. Some cells with a circle contain two digits and a number in a square is bigger than a number in a circle. 8 7 9 9 7 8 7 98 9 8 7 98 7 9 8 7 8 9 8 8 7 Large/Small/Odd/Even Number Place 8pt The basic rules of 8X8 Number Place. The digits outside the grid tell as follows. 大 :Digits in the range from to 8 must be inserted in the two closest cells from the corresponding column or row. 小 :Digits in the range from to must be inserted in the two closest cells from the corresponding column or row. 奇 :The odd digits must be inserted in the two closest cells from the corresponding column or row. 偶 :The even digits must be inserted in the two closest cells from the corresponding row or column. 7 8 8 7 7 8 8 7 8 7 7 8 8 7 7 8 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009] 7
"Meta" Irregular Number Place 9pt Each row and column contains all numbers from to 7. Divide the grid into seven blocks so that each block contains the digits from to 7. The given bold lines must be used as a part of the bold lines bounding the blocks. 7 7 7 7 7 7 7 7 7 Greater/Less Than Number Place 9pt The basic rules of 9X9 Number Place. Greater/Less-than signs on the common line of the two adjacent numbers tell that the number on the open side of the bracket is always larger, like Big > Small. 9 8 7 7 9 8 8 9 7 8 9 7 7 8 9 9 8 7 7 9 8 8 9 7 8 7 9 8 7 7 7 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009] 8
Multiplication Arrow Number Place 0pt In a oval or circle you must put the product of the digits on the path of the arrow starting from it. 9 8 7 8 7 9 9 7 8 8 9 7 7 8 9 9 7 8 7 8 9 9 8 7 8 7 9 8 8 +/x Number Place pt All neighbouring cells with consecutive digits have a border with a white dot in between. All neighbouring cells where one digit is the double of the other have a border with a black dot. The dot between and can have any 8 of these colours. 8 7 9 9 8 7 7 8 9 9 8 7 8 7 9 7 8 9 9 8 7 7 9 8 8 7 9 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009] 9
Between Number Place pt The cells the arrow points contain numbers between the numbers the arrow points. 8 9 7 7 8 9 9 7 8 7 8 9 9 8 7 7 8 9 8 7 9 9 8 7 7 9 8 8 9 9 7 9 7 8 7 Ring Irregular Number Place pt Each block bounded by a bold line contains all numbers from to 9. Each row and column contains different numbers. So does each column and row containing a gray part. 9 7 9 7 8 7 8 9 8 7 9 9 8 7 7 8 9 9 7 8 9 8 7 8 9 7 7 7 8 9 8 9 7 8 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009] 0
8 Odd Even View Number Place pt The digits outside the grid represent the first odd and even digits that can be seen from the corresponding direction. 7 9 7 9 7 8 8 8 9 7 8 9 9 8 7 7 8 7 8 9 8 8 7 9 9 8 9 7 7 7 9 8 8 9 9 8 7 7 7 9 8 8 7 9 9 7 9 8 8 8 7 9 7 9 7 8 8 8 9 7 8 8 9 7 8 9 7 9 7 9 8 8 8 9 Nearest Number Place pt The arrows from a circle point the cells which at the most in four cells adjoining the circle vertically or horizontally, contain the nearest numbers to the number in the circle. 7 8 9 7 9 8 9 8 7 8 9 7 7 8 9 9 7 8 7 9 8 8 7 9 9 8 7 9 8 7 9 7 9 7 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009]
0 Odd-Labyrinth Number Place pt Fill the grid so that starting from the gray cell at the upper left, you can reach the gray cell at the lower right, going down and across just through odd digits. 7 8 9 9 7 8 9 8 7 8 7 9 9 8 7 7 9 8 7 9 8 8 7 9 7 9 8 8 9 7 9 8 7 9 9 Sums Number Place pt The digits outside the grid represent the sum of the digits in the circles in the corresponding row or column. The digits at the right side of the problem represent the sum of the digits in the circles in the corresponding X block. 0 0 9 9 8 9 0 8 9 7 8 9 7 7 9 8 8 7 9 8 9 7 9 7 8 9 8 7 7 8 9 7 9 8 9 8 9 0 0 0 9 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009]
Split Number place 7pt The basic rules are the same as 9X9 Number Place, but you must place a black cell instead of the number "9". The digits outside the grid represent the sum of the digits from the end to the black cell in the corresponding row or column. 0 9 7 7 7 7 8 8 7 7 8 0 8 7 7 8 7 9 8 7 8 8 7 8 8 7 7 8 0 0 7 9 9 9 0 0 9 7 7 7 8 0 7 7 9 8 8 7 0 0 7 9 9 9 0 Odd or Even Number Place 8pt The basic rules of 9X9 Number Place. In case that you place an even digit in a circle, the even digit shows the number of even digits in the cells adjoining vertically, horizontally, and diagonally. 9 8 7 7 8 9 8 9 7 9 7 8 8 7 9 7 9 8 8 7 9 9 7 8 9 8 7 7 8 8 9 7 8 9 9 7 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009]
Quads Number Place 9pt The four circles lined up in a straight line vertically, horizontally, and diagonally contain the same digits in the same order. Directions don't have to be the same. 9 8 7 7 9 8 8 7 9 7 8 9 8 9 7 7 9 8 9 7 8 7 8 9 9 8 7 7 9 7 9 8 9 Arithmetic Progression Number Place 0pt The arrows show all parts of making an arithmetic progression of three digits or more, for example, " 8" " 7". In the arithmetic progressions, the more progress to an arrowhead, the bigger digits become. 8 7 9 9 8 7 9 7 8 8 7 9 7 8 9 9 7 8 7 9 8 9 7 8 8 9 7 9 7 8 問題インストラクション 例題集 [ 西尾徹也杯ナンプレ選手権 009]