MIDX Boss Katana V2 Bridge - MIDI Implementation

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MIDX Boss Katana V2 Bridge - MIDI Implementation Version: May 03 2018 V2.9 Text in RED indicate features not available with BOSS Tone Studio Text in BLUE indicate features only suitable for Kantana V2.x PC#00 - PC#08 - Change Amplifier Patch Number (# of available patches = panel+8) Virtual patches: These programs first select patch 0-8, and then if the patch does not comply with requested FX chain (see table), the new FX chain will be written to the patch. If the modify/write step is required, a short drop-out will occur. To avoid further drop-outs, step through the patches once after Katana power-on. PC# Name 1 2 3 4 5 6 7 8 9 10 11 12 10-18 Asle1 EQ FVOL FX MOD BOST NS DLY DLY2 RVB AMP GEQ S/R 20-28 Asle2 EQ FVOL FX MOD BOST NS AMP S/R DLY DLY2 RVB GEQ 30-38 Asle3 EQ FVOL MOD BOST S/R AMP NS FX DLY DLY2 RVB GEQ 40-48 Asle4 EQ MOD FX BOST DLY AMP NS FVOL DLY2 RVB GEQ S/R 50-58 Hirsch BOST MOD AMP EQ NS FX DLY FVOL DLY2 RVB S/R GEQ 60-68 Elantric surf RVB BOST MOD AMP EQ NS FVOL S/R DLY FX DLY2 GEQ 70-78 Flipped1 AMP NS FVOL EQ S/R MOD BOST FX DLY DLY2 RVB GEQ 80-88 Flipped2 MOD BOST AMP NS FVOL EQ S/R FX DLY DLY2 RVB GEQ 90-98 Flipped3 MOD BOST FX DLY AMP NS FVOL EQ S/R DLY2 RVB GEQ Internal Boss Katana CC# FX1 (BOOSTER(A)+MOD(B)) BYPASS = CC# 16 (0-63 OFF, 64-127 ON) FX2 ((DELAY(A)+FX(B)) BYPASS = CC# 17 (0-63 OFF, 64-127 ON) FX3 (REVERB & DELAY2) BYPASS = CC# 18 (0-63 OFF, 64-127 ON) EFFECT LOOP SW = CC# 19 (0-63 OFF, 64-127 ON) GLOBAL VOLUME = CC# 7 () STORE TO CURRENT PRESET = CC# 8 (value=127) STORE TO PRESET = CC# 9 (1-8) TAP TEMPO = CC# 14 (Measures ms. between each CC.) TAP TEMPO2 = CC# 41 (Measures ms. between each CC.) BOTH TAP TEMPO & TAP TEMPO2 = CC# 42 ALL FX BYPASS = CC# 15 (0-63 OFF, 64-127 ON) Miscellaneous CC s KATANA BRIDGE UNUSED CC# = 104, 105 EFFECT LOOP ON/OFF = CC# 89 (0-63 OFF, 64-127 ON) EFFECT LOOP ROUTING = CC# 20 (0-1, Serial/Parallel) SEND LEVEL = CC# 21 (, 63=Unity) RETURN LEVEL = CC# 22 (, 63=Unity) EFFECT CHAIN ORDER = CC# 23 (0-2) (*) LINE OUT AIR FEEL = CC #24 (0=REC, 1=LIVE, 2=BLEND) (*) CAB. RESON. = CC#25 (0=VINTAGE, 1=MODERN, 2=DEEP) MIDX-20 Boss Katana Bridge - MIDI Implementation 1

CC# 30 Amp Amplifier CC s Noise Gate Threshold = CC# 38 () Noise Gate Release = CC# 39 () Noise Gate On/Off = CC# 40 (0-63=On, 64-127=Off) CC# 31 CC# 32 CC# 33 CC# 34 CC# 35 CC# 36 CC# 37 0-63 Off >64 On Acoustic = 0 Gain Volume Bass Mid Treble Presence - Clean = 1 Gain Volume Bass Mid Treble Presence Bright Crunch = 2 Gain Volume Bass Mid Treble Presence Bright Lead = 3 Gain Volume Bass Mid Treble Presence - Brown = 4 Gain Volume Bass Mid Treble Presence - AMP LED Sneaky Amps, not present in Boss Tone Studio & Amp knob Clean Natural Clean = 5 Gain Volume Bass Mid Treble Presence - Clean Clean Twin = 6 Gain Volume Bass Mid Treble Presence Bright Crunch Combo Crunch = 7 Gain Volume Bass Mid Treble Presence Bright Crunch Stack Crunch = 8 Gain Volume Bass Mid Treble Presence - Crunch Pro Crunch = 9 Gain Volume Bass Mid Treble Presence Bright Crunch Deluxe Crunch = 10 Gain Volume Bass Mid Treble Presence - Crunch VO Drive = 11 Gain Volume Bass Mid Treble Presence - Crunch VO Lead = 12 Gain Volume Bass Mid Treble Presence - Crunch Match Drive = 13 Gain Volume Bass Mid Treble Presence - Lead Hi gain Stack = 14 Gain Volume Bass Mid Treble Presence - Lead Extreme Lead = 15 Gain Volume Bass Mid Treble Presence - Lead Core Metal = 16 Gain Volume Bass Mid Treble Presence - Lead BG Lead = 17 Gain Volume Bass Mid Treble Presence Bright Lead BG Drive = 18 Gain Volume Bass Mid Treble Presence Bright Lead MS1959 I = 19 Gain Volume Bass Mid Treble Presence - Lead MS1959 I+II = 20 Gain Volume Bass Mid Treble Presence - Lead R-Fire Vintage = 21 Gain Volume Bass Mid Treble Presence - Lead R-Fire Modern = 22 Gain Volume Bass Mid Treble Presence - Lead T-Amp Lead = 23 Gain Volume Bass Mid Treble Presence - Lead BGNR UB = 24 Gain Volume Bass Mid Treble Presence - Brown Power Drive = 25 Gain Volume Bass Mid Treble Presence - Brown Orange RB = 26 Gain Volume Bass Mid Treble Presence - Acoustic Custom = 27 Gain Volume Bass Mid Treble Presence - MIDX-20 Boss Katana Bridge - MIDI Implementation 2

BOOSTER/MOD CC s (FX1) SELECT BOOSTER OR MOD = CC# 43 BOOSTER = (0-63) MOD = (64-127) BOOST/MOD KNOB = CC# 44 () BOOST/MOD COLOR ASSIGN = CC# 45 (see CC# 50 in Booster or CC#60 in Mod table) BOOST/MOD DIRECT COLOR SELECT = CC# 46 (0=Green, 1=Red, 2=Yellow) BOOST/MOD CYCLE COLOR (i.e. press button) = CC# 47 (0) BOOSTER ON/OFF = CC# 48 (0-63 OFF, 64-127 ON) MOD ON/OFF = CC# 49 (0-63 OFF, 64-127 ON) CC# 50 Booster Effects CC# 51 CC# 52 (63=Mid) CC# 53 Booster CC s CC# 54 (63=Mid) CC# 55 CC# 56 CC# 57 0-63 Off 64-127 On Clean boost = 0 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Treble boost =1 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Mid boost = 2 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Crunch OD = 3 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Blues drive = 4 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Overdrive = 5 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Natural OD = 6 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Warm OD = 7 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Turbo OD = 8 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - T-Scream = 9 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Distortion = 10 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Fat DS = 11 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - DST+ = 12 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - GUV DS = 13 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - RAT = 14 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Metal Zone = 15 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Metal DS = 16 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - 60s Fuzz = 17 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - MUFF Fuzz = 18 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - OCT Fuzz = 19 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Lead DS = 20 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW - Custom = 22 Effect Level Drive Dir.mix Tone Bottom Solo Lvl Solo SW Yes Un-impl. params MIDX-20 Boss Katana Bridge - MIDI Implementation 3

Delay/FX CC s (FX2) SELECT DELAY OR FX = CC# 73 DELAY = (0-63) FX = (64-127) DELAY/FX KNOB = CC# 74 () DELAY/FX COLOR ASSIGN = CC#75 (see CC# 80 in Delay or CC#90 in FX table) DELAY/FX DIRECT COLOR SELECT = CC# 76 (0=Green, 1=Red, 2=Yellow) DELAY/FX CYCLE COLOR (i.e. press button) = CC# 77 (0) DELAY ON/OFF = CC# 78 (0-63 OFF, 64-127 ON) FX ON/OFF = CC# 79 (0-63 OFF, 64-127 ON) CC# 80 Delay Effects CC# 81 CC# 82 CC# 83 Delay CC s CC# 84 (127=flat) CC# 85 CC# 86 CC# 87 CC# 88 Digital = 0 Level Delay Time Dir. Mix High cut Feedback - - - Analog = 1 Level Delay Time Dir. Mix High cut Feedback - - - Tape Echo =2 Level Delay Time Dir. Mix High cut Feedback - - - Reverse = 3 Level Delay Time Dir. Mix High cut Feedback - - - Modulate = 4 Level Delay Time Dir. Mix High cut Feedback Mod. rate Mod. depth - Pan = 5 Level Delay Time Dir. Mix High cut Feedback - - Yes Stereo = 6 Level Delay Time Dir. Mix High cut Feedback - - Yes Dual-S = 7 Level Delay Time Dir. Mix High cut Feedback - - Yes Dual-P = 8 Level Delay Time Dir. Mix High cut Feedback - - Yes Dual L/R = 9 Level Delay Time Dir. Mix High cut Feedback - - Yes (*) SDE-3000 Level Delay Time Dir. Mix - Feedback Mod. rate Mod. depth Mod. Sw. Yes = 10 SDE-3000 Page 2: Filter, Range, Delay phase, Feedback phase not implemented. Unimpl. params CC# 110 Reverb CC# 111 Reverb CC s (FX3) REVERB KNOB = CC# 106 () REVERB COLOR ASSIGN = CC# 107 (0-4 see cc# 110) DIRECT COLOR SELECT = CC# 108 (0=Green, 1=Red, 2=Yellow) CYCLE COLOR (i.e. press button) = CC# 109 (0) CC# 112 = 0-10s CC# 113 CC# 114 = 0-500ms CC# 115 = 0-800Hz CC# 116 = 630-12.5kHz CC#117 CC#118 Room = 0 Level Time Dir.mix Pre delay Low cut Hi cut Density - Hall (2) = 1 Level Time Dir.mix Pre delay Low cut Hi cut Density - Plate = 2 Level Time Dir.mix Pre delay Low cut Hi cut Density - Spring = 3 Level Time Dir.mix Pre delay Low cut Hi cut Density Spring dens Modulate = 4 Level Time Dir.mix Pre delay Low cut Hi cut Density - Ambience = 5 Level Time Dir.mix Pre delay Low cut Hi cut Density - Hall 1 = 6 Level Time Dir.mix Pre delay Low cut Hi cut Density - MIDX-20 Boss Katana Bridge - MIDI Implementation 4

SELECT EQ FOR EDIT: CC# 1 CC# 2 0-63 off 64-127 on CC# 3 CC# 4 CC# 5 CC# 6 PATCH EQ and GLOBAL EQ CC# 10 CC# 11 Global = 0 On/Off Level Lo gain Lo-mid gain Hi-mid gain Hi gain Low-mid freq Lo-mid Q High-mid freq Hi mid Q Low cut High cut Position Patch = 1 On/Off Level Lo gain Lo-mid gain Hi-mid gain Hi gain Low-mid freq Lo-mid Q High-mid freq Hi mid Q Low cut High cut - CC# 12 CC# 13 CC# 26 CC# 27 CC# 28 CC# 29 0-63 = Amp In 64-127 = Amp out Delay2 CC s DELAY2 ON/OFF CC# 58 (0-63 OFF, 64-127 ON) REVERB ON/OFF CC# 59 (0-63 OFF, 64-127 ON) CURRENT COLOR MODE CC# 103 (0-2) (0=Delay2, 1=Delay2+Reverb, 2=Reverb) CC# 119 Delay2 CC# 120 CC# 121 CC# 122 CC# 123 CC# 124 CC# 125 CC#126 CC#127 Digital = 0 Level Delay Time Dir.mix High cut Feedback - - - Analog = 1 Level Delay Time Dir.mix High cut Feedback - - - Tape echo = 2 Level Delay Time Dir.mix High cut Feedback - - - Reverse = 3 Level Delay Time Dir.mix High cut Feedback - - - Modulate = 4 Level Delay Time Dir.mix High cut Feedback Mod. rate Mod. depth - SDE-3000 = 5 Level Delay Time Dir.mix High cut Feedback Mod. rate Mod. depth Mod. Sw. SDE-3000 Page 2: Filter, Range, Delay phase, Feedback phase not implemented. MIDX-20 Katana Bridge - MIDI Implementation 5

MOD: CC# 60 FX: CC# 90 Effects CC# 61 CC# 91 CC# 62 CC# 92 MOD (CC# 60-72) and FX (CC# 90-102) The MOD effects in FX1 are identical with FX effects in FX2. Hence the shared table. CC# 63 CC# 64 CC# 65 CC# 66 CC# 67 CC# 68 CC# 69 CC# 93 CC# 94 CC# 95 CC# 96 CC# 97 CC# 98 CC# 99 (*) (*) CC# 70 CC# 100 (*) CC# 71 CC# 101 (*) Chorus= 0 Lo level Lo Rate Dir mix Lo depth Hi lev Hi rate Hi depth Lo pre del (a) Hi pre del (a) XO Freq (b) - - Flanger =1 Level Rate Dir Mix Depth Reso Manual - Lo cut (c) - - - - Phaser = 2 Level Rate Dir Mix Depth Reso Manual - (d) Step rate (e) - - - Uni-V = 3 Level Rate - Depth - - - - - - - - Tremolo = 4 Level Rate - Depth Shape - - - - - - - Vibrato = 5 Level Rate - Depth - - - - - - - - Rotary = 6 Level Rate - Depth - - - - - - - - Ring mod = 7 Level Freq Dir Mix - - - - (aa) - - - - Slow gear = 8 Level Rise time - Sens - - - - - - - - Slicer = 9 Level Rate Dir Mix - Trig sens - - Pattern(z) - - - - Comp = 10 Level Sustain - Attack Tone - - (f) - - - - Limiter = 11 Level Ratio - Attack Threshold Release - (g) - - - - T.Wha = 12 Level Sens Dir Mix - Freq Peak - Mode (h) Polar (i) - - - Auto Wha = 13 Level Rate Dir mix Depth Freq Peak - Mode (h) - - - - Pedal Wha = 14 Level Ped. pos Dir Mix Ped. min Ped. max - - (j) - - - - Graphic EQ = 15 Level 1kHz - 31Hz 62Hz 125Hz 250Hz 500Hz 2kHz 4kHz 8kHz 16kHz Param EQ = 16 Level Lo mid gain - Lo gain Hi mid gain Hi gain - Lo mid f. (k) Lo md Q (l) Hi mid f. (m) Hi mid Q (l) - Guitar Sim = 17 Level () - Low High Body - (n) - - - - AC. Guitar Sim = 18 Level Body - Low High - - - - - - - AC. Processor = 19 Level Presence - Bass Mid Treb - (o) Mid Freq (m) - - - Wave Synth = 20 Level Reso Dir Mix Cutoff Flt sens Flt decay Flt depth (p) - - - - Octave = 21 Level - Dir mix - - - - Range (q) - - - - Pitch shifter = 22 Ps1:Lvl Ps2:Lvl Dir mix Ps1:Fine Ps1:Pre Dly Ps2:Fine Ps2:PreDly (r) Ps1:ptch (s) Ps2:ptch (s) Ps1:mode(p) Ps2:mode(p) Harmonist = 23 Hr1:Lvl Hr2:Lvl Dir mix Hr1:F-back Hr1:Pre Dly - Hr2:PreDly (t) Hr1:Harm (u) Hr2:Harm (u) Mast.key (v) - Humanizer = 24 Level Rate - Depth Sens Manual - (x) Vowel1 (y) Vowel2 (y) - - Sub OD/DS = 25 Level Drive Dir mix Bottom Tone Solo level Solo SW (od) - - - - Tone Modify = 26 Level Reso - Low High - - (tm) - - - - Sound Hold = 27 Level Hold on/off - Rise time - - - - - - - - Defretter = 28 Level Depth Dir mix Tone Sens Attack Reso - - - - - Sitar Sim = 29 Level Depth Dir mix Tone Sens Reso Buzz - - - - - Sub Delay = 30 Level Time Dir mix High cut Feedback Tap time - - - - - Rotary 2 = 31 Level Rate slow Dir mix Balance Speed sel Rate fast Rise time Fall t () Depth() - - - Tera Echo = 32 Level Time - Feedback Tone - Hold (te) - - - - Overtone = 33 DirLevel Detune - Tone Upper Lvl Lower Lvl - - - - - - Phase 90E = 34 - Speed Script - - - - - - - - Flanger 117E = 35 - Speed Manual Width Regen. - - - - - - CC# 72 CC# 102 (*) MIDX-20 Katana Bridge - MIDI Implementation 6

(*) Range of special parameters Code Description CC Representation Value Range a Pre Delay 0-80 0-40ms b XOver 0-16 100Hz-4kHz Frequency c Low cut 0-10 Flat 800Hz d Phaser 0-3 4Stage/8Stage/12Stage/BiPhase e Phaser Step 0-101 Off/0-100 Rate f Compressor 0-6 Boss/HiBand/Light/D-comp/Orange/Fat/Mild g Limiter 0-2 Boss/Rack 160D/VTG Rack U h Wah Mode 0-1 LPF/BBP i Wah Polarity 0-1 DOWN/UP j Wah 0-5 Cry/Vox/Fat/Light/7String/Reso k Lo-Mid Freq 0-27 20Hz-10kHz l Q 0-5 0.5/1/2/4/8/16 m High-Mid- 0-27 10kHz 20kHz Freq n Guitar Sim 0-7 S->H/H->S/H->HF/S->HOLLOW/H->HOLLOW/S->AC/H->AC/P->AC o AC Processor 0-3 SMALL/MEDIUM/BRIGHT/POWER p Wave Synth 0-1 SAW/SQUARE q Octave 0-3 RANGE1/RANGE2/RANGE3/RANGE4 Range r Pitch Shifter 0-1 1VOICE/2VOICE s Pitch Shifter 0-49 -24-> 0 -> +24 Pitch t Harmonist 0-1 1VOICE/2VOICE u Harmony 0-29 -2oct,-14 th,-13 th,-12 th,-11 th,-10 th,-9 th,-1oct,-7 th,-6 th,-5 th,-4 th,-3 rd,-2 nd, Unison, +2 nd, +3 rd, +4 th, +5 th, +6 th, +7 th, +1oct, +9 th, +10 th, +11 th, +12 th +13 th, +14 th, +2oct, User v Master Key 0-11 C(Am), Db(Bbm), D(Bm), Eb(Cm), E(C#m), F(Dm), F#(D#m), G(Em), Ab(Fm), A(F#m), Bb(Gm), B(G#m) x Humanizer 0-1 PICKING/AUTO y Wovel 0-4 A/E/I/O/U z Pattern 0-19 P1-P20 aa Ring mod 0-1 NORMAL/INTELLIGENT type od OD/DS 0-15 MID BOOST/CLEAN BOOST/TREBLE BOOST/CRUNCH/NATURAL OD WARM OD/ FAT DS/LEAD DS/METAL DS/OCT FUZZ/ BLUES OD OD-1/T-SCREAM/TURBO OD/DIST/RAT/GUV DS/DST+/METAL ZONE 60S FUZZ/MUFF FUZZ/A-DIST * FX only(not MOD) tm Modify 0-7 FAT/PRESENCE/MILD/TIGHT/ENHANCE/RESONATOR1/RESONATOR2/RESONATOR3 te Tera echo 0-2 MONO/STEREO1/STEREO2 MIDX-20 Katana Bridge - MIDI Implementation 7 7