Chapter Sixteen. Inventing the Future

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Transcription:

Chapter Sixteen Inventing the Future

After reading this chapter, you should be able to: Describe several strategies for predicting the future List several trends in information technology that are likely to continue for a few more years Outline several research areas that may produce breakthroughs in computer technology in the next few decades 1999 Addison Wesley Longman 16.2

After reading this chapter, you should be able to: Describe some of the social and psychological risks of the information age Speculate about the long-term future of the information age 1999 Addison Wesley Longman 16.3

Chapter Outline Tomorrow Never Knows From Research to Reality: 21st-Century Information Technology Human Questions for a Computer Age 1999 Addison Wesley Longman 16.4

Tomorrow Never Knows The hazards of predicting the future are that technology is hard to foresee and the impact on society is even harder to predict 1999 Addison Wesley Longman 16.5

Tomorrow Never Knows To predict the future, you must recognize its four phases: Hardware: must begin with new hardware Software: software gives value to hardware products Service: hardware/software must serve a human need Way of Life: the service must become a way of life 1999 Addison Wesley Longman 16.6

From Research to Reality: 21st-Century Information Technology Engineers and scientists are shaping the future of computers and information technology: Tomorrow s Hardware: Trends and Innovations Tomorrow s Software: Evolving Applications and Interfaces 1999 Addison Wesley Longman 16.7

From Research to Reality: 21st-Century Information Technology Tomorrow s Service: Agents on the Network Tomorrow s Way of Life: Transparent Technology The Day After Tomorrow: Information Technology Meets Biology 1999 Addison Wesley Longman 16.8

Tomorrow s Hardware: Trends Trends in computer hardware include: Speed: today s computers process millions of instructions per second (MIPS) Size: no longer roomsized, today s computers can fit in your hand Efficiency: today s computers consume less electricity than their precursors 1999 Addison Wesley Longman 16.9

Tomorrow s Hardware: Trends Trends in computer hardware include: Capacity: data storage is no longer a constraint Cost: today s computers cost only a fraction of the earlier machines 1999 Addison Wesley Longman 16.10

Tomorrow s Hardware: Innovations New technological advancements have led to these hardware innovations: Flat-panel displays Solid-state storage devices Parallel processing 1999 Addison Wesley Longman 16.11

Tomorrow s Hardware: Innovations Alternative chip technologies Fiber optic networks and wireless networks 1999 Addison Wesley Longman 16.12

Tomorrow s Software: Evolving Applications Software technology continues to evolve Examples of advances in software include: Object-oriented programming CASE tools 1999 Addison Wesley Longman 16.13

Tomorrow s Software: Evolving Applications Visual programming environments Seamless communication between computer platforms Customizable applications Better user interfaces 1999 Addison Wesley Longman 16.14

Tomorrow s Software: Evolving Interfaces Today s WIMP interface may be replaced by tomorrow s SILK interface: Speech and language: speech technology will become part of the user interface Image: two-dimensional interfaces will give rise to three-dimensional interfaces and include virtual reality 1999 Addison Wesley Longman 16.15

Tomorrow s Software: Evolving Interfaces Knowledge: intelligent applications will make interfaces more friendly, forgiving, and useful 1999 Addison Wesley Longman 16.16

Tomorrow s Service: Agents on the Network Intelligent agents are software programs designed to be managed rather than manipulated 1999 Addison Wesley Longman 16.17

Tomorrow s Service: Agents on the Network An intelligent agent can: Ask questions Respond to commands Pay attention to the user s work patterns Serve as a guide and coach Take on the user s goals Use reasoning to fabricate its own goals 1999 Addison Wesley Longman 16.18

Tomorrow s Service: Cyberspace Services Tomorrow s information infrastructure will include these services: Personal telephone numbers Electronic yellow pages Open electronic markets 1999 Addison Wesley Longman 16.19

Tomorrow s Service: Cyberspace Services On-demand automobiles Customized clothes Movies on demand Customizable TV 1999 Addison Wesley Longman 16.20

Tomorrow s Way of Life: Transparent Technology Some researchers are developing computers that don t make you think you re using a computer Embedded intelligence is already built in to many household appliances 1999 Addison Wesley Longman 16.21

Tomorrow s Way of Life: Transparent Technology Three sizes of ubiquitous computers are being developed, in the form of: Tabs: like smart badges Pads: like smart notebooks and books Boards: like smart bulletin boards and blackboards 1999 Addison Wesley Longman 16.22

The Day After Tomorrow: Information Technology Meets Biology In the future, biotechnology and microtechnology will become more intertwined with computer technology These possibilities have led to development in: Microtechnology Nanotechnology Artificial Life 1999 Addison Wesley Longman 16.23

Microtechnology Microtechnology is the development of microscopic machines on the scale of a millionth of a meter One of these machines has a motor that runs on static electricity 1999 Addison Wesley Longman 16.24

Microtechnology Others envision the use of microscopic machines with microsensors, like a smart pill to transmit body temperature In the future, such machine might be used to detect and destroy cancer cells 1999 Addison Wesley Longman 16.25

Nanotechnology Nanotechnology is the building of machines, atom by atom Nanomachines are only a few billionths of a meter in size 1999 Addison Wesley Longman 16.26

Nanotechnology Nanomachines have been built that use the motion of a single atom as a switch Nanomachines are being used to unlock the secrets of genetics Germ-sized robots might be built in the future 1999 Addison Wesley Longman 16.27

Artificial Life Artificial life includes synthetic organisms that act like natural living systems Some experts create simple software organisms that exist in computer memory 1999 Addison Wesley Longman 16.28

Artificial Life Other experts build colonies of insect robots that communicate with each other and respond to changes in the environment In the future, the line of distinction between artificial and real life may disappear 1999 Addison Wesley Longman 16.29

Human Questions for a Computer Age Will computers be democratic? Will the global village be a community? Will we become information slaves? 1999 Addison Wesley Longman 16.30